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OpenMiner

Minecraft-like game engine written in C++17 with a client/server architecture and support for Lua modding

Install / Use

/learn @Unarelith/OpenMiner
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

OpenMiner

Build Status Documentation Status License Discord Donate PayPal Donate Patreon

Project goal

The long-term goal of this project is to provide a viable alternative to Minecraft modding.

Wiki

Keys

  • Movement: <kbd>W</kbd><kbd>A</kbd><kbd>S</kbd><kbd>D</kbd>
  • Inventory: <kbd>E</kbd>
  • Creative window: <kbd>H</kbd>
  • Chat: <kbd>T</kbd>
  • Jump: <kbd>Space</kbd>
  • Sprint: <kbd>Ctrl</kbd>
  • Jetpack: <kbd>X</kbd>
  • Exit: <kbd>Escape</kbd>
  • Debug: <kbd>F3</kbd>
  • Fullscreen: <kbd>F11</kbd>

How to compile

Using Windows

Using Linux

Using MacOS

  • Dependencies:
    • A compiler with C++17 support (GCC >= 7.0 or clang >= 5.0)
    • git and CMake (>= 3.12.4)
    • Optional: ninja (much faster builds)
    • Check Homebrew for packages.
  • Run cmake -B build . && cmake --build build; if you installed ninja above, add -GNinja before -B in the previous command.
  • Run the client with ./build/openminer
  • If you want a multiplayer game, run the server with ./build/openminer_server

Discussion

  • Discord: join server
  • IRC: irc.freenode.net #openminer

Project status

This list is not complete.

See also the roadmap for 1.0.0 here.

Implemented features

  • Menus (title screen, world selection, settings, etc...)
  • Basic worldgen (biomes, lakes, trees, flowers, pseudo-caves)
  • Pseudo-infinite world in X/Y/Z axis (2^32 * 2^32 * 2^32 blocks) (#25)
  • Smooth lighting + ambient occlusion
  • Client/server architecture (#20)
  • Chat with support for commands (for example /tp) (#57)
  • Lua modding API
    • Block/item/recipe/biome/tree/sky/dimension/entity definition
    • Custom GUI creation
  • Blocks can have an inventory and update every server tick (workbench, furnace)
  • Block metadata
  • Player model display (without animation)
  • Dimensions (like the Nether or the Ender in Minecraft) (#80)
  • World loading/saving (see #26)
  • Texture pack system (partially implemented, see #34)
  • Entities (#90)
  • Day/night cycle with sun/moon/stars (#154)

Missing features

  • Fluid propagation (#62)
  • Seed-based worldgen (#116)
  • Cave tunnels (#118)
  • Clouds (#156)
  • Particle system (#155)

Screenshots

Credits

  • xMrVizzy (Faithful 32x texture pack, will completely replace Vanilla textures)
  • ThePhD (sol2)
  • skypjack (EnTT)

Related Skills

View on GitHub
GitHub Stars269
CategoryCustomer
Updated12d ago
Forks32

Languages

C++

Security Score

100/100

Audited on Mar 15, 2026

No findings