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LostInTime

A feature rich rogue-like survival game made with Bevy & Rust

Install / Use

/learn @RaminKav/LostInTime
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

A Top Down 2D Survival Rogue-like Game

<img width="1420" alt="Screenshot 2024-06-05 at 7 25 12 PM" src="https://github.com/RaminKav/BevySurvivalGame/assets/5355774/d471ad11-ea90-4c99-acd4-8f4ab839adc5"> <img width="1425" alt="Screen Shot 2023-09-08 at 4 21 39 PM" src="https://github.com/RaminKav/BevySurvivalGame/assets/5355774/c692e56a-00e9-4bbe-9802-c18946e8544c">

ScreenRecording2024-06-05at7 26 59PM-ezgif com-gif-maker ScreenRecording2024-06-05at7 37 12PM-ezgif com-gif-maker ScreenRecording2024-06-05at7 47 17PM-ezgif com-gif-maker

A survival game for the exploration of Bevy/Rust and game development.

Feature-rich roguelike survival gameplay:

  • [x] Diablo-style loot with randomized attribute rolls
  • [x] Stat points upon level, tons of attributes to increase
  • [x] HP, Mana, Food resources
  • [x] Full procedural world generation, with tons of foliage, plants, etc
  • [x] Random dungeon generation (Dimention support, like minecraft)
  • [x] Chunking optimizations
  • [x] Day/Night cycle
  • [x] 4 enemies and 1 boss with animations and different attack styles/flavor
  • [x] Tons of weapon types: melee, ranged, and magic with diferent play styles
  • [x] Weapon upgrades (bows shoot in a spread, chain lightning upgrade, etc)
  • [x] Fully custom UI implementation: Inventory, Containers(chests), Stats page, tooltips, HUD, etc
  • [x] Damage numbers!
  • [x] Wind shader for trees
  • [x] Custom shader to render player's armor assets on top of existing animation files, without the need for new assets per armor piece combination
  • [x] Tons of different items for crafting, building, and utility (like potions, food)
  • [x] Beautiful art pack and UI (still a WIP)
  • [x] Internal tooling for easy addition of new enemies, items, world generation items/params, etc all with the power of bevy_proto and custom tooling to make further development fast and easy!
  • [x] Simple enemy AI, expanding to mroe complex behaviors soon
  • [x] Saving/Loading gameplay -> blocked upstream for bevy_ecs_tilemap, a WIP
  • [ ] Gameplay integration for mentioned weapon upgrades
  • [ ] More bosses/enemies! -> (huge art bottleneck)
  • [x] Improved world generation algorithems
  • [ ] Add configuration options for device specific settings (for example screen resolution)
  • [ ] Options menu

run using cargo run --release, if not using a retina Display, game might render too large, change HEIGHT constant in main.rs

Controls

  • WASD to move
  • I, E, TAB, opens inventory
  • B opens stats page
  • F interact with fairy merchant
  • Mouse buttons to attack/use item
  • SPACE to dash

Future Plans & Goals

The goal is to launch on steam one day. The current state of the game is a lot better than it was a year ago, and im sure it will be even better next year. I currently have no idea when it will be ready for an early access release.

I am in the process of getting a ton more pixel art/animation assets in order to build out the bosses in the game, as well as some more hostile and passive mobs.

Beyond adding more art/creatures, there are some open game-design related concepts that need to be figured out before the game feels right. Some of those missing things are part of the list above, but a lot of them are unknown.

If you would like to play-test this game but don't know how to set up rust to compile it, contact me for an executable build of the game.

View on GitHub
GitHub Stars136
CategoryDevelopment
Updated28d ago
Forks9

Languages

Rust

Security Score

85/100

Audited on Mar 8, 2026

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