Ricerca
The story of a father's pursuit for his lost child.
Install / Use
/learn @Quantum-Fringe-Entertainment/RicercaREADME
Ricerca
The story of a father's pursuit for his lost child.
Want to play the game? Click Rierca on Itch.io or scroll down to end of the page to get the source file branch details and release updates.
Story :
Living in the parts of actic region, Abel and kira have moved on for exploring the beauties of the world, unfortunately his daughter Kira went missing as abel woke, he was dazzled and all he could think was about the well being of his baby girl. He goes on a risky and breath-taking journey to find his daughter. He travels through dangerous places, risking his life to find his daughter. The rest of the story revolves around the challenges he must overcome to find his daughter.
Some shots from the game :
<p float="left"> <img src="https://github.com/Quantum-Fringe-Entertainment/Ricerca/blob/master/ricerca%20SS/1.png" width="400" /> <img src="https://github.com/Quantum-Fringe-Entertainment/Ricerca/blob/master/ricerca%20SS/chase%202.png" width="400" /> <img src="https://github.com/Quantum-Fringe-Entertainment/Ricerca/blob/master/ricerca%20SS/3.png" width="400" /> <img src="https://github.com/Quantum-Fringe-Entertainment/Ricerca/blob/master/ricerca%20SS/4.png" width="400" /> <img src="https://github.com/Quantum-Fringe-Entertainment/Ricerca/blob/master/ricerca%20SS/5.png" width="400" /> <img src="https://github.com/Quantum-Fringe-Entertainment/Ricerca/blob/master/ricerca%20SS/Chase%20props.png" width="400" /> <img src="https://github.com/Quantum-Fringe-Entertainment/Ricerca/blob/master/ricerca%20SS/2.png" width="400" /> </p>Mechanics :
Please read the Riceraca Wiki to know more about the implementation and research process and for resources.
Boid Mechanism for Seagulls :
Learn about boid movement and golden ratio obstacle avoidance for the seagulls.
Cinemachine Sequences :
Over 14 cameras were used in the opening scene to make different cuts, and a PlayerState manager to restrict Input during the cutscenes.
Learn about Timeline and opening scene camera management here
This tutorial is collection of my experience and resources I've found over the years.
Advanced timeline and Cinemachine tutorial
Some advanced tips and tricks for more seasoned timeline/cinemachine users.
Some advances techniques implemented in game for the bear chase sequence are inspired by GDC talks about Uncharted4 NPC chasing
More References and Learning Resources
Source File branches and Latest releases:
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