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i4h-workflow-scene-edit

Edit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow.

Install / Use

npx skills add NVIDIA/skills --skill i4h-workflow-scene-edit

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

95/100

Category

Automation

Supported Platforms

Universal

Tags

Our assessment of i4h-workflow-scene-edit

i4h-workflow-scene-edit scores 95/100 on our quality scale, 289th of 2,125 Automation skills we index (top 14%).

Its SKILL.md is 17 KB long, well organised into 15 sections with 5 code examples: a thorough specification that gives an agent plenty to work with.

With 3,421 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
20/20
Description
15/15
Adoption
15/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 5 days ago, so i4h-workflow-scene-edit is actively maintained.
  • It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.

Automated pattern scan on 2026-09-29. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

i4h-workflow-scene-edit compared with similar skills

All 4 of these similar skills score higher than i4h-workflow-scene-edit; compare them before choosing.

SkillScoreStarsUpdatedFormat
i4h-workflow-scene-edit (this skill)by NVIDIA953.4k5d agoSKILL.md
Agent-Reachby Panniantong10086.0k13d agoCLAUDE.md
rufloby ruvnet10073.4ktodayCLAUDE.md
Scraplingby D4Vinci10084.4ktodayMCP Server
algorithmic-artby anthropics100177.9k6d agoSKILL.md

Frequently asked questions

How do I install i4h-workflow-scene-edit?
Run npx skills add NVIDIA/skills --skill i4h-workflow-scene-edit. The install tabs above show the steps for each supported agent.
Which AI agents does i4h-workflow-scene-edit work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is i4h-workflow-scene-edit safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is i4h-workflow-scene-edit still maintained?
The repository was last updated 5 days ago, so i4h-workflow-scene-edit is actively maintained.

name: i4h-workflow-scene-edit description: Edit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow. license: Apache-2.0 metadata: author: "Isaac for Healthcare Team isaac-for-healthcare-support@nvidia.com" version: "0.8.0" tags: - isaac-for-healthcare - i4h - isaac-sim - scene-authoring

Edit an i4h Workflow Scene

Purpose

Iterate on an existing Scene in one live simulator session, and persist the confirmed state only when explicitly asked to bake, save, or persist.

Instructions

  1. Run the checkout resolver and inspect target ownership.
  2. Start or reuse one bridge-backed live-authoring session by default and capture a visible baseline.
  3. Read the minimal upstream guidance and apply each requested edit as its own observable live-stage transaction without changing source.
  4. On an explicit bake/save/persist instruction, export the accumulated live state, inspect its resolved authoring facts, and have the coding agent edit the smallest owning sources.
  5. Keep the session running for further prompts until the user explicitly says stop or exit.
  6. Run static, persisted-visible, and affected dynamic validation when baking.

Resolve and inspect

export I4H_WORKFLOWS_REPO_URL="${I4H_WORKFLOWS_REPO_URL:-https://github.com/isaac-for-healthcare/i4h-workflows}"
I4H_REPO_DIR_NAME="${I4H_WORKFLOWS_REPO_URL%/}"
I4H_REPO_DIR_NAME="${I4H_REPO_DIR_NAME##*/}"
I4H_REPO_DIR_NAME="${I4H_REPO_DIR_NAME##*:}"
I4H_REPO_DIR_NAME="${I4H_REPO_DIR_NAME%.git}"
[ -n "$I4H_REPO_DIR_NAME" ] || { echo "Cannot derive a checkout name from I4H_WORKFLOWS_REPO_URL" >&2; exit 2; }
ROOT="${I4H_WORKFLOWS:-$(git rev-parse --show-toplevel 2>/dev/null)}"
if [ ! -d "$ROOT/workflows/i4h_workflows" ]; then
  ROOT="${I4H_WORKFLOWS:-$HOME/$I4H_REPO_DIR_NAME}"
  [ -d "$ROOT/workflows/i4h_workflows" ] || git clone "$I4H_WORKFLOWS_REPO_URL" "$ROOT"
fi
export I4H_WORKFLOWS="$ROOT"
cd "$ROOT"
./run.sh list
./run.sh show <workflow>

Treat the resolver above as part of the skill contract: a hosted copy may run outside the base repository, so never assume the current checkout contains workflows/i4h_workflows. I4H_WORKFLOWS_REPO_URL selects the clone source. When I4H_WORKFLOWS is unset, derive the fallback directory from that URL; set I4H_WORKFLOWS only to reuse or choose a specific destination. Never replace an existing checkout.

Read DESIGN.md, the target workflow, Scene Python, scene manifest, embodiment manifest, and relevant task manifests. Use $ROOT/skills/i4h-workflow/references/repo-map.md to resolve ownership.

For a G1 face, walk, reach, or collision-sensitive success contract, read references/g1-reach-and-contact.md. Reuse its Tasks and Scene-owned footprint interface; do not generate workflow-specific locomotion helpers or hardcode object extents in the Workflow.

An open/run request without an edit means ./run.sh <workflow> --idle; do not invent source changes. An edit-scene request always means start or reuse ./run.sh <workflow> --live unless the user explicitly requests offline/no-live operation. Live authoring is the default and does not require confirmation. “Save,” “persist,” or “bake” means serialize the accumulated live-stage edits into their owning sources; without one of those words, leave source untouched. “Stop” or “exit” closes the session; if persistence was not requested, discard the live-only edits. Do not stop merely because one edit prompt completed.

Before adding or resizing an asset that already appears in a maintained scene, read references/existing-scene-assets.md. Reuse its known USD identity, authored scale, support height, physics role, and embodiment convention instead of rediscovering them from the raw USD. Treat owning Python as source of truth and use visual-language inspection only for bounded scene-specific refinement after the known baseline is visible.

Establish a visible baseline

Open the existing Scene as one persistent live-authoring session. Use the bridge only when I4H_LOCAL_AGENT=1: Local Agent commands share one serialized shell, so a foreground --live command would block every later edit transaction.

I4H_RUN_DIR="$(pwd)/runs/<workflow>/$(date +%Y%m%d_%H%M%S)"
if [ "${I4H_LOCAL_AGENT:-0}" = 1 ] && [ -x ./local-agent/bridge.sh ]; then
  ./local-agent/bridge.sh start <workflow> "$I4H_RUN_DIR"
else
  ./run.sh <workflow> --live --run-dir "$I4H_RUN_DIR"
fi

The fallback ./run.sh <workflow> --live must run through the host agent's persistent/yieldable foreground-session mechanism. Never launch that fallback as an ordinary blocking shell call and wait for it to exit before editing.

--live resolves the workflow's declared idle mode, enables isaacsim.code_editor.python_server on port 8226, and keeps the simulator open until explicitly stopped. Wait for port 8226, then use the pinned upstream isaac-sim-remote client to inspect and modify the running stage. Keep every ordinary edit only in that live stage; do not change owning source yet. Accumulate later edit prompts in the same session. Only “bake,” “save,” or “persist” authorizes writing the confirmed live values into source. After baking, restart through run.sh, verify the persisted result matches the live stage, and stop when requested. An offline source edit followed by a reopen is not live authoring.

Preserve the live interpreter experience

Treat a compound prompt as an ordered stream of edits, not as one batch script. Run one bridge transaction for one user-visible operation, wait for its viewport update, inspect its result, and only then apply the next operation. For example, adding a table, two tools, two trays, and a robot is six live transactions. Never hide all requested edits inside one remote Python file or patch owning source while the user is waiting for the stage to change.

Use the one-operation helper from the workflow root for common edits:

arena/.venv/bin/python scripts/live_scene_edit.py add-known-asset \
  --asset surgical_table \
  --prim-path /World/envs/env_0/Table \
  --position 0,0,0

arena/.venv/bin/python scripts/live_scene_edit.py add-cube \
  --prim-path /World/envs/env_0/RedCube \
  --position 0,0,0.3 \
  --size 0.1 \
  --color 1,0,0

arena/.venv/bin/python scripts/live_scene_edit.py scale-by \
  --prim-path /World/envs/env_0/RedCube \
  --factor 2

arena/.venv/bin/python scripts/live_scene_edit.py set-transform \
  --prim-path /World/envs/env_0/Robot \
  --position=-4.64,0,0.8 \
  --rotation 0,0,0

arena/.venv/bin/python scripts/live_scene_edit.py set-view \
  --eye 2.6,-7,3.4 \
  --target=-1.8,0,0.75

arena/.venv/bin/python scripts/live_scene_edit.py camera-from-view \
  --prim-path /World/envs/env_0/RoomCamera

arena/.venv/bin/python scripts/live_scene_edit.py capture-camera \
  --prim-path /World/envs/env_0/RoomCamera \
  --output-path "$I4H_RUN_DIR/room-camera.png"

When a comma-separated vector begins with a negative number, bind it with = (for example, --position=-0.5,0.5,0.1) so the argument parser does not treat the value as another option.

<!-- markdownlint-disable-next-line MD013 -->

The helper intentionally accepts one operation per invocation, selects the affected prim, advances visible render updates, and prints the resulting world bounds. Prefer add-known-asset for catalogued Healthcare assets: it reuses canonical USD, scale, orientation, physics metadata, attached-camera metadata, embodiment metadata, and expected metric bounds, then rejects a result whose size differs by more than 20%. The g1 preset must create the standard head camera below the live robot preview; treat a missing camera prim as a failed robot edit, activate it, and verify its view before continuing. If no executable preset exists, warm-start from references/existing-scene-assets.md and its owning source before using generic add-usd. Both asset-add commands place the reference below a transform wrapper so a referenced asset's authored root transform cannot discard the requested live position, rotation, or scale. add-known-asset, add-usd, add-cube, and camera-from-view tag their prims for deterministic export; pass --name or --alias when the source/manifest name cannot be derived generically from the prim path. Inspect bounds before continuing. Use capture-camera for fast visible camera checks: it activates the requested camera, schedules a synchronous FileCapture, advances the renderer, and rejects an absent, empty, or stale output. Do not use the upstream asynchronous viewport screenshot helper in the persistent bridge session. Use activate-camera when capture is unnecessary and inspect for one-prim verification. Use raw isaacsim_send.py only for an operation the helper does not support, and still send one observable edit per call; record any untagged prim explicitly when baking.

Infer ordinary support relationships from the requested workspace and measured bounds. A robot or object intended for a table, cart, tray, pad, or floor must have its lower support bound aligned with that surface and its footprint plausibly contained by it; do not accept a floor-mounted, floating, or visibly interpenetrating placement merely because every named asset is present. Include those support relationships in the bounded visual rubric before baking.

Send a short progress update while the scene visibly changes. Do not spend extended time designing the eventual source representation before the first requested live edit. Inspect ownership and prepare baking after the live result exists.

Session lifecycle

  • On the first “edit scene” prompt, use local-agent/bridge.sh only when I4H_LOCAL_AGENT=1; otherwise launch ./run.sh <workflow> --live through a persistent/yieldable host session. Wait for port 8226.
  • On every later scene prompt, detect and reuse the open bridge session; do not reset or relaunch the Scene unless the requested change requires it.
  • Apply each add/move/rotate/scale/material/camera operation separately to the same live stage, select the affected prim, advance the viewport, and verify it before continuing.
  • After adding a robot, verify every camera declared by its authoring preset. For G1, require the live Robot/Asset/head_link/RobotHeadCam preview and bake with a registered G1 embodiment whose robot_head_cam sensor is exposed through the head alias.
  • Return control to the user after each prompt while leaving the simulator and bridge running.
  • Bake only on explicit authorization. Baking does not imply stop unless the user also says stop/exit.
  • On stop/exit without bake, close the session and leave source unchanged. A Local Agent session closes with ./local-agent/bridge.sh stop <workflow>.
  • Use offline/source-first editing only when the user explicitly disables live mode or the bridge cannot operate. Report a bridge blocker before using that fallback; never silently substitute it.

Use upstream Isaac Sim skills

Read references/isaacsim-skill-routing.md, then load only the upstream skills required by the request. State the selection before editing. Use current upstream semantics for generic physics, cameras, sensors, USD, rendering, and spatial reasoning; integrate them through the closest current i4h Scene pattern.

Iterate live, then let the coding agent bake

Apply requested asset, layout, physics, camera, and transform changes through port 8226 first. For a compound prompt, preserve its order and inspect the live stage after each individual operation. Do not preemptively patch files merely because their eventual owner is known.

When explicitly asked to bake/save/persist, export the confirmed live values and resolve the reusable catalog facts without launching another simulator:

I4H_RUN_DIR="runs/<workflow>/<YYYYMMDD_HHMMSS>"
mkdir -p "$I4H_RUN_DIR"

arena/.venv/bin/python scripts/live_scene_edit.py export-s

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars3.4k
CategoryAutomation
Updated5d ago
Forks412

Languages

Python

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions