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motion-design

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI

Install / Use

npx skills add LottieFiles/motion-design-skill --skill motion-design

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

82/100

Supported Platforms

Universal

Our assessment of motion-design

motion-design scores 82/100 on our quality scale, 2385th of 4,137 Development & Engineering skills we index.

Its SKILL.md is 12 KB long, well organised into 21 sections and no code examples: a thorough specification that gives an agent plenty to work with.

With 1,731 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
13/20
Description
15/15
Adoption
14/20
Freshness
11/15

Maintenance, license and trust

  • The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 98/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.

Automated pattern scan on 2026-10-01. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

motion-design compared with similar skills

All 4 of these similar skills score higher than motion-design; compare them before choosing.

SkillScoreStarsUpdatedFormat
motion-design (this skill)by LottieFiles821.7k5mo agoSKILL.md
ai-job-searchby MadsLorentzen10044.6k1d agoCLAUDE.md
claude-howtoby luongnv8910041.7ktodayCLAUDE.md
algorithmic-artby anthropics100177.9k8d agoSKILL.md
pptxby anthropics100177.9k8d agoSKILL.md

Frequently asked questions

How do I install motion-design?
Run npx skills add LottieFiles/motion-design-skill --skill motion-design. The install tabs above show the steps for each supported agent.
Which AI agents does motion-design work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is motion-design safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It is MIT-licensed and scores 98/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is motion-design still maintained?
The repository was last updated about 5 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.

name: motion-design description: > Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system. license: MIT metadata: author: LottieFiles version: "1.0.0"

Motion Design Skill

When to Apply

Use this skill when:

  • Creating UI animations (buttons, cards, modals, page transitions)
  • Designing micro-interactions and feedback animations
  • Building loading, success, or error states
  • Animating illustrations or decorative elements
  • Planning scroll-triggered or progress-based animations
  • Establishing brand motion identity
  • Choreographing multi-element sequences

Decision tree:

  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
  2. Does it express brand personality? → Motion Personality archetypes
  3. Does it tell a story or guide attention? → Disney principles + choreography
  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

Quick Reference: 8-Step Checklist

Before creating any animation:

  1. Emotional target? — joy, calm, urgency, elegance
  2. Motion Personality? — Playful, Premium, Corporate, Energetic
  3. Primary property? — position, scale, rotation, opacity
  4. Duration? — see duration table below
  5. Easing family? — entrance=decelerate, exit=accelerate
  6. Hero element? — apply staging principles
  7. Secondary + ambient layers? — add richness
  8. 1/3 rules? — motion distance, simultaneous elements

Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

| Pillar | Question | Drives | |--------|----------|--------| | Emotional Intent | What should the viewer FEEL? | Easing, timing, amplitude | | Visual Narrative | What's the micro-story? | Setup → Action → Resolution | | Motion Craft | How do we make it believable? | Physics, secondary motion, paths |

Three motion layers (flat animation = missing layers):

  • Primary: Main action the viewer follows
  • Secondary: Supporting richness (shadows, icons shifting)
  • Ambient: Background life (gradients, subtle pulses)

Deep dive: director/core-philosophy.md


Motion Personality

Select ONE archetype per project. Apply consistently.

| Archetype | Duration | Easing | Overshoot | Keywords | |-----------|----------|--------|-----------|----------| | Playful | 150-300ms | ease-out-back | 10-20% | fun, whimsical, bouncy, cute | | Premium | 350-600ms | cubic-bezier(0.4,0,0.2,1) | 0% | elegant, minimal, luxury, sophisticated | | Corporate | 200-400ms | cubic-bezier(0.2,0,0,1) | 0-3% | clean, professional, business, dashboard | | Energetic | 100-250ms | ease-out-expo | 15-30% | dynamic, energetic, bold, exciting |

Default: Corporate for UI, Playful for illustrations.

Brand Motion Identity — define three constants:

  1. Signature easing: One curve for 80% of animations
  2. Duration palette: 3 durations (quick / standard / slow)
  3. Entrance pattern: One consistent entry style

Deep dive: director/motion-personality.md


Property Selection

| Effect Goal | Primary Property | Secondary Properties | |-------------|------------------|---------------------| | Entrance/Exit | position | opacity, scale | | Emphasis/Attention | scale | rotation (subtle), opacity pulse | | State Change | opacity, color | scale (press feedback) | | Direction/Flow | position | rotation (follow path) | | Depth/3D Feel | scale + shadow | position (parallax) | | Loading/Progress | rotation (spinner) | scale, opacity pulse | | Success | scale (pop) | color, rotation (checkmark draw) | | Error/Alert | position (shake) | color, rotation (wobble) |

Simplicity threshold: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.

Deep dive: reference/property-selection.md


Duration Table

| Element Type | Duration | Rationale | |-------------|----------|-----------| | Tooltip / micro-feedback | 80-120ms | Must feel instant | | Button press / toggle | 120-180ms | Responsive feedback | | Icon transition | 150-250ms | Clear state change | | Card enter / exit | 200-350ms | Spatial awareness | | Modal / dialog | 300-400ms | Focus shift | | Page transition | 400-600ms | Context switch | | Dramatic reveal | 600-1200ms | Theatrical build |

Distance scales duration: 100px = base. 200px = 1.3x. 400px = 1.6x.

Enter > Exit: Entrances 30-50% longer than exits. Users care about what appears.

Interactive feedback:

  • Hover: <100ms
  • Press: <150ms
  • Release/settle: 200-300ms
  • Error shake: 300-400ms (2-3 oscillations)

Deep dive: reference/timing-easing-tables.md


Easing Selection

Directional rules:

  • Entrance → decelerate (fast start, gentle landing): ease-out family
  • Exit → accelerate (gentle start, fast departure): ease-in family
  • On-screen → smooth both ends: ease-in-out family
  • Looping ambient → seamless: sine-based ease-in-out

Industry standards:

| Standard | Cubic Bezier | Use For | |----------|-------------|---------| | Material Design 3 | (0.2, 0, 0, 1) | Default on-screen | | MD3 Emphasized | (0.05, 0.7, 0.1, 1) | Entrances, attention | | MD3 Accelerate | (0.3, 0, 1, 1) | Exits, dismissals | | Apple HIG | (0.25, 0.1, 0.25, 1) | Standard iOS | | Snappy UI | (0.2, 0, 0, 1) | Fast, decisive | | Gentle float | (0.4, 0, 0.2, 1) | Ambient, background | | Bounce settle | (0.175, 0.885, 0.32, 1.275) | Overshoot, playful |

Material-based easing:

| Material | Duration Scale | Overshoot | |----------|---------------|-----------| | Rigid (metal, stone) | 1.2x | 0% | | Elastic (rubber, gel) | 0.8x | 15-25% | | Fluid (water, paint) | 1.5x | 5% | | Paper (cards, sheets) | 1.0x | 3-5% | | Gas (smoke, fog) | 2.0x | 0% | | Glass (brittle) | 0.9x | 0% |

Deep dive: reference/timing-easing-tables.md


Common Patterns

Button Press (Playful)

  1. Anticipation: Scale to 0.97 (50ms, ease-out)
  2. Squash: Scale to [1.04, 0.96] (100ms, ease-in)
  3. Follow through: Overshoots to 1.02, settles to 1.0 (spring, 200ms)
  4. Secondary: Shadow shrinks during press, icon shifts down 2px
  5. Total: ~150ms press + 200ms settle

Card Entrance (Premium)

  1. Start: 20px below target, opacity 0
  2. Path: Slight curve (10px X offset at midpoint)
  3. Easing: ease-out-cubic deceleration
  4. Follow through: Shadow arrives 50ms after card
  5. Secondary: Content fades in 100ms after card lands
  6. Staging: Other cards dim to 80%

Success State (Playful)

  1. Primary: Scale pop with ease-out-back
  2. Secondary: Checkmark draws in
  3. Ambient: Subtle particle burst
  4. Color: Green fill
  5. Total: 300-400ms

Error Shake (Corporate)

  1. Primary: Position oscillates 2-3 times, ±10-15px horizontal
  2. Easing: ease-in-out for sharp stops
  3. Color: Red tint
  4. Total: 300-400ms
  5. No overshoot: Errors feel firm

More patterns: patterns/entrance-exit.md | patterns/state-feedback.md


Choreography Essentials

Coordinated entry:

  • Lead with the hero — primary element enters first or most prominently
  • Spatial consistency — all elements enter from same direction
  • Counter-motion — hero moves right → ambient moves left at 20-30% speed

1/3 Rule (distance): No motion travels more than 1/3 of screen without a keyframe change.

1/3 Rule (elements): With 3+ elements, no more than 1/3 in active motion simultaneously.

Stagger budgets:

| Pattern | Delay | Total Budget | Use Case | |---------|-------|-------------|----------| | Micro cascade | 20-40ms | <200ms | List items, grid cells | | Standard | 50-100ms | <400ms | Cards, panels, nav | | Dramatic | 100-200ms | <600ms | Hero sections | | Wave | 30-60ms | <500ms | Data visualizations |

Critical: Total stagger must stay under 500ms.

Deep dive: director/choreography.md


Emotion-to-Motion Map

| Emotion | Character | Path | Easing | Duration | |---------|-----------|------|--------|----------| | Joy | Bouncy, arcs | Curved, upward | ease-out-back | 200-400ms | | Calm | Smooth, flowing | Gentle curves | sine ease-in-out | 500-1000ms | | Urgency | Sharp, fast | Straight lines | ease-out | 100-200ms | | Sadness | Slow, downward | Drooping curves | cubic ease-in-out | 600-1200ms | | Surprise | Sudden, expanding | Radial outward | ease-out-expo | 150-300ms | | Elegance | Slow, controlled | Long arcs | (0.4,0,0.2,1) | 400-700ms | | Playfulness | Bouncy, irregular | Arcs, squiggly | ease-out-back | 200-350ms |

Path as language: Angular = tense. Curved = friendly. Spiral = whimsical. Diagonal = purposeful. Vertical = growth/weight. Horizontal = progress.

Deep dive: director/emotion-mapping.md


Weight Classification

| Weight | Examples | Duration | Overshoot | Easing | |--------|----------|----------|-----------|--------| | Heavy | Modals, overlays | 300-500ms | 0% | Gentle, high damping | | Medium | Cards, panels | 200-350ms | 3-5% | Moderate | | Light | Tooltips, badges, icons | 80-200ms | 5-15% | Responsive |


Quality Rules

CRITICAL — never break

  1. Never linear for spatial movement — always use easing curves (linear only for spinners, progress bars)
  2. Never opacity-only for important state changes — combine with position or scale
  3. Never exceed 1/3 screen without intermediate keyframe
  4. Always three motion layers — primary + secondary + ambient

HIGH — strongly follow

  1. Match duration to element type (see tables)
  2. Use directional easing (ease-out entrance, ease-in exit)
  3. Apply Disney principles (especially anticipation, follow-through)
  4. Maintain consistent personality across scene

Full checklist: reference/quality-checklist.md


Troubleshooting Quick Reference

| Problem | Likely Cause | Fix | |---------|-------------|-----| | Looks robotic | Linear easing or no arcs | Add easing curves + arc paths | | Feels too slow | Duration too long for element type | Check duration table, use ease-out | | Feels cheap/flat | Missing secondary + ambient | Add shadow motion + background life | | Too distracting | Too many elements moving | Apply 1/3 rule, reduce amplitude | | No personality | Generic easing everywhere | Apply personality archetype consistently |

Deep dive: reference/troubleshooting.md


File Reference

Philosophy (director/):

Reference (reference/):

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars1.7k
CategoryDevelopment
Updated4mo ago
Forks100

Trust signals

98/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

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