Open3DStudio
A self-hosted cross-platform 3DAIGC software. Working with 3DAIGC algorithms completely deployed locally. Supported 3D workflows include MeshGen, Mesh Retopology, UV Unwrapping, TexGen, MeshSeg, AutoRig, Mesh Editing etc.
Install / Use
/learn @FishWoWater/Open3DStudioREADME
Open3DStudio
Open3DStudio is a cross-platform self-hosted 3D AIGC application. It works closely with the 3DAIGC-API to provide completely locally deployed and free 3DAIGC workflows. Basically it's an advanced version of the Minimal3DStudio and much like a replicate of TripoStudio.
The supported workflows include text-to-3d, image-to-3d, mesh segmentation, texture generation, auto-rigging, part completion, mesh re-topologize and mesh uv unwrapping etc.
CHANGELOG
Updates 01.17 (Releasing V1.1.0)
- Add the feature of mesh editing (text based and image based)
- Add the panel for advanced parameters for each model
Updates 12.07 (Releasing V1.0.0)
- Improving the UI display of the historical tasks
- Some minor fixes
Updates 11.30
- Support the task of Mesh Retopology and Mesh UV Unwrapping
- Support running in the user management mode, which require the user to register and login
- Support reusing mesh from the result of a previous task as the input (one-click) of a successive task
- Strengthen 3D preview support (mesh from uploading or task results)
- Support viewing UV layout of the selected mesh, two-sided rendering etc.
Demo
You can have a try on Vercel Deployment or download the shipped applications from Releases. Notice that you need to deploy the API backend on your own machine or server.

For higher-quality video demo, please check Youtube.
Supported 3DAIGC Modules
- Mesh Generation: text / image
- Mesh Painting: text / image
- Mesh Segmentation
- Part Completion
- Auto Rigging
- Mesh Retopologize
- Mesh UV Unwrapping
- Mesh Editing
The available models are up to the API backend, refer to 3DAIGC-API for the example model matrix
Applications Features
- Multiple rendering modes (Solid/Rendered/WireFrame/Skeleton/PartColorize/TwoSided-Rendering)
- Task management with progress and history
- Multi-format support: GLB, OBJ, FBX etc.
- File uploading: uploading images / meshes for later processing
- Anonymous mode(all clients see all jobs) or user mode(require register and login)
- All locally deployed, it's scalable and easy to add a feature/model both at the frontend and backend
Quick Start
# development mode
npm install --legacy-peer-deps
npm run dev
## For web: Open [http://localhost:3000](http://localhost:3000)
-## or desktop: Electron app launches automatically
# build the app and ship it for specific platform
npm run build
npm run dist-mac
npm run dist-win
Vibe Coding
Check out Vibe Coding Prompts for the whole developing progress.
License
The code and application is licensed under Apache2.0 License.
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