63 skills found · Page 1 of 3
KhronosGroup / MoltenVKMoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
LukasBanana / LLGLLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
DadSchoorse / VkBasalta vulkan post processing layer for linux
KhronosGroup / Vulkan ValidationLayersVulkan Validation Layers (VVL)
misyltoad / D9vkA Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
azhirnov / FrameGraphvulkan abstraction layer that represent frame as a task graph
KhronosGroup / Vulkan LoaderAndValidationLayers**Deprecated repository** for Vulkan loader and validation layers
vcoda / MagmaAbstraction layer over Khronos Vulkan API
cg-tuwien / Auto VkAfterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
GPUOpen-Drivers / XglVulkan API Layer
felixdoerre / Primus VkVulkan GPU-offloading layer
Try / TempestAPI abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
storycraft / Asdf OverlayHigh performance game overlay library for Windows
KhronosGroup / Vulkan ExtensionLayerLayer providing Vulkan features when native support is unavailable
asc-community / VulkanAbstractionLayerRender graph-based Vulkan API abstraction library
HansKristian-Work / PyroveilVulkan layer to replace shaders or roundtrip them to workaround driver bugs
nyorain / VilVulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
ARM-software / PerfdocA cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
misyltoad / VkrootsA stupid simple method of making Vulkan layers, at home!
lstalmir / VulkanProfilerReal-time GPU profiling layer for Vulkan applications.