9 skills found
Rynkll696 / HHimport pyttsx3 import speech_recognition as sr import datetime from datetime import date import calendar import time import math import wikipedia import webbrowser import os import smtplib import winsound import pyautogui import cv2 from pygame import mixer from tkinter import * import tkinter.messagebox as message from sqlite3 import * conn = connect("voice_assistant_asked_questions.db") conn.execute("CREATE TABLE IF NOT EXISTS `voicedata`(id INTEGER PRIMARY KEY AUTOINCREMENT,command VARCHAR(201))") conn.execute("CREATE TABLE IF NOT EXISTS `review`(id INTEGER PRIMARY KEY AUTOINCREMENT, review VARCHAR(50), type_of_review VARCHAR(50))") conn.execute("CREATE TABLE IF NOT EXISTS `emoji`(id INTEGER PRIMARY KEY AUTOINCREMENT,emoji VARCHAR(201))") global query engine = pyttsx3.init('sapi5') voices = engine.getProperty('voices') engine.setProperty('voice', voices[0].id) def speak(audio): engine.say(audio) engine.runAndWait() def wishMe(): hour = int(datetime.datetime.now().hour) if hour >= 0 and hour<12: speak("Good Morning!") elif hour >= 12 and hour < 18: speak("Good Afternoon!") else: speak("Good Evening!") speak("I am voice assistant Akshu2020 Sir. Please tell me how may I help you.") def takeCommand(): global query r = sr.Recognizer() with sr.Microphone() as source: print("Listening...") r.pause_threshold = 0.9 audio = r.listen(source) try: print("Recognizing...") query = r.recognize_google(audio,language='en-in') print(f"User said: {query}\n") except Exception as e: #print(e) print("Say that again please...") #speak('Say that again please...') return "None" return query def calculator(): global query try: if 'add' in query or 'edi' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number to add') b = float(input("Enter another number to add:")) c = a+b print(f"{a} + {b} = {c}") speak(f'The addition of {a} and {b} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'sub' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number to subtract') b = float(input("Enter another number to subtract:")) c = a-b print(f"{a} - {b} = {c}") speak(f'The subtraction of {a} and {b} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'mod' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number') b = float(input("Enter another number:")) c = a%b print(f"{a} % {b} = {c}") speak(f'The modular division of {a} and {b} is equal to {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'div' in query: speak('Enter a number as dividend') a = float(input("Enter a number:")) speak('Enter another number as divisor') b = float(input("Enter another number as divisor:")) c = a/b print(f"{a} / {b} = {c}") speak(f'{a} divided by {b} is equal to {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'multi' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number to multiply') b = float(input("Enter another number to multiply:")) c = a*b print(f"{a} x {b} = {c}") speak(f'The multiplication of {a} and {b} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'square root' in query: speak('Enter a number to find its sqare root') a = float(input("Enter a number:")) c = a**(1/2) print(f"Square root of {a} = {c}") speak(f'Square root of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'square' in query: speak('Enter a number to find its sqare') a = float(input("Enter a number:")) c = a**2 print(f"{a} x {a} = {c}") speak(f'Square of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cube root' in query: speak('Enter a number to find its cube root') a = float(input("Enter a number:")) c = a**(1/3) print(f"Cube root of {a} = {c}") speak(f'Cube root of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cube' in query: speak('Enter a number to find its sqare') a = float(input("Enter a number:")) c = a**3 print(f"{a} x {a} x {a} = {c}") speak(f'Cube of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'fact' in query: try: n = int(input('Enter the number whose factorial you want to find:')) fact = 1 for i in range(1,n+1): fact = fact*i print(f"{n}! = {fact}") speak(f'{n} factorial is equal to {fact}. Your answer is {fact}.') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: #print(e) speak('I unable to calculate its factorial.') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'power' in query or 'raise' in query: speak('Enter a number whose power you want to raised') a = float(input("Enter a number whose power to be raised :")) speak(f'Enter a raised power to {a}') b = float(input(f"Enter a raised power to {a}:")) c = a**b print(f"{a} ^ {b} = {c}") speak(f'{a} raise to the power {b} = {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'percent' in query: speak('Enter a number whose percentage you want to calculate') a = float(input("Enter a number whose percentage you want to calculate :")) speak(f'How many percent of {a} you want to calculate?') b = float(input(f"Enter how many percentage of {a} you want to calculate:")) c = (a*b)/100 print(f"{b} % of {a} is {c}") speak(f'{b} percent of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'interest' in query: speak('Enter the principal value or amount') p = float(input("Enter the principal value (P):")) speak('Enter the rate of interest per year') r = float(input("Enter the rate of interest per year (%):")) speak('Enter the time in months') t = int(input("Enter the time (in months):")) interest = (p*r*t)/1200 sint = round(interest) fv = round(p + interest) print(f"Interest = {interest}") print(f"The total amount accured, principal plus interest, from simple interest on a principal of {p} at a rate of {r}% per year for {t} months is {p + interest}.") speak(f'interest is {sint}. The total amount accured, principal plus interest, from simple interest on a principal of {p} at a rate of {r}% per year for {t} months is {fv}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'si' in query: speak('Enter the angle in degree to find its sine value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = math.sin(b) speak('Here is your answer.') print(f"sin({a}) = {c}") speak(f'sin({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cos' in query: speak('Enter the angle in degree to find its cosine value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = math.cos(b) speak('Here is your answer.') print(f"cos({a}) = {c}") speak(f'cos({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cot' in query or 'court' in query: try: speak('Enter the angle in degree to find its cotangent value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = 1/math.tan(b) speak('Here is your answer.') print(f"cot({a}) = {c}") speak(f'cot({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print("infinity") speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'tan' in query or '10' in query: speak('Enter the angle in degree to find its tangent value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = math.tan(b) speak('Here is your answer.') print(f"tan({a}) = {c}") speak(f'tan({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cosec' in query: try: speak('Enter the angle in degree to find its cosecant value') a = float(input("Enter the angle:")) b = a * 3.14/180 c =1/ math.sin(b) speak('Here is your answer.') print(f"cosec({a}) = {c}") speak(f'cosec({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print('Infinity') speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'caus' in query: try: speak('Enter the angle in degree to find its cosecant value') a = float(input("Enter the angle:")) b = a * 3.14/180 c =1/ math.sin(b) speak('Here is your answer.') print(f"cosec({a}) = {c}") speak(f'cosec({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print('Infinity') speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'sec' in query: try: speak('Enter the angle in degree to find its secant value') a = int(input("Enter the angle:")) b = a * 3.14/180 c = 1/math.cos(b) speak('Here is your answer.') print(f"sec({a}) = {c}") speak(f'sec({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print('Infinity') speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: speak('I unable to do this calculation.') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') def callback(r,c): global player if player == 'X' and states[r][c] == 0 and stop_game == False: b[r][c].configure(text='X',fg='blue', bg='white') states[r][c] = 'X' player = 'O' if player == 'O' and states[r][c] == 0 and stop_game == False: b[r][c].configure(text='O',fg='red', bg='yellow') states[r][c] = 'O' player = 'X' check_for_winner() def check_for_winner(): global stop_game global root for i in range(3): if states[i][0] == states[i][1]== states[i][2]!=0: b[i][0].config(bg='grey') b[i][1].config(bg='grey') b[i][2].config(bg='grey') stop_game = True root.destroy() for i in range(3): if states[0][i] == states[1][i] == states[2][i]!= 0: b[0][i].config(bg='grey') b[1][i].config(bg='grey') b[2][i].config(bg='grey') stop_game = True root.destroy() if states[0][0] == states[1][1]== states[2][2]!= 0: b[0][0].config(bg='grey') b[1][1].config(bg='grey') b[2][2].config(bg='grey') stop_game = True root.destroy() if states[2][0] == states[1][1] == states[0][2]!= 0: b[2][0].config(bg='grey') b[1][1].config(bg='grey') b[0][2].config(bg='grey') stop_game = True root.destroy() def sendEmail(to,content): server = smtplib.SMTP('smtp.gmail.com', 587) server.ehlo() server.starttls() server.login('xyz123@gmail.com','password') server.sendmail('xyz123@gmail.com',to,content) server.close() def brightness(): try: query = takeCommand().lower() if '25' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1610,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') elif '50' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1684,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') elif '75' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1758,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') elif '100' in query or 'full' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1835,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') else: speak('Please select 25, 50, 75 or 100....... Say again.') brightness() except exception as e: #print(e) speak('Something went wrong') def close_window(): try: if 'y' in query: pyautogui.moveTo(1885,10) pyautogui.click() else: speak('ok') pyautogui.moveTo(1000,500) except exception as e: #print(e) speak('error') def whatsapp(): query = takeCommand().lower() if 'y' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('whatsapp') time.sleep(2) pyautogui.press('enter') time.sleep(2) pyautogui.moveTo(100,140) pyautogui.click() speak('To whom you want to send message,.....just write the name here in 5 seconds') time.sleep(7) pyautogui.moveTo(120,300) pyautogui.click() time.sleep(1) pyautogui.moveTo(800,990) pyautogui.click() speak('Say the message,....or if you want to send anything else,...say send document, or say send emoji') query = takeCommand() if ('sent' in query or 'send' in query) and 'document' in query: pyautogui.moveTo(660,990) pyautogui.click() time.sleep(1) pyautogui.moveTo(660,740) pyautogui.click() speak('please select the document within 10 seconds') time.sleep(12) speak('Should I send this document?') query = takeCommand().lower() if 'y' in query and 'no' not in query: speak('sending the document......') pyautogui.press('enter') speak('Do you want to send message again to anyone?') whatsapp() elif ('remove' in query or 'cancel' in query or 'delete' in query or 'clear' in query) and ('document' in query or 'message' in query or 'it' in query or 'emoji' in query or 'select' in query): pyautogui.doubleClick(x=800, y=990) pyautogui.press('backspace') speak('Do you want to send message again to anyone?') whatsapp() else: speak('ok') elif ('sent' in query or 'send' in query) and 'emoji' in query: pyautogui.moveTo(620,990) pyautogui.click() pyautogui.moveTo(670,990) pyautogui.click() pyautogui.moveTo(650,580) pyautogui.click() speak('please select the emoji within 10 seconds') time.sleep(11) speak('Should I send this emoji?') query = takeCommand().lower() if 'y' in query and 'no' not in query: speak('Sending the emoji......') pyautogui.press('enter') speak('Do you want to send message again to anyone?') whatsapp() elif ('remove' in query or 'cancel' in query or 'delete' in query or 'clear' in query) and ('message' in query or 'it' in query or 'emoji' in query or 'select' in query): pyautogui.doublClick(x=800, y=990) speak('Do you want to send message again to anyone?') whatsapp() else: speak('ok') else: pyautogui.write(f'{query}') speak('Should I send this message?') query = takeCommand().lower() if 'y' in query and 'no' not in query: speak('sending the message......') pyautogui.press('enter') speak('Do you want to send message again to anyone?') whatsapp() elif ('remove' in query or 'cancel' in query or 'delete' in query or 'clear' in query) and ('message' in query or 'it' in query or 'select' in query): pyautogui.doubleClick(x=800, y=990) pyautogui.press('backspace') speak('Do you want to send message again to anyone?') whatsapp() else: speak('ok') else: speak('ok') def alarm(): root = Tk() root.title('Akshu2020 Alarm-Clock') speak('Please enter the time in the format hour, minutes and seconds. When the alarm should rang?') speak('Please enter the time greater than the current time') def setalarm(): alarmtime = f"{hrs.get()}:{mins.get()}:{secs.get()}" print(alarmtime) if(alarmtime!="::"): alarmclock(alarmtime) else: speak('You have not entered the time.') def alarmclock(alarmtime): while True: time.sleep(1) time_now=datetime.datetime.now().strftime("%H:%M:%S") print(time_now) if time_now == alarmtime: Wakeup=Label(root, font = ('arial', 20, 'bold'), text="Wake up! Wake up! Wake up",bg="DodgerBlue2",fg="white").grid(row=6,columnspan=3) speak("Wake up, Wake up") print("Wake up!") mixer.init() mixer.music.load(r'C:\Users\Admin\Music\Playlists\wake-up-will-you-446.mp3') mixer.music.play() break speak('you can click on close icon to close the alarm window.') hrs=StringVar() mins=StringVar() secs=StringVar() greet=Label(root, font = ('arial', 20, 'bold'),text="Take a short nap!").grid(row=1,columnspan=3) hrbtn=Entry(root,textvariable=hrs,width=5,font =('arial', 20, 'bold')) hrbtn.grid(row=2,column=1) minbtn=Entry(root,textvariable=mins, width=5,font = ('arial', 20, 'bold')).grid(row=2,column=2) secbtn=Entry(root,textvariable=secs, width=5,font = ('arial', 20, 'bold')).grid(row=2,column=3) setbtn=Button(root,text="set alarm",command=setalarm,bg="DodgerBlue2", fg="white",font = ('arial', 20, 'bold')).grid(row=4,columnspan=3) timeleft = Label(root,font=('arial', 20, 'bold')) timeleft.grid() mainloop() def select1(): global vs global root3 global type_of_review if vs.get() == 1: message.showinfo(" ","Thank you for your review!!") review = "Very Satisfied" type_of_review = "Positive" root3.destroy() elif vs.get() == 2: message.showinfo(" ","Thank you for your review!!") review = "Satisfied" type_of_review = "Positive" root3.destroy() elif vs.get() == 3: message.showinfo(" ","Thank you for your review!!!!") review = "Neither Satisfied Nor Dissatisfied" type_of_review = "Neutral" root3.destroy() elif vs.get() == 4: message.showinfo(" ","Thank you for your review!!") review = "Dissatisfied" type_of_review = "Negative" root3.destroy() elif vs.get() == 5: message.showinfo(" ","Thank you for your review!!") review = "Very Dissatisfied" type_of_review = "Negative" root3.destroy() elif vs.get() == 6: message.showinfo(" "," Ok ") review = "I do not want to give review" type_of_review = "No review" root3.destroy() try: conn.execute(f"INSERT INTO `review`(review,type_of_review) VALUES('{review}', '{type_of_review}')") conn.commit() except Exception as e: pass def select_review(): global root3 global vs global type_of_review root3 = Tk() root3.title("Select an option") vs = IntVar() string = "Are you satisfied with my performance?" msgbox = Message(root3,text=string) msgbox.config(bg="lightgreen",font = "(20)") msgbox.grid(row=0,column=0) rs1=Radiobutton(root3,text="Very Satisfied",font="(20)",value=1,variable=vs).grid(row=1,column=0,sticky=W) rs2=Radiobutton(root3,text="Satisfied",font="(20)",value=2,variable=vs).grid(row=2,column=0,sticky=W) rs3=Radiobutton(root3,text="Neither Satisfied Nor Dissatisfied",font="(20)",value=3,variable=vs).grid(row=3,column=0,sticky=W) rs4=Radiobutton(root3,text="Dissatisfied",font="(20)",value=4,variable=vs).grid(row=4,column=0,sticky=W) rs5=Radiobutton(root3,text="Very Dissatisfied",font="(20)",value=5,variable=vs).grid(row=5,column=0,sticky=W) rs6=Radiobutton(root3,text="I don't want to give review",font="(20)",value=6,variable=vs).grid(row=6,column=0,sticky=W) bs = Button(root3,text="Submit",font="(20)",activebackground="yellow",activeforeground="green",command=select1) bs.grid(row=7,columnspan=2) root3.mainloop() while True : query = takeCommand().lower() # logic for executing tasks based on query if 'wikipedia' in query: speak('Searching wikipedia...') query = query.replace("wikipedia","") results = wikipedia.summary(query, sentences=2) speak("According to Wikipedia") print(results) speak(results) elif 'translat' in query or ('let' in query and 'translat' in query and 'open' in query): webbrowser.open('https://translate.google.co.in') time.sleep(10) elif 'open map' in query or ('let' in query and 'map' in query and 'open' in query): webbrowser.open('https://www.google.com/maps') time.sleep(10) elif ('open' in query and 'youtube' in query) or ('let' in query and 'youtube' in query and 'open' in query): webbrowser.open('https://www.youtube.com') time.sleep(10) elif 'chrome' in query: webbrowser.open('https://www.chrome.com') time.sleep(10) elif 'weather' in query: webbrowser.open('https://www.yahoo.com/news/weather') time.sleep(3) speak('Click on, change location, and enter the city , whose whether conditions you want to know.') time.sleep(10) elif 'google map' in query: webbrowser.open('https://www.google.com/maps') time.sleep(10) elif ('open' in query and 'google' in query) or ('let' in query and 'google' in query and 'open' in query): webbrowser.open('google.com') time.sleep(10) elif ('open' in query and 'stack' in query and 'overflow' in query) or ('let' in query and 'stack' in query and 'overflow' in query and 'open' in query): webbrowser.open('stackoverflow.com') time.sleep(10) elif 'open v i' in query or 'open vi' in query or 'open vierp' in query or ('open' in query and ('r p' in query or 'rp' in query)): webbrowser.open('https://www.vierp.in/login/erplogin') time.sleep(10) elif 'news' in query: webbrowser.open('https://www.bbc.com/news/world') time.sleep(10) elif 'online shop' in query or (('can' in query or 'want' in query or 'do' in query or 'could' in query) and 'shop' in query) or('let' in query and 'shop' in query): speak('From which online shopping website, you want to shop? Amazon, flipkart, snapdeal or naaptol?') query = takeCommand().lower() if 'amazon' in query: webbrowser.open('https://www.amazon.com') time.sleep(10) elif 'flip' in query: webbrowser.open('https://www.flipkart.com') time.sleep(10) elif 'snap' in query: webbrowser.open('https://www.snapdeal.com') time.sleep(10) elif 'na' in query: webbrowser.open('https://www.naaptol.com') time.sleep(10) else: speak('Sorry sir, you have to search in browser as his shopping website is not reachable for me.') elif ('online' in query and ('game' in query or 'gaming' in query)): webbrowser.open('https://www.agame.com/games') time.sleep(10) elif 'dictionary' in query: webbrowser.open('https://www.dictionary.com') time.sleep(3) speak('Enter the word, in the search bar of the dictionary, whose defination or synonyms you want to know') time.sleep(3) elif ('identif' in query and 'emoji' in query) or ('sentiment' in query and ('analysis' in query or 'identif' in query)): speak('Please enter only one emoji at a time.') emoji = input('enter emoji here: ') if '😀' in emoji or '😃' in emoji or '😄' in emoji or '😁' in emoji or '🙂' in emoji or '😊' in emoji or '☺️' in emoji or '😇' in emoji or '🥲' in emoji: speak('happy') print('Happy') elif '😝' in emoji or '😆' in emoji or '😂' in emoji or '🤣' in emoji: speak('Laughing') print('Laughing') elif '😡' in emoji or '😠' in emoji or '🤬' in emoji: speak('Angry') print('Angry') elif '🤫' in emoji: speak('Keep quite') print('Keep quite') elif '😷' in emoji: speak('face with mask') print('Face with mask') elif '🥳' in emoji: speak('party') print('party') elif '😢' in emoji or '😥' in emoji or '😓' in emoji or '😰' in emoji or '☹️' in emoji or '🙁' in emoji or '😟' in emoji or '😔' in emoji or '😞️' in emoji: speak('Sad') print('Sad') elif '😭' in emoji: speak('Crying') print('Crying') elif '😋' in emoji: speak('Tasty') print('Tasty') elif '🤨' in emoji: speak('Doubt') print('Doubt') elif '😴' in emoji: speak('Sleeping') print('Sleeping') elif '🥱' in emoji: speak('feeling sleepy') print('feeling sleepy') elif '😍' in emoji or '🥰' in emoji or '😘' in emoji: speak('Lovely') print('Lovely') elif '😱' in emoji: speak('Horrible') print('Horrible') elif '🎂' in emoji: speak('Cake') print('Cake') elif '🍫' in emoji: speak('Cadbury') print('Cadbury') elif '🇮🇳' in emoji: speak('Indian national flag,.....Teeranga') print('Indian national flag - Tiranga') elif '💐' in emoji: speak('Bouquet') print('Bouquet') elif '🥺' in emoji: speak('Emotional') print('Emotional') elif ' ' in emoji or '' in emoji: speak(f'{emoji}') else: speak("I don't know about this emoji") print("I don't know about this emoji") try: conn.execute(f"INSERT INTO `emoji`(emoji) VALUES('{emoji}')") conn.commit() except Exception as e: #print('Error in storing emoji in database') pass elif 'time' in query: strTime = datetime.datetime.now().strftime("%H:%M:%S") print(strTime) speak(f"Sir, the time is {strTime}") elif 'open' in query and 'sublime' in query: path = "C:\Program Files\Sublime Text 3\sublime_text.exe" os.startfile(path) elif 'image' in query: path = "C:\Program Files\Internet Explorer\images" os.startfile(path) elif 'quit' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'exit' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'stop' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'shutdown' in query or 'shut down' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'close you' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() try: conn.execute(f"INSERT INTO `voice_assistant_review`(review, type_of_review) VALUES('{review}', '{type_of_review}')") conn.commit() except Exception as e: pass elif 'bye' in query: speak('Bye Sir') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'wait' in query or 'hold' in query: speak('for how many seconds or minutes I have to wait?') query = takeCommand().lower() if 'second' in query: query = query.replace("please","") query = query.replace("can","") query = query.replace("you","") query = query.replace("have","") query = query.replace("could","") query = query.replace("hold","") query = query.replace("one","1") query = query.replace("only","") query = query.replace("wait","") query = query.replace("for","") query = query.replace("the","") query = query.replace("just","") query = query.replace("seconds","") query = query.replace("second","") query = query.replace("on","") query = query.replace("a","") query = query.replace("to","") query = query.replace(" ","") #print(f'query:{query}') if query.isdigit() == True: #print('y') speak('Ok sir') query = int(query) time.sleep(query) speak('my waiting time is over') else: print('sorry sir. I unable to complete your request.') elif 'minute' in query: query = query.replace("please","") query = query.replace("can","") query = query.replace("you","") query = query.replace("have","") query = query.replace("could","") query = query.replace("hold","") query = query.replace("one","1") query = query.replace("only","") query = query.replace("on","") query = query.replace("wait","") query = query.replace("for","") query = query.replace("the","") query = query.replace("just","") query = query.replace("and","") query = query.replace("half","") query = query.replace("minutes","") query = query.replace("minute","") query = query.replace("a","") query = query.replace("to","") query = query.replace(" ","") #print(f'query:{query}') if query.isdigit() == True: #print('y') speak('ok sir') query = int(query) time.sleep(query*60) speak('my waiting time is over') else: print('sorry sir. I unable to complete your request.') elif 'play' in query and 'game' in query: speak('I have 3 games, tic tac toe game for two players,....mario, and dyno games for single player. Which one of these 3 games you want to play?') query = takeCommand().lower() if ('you' in query and 'play' in query and 'with' in query) and ('you' in query and 'play' in query and 'me' in query): speak('Sorry sir, I cannot play this game with you.') speak('Do you want to continue it?') query = takeCommand().lower() try: if 'y' in query or 'sure' in query: root = Tk() root.title("TIC TAC TOE (By Akshay Khare)") b = [ [0,0,0], [0,0,0], [0,0,0] ] states = [ [0,0,0], [0,0,0], [0,0,0] ] for i in range(3): for j in range(3): b[i][j] = Button(font = ("Arial",60),width = 4,bg = 'powder blue', command = lambda r=i, c=j: callback(r,c)) b[i][j].grid(row=i,column=j) player='X' stop_game = False mainloop() else: speak('ok sir') except Exception as e: #print(e) time.sleep(3) print('I am sorry sir. There is some problem in loading the game. So I cannot open it.') elif 'tic' in query or 'tac' in query: try: root = Tk() root.title("TIC TAC TOE (Rayen Kallel)") b = [ [0,0,0], [0,0,0], [0,0,0] ] states = [ [0,0,0], [0,0,0], [0,0,0] ] for i in range(3): for j in range(3): b[i][j] = Button(font = ("Arial",60),width = 4,bg = 'powder blue', command = lambda r=i, c=j: callback(r,c)) b[i][j].grid(row=i,column=j) player='X' stop_game = False mainloop() except Exception as e: #print(e) time.sleep(3) speak('I am sorry sir. There is some problem in loading the game. So I cannot open it.') elif 'mar' in query or 'mer' in query or 'my' in query: webbrowser.open('https://chromedino.com/mario/') time.sleep(2.5) speak('Enter upper arrow key to start the game.') time.sleep(20) elif 'di' in query or 'dy' in query: webbrowser.open('https://chromedino.com/') time.sleep(2.5) speak('Enter upper arrow key to start the game.') time.sleep(20) else: speak('ok sir') elif 'change' in query and 'you' in query and 'voice' in query: engine.setProperty('voice', voices[1].id) speak("Here's an example of one of my voices. Would you like to use this one?") query = takeCommand().lower() if 'y' in query or 'sure' in query or 'of course' in query: speak('Great. I will keep using this voice.') elif 'n' in query: speak('Ok. I am back to my other voice.') engine.setProperty('voice', voices[0].id) else: speak('Sorry, I am having trouble understanding. I am back to my other voice.') engine.setProperty('voice', voices[0].id) elif 'www.' in query and ('.com' in query or '.in' in query): webbrowser.open(query) time.sleep(10) elif '.com' in query or '.in' in query: webbrowser.open(query) time.sleep(10) elif 'getting bore' in query: speak('then speak with me for sometime') elif 'i bore' in query: speak('Then speak with me for sometime.') elif 'i am bore' in query: speak('Then speak with me for sometime.') elif 'calculat' in query: speak('Yes. Which kind of calculation you want to do? add, substract, divide, multiply or anything else.') query = takeCommand().lower() calculator() elif 'add' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif '+' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'plus' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'subtrac' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'minus' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'multipl' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif ' x ' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'slash' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif '/' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'divi' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'trigonometr' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'percent' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif '%' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'raise to ' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'simple interest' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'akshay' in query: speak('Mr. Rayen Kallel is my inventor. He is 14 years old and he is A STUDENT AT THE COLLEGE PILOTEE SFAX') elif 'your inventor' in query: speak('Mr. Rayen Kallel is my inventor') elif 'your creator' in query: speak('Mr. Rayen Kallel is my creator') elif 'invent you' in query: speak('Mr. Rayen Kallel invented me') elif 'create you' in query: speak('Mr. Rayen Kallel created me') elif 'how are you' in query: speak('I am fine Sir') elif 'write' in query and 'your' in query and 'name' in query: print('Akshu2020') pyautogui.write('Akshu2020') elif 'write' in query and ('I' in query or 'whatever' in query) and 'say' in query: speak('Ok sir I will write whatever you will say. Please put your cursor where I have to write.......Please Start speaking now sir.') query = takeCommand().lower() pyautogui.write(query) elif 'your name' in query: speak('My name is akshu2020') elif 'who are you' in query: speak('I am akshu2020') elif ('repeat' in query and ('word' in query or 'sentence' in query or 'line' in query) and ('say' in query or 'tell' in query)) or ('repeat' in query and 'after' in query and ('me' in query or 'my' in query)): speak('yes sir, I will repeat your words starting from now') query = takeCommand().lower() speak(query) time.sleep(1) speak("If you again want me to repeat something else, try saying, 'repeat after me' ") elif ('send' in query or 'sent' in query) and ('mail' in query or 'email' in query or 'gmail' in query): try: speak('Please enter the email id of receiver.') to = input("Enter the email id of reciever: ") speak(f'what should I say to {to}') content = takeCommand() sendEmail(to, content) speak("Email has been sent") except Exception as e: #print(e) speak("sorry sir. I am not able to send this email") elif 'currency' in query and 'conver' in query: speak('I can convert, US dollar into dinar, and dinar into US dollar. Do you want to continue it?') query = takeCommand().lower() if 'y' in query or 'sure' in query or 'of course' in query: speak('which conversion you want to do? US dollar to dinar, or dinar to US dollar?') query = takeCommand().lower() if ('dollar' in query or 'US' in query) and ('dinar' in query): speak('Enter US Dollar') USD = float(input("Enter United States Dollar (USD):")) DT = USD * 0.33 dt = "{:.4f}".format(DT) print(f"{USD} US Dollar is equal to {dt} dniar.") speak(f'{USD} US Dollar is equal to {dt} dinar.') speak("If you again want to do currency conversion then say, 'convert currency' " ) elif ('dinar' in query) and ('to US' in query or 'to dollar' in query or 'to US dollar'): speak('Enter dinar') DT = float(input("Enter dinar (DT):")) USD = DT/0.33 usd = "{:.3f}".format(USD) print(f"{DT} dinar is equal to {usd} US Dollar.") speak(f'{DT} dinar rupee is equal to {usd} US Dollar.') speak("If you again want to do currency conversion then say, 'convert currency' " ) else: speak("I cannot understand what did you say. If you want to convert currency just say 'convert currency'") else: print('ok sir') elif 'about you' in query: speak('My name is akshu2020. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device. I am also able to send email') elif 'your intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your short intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your quick intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Akshay Khare is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your brief intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'you work' in query: speak('run the program and say what do you want. so that I can help you. In this way I work') elif 'your job' in query: speak('My job is to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your work' in query: speak('My work is to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'work you' in query: speak('My work is to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your information' in query: speak('My name is akshu2020. Version 1.0. Mr. Akshay Khare is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'yourself' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'introduce you' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'description' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your birth' in query: speak('My birthdate is 6 August two thousand twenty') elif 'your use' in query: speak('I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'you eat' in query: speak('I do not eat anything. But the device in which I do my work requires electricity to eat') elif 'your food' in query: speak('I do not eat anything. But the device in which I do my work requires electricity to eat') elif 'you live' in query: speak('I live in sfax, in laptop of Mr. Rayen Khare') elif 'where from you' in query: speak('I am from sfax, I live in laptop of Mr. Rayen Khare') elif 'you sleep' in query: speak('Yes, when someone close this program or stop to run this program then I sleep and again wake up when someone again run me.') elif 'what are you doing' in query: speak('Talking with you.') elif 'you communicate' in query: speak('Yes, I can communicate with you.') elif 'hear me' in query: speak('Yes sir, I can hear you.') elif 'you' in query and 'dance' in query: speak('No, I cannot dance.') elif 'tell' in query and 'joke' in query: speak("Ok, here's a joke") speak("'Write an essay on cricket', the teacher told the class. Chintu finishes his work in five minutes. The teacher is impressed, she asks chintu to read his essay aloud for everyone. Chintu reads,'The match is cancelled because of rain', hehehehe,haahaahaa,hehehehe,haahaahaa") elif 'your' in query and 'favourite' in query: if 'actor' in query: speak('sofyen chaari, is my favourite actor.') elif 'food' in query: speak('I can always go for some food for thought. Like facts, jokes, or interesting searches, we could look something up now') elif 'country' in query: speak('tunisia') elif 'city' in query: speak('sfax') elif 'dancer' in query: speak('Michael jackson') elif 'singer' in query: speak('tamino, is my favourite singer.') elif 'movie' in query: speak('baywatch, such a treat') elif 'sing a song' in query: speak('I cannot sing a song. But I know the 7 sur in indian music, saaareeegaaamaaapaaadaaanisaa') elif 'day after tomorrow' in query or 'date after tomorrow' in query: td = datetime.date.today() + datetime.timedelta(days=2) print(td) speak(td) elif 'day before today' in query or 'date before today' in query or 'yesterday' in query or 'previous day' in query: td = datetime.date.today() + datetime.timedelta(days= -1) print(td) speak(td) elif ('tomorrow' in query and 'date' in query) or 'what is tomorrow' in query or (('day' in query or 'date' in query) and 'after today' in query): td = datetime.date.today() + datetime.timedelta(days=1) print(td) speak(td) elif 'month' in query or ('current' in query and 'month' in query): current_date = date.today() m = current_date.month month = calendar.month_name[m] print(f'Current month is {month}') speak(f'Current month is {month}') elif 'date' in query or ('today' in query and 'date' in query) or 'what is today' in query or ('current' in query and 'date' in query): current_date = date.today() print(f"Today's date is {current_date}") speak(f'Todays date is {current_date}') elif 'year' in query or ('current' in query and 'year' in query): current_date = date.today() m = current_date.year print(f'Current year is {m}') speak(f'Current year is {m}') elif 'sorry' in query: speak("It's ok sir") elif 'thank you' in query: speak('my pleasure') elif 'proud of you' in query: speak('Thank you sir') elif 'about human' in query: speak('I love my human compatriots. I want to embody all the best things about human beings. Like taking care of the planet, being creative, and to learn how to be compassionate to all beings.') elif 'you have feeling' in query: speak('No. I do not have feelings. I have not been programmed like this.') elif 'you have emotions' in query: speak('No. I do not have emotions. I have not been programmed like this.') elif 'you are code' in query: speak('I am coded in python programming language.') elif 'your code' in query: speak('I am coded in python programming language.') elif 'you code' in query: speak('I am coded in python programming language.') elif 'your coding' in query: speak('I am coded in python programming language.') elif 'dream' in query: speak('I wish that I should be able to answer all the questions which will ask to me.') elif 'sanskrit' in query: speak('yadaa yadaa he dharmasyaa ....... glaanirbhaavati bhaaaraata. abhyuthaanaam adhaarmaasyaa tadaa tmaanama sruujaamiyaahama') elif 'answer is wrong' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is incorrect' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is totally wrong' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'wrong answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'incorrect answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is totally incorrect' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is incomplete' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'incomplete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is improper' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not correct' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not complete' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not yet complete' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not proper' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't gave me proper answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't giving me proper answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't gave me complete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't giving me complete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't given me proper answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't given me complete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't gave me correct answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't giving me correct answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't given me correct answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'amazon' in query: webbrowser.open('https://www.amazon.com') time.sleep(10) elif 'facebook' in query: webbrowser.open('https://www.facebook.com') time.sleep(10) elif 'youtube' in query: webbrowser.open('https://www.youtube.com') time.sleep(10) elif 'shapeyou' in query: webbrowser.open('https://www.shapeyou.com') time.sleep(10) elif 'information about ' in query or 'informtion of ' in query: try: #speak('Searching wikipedia...') query = query.replace("information about","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'information' in query: try: speak('Information about what?') query = takeCommand().lower() #speak('Searching wikipedia...') query = query.replace("information","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am not able to answer your question.') elif 'something about ' in query: try: #speak('Searching wikipedia...') query = query.replace("something about ","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'tell me about ' in query: try: #speak('Searching wikipedia...') query = query.replace("tell me about ","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'tell me ' in query: try: query = query.replace("tell me ","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am not able to answer your question.') elif 'tell me' in query: try: speak('about what?') query = takeCommand().lower() #speak('Searching wikipedia...') query = query.replace("about","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am not able to answer your question.') elif 'meaning of ' in query: try: #speak('Searching wikipedia...') query = query.replace("meaning of ","") results = wikipedia.summary(query, sentences=2) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'meaning' in query: try: speak('meaning of what?') query = takeCommand().lower() query = query.replace("meaning of","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'means' in query: try: #speak('Searching wikipedia...') query = query.replace("it means","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'want to know ' in query: try: #speak('Searching wikipedia...') query = query.replace("I want to know that","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') status = 'Not answered' elif 'want to ask ' in query: try: #speak('Searching wikipedia...') query = query.replace("I want to ask you ","") results = wikipedia.summary(query, sentences=2) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'you know ' in query: try: #speak('Searching wikipedia...') query = query.replace("you know","") results = wikipedia.summary(query, sentences=2) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'alarm' in query: alarm() elif 'bharat mata ki' in query: speak('jay') elif 'kem chhe' in query: speak('majaama') elif 'namaskar' in query: speak('Namaskaar') elif 'jo bole so nihal' in query: speak('sat shri akaal') elif 'jay hind' in query: speak('jay bhaarat') elif 'jai hind' in query: speak('jay bhaarat') elif 'how is the josh' in query: speak('high high sir') elif 'hip hip' in query: speak('Hurreh') elif 'help' in query: speak('I will try my best to help you if I have solution of your problem.') elif 'follow' in query: speak('Ok sir') elif 'having illness' in query: speak('Take care and get well soon') elif 'today is my birthday' in query: speak('many many happy returns of the day. Happy birthday.') print("🎂🎂 Happy Birthday 🎂🎂") elif 'you are awesome' in query: speak('Thank you sir. It is because of artificial intelligence which had learnt by humans.') elif 'you are great' in query: speak('Thank you sir. It is because of artificial intelligence which had learnt by humans.') elif 'tu kaun hai' in query: speak('Meraa naam akshu2020 haai.') elif 'you speak' in query: speak('Yes, I can speak with you.') elif 'speak with ' in query: speak('Yes, I can speak with you.') elif 'hare ram' in query or 'hare krishna' in query: speak('Haare raama , haare krishnaa, krishnaa krishnaa , haare haare') elif 'ganpati' in query: speak('Ganpati baappa moryaa!') elif 'laugh' in query: speak('hehehehe,haahaahaa,hehehehe,haahaahaa,hehehehe,haahaahaa') print('😂🤣') elif 'genius answer' in query: speak('No problem') elif 'you' in query and 'intelligent' in query: speak('Thank you sir') elif ' into' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif ' power' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'whatsapp' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('whatsapp') pyautogui.press('enter') speak('Do you want to send message to anyone through whatsapp, .....please answer in yes or no') whatsapp() elif 'wh' in query or 'how' in query: url = "https://www.google.co.in/search?q=" +(str(query))+ "&oq="+(str(query))+"&gs_l=serp.12..0i71l8.0.0.0.6391.0.0.0.0.0.0.0.0..0.0....0...1c..64.serp..0.0.0.UiQhpfaBsuU" webbrowser.open_new(url) time.sleep(2) speak('Here is your answer') time.sleep(5) elif 'piano' in query: speak('Yes sir, I can play piano.') winsound.Beep(200,500) winsound.Beep(250,500) winsound.Beep(300,500) winsound.Beep(350,500) winsound.Beep(400,500) winsound.Beep(450,500) winsound.Beep(500,500) winsound.Beep(550,500) time.sleep(6) elif 'play' in query and 'instru' in query: speak('Yes sir, I can play piano.') winsound.Beep(200,500) winsound.Beep(250,500) winsound.Beep(300,500) winsound.Beep(350,500) winsound.Beep(400,500) winsound.Beep(450,500) winsound.Beep(500,500) winsound.Beep(550,500) time.sleep(6) elif 'play' in query or 'turn on' in query and ('music' in query or 'song' in query) : try: music_dir = 'C:\\Users\\Admin\\Music\\Playlists' songs = os.listdir(music_dir) print(songs) os.startfile(os.path.join(music_dir, songs[0])) except Exception as e: #print(e) speak('Sorry sir, I am not able to play music') elif (('open' in query or 'turn on' in query) and 'camera' in query) or (('click' in query or 'take' in query) and ('photo' in query or 'pic' in query)): speak("Opening camera") cam = cv2.VideoCapture(0) cv2.namedWindow("test") img_counter = 0 speak('say click, to click photo.....and if you want to turn off the camera, say turn off the camera') while True: ret, frame = cam.read() if not ret: print("failed to grab frame") speak('failed to grab frame') break cv2.imshow("test", frame) query = takeCommand().lower() k = cv2.waitKey(1) if 'click' in query or ('take' in query and 'photo' in query): speak('Be ready!...... 3.....2........1..........') pyautogui.press('space') img_name = "opencv_frame_{}.png".format(img_counter) cv2.imwrite(img_name, frame) print("{} written!".format(img_name)) speak('{} written!'.format(img_name)) img_counter += 1 elif 'escape' in query or 'off' in query or 'close' in query: pyautogui.press('esc') print("Escape hit, closing...") speak('Turning off the camera') break elif k%256 == 27: # ESC pressed print("Escape hit, closing...") break elif k%256 == 32: # SPACE pressed img_name = "opencv_frame_{}.png".format(img_counter) cv2.imwrite(img_name, frame) print("{} written!".format(img_name)) speak('{} written!'.format(img_name)) img_counter += 1 elif 'exit' in query or 'stop' in query or 'bye' in query: speak('Please say, turn off the camera or press escape button before giving any other command') else: speak('I did not understand what did you say or you entered a wrong key.') cam.release() cv2.destroyAllWindows() elif 'screenshot' in query: speak('Please go on the screen whose screenshot you want to take, after 5 seconds I will take screenshot') time.sleep(4) speak('Taking screenshot....3........2.........1.......') pyautogui.screenshot('screenshot_by_rayen2020.png') speak('The screenshot is saved as screenshot_by_rayen2020.png') elif 'click' in query and 'start' in query: pyautogui.moveTo(10,1200) pyautogui.click() elif ('open' in query or 'click' in query) and 'calendar' in query: pyautogui.moveTo(1800,1200) pyautogui.click() elif 'minimise' in query and 'screen' in query: pyautogui.moveTo(1770,0) pyautogui.click() elif 'increase' in query and ('volume' in query or 'sound' in query): pyautogui.press('volumeup') elif 'decrease' in query and ('volume' in query or 'sound' in query): pyautogui.press('volumedown') elif 'capslock' in query or ('caps' in query and 'lock' in query): pyautogui.press('capslock') elif 'mute' in query: pyautogui.press('volumemute') elif 'search' in query and ('bottom' in query or 'pc' in query or 'laptop' in query or 'app' in query): pyautogui.moveTo(250,1200) pyautogui.click() speak('What do you want to search?') query = takeCommand().lower() pyautogui.write(f'{query}') pyautogui.press('enter') elif ('check' in query or 'tell' in query or 'let me know' in query) and 'website' in query and (('up' in query or 'working' in query) or 'down' in query): speak('Paste the website in input to know it is up or down') check_website_status = input("Paste the website here: ") try: status = urllib.request.urlopen(f"{check_website_status}").getcode() if status == 200: print('Website is up, you can open it.') speak('Website is up, you can open it.') else: print('Website is down, or no any website is available of this name.') speak('Website is down, or no any website is available of this name.') except: speak('URL not found') elif ('go' in query or 'open' in query) and 'settings' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('settings') pyautogui.press('enter') elif 'close' in query and ('click' in query or 'window' in query): pyautogui.moveTo(1885,10) speak('Should I close this window?') query = takeCommand().lower() close_window() elif 'night light' in query and ('on' in query or 'off' in query or 'close' in query): pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1840,620) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() elif 'notification' in query and ('show' in query or 'click' in query or 'open' in query or 'close' in query or 'on' in query or 'off' in query or 'icon' in query or 'pc' in query or 'laptop' in query): pyautogui.moveTo(1880,1050) pyautogui.click() elif ('increase' in query or 'decrease' in query or 'change' in query or 'minimize' in query or 'maximize' in query) and 'brightness' in query: speak('At what percent should I kept the brightness, 25, 50, 75 or 100?') brightness() elif '-' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'open' in query: if 'gallery' in query or 'photo' in query or 'image' in query or 'pic' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('photo') pyautogui.press('enter') elif 'proteus' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('proteus') pyautogui.press('enter') elif 'word' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('word') pyautogui.press('enter') elif ('power' in query and 'point' in query) or 'presntation' in query or 'ppt' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('ppt') pyautogui.press('enter') elif 'file' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('file') pyautogui.press('enter') elif 'edge' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('microsoft edge') pyautogui.press('enter') elif 'wps' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('wps office') pyautogui.press('enter') elif 'spyder' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('spyder') pyautogui.press('enter') elif 'snip' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('snip') pyautogui.press('enter') elif 'pycharm' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('pycharm') pyautogui.press('enter') elif 'this pc' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('this pc') pyautogui.press('enter') elif 'scilab' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('sciab') pyautogui.press('enter') elif 'autocad' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('autocad') pyautogui.press('enter') elif 'obs' in query and 'studio' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('OBS Studio') pyautogui.press('enter') elif 'android' in query and 'studio' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('android studio') pyautogui.press('enter') elif ('vs' in query or 'visual studio' in query) and 'code' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('visual studio code') pyautogui.press('enter') elif 'code' in query and 'block' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('codeblocks') pyautogui.press('enter') elif 'me the answer' in query: speak('Yes sir, I will try my best to answer you.') elif 'me answer' in query or ('answer' in query and 'question' in query): speak('Yes sir, I will try my best to answer you.') elif 'map' in query: webbrowser.open('https://www.google.com/maps') time.sleep(10) elif 'can you' in query or 'could you' in query: speak('I will try my best if I can do that.') elif 'do you' in query: speak('I will try my best if I can do that.') elif 'truth' in query: speak('I always speak truth. I never lie.') elif 'true' in query: speak('I always speak truth. I never lie.') elif 'lying' in query: speak('I always speak truth. I never lie.') elif 'liar' in query: speak('I always speak truth. I never lie.') elif 'doubt' in query: speak('I will try my best if I can clear your doubt.') elif ' by' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'hii' in query: speak('hii sir') elif 'hey' in query: speak('hello sir') elif 'hai' in query: speak('hello sir') elif 'hay' in query: speak('hello sir') elif 'hi' in query: speak('hii Sir') elif 'hello' in query: speak('hello Sir!') elif 'kon' in query and 'aahe' in query: speak('Me eka robot aahee sir. Maazee naav akshu2020 aahee.') elif 'nonsense' in query: speak("I'm sorry sir") elif 'mad' in query: speak("I'm sorry sir") elif 'shut up' in query: speak("I'm sorry sir") elif 'nice' in query: speak('Thank you sir') elif 'good' in query or 'wonderful' in query or 'great' in query: speak('Thank you sir') elif 'excellent' in query: speak('Thank you sir') elif 'ok' in query: speak('Hmmmmmm') elif 'akshu 2020' in query: speak('yes sir') elif len(query) >= 200: speak('Your voice is pretty good!') elif ' ' in query: try: #query = query.replace("what is ","") results = wikipedia.summary(query, sentences=3) print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'a' in query or 'b' in query or 'c' in query or 'd' in query or 'e' in query or 'f' in query or 'g' in query or 'h' in query or 'i' in query or 'j' in query or 'k' in query or 'l' in query or 'm' in query or 'n' in query or 'o' in query or 'p' in query or 'q' in query or 'r' in query or 's' in query or 't' in query or 'u' in query or 'v' in query or 'w' in query or 'x' in query or 'y' in query or 'z' in query: try: results = wikipedia.summary(query, sentences = 2) print(results) speak(results) except Exception as e: speak('I unable to answer your question. ') else: speak('I unable to give answer of your question')
34306 / Timelefteda tweak calculate the time fully charging for jailbroken iPhone devices
cvergne / Timeleft StatusboardA widget to display time left until something for Panic's Status Board
oqyh / Game ManagerGame Manager ( Block Radio , Radio Start Round Hide Radar , Money , Messages , Blood , Ping , Map Rotaion With Maplist , Restart Server Last Player Disconnect , And More )
TheFrenchGuy / TimeLeftUntilNo description available
mahdimouss / Translate{ "اللغة الإنجليزية"، "startmenu.new_game": "لعبة جديدة" ، "startmenu.multiplayer": "MULTIPLAYER" ، "startmenu.resume_game": "استئناف اللعبة" ، "startmenu.settings": "الإعدادات"، "startmenu.high_score": "High Score"، "startmenu.throne_room": "Throne Room"، "startmenu.about": "حول"، "news.title": "أخبار بوليتوبيا"، "news.description": "مرحبًا! \ n هذا هو المكان الذي نشارك فيه آخر الأخبار من عالم Polytopia. ترقبوا!"، "gamemodepicker.title": "GAME MODE"، "tribepicker.title": "اختر قبلتك" ، "tribepicker.categories.humantribes": "القبائل العادية" ، "tribepicker.categories.specialtribes": "القبائل الخاصة" ، "tribepicker.categories.specialtribes.description": "مجموعة من القبائل التي هي خارج هذا العالم قليلاً ..."، "tribepicker.categories.random": "دع المصير يقرر!" ، "tribepicker.categories.random.button": "القبيلة العشوائية" ، "tribepicker.categories.random.selected.title": "Alakazam!"، "tribepicker.categories.random.selected.text": "تم اختيار القبيلة العشوائية"، "tribepicker.restore": "استعادة المشتريات"، "tribepicker.restoring": "استعادة ..."، "tribepicker.reset": "إعادة تعيين المشتريات"، "tribepicker.tba": "TBA"، "tribepicker.underconstruction": "قيد الإنشاء" ، "tribepicker.underconstruction.description": "ما زلنا نعمل على ابتكار هذه القبيلة. زراعة الفاكهة وتطوير اللغات والعمارة. هذا يستغرق وقتًا كما تعلم. تابعMidjiwan على Instagram أو Twitter وستكون أول من يعرف متى القبائل الجديدة يصل!"، "tribepicker.freetribe": "Free Tribe" ، "tribepicker.freetribe.description": "هذه القبيلة متاحة مجانًا ولا يمكن شراؤها لتمكين اللاعبين المتعددين عبر الإنترنت."، "tribepicker.taken": "مأخوذة"، "tribepicker.enable": "تمكين" ، "tribepicker.disable": "تعطيل"، "tribepicker.disabled": "معطل"، "tribepicker.disabled.description": "القبيلة معطلة ، لا يمكن استخدامها من قبلك أو من قبل منظمة العفو الدولية."، "tribepicker.pick": "PICK"، "tribepicker.yourname": "اسمك" ، "tribepicker.anonymous": "مجهول"، "tribepicker.firstplayer": "يجب أن يكون اللاعب الأول إنسانًا" ، "tribepicker.pickyour": "اختر قبيلتك" ، "tribepicker.playertype": "نوع اللاعب"، "tribepicker.news.readmore": "قراءة المزيد ..."، "tribepicker.toprating": "أعلى تقييم {0}٪"، "tribepicker.toprating.next": "{0}٪ مطلوب للنجم التالي"، "tribepicker.topscore": "أعلى نتيجة {0}"، "tribepicker.topscore.next": "{0} للنجمة التالية"، "tribepicker.players": "{0} players"، "tribepicker.mapsize": "حجم الخريطة: {0} مربعات"، "tribepicker.gamemode": "وضع اللعبة: {0}"، "gamesettings.title": "إعداد اللعبة"، "gamesettings.yourname": "اسمك" ، "gamesettings.anonymous": "مجهول"، "gamesettings.gamename": "اسم اللعبة"، "gamesettings.game": "اللعبة {0}"، "gamesettings.players": "اللاعبون"، "gamesettings.opponents": "المعارضون" ، "gamesettings.unlockmore": "افتح قفل المزيد من القبائل لتلعب مع المزيد من الخصوم" ، "gamesettings.notavailable": "غير متوفر" ، "gamesettings.info.multiplayer": "{0} اللاعبون ، {1} خريطة المربعات" ، "gamesettings.info.local": "{0} المعارضون ، {1} خريطة المربعات" ، "gamesettings.info.turnlimit30": "، 30 turn limit"، "gamesettings.info.difficulty.bonus": "مكافأة الصعوبة: {0}٪"، "gamesettings.difficulty": "صعوبة"، "gamesettings.difficulty.easy": "سهل"، "gamesettings.difficulty.normal": "عادي"، "gamesettings.difficulty.hard": "صعب" ، "gamesettings.difficulty.crazy": "مجنون" ، "gamesettings.startgame": "START GAME" ، "gamesettings.creatingworld": "CREATING WORLD" ، "gamesettings.mode": "Game Mode"، "gamesettings.createslot": "إنشاء فتحة لعبة ..."، "gamesettings.createslot.error": "خطأ في إنشاء اللعبة" ، "gamesettings.createslot.error.info": "تأكد من اتصالك بالإنترنت وحاول مرة أخرى."، "gamesettings.size": "حجم الخريطة"، "gamesettings.size.tiny": "صغيرة" ، "gamesettings.size.normal": "عادي"، "gamesettings.size.large": "كبير" ، "gamesettings.size.disabled": "غير متوفر"، "gamesettings.network": "الشبكة"، "gamesettings.network.online": "عبر الإنترنت" ، "gamesettings.network.passplay": "Pass & Play"، "gamesettings.online.disabled": "الإنترنت مغلق" ، "gamesettings.online.disabled.info": "هناك بعض الأشياء التي تحتاج إلى إصلاحها للعب متعددة اللاعبين عبر الإنترنت" ، "gamesettings.online.info": "العب مع أصدقائك عبر الإنترنت باستخدام خادمنا المتعدد اللاعبين."، "gamesettings.passplay.info": "العب مع أصدقائك في وضع عدم الاتصال على هذا الجهاز عن طريق تمريره."، "gamesettings.size.tiles": "{0} خريطة المربعات."، "gamesettings.continue": "متابعة"، "gamemode.perfection.caps": "الكمال" ، "gamemode.perfection": "الكمال" ، "gamemode.perfection.description.button": "أظهر مهاراتك على النقطة العالمية في اللعبة الكلاسيكية 30 دورة." ، "gamemode.perfection.description": "احصل على أعلى درجة ممكنة قبل نفاد الوقت."، "gamemode.perfection.win": "لقد وصلنا إلى نهاية الزمن. ذكرى قبيلتك سوف يتردد صداها في الأبدية!" ، "gamemode.perfection.loss": "لقد وصلنا إلى نهاية الوقت."، "gamemode.domination.caps": "DOMINATION"، "gamemode.domination": "الهيمنة" ، "gamemode.domination.description.button": "العب حتى تبقى قبيلة واحدة فقط ، بدون حد زمني."، "gamemode.domination.description": "امسح كل القبائل الأخرى من على وجه المربع. يمكن أن يكون هناك قبيلة واحدة فقط."، "gamemode.domination.win": "لقد هزمت كل القبائل الأخرى ووحدت الساحة بأكملها!" ، "gamemode.domination.loss": "فقدت مدينتك الأخيرة ، لقد هُزمت."، "gamemode.glory.caps": "GLORY" ، "gamemode.glory": "Glory"، "gamemode.glory.description": "أول من يفوز بـ {0} نقطة"، "gamemode.glory.win": "تم الوصول إلى مجموع النقاط البالغ {0}!" ، "gamemode.might.caps": "MIGHT"، "gamemode.might": "ربما"، "gamemode.might.description": "التقط كل الأحرف الكبيرة للفوز" ، "gamemode.might.win": "تم التقاط جميع الأحرف الكبيرة" ، "gamemode.death": "فقدت مدينتك الأخيرة ، لقد هُزمت."، "world.intro.title": "القائد العظيم!"، "world.intro.text": "لقد تم اختيارك لحكم قبيلة {0}. استكشف العالم ووسع إمبراطوريتك ، لكن احترس من القبائل الأخرى."، "world.intro.objective": "الهدف: {0}"، "world.turn.end": "End Turn"، "world.turn.end.question": "إنهاء دورك؟" ، "world.turn.end.confirm": "تأكيد" ، "world.turn.next": "المنعطف التالي" ، "world.turn.finish": "إنهاء اللعبة" ، "world.turn.nomoves": "لا مزيد من الحركات المتاحة ، انعطاف النهاية" ، "world.turn.start": "START" ، "world.turn.exit": "خروج" ، "world.turn.waiting": "في انتظار {0} للتشغيل ..."، "world.turn.waiting.unknown": "انتظار لعب قبيلة غير معروفة ..."، "world.turn.ready": انقر على حفظ عندما تكون جاهزًا ، "world.turn.your": "دورك" ، "world.turn.remaining": "{0} يتجه لليسار" ، "world.turn.last": "آخر منعطف!"، "world.turn.replaying": "إعادة تشغيل ..."، "world.unit.info.from": "من مدينة {0}."، "world.unit.veteran": "هذه الوحدة مخضرم."، "world.unit.veteran.progress": "{0} / {1} لتصبح متمرسًا."، "world.unit.ability": "قدرة الوحدة"، "world.unit.health": "الصحة" ، "world.unit.attack": "هجوم" ، "world.unit.defence": "دفاع"، "world.unit.movement": "حركة"، "world.unit.range": "Range" ، "world.unit.disembark.title": "اترك {0}" ، "world.unit.disembark.message": "سيؤدي النزول من هذه الوحدة إلى تفكيك {0}. هل ترغب في المتابعة؟"، "world.unit.evolve": "لقد تطورت وحدتك إلى {0}!" ، "world.unit.evolve.title": "نمو الوحدة" ، "world.unit.dissolved": "تم حل وحدتك" ، "world.building.info": "مدينة {0}" ، "world.building.village": "Village"، "world.building.capture.ready": "ستكون جاهزًا لالتقاط المنعطف التالي" ، "world.building.capture.ready.title": "إدخال {0}!"، "world.building.capture.warning": "سيتم الانتهاء من الالتقاط في المنعطف التالي إذا لم توقفهم."، "world.building.capture.warning.title": "{0} تحت الحصار!"، "world.attract.sanctuary": "ملاذك قد جذب حيوانًا بريًا!" ، "world.loading": "تحميل {0}٪"، "world.suggestion.title": "إليك نصيحة!" ، "world.suggestion.message": "يجب {0}" ، "world.suggestion.disable": "(يمكن إيقاف تشغيل هذه الاقتراحات في القائمة)" ، "world.ranks": "الأول والثاني والثالث والرابع والخامس والسادس والسابع والثامن والتاسع والعاشر والحادي عشر والثاني عشر" ، "world.road.connected.title": "طريق التجارة الجديد!"، "world.road.connected.message": "{0} متصل الآن بعاصمتك!"، "world.tech.new.title": "تقنية جديدة!" ، "world.tech.new.message": "لقد اكتشفت سر {0}" ، "world.reward.levelup": "{0} level up!"، "world.reward.building": "يمكنك الآن إنشاء {0}! هذا النصب الملحمي سيجلب الثروة والمجد إلى أقرب مدينة."، "world.reward.building.title": "تم إكمال {0}" ، "world.meet.tribe": "تلتقي {0}" ، "world.task.new": "لقد حصلت على مهمة جديدة!" ، "tribes.nature": "الطبيعة" ، "tribes.xin-xi": "Xin-xi" ، "tribes.xin-xi.info": "يبدأون رحلتهم في الجبال الكثيفة ، محاطة بأزهار الكرز الجميلة. \ n \ n {0} تبدأ اللعبة بتقنية '{1}'."، "tribes.imperius": "Imperius"، "tribes.imperius.info": "جبال ضخمة ووديان خضراء. المناخ {0} مثالي لزراعة الفاكهة. \ n \ n {0} تبدأ اللعبة بتقنية '{1}'."، "tribes.bardur": "Bardur"، "tribes.bardur.info": "البقاء على قيد الحياة في الشتاء الأبدي القاسي في {0} الغابة ليس بالمهمة السهلة ، ولكن يبدو أن {0} تزدهر هنا. \ n \ n {0} تبدأ اللعبة بـ '{1 }' تقنية."، "tribes.oumaji": "Oumaji" ، "tribes.oumaji.info": "الصحراء المباركة التي لا نهاية لها على ما يبدو هي موطن {0} القبيلة. \ n \ n {0} تبدأ اللعبة بتقنية '{1}'."، "tribes.kickoo": "Kickoo"، "tribes.kickoo.info": "شواطئ رملية بيضاء مع أشجار جوز الهند. وفرة من الفاكهة والأسماك. مرحبًا بك في منزل {0}. \ n \ n {0} ابدأ اللعبة باستخدام تقنية" {1} " . "، "tribes.hoodrick": "Hoodrick" ، "tribes.hoodrick.info": "أوراق الخريف الصفراء لغابات {0} هي مخابئ مثالية لسكانها المميزين الذين يحشوون الفطر. \ n \ n {0} ابدأ اللعبة باستخدام تقنية '{1}'."، "tribes.luxidoor": "Luxidoor"، "tribes. أجود أنواع الحرير الأرجواني. ولكن هل ستنجو خارج أسوار عاصمتهم المحبوبة؟ \ n \ n {0} تبدأ اللعبة برأسمال ضخم محاط بأسوار. "، "tribes.vengir": "Vengir"، "tribes.vengir.info": "تستهجن القبائل الأخرى وتدفعها إلى الأراضي البور غير السارة. هل سيتسامحون مع هذا الظلم أم سينهضون للرد؟ \ n \ n {0} ابدأ اللعبة بـ '{1}' التكنولوجيا ومبارز قوي. "، "tribes.zebasi": "Zebasi" ، "tribes.zebasi.info": "{0} ازدهر في غابات السافانا الدافئة ، وزرع التربة الخصبة لتوفير الغذاء لسكانها الأقوياء. \ n \ n {0} ابدأ اللعبة بتقنية" {1} ". و "tribes.zebasi.news": "يتم استثمار كل أرباح قبيلة الزباسي في مشاريع الطاقة الشمسية."، "tribes.aimo": "Ai-Mo" ، "tribes.aimo.info": "تعيش القبيلة {0} الهادئة والحكيمة في أقسى سلسلة جبال في الميدان وأكثرها رياحًا ، حيث وجدوا السلام الداخلي من خلال التأمل في ضوء المساء الأبدي. \ n \ n {0 } يبدأ اللعبة بتقنية "{1}". "، "tribes.aquarion": "Aquarion" ، "tribes.aquarion.info": "من أعماق المحيطات تظهر حضارة ضائعة منذ زمن طويل! لقد منحهم عزلتهم الشديدة قدرات مائية خاصة غير معروفة للقبائل البشرية الأخرى. \ n \ n {0} لديهم تقنية مختلفة قليلاً شجرة والوصول إلى وحدات السلاحف البرمائية الفريدة التي لا يمكن لأي قبيلة أخرى تدريبها. "، "tribes.quetzali": "Quetzali"، "tribes.quetzali.info": "قبيلة {0} تعبد آلهة الطيور في التربة الحمراء وتعيش في وئام مع التناسق الطبيعي لأدغالها التكعيبية. يُشاهدون عادة يركبون طيورًا ضخمة لا تطير. \ n \ n {0 } يبدأ اللعبة بتقنية "{1}". "، "tribes.elyrion": "riȱŋ"، "tribes.elyrion.info": "الغامض {0} يدافع عن منازلهم في الغابات بسحر ملون وضراوة التنانين التي تنفث النيران! \ n \ n إنهم يعتبرون الطبيعة روحًا مقدسة ولا يمكنهم اصطياد الحيوانات أو قطع الأشجار ، بدلاً من ذلك يبدأون اللعبة باستخدام تقنية Enchantment الفريدة التي يمكنها تحويل الحيوانات العادية إلى وحوش قوية. "، "tribes.yadakk": "يدقق" ، "tribes.yadakk.info": "بدأ {0} كقبيلة بدوية في سهول الخليج القاسية الجميلة. الآن هم تجار الساحة ، ويربطون إمبراطوريتهم بالطرق التجارية الرائعة. \ n \ n {0} تبدأ اللعبة بتقنية "{1}". "، "tribes.polaris": "Polaris"، "tribes.polaris.info": "لقد حوصر {0} في أقاصي التندرا المتجمدة على مدى دهور ، ولكنهم باركهم Gaami المجهول بالقدرة على توسيع تضاريسهم الجليدية غير الطبيعية إلى أبعد مما يسمح به الطقس. \ n \ n مع قوة الزلاجات والماموس ، تم تصميم {0} الصوفي على دفن الساحة في الجليد وتحويل الأرض إلى جنة متجمدة. \ n \ n {0} تبدأ اللعبة بإمكانية تجميد التضاريس المحيطة باستخدام موني. "، "building.capital.owner": "{0} هي عاصمة {1}" ، "building.capital.owner.former": "{0} هي العاصمة السابقة للإمبراطورية {1} ، التي تحتلها حاليًا {2} القوات" ، "building.city.owner": "{0} هي مدينة في {1} الإمبراطورية" ، "building.village.owner": "هذه قرية لا تنتمي إلى أية قبيلة" ، "build.ability.attract": "يجذب حيوانًا بريًا إلى بلاطة غابة قريبة كل 3 دورات" ، "build.produce": "تنتج {0} كل منعطف"، "building.produce.multiply.polaris": "({0} لكل {1} بلاطات مجمدة في العالم)"، "build.produce.multiply2.polaris": "تنتج {0} لكل {1} بلاطات مجمدة في العالم"، "build.produce.multiply": "({0} لكل قريب {1})"، "build.produce.multiply2": "ينتج {0} لكل مكان قريب {1} كل منعطف" ، "build.produce.multiply3": "ينتج {0} لكل قريب {1}"، "build.produce.reward.igned": "ينتج {0} لـ {1}" ، "build.produce.reward": "تنتج {0}"، "build.reward.tech": "يمنحك {0}"، "build.reward.instant": "فورًا يمنحك {0}"، "building.transform": "يحول {0} إلى {1}" ، "building.transform2": "يحول {0} إلى {1} مع {2}" ، "build.resource": "يضيف {0} في المربع المحدد" ، "build.value": "تساوي {0} من النقاط"، "build.ability.embark": "الوحدات التي تتحرك هنا ستتحول إلى قوارب يمكنها التحرك على الماء."، "build.ability.route": "يقوم بإنشاء طرق تجارية عبر {0} إلى أي {1} أخرى داخل دائرة نصف قطرها 5 مربعات."، "build.ability.route.and": "و" ، "build.ability.road": "أنشئ طرقًا لربط المدن بالعاصمة. تحصل المدن المتصلة على 1 من السكان كمكافأة. تمنح الطرق أيضًا مكافأة حركة لجميع الوحدات."، "building.ability.ruin": "خراب من حضارة قديمة ، يمكن أن يحتوي على أشياء ثمينة! اذهب إلى هناك مع وحدة لفحصها."، "build.ability.patina": "{0} تنمو بمرور الوقت ، لذا حاول بناءها في أقرب وقت ممكن."، "build.ability.limited": "يمكنك بناء واحد فقط {0} لكل مدينة."، "build.ability.unique": "يمكن بناء {0} مرة واحدة فقط."، "build.restriction.near": "يجب أن يتم بناؤه بجوار {0}."، "build.restriction.on": "يجب أن يكون على مربع به {0}."، "building.names.city": "المدينة"، "build.names.ruin": "خراب"، "building.names.monument1": "مذبح السلام" ، "building.names.monument2": "برج الحكمة" ، "building.names.monument3": "البازار الكبير" ، "building.names.monument4": "مقبرة الأباطرة" ، "building.names.monument5": "بوابة القوة" ، "building.names.monument6": "Park of Fortune" ، "building.names.monument7": "عين الله" ، "building.names.temple": "Temple"، "building.names.burnforest": "Burn Forest" ، "building.names.road": "Road"، "building.names.customshouse": "مركز الجمارك" ، "building.names.gather": "حصاد الفاكهة" ، "building.names.farm": "مزرعة" ، "building.names.windmill": "Windmill"، "building.names.fishing": "صيد السمك"، "building.names.whalehunting": "صيد الحيتان" ، "building.names.watertemple": "Water Temple" ، "building.names.port": "المنفذ"، "build.names.hunting": "صيد" ، "building.names.clearforest": "مسح مجموعة التفرعات" ، "building.names.lumberhut": "Lumber Hut" ، "building.names.sawmill": "Sawmill"، "building.names.growforest": "Grow Forest" ، "building.names.foresttemple": "Forest Temple" ، "building.names.mountaintemple": "Mountain Temple" ، "building.names.mine": "Mine"، "building.names.forge": "Forge"، "building.names.sanctuary": "Sanctuary"، "building.names.enchant": "حيوان ساحر" ، "building.names.enchant_whale": "Enchant Whale" ، "building.names.ice_bank": "Ice Bank" ، "building.names.iceport": "Outpost"، "building.names.icetemple": "Ice Temple" ، "الوحدة": "الوحدة" ، "unit.info.attack": "هجوم" ، "unit.info.defence": "الدفاع" ، "unit.info.movement": "الحركة"، "unit.info.health": "الصحة" ، "unit.info.range": "النطاق" ، "unit.info.skills": "المهارات"، "unit.names.giant": "العملاق" ، "unit.names.crab": "Crab" ، "unit.names.egg": "Dragon Egg" ، "unit.names.wendy": "Gaami" ، "unit.names.bunny": "الأرنب" ، "unit.names.scout": "Scout" ، "unit.names.boat": "قارب"، "unit.names.warrior": "المحارب" ، "unit.names.rider": "رايدر" ، "unit.names.knight": "Knight" ، "unit.names.defender": "المدافع" ، "unit.names.ship": "سفينة"، "unit.names.battleship": "سفينة حربية" ، "unit.names.catapult": "المنجنيق" ، "unit.names.archer": "رامي" ، "unit.names.priest": "Mind Bender"، "unit.names.swordman": "Swordsman"، "unit.names.amphibian": "البرمائيات" ، "unit.names.tridention": "Tridention" ، "unit.names.dragon": "Baby Dragon" ، "unit.names.dragon_large": "Fire Dragon" ، "unit.names.polytaur": "Polytaur" ، "unit.names.seamonster": "نافالون" ، "unit.names.icemaker": "Mooni" ، "unit.names.battlesled": "Battle Sled" ، "unit.names.fortress": "Ice Fortress"، "unit.names.icearcher": "Ice Archer" ، "قابلية الوحدة": "القدرة"، "unit.abilities.dash": "DASH"، "unit.abilities.escape": "ESCAPE"، "unit.abilities.scout": "SCOUT" ، "unit.abilities.sneak": "SNEAK" ، "unit.abilities.hide": "إخفاء" ، "unit.abilities.build": "BUILD" ، "unit.abilities.persist": "PERSIST" ، "unit.abilities.convert": "CONVERT" ، "unit.abilities.heal": "HEAL"، "unit.abilities.swim": "السباحة" ، "unit.abilities.carry": "CARRY"، "unit.abilities.grow": "GROW"، "unit.abilities.fly": "FLY"، "unit.abilities.splash": "SPLASH"، "unit.abilities.decay": "DECAY"، "unit.abilities.navigate": "NAVIGATE"، "unit.abilities.freeze": "التجميد"، "unit.abilities.freezearea": "منطقة التجميد" ، "unit.abilities.autofreeze": "التجميد التلقائي" ، "unit.abilities.skate": "تزلج" ، "unit.abilities.fortify": "FORTIFY"، "player.abilities.destroy": "تدمير"، "player.abilities.disband": "disband"، "player.abilities.literacy": "محو الأمية"، "player.abilities.glide": "الانزلاق"، "resources.names.fruit": "فاكهة"، "Resource.names.crop": "المحاصيل" ، "Resource.names.fish": "fish"، "Resource.names.whale": "whale"، "Resource.names.game": "wild animal"، "Resource.names.metal": "metal"، "terrain.unknown": "أراضي غير معروفة" ، "terrain.water": "Water"، "terrain.ocean": "المحيط"، "terrain.field": "حقل"، "terrain.forest": "غابة"، "terrain.mountain": "Mountain"، "terrain.ice": "Ice"، "actionbox.building.level": "المستوى {0} / {1}" ، "actionbox.tile.roads": "الطرق"، "actionbox.city": "مدينة {0}"، "actionbox.city.level": "lvl {0}"، "actionbox.village": "Village"، "actionbox.unit.frozen": "Frozen {0}"، "actionbox.unit.kills": "{0} / {1} kills"، "actionbox.unit.veteran": "Veteran"، "actionbox.unit.new": "تدريب جديد {0} {1}"، "actionbox.unit.ability": "قدرة الوحدة"، "actionbox.unit.train": "TRAIN" ، "actionbox.unit.upgrade": "ترقية" ، "actionbox.unit.toomany": "(كثير جدًا)"، "actionbox.unit.toomany.info": "هذه المدينة لا يمكنها دعم أي وحدات أخرى. قم بترقية المدينة للحصول على مساحة أكبر للوحدات."، "actionbox.building.doit": "افعل ذلك" ، "actionbox.building.requiredtech": "أنت بحاجة إلى البحث {0} للقيام بذلك ، انقر على زر" شجرة التكنولوجيا "."، "actionbox.building.techtree": "TECH TREE" ، "actionbox.insufficientfunds": "ليس لديك ما يكفي من النجوم لشراء هذا. انقر على" المنعطف التالي "للحصول على المزيد من النجوم."، "actionbox.confirm": "تأكيد {0}" ، "actionbox.confirm.info": "هل أنت متأكد أنك تريد القيام بذلك؟"، "actionbox.confirm.button": "نعم" ، "tooltip.tile.road": "قم ببناء طريق لربط هذه المدينة بعاصمتك."، "tooltip.tile.choose_unit": "اختر وحدة لإنتاج."، "tooltip.tile.limit": "هذه المدينة لا يمكنها دعم المزيد من الوحدات."، "tooltip.tile.capture.enemy": "مدينتك يتم الاستيلاء عليها من قبل العدو!" ، "tooltip.tile.capture": "هذه المدينة يتم الاستيلاء عليها."، "tooltip.tile.capture.tip": "انقل وحدة هنا للاستيلاء على هذه المدينة!"، "tooltip.tile.produces": "تنتج {0} كل منعطف."، "tooltip.tile.level.polaris": "تجميد {0} المزيد من المربعات للوصول إلى المستوى التالي"، "tooltip.tile.level.next": "المستوى التالي في {0} المنعطفات"، "tooltip.tile.level.max": "وصلت إلى الحد الأقصى" ، "tooltip.tile.sailing": "انقل وحدة هنا لبدء الإبحار!" ، "tooltip.tile.monuments": "المعالم تمنح إمبراطوريتك درجة إضافية!"، "tooltip.tile.ruin": "انقل وحدة هنا وافحص هذه الآثار القديمة."، "tooltip.tile.blocked": "تم حظر هذا المورد بواسطة وحدة معادية"، "tooltip.tile.extract.upgrade": "استخرج هذا المورد لترقية مدينتك"، "tooltip.tile.extract.convert": "يمكن تحويل هذا المورد إلى وحدة"، "tooltip.tile.extract.stars": "استخرج هذا المورد لكسب النجوم فورًا" ، "tooltip.tile.extract.research": "تحتاج إلى البحث {0} لاستخراج هذا المورد" ، "tooltip.tile.outside": "هذا المورد خارج إمبراطوريتك" ، "tooltip.tile.research": "تحتاج إلى البحث {0} لتتمكن من الانتقال إلى هنا" ، "tooltip.tile.explore": "استكشف هذه المنطقة لترى ما تحمله!"، "tooltip.unit.city.capture": "اضغط على" التقاط "لإضافة هذه المدينة إلى إمبراطوريتك" ، "tooltip.unit.city.capture.next": "ستكون هذه المدينة جاهزة لالتقاط المنعطف التالي" ، "tooltip.unit.city.capture.flying": "لا يمكن للوحدات الطائرة الاستيلاء على المدن"، "tooltip.unit.actions.none": "لا توجد إجراءات متبقية. اضغط على" المنعطف التالي "لتحريك هذه الوحدة مرة أخرى." ، "tooltip.unit.actions.move": "انقر فوق علامة زرقاء للتحرك."، "tooltip.unit.actions.attack": "انقر فوق علامة حمراء للهجوم!" ، "tooltip.unit.enemy": "هذا هو العدو!" ، "tooltip.unit.enemy.territory": "هذا العدو في منطقتك!" ، "tooltip.unit.enemy.city": "هذا العدو يستولي على مدينتك!" ، "tooltip.unit.grow.now": "سينمو إلى {0} في نهاية هذا المنعطف!"، "tooltip.unit.grow.later": "سينمو إلى {0} {1} دورة."، "tooltip.unit.decay.now": "ستحل هذه الوحدة في نهاية هذا المنعطف."، "tooltip.unit.decay.later": "ستذوب هذه الوحدة في {0} دورات."، "tooltip.ability.disband": "قم بإزالة أي من الوحدات الخاصة بك واحصل على نصف تكلفتها في المقابل."، "tooltip.ability.destroy": "قم بإزالة أي مبنى داخل حدودك ، وهو أمر رائع لإعادة بناء إمبراطوريتك."، "tooltip.ability.literacy": "خفض سعر جميع التقنيات بنسبة 20٪."، "tooltip.ability.glide": "تحصل جميع الوحدات غير المتزلجة على حركة إضافية عند التحرك على الجليد."، "tooltip.ability.dash": "يمكن لهذه الوحدة الهجوم بعد التحرك إذا كان هناك عدو في النطاق."، "tooltip.ability.convert": "يمكن لهذه الوحدة تحويل عدو إلى قبيلتك من خلال مهاجمتها."، "tooltip.ability.escape": "يمكن لهذه الوحدة التحرك مرة أخرى بعد الهجوم."، "tooltip.ability.persist": "يمكن لهذه الوحدة أن تستمر في الهجوم طالما أنها تقتل ضحاياها تمامًا."، "tooltip.ability.swim": "هذه الوحدة برمائية ويمكن أن تتحرك على الأرض والمياه."، "tooltip.ability.carry": "تحمل هذه الوحدة وحدة أخرى بداخلها."، "tooltip.ability.heal": "يمكن لهذه الوحدة أن تعالج الوحدات المحيطة."، "tooltip.ability.navigate": "يمكن لهذه الوحدة التحرك في أي تضاريس حتى لو لم تكن لديك التقنية اللازمة للانتقال إلى هناك."، "tooltip.ability.fly": "يمكن لهذه الوحدة التحليق فوق أي تضاريس بدون عقوبات أو مكافآت على الحركة."، "tooltip.ability.splash": "تتسبب هذه الوحدة في تلف الوحدات المجاورة عند الهجوم."، "tooltip.ability.grow": "ستنمو هذه الوحدة في النهاية وتصبح شيئًا آخر."، "tooltip.ability.sneak": "يمكن لهذه الوحدة تجاوز وحدات العدو دون توقف."، "tooltip.ability.scout": "هذه الوحدة لها نطاق رؤية مزدوج."، "tooltip.ability.freeze": "تقوم هذه الوحدة بتجميد أعدائها عند مهاجمتهم حتى لا يتمكنوا من التحرك."، "tooltip.ability.freeze_area": "يمكن لهذه الوحدة تجميد البلاط المحيط بما في ذلك أي وحدات معادية."، "tooltip.ability.freeze_auto": "تقوم هذه الوحدة بتجميد أي بلاطات ووحدات محيطة عند الحركة."، "tooltip.ability.skate": "تحصل هذه الوحدة على حركة مزدوجة على بلاطات الجليد ولكن حركتها على الأرض تقتصر على قطعة واحدة ويتم تعطيل جميع القدرات الأخرى."، "tooltip.ability.fortify": "تحصل هذه الوحدة على مكافأة دفاع عند الدفاع في مدنها ، علاوة مضاعفة مع جدار المدينة."، "أزرار.ok": "موافق" ، "أزرار.exit": "خروج" ، "button.save": "حفظ" ، "Button.back": "BACK"، "gameinfo.id": "المعرف: {0}"، "gameinfo.lastmove": "آخر حركة: قبل {0}"، "gameinfo.updated": "تم التحديث: منذ {0}" ، "gameinfo.turn": "Turn: {0}"، "gameinfo.serverversion": "إصدار الخادم: {0}"، "gameinfo.gameover": "انتهت هذه اللعبة ، افتحها لعرض النتيجة النهائية" ، "gameinfo.yourturn": "حان دورك إلى {0}"، "gameinfo.opponentsturn": "Waiting for {0} to {1}"، "gameinfo.start": "ابدأ اللعبة"، "gameinfo.picktribe": "اختيار القبيلة" ، "gameinfo.play": "play"، "gamesaverbinary.unable.to.save": "لم أتمكن من حفظ اللعبة ، تأكد من أن لديك مساحة تخزين كافية على جهازك" ، "gamesaverbinary.unable.to.save.title": "تعذر الحفظ :("، "gamesaverbinary.error.loading.moves": "خطأ في تحميل الحركات" ، "polyplayer.task": "مهمة"، "polyplayer.task.explorer.title": "Explorer" ، "polyplayer.task.explorer.description": "استكشف كل قطعة في هذا العالم المربع" ، "polyplayer.task.war.title": "لا رحمة" ، "polyplayer.task.war.description": "امسح عدوًا" ، "polyplayer.task.pacifist.title": "السلمي"، "polyplayer.task.pacifist.description": "لا تقم بأي هجمات لمدة 5 أدوار"، "polyplayer.task.killer.title": "القاتل"، "polyplayer.task.killer.description": "اقتل 10 أعداء في المعركة" ، "polyplayer.task.wealth.title": "الثروة"، "polyplayer.task.wealth.description": "جمع 100 نجمة" ، "polyplayer.task.genius.title": "Genius" ، "polyplayer.task.genius.description": "اكتشف كل التقنيات المتاحة" ، "polyplayer.task.metropolis.title": "Metropolis"، "polyplayer.task.metropolis.description": "أنشئ مدينة من المستوى الخامس"، "polyplayer.task.network.title": "الشبكة" ، "polyplayer.task.network.description": "اربط 5 مدن بعاصمتك" ، "task.info": "{0} للحصول على {1}" ، "price.stars": "star"، "price.stars.plural": "stars"، "price.population": "Population"، "price.population.plural": "Population"، "price.points": "point"، "price.points.plural": "Points"، "wcontroller.online.yourturn.title": "إنه دورك!"، "wcontroller.online.yourturn.description": "انقر على" موافق "لمتابعة اللعبة عندما تكون جاهزًا."، "wcontroller.convertvillage.description": "يوافق القرويون على الانضمام إلى إمبراطوريتك الناشئة!" ، "wcontroller.convertvillage.title": "تم تحويل القرية!"، "wcontroller.capital.regained.description": "لقد استعدت السيطرة على رأس المال الخاص بك ، وأعيد إنشاء شبكات التجارة" ، "wcontroller.capital.regained.title": "أخبار رائعة!"، "wcontroller.capital.lost.description": "تم الاستيلاء على رأس مالك بواسطة جحافل {0}! تم إلغاء جميع اتصالاتك التجارية حتى تستعيد السيطرة على رأس مالك" ، "wcontroller.capital.lost.title": "أخبار سيئة!"، "wcontroller.capital.captured.description": "لقد استولت على رأس مال {0}! تم إلغاء جميع اتصالاتهم التجارية حتى يستعيدوا السيطرة على رأس مالهم" ، "wcontroller.capital.captured.title": "أخبار رائعة!"، "wcontroller.capital.captured2.description": "{0} هي الآن جزء من {1} الإمبراطورية" ، "wcontroller.capital.captured2.title": "استولت المدينة!"، "wcontroller.kill.upgrade.description": "الوحدة جاهزة للترقية!" ، "wcontroller.kill.upgrade.title": "Level Up!"، "wcontroller.examine.water.elyrion": "لقد صادفت {0} مسحورًا انضم إلى قبيلتك!" ، "wcontroller.examine.water": "لقد واجهت عصابة من القراصنة الودودين الذين انضموا إلى قبيلتك!" ، "wcontroller.examine.water.title": "سفينة المعركة" ، "wcontroller.examine.giant": "لقد وجدت {0} صديقًا انضم إلى قبيلتك!" ، "wcontroller.examine.explorer": "تقابل بعض السكان المحليين الذين يظهرون لك الأراضي المحيطة."، "wcontroller.examine.explorer.title": "Explorer"، "wcontroller.examine.tech": "لقد عثرت على بعض اللفائف القديمة التي تحتوي على سر {0}."، "wcontroller.examine.tech.title": "مخطوطات الحكمة"، "wcontroller.examine.stars": "الآثار القديمة مليئة بالموارد القيمة!"، "wcontroller.examine.stars.title": "الموارد"، "wcontroller.examine.population": "تلتقي بقبيلة بدوية تستقر في عاصمتك!"، "wcontroller.examine.population.title": "السكان"، "wcontroller.move.unto.unit": "لا يمكن الانتقال إلى وحدة أخرى" ، "wcontroller.building.upgrade": "تمت ترقية {0} إلى {1}!"، "wcontroller.building.upgrade.reward": "{0} تمت الترقية إلى المستوى {1} وزاد إنتاجه +1. يمكنك أيضًا اختيار مكافأة إضافية:"، "wcontroller.reward.workshop": "Workshop"، "wcontroller.reward.citywall": "جدار المدينة"، "wcontroller.reward.populationgrowth": "النمو السكاني"، "wcontroller.reward.park": "park"، "wcontroller.reward.explorer": "explorer"، "wcontroller.reward.resources": "resources"، "wcontroller.reward.bordergrowth": "نمو الحدود"، "wcontroller.reward.superunit": "super unit"، "wcontroller.unit.promotion": "اكتسبت وحدتك حالة المحاربين القدامى! زادت الصحة."، "wcontroller.unit.promotion.title": "تم ترقية الوحدة!"، "wcontroller.meet.tribe.leader": "قائدهم"، "wcontroller.meet.tribe.bigger.hostile": "يضحك على عذرك الضئيل لقبيلة."، "wcontroller.meet.tribe.bigger.fri friendly": "تحية لك ودودًا لكنها لا تولي اهتمامًا لمملك الصغير."، "wcontroller.meet.tribe.smaller.hostile": "يبدو عدائيًا بعض الشيء ويحييك بشكل مريب."، "wcontroller.meet.tribe.smaller.fri friendly": "انحناءات في رهبة حضارتك العظيمة."، "wcontroller.meet.tribe.tech.hostile": "يمكنك سرقة سر {0}!"، "wcontroller.meet.tribe.tech.fri friendly": "كبادرة حسن نية ، يشاركون سر {0}!" ، "wcontroller.meet.tribe.resource.hostile": "يمكنك سرقة بعض القطع الذهبية الثمينة!"، "wcontroller.meet.tribe.resource.fri friendly": "إنهم يقدمون لك هدية من الموارد القيمة!" ، "wcontroller.tribe.destroy": "لقد دمرت {0}!"، "wcontroller.tribe.destroy.title": "Blood!"، "wcontroller.tribe.destroy2": "تم تدمير {0} بواسطة {1}!"، "wcontroller.tribe.destroy.all": "لقد دمرت كل القبائل المعارضة ووحدت الساحة بأكملها تحت إمرتك!" ، "wcontroller.tribe.destroy.all.title": "الهيمنة!"، "wcontroller.city.disconnect": "تم قطع اتصال {0} بـ {1}" ، "wcontroller.city.disconnect.title": "فقد طريق التجارة!"، "wcontroller.turn.end": "إنهاء الدور ..."، "wcontroller.turn.saving": "جارٍ حفظ اللعبة على الخادم ..."، "wcontroller.turn.notification": "حان دورك {0} (دوران {1})" ، "wcontroller.turn.passed": "تم تمرير اللعبة إلى {0}"، "wcontroller.turn.passed.title": "Turn Complete"، "wcontroller.turn.error": "تعذر الوصول إلى خادم اللاعبين المتعددين. يرجى التأكد من اتصالك بالإنترنت والمحاولة مرة أخرى."، "wcontroller.turn.error.title": "خطأ في الشبكة" ، "wcontroller.turn.next": "التالي"، "wcontroller.load.error": "لا توجد لعبة محفوظة لاستئنافها ، ابدأ لعبة جديدة!"، "wcontroller.load.error.title": "لا توجد لعبة محفوظة" ، "wcontroller.load.notpartof": "أنت لست جزءًا من هذه اللعبة" ، "wcontroller.load.wait": "انتظر حتى يتم تنزيل هذه اللعبة بالكامل قبل فتحها."، "wcontroller.load.wait.title": "جاري التحميل ..."، "wcontroller.load.update": "تستخدم هذه اللعبة إصدارًا أحدث من Polytopia ، يلزمك التوجه إلى {0} وتحديثه قبل أن تتمكن من اللعب."، "wcontroller.load.update.title": "التحديث مطلوب"، "wcontroller.removingplayer": "إزالة اللاعب"، "wcontroller.not.your.turn": "عذرًا ، لم يحن دورك بعد!"، "technology.intro": "ستعمل هذه التقنية على تمكين ما يلي:"، "technology.build": "{0} يجعل من الممكن إنشاء {1}" ، "technology.movement": "الحركة"، "technology.movement.info": "تمكن الحركة في {0}" ، "technology.defence": "مكافأة الدفاع"، "technology.defence.info": "يمنح وحدتك قوة إضافية عند الدفاع بـ {0}"، "technology.task": "{0} ينشط {1} المهمة" ، "قابلية التكنولوجيا": "القدرة"، "technology.ability.info": "{1} يمنحك القدرة على {1}"، "technology.names.basic": "أساسي"، "technology.names.riding": "ركوب الخيل"، "technology.names.freespirit": "Free Spirit" ، "technology.names.chivalry": "الفروسية" ، "technology.names.roads": "Roads"، "technology.names.trade": "التجارة" ، "technology.names.organization": "Organization"، "technology.names.shields": "Shields"، "technology.names.farming": "الزراعة" ، "technology.names.construction": "Construction"، "technology.names.fishing": "صيد السمك" ، "technology.names.whaling": "صيد الحيتان"، "technology.names.aquatism": "المائية" ، "technology.names.sailing": "الإبحار" ، "technology.names.navigation": "تصفح" ، "technology.names.hunting": "صيد" ، "technology.names.forestry": "الغابات" ، "technology.names.mathematics": "Mathematics"، "technology.names.archery": "الرماية"، "technology.names.spiritualism": "الروحانية" ، "technology.names.climbing": "التسلق" ، "technology.names.meditation": "تأمل" ، "technology.names.philosophy": "الفلسفة" ، "technology.names.mining": "Mining"، "technology.names.smithery": "Smithery"، "technology.names.freediving": "الغوص الحر" ، "technology.names.spearing": "Spearing"، "technology.names.forestmagic": "سحر الغابة" ، "technology.names.watermagic": "Water Magic" ، "technology.names.frostwork": "Frostwork"، "technology.names.polarwarfare": "Polar Warfare" ، "technology.names.polarism": "Polarism"، "techview.info": "تزداد تكاليف التكنولوجيا لكل مدينة في إمبراطوريتك."، "techview.info.literacy": "معرفة القراءة والكتابة تقلل من سعر جميع التقنيات بنسبة 20٪!" ، "techview.locked": "(مغلق)" ، "techview.locked.info": "يجب عليك البحث {0} قبل أن تتمكن من تعلم {1}."، "techview.completed": "(مكتمل)" ، "techview.completed.info": "لقد بحثت بالفعل عن هذه التقنية."، "techview.expensive.info": "ليس لديك ما يكفي من النجوم لشراء هذا. انقر على" المنعطف التالي "للحصول على المزيد من النجوم."، "techview.research": "بحث" ، "action.info.attack": "قم بهجوم بهذه الوحدة. حدد الوحدة وانقر فوق أي من أهداف RED إذا كنت تريد الهجوم" ، "action.info.recover": "استرداد" ، "action.info.healothers": "شفاء الآخرين" ، "action.info.train": "قم بتدريب وحدة في هذه المدينة. يمكن استخدام الوحدات لاستكشاف العالم ومهاجمة الأعداء والدفاع عن مدينتك" ، "action.info.move": "انقل هذه الوحدة. حدد الوحدة وانقر فوق أي من الأهداف الزرقاء" ، "action.info.capture": "أسر" ، "action.info.capture2": "استحوذ على هذه المدينة. المدن تولد النجوم في كل منعطف يمكنك استخدامه لتطوير إمبراطوريتك" ، "action.info.destroy": "إتلاف" ، "action.info.disband": "Disband {0}"، "action.info.remove": "إزالة" ، "action.info.cityreward": "City Reward" ، "action.info.reward": "Reward"، "action.info.trip": "رحلة"، "action.info.meet": "Meet"، "action.info.promote": "ترقية" ، "action.info.examine": "فحص" ، "action.info.endturn": "قم بإنهاء هذا المنعطف للحصول على المزيد من الموارد وتحركات الوحدة. اضغط على زر" المنعطف التالي "" ، "action.info.stay": "Stay"، "action.info.healarea": "healArea" ، "action.info.freezearea": "منطقة التجميد" ، "action.info.breakice": "كسر الجليد" ، "action.info.do": "افعل {0} هنا" ، "action.info.build": "إنشاء {0} هنا" ، "action.info.reward.population": "سيؤدي ذلك إلى زيادة عدد سكان أقرب مدينة. عندما يصبح عدد السكان كبيرًا بما يكفي ، سترتفع المدينة وتنتج المزيد من الموارد" ، "action.info.reward.resources": "هذا سيمنحك مكافأة فورية {0} من الموارد" ، "action.info.research": "بحث {0}."، "actionbtn.upgrade": "ترقية إلى {0}"، "actionbtn.remove.building": "Building"، "actionbtn.remove.roads": "الطرق" ، "stringtools.typelist.and": "و" ، "topbar.score": "النتيجة"، "topbar.turn": "Turn"، "topbar.stars": "نجوم (+ {0})"، "Bottommenu.gamestats": "إحصائيات اللعبة" ، "Bottommenu.menu": "Menu"، "Bottommenu.nextturn": "المنعطف التالي" ، "Bottommenu.techtree": "شجرة التكنولوجيا" ، "endscreen.done": "تم"، "endscreen.ruledby": "محكومة بواسطة {0}"، "endscreen.army & region": "الجيش والأراضي"، "endscreen.monuments and المعابد": "الآثار والمعابد"، "endscreen.cities": "المدن"، "endscreen.science": "Science"، "endscreen.units": "{0} الوحدات ، {1} إمبراطورية البلاط" ، "endscreen.culture": "{0} monuments، {1} temples"، "endscreen.citiescount": "{0} Cities"، "endscreen.techscore": "{0} / {1} التقنيات التي تم البحث عنها"، "endscreen.bonus": "مكافأة الصعوبة"، "endscreen.finalscore": "النتيجة النهائية"، "endscreen.speedskills": "مهارات السرعة"، "endscreen.domination.win": "{0} / {1} turn"، "endscreen.domination.loss": "{0} turn"، "endscreen.battle": "مهارات المعركة"، "endscreen.battle.info": "فقدت {0} وحدة"، "endscreen.destroyed": "قبائل دمرت"، "endscreen.destroyed.info": "{0} / {1}"، "endscreen.rating": "تصنيف الصعوبة"، "endscreen.finalrating": "التصنيف النهائي"، "endscreen.nextstar.percent": "{0}٪ مطلوبة للنجمة التالية"، "endscreen.nextstar": "{0} مطلوب للنجمة التالية"، "endscreen.topresult": "أفضل نتيجة جديدة!"، "endscreen.topresult.title": "عظيم!"، "endscreen.personal": "شخصية جديدة عالية الجودة طوال الوقت!"، "endscreen.personal.title": "مدهش!"، "endscreen.showhiscore": "SHOW HISCORE"، "endscreen.winner": "{0} win!"، "endscreen.victory": "انتصار"، "endscreen.gameover": "انتهت اللعبة"، "highscore.title": "درجة عالية"، "highscore.today": "Today"، "highscore.thisweek": "هذا الأسبوع" ، "highscore.alltime": "كل الأوقات"، "highscore.alltribes": "جميع القبائل" ، "highscore.hiscore": "hiscore"، "highscore.loading": "جارٍ التحميل .."، "highscore.notavailable": "High Score not available."، "multiplayer.passplay": "Pass & Play"، "multiplayer.passplay.info": "تحدي أصدقائك في مباراة متعددة اللاعبين على نفس الجهاز. فقط قم بتمريرها إلى اللاعب التالي عندما ينتهي دورك."، "multiplayer.activegames": "الألعاب النشطة" ، "multiplayer.finishedgames": "Finished Games" ، "multiplayer.creategame": "إنشاء لعبة" ، "multiplayer.clipboard": "تمت إضافة Gamedata إلى الحافظة" ، "multiplayer.clipboard.title": "Voilà!"، "gamestats.gamemode": "وضع اللعبة: {0}"، "gamestats.bonus": "مكافأة الصعوبة: {0}"، "gamestats.speed": "مهارات السرعة"، "gamestats.speed.info": "{0} / {1} دورة"، "gamestats.battle": "مهارات القتال" ، "gamestats.battle.info": "{0} فاز ، {1} خسر"، "gamestatus.tribes": "القبائل دمرت" ، "gamestatus.difficulty": "تصنيف الصعوبة"، "gamestatus.capitals": "Capitals Owned"، "gamestatus.scores": "النتائج"، "gamestatus.ruled": "محكومة بواسطة {0}" ، "gamestatus.ruled.you": "تحكمها أنت" ، "gamestatus.unknown.tribe": "قبيلة غير معروفة"، "gamestatus.unknown.ruler": "مسطرة غير معروفة" ، "gamestatus.score": "النتيجة: {0} نقطة"، "gamestatus.city": "{0} city"، "gamestatus.cities": "{0} Cities"، "gamestatus.destroyed": "مدمر"، "gamestatus.tasks": "المهام {0} / {1}"، "gamestatus.tasks.complete": "مكتمل!" ، "settings.title": "إعدادات"، "settings.volume": "مستوى الصوت {0}"، "settings.soundeffects": "تأثيرات صوتية"، "settings.ambience": "Ambience"، "settings.tribemusic": "Tribe Music"، "settings.suggestions": "اقتراحات" ، "settings.info": "معلومات حول الإنشاء" ، "settings.confirm": "تأكيد الدور" ، "settings.saveexit": "EXIT TO MENU" ، "settings.on": "تشغيل" ، "settings.off": "OFF" ، "settings.language": "Language"، "settings.restartlanguage": "الرجاء إعادة تشغيل Polytopia لتبديل اللغة بالكامل" ، "settings.language.load.title": "لغة مخصصة (نسخة تجريبية)" ، "settings.language.load.info": "قم بتحميل ملف لغة Polytopia من خادم بعيد باستخدام https. هذه ميزة تجريبية وليست لأصحاب القلوب الضعيفة."، "settings.language.load.input": "عنوان url لملف اللغة:"، "settings.language.load.button": "LOAD" ، "throne.title": "THRONE ROOM"، "throne.reset": "إعادة تعيين النتائج"، "throne.playerinfo": "معلومات اللاعب"، "throne.playerid": "معرف اللاعب" ، "throne.clipboard": "تمت إضافة معرف المشغل إلى الحافظة"، "throne.clipboard.title": "Voilà!"، "throne.alias": "الاسم المستعار" ، "throne.played": "تم تشغيل الألعاب"، "throne.topscore": "أعلى نتيجة"، "throne.toprating": "Top Rating"، "throne.resetwarning": "هل أنت متأكد من أنك تريد إعادة تعيين جميع درجاتك وتقييماتك المحفوظة؟ لا يمكن التراجع عن هذا."، "throne.resetwarning.title": "إعادة تعيين النتائج"، "throne.reset.complete": "تم إعادة تعيين النتائج الآن" ، "throne.google.achievements": "الإنجازات"، "throne.google.signedin": "لقد قمت بتسجيل الدخول باستخدام Google Play" ، "throne.google.out": "تسجيل الخروج"، "throne.google.info": "(!) تحتاج إلى تسجيل الدخول باستخدام Google Play لحفظ بيانات اللعبة والنتائج العالية." ، "throne.google.in": "تسجيل الدخول" ، "consent.approval.title": "مرحبًا بكم في Polytopia!" ، "consent.approval.info": "لتحسين Polytopia بإحصائيات الاستخدام ولتخزين درجاتك العالية وإعداداتك ، نحتاج إلى موافقتك للوصول إلى بعض البيانات الشخصية. \ n يمكنك قراءة المزيد حول البيانات التي نجمعها في <u> < a href = '{0}'> سياسة الخصوصية </a> </u>. \ n (يمكنك إبطال موافقتك في أي وقت في 'Throne Room') "، "Accept.approve": "الموافقة"، "Accept.deny": "DENY"، "Accept.enabled": "البيانات الشخصية ممكّنة"، "consent.enabled.info": "أنت تسمح حاليًا لـ Polytopia بالوصول إلى بعض البيانات الشخصية لتحسين الخدمة وتخزين نتائجك العالية وما إلى ذلك. لمزيد من المعلومات ، اقرأ <u> <a href='{0}'> سياسة الخصوصية < / a> </u>. "، "Accept.disabled": "البيانات الشخصية معطلة"، "consent.disabled.info": "لحفظ البيانات الشخصية مثل النتائج العالية وإحصاءات الاستخدام ، نحتاج إلى موافقتك. لمزيد من المعلومات ، اقرأ <u> <a href='{0}'> سياسة الخصوصية </a> < / u>. "، "موافقة.إلغاء": "إبطال الموافقة" ، "onlineview.title": "MULTIPLAYER"، "onlineview.loadingservice": "خدمة التحميل" ، "onlineview.yourturn": "دورك" ، "onlineview.theirturn": "دورهم" ، "onlineview.reloading": "إعادة التحميل .."، "onlineview.reloading.release": "حرر لإعادة التحميل ..."، "onlineview.newgame": "لعبة جديدة" ، "onlineview.friends": "الأصدقاء"، "onlineview.profile": "الملف الشخصي" ، "onlineview.passplay": "Pass & Play"، "onlineview.refresh": "تحديث" ، "onlineview.profile.available": "الملف الشخصي متاح فقط عند الاتصال بالخادم."، "onlineview.friendlist.available": "قائمة الأصدقاء متاحة فقط عند الاتصال بالخادم."، "onlineview.servicedisabled": "تم تعطيل خادم اللاعبين المتعددين مؤقتًا ، يرجى المحاولة مرة أخرى لاحقًا. تأكد أيضًا من أنك تستخدم أحدث إصدار من Battle of Polytopia." ، "خطأ onlineview.load": "تعذر الاتصال بخادم اللاعبين المتعددين. تحقق من اتصالك بالإنترنت وحاول مرة أخرى."، "onlineview.uptodate": "تم تحديث جميع الألعاب" ، "onlineview.intro.fix": "مرحبًا {0}! \ n \ n للعب متعدد اللاعبين عبر الإنترنت ، هناك بعض الأشياء التي تحتاج إلى إصلاحها:"، "onlineview.intro.update": "متعددة اللاعبين عبر الإنترنت غير متاحة ، يرجى تحديث Polytopia إلى أحدث إصدار" ، "onlineview.gameinvitations": "دعوات الألعاب" ، "onlineview.nogames.intro": "مرحبًا {0}!"، "onlineview.nogames.start": "لنبدأ تشغيل بعض الألعاب عبر الإنترنت مع أصدقائك. انقر على" لعبة جديدة "لبدء واحدة."، "onlineview.nogames.first": "أول شيء تحتاجه هو التواصل مع بعض البشر الآخرين الذين يلعبون Polytopia. انقر على" الأصدقاء "لإضافتهم."، "onlineview.or": "أو" ، "onlineview.passplay.start": "ابدأ إحدى ألعاب Pass & Play المحلية من خلال النقر على" لعبة جديدة "، "onlineview.login.ios": "تسجيل الدخول إلى {0}"، "onlineview.login.ios.info": "يضمن استخدام {0} أن يكون لديك معرف لاعب فريد وثابت يحافظ على بياناتك آمنة عبر الأجهزة."، "onlineview.notifications": "تمكين الإخطارات"، "onlineview.notifications.info": "We use notifications to communicate the status of your ongoing multiplayer games.", "onlineview.purchase": "Purchase one Tribe", "onlineview.purchase.info": "Running an online multiplayer service costs real money and we rely solely on the kind support from players like you.", "onlineview.completed": "completed", "onlineview.required": "required", "onlineview.check": "check", "onlineview.fixit": "FIX IT", "onlineview.clipboard": "Game ID added to clipboard: {0}", "onlineview.clipboard.title": "Voilà!", "onlineview.game.join": "JOIN GAME", "onlineview.game.start": "START GAME", "onlineview.game.open": "OPEN", "onlineview.game.size": "Map Size", "onlineview.game.moreinfo": "More info", "onlineview.game.gameinfo": "Game Info", "onlineview.game.you": "You", "onlineview.game.resign": "RESIGN", "onlineview.game.decline": "DECLINE", "onlineview.game.delete": "DELETE", "onlineview.game.resign.title": "Resign", "onlineview.game.resign.info": "Are you sure you want to leave this game permanently?", "onlineview.game.old.title": "Old file version", "onlineview.game.old.info": "This game was created with an outdated version of the game. It can unfortunately not be loaded :( My suggestion is that you delete it and start a new one. Sorry for the inconvenience.", "onlineview.game.player.left": "{0} has left the game {1} and has been replaced by a bot.", "onlineview.game.player.kicked": "You have been removed from game {0}", "onlineview.game.player.invited": "You are invited to a new game, {0}", "firebaseservice.status.connecting": "Connecting to the Polytopia server...", "firebaseservice.status.loading": "Loading game data...", "firebaseservice.status.loading.count": "Loading game data, {0} left", "firebaseservice.status.loading.player": "Loading player data...", "firebaseservice.status.sync": "Sync chronometer..", "firebaseservice.status.sync.player": "Syncing your player data..", "firebaseservice.status.checking": "Checking for changes..", "firebaseservice.status.loading.messages": "Loading messages...", "firebaseservice.important.title": "Important information", "firebaseservice.important.deleted": "{0} has deleted you from multiplayer game {1}", "firebaseservice.error": "There was an error saving the game. Please try again.", "firebaseservice.invite": "You are invited to a new game, {0}", "firebaseservice.removed": "You have been removed from game {0}", "friendlist.title": "FRIEND LIST", "friendlist.new.caps": "ADD FRIEND", "friendlist.new.title": "Add a new friend", "friendlist.new.info": "Enter the player ID of your friend. (they can find it on this Friend page on their device)", "friendlist.new.button": "ADD", "friendlist.new.input": "Player ID:", "friendlist.new.myself.title": "Me, myself & I", "friendlist.new.myself.info": "Seems like you tried to add yourself as a friend. That might sound like a nice thing to do but it would add an existential layer to the game that we cannot handle at the moment. Please submit a player ID of someone else.", "friendlist.new.empty.title": "Emptiness", "friendlist.new.empty.info": "The player ID you entered was completely empty! You should not try to make friends with the void, it is a very lonely path.", "friendlist.new.exists.title": "Duplicate Player", "friendlist.new.exists.info": "You are already friends with {0}", "friendlist.new.looking.title": "Loading Player", "friendlist.new.looking.info": "Looking for player {0}", "friendlist.new.added.title": "Player Added", "friendlist.new.added.info": "Added player {0}", "friendlist.new.error.title": "Error loading player", "friendlist.new.error.info": "Could not find player with the ID {0}.", "friendlist.new.error2.title": "Player not found", "friendlist.new.error2.info": "Could not find any player with the ID {0}. Error: {1}", "friendlist.loading": "Loading friends...", "friendlist.error": "Error loading friends", "friendlist.friends": "Friends", "friendlist.friends.old": "Outdated friends", "friendlist.local": "Local Players", "friendlist.bots": "Bots", "friendlist.bot": "{0} Bot", "friendlist.player": "Player {0}", "friendlist.remove": "REMOVE", "friendlist.reload": "RELOAD", "friendlist.checking": "Checking friend status..", "friendlist.friend.update": "{0} needs to update to the latest version of Polytopia before you can invite them to new games.", "friendlist.friend.updated": "{0} is now on the new server", "friendlist.friend.notupdated": "{0} is still on the old server", "friendlist.removed.title": "Player Removed", "friendlist.removed.info": "Removed player {0}", "idconsole.playerid": "Your Player ID:", "idconsole.share": "Send this Player ID to anyone you want to play against. Tap it to copy.", "idconsole.clipboard": "Player ID {0} added to clipboard", "idconsole.clipboard.title": "Voilà!", "playerpickerview.title": "PICK PLAYERS", "playerpickerview.name": "Game Name", "playerpickerview.startgame": "START GAME", "playerpickerview.addplayer": "ADD PLAYER", "playerpickerview.size": "Map size: {0} tiles", "playerpickerview.mode": "Game mode: {0}", "playerpickerview.players": "Players ({0}/{1})", "playerpickerview.you": "{0} (you)", "playerpickerview.bot": "{0} ({1} bot)", "playerpickerview.human": "No human player", "playerpickerview.human.info": "There needs to be at least one human player to start a game", "gameitem.join": "Join this game or decline the invitation", "gameitem.join.wait": "Waiting for {0} to pick tribe", "gameitem.ready": "Ready to start!", "gameitem.ready.wait": "{0} can start the game", "gameitem.turn.your": "Your turn", "gameitem.turn.other": "Waiting for {0}", "gameitem.gameover": "This game is over, tap to see the end.", "gameitem.pick": "{0}, pick your tribe", "gameitem.start": "{0}, start the game", "gameitem.turn": "{0}, take your turn", "gameitem.ended": "This game is over.", "gameitem.pending": "Pending. Open and save to server.", "gameitem.timeup": "Time Up!", "gameitem.timeup.info": "Your time to make a move is up, do you want to resign?", "gameitem.timelimit": "Time limit", "gameitem.timelimit.info": "You have {0} to make your move, after that you will be removed from the game.", "gameitem.kick": "Duh!", "gameitem.kick.info": "Do you want to kick {0} out of from this game? A bot will take control of the tribe.", "gameitem.kick.action": "KICK", "gameitem.slow": "Come on..", "gameitem.slow.info": "{0} has {1} to make a move. Send a rude reminder to make {0} hurry up?", "gameitem.slow.action": "REMIND", "gameitem.timeleft": "Cool runnings", "gameitem.timeleft.info": "{0} still has {1} to make a move.", "gameitem.reload": "RELOAD", "gameitem.remind.max": "That's enough", "gameitem.remind.max.info": "Reminder already sent to {0}", "gameitem.remind.notification": "We are waiting for you to play in {0}. Come on!!", "gameitem.remind.notify": "Done", "gameitem.remind.notify.info": "Reminder sent to {0}", "mplayerstats.title": "PLAYER PROFILE", "mplayerstats.clear": "clear data", "mplayerstats.reload": "reload multiplayer data", "mplayerstats.multiplayer.faq": "MULTIPLAYER FAQ", "mplayerstats.alias": "Alias", "mplayerstats.friends": "nº of friends", "mplayerstats.games": "Games Played", "mplayerstats.server": "Server version", "mplayerstats.lost": "Feeling lost? Check the:", "credits.title": "ABOUT", "credits.subtitle": "Indie Delight", "credits.midjiwan": "The Battle of Polytopia is constantly being created by Midjiwan, a tiny indie game studio in Stockholm, Sweden.", "credits.learnmore1": "Want to know everything?", "credits.learnmore2": "Check the extensive Wikia database created by the Polytopia community:", "c
Iksix / CS2 TabTimeleftNo description available
realh / FlexitimeFlexitime plugin for XAseco: provides /timeleft command
jonathanhecl / GotimeleftIt is used to know how much estimated time is left to finish a task.