78 skills found · Page 1 of 3
pmndrs / React Spring✌️ A spring physics based React animation library
facebookarchive / ReboundA Java library that models spring dynamics and adds real world physics to your app.
jwilling / JNWSpringAnimationSpring physics for Core Animation.
skevy / WobbleA tiny (~1.7 KB gzipped) spring physics micro-library that models a damped harmonic oscillator.
project-blinc / BlincA declarative, reactive UI system with first-class state machines, spring physics animations, and GPU-accelerated rendering
Pauan / Blender Rigid Body BonesBlender Addon which adds rigid body / spring physics to bones
thammin / Unity SpringA minimal spring physics library for Unity
mirayatech / Mochi Motion🍡 Animation library that makes beautiful scroll animations effortless with professional spring physics.
SajadAHMAD1 / Chaotic GSA For Engineering Design ProblemsAll nature-inspired algorithms involve two processes namely exploration and exploitation. For getting optimal performance, there should be a proper balance between these processes. Further, the majority of the optimization algorithms suffer from local minima entrapment problem and slow convergence speed. To alleviate these problems, researchers are now using chaotic maps. The Chaotic Gravitational Search Algorithm (CGSA) is a physics-based heuristic algorithm inspired by Newton's gravity principle and laws of motion. It uses 10 chaotic maps for global search and fast convergence speed. Basically, in GSA gravitational constant (G) is utilized for adaptive learning of the agents. For increasing the learning speed of the agents, chaotic maps are added to gravitational constant. The practical applicability of CGSA has been accessed through by applying it to nine Mechanical and Civil engineering design problems which include Welded Beam Design (WBD), Compression Spring Design (CSD), Pressure Vessel Design (PVD), Speed Reducer Design (SRD), Gear Train Design (GTD), Three Bar Truss (TBT), Stepped Cantilever Beam design (SCBD), Multiple Disc Clutch Brake Design (MDCBD), and Hydrodynamic Thrust Bearing Design (HTBD). The CGSA has been compared with seven state of the art stochastic algorithms particularly Constriction Coefficient based Particle Swarm Optimization and Gravitational Search Algorithm (CPSOGSA), Standard Gravitational Search Algorithm (GSA), Classical Particle Swarm Optimization (PSO), Biogeography Based Optimization (BBO), Continuous Genetic Algorithm (GA), Differential Evolution (DE), and Ant Colony Optimization (ACO). The experimental results indicate that CGSA shows efficient performance as compared to other seven participating algorithms.
nature-of-code / NOC S17 1 Physics AnimationSyllabus for Part 1 of Nature of Code: "Physics and Animation" at ITP Spring 2017
Habrador / Unity Rope TutorialLearn how to make a rope in Unity by using several methods such as springs. You will also find a procedural spring mesh.
chriscerie / Roact SpringA modern spring-physics based animation library for react-lua based on react-spring
epreston / PSArborTouchPSArborTouch is a particle / spring physics engine optimised for 2D content layout and eye-catching visual effects.
omarvision / Softbody Physics Spring Joint Turn a mesh mushy with softbody physics. How can I make softbody physics in Unity using the things unity has built in? I tried to make softbody using a rigged mesh and spring joints. Here is how it came out. YouTube
baianat / Leaps🎥 Declarative Vue.js animations library, spring-physics based.
memoakten / OfxMSAPhysicsC++ openFrameworks addon for particle/constraint based physics library with springs, attractors and collision. It uses a very similar api to the traer.physics library for processing to make getting into it as easy as possible. All classes are template based with typedefs for physics in 2D or 3D - Potentially even more dimensions! Demo at www.memo.tv/msaphysics
ismail9k / Vue3 SpringA spring-physics based animation library, and more
pmndrs / React Spring.io✌️ A spring physics based React animation library
clau / Fx.SpringAn animation effect that is modeled after the physics of a spring
Kevin-Kwan / Unity3D FishingRodMotionAn unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.