53 skills found · Page 1 of 2
meganz / MEGAcmdCommand Line Interactive and Scriptable Application to access MEGA
tonikelope / MegadownBash script for download files and get metadata from mega.nz and megacrypter links
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PacktPublishing / 10 Mega Responsive Websites With HTML CSS And JavaScript10 Mega Responsive Websites with HTML, CSS, and JavaScript, by Packt Publishing
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http://www.seedpeer.me/details/6185755/TutsPlus---The-MVC-Mindser-Jeffery-Way---ICARUS.html http://www.seedpeer.me/details/5024493/TutsPlus---Venture-Into-Vim.html http://www.seedpeer.me/details/6286416/Tutsplus---Vim-for-Advanced-Users.html http://www.seedpeer.me/details/6585031/Tutsplus---WordPress-Hackers-Guide-to-the-Galaxy.html http://www.seedpeer.me/details/4848477/TutsPlus---Writing-Modular-JavaScript.html @giansalex Owner Author giansalex commented on 26 Feb 2018 • SOLID http://www.allitebooks.com/beginning-solid-principles-and-design-patterns-for-asp-net-developers/ @giansalex Owner Author giansalex commented on 7 Mar 2018 Udemy: AWS Arquitecto de Soluciones Certificado Asociado https://mega.co.nz/#!ZzhGWSAL!wuthFca0SdJBjmaP5lFX0QF6PeMsrdclKFXlZL1Rsi4 Pass: gratismas.org @giansalex Owner Author giansalex commented on 7 Mar 2018 Go lang Complete https://www.freetutorials.us/wp-content/uploads/2017/11/FreeTutorials.Us-Udemy-go-the-complete-developers-guide.torrent @GCPBigData GCPBigData commented on 15 Jul 2018 go books https://drive.google.com/open?id=1d6OsFAn8kpHCXtw0bcoYuyHqrAdGZva0 @freisrael freisrael commented on 14 Aug 2018 giansalex thanks for sharing. I am looking for learning phython with Joe Marini. It would be great if you post it. @FirstBoy1 FirstBoy1 commented on 25 May 2019 Can anyone provide this book "Getting started with Spring Framework: covers Spring 5" by " J Sharma (Author), Ashish Sarin ". Thanks in advance @okreka okreka commented on 31 May 2019 Can anyone provide "Windows Presentation Foundation Masterclass" course from Udemy. Thanks in advance @singhaltanvi singhaltanvi commented on 8 Aug 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. @kumarsreenivas051 kumarsreenivas051 commented on 9 Sep 2019 Can anyone provide "Programming languages A,B and C" course from Coursera. Thanks in advance. @BrunoMoreno BrunoMoreno commented on 11 Sep 2019 The link for the torrents in piratebay, now is .org to the correct url. @sany2k8 sany2k8 commented on 24 Sep 2019 Can anyone add this The Complete Hands-On Course to Master Apache Airflow @pharaoh1 pharaoh1 commented on 30 Sep 2019 can you pls add this course to your list https://www.udemy.com/course/advanced-python3/ @SushantDhote936 SushantDhote936 commented on 1 Oct 2019 Can you add Plural Sight CISSP @allayGerald allayGerald commented on 1 Oct 2019 open directive for lynda courses: https://drive.google.com/drive/folders/1zQan1cq1ZnqXmueRF5IqKoOtpFxl6Y4G @ezekielskottarathil ezekielskottarathil commented on 3 Oct 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. "wrong place boy" @pulkitd2699 pulkitd2699 commented on 8 Oct 2019 Does anyone has a link for 'Cyber security: Python and web applications' course? Thanks @mohanrajrc mohanrajrc commented on 19 Oct 2019 • Can anyone provide torrent file for Mastering React By Mosh Hamedani. Thanks https://codewithmosh.com/p/mastering-react @evilprince2009 evilprince2009 commented on 27 Oct 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 @nunusandio nunusandio commented on 30 Oct 2019 Can anyone post torrent file for ASP.NET Authentication: The Big Picture https://app.pluralsight.com/library/courses/aspdotnet-authentication-big-picture/table-of-contents @EslamElmadny EslamElmadny commented on 9 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 hay brother! do you have html5 game development with javascript course ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 This link is not working brother! http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html @smithtuka smithtuka commented on 20 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? @AbdOoSaed AbdOoSaed commented on 22 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff @EslamElmadny EslamElmadny commented on 23 Dec 2019 • Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj @jedi2610 jedi2610 commented on 27 Dec 2019 Can anyone provide me with Code with Mosh's Ultimate Java Mastery Series link? plis @InnocentZaib InnocentZaib commented on 31 Dec 2019 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms @edward-teixeira edward-teixeira commented on 1 Jan 2020 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms Yea i'm looking for it too @kaneyxx kaneyxx commented on 1 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj could you please share the part-1 & part-3? @edward-teixeira edward-teixeira commented on 2 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? @ravisharmaa ravisharmaa commented on 7 Jan Please add this . https://www.letsbuildthatapp.com/course/AppStore-JSON-APIs @WaleedAlrashed WaleedAlrashed commented on 13 Jan This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ @Sopheakmorm Sopheakmorm commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 @EslamElmadny EslamElmadny commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 +1 @EslamElmadny EslamElmadny commented on 20 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses @mohanrajrc mohanrajrc commented on 22 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. @shihab122 shihab122 commented on 22 Jan Please give me the torrnet file or link to download The Ultimate Design Patterns @EslamElmadny EslamElmadny commented on 22 Jan • Please give me the torrnet file or link to download The Ultimate Design Patterns Waiting for it also :D @K-wachira K-wachira commented on 23 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. You are a saviour .. Altho i feel bad i cant really buy the course... its really good @msdyn95 msdyn95 commented 25 days ago • Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ @K-wachira K-wachira commented 23 days ago This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ Hey did you find this one? @edward-teixeira edward-teixeira commented 22 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? @msdyn95 msdyn95 commented 21 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. @edward-teixeira edward-teixeira commented 20 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. Found it ! https://vminhsang.name.vn/category/it-courses/codewithmosh/ @ZainA14 ZainA14 commented 16 days ago • Can someone please link me to this mosh course for torrent or direct download link https://codewithmosh.com/p/the-ultimate-full-stack-net-developer-bundle @khushiigupta khushiigupta commented 9 days ago Can any one please provide me link for jenkins so that I can learn as al as possible to join this conversation on GitHub. Already have an account? Sign in to comment © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About
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3ncod3 / Keep Mega AliveA script to keep your mega account(s) alive
pakoti / Awesome SysadminMega Collection of tools, scripts for Windows system administration
EnesYPP38 / Eneslocal a=loadstring(game:HttpGet("https://raw.githubusercontent.com/miroeramaa/TurtleLib/main/TurtleUiLib.lua"))()local b=a:Window("Scripts")local c=a:Window("Scripts")local d=a:Window("LocalPlayer")local e=a:Window("Give Tool To Players")local f=a:Window("Spawn Cars")local g=a:Window("Server-Sided Fun Tags")local h=a:Window("Server-Sided Fun Tags 2")g:Button("Admin Tag 1",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","782790468","Has Been Given",true)end)g:Button("Admin Tag 2",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","105095367","Has Been Given",true)end)g:Button("Normal VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1292335373","Has Been Given",true)end)g:Button("Mega VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1255544221","Has Been Given",true)end)g:Button("Ultra VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1292342698","Has Been Given",true)end)g:Button("VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","32578003","Has Been Given",true)end)g:Button("Moderator Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","415986666","Has Been Given",true)end)g:Button("Owner Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2980546857","Has Been Given",true)end)g:Button("Creator Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2497143214","Has Been Given",true)end)g:Button("Brookhaven Logo Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","6336646536","Has Been Given",true)end)g:Button("Pikachu Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1473416194","Has Been Given",true)end)g:Button("Hacker Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","3284478282","Has Been Given",true)end)g:Button("Scary Pikachu Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","127039538","Has Been Given",true)end)g:Button("HD Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2821573888","Has Been Given",true)end)g:Button("Old Roblox Logo Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","148012526","Has Been Given",true)end)g:Button("Roblox Admin Logo Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1151106808","Has Been Given",true)end)g:Button("Diamond Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","4424298","Has Been Given",true)end)g:Button("Hacking Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","626372353","Has Been Given",true)end)g:Button("Nascar Car Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","463277467","Has Been Given",true)end)g:Button("Girl Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","555878469","Has Been Given",true)end)g:Button("Wall Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1844422643","Has Been Given",true)end)g:Button("Meme Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","261677904","Has Been Given",true)end)g:Button("Coffee Meme Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","261676710","Has Been Given",true)end)h:Label("Scary",Color3.fromRGB(127,143,166))h:Button("Scary Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1243374078","Has Been Given",true)end)h:Button("2 Eye Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","5839301773","Has Been Given",true)end)h:Button("Scary Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2120834873","Has Been Given",true)end)h:Button("Smiley Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","333476199","Has Been Given",true)end)h:Button("Scary Dog Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","5817435822","Has Been Given",true)end)h:Button("Scary Cat Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","23355113","Has Been Given",true)end)g:Box("Custom Image",function(i,j)if j then ggeee=i;game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu",ggeee,"Has Been Given",true)end end)b:Label("Lag Commands",Color3.fromRGB(127,143,166))b:Button("Lag Server",function(k)getgenv().trinxxsxxkets=k;while wait()do if getgenv().trinxxsxxkets then game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer("PickingCar","SmartCar")game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer("PickingCar","Van")game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer("PickingCar","Bus")end end end)b:Button("Crash Server",function()for l,m in pairs(game.Workspace:GetDescendants())do game:GetService("ReplicatedStorage").GunSounds:FireServer(m,"912999313",1)end end)d:Label("Server-Sided Fun Hats",Color3.fromRGB(127,143,166))d:Button("Crown Head",function(k)local n="wear"local o=4272833564;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Amogus Head",function(k)local n="wear"local o=6532372710;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Sus Head",function(k)local n="wear"local o=6564572490;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Smile1 Head",function(k)local n="wear"local o=6711806832;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Smile2 Head",function(k)local n="wear"local o=6809319263;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("1 Eye Head",function(k)local n="wear"local o=6773734422;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Box("Custom Hat",function(q,r)if r then game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("wear",tonumber(q))end end)d:Button("Reset Outfit",function()local s={[1]="Whatever1"}game:GetService("ReplicatedStorage").RemoteEvents.AvatarOriginalCharacterClient92731:FireServer(unpack(s))end)b:Label("Fun Commands",Color3.fromRGB(127,143,166))e:Label("Give To All Players",Color3.fromRGB(127,143,166))e:Button("Give Money Bag [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4535110571","Money")end end)e:Button("Give Big Money Bag [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4587924680","DuffleBagMoney")end end)e:Button("Give Coca Cola [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4548052009","Coke")end end)e:Button("Give Stroller [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4529218345","Stroller")end end)e:Button("Give Hairbrush [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=5480682123","Hairbrush")end end)e:Button("Give Sign [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=6001822792","Sign")end end)e:Button("Give Rose [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=5211788490","Roses")end end)e:Button("Give Soccer ball [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4598172149","SoccerBall")end end)e:Button("Give Gun [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4529288610","Assault")end end)e:Button("Give C4 [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4587924290","Bomb")end end)b:Button("0 Gravity Unanchored Things",function()spawn(function()while true do game.Players.LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)*math.huge;game.Players.LocalPlayer.SimulationRadius=math.pow(math.huge,math.huge)*math.huge;game:GetService("RunService").Stepped:wait()end end)local function u(v)if v:FindFirstChild("BodyForce")then return end;local w=Instance.new("BodyForce")w.Force=v:GetMass()*Vector3.new(0,workspace.Gravity,0)w.Parent=v end;for l,m in ipairs(workspace:GetDescendants())do if m:IsA("Part")and m.Anchored==false then if not m:IsDescendantOf(game.Players.LocalPlayer.Character)then u(m)end end end;workspace.DescendantAdded:Connect(function(v)if v:IsA("Part")and v.Anchored==false then if not v:IsDescendantOf(game.Players.LocalPlayer.Character)then u(v)end end end)end)b:Button("Bring Unanchored Bricks [E]",function()local x=game:GetService("UserInputService")local y=game:GetService("Players").LocalPlayer:GetMouse()local z=Instance.new("Folder",game:GetService("Workspace"))local A=Instance.new("Part",z)local B=Instance.new("Attachment",A)A.Anchored=true;A.CanCollide=false;A.Transparency=1;local C=y.Hit+Vector3.new(0,5,0)local D=coroutine.create(function()settings().Physics.AllowSleep=false;while game:GetService("RunService").RenderStepped:Wait()do for E,F in next,game:GetService("Players"):GetPlayers()do if F~=game:GetService("Players").LocalPlayer then F.MaximumSimulationRadius=0;sethiddenproperty(F,"SimulationRadius",0)end end;game:GetService("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)setsimulationradius(math.huge)end end)coroutine.resume(D)local function G(m)if m:IsA("Part")and m.Anchored==false and m.Parent:FindFirstChild("Humanoid")==nil and m.Parent:FindFirstChild("Head")==nil and m.Name~="Handle"then y.TargetFilter=m;for E,H in next,m:GetChildren()do if H:IsA("BodyAngularVelocity")or H:IsA("BodyForce")or H:IsA("BodyGyro")or H:IsA("BodyPosition")or H:IsA("BodyThrust")or H:IsA("BodyVelocity")or H:IsA("RocketPropulsion")then H:Destroy()end end;if m:FindFirstChild("Attachment")then m:FindFirstChild("Attachment"):Destroy()end;if m:FindFirstChild("AlignPosition")then m:FindFirstChild("AlignPosition"):Destroy()end;if m:FindFirstChild("Torque")then m:FindFirstChild("Torque"):Destroy()end;m.CanCollide=false;local I=Instance.new("Torque",m)I.Torque=Vector3.new(100000,100000,100000)local J=Instance.new("AlignPosition",m)local K=Instance.new("Attachment",m)I.Attachment0=K;J.MaxForce=9999999999999999;J.MaxVelocity=math.huge;J.Responsiveness=200;J.Attachment0=K;J.Attachment1=B end end;for E,m in next,game:GetService("Workspace"):GetDescendants()do G(m)end;game:GetService("Workspace").DescendantAdded:Connect(function(m)G(m)end)x.InputBegan:Connect(function(L,M)if L.KeyCode==Enum.KeyCode.E and not M then C=y.Hit+Vector3.new(0,5,0)end end)spawn(function()while game:GetService("RunService").RenderStepped:Wait()do B.WorldCFrame=C end end)end)e:Button("Give Shovel [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4617189079","Shovel")end end)c:Label("Admin Commands",Color3.fromRGB(127,143,166))c:Button("Jump All",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end end)c:Toggle("Loop Jump All",false,function(N)getgenv().ccc15cccccds=N;while wait()do if getgenv().ccc15cccccds then local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end end end end)c:Box(" Jump Player",function(O,P)if P then plrrr=game:GetService("Players")[O]local s={[1]="DropButtonStopAll",[2]=plrrr}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end end)c:Box("Mega Jump Plr",function(Q,P)if P then plrrr=game:GetService("Players")[Q]for l=1,7 do for l=1,200 do local s={[1]="DropButtonStopAll",[2]=plrrr}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end end end end)d:Slider("Walkspeed",16,120,5,function(R)game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed=R end)d:Slider("JumpPower",50,300,20,function(S)game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower=S end)d:Button("Rejoin Server",function()game:GetService("TeleportService"):Teleport(game.PlaceId)end)d:Toggle("Noclip",false,function(T)getgenv().trfffffinketcs=T;game:GetService("RunService").RenderStepped:Connect(function()if getgenv().trfffffinketcs then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)end)d:Button("Reset Character",function()game.Players.LocalPlayer.Character.Humanoid:Remove()Instance.new('Humanoid',game.Players.LocalPlayer.Character)game:GetService("Workspace")[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Humanoid').HipHeight=2 end)b:Label("Tool Commands",Color3.fromRGB(127,143,166))b:Box("Tool Kill Player",function(U,V)if V then local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))local W="Stretcher"for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character end end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,50 do game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace[U].Head.CFrame+Vector3.new(0,5,-5)end;wait(2)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()wait(0.40)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(-13619,488,-2853)wait(0.40)local W="Stretcher"for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character end end;wait(0.50)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))end end)b:Box("Tool Bring Player",function(X,P)if P then local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))local W="Stretcher"for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character end end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace[X].Head.CFrame+Vector3.new(0,5,-5)wait(2)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()wait(0.90)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;local W="Stretcher"wait(.10)for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character;wait(1)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))end end end end)c:Button("Instantly Kill All v1",function()game.Players.LocalPlayer.Character.Head:Remove()for l=1,2 do local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Piggyback!",m)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantPiggyBackRide",m)end end end end end end)c:Button("Instantly Kill All v2",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(21,3,-40)game.Players.LocalPlayer.Character.Head:Remove()for l=1,2 do local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Piggyback!",m)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantPiggyBackRide",m)end end end end end;game.Players.LocalPlayer.Character:Remove()end)c:Button("FE Random Teleport All",function()wait(1)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Shoulders!",m)end end;local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantShoulders",m)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113 end end;for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end;local Y=game:GetService("Players").LocalPlayer;repeat wait(.1)until Y.Character;local Z=Y.Character;Z.Archivable=true;local _=false;local a0=true;local a1=Z:Clone()a1.Parent=game:GetService'Lighting'local a2=workspace.FallenPartsDestroyHeight;a1.Name=""local a3;Y.CharacterAdded:Connect(function()if Y.Character==a1 then return end;repeat wait(.1)until Y.Character:FindFirstChildWhichIsA'Humanoid'if a0==false then _=false;a0=true;Z=Y.Character;Z.Archivable=true;a1=Z:Clone()a1.Name=""a1:FindFirstChildOfClass'Humanoid'.Died:Connect(function()Respawn()end)for l,m in pairs(a1:GetDescendants())do if m:IsA("BasePart")then if m.Name=="HumanoidRootPart"then m.Transparency=1 else m.Transparency=.5 end end end end end)local a4=game:GetService("RunService").Stepped:Connect(function()pcall(function()local a5;if tostring(a2):find'-'then a5=true else a5=false end;local a6=Y.Character.HumanoidRootPart.Position;local a7=tostring(a6)local a8=a7:split(', ')local a9=tonumber(a8[1])local aa=tonumber(a8[2])local ab=tonumber(a8[3])if a5==true then if aa<=a2 then Respawn()end elseif a5==false then if aa>=a2 then Respawn()end end end)end)for l,m in pairs(a1:GetDescendants())do if m:IsA("BasePart")then if m.Name=="HumanoidRootPart"then m.Transparency=1 else m.Transparency=.5 end end end;function Respawn()a0=false;if _==true then pcall(function()Y.Character=Z;wait()Z.Parent=workspace;Z:FindFirstChildWhichIsA'Humanoid':Destroy()_=false;a1.Parent=nil end)elseif _==false then pcall(function()Y.Character=Z;wait()Z.Parent=workspace;Z:FindFirstChildWhichIsA'Humanoid':Destroy()_=false end)end end;a1:FindFirstChildOfClass'Humanoid'.Died:Connect(function()Respawn()end)function FixCam()workspace.CurrentCamera.CameraSubject=Y.Character:FindFirstChildWhichIsA'Humanoid'workspace.CurrentCamera.CFrame=a3 end;function freezecam(ac)if ac==true then workspace.CurrentCamera.CameraType=Enum.CameraType.Scriptable else workspace.CurrentCamera.CameraType=Enum.CameraType.Custom end end;function TurnInvisible()if _==true then return end;_=true;a3=workspace.CurrentCamera.CFrame;local ad=Y.Character.HumanoidRootPart.CFrame;Z:MoveTo(Vector3.new(0,math.pi*1000000,0))freezecam(true)wait(.2)freezecam(false)a1=a1;Z.Parent=game:GetService'Lighting'a1.Parent=workspace;a1.HumanoidRootPart.CFrame=ad;Y.Character=a1;FixCam()Y.Character.Animate.Disabled=true;Y.Character.Animate.Disabled=false end;function FixScript()end;function TurnVisible()if _==false then return end;a3=workspace.CurrentCamera.CFrame;Z=Z;local ad=Y.Character.HumanoidRootPart.CFrame;Z.HumanoidRootPart.CFrame=ad;a1.Parent=game:GetService'Lighting'Y.Character=Z;Z.Parent=workspace;_=false;FixCam()Y.Character.Animate.Disabled=true;Y.Character.Animate.Disabled=false end;game.Players.LocalPlayer.Character.Humanoid:Remove()Instance.new('Humanoid',game.Players.LocalPlayer.Character)wait(1)for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end;TurnInvisible()wait(1)TurnVisible()end)c:Box("Kill Any Player",function(ae,af)if af then yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,50 do local s={[1]="Client2Client",[2]="Request: Carry!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantCarryHurt",[2]=game:GetService("Players")[ae]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))game.Players.LocalPlayer.Character.Head:Destroy()wait(7)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end end)c:Box("Freeze Player",function(ag,ah)if ah then for l=1,50 do local s={[1]="Client2Client",[2]="Request: PiggyBack!!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantPiggyBackRide",[2]=game:GetService("Players")[ag]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored=true end end)c:Box("Skydive Player",function(ai,aj)if aj then yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,20 do local s={[1]="Client2Client",[2]="Request: Carry!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantCarryHurt",[2]=game:GetService("Players")[ai]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))wait(.30)loadstring(game:HttpGet("https://gist.githubusercontent.com/TurkOyuncu99/edad7106467c283a3a554b0afd179776/raw/7a6168e45bc9223b52d3e833c05947d484c850ef/gistfile1.txt",true))()game.Players.LocalPlayer.Character.Humanoid:Remove()wait(7)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end end)c:Box("Carry Player",function(ak,P)if P then for l=1,50 do local s={[1]="Client2Client",[2]="Request: Piggyback!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantPiggyBackRide",[2]=game:GetService("Players")[ak]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end end)c:Box("Bring Player",function(al,am)if am then yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,50 do local s={[1]="Client2Client",[2]="Request: Carry!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantCarryHurt",[2]=game:GetService("Players")[al]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))wait(.40)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;wait(.50)game.Players.LocalPlayer.Character.Humanoid:Remove()wait(7)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end end)c:Toggle("Loop Teleport+Annoy All",false,function(an)game:GetService("StarterGui"):SetCore("SendNotification",{Title="Teleport+Annoy All Script",Text="To Stop this, Reset Character on LocalPlayer Section",Duration=15})getgenv().trinechbvvkets=an;while wait(0.20)do if getgenv().trinechbvvkets then local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Piggyback!",m)end end;local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantPiggyBackRide",m)end end end end end)c:Toggle("Rainbow House",false,function(ao)getgenv().trineeeechbvvkets=ao;while wait(0.20)do if getgenv().trineeeechbvvkets then game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,1,0.547505))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.677182,0))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0.604867,1,0.0489711))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,1,0.790357))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,0.972528,1))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,1,0.547505))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0,0.772158))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.253019,0))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.924444,0.75973))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.311742,0.302132))end end end)c:Label("FE Funny Scripts",Color3.fromRGB(127,143,166))c:Toggle("FE Rainbow Character",false,function(ap)getgenv().trinecnooooovhbvvkets=ap;while wait(1)do if getgenv().trinecnooooovhbvvkets then game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Light reddish violet")wait(.20)wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Carnation Pink")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Lime green")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Pink")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Really Red")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Cocoa")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Rust")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","GGA brown")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Fawn Brown")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Brown")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Yellow")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Lime Green")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Bright blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","New Yeller")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Deep orange")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Eath green")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Navy blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Pastel light blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Really blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Magenta")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Mulberry")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Dark nougat")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Really Black")end end end)c:Button("FE Big Character",function()local s={[1]="Whatever1"}game:GetService("ReplicatedStorage").RemoteEvents.AvatarOriginalCharacterClient92731:FireServer(unpack(s))wait(1)if game.Players.LocalPlayer.Character.Humanoid.BodyTypeScale.Value<1 or game.Players.LocalPlayer.Character.Humanoid.BodyProportionScale.Value<1 or game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale.Value<1 or game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale.Value<1 then game:GetService("StarterGui"):SetCore("SendNotification",{Title="FE Big Character",Text="You should do Requirements to This Script Work",Duration=4})wait(2)game:GetService("StarterGui"):SetCore("SendNotification",{Title="Video Link",Text=" Watch this Short video to Learn how to Use This Script Link Copied!",Duration=15})wait(1)setclipboard("https://www.youtube.com/watch?v=jpBxiBDRFW0")else local aq=game:GetService("Players").LocalPlayer;local Z=aq.Character;local ar=Z:FindFirstChildOfClass("Humanoid")function rm()for l,m in pairs(Z:GetDescendants())do if m:IsA("BasePart")then if m.Name=="Handle"or m.Name=="Head"then if Z.Head:FindFirstChild("OriginalSize")then Z.Head.OriginalSize:Destroy()end else for l,as in pairs(m:GetDescendants())do if as:IsA("Attachment")then if as:FindFirstChild("OriginalPosition")then as.OriginalPosition:Destroy()end end end;m:FindFirstChild("OriginalSize"):Destroy()if m:FindFirstChild("AvatarPartScaleType")then m:FindFirstChild("AvatarPartScaleType"):Destroy()end end end end end;rm()wait(0.5)ar:FindFirstChild("BodyProportionScale"):Destroy()wait(1)rm()wait(0.5)ar:FindFirstChild("BodyHeightScale"):Destroy()wait(1)rm()wait(0.5)ar:FindFirstChild("BodyWidthScale"):Destroy()wait(1)rm()wait(0.5)ar:FindFirstChild("BodyDepthScale"):Destroy()wait(1)rm()wait()wait(0.5)ar:FindFirstChild("HeadScale"):Destroy()wait(1)end end)c:Button("FE Big Head",function()for l,m in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren())do if string.find(m.Name,"Scale")and m.Name~="HeadScale"then repeat wait()until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize")game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()m:Destroy()game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()end end;game:GetService("StarterGui"):SetCore("SendNotification",{Title="FE Big Head Script",Text="You should Equip Junkbot Head to This Script Work, Junkbot Bundle Link Copied!",Duration=7})setclipboard("https://www.roblox.com/bundles/589/Junkbot")end)c:Button("FE Gravity Tool",function()loadstring(game:HttpGet("https://gist.githubusercontent.com/TurkOyuncu99/b7812fffdab17af75e51082d423d1bdc/raw/40a15d466f583a52a8dc9a72456dad90eb08eb94/hye",true))()game:GetService("StarterGui"):SetCore("SendNotification",{Title="FE Gravity Tool",Text="Only Works on Unanchored Things",Duration=4})end)b:Toggle("Spawn Brick",false,function(at)getgenv().trinkv245ets=at;while wait()do if getgenv().trinkv245ets then for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do m:Destroy()end;while wait()do local s={[1]="PickingTools",[2]="Taser"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))break end end end end)b:Toggle("Enable Brick Spam",false,function(au)getgenv().xxxvvvvcyb=au;while wait()do if getgenv().xxxvvvvcyb then for E,m in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do m.Parent=game.Players.LocalPlayer.Character;for l,m in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants())do if m:IsA("Tool")or m:IsA("HopperBin")then if m.Handle:FindFirstChild("Mesh")then m.Handle.Mesh:Destroy()end;m.Parent=game:GetService("Workspace")end end end end end end)e:Label("Give To Yourself",Color3.fromRGB(127,143,166))local av=e:Dropdown("Give Yourself Item",{"Iphone","Camcorder","BabyBoy","BabyGirl","Wagon","Sign","Syringe","Ear","Trophy","Taser","SWATShield","Cuffs","Glock","Shotgun","Assault","Sniper","Bomb","DuffleBagMoney","Money","CreditCardBoy","CreditCardGirl","Umbrella","Roses","Present","SoccerBall","Apple","Chips","Bloxaide","Milk"},function(aw)local s={[1]="PickingTools",[2]=aw}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))end)b:Label("Server-Side Play Music",Color3.fromRGB(127,143,166))b:Box("House Play Music",function(ax,ay)if ay then game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseMusicText",ax)end end)b:Box("FE Play Song",function(az,aA)if aA then game:GetService("ReplicatedStorage").GunSounds:FireServer(game.Players,az,1)local aB=game.Workspace;local aC=az;local aD=1;local aE='Sounding'local aF=false;local aG=Instance.new("Sound",aB)aG.SoundId='rbxassetid://'..aC;aG.Volume=1;aG.Name=aE;aG.Looped=aF;aG.Playing=true end end)b:Button("FE Scare All Players",function()game:GetService("ReplicatedStorage").GunSounds:FireServer(game.Players,7083236436,1)local aB=game.Workspace;local aC=7083236436;local aD=1;local aE='Sounding'local aF=false;local aG=Instance.new("Sound",aB)aG.SoundId='rbxassetid://'..aC;aG.Volume=1;aG.Name=aE;aG.Looped=aF;aG.Playing=true end)f:Label("Car Upgrade Gamepass",Color3.fromRGB(127,143,166))f:Toggle("Rainbow Car",false,function(aH)getgenv().seninnnf=aH;while wait()do if getgenv().seninnnf then game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(1,20.100007,0.018725))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(0,1,0.26709))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(1,0.70086,0.411722))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(0.753103,0.142167,1))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(0.938496,1,0.0076676))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(1,0.289824,0.841549))end end end)f:Label("Instant Spawn Cars",Color3.fromRGB(127,143,166))f:Button("Scooter",function()local s={[1]="PickingCar",[2]="ScooterVehicle"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("NPHarleyDavison",function()local s={[1]="PickingCar",[2]="NPHarleyDavison"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Cadillac",function()local s={[1]="PickingCar",[2]="Cadillac"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("CopChallenger",function()local s={[1]="PickingCar",[2]="CopChallenger"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Challenger",function()local s={[1]="PickingCar",[2]="Challenger"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Bus",function()local s={[1]="PickingCar",[2]="Bus"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Jeep",function()local s={[1]="PickingCar",[2]="Jeep"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("FireTruck",function()local s={[1]="PickingCar",[2]="FireTruck"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("CopUnderCoverSUV",function()local s={[1]="PickingCar",[2]="CopUnderCoverSUV"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("GolfCart",function()local s={[1]="PickingCar",[2]="GolfCart"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Van",function()local s={[1]="PickingCar",[2]="Van"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("CopSUV",function()local s={[1]="PickingCar",[2]="CopSUV"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("FordGT",function()local s={[1]="PickingCar",[2]="FordGT"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("RV",function()local s={[1]="PickingCar",[2]="RV"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Label("Car Settings",Color3.fromRGB(127,143,166))f:Box("Car Speed",function(aI,aJ)if aJ then local aK=getrawmetatable(game)make_writeable(aK)local aL=aK.__index;aK.__index=function(aM,aN)if tostring(aM)=="TopSpeed"then if tostring(aN)=="Value"then return aI end end;return aL(aM,aN)end end end)a:Keybind("Tab")game:GetService("StarterGui"):SetCore("SendNotification",{Title="Important",Text="This Scripts Made By ameicaa,",Duration=20})
Prof9 / TextPetA plugin-based binary script extraction and insertion tool for Mega Man Battle Network modding and translation.
BaseMax / MegaDownloaderA script to download file from Mega.n and read it. (Using PHP)
nima0011 / Nima0011# Contributing to this repository <!-- omit in toc --> ## Getting started <!-- omit in toc --> Before you begin: - This site is powered by Node.js. Check to see if you're on the [version of node we support](contributing/development.md). - Have you read the [code of conduct](CODE_OF_CONDUCT.md)? - Check out the [existing issues](https://github.com/github/docs/issues) & see if we [accept contributions](#types-of-contributions-memo) for your type of issue. ### Use the 'make a contribution' button  Navigating a new codebase can be challenging, so we're making that a little easier. As you're using docs.github.com, you may come across an article that you want to make an update to. You can click on the **make a contribution** button right on that article, which will take you to the file in this repo where you'll make your changes. Before you make your changes, check to see if an [issue exists](https://github.com/github/docs/issues/) already for the change you want to make. ### Don't see your issue? Open one If you spot something new, open an issue using a [template](https://github.com/github/docs/issues/new/choose). We'll use the issue to have a conversation about the problem you want to fix. ### Ready to make a change? Fork the repo Fork using GitHub Desktop: - [Getting started with GitHub Desktop](https://docs.github.com/en/desktop/installing-and-configuring-github-desktop/getting-started-with-github-desktop) will guide you through setting up Desktop. - Once Desktop is set up, you can use it to [fork the repo](https://docs.github.com/en/desktop/contributing-and-collaborating-using-github-desktop/cloning-and-forking-repositories-from-github-desktop)! Fork using the command line: - [Fork the repo](https://docs.github.com/en/github/getting-started-with-github/fork-a-repo#fork-an-example-repository) so that you can make your changes without affecting the original project until you're ready to merge them. Fork with [GitHub Codespaces](https://github.com/features/codespaces): - [Fork, edit, and preview](https://docs.github.com/en/free-pro-team@latest/github/developing-online-with-codespaces/creating-a-codespace) using [GitHub Codespaces](https://github.com/features/codespaces) without having to install and run the project locally. ### Make your update: Make your changes to the file(s) you'd like to update. Here are some tips and tricks for [using the docs codebase](#working-in-the-githubdocs-repository). - Are you making changes to the application code? You'll need **Node.js v14** to run the site locally. See [contributing/development.md](contributing/development.md). - Are you contributing to markdown? We use [GitHub Markdown](contributing/content-markup-reference.md). ### Open a pull request When you're done making changes and you'd like to propose them for review, use the [pull request template](#pull-request-template) to open your PR (pull request). ### Submit your PR & get it reviewed - Once you submit your PR, others from the Docs community will review it with you. The first thing you're going to want to do is a [self review](#self-review). - After that, we may have questions, check back on your PR to keep up with the conversation. - Did you have an issue, like a merge conflict? Check out our [git tutorial](https://lab.github.com/githubtraining/managing-merge-conflicts) on how to resolve merge conflicts and other issues. ### Your PR is merged! Congratulations! The whole GitHub community thanks you. :sparkles: Once your PR is merged, you will be proudly listed as a contributor in the [contributor chart](https://github.com/github/docs/graphs/contributors). ### Keep contributing as you use GitHub Docs Now that you're a part of the GitHub Docs community, you can keep participating in many ways. **Learn more about contributing:** - [Types of contributions :memo:](#types-of-contributions-memo) - [:mega: Discussions](#mega-discussions) - [:beetle: Issues](#beetle-issues) - [:hammer_and_wrench: Pull requests](#hammer_and_wrench-pull-requests) - [:question: Support](#question-support) - [:earth_asia: Translations](#earth_asia-translations) - [:balance_scale: Site Policy](#balance_scale-site-policy) - [Starting with an issue](#starting-with-an-issue) - [Labels](#labels) - [Opening a pull request](#opening-a-pull-request) - [Working in the github/docs repository](#working-in-the-githubdocs-repository) - [Reviewing](#reviewing) - [Self review](#self-review) - [Pull request template](#pull-request-template) - [Suggested changes](#suggested-changes) - [Windows](#windows) ## Types of contributions :memo: You can contribute to the GitHub Docs content and site in several ways. This repo is a place to discuss and collaborate on docs.github.com! Our small, but mighty :muscle: docs team is maintaining this repo, to preserve our bandwidth, off topic conversations will be closed. ### :mega: Discussions Discussions are where we have conversations. If you'd like help troubleshooting a docs PR you're working on, have a great new idea, or want to share something amazing you've learned in our docs, join us in [discussions](https://github.com/github/docs/discussions). ### :beetle: Issues [Issues](https://docs.github.com/en/github/managing-your-work-on-github/about-issues) are used to track tasks that contributors can help with. If an issue has a triage label, we haven't reviewed it yet and you shouldn't begin work on it. If you've found something in the content or the website that should be updated, search open issues to see if someone else has reported the same thing. If it's something new, open an issue using a [template](https://github.com/github/docs/issues/new/choose). We'll use the issue to have a conversation about the problem you want to fix. ### :hammer_and_wrench: Pull requests A [pull request](https://docs.github.com/en/github/collaborating-with-issues-and-pull-requests/about-pull-requests) is a way to suggest changes in our repository. When we merge those changes, they should be deployed to the live site within 24 hours. :earth_africa: To learn more about opening a pull request in this repo, see [Opening a pull request](#opening-a-pull-request) below. ### :question: Support We are a small team working hard to keep up with the documentation demands of a continuously changing product. Unfortunately, we just can't help with support questions in this repository. If you are experiencing a problem with GitHub, unrelated to our documentation, please [contact GitHub Support directly](https://support.github.com/contact). Any issues, discussions, or pull requests opened here requesting support will be given information about how to contact GitHub Support, then closed and locked. If you're having trouble with your GitHub account, contact [Support](https://support.github.com/contact). ### :earth_asia: Translations This website is internationalized and available in multiple languages. The source content in this repository is written in English. We integrate with an external localization platform called [Crowdin](https://crowdin.com) and work with professional translators to localize the English content. **We do not currently accept contributions for translated content**, but we hope to in the future. ### :balance_scale: Site Policy GitHub's site policies are published on docs.github.com, too! If you find a typo in the site policy section, you can open a pull request to fix it. For anything else, see [the CONTRIBUTING guide in the site-policy repo](https://github.com/github/site-policy/blob/main/CONTRIBUTING.md). ## Starting with an issue You can browse existing issues to find something that needs help! ### Labels Labels can help you find an issue you'd like to help with. - The [`help wanted` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3A%22help+wanted%22) is for problems or updates that anyone in the community can start working on. - The [`good first issue` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22) is for problems or updates we think are ideal for beginners. - The [`content` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3Acontent) is for problems or updates in the content on docs.github.com. These will usually require some knowledge of Markdown. - The [`engineering` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3Aengineering) is for problems or updates in the docs.github.com website. These will usually require some knowledge of JavaScript/Node.js or YAML to fix. ## Opening a pull request You can use the GitHub user interface :pencil2: for some small changes, like fixing a typo or updating a readme. You can also fork the repo and then clone it locally, to view changes and run your tests on your machine. ## Working in the github/docs repository Here's some information that might be helpful while working on a Docs PR: - [Development](/contributing/development.md) - This short guide describes how to get this app running on your local machine. - [Content markup reference](/contributing/content-markup-reference.md) - All of our content is written in GitHub-flavored Markdown, with some additional enhancements. - [Content style guide for GitHub Docs](/contributing/content-style-guide.md) - This guide covers GitHub-specific information about how we style our content and images. It also links to the resources we use for general style guidelines. - [Reusables](/data/reusables/README.md) - We use reusables to help us keep content up to date. Instead of writing the same long string of information in several articles, we create a reusable, then call it from the individual articles. - [Variables](/data/variables/README.md) - We use variables the same way we use reusables. Variables are for short strings of reusable text. - [Liquid](/contributing/liquid-helpers.md) - We use liquid helpers to create different versions of our content. - [Scripts](/script/README.md) - The scripts directory is the home for all of the scripts you can run locally. - [Tests](/tests/README.md) - We use tests to ensure content will render correctly on the site. Tests run automatically in your PR, and sometimes it's also helpful to run them locally. ## Reviewing We (usually the docs team, but sometimes GitHub product managers, engineers, or supportocats too!) review every single PR. The purpose of reviews is to create the best content we can for people who use GitHub. :yellow_heart: Reviews are always respectful, acknowledging that everyone did the best possible job with the knowledge they had at the time. :yellow_heart: Reviews discuss content, not the person who created it. :yellow_heart: Reviews are constructive and start conversation around feedback. ### Self review You should always review your own PR first. For content changes, make sure that you: - [ ] Confirm that the changes address every part of the content design plan from your issue (if there are differences, explain them). - [ ] Review the content for technical accuracy. - [ ] Review the entire pull request using the [localization checklist](contributing/localization-checklist.md). - [ ] Copy-edit the changes for grammar, spelling, and adherence to the style guide. - [ ] Check new or updated Liquid statements to confirm that versioning is correct. - [ ] Check that all of your changes render correctly in staging. Remember, that lists and tables can be tricky. - [ ] If there are any failing checks in your PR, troubleshoot them until they're all passing. ### Pull request template When you open a pull request, you must fill out the "Ready for review" template before we can review your PR. This template helps reviewers understand your changes and the purpose of your pull request. ### Suggested changes We may ask for changes to be made before a PR can be merged, either using [suggested changes](https://docs.github.com/en/github/collaborating-with-issues-and-pull-requests/incorporating-feedback-in-your-pull-request) or pull request comments. You can apply suggested changes directly through the UI. You can make any other changes in your fork, then commit them to your branch. As you update your PR and apply changes, mark each conversation as [resolved](https://docs.github.com/en/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request#resolving-conversations). ## Windows This site can be developed on Windows, however a few potential gotchas need to be kept in mind: 1. Regular Expressions: Windows uses `\r\n` for line endings, while Unix based systems use `\n`. Therefore when working on Regular Expressions, use `\r?\n` instead of `\n` in order to support both environments. The Node.js [`os.EOL`](https://nodejs.org/api/os.html#os_os_eol) property can be used to get an OS-specific end-of-line marker. 1. Paths: Windows systems use `\` for the path separator, which would be returned by `path.join` and others. You could use `path.posix`, `path.posix.join` etc and the [slash](https://ghub.io/slash) module, if you need forward slashes - like for constructing URLs - or ensure your code works with either. 1. Bash: Not every Windows developer has a terminal that fully supports Bash, so it's generally preferred to write [scripts](/script) in JavaScript instead of Bash.
WAUthethird / Quixel Megascans ScriptsA collection of Python scripts to facilitate downloading the entire Quixel Megascans collection.
PhongPham101190 / Red C SDKMEGA SDK - Client Access Engine Coverity Scan Build Status MEGA --- The Privacy Company --- is a Secure Cloud Storage provider that protects your data thanks to end-to-end encryption. We call it User Controlled Encryption, or UCE, and all our clients automatically manage it. All files stored on MEGA are encrypted. All data transfers from and to MEGA are encrypted. And while most cloud storage providers can and do claim the same, MEGA is different – unlike the industry norm where the cloud storage provider holds the decryption key, with MEGA, you control the encryption, you hold the keys, and you decide who you grant or deny access to your files. This SDK brings you all the power of our client applications and let you create your own or analyze the security of our products. Are you ready to start? Please continue reading. SDK Contents In this SDK, you can find our low level SDK, that was already released few months after the MEGA launch, a new intermediate layer to make it easier to use and to bind with other programming languages, and example apps for all our currently supported platforms (Windows, Linux, OSX, Android, iOS and Windows Phone). In the examples folder you can find example apps using: The low level SDK: megacli (a powerful command line tool that allows to use all SDK features) megasimplesync (a command line tool that allows to use the synchronization engine) The intermediate layer: An example app for Visual Studio in examples/win32 An example app for Android (using Java bindings based on SWIG) in examples/android An example app for iOS (using Objective-C bindings) in examples/iOS An example app for Windows Phone (using Windows Phone bindings) in examples/wp8 Building If you plan to develop an app using this SDK, please use the stable branch or the last released tarball. The master branch is continuously evolving, could be unstable and could change very often. For platforms with Autotools, the generic way to build and install it is: sh autogen.sh ./configure make sudo make install That compilation will include the examples using our low level SDK (megacli and megasimplesync) You also have specific build instructions for OSX (doc/OSX.txt) and FreeBSD (doc/FreeBSD.txt) and a build script to automatically download and build the SDK along with all its dependencies (contrib/build_sdk.sh) For other platforms, or if you want to see how to use the new intermediate layer, the easiest way is to get a smooth start is to build one of the examples in subfolders of the examples folder. All these folders contains a README.md file with information about how to get the project up and running, including the installation of all required dependencies. Usage The low level SDK doesn't have inline documentation yet. If you want to use it, please check one of our example apps (examples/megacli, examples/megasimplesync). The new intermediate layer has been documented using Doxygen. The only public header that you need to include to use is include/megaapi.h. You can read the documentation in that header file, or download the same documentation in HTML format from this link: https://mega.co.nz/#!c5FzhBJL!HUVjsOJTylwkmXPZ0AxT66Wuu4YvZInyHbWGYgvTHt4 Additional info Platform Dependencies Dependencies are different for each platform because the SDK uses generic interfaces to get some features and they have different implentations: Network (cURL with OpenSSL/c-ares or WinHTTP) Filesystem access (Posix or Win32) Graphics management (FreeImage, QT or iOS frameworks) Database (SQLite or Berkeley DB) Threads/mutexes (Win32, pthread, QT threads, or C++11) POSIX (Linux/Darwin/BSD/OSX ...) Install the following development packages, if available, or download and compile their respective sources (package names are for Debian and RedHat derivatives, respectively): cURL (libcurl4-openssl-dev, libcurl-devel), compiled with --enable-ssl c-ares (libc-ares-dev, libcares-devel, c-ares-devel) OpenSSL (libssl-dev, openssl-devel) Crypto++ (libcrypto++-dev, libcryptopp-devel) zlib (zlib1g-dev, zlib-devel) SQLite (libsqlite3-dev, sqlite-devel) or configure --without-sqlite FreeImage (libfreeimage-dev, freeimage-devel) or configure --without-freeimage pthread Optional dependency: Sodium (libsodium-dev, libsodium-devel), configure --with-sodium Filesystem event monitoring: The provided filesystem layer implements the Linux inotify and the MacOS fsevents interfaces. To build the reference megacli example, you may also need to install: GNU Readline (libreadline-dev, readline-devel) For Android, we provide an additional implementation of the graphics subsystem using Android libraries. For iOS, we provide an additional implementation of the graphics subsystem using Objective C frameworks. Windows To build the client access engine under Windows, you'll need the following: A Windows-native C++ development environment (e.g. MinGW or Visual Studio) Crypto++ zlib (until WinHTTP learns how to deal with Content-Encoding: gzip) SQLite or configure --without-sqlite FreeImage or configure --without-freeimage pthreads (MinGW) Optional dependency: Sodium or configure --with-sodium To build the reference megacli.exe example, you will also need to procure development packages (at least headers and .lib/.a libraries) of: GNU Readline/Termcap Folder syncing In this version, the sync functionality is limited in scope and functionality: There is no locking between clients accessing the same remote folder. Concurrent creation of identically named files and folders can result in server-side dupes. Syncing between clients with differing filesystem naming semantics can lead to loss of data, e.g. when syncing a folder containing ABC.TXT and abc.txt with a Windows client. On POSIX platforms, filenames are assumed to be encoded in UTF-8. Invalid byte sequences can lead to undefined behaviour. Local filesystem items must not be exposed to the sync subsystem more than once. Any dupes, whether by nesting syncs or through filesystem links, will lead to unexpected results and loss of data. No in-place versioning. Deleted remote files can be found in //bin/SyncDebris (only when syncing to the logged in account's own cloud drive - there is no SyncDebris facility on syncs to inbound shares), deleted local files in a sync-specific hidden debris folder located in the local sync's root folder. No delta writes. Changed files are always overwritten as a whole, which means that it is not a good idea to sync e.g. live database tables. No direct peer-to-peer syncing. Even two machines in the same local subnet will still sync via the remote storage infrastructure. No support for unidirectional syncing (backup-only, restore-only). Syncing to an inbound share requires it to have full access rights. megacli on Windows The megacli example is currently not handling console Unicode input/output correctly if run in cmd.exe. Filename caveats: Please prefix all paths with \\?\ to avoid the following issues: The MAX_PATH (260 character) length limitation, which would make it impossible to access files in deep directory structures Prohibited filenames (con/prn/aux/clock$/nul/com1...com9/lpt1...lpt9). Such files and folders will still be inaccessible through e.g. Explorer! Also, disable automatic short name generation to eliminate the risk of clashes with existing short names.
ovn-org / Ovn HeaterMega script to deploy/configure/run OVN scale tests.
JayBrown / MEGA D LmacOS workflow and shell script to download files from public mega.nz shares using the megatools
JuanuSt / MmegaScript to check multiple registered accounts in mega.nz cloud using the suite megatools
EMETEM-GLOBAL-ENTERPRISE / Prototype# Contributing to this repository <!-- omit in toc --> ## Getting started <!-- omit in toc --> Before you begin: - This site is powered by Node.js. Check to see if you're on the [version of node we support](contributing/development.md). - Have you read the [code of conduct](CODE_OF_CONDUCT.md)? - Check out the [existing issues](https://github.com/github/docs/issues) & see if we [accept contributions](#types-of-contributions-memo) for your type of issue. ### Use the 'make a contribution' button  Navigating a new codebase can be challenging, so we're making that a little easier. As you're using docs.github.com, you may come across an article that you want to make an update to. You can click on the **make a contribution** button right on that article, which will take you to the file in this repo where you'll make your changes. Before you make your changes, check to see if an [issue exists](https://github.com/github/docs/issues/) already for the change you want to make. ### Don't see your issue? Open one If you spot something new, open an issue using a [template](https://github.com/github/docs/issues/new/choose). We'll use the issue to have a conversation about the problem you want to fix. ### Ready to make a change? Fork the repo Fork using GitHub Desktop: - [Getting started with GitHub Desktop](https://docs.github.com/en/desktop/installing-and-configuring-github-desktop/getting-started-with-github-desktop) will guide you through setting up Desktop. - Once Desktop is set up, you can use it to [fork the repo](https://docs.github.com/en/desktop/contributing-and-collaborating-using-github-desktop/cloning-and-forking-repositories-from-github-desktop)! Fork using the command line: - [Fork the repo](https://docs.github.com/en/github/getting-started-with-github/fork-a-repo#fork-an-example-repository) so that you can make your changes without affecting the original project until you're ready to merge them. Fork with [GitHub Codespaces](https://github.com/features/codespaces): - [Fork, edit, and preview](https://docs.github.com/en/free-pro-team@latest/github/developing-online-with-codespaces/creating-a-codespace) using [GitHub Codespaces](https://github.com/features/codespaces) without having to install and run the project locally. ### Make your update: Make your changes to the file(s) you'd like to update. Here are some tips and tricks for [using the docs codebase](#working-in-the-githubdocs-repository). - Are you making changes to the application code? You'll need **Node.js v14** to run the site locally. See [contributing/development.md](contributing/development.md). - Are you contributing to markdown? We use [GitHub Markdown](contributing/content-markup-reference.md). ### Open a pull request When you're done making changes and you'd like to propose them for review, use the [pull request template](#pull-request-template) to open your PR (pull request). ### Submit your PR & get it reviewed - Once you submit your PR, others from the Docs community will review it with you. The first thing you're going to want to do is a [self review](#self-review). - After that, we may have questions, check back on your PR to keep up with the conversation. - Did you have an issue, like a merge conflict? Check out our [git tutorial](https://lab.github.com/githubtraining/managing-merge-conflicts) on how to resolve merge conflicts and other issues. ### Your PR is merged! Congratulations! The whole GitHub community thanks you. :sparkles: Once your PR is merged, you will be proudly listed as a contributor in the [contributor chart](https://github.com/github/docs/graphs/contributors). ### Keep contributing as you use GitHub Docs Now that you're a part of the GitHub Docs community, you can keep participating in many ways. **Learn more about contributing:** - [Types of contributions :memo:](#types-of-contributions-memo) - [:mega: Discussions](#mega-discussions) - [:beetle: Issues](#beetle-issues) - [:hammer_and_wrench: Pull requests](#hammer_and_wrench-pull-requests) - [:question: Support](#question-support) - [:earth_asia: Translations](#earth_asia-translations) - [:balance_scale: Site Policy](#balance_scale-site-policy) - [Starting with an issue](#starting-with-an-issue) - [Labels](#labels) - [Opening a pull request](#opening-a-pull-request) - [Working in the github/docs repository](#working-in-the-githubdocs-repository) - [Reviewing](#reviewing) - [Self review](#self-review) - [Pull request template](#pull-request-template) - [Suggested changes](#suggested-changes) - [Windows](#windows) ## Types of contributions :memo: You can contribute to the GitHub Docs content and site in several ways. This repo is a place to discuss and collaborate on docs.github.com! Our small, but mighty :muscle: docs team is maintaining this repo, to preserve our bandwidth, off topic conversations will be closed. ### :mega: Discussions Discussions are where we have conversations. If you'd like help troubleshooting a docs PR you're working on, have a great new idea, or want to share something amazing you've learned in our docs, join us in [discussions](https://github.com/github/docs/discussions). ### :beetle: Issues [Issues](https://docs.github.com/en/github/managing-your-work-on-github/about-issues) are used to track tasks that contributors can help with. If an issue has a triage label, we haven't reviewed it yet and you shouldn't begin work on it. If you've found something in the content or the website that should be updated, search open issues to see if someone else has reported the same thing. If it's something new, open an issue using a [template](https://github.com/github/docs/issues/new/choose). We'll use the issue to have a conversation about the problem you want to fix. ### :hammer_and_wrench: Pull requests A [pull request](https://docs.github.com/en/github/collaborating-with-issues-and-pull-requests/about-pull-requests) is a way to suggest changes in our repository. When we merge those changes, they should be deployed to the live site within 24 hours. :earth_africa: To learn more about opening a pull request in this repo, see [Opening a pull request](#opening-a-pull-request) below. ### :question: Support We are a small team working hard to keep up with the documentation demands of a continuously changing product. Unfortunately, we just can't help with support questions in this repository. If you are experiencing a problem with GitHub, unrelated to our documentation, please [contact GitHub Support directly](https://support.github.com/contact). Any issues, discussions, or pull requests opened here requesting support will be given information about how to contact GitHub Support, then closed and locked. If you're having trouble with your GitHub account, contact [Support](https://support.github.com/contact). ### :earth_asia: Translations This website is internationalized and available in multiple languages. The source content in this repository is written in English. We integrate with an external localization platform called [Crowdin](https://crowdin.com) and work with professional translators to localize the English content. **We do not currently accept contributions for translated content**, but we hope to in the future. ### :balance_scale: Site Policy GitHub's site policies are published on docs.github.com, too! If you find a typo in the site policy section, you can open a pull request to fix it. For anything else, see [the CONTRIBUTING guide in the site-policy repo](https://github.com/github/site-policy/blob/main/CONTRIBUTING.md). ## Starting with an issue You can browse existing issues to find something that needs help! ### Labels Labels can help you find an issue you'd like to help with. - The [`help wanted` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3A%22help+wanted%22) is for problems or updates that anyone in the community can start working on. - The [`good first issue` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22) is for problems or updates we think are ideal for beginners. - The [`content` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3Acontent) is for problems or updates in the content on docs.github.com. These will usually require some knowledge of Markdown. - The [`engineering` label](https://github.com/github/docs/issues?q=is%3Aopen+is%3Aissue+label%3Aengineering) is for problems or updates in the docs.github.com website. These will usually require some knowledge of JavaScript/Node.js or YAML to fix. ## Opening a pull request You can use the GitHub user interface :pencil2: for some small changes, like fixing a typo or updating a readme. You can also fork the repo and then clone it locally, to view changes and run your tests on your machine. ## Working in the github/docs repository Here's some information that might be helpful while working on a Docs PR: - [Development](/contributing/development.md) - This short guide describes how to get this app running on your local machine. - [Content markup reference](/contributing/content-markup-reference.md) - All of our content is written in GitHub-flavored Markdown, with some additional enhancements. - [Content style guide for GitHub Docs](/contributing/content-style-guide.md) - This guide covers GitHub-specific information about how we style our content and images. It also links to the resources we use for general style guidelines. - [Reusables](/data/reusables/README.md) - We use reusables to help us keep content up to date. Instead of writing the same long string of information in several articles, we create a reusable, then call it from the individual articles. - [Variables](/data/variables/README.md) - We use variables the same way we use reusables. Variables are for short strings of reusable text. - [Liquid](/contributing/liquid-helpers.md) - We use liquid helpers to create different versions of our content. - [Scripts](/script/README.md) - The scripts directory is the home for all of the scripts you can run locally. - [Tests](/tests/README.md) - We use tests to ensure content will render correctly on the site. Tests run automatically in your PR, and sometimes it's also helpful to run them locally. ## Reviewing We (usually the docs team, but sometimes GitHub product managers, engineers, or supportocats too!) review every single PR. The purpose of reviews is to create the best content we can for people who use GitHub. :yellow_heart: Reviews are always respectful, acknowledging that everyone did the best possible job with the knowledge they had at the time. :yellow_heart: Reviews discuss content, not the person who created it. :yellow_heart: Reviews are constructive and start conversation around feedback. ### Self review You should always review your own PR first. For content changes, make sure that you: - [ ] Confirm that the changes address every part of the content strategy plan from your issue (if there are differences, explain them). - [ ] Review the content for technical accuracy. - [ ] Review the entire pull request using the [localization checklist](contributing/localization-checklist.md). - [ ] Copy-edit the changes for grammar, spelling, and adherence to the style guide. - [ ] Check new or updated Liquid statements to confirm that versioning is correct. - [ ] Check that all of your changes render correctly in staging. Remember, that lists and tables can be tricky. - [ ] If there are any failing checks in your PR, troubleshoot them until they're all passing. ### Pull request template When you open a pull request, you must fill out the "Ready for review" template before we can review your PR. This template helps reviewers understand your changes and the purpose of your pull request. ### Suggested changes We may ask for changes to be made before a PR can be merged, either using [suggested changes](https://docs.github.com/en/github/collaborating-with-issues-and-pull-requests/incorporating-feedback-in-your-pull-request) or pull request comments. You can apply suggested changes directly through the UI. You can make any other changes in your fork, then commit them to your branch. As you update your PR and apply changes, mark each conversation as [resolved](https://docs.github.com/en/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request#resolving-conversations). ## Windows This site can be developed on Windows, however a few potential gotchas need to be kept in mind: 1. Regular Expressions: Windows uses `\r\n` for line endings, while Unix based systems use `\n`. Therefore when working on Regular Expressions, use `\r?\n` instead of `\n` in order to support both environments. The Node.js [`os.EOL`](https://nodejs.org/api/os.html#os_os_eol) property can be used to get an OS-specific end-of-line marker. 1. Paths: Windows systems use `\` for the path separator, which would be returned by `path.join` and others. You could use `path.posix`, `path.posix.join` etc and the [slash](https://ghub.io/slash) module, if you need forward slashes - like for constructing URLs - or ensure your code works with either. 1. Bash: Not every Windows developer has a terminal that fully supports Bash, so it's generally preferred to write [scripts](/script) in JavaScript instead of Bash.