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rprokap / Pset 9CREDITS SEQUENCE NEWSPAPER HEADLINE MONTAGE: HEADLINES flash before us, displaying their accompanying photographs. "UBERMAN - METRO CITY'S HERO AFTER DEFEATING MASTER MIND! PHOTO: A chiseled, statuesque man wearing the COOLEST SUPER HERO SUIT IMAGINABLE, COMPLETE WITH FLOWING CAPE, shines a confident smile at the lens. This is UBERMAN, champion of METRO CITY. "UBERMAN DEFEATS MASTER MIND'S GIANT ROBOT!" PHOTO: Wide-shot of Uberman in mid-flight lifting the GIANT ROBOT in the sky above the city buildings. "MASTER MIND ALL WET AFTER UBERMAN FOILS AQUARIUM HEIST!" PHOTO: Uberman stands knee-deep in water. He has his enemy by the collar. The villain blocks his face from the shot with a METALLIC GAUNTLET. The images start to flash by even quicker, each showing the MYSTERIOUS VILLAIN in various stages of humiliation. In each photograph he successfully blocks his face with his armored glove. We ZOOM IN to the last headline. "MASTER MIND BEHIND BARS ONCE AGAIN - THANKS TO UBERMAN!" PHOTO: Uberman stands in a gallant pose with his fists on his hips, obviously trying to accentuate the "U" insignia on his chest. END OF CREDITS SEQUENCE EXT. BUILDING - DAY We DISSOLVE from the photograph to Uberman standing in the exact same position. WE PULL BACK showing him atop a BUILDING overlooking the city below. A perfect view for our guardian hero. He watches the thriving metropolis, bristling with life as people happily go about their day. Yet, we can't help but detect a hint of sadness in Uberman's expression. 2. UBERMAN You look so peaceful from up here. His serenity is suddenly interrupted by a loud BEEPING SOUND coming from his wrist. He looks down at a BRACELET (a manly one) on his right arm. It's a silver band with a FLASHING red letter "U". UBERMAN (CONT'D) Looks like Roxanne's in trouble again. Uberman leaps off the building and into the air. His cape gracefully flows in the breeze behind him as he shoots off into the distance like a speeding bullet. EXT. OBSERVATORY HIDEOUT - ESTABLISHING SHOT Grime and moss decorate the outside of this long abandoned building overlooking the COAST. Once a place of knowledge and wonder - now home to a great evil. INT. OBSERVATORY HIDEOUT - DAY The inside is in complete contrast to the exterior. The huge hall with a GIANT TELESCOPE teems with advanced ELECTRONIC EQUIPMENT. Computers, monitors and machines which do not have an obvious function FLASH and HUM. A STEEL DOOR slides open, revealing the subject of our story MASTER MIND - a villainous sight to behold. His FACE IS INEXPLICABLY LIGHT BLUE, topped by an OVERSIZED, MUSHROOM- SHAPED HEAD with a CIRCULAR PATCH OF WHITE HAIR ON TOP. He's dressed in the kind of costume only a super villain could pull off: a PURPLE JUMPSUIT AND BLACK BOOT ENSEMBLE WITH A GIANT GREEN "M" ON THE CHEST. His right hand, hanging at his side, is a METAL GAUNTLET WITH THREE SHORT SPIKES PROTRUDING BETWEEN HIS KNUCKLES. Master Mind begins to survey the room with his TWO PERMANENTLY ARCHED EYEBROWS. A man dressed as ALBERT EINSTEIN is busy ranting to two other men. One, a hulking brute, is dressed as LEONARDO DA VINCI. The other, a small intellectual-type carrying a clip-board, is dressed as the philosopher PLATO. EINSTEIN I hate the outfits. I mean, I get it: we're all supposed to be "masterminds" - very clever. (MORE) 3. EINSTEIN(cont'd) I just feel stupid. I mean, what the hell did Einstein really do anyway? PLATO Theory of relativity. Einstein starts feverishly scratching his side. EINSTEIN Well, you'd think he'd invent a wool sweater that didn't itch so much. Da Vinci and Plato's eyes suddenly grow with concern as they see Master Mind walk up behind Einstein. Einstein notices his colleague's staring over his right shoulder and turns around. He turns around and Master Mind SEIZES HIM BY HIS THROAT with his metal gauntlet. MASTER MIND The real Einstein once said, "God does not play dice with the world." He was right, because the world is MY dice. Is that understood? DA VINCI & PLATO Sir! Yes, sir! EINSTEIN (gasping for air) Yes, sir. Master Mind undoes his grip on Einstein's throat. MASTER MIND Alright, then - clean slate. Do we have the girl? DA VINCI Yes, sir. She fell into our trap just like you knew she would. MASTER MIND Reporters are a curious lot, and easily manipulated. He quickly checks his physique in a GIANT MIRROR, adjusts his posture and sucks in his gut. 4. MASTER MIND Alright, let's not keep the lady waiting. MOMENTS LATER Da Vinci escorts a BLINDFOLDED and bound woman, ROXANNE RITCHI, to the back of the room where Plato and Einstein are standing guard over a large BLACK SWIVEL-CHAIR facing away from us. She pulls free of Da Vinci's grasp and waits for him to undo the blindfold. Her face uncovered, we finally see Roxanne's striking features - all of which seem overshadowed by piercing eyes that seem more put off by the situation than afraid of it. MASTER MIND (O.S.) Miss Ritchi, we meet again. The chair turns menacingly slow, finally revealing Master Mind. ROXANNE You didn't need to turn around like that. I can recognize the stench of failure. Master Mind unleashes a wicked laugh. MASTER MIND I trust you gentlemen know the very sassy Roxanne Ritchi, highly regarded investigative journalist who some say has a more than friendly relationship with our super powered foe Uberman. And Miss Ritchi, I trust you've already met my new crew: The Mad Geniuses! Roxanne gives Einstein a once over. ROXANNE Looks like a real group of winners. At the risk of sounding cliche', you'll never get away with this. MASTER MIND In a way, I already have. Roxanne unleashes an exhausted SIGH. 5. ROXANNE We go through this every time. You kidnap me to get to Uberman, he immediately finds your hideout, escapes whatever lame trap you've come up with, and takes you and your cronies to jail. I propose we just save everybody some heartache this time by YOU letting me go, and ME forgetting this whole thing ever happened? MASTER MIND What about my revenge? ROXANNE We can say it was wasting everyone's time. MASTER MIND You have a wicked tongue. I hope you rid yourself of that when you're my queen. Roxanne unleashes a snort-filled laugh. ROXANNE I'm sorry. What makes you think I would want to be your queen? MASTER MIND Power corrupts absolutely, Miss Ritchi. And when I have ultimate power over this city, I have absolutely every intention of corrupting you with it. PLATO Sir! Master Mind turns to Plato who's now standing at a computer terminal. MASTER MIND (annoyed) What is it!? EXT. OBSERVATORY HIDEOUT - DAY Uberman flies toward the Observatory like a rocket. 6. INT. OBSERVATORY HIDEOUT - DAY Uberman crashes through the wall to the room we were just in. He looks around, but there's suddenly NOT A SOUL IN SIGHT. CUT TO: EXT. MASTER MIND'S HYDROFOIL - DAY The boat is shooting through the ocean, away from the observatory. INT. HYDROFOIL CONTROL ROOM - DAY Machines, cables and terminals criss-cross the craft's main bridge. Through the enormous surrounding windows we can see the observatory shrinking in the distance. Master Mind watches Uberman on a small TV monitor as the hero intently searches his hideout. UBERMAN (on monitor) Master Mind! INT. OBSERVATORY HIDEOUT - DAY Uberman throws up his arms in frustration when suddenly - MASTER MIND (O.S.) Over here, old friend. He turns to see a FAMILIAR BLUE FACE OF EVIL ON A GIANT SCREEN. UBERMAN What's the matter, miss your old jail cell? Uberman starts walking toward the monitor. MASTER MIND (ON MONITOR) Actually, I wanted to share the experience with my oldest friend. A MECHANIZED CAGE shoots out of the floor, suddenly trapping Metro City's protector. Totally unfazed, our hero stares on. 7. UBERMAN You can't possibly believe this will work. Master Mind pulls out a SMALL BLACK BOX with a SINGLE RED BUTTON on it. MASTER MIND (ON MONITOR) Oh, can't I? I have attained control of the Earth's most abundant energy source. I doubt even you are strong enough to withstand the FULL CONCENTRATED POWER OF THE SUN!!! He presses the button. EXT. OUTER SPACE A sinister-looking SATELLITE orbits Earth's atmosphere. Its bay doors suddenly open, deploying two huge SOLAR PANELS. The panels shift, angling themselves in the direction of the sun. They immediately start GLOWING as they absorb the burning star's power. The front of the satellite begins to make a loud HUMMING SOUND as it prepares to unleash its unholy power. INT. HYDROFOIL CONTROL ROOM - DAY From the giant window we can see the boat is a good mile from the observatory. PLATO We're now at minimum safe distance, master. Master Mind turns from the CAMERA he was broadcasting on and puts down the control box. MASTER MIND Excellent. Stop here, I like this view. PLATO Twenty seconds until impact. Master Mind turns to Roxanne who is being held by Da Vinci and Einstein. She almost appears a little bored. Disappointed by her lack of horror, he walks over to the monitor now showing Uberman trapped in the cage. 8. MASTER MIND Any last words? Uberman looks up at the screen with a cocky smile. UBERMAN (ON MONITOR) Yes: there's no caging the power of justice. PLATO Ten seconds to impact. On the screen we see Uberman take two of the cage's bars in his hands. He yanks...NOTHING. PLATO (CONT'D) Nine... Master Mind stares at the monitor, slightly confused. PLATO (CONT'D) Eight... Uberman yanks on the bars again, this time using his foot as leverage. MASTER MIND (genuinely concerned) What's going on? UBERMAN (straining) Hold...on...a second. Master Mind looks back at Plato and Einstein. They're equally befuddled at the hero's sudden weakness. PLATO Seven... Uberman loses his grip and FALLS BACKWARD ON HIS ASS. UBERMAN SON OF A BITCH!! Master Mind and the minions all cringe in unison. Da Vinci turns to Roxanne not believing his ears. DA VINCI What did he just say? 9. PLATO Six......Five... Master Mind begins to laugh. MASTER MIND What kind of trick is this? Uberman looks up at the camera with a very grave expression. UBERMAN Like you don't know. These bars are made of copper, aren't they? PLATO Four... MASTER MIND Yeah, so? Uberman tries to shield his grief with his hand. UBERMAN You figured out my weakness, damn you. I CAN'T BEND COPPER! PLATO Three... MASTER MIND Your weakness is copper? PLATO Two...one. Everyone turns to the window. EXT. OUTER SPACE The satellite fires a giant BEAM OF LIGHT toward the earth. EXT. OBSERVATORY HIDEOUT - DAY The beam hits the observatory. The building instantly EXPLODES in a white nova blast of fire. INT. HYDROFOIL CONTROL ROOM - DAY The blast is so bright everyone turns away from the window. Then, as suddenly as it began, the awesome light dies out. One by one, the passengers unshield their eyes and look out toward the observatory. 10. All we can see through the haze of destruction is fire and smoke. PLATO I don't think even he could have survived that. Einstein suddenly turns giddy with excitement. EINSTEIN Whoa! Is it me or did you just finally destroy Uberman? MASTER MIND (carefully skeptical) Well...let's not get ahead of ourselves. Da Vinci suddenly sees something outside. DA VINCI Look, there's something in the sky, coming this way. ROXANNE Uberman! Master Mind turns toward the window. An object is in the air, flying directly toward them. As it closes in we can just make out the FAMILIAR OUTLINE OF A CAPPED FIGURE. MASTER MIND I KNEW IT! PREPARE YOURSELVES! HE'S GONNA RAM US!!! Everyone scatters and braces themselves for the impact. Master Mind, seeing all the good places taken, doesn't know what to do with himself. He just covers his giant head with his hands. The figure CRASHES THROUGH THE WINDOW and lands at his feet. He looks down to see a CHARRED BLACK HUMAN SKELETON. Around its neck is the unmistakable black cape of Uberman. MASTER MIND (CONT'D) (horrified) HOLY SHIT! 11. Roxanne breaks out of Da Vinci's hold and runs over to the body. ROXANNE Uberman? She stares down at the still smoking corpse, the tattered black cape with the yellow "U" on it. Roxanne turns to Master Mind, who's still visibly dumbfounded at the grotesque sight before him. ROXANNE (CONT'D) You killed him! Roxanne's eyes roll back. Da Vinci catches her from behind as she FAINTS. Einstein turns to Master Mind, looking at him as if he's just walked on water. EINSTEIN You did it! Now that he's committed the impossible - our villain is at a complete loss. MASTER MIND ...so I did. EINSTEIN I mean, I know you always wanted to. I mean, all the schemes all the plots - I never thought you'd actually be capable of it. Giddy as a school girl, Einstein turns to his fellow henchmen. EINSTEIN This is history. Every villain and lackey in the history of villains and lackeys dream of this moment, but when does it actually EVER happen? A sudden realization comes over his face. EINSTEIN Good lord...You do all realize what we get to do now, don't you? 12. His question is met with acquisitive looks from Master Mind and the others. EINSTEIN We get to go on a crime wave. CRIME WAVE MONTAGE - SET TO "Fun Fun Fun" by The Beach Boys. SPINNING HEADLINE: "UBERMAN'S DEATH IGNITES CITY WIDE CRIME WAVE!" ARMORED TRUCK It's driving along when the men inside suddenly notice something - THEY'RE FLYING HIGH ABOVE THE CITY STREETS. We PULL BACK to see the truck being carried by a giant claw at the bottom of a BRAIN COPTER. Inside the cockpit Master Mind and his henchmen laugh maniacally. SPINNING HEADLINE: "CHAMPION-LESS CITY AT THE MERCY OF HOOLIGANS." METRO CITY BANK Da Vinci and Einstein run out the front of the bank holding BAGS OF MONEY. Two beat officers see them and take chase after them around the corner and into an alley. After a moment the police reemerge from the alley screaming and running for their lives as a GIANT ROBOT CHASES after them. The robot stops, then suddenly it's head opens up like convertible car top with Master Mind and Plato at the driver's wheel. They smile and shake hands at a bad deed well done. SPINNING HEADLINE: "MASTER MIND BLACKMAILS METRO!!!" A VICIOUS TORNADO It's heading for downtown Metro as Master Mind and the lackeys coolly look on. Three large DUMP TRUCKS pull up, filled to the brim with bricks of CASH. 13. The DRIVERS jump out as the lackeys take the driver seats in the three trucks. Master Mind is about to climb into the passenger seat of one when a drivers taps him on the shoulder and motions toward the tornado. MASTER MIND (absentmindedly) Oh, right. Master Mind pulls a television REMOTE from his pocket and aims it at approaching windstorm of death. He presses the button marked "Tornado Off." The tornado shrinks and disappears just before it hits the city. As they drive through the city streets, Master stares out the window with a hint of something in his eyes. Is it melancholy? END OF MONTAGE EXT. KINGPIN BOWLING - DAY It's Metro City's premier bowling alley. On top of the neon lit building is a GIANT 30 FOOT TALL CEMENT BOWLING BALL. INT. KINGPIN BOWLING - DAY HAL STEWART (early 30's) takes careful aim with his BOWLING BALL. HAL It's a sport of honor, focus and grace. Honor the ball, focus on the pins, release the ball not hard and fast, but as if you were releasing a baby dove. He takes a step, pulls back his arm, and releases the ball, following it with his eyes. It's a horrible shot - INSTANT GUTTER BALL. An aged barmaid type with a cigarette hanging from her mouth looks over at him. HAL Okay, do something like that - but center it more. 14. She picks up her custom made FOGHAT BALL and takes aim. ATTRACTIVE BLOND Tell me how my form looks, honey. Hal focuses on the misshapen bumps of her enormous Johnson administration era derriere. HAL Oh, it's lookin' good. It's lookin' REAL good. It doesn't get anymore clear. This man is a pig. VINNIE (O.S.) Hal, I want to see you in my office! Hal turns to see VINNIE, owner of the bowling alley, calling him. VINNIE Now! INT. KINGPIN BOWLING - VINNIE'S OFFICE - MOMENTS LATER Hal sits down, facing Vinnie who's sitting at his desk. VINNIE You're fired. Leave your shirt and locker key. This bit of news hits Hal like a freight train. HAL Fired? Are you going to tell me why? VINNIE Showing up to work late. Showing up to work late drunk. Sexually harassing customers. Stealing from the register. HAL Vinnie, I don't know where you're getting these accusations - Vinnie takes out a video tape from his desk drawer and puts in a VCR. 15. HAL Oh, which one do you supposedly have here? VINNIE This is all of them at once. TELEVISION A WOMAN walks up to a BOWLING EMPLOYEE and hands him a pair of shoes. As the employee turns to the wall of shoes, a very drunk and disheveled Hal comes running in and pushes him aside. HAL I've got this one, Benny. So, Cinderella. Can I help you find your glass slipper? WOMAN Yeah, I'm looking for a seven. He folds his arms on the counter and leans into her with a cat-like grin on his face. HAL (with a leer) Seven - Well, maybe I could interest you in something in an EIGHT. Namely, me. Disgusted, she walks off screen. HAL Lesbo. Suddenly realizing the register's open, he quickly grabs a stack of cash and shoves it in his pocket. BACK TO OFFICE Vinnie turns off the television and waits for Hal to respond. HAL From the angle of the camera, I can see where you might have gotten the wrong idea. Listen, Vinnie, I don't think you've thought this through. If you fire me, who's gonna be captain of the alley's bowling team? 16. VINNIE Um, I don't know. Maybe somebody who can actually bowl. You guys have never won a game. I hired you because you said you were on the pro circuit. HAL No, I said I WILL BE on the pro circuit. VINNIE Please, a loser like you will never amount to anything. This harsh remark seems to leave Hal genuinely stunned. HAL Wow...If that's how you feel...I guess we should then talk about what kind of severance I'm gonna get. EXT. KINGPIN BOWLING - DAY TWO BRUISERS open the door and throw Hal out onto the street. He quickly picks himself up and turns back toward the building. HAL Hey...what about my ball? A bowling ball sails past him, just missing his head. HAL Thank-you! EXT. CHANNEL 7 NEWS BUILDING - DAY The massive building with a giant 7 on the roof stands in the heart of Metro City. INT. CHANNEL 7 NEWS BUILDING - OFFICE - DAY The cubicles and offices are alive with the hustle and bustle of a busy news day. Phones are RINGING, REPORTERS are TALKING, and Editors are SHOUTING. The elevator doors open and out steps Roxanne Ritchi. 17. Everything stops as the entire office suddenly falls SILENT. Somewhat taken aback by the reaction, Roxanne scans the room to see every eye on her. ROXANNE It's...um...It's good to be back. Thanks for everyone's cards and concerns. I really appreciated it - now I'm ready to climb back on the horse. No one is budging - their looks of pity are really starting to make her uncomfortable. The back office door suddenly opens and out comes FRANK BONIN, the gruff, middle-aged Producer of Channel 7 News. Noticing the silence, he looks up and sees the sad expressions on everybody's face. FRANK Someone die or something? He suddenly notices Roxanne - both feet are placed firmly in his mouth. FRANK (cursing himself) Oh, Jesus. ROXANNE It's okay. Frank quickly walks up to Roxanne and takes her gently by the arm. FRANK Come on into my office, sweetie. INT. CHANNEL 7 NEWS BUILDING - FRANK'S OFFICE - CONTINUOUS He sits her down on his leather couch, then quickly turns toward his door. FRANK Can we get this woman some water for God's sake? (to Rebecca) I gave you two months off. What're you doing back? People are gonna think I'm a slave driver. 18. ROXANNE Aren't you? FRANK Yeah, but I don't want people to think it. ROXANNE Frank, listen. I want to go back to work. I NEED to go back to work. FRANK ...You're hysterical, aren't you? Frank sits down on the couch and blankets Roxanne with A WARM EMBRACE. ROXANNE What're you doing? FRANK Keeping you warm before you go into shock. (toward the open door) DO I HAVE SLICE OPEN A CAMEL HUMP TO GET A GLASS OF WATER AROUND HERE? A SECRETARY quickly enters with a bottled water. She sets it on the table in front of them and leaves. Roxanne pulls herself out of Frank's grasp and stands up to face him. ROXANNE It was a traumatic experience. Yes, everyone knows Uberman and me were...close. But what I really need - what would really make me better is getting back to work. There's a sudden awkward silence from Frank. FRANK Well, that's going to be... ROXANNE I thought you'd be happy to have me back. 19. FRANK Oh, we are. Honey, nothing makes us happier than to have our girl back, but... ROXANNE Yes? FRANK Things have sorta...changed. ROXANNE In three weeks? FRANK Listen, I'm not one who likes to open up wounds - especially ones that are just starting to scab, but you were sorta our go to girl for the exclusive on Uberman. And now that he's gone...I moved Brad into your anchor spot. ROXANNE (disgusted) Brad? Brad Helms? The man is an idiot. FRANK It's the suits. They think it's time to switch things up. ROXANNE Oh, because they can't use me to get the big story. FRANK C'mon, Roxie. Using is in the nature of what we do. They used you, you used Uberman. Everybody's happy. ROXANNE (defensive) I didn't use him. FRANK Oh, I didn't mean that. I know you two were in love or something. My bad. ROXANNE We were. 20. FRANK And that's great. ROXANNE Very in love. There's a hind of self-doubt in Roxanne's expression, as if she's failed to convince even herself of this. ROXANNE Okay. So, where are they going to move me if Brad has my spot? FRANK ...Human interest. ROXANNE Bake sales and pet stories. FRANK I told them I wouldn't be surprised if you just upped and quit. You busted your ass for that desk. Roxanne can hardly get it out - she's busy swallowing her pride ROXANNE I'll take it. Frank looks up at her, not believing what he's hearing. FRANK What? EXT. ABANDONED METRO CITY LIBRARY - NIGHT Amongst the jungle of high rises, one small building stands out from the rest - A tiny, forgotten piece of 19th century Gothic architecture. LIGHTENING FLASHES, revealing TWO CONCRETE GARGOYLES holding a cracked plaque, reading: METRO CITY LIBRARY. INT. ABANDONED METRO CITY LIBRARY - NIGHT A mixture of old and new. Dusty Victorian furniture and dilapidated bookshelves sit side by side with pristinely futuristic machinery. The building has been converted into Master Mind's new SECRET LAIR. 21. In the center of the main room is a three storey tall GLOWING BLUE ORB. At the base of it is a sign that reads "Reactor - Don't Touch." We PAN OVER to the READING ROOM where Master Mind is sitting on a couch watching TELEVISION. REPORTER ON TELEVISION (O.S.) It's been nearly six weeks, and still no word on the whereabouts of billionaire playboy, and philanthropist, Wayne Scott. Tune in at 11:00 as we look into what has become Metro City's biggest mystery. TELEVISION NARRATOR (O.S.) We now return to "The Hero of our Hearts: The Uberman story." Einstein and Plato come into the room holding a BAG OF LOOT. EINSTEIN Just robbed the diamond exchange. MASTER MIND (feigning pleasure) Great, great. Put it on the pile. Einstein tosses it on a LARGE PILE of purloined valuables in the corner of the room. EINSTEIN Anything else today? MASTER MIND No. Master Mind turns his attention back to the screen. Plato sees that Master Mind is in a funk and tries to snap him out of it. PLATO (cheerfully) Sir, the new reactor is installed. Plato nods to the giant orb. PLATO Do you want to throw the switch? I know how you love to start reactors. 22. MASTER MIND Maybe later. Einstein gives Master Mind a funny look then exchanges glances with Plato before leaving the two of them alone. Without turning away from the TV, Master Mind addresses Plato. MASTER MIND (CONT'D) What is it, Plato? PLATO (nervously) Sir, I can't help but notice that you've been...a little down lately. MASTER MIND When I want your opinion I'll beat it out of you. PLATO Yes, sir, I know, but please forgive my impertinence. It's just that you seem to have lost your lust for our profession. You've stopped going on jobs and spend most of your time watching Uberman specials. Master Mind relaxes slightly and turns to face the window in a classically contemplative pose. After an overdramatic beat... MASTER MIND I have defeated my greatest enemy. I have free reign over Metro City. I have more wealth than a thousand Sultans. I've achieved all I have worked for...so why am I so unhappy? He walks over to a PAINTED PORTRAIT that looks almost exactly like him, except slightly older, maybe meaner - MASTER MIND'S FATHER. MASTER MIND I mean, my father, god rest his evil and tormented soul, raised me straight from the test tube to be a symbol of evil. (MORE) 23. MASTER MIND(cont'd) And, I have accomplished something he had only dreamed about - the destruction of Metro City's champion. I tell you, I've always lived with this unquenchable thirst. I thought it was to make him proud or to get absolute power. But now that I've pretty much accomplished both, I am at a loss. PLATO ...I sort of have a theory about all that. MASTER MIND (snippy) Oh, really? PLATO Well, for one thing, maybe Uberman was more important to you than you thought. MASTER MIND He was a worthy rival. Sometimes I wonder, did he consider me his evil equal or was I just an annoying, little gnat to him? ...What's the second part? PLATO I think you sort of have a thing for Roxanne Ritchi. Master Mind quickly takes his lackey by the throat. MASTER MIND YOU WORM! HOW DARE YOU! WHERE WOULD YOU GET SUCH A NOTION? PLATO Sir, your plans always involve Ms. Ritchi either being kidnapped or placed in danger. If that's not love, I don't know what is. It's the grown up equivalent of dipping her pigtails in the ink well. Don't you see? She's the one treasure that's always escaped you. From Master Mind's expression, we see Plato's words beginning to ring true. 24. INT. RESTURAUNT - DAY Roxanne is having lunch with several girlfriends sitting around her, gabbing. FRIEND #1 I can't believe you came back so soon. FRIEND #2 Are you sure it's not TOO SOON, honey? ROXANNE I just wanted to get back to work. FRIEND #3 What we need to do is get you back on the saddle...the love saddle. Friend 1 and 2 give 3 disapproving looks. FRIEND #3 It's been three weeks. FRIEND #2 She just lost the love of her life, Grace. A WAITER comes by with a tray of CAESAR SALADS and begins setting them out for the ladies. ROXANNE I keep trying to tell people it wasn't really like that. Uberman and I - We were kinda having problems. We broke up. The waiter ALMOST DROPS HIS TRAY AT THIS. The women are too shocked by Roxanne's revelation to notice. FRIEND #1 You broke up with Uberman! FRIEND #3 You must have REALLY, REALLY high standards. I mean, you were dating a god. I mean, what's it take? ROXANNE Maybe someone who's a little more aware of his faults. Someone a little more sensitive. 25. FRIEND #3 Right. Someone who listens, sexy but attainable with cute little cheeks like a hamster and heartbreak in his eyes. She turns to Friend one and two to explain. FRIEND #3 She wants John Cusack. FRIEND #2 The actor? FRIEND #3 No, the famous pediatrist - Yes, the actor. Ever since we were teenagers, Roxanne's totally had the hots for him. ROXANNE Well, until he miraculously comes walking into my life, I'm just going to take a little reflection time for myself. The waiter gets a confused look on his face then slips away as Roxanne and her friends continue to chat away. EXT. RESTURAUNT - DAY The waiter tosses his apron in a trash can, then rolls up his sleeve and presses A STRANGE LOOKING DEVICE STRAPPED TO HIS WRIST. His image gets staticy, like a TV station going out, then disappears - revealing the man's true form underneath: MASTER MIND! MASTER MIND Who the hell is John Cusack? EXT. CITY STREET - DAY A YOUNG MOTHER pushes her baby stroller past a building construction site. ACROSS THE STREET A local POLITICIAN addresses a group of REPORTERS on the sidewalk, including Roxanne. 26. POLITICIAN The Fifth Avenue Renovation Project, which I championed, will breath new life into the downtown area. New life means new jobs and new revenue. ROXANNE Councilman, is it true that your brother-in-law's construction company won the contract for this project? POLITICIAN Well...er...yes, but...look I'm not here to answer a lot of crazy questions... YOUNG MOTHER The young mother stops halfway down the block, reaches into the stroller and tries to comfort her now crying baby. Above her, a CRANE is maneuvering a pile of STEEL GIRDERS to an upper floor. Hal comes around the corner and heads in her direction. CRANE The crane GRINDS TO A HALT. The OPERATOR has a confused look on his face as he moves levers back and forth in an effort to fix the problem. Hal stops a few feet from the woman and stoops down to tie his shoe. CRANE The operator's hand slips off the lever, hitting a RED BUTTON. To his horror the crane DROPS ITS LOAD OF STEEL. HAL AND THE WOMAN The woman looks up to see the girders seconds from crushing her and her baby. She screams. Hal looks up and sees it as well. He starts to run out of the way and crashes into the woman and stroller. ACROSS THE STREET 27. The reporters turns their cameras just in time to catch on film what appears to be Hal pushing the woman to safety just as the GIRDERS CRASH TO THE GROUND. HAL AND MOTHER Tears of joy in her eyes, the woman picks up her baby and kisses it. Hal struggles to catch his breath as the mother turns to him. YOUNG MOTHER Thank you! Thank you for saving me and my baby! She hugs him with her free arm, weeping with joy. HAL (not knowing what she's talking about) Huh? He's a little uncomfortable with the woman's public display of affection and the small child in-between their embrace. HAL (CONT'D) There, there. Hal slowly eases out of the woman's grip. HAL (CONT'D) Okay, we better...well, I hear these little guys smother easy. The reporters rush over and surround Hal and the mother. ROXANNE What's it feel like to be a hero? Hal looks up at Roxanne. Instantly, he's captivated by her beauty. HAL Well...I'm just a man doing what men do. You're Roxanne Ritchi, aren't you? They're suddenly interrupted when another reporter pushes his way in between them. REPORTER Were you scared? 28. HAL Scared? Who had time? The reporters eat this up. INT. ABANDONED METRO CITY LIBRARY - NIGHT TELEVISION John Cusack stands in the rain looking up at a window of a two story house. He holds up a BOOMBOX and "In Your Eyes" by Peter Gabriel begins to play. From the couch, Master Mind and his minions watch. MASTER MIND John Cusack, huh? So all I have to do is have a cute puppy dog stare, be willing to make a fool of myself and - Oh, REMOVE BOTH MY BALLS. He turns to see Da Vinci watching the movie and wiping a tear from his cheek. MASTER MIND Please, get a hold of yourself. INT. BOOKSTORE - NIGHT Roxanne is carrying a large paper coffee cup in her hands as she peruses the isles. She sets it down on a shelf to pull a book out and ends up KNOCKING THE DRINK OVER. ROXANNE Shit. She goes to pick it up when someone bends down and picks it up for her. Looking up to thank him, Roxanne is suddenly stunned speechless - It's popular and critically acclaimed actor JOHN CUSACK, or rather Master Mind disguised as him. "JOHN CUSACK" Oh the humanity - it was a Venti. ROXANNE (stunned) You're...you're. "JOHN CUSACK" Yes, it's me. John Cusack...the actor. 29. He notices the book she's reading. "JOHN CUSACK" Hey, is that Shelly? Wait, I think remember something from that one - Let's see: "My head is screaming `I want you and need you' - my heart it keeps reaching to see you and feel you - yet in the end, I'm alone once again." Wow, I scare even myself. I'm sorry. I'm just really into poetry. Probably because I'm so sensitive and always going to great lengths to express myself. But enough about me. Can I fill you up? ROXANNE (captivated) ...Yes. (catching herself) I mean, excuse me? "JOHN CUSACK" Can I fill you up? Your coffee. ROXANNE Right. INT. BOOKSTORE CAFE' - LATER Roxanne talks as John Cusack listens to her every word intently. ROXANNE I did have a boyfriend - until fairly recently. She suddenly begins to feel the stares around her as passers- by being to notice who she's with. ROXANNE I'm sorry - this is so surreal! "JOHN CUSACK" Yeah, they charge way too much at these places - Now back to your boyfriend. I'm interested and compassionate. I want to know about you. 30. ROXANNE Things were complicated. He was a man married to his work. There was...there was a lot of competition in his line of business. I'm sure you know what that's like. "JOHN CUSACK" Sure. In my business, one thing I have is RIVALS. For example, mine is...uh...Lou Ferr...igno. ROXANNE ...The body-builder who used to play The Hulk on TV? "JOHN CUSACK" Did he? Well, we're always up for the same roles. Did your boyfriend have someone like that? A particular rival that was always getting his goat - so to speak? ROXANNE Well...one rival in particular seemed to get more of his attention than I ever did. But enough about my problems. "JOHN CUSACK" NO, TELL ME MORE!!! Suddenly realizing his outburst, he begins COUGHING to mask it. "JOHN CUSACK" (CONT'D) I'm sorry. I got a whooping cough. Had it ever since Serendipity. I WONDER WHERE OUR REFILLS ARE!!! (fakes cough) See, there it goes again. Please, go on. ROXANNE Right, well, he seemed to need him more than he needed me. "JOHN CUSACK" How do you mean? 31. ROXANNE It was conflict he thrived on. He always said he wouldn't know what to do with himself if Master - I mean, this guy were gone. It was like he needed it, like oxygen. The answer to his mental funk hits him like a bolt of lightening. He turns away from her as if for private time. "JOHN CUSACK" (almost to himself) I think I finally understand...The only logical answer is to recreate that rivalry - or if that's impossible, create one of equal structure. That's it! ROXANNE What? John Cusack snaps out of his dream-like haze realizing she's heard every word. "JOHN CUSACK" Oh, sorry, sorry. Just rehearsing for a part...where I play a man who talks to himself at inappropriate times. In a sudden rush, he rises out of his chair. "JOHN CUSACK" I have to go right now, but I'd really like to see you again - if that's alright. Roxanne looks up at him - She can't help but laugh at the craziness of the situation. ROXANNE I'd love that. INT. ABANDONED METRO CITY LIBRARY - DAY Master storms in the office to find Plato and Einstein playing darts with the original Mona Lisa. EINSTEIN Got her nose! MASTER MIND I've got it! 32. Everyone stops what they're doing upon seeing that their master has returned. MASTER MIND I've got it! MASTER MIND It's plain and simple. Extraordinary minds need extraordinary stimulation. Without that stimulus they wither and die. Therefore, there is only one logical conclusion: I must create a new superhero. EINSTEIN Yeah, maybe that's not such hot idea... MASTER MIND (ignoring him) Prepare for Operation Superhero Genesis! INT. ABANDONED METRO CITY LIBRARY - LABORATORY - DAY The lab is slick, white and ultra modern. Dressed in a lab coat, Master Mind enters through a SLIDING GLASS DOOR rubbing his hands excitedly. MASTER MIND Prepare the subject. He glances down into a large HOLE in the floor to see a naked thirty year old man, SEVERS, shivering. Above the hole, a huge vat dangles precariously. Master Mind steps behind a glass partition next to Plato and Einstein. MASTER MIND (CONT'D) Plato, pour the toxic waste. Plato throws a switch causing the vat to tip hundreds of gallons of green and brown goo into the hole. MASTER MIND (CONT'D) Drainage. The slime is sucked out through the floor, leaving a goo- soaked Severs. 33. Master Mind looks into the pit. MASTER MIND (CONT'D) Well, Severs? SEVERS I feel fine. Just a little sticky, but aside from that everything's completely - BOOM - Severs explodes. A hail of blood and tissue covers Master Mind and his men. For a good ten seconds nobody moves an inch. Finally... MASTER MIND Okay then. INT. ABANDONED METRO CITY LIBRARY - LABORATORY - DAY Through a glass WATER TANK we see a man breathing normally. MASTER MIND And this one? PLATO We attached gills to him. He can breath under water. MASTER MIND Ah. Does he have extraordinary strength? PLATO Well...no. MASTER MIND Can he fly? PLATO No. MASTER MIND Resilient to weapons fire? PLATO No. MASTER MIND He just breathes under water, then. PLATO Ah...yeah. 34. Master Mind rolls his eyes and walks away. INT. ABANDONED METRO CITY LIBRARY - LABORATORY - DAY The next guinea-pig, STENWICK, is standing in a sealed glass tube not much wider than himself. MASTER MIND Plato, the radioactive spider, please. Plato throws the switch DROPPING A SINGLE SPIDER onto Stenwick's arm. Stenwick looks and winces as it bites him. STENWICK Ow! He brushes the spider off. MASTER MIND Anything, Stenwick? STENWICK (shaken) No. Ah...sir, I didn't know this was about spiders. I have a pretty severe case of arachnophobia. Master Mind thinks for a moment, then turns to Plato. MASTER MIND We're gonna need more venom. Plato throws another switch, this time DUMPING THOUSANDS OF SPIDERS on poor Stenwick. His SCREAMS begin to fade as he's engulfed with swarms of crawling arachnids. MASTER MIND (CONT'D) How `bout now, Stenwick? ....Stenwick? INT. ABANDONED METRO CITY LIBRARY - OFFICE - DAY Master Mind is pacing back and forth. The muted TV plays in the background. MASTER MIND This has proven to be a challenge. I just don't know what I want. What do I want? 35. He stares at Einstein, Da Vinci and Plato, but they offer no advice. MASTER MIND (CONT'D) I want a man of moral fiber with a strong sense of right and wrong. Someone who doesn't seek power - instead, they must have it thrust upon them and find, within themselves, the courage to rise to the occasion. Einstein lets out a short laugh, getting everyone's attention. EINSTEIN Yeah, well, it sounds like what you want is Uberman. Master Mind snaps the fingers of his non-metal hand. MASTER MIND That's it! Why make a copy when the real thing will do? The lackeys look at each other, they can't believe what they're hearing. EINSTEIN I was just kidding, sir. In case you forgot, you actually burned Uberman alive. MASTER MIND Then we'll make a new one. Plato, bring me the box! MINUTES LATER Master Mind and the lackeys stand in a circle around a small table. Plato places a STAINLESS STEEL CHEST in the tables center. As Master Mind opens it, he's immediately doused in WHITE GLOW emanating from inside. MASTER MIND Behold - Uberessence. The very thing that gave Uberman his superhuman powers. 36. EINSTEIN Where the hell did you get that? MASTER MIND Oh, I shot him with a power sucking gun and had this idea to use this to clone a whole army of evil Ubermen. I'm not sure why I never got around to following up with that. PLATO I believe he defeated you before you could, master. MASTER MIND ...Right. Man, he was good! DA VINCI You want another volunteer, sir? MASTER MIND Not another volunteer driven by the need for personal gain. Somebody else, somebody pure. Master Mind turns to see an INTERVIEW WITH HAL playing on the muted television. Underneath his face is a blue caption with white lettering that reads: "Hal Stewart - Metro City's Newest Hero?" NEWS REPORTER ...who risked his own life to save that of a young mother and her child. HAL Please, please, you're embarrassing me. I saw someone in need and I helped them. What more can we ask of ourselves. I ask you, what more? A smile creeps across the evil one's face. MASTER MIND (CONT'D) Somebody like him! EXT. CITY STREET - DAY Plato is sitting in the van, staring into a pair of binoculars as he speaks on a cellphone. 37. PLATO Yeah, sir. This guy is a real piece of work. He used to teach bowling at Kingpin's. INT. MASTER MIND'S HIDEOUT - DAY Master Mind is sitting with his feet up on a computer console as he speaks to Plato. MASTER MIND (into phone) A modest profession to brilliantly hide his true heroic nature. I love it. EXT. CITY STREET - DAY PLATO Then you are absolutely going to love this - We follow Plato's line of sight across the street where we see HAL PLAYING WITH A LARGE GROUP OF BLIND CHILDREN. PLATO - He volunteers at a school for the blind. INT. MASTER MIND'S HIDEOUT - DAY Intrigued, he suddenly sits up in his chair. MASTER MIND He volunteers. He doesn't ask for any reward for his deeds. The fates are shining down on me. This Mr. Stewart is truly an unselfish soul. EXT. BLIND SCHOOL - DAY From a distance, Hal seems to be consoling an upset child who's sitting on a rock. But up close... HAL You greedy little bastard. I already gave you a twenty. BLIND KID Hey, you want me to play along? Then pay up, bitch! 38. HAL Fine, but you better be convincing. He gives the kid a bill out of his wallet and looks over his shoulder to see a HOT TEACHER walking toward them. HAL Here she comes, go to work. Like a miniature Brando, the blind kid buries his face in his hands and begins to cry. BLIND KID (weeping) Why can't I see! Why God? Hal puts a warm consoling hand on the weeping boy's shoulder. HAL Hey, Peter. C'mon champ, let me look at you. The Hot Teacher stops and curiously watches from a distance. The boy looks up at Hal, tears running down his dark sunglasses - he should get an Oscar. HAL You know, in life we're all given no more than we can bear. This happened to you maybe because you were meant to rise above it - Maybe to be an inspiration to the other little Peteys out there. BLIND KID You really think so, Hal? HAL Hey, does it LOOK like I'm lying? Now c'mon, go feel your way to class before you get your little butt suspended. The boy stands up and is about to take off. HAL Petey, wait a minute. Hal uses his shirt sleeve to wipe the tears away from the boy's face before sending him on his way. 39. The Hot Teacher grabs her chest. Her heart is about to absolutely melt. HAL Don't run into anything! EXT. STREET - CONTINUOUS Plato lowers his binoculars. From his perspective, Hal should be next in line for popehood. PLATO I think I've seen enough, sir. This is your guy. MASTER MIND (O.S.) (over radio) Then return to base. We have much work to do. Plato starts up the van and pulls away. INT. BAR - DAY It's a busy night. A couple of trucker types are shooting pool as the bartender slings drinks. Hal is nursing a beer at the bar when he suddenly notices a very ATTRACTIVE WOMAN sitting next to him. As he goes to straighten his stool-posture, Hal suddenly catches himself on the bar's TELEVISION - it's a story about how he saved the woman and her baby at the construction site. He turns back to the Attractive Woman next to him, then back to the TV. A plan of attack is forming. HAL (obviously playing it up for the woman's benefit) Oh, there it is again. This is really getting embarrassing now. The woman looks up at the screen and gives Hal a double-take. ATTRACTIVE WOMAN Oh my God! It's you! You're the man who saved that woman and her baby the other day! It is you, isn't it? TRUCKER #1, getting a drink at the bar next to them, OVERHEARS. 40. Hal rolls his eyes and puts his hands up in the air. HAL (to Attractive Woman) Oh, crap. You got me. TRUCKER#1 taps Hal on the shoulder. TRUCKER#1 Let me tell you something. That was just about the bravest damn thing I've ever witnessed. (he turns to the rest of the bar) Hey, everybody! This guy's the hero from TV! The bar ERUPTS IN CHEERS. MOMENTS LATER Hal is riding on the shoulders of TRUCKER#2 and TRUCKER#3 as `I'm Holding Out For A Hero' plays on the jukebox. TRUCKER#1 suddenly puts his hands in the air. The room quickly goes silent. TRUCKER#1 I want to give you something. He reaches into his pocket and takes out a medal. He holds it up in the air for everyone to see. TRUCKER#1 (CONT'D) Lost my whole platoon. They were a lot a good boys, a lot of good boys. That was just the way things were in "The Grenada." I'd rather a real hero have this. Trucker#1 gives the medal to a speechless Hal. ATTRACTIVE WOMAN Hey, you're on TV again. The crowd looks up at the Television. TELEVISION - CONTINUOUS The anchor man, BRAD HELMS (early 40's, amazing mustache), suddenly has a memo passed to him. 41. BRAD HELMS This just in. Upon a second look at that tape from this morning, which we'll now replay for you, it appears it was not the heroic act it first seemed to be. The tape shows Hal running in slow motion. BRAD HELMS (O.S.) (CONT'D) With the tape slowed down you can actually see the man push the woman and her child out of the way in an effort to save his own life. The tape shows Hal, in a clear act of self-preservation, pushing the woman and child out of the way. CUT BACK TO: INT. BAR - CONTINUOUS In unison, everyone turns their heads back to Hal. HAL I guess that looks kinda bad. Trucker#1 snatches his medal back. EXT. NEARBY ROOF - NIGHT Master Mind, Da Vinci and Plato look down, spotting Hal cutting through a dark alley. DA VINCI There he is, boss. Da Vinci hands Master Mind a fantastic looking silver rifle. MASTER MIND Now, we're sure this won't kill him? PLATO Yes, sir. He'll just feel a slight electrical shock. MASTER MIND Good. Master Mind raises the rifle and aims it at Hal. 42. EXT. ALLEY - NIGHT Hal wipes the blood from his nose with his shirtsleeve. A LIGHTENING BOLT suddenly zaps Hal in the back. His teeth spark and arc electrons as his entire body shakes and shudders violently. He finally collapses, knocking over a row of garbage cans. EXT. NEARBY ROOF - NIGHT An angry Master Mind slaps Plato. MASTER MIND Slight electrical shock? EXT. ALLEY - NIGHT Hal lies flat on his back, his jacket smoldering. Dazed, he slowly rises to his feet and looks up at the sky. HAL God, I hate the weather in this city. Hal walks off into the night as he attempts to slap the emitting smoke from his jacket. EXT. NEARBY ROOF - NIGHT Master Mind turns to Da Vinci. MASTER MIND Follow him. INT. HAL'S APARTMENT - NIGHT It's a dirty, small studio. Laundry lies everywhere, dishes are piled in the sink and the litter box looks like a minefield. Hal comes staggering in. Through his POV we see the lights wobble and streak like a hallucination. He shakes his head trying to clear thing up, but it looks worse. Hal makes his way to the kitchen table and plops down on a chair. The room begins to swim. His CAT jumps on the table and sits down in front of him. 43. From Hal's POV the cat's face looks like we're seeing it through a kaleidoscope. Hal seems fascinated by it. CAT You don't look so good, man. HAL I don't feel good. I was struck by freaking lightening. Suddenly Hal realizes his cat's talking to him. HAL (CONT'D) AAAAAAHHHHH! You can talk? CAT No, you're just hallucinating. By the way, we're out of orange juice. HAL AAAAAAHHHHH! Hal jumps up, trips over a cardboard box and knocks himself out on the coffee table. INT. HAL'S APARTMENT - MORNING Hal lies in the same position we left him last night. He sits up and grabs his head. He looks like he has the worst hangover in the world. Finally, he remembers last night. He looks around, but not really sure what he's looking for. HAL Man... Shaking his head, he walks to the kitchen and opens the refrigerator. He pulls out an orange juice container and puts it to his mouth. It's empty. As if suddenly remembering something he looks from the carton to the cat, who is busy cleaning himself. He shakes the thought from his mind. BATHROOM Hal lifts the seat and unbuckles his pants. 44. HAL'S FACE He stares at the ceiling with half closed eyes. The inevitable sound of urine hitting water starts. A content look washes over his face. There is a distinct sound of porcelain CRACKING and SPLINTERING. The sound intensifies. Hal looks down to see his URINE STREAM SMASHING THE TOILET. HAL (CONT'D) Oh, God! He whips his stream away only to cut a LONG RIP IN THE WALL. HAL (CONT'D) Oh, God! He freaks out and begins to lose control of his flow as it destroys everything he accidently aims at; the bathroom mirror, a bottle of cheap cologne, the bathroom window. HAL (CONT'D) Oh, God! He aims back for the toilet, which is pretty much rubble now, to see the floor give way. Finally, the pee stops and he glances down the hole. He sees his downstairs NEIGHBOR sitting at his breakfast table. He has a fork halfway to his mouth as he stares at the smashed toilet on his pancakes. EXT. STREET - DAY Hal turns the corner to see his bus pulling away from the stop. HAL Wait! He starts running after it. ZOOM - HE TAKES OFF LIKE LIGHTENING. HAL (CONT'D) Whoa, whoa, whoa! Unable to stop, he SLAMS INTO THE BACK OF THE BUS and falls back to the ground. 45. As the bus continues on he sees an INDENTATION of his torso right below the rear window. Stunned, to say the least, he rises to his feet. HAL (CONT'D) Something's not right here. He slaps himself in the face as hard as he can. HAL (CONT'D) Wake up! Wake up, Hal! HONK! Hal spins around to see a car barreling toward him. He goes to jump out of the way - ZOOM - he FLIES TWO STORIES UP, nails a building and comes crashing back down to the sidewalk. Hal sits up, disheveled and scared. HAL (CONT'D) Okay, okay. Let's get it together, man. He closes his eyes in an attempt to will back his sanity. HAL (CONT'D) This is just some sort of...episode. It will pass, it will pass. He opens his eyes and looks down the street. A BEAUTIFUL NAKED WOMAN is coming toward him. HAL (CONT'D) Well, not too fast I hope. As she passes him and turns the corner out of his view he catches ANOTHER NAKED WOMAN - an old disgusting one. HAL (CONT'D) Yes, fast, fast! He turns away from her in horror only to see AN ENTIRE BLOCK OF NAKED PEOPLE going about their business. He rubs his eyes and looks down the street again. Everyone has returned to a clothed state. 46. He relaxes a little until he looks down and notices that he's floating a foot off the ground. HAL (CONT'D) I think I need to go home. INT. HAL'S APARTMENT - DAY Hal's front door CREAKS as it slowly opens, revealing Master Mind. He walks over to the bathroom and smiles to himself as he notices the giant hole in the floor. MASTER MIND Welcome to your second birth, Hal Stewart. Master Mind continues to survey the room. He stops to look over a "KARATE KID" POSTER on Hal's living room wall. He focuses on the majestic image of Pat Morita teaching a young Ralph Macchio to kick. MASTER MIND (CONT'D) Instruction is very important in the formative years. Every hero needs a mentor, a father figure to look up to. He presses his special watch, causing his body to MORPH INTO THE SPITTING-IMAGE OF PAT MORITA. "PAT MORITA" Perfect. INT. HAL'S APARTMENT - DAY Hal enters, grabs a bottle of vodka from atop of the fridge and takes a long pull from it. VOICE (O.S.) A man will usually find that if he drinks from a bottle, eventually, the bottle drinks from him. Hal does a SPIT TAKE. In the corner a darkened figure stands. HAL Who are you!? 47. VOICE I am the guide on your journey. Fate has chosen you to be it's champion. Pat Morita steps out from the shadows. Hal passes out again. LATER We are close on Hal's face as his eyes flutter open. He appears to be lying on the couch. He hunches up on his elbows, looks around, but everything is as it seems. He lays his head back down. HAL Thank God. It was a dream. Man, I must be losing it. A voice sounds right next to his ear. "PAT MORITA" (O.S.) You know you're out of orange juice? Hal leaps up to find he's been resting his head on Pat's lap. HAL Jesus! This isn't happening, this isn't happening. Hal backs away and trips over a box. "PAT MORITA" Calm. All things must be filtered through calmness. HAL Bullshit! Sometimes it's best to freak out. "PAT MORITA" I think we must work on your attitude first. HAL Look I'm gonna call the cops in about two seconds if you don't get out of here. 48. Pat rises and walks to Hal. He's so calm it makes Hal calm. "PAT MORITA" Are you calm now? HAL Yeah, I'm okay. Pat slaps him across the face hard. "PAT MORITA" Good, because we've got a lot of work to do. Hal grabs his jaw. HAL What the hell was that for? "PAT MORITA" Rule number one: expect the unexpected. HAL Can you just tell me what this is all about? "PAT MORITA" The heavens are not in the habit of bestowing a gift such as this to just anyone. You are being rewarded for being a man of great moral fortitude with an unwavering belief in humanity. HAL That's me alright. "PAT MORITA" I am to train you so you may fulfill your destiny to defeat the great menace to Metro City: Master Mind. Pat gets up and walks toward the door. "PAT MORITA" (CONT'D) Come. HAL We're are we going? 49. "PAT MORITA" To train. EXT. PAT'S CAR - DAY Pat is sitting in the driver's seat. The car is bumping up and down. "PAT MORITA" Strength is just as much in the mind as it is the muscle. Remember, both need to be exercised. We PULL BACK to see Hal lifting the car up over his head. He's hardly straining. HAL I'M LIFTING A FREAKING CAR!!! Pat leans on the HORN. "PAT MORITA" Hey, Corky? You listening? Two highly attractive female joggers run by. They're clearly impressed with Hal's show of strength. He smiles and mouths a "hello." HAL Yeah, work both muscles. EXT. DESERT - DAY Pat cocks back the chamber of a .357 MAGNUM. He holds it up and carefully takes aim...at Hal's chest. "PAT MORITA" Trust me. HAL What are you doing!? "PAT MORITA" An invulnerability test. Something wrong? HAL Uh...yeah. I would prefer not to get shot. Do not fire that thing! Frustrated, Pat lowers the gun. 50. "PAT MORITA" You're bulletproof. HAL Okay, do you know that for sure? Pat quickly aims and fires. Hal lets out a high pitched scream as the bullet ricochets off his chest. "PAT MORITA" I do now. Hal looks down at his chest, not so much as a scratch. HAL You suck. EXT. SKY - DAY Hal is in the air flying in a sitting position. He's weaving back and forth. HAL Ice Man, I got a bogie on my tail. Two Russian Migs coming in hard and fast. "PAT MORITA" Hey! HAL What? Hal looks down to see Pat Morita yelling at him from the roof of a building down below. "PAT MORITA" What did I tell you? Stomach down, hands up. Hal sighs and assumes the proper superhero in-flight position. HAL God, I feel so gay. Pat's CELL PHONE begins to RING. He answers it. "PAT MORITA" (in Master Mind voice) What is it? 51. ROXANNE (V.O.) John? Pat panics. He looks up to make sure no one is in earshot. He sees Hal now doing somersaults in the air. HAL YEEEE HAWWWW! Pat turns his attention back to the phone, talking in his John Cusack voice. "PAT MORITA" (in Cusack voice) Yes, it's John Cusack. ROXANNE (V.O.) Hi, it's Roxanne. Listen, I...I really enjoyed talking with you the other day. "PAT MORITA" ...As did I. ROXANNE (V.O.) Great. God, I feel really silly, and if you have a lot going on I totally understand. But, I was wondering if you maybe wanted to have lunch. He can't believe what he's hearing. "PAT MORITA" (excited) I'd love to! He quickly recovers his composure. "PAT MORITA" (CONT'D) I mean, I AM a little hungry. ROXANNE (V.O.) Great. How does the park sound, around noon-ish? "PAT MORITA" Sure! ROXANNE (V.O.) Great, see you then. 52. Pat hangs up the phone and returns it to his pocket as Hal lands behind him. HAL WHOOOOA! Man, that is so cool. It's like fly - Oh my God, I almost said it was like flying. "PAT MORITA" For the rest of the day I want you to continue to practice your flying posture. HAL Why, where're ya going? "PAT MORITA" ...To do something...mysterious ...and Asian. HAL Say no more, bro. I'll just keep at it, then. EXT. PARK - DAY John Cusack and Roxanne eat WRAPPED SANDWICHES while walking through Metro City Park. ROXANNE How's your sandwich? "JOHN CUSACK" It's quite delicious. ROXANNE Hope you don't think I'm too forward. Some men are intimidated when a woman asks them out. I just find you really easy to talk to. "JOHN CUSACK" And I you. ROXANNE You know, you're not at all like you are in the movies. "JOHN CUSACK" I'm not? 53. ROXANNE Yeah. I don't know - You have this strange, refined way of speaking. "JOHN CUSACK" I do? That is most interesting. ROXANNE Anyway, when we were talking the other day I just felt, even though we only talked for a couple of hours, that we've known each other for years. "JOHN CUSACK" I know just what you mean. Roxanne bites into her sandwich. ROXANNE You know what? This sandwich is disgusting. She tosses it in a nearby garbage can. ROXANNE (CONT'D) Of course I already ate half of it. I wonder what that says about my character? "JOHN CUSACK" It means you don't give up on a sandwich. You see that it has potential, and you give it every chance to be all it can be. Roxanne smiles at his analogy. ROXANNE Thanks, but knowing me, I was probably projecting my expectations of what a lunch should be on the sandwich. It might have been okay at first, but I just made it bitter. John Cusack notices Roxanne's smile starting to fade. "JOHN CUSACK" Is that what happened with your last sandwich - I mean, boyfriend? 54. ROXANNE When I look back, I probably shouldn't of expected so much from him. He was already a giving person. You know, one of those go out and save the world types. "JOHN CUSACK" I've run into a few. ROXANNE I was selfish, I guess. I didn't want to share him with anybody else. "JOHN CUSACK" It sounds like he was a special man. ROXANNE They broke the mold. John Cusack arches his eyebrow in a very familiar manner. "JOHN CUSACK" Perhaps not. INT. ABANDONED WAREHOUSE - DAY Hal walks up to Pat Morita sporting a Lone Ranger-type mask and wearing a purple and red superhero costume. It's not unlike Uberman's except for a giant "T" on his chest. (From here on, Hal is referred to as TITAN) TITAN What's the "T" stand for? "PAT MORITA" Titan. TITAN What's that supposed to mean? "PAT MORITA" It's from Roman mythology. Zeus's father...oh, just go with it. You look perfect. TITAN I don't think this mask is big enough. Are you sure no one is gonna recognize me? 55. "PAT MORITA" It's fine, just don't slouch. It's all in the posture. He grabs Titan's shoulders like a proud papa. "PAT MORITA" (CONT'D) It is time. INT. BANK - DAY There is a long line of people snaked around the velvet ropes. They're all waiting for their chance at the one open teller window. Four men wearing BEATLES MASKS(JOHN,PAUL,GEORGE,AND RINGO)and CARRYING SHOTGUNS enter the bank. John fires a shot in the air, sending everyone into an immediate panic. JOHN Alright folks, this is a robbery. Nobody moves - yadda, yadda, yadda... Ringo jumps over the teller wall and starts stuffing bills into a bag. As John and Paul cover the crowd, George goes to the corner office and puts a gun to the BANK MANAGER'S head. GEORGE The safe. Let's go. BANK MANAGER Okay, just don't hurt anyone. GEORGE Yeah, yeah, yeah. George leads him out by the collar. CRASH - Titan smashes through the window and lands in a bold superhero stance with hands on hips. TITAN Well, boys, there's no need for all this just to get the free toaster. Paul cocks his gun. 56. PAUL What are you suppose to be? We move in for a nice dramatic close up. TITAN Justice. GEORGE Well, justice, suck on this... George, John and Paul open fire on Titan. He just stands there and yawns as the bullets bounce off him. With their guns empty the three just stare at him in amazement. TITAN Now it's my turn. He turns to George. TITAN (CONT'D) Hey, George, here comes the sun. Titan grabs George and throws him into a fluorescent light fixture in the ceiling. Paul tries to run for the door. Titan snatches the collar of his jacket. TITAN (CONT'D) Say, Paul, your mother should know...that you're a scumbag. He tosses Paul out the window and into a parked DELIVERY TRUCK. Titan turns around just as John hits him with the butt of his shotgun. It instantly breaks apart in his hands. Titan lifts him like a rag doll up into the air. TITAN (CONT'D) John, all you need is love... He throws John who lands on top of a cubical wall - GROIN FIRST. TITAN (CONT'D) ...and a good urologist. 57. Titan effortlessly hops over the teller wall to find Ringo cowering on the floor. He grabs him by the shirt and lifts him up. HAL Well, Ringo...um...um...you're under arrest. EXT. BANK - DAY Titan walks out of the bank with Ringo and George under his arm. He's suddenly swarmed by a group of television reporters, including Roxanne. Across the street is Pat Morita. He watches Titan's first news conference with great anxiety. BANK MANAGER (to Hal) On behalf of the First National Bank of Metro City, I'd like to offer you a reward for your act of bravery. He hands Titan a check. TITAN (reading) Ten thousand dollars! Titan looks over to Pat, who violently shakes his head no. TITAN (CONT'D) (unenthusiastically) I...can't except this. Law and order is it's own...um...reward. Pat gives him the thumbs up. Pat turns, suddenly seeing Roxanne with her camera crew. Captivated, his eyes lock on her. Meanwhile, Roxanne and her cameraman, SETH, are maneuvering around the crowd to get closer to Titan. BRAD HELMS (O.S.) Not so fast, Roxanne. They both turn to see Roxanne's reporter rival Brad Helms, Geraldo without the class, and his cameraman, FRANK. BRAD HELMS This story's mine. 58. ROXANNE Listen, Brad. We were just in the area. I was just trying to - BRAD HELMS I've been in this business long enough to know pretty well what you were "just trying to do." Besides, I heard you couldn't take the big game anymore and were put on fluff detail? Dejected, Roxanne turns and motions for Seth to turn the camera off. SETH You're not gonna take that from him, are you? ROXANNE He's right. Old habit, I guess. (to Brad) We'll get out of your way. As they walk off, Brad makes a comment to Frank loud enough for her to hear. BRAD HELMS Besides, I'm sure there's a pancake supper somewhere that needs covering. INT. ABANDONED METRO CITY LIBRARY - OFFICE - DAY ON TELEVISION We see the news conference on the bank's steps. In the corner of the screen is written: "recorded earlier." BRAD HELMS For months now, since the death of Uberman, the citizens of Metro City have been holding out for a hero. Well, it appears they won't have to hold out for much longer as a new costumed crusader has suddenly stormed onto the scene. Today, at the Metro Savings and Trust, a masked mystery man single-handedly defeated "The Fab Four Gang." Just who is this new caped avenger? Brad holds the microphone to Titan's face. 59. BRAD HELMS I'm sure all of our viewers are now wondering, what's the "T" stand for? TITAN It's a message to all the scum out there. Uberman may be gone, but Metro City has a new protector, and his name is "Tighten!" Another reporter leans in. REPORTER How do you spell that? We PULL BACK to see Plato and Da Vinci watching this spectacle. Master Mind is sitting with them, reading a NEWSPAPER. MASTER MIND (reading paper) Oh, for heaven's sake. I can't believe it. He misspelled his name. Master Mind holds up the newspaper. The headline reads "Metro's New Hero: Tighten." MASTER MIND (CONT'D) No matter, I suppose. Master Mind throws the paper on the floor and begins to pace around the room with his arms folded behind his back. MASTER MIND (CONT'D) We've now fully established Titan as Metro City's hero. They will love him just as they loved Uberman. Everything is going according to plan. Einstein leans over and whispers in Plato's ear. EINSTEIN (whispering) Yeah, if the plan is getting us in jail. Master Mind turns around, facing Einstein. He walks over, standing face to face with the rebellious henchmen. 60. MASTER MIND You know, Einstein, maybe I should have called you Socrates. He also didn't know when to keep his thoughts to himself. EINSTEIN I just fail to see the point in all of this. I mean, why are we creating another superhero when it was such a pain in the ass for you to get rid of the other one? I mean, Uberman is destroyed, we should be using this opportunity to...to... MASTER MIND To what? EINSTEIN I don't know. To take over the weather, space, the world - whatever super villains are SUPPOSED to do. MASTER MIND The reason someone like you will always be a minion is because you have no foresight. We take over the earth, like you said. Then what? Women? Cars? Money? Even the grandest treasures will lose their lustre if you don't have someone to hold them over. Einstein throws up his hands. He's had enough. He pulls off his wig and throws it to the floor. EINSTEIN That's it! This balance of the force bullshit is getting way too Oprah for me. I'm blowing. Who's with me? MASTER MIND You dare? EINSTEIN Yeah, I dare. I'm sick of wearing stupid costumes, and I'm sick of working for a super villain who's turning into a softie. 61. Plato and Da Vinci's mouths drop to the floor. They turn to Master Mind for his rebuttal. MASTER MIND What - did - you - call me? EINSTEIN You heard me. You used to be an inhuman monster, now look at you. You're creating super heroes, you don't go with us on robberies anymore, it's been days since you threatened anyone, oh, and not to mention this Roxanne Ritchi thing. MASTER MIND THAT is none of your business, knave! EINSTEIN Hey, you guys haven't sealed the deal yet, have you? MASTER MIND Silence! EINSTEIN (In a woman's voice) Oh, Master, your head is so big. MASTER MIND I'm warning you, Einstein. EINSTEIN (In a woman's voice) Take me! MASTER MIND I said silence! With his metal gauntlet Master Mind grabs Einstein by the throat and lifts him into the air. Einstein looks frightened as he tries to pry himself free of Master Mind's grip. Master Mind's eyes soften as if his heart is suddenly not into what he's about to do. He let's Einstein drop to the floor. MASTER MIND (CONT'D) Get out of my sight. 62. EXT. RESTAURANT - NIGHT Roxanne and John Cusack are eating on the outside patio of a fancy restaurant. ROXANNE Don't get me wrong, I love being a reporter. I don't think I could do anything else. It's the consequences of what we do that I'm having a problem with. He listens intently as he refills her glass with wine. "JOHN CUSACK" That's where journalistic responsibility comes in, no? ROXANNE It's supposed to. "JOHN CUSACK" Sounds to me like you're running from something. ROXANNE I got someone I cared about killed. If it wasn't for me, he wouldn't have been involved. John suddenly gets a disturbed look in his eye, realizing what she's talking about. He reaches across the table and takes her hand. "JOHN CUSACK" You can't blame yourself. My father used to say each of us must answer the great call to truly feel alive. ROXANNE Was he an actor? "JOHN CUSACK" ...No. He was...a landscaper. And a horrible one. I mean he would fail time and time again at his...landscaping. And sometimes he'd get pretty beaten up or thrown in jail - ROXANNE Jail? 63. "JOHN CUSACK" My point is he took the good with the bad. He grew a little each time. Improved, learned. ROXANNE Was he ever successful? "JOHN CUSACK" God, no...but don't let deter you. Roxanne LAUGHS. ROXANNE Thanks for this. You know, this is embarrassing, but it's been a long time since I - It's starting to lightly sprinkle. Roxanne looks up. ROXANNE (CONT'D) I think it's starting to rain. We might want to find a table inside. "JOHN CUSACK" What were you gonna say? ROXANNE Oh, I was gonna say...It's been a long time since...well, I've been with someone I...enjoy being with. John Cusack smiles warmly and raises his glass for a toast. "JOHN CUSACK" To people who enjoy being with each other. They go to clang glasses, when the rain suddenly causes John Cusack's disguise generator to short. His true form of Master Mind is briefly revealed to Roxanne as a BOLT OF ELECTRICITY encircles his body. Roxanne drops her glass and jumps out of her seat. MASTER MIND (CONT'D) Oh, no. Don't look at me. LIKE A BROKEN TV the image keeps switching between MASTER MIND AND JOHN CUSACK. 64. As Master Mind starts to franticly slap at his watch, the Cusack disguise begins to hold steady. He nonchalantly returns to cutting his steak. "JOHN CUSACK" Okay, never mind that. Now, where were we? Roxanne grabs his glass and throws the drink in his face, causing the generator to short out permanently. Master Mind now sits in his true blue form. ROXANNE Oh my God. MASTER MIND You're not gonna get all freaky about this, are you? ROXANNE This...this is too much, even for you. God, I go out with you, tell you my innermost thoughts. MASTER MIND I only did this because I wanted to talk to you on the same level. You know, without all the baggage? ROXANNE Baggage? You burned my boyfriend alive, you sick son-of-a-bitch! MASTER MIND You see, that's exactly what I'm talking about. Roxanne starts to walk away. MASTER MIND (CONT'D) Roxanne! ROXANNE Stay away from me. Master Mind sinks back down to his chair. Despite the now heavy rain bombarding him, he returns to his food. Several resturaunt patron's are looking at him through the window. 65. Our villain turns to them, giving them a villainous glare. MASTER MIND What? INT. MASTER MIND'S BEDROOM - NIGHT Master Mind is lying on his back, wide awake. MASTER MIND (mumbling to himself) Stupid. What was I thinking? Plato, it's his fault. He's the one who sent me on this weak-willed path. I'll filet his scrotum for this. Me, a creature of evil, in love with Roxanne Ritchi. Preposterous. I hardly give such matters thought He rolls onto his side. He yawns and closes his eyes. Suddenly, they shoot back open. CUT TO: EXT. ROXANNE'S APARTMENT - NIGHT Master Mind pulls up in a blue Rolls Royce, across the street from Roxanne's apartment He stares up at the building, hoping to catch a glimpse of her. Finally, she appears, primping her hair in her apartment window's reflection. MASTER MIND I should just go up there and just lay it all out to her. "Roxanne, I like you - I always have. Oh, and I'm sorry I blew up your ex. (realizing the absurdity of his words) Yeah, that would go over like a pants-less clown at a child's birthday party. What the hell am I even doing here? Who cares what she thinks? I'm a supervillain and here I am acting like a love struck schoolboy. Forget this. I control my own destiny! 66. He turns the ignition key - NOTHING HAPPENS. He repeats but gets the same results. MASTER MIND (CONT'D) (disgusted) Perfect. INT. ROXANNE'S APARTMENT - NIGHT She pulls a pack of smokes off her night stand. Empty. ROXANNE Damn. She grabs her long coat and throws it over her robe. EXT. ROXANNE'S APARTMENT BUILDING Roxanne steps outside. ROXANNE Please be open. Across the street is a liquor store. The light is still on. ROXANNE (CONT'D) Thank God. She walks across the street, passing in front of Master Mind's car. Spotting her, he sinks down in his seat. Roxanne walks by, totally unaware of his presence. Relieved, Master Mind sits back up and watches her go into the store. INT. LIQUOR STORE - NIGHT Roxanne walks up to an elderly Korean SHOPKEEPER at the counter. ROXANNE A pack of Lady Strikes, please. EXT. MASTER MIND'S CAR - NIGHT Master Mind is talking on his cell phone. MASTER MIND Hello, Triple A? 67. He suddenly spots something across the street. EXT. LIQUOR STORE - NIGHT A HOODLUM walks up to the entrance of the store and pulls out a gun from under his coat. EXT. MASTER MIND'S CAR - NIGHT Master Mind stares in shock. MASTER MIND I'll call you back. He hangs up the phone and watches the Hoodlum go inside the store. INT. LIQUOR STORE - NIGHT The Hoodlum reaches across the counter and grabs a fist full of cash from the register. SHOPKEEPER Hey! SHOTGUN HOODLUM Shut up, Gramps. He turns to Roxanne, spotting a GOLD NECKLACE around her neck. SHOTGUN HOODLUM (CONT'D) Gimme that necklace! ROXANNE I don't think so. The Hoodlum cocks his shotgun. SHOTGUN HOODLUM I said give it to me! MASTER MIND (O.S.) The lady said no. The hoodlum turns around to see Master Mind in the doorway holding a STRANGE-LOOKING HAND CANNON (GOO GUN) with knobs and blinking lights. The hoodlum starts to laugh. 68. SHOTGUN HOODLUM What the hell's that? A super soaker? MASTER MIND No, it's a goo gun. The hoodlum turns his gun to Master Mind. SHOTGUN HOODLUM Yeah, what's it do? MASTER MIND It goos. Master Mind fires the cannon. It instantly covers the store in a cloud of SMOKE. The smoke clears to reveal the hoodlum STUCK TO THE WALL, covered in a thick, GREEN GUNK. Roxanne stares at him, dumbfounded. MASTER MIND (CONT'D) It's...a prototype. Master Mind starts to walk out when he's suddenly confronted by the shopkeeper. SHOPKEEPER I know you! You Master Brain guy. You a hero. Master Mind points the goo gun at him. MASTER MIND Don't - EVER - say that again. EXT. LIQUOR STORE - NIGHT Master Mind walks out with the cannon resting on his shoulder like he's a short timer in Da Nang. Roxanne follows shortly behind him. ROXANNE Hey! Master Mind turns around. ROXANNE (CONT'D) Are you following me or something? 69. MASTER MIND Don't flatter yourself. He turns away and continues walking. Roxanne runs in front of him blocking his way. ROXANNE Don't walk away from me when I'm talking to you. Finally it occurs to her what's going on. ROXANNE (CONT'D) What a minute...all that stuff you use to say to me when Uberman was alive - about me being the loyal queen by your side as you rule over Metro City. That wasn't just super villain rhetoric, was it? You actually meant it! MASTER MIND My, someone has a rather high opinion of themselves. They stare at each other in silence, their glares locked in conflict. ROXANNE (coldly) Do you really think I would be with someone like you? This stings Master Mind to the bone. And after a brief contemplation, he reaches the only logical, painful conclusion. MASTER MIND No. With that, Master Mind exits into the night, leaving Roxanne with a baffled expression on her face. INT. ABANDONED METRO CITY LIBRARY - NIGHT Master Mind enters in a huff. Da Vinci closes the door behind him as Plato notices his master's agitated state. PLATO Everything alright, sir? Master Mind GRABS PLATO BY THE GROIN with his metal gauntlet causing Plato's eyes to bulge in pain. 70. MASTER MIND (overly calm) Fine, why do you ask? PLATO You...just...seem... Master Mind tightens his grip. MASTER MIND Go on. PLATO ...distracted. Master Mind releases him. MASTER MIND Just with business, my minion. Just with business. I've decided it is time. PLATO You mean? MASTER MIND Yes, we've created our hero, now it's time to give him a little motivation. DA VINCI How do we do that? MASTER MIND To be simply good is not enough. A hero must be driven by an almost relentless desire to right a wrong that can never be corrected. PLATO You mean? MASTER MIND Yes, he must lose someone near and dear to him - his father figure. Gentlemen, it's time for Operation Mentor Kill! EXT. SKY OVER METRO CITY - DAY Titan flies high over and through the city, under bridges, between buildings, etc. He's not really working, just enjoying himself. 71. INT. WOMAN'S APARTMENT - NIGHT A PRETTY WOMAN sits at her makeup table wearing nothing but her bra and panties. Through the reflection in her mirror we see a large window directly behind her. As she applies lipstick we see Titan fly quickly by in the background. After a moment he slowly slides back in view and begins ogling the girl. She sees him in the mirror and quickly covers herself with a robe. Titan tries to hide his face as he zooms off. MOMENTS LATER Titan looks down to see an APARTMENT BUILDING IN RUIN. Emergency lights flash around it as swarms of people run around in chaos. TITAN Man, what the hell happened down there? Wait a sec - He stops in mid-air as he comes to the striking realization. TITAN (CONT'D) THAT'S MY APARTMENT!!! EXT. HAL'S APARTMENT BUILDING - DAY Titan lands in front of the rubble that was once his home. Reporters stand just beyond the police line. TITAN Crap. From the wreckage crawls a dying Pat Morita. TITAN (CONT'D) PAT! Titan goes and kneels beside Pat, holding him in his arms. TITAN (CONT'D) You okay? "PAT MORITA" I'm dying, kid. There is just one last lesson I have for you. It is the most important of all. 72. TITAN What's that? "PAT MORITA" Master Mind did this, you must avenge me. TITAN Master Mind? Why? "PAT MORITA" Because he's evil. You must stop the evil Hal - stop the... Pat's body goes limp. The cameras begin to pop and flash around them. Titan gently lays Pat's body down and stands respectfully over him. The reporters rush over. REPORTER 1 Tighten, Is this the work of Master Mind? REPORTER 2 How will the death of your mentor affect your resolve? REPORTER 3 Was that Pat Morita? Titan walks up to one of the cameras. TITAN This injustice will not go unpunished. Master Mind, if you can hear me, Tighten is coming for you. In the background we see Plato and Da Vinci, DRESSED AS PARAMEDICS, load pat's body onto a stretcher. PLATO ACCIDENTALLY DROPS HIS SIDE. As he bends down to pick it back up, Pat quickly slaps him, then goes back to playing dead. INT. ABANDONED METRO CITY LIBRARY - NIGHT Master Mind and the boys prepare the fortress for Hal's revenge attack. Master Mind is as giddy as a schoolboy. 73. MASTER MIND Alright, people, we don't have much time. Titan should be here any minute, so let's get the lead out. There is a GIANT MOUNTED DEATH RAY in the middle of the hall being tinkered with by Da Vinci. MASTER MIND (CONT'D) How's the death ray coming? DA VINCI Nearly up to full power, sir. MASTER MIND Hum. Let's turn it down a few notches. It's his first time and we don't want to get in a lucky shot, now do we? Plato enters the room. MASTER MIND (CONT'D) Anything on the radar yet? PLATO Not yet, sir. MASTER MIND I see. Well, he must be planning something big. Are the flame androids deployed? PLATO All twelve. Master Mind rubs his hands in anticipation as he sits down on his throne. MASTER MIND Wonderful, wonderful. Plato, Da Vinci, take your places next to me. They move to either side of the chair. MASTER MIND (CONT'D) No slouching. Da Vinci straightens up and sucks in his gut. They remain this way for several long moments. Master Mind occasionally glances at a DIGITAL CLOCK on the wall. Still no Titan. 74. LATER Apparently quite some time has passed. The bold stances have degraded to fatigue. PLATO He's certainly taking his time. MASTER MIND He'll be here. That's the way it works. STILL LATER Master Mind reclines in his chair and taps his metal gauntlet impatiently on the armrest. Plato has squatted down, resting his chin on his hand. MASTER MIND (CONT'D) Unprofessional, that's what this is. No, it's disrespect for the craft. Master Mind rises and begins to pace back and forth. MASTER MIND (CONT'D) Would Uberman have kept us waiting like this? Of course not. He was a pro who knew the score. It's time we spelled out a few things for this Titan. I will not be made a fool of. He storms out of the room. INT. HAL'S NEW APARTMENT - DAY Titan's sitting on the floor in a barren apartment wearing his costume top and some tighty whities. He sips his beer as he watches a basketball game on a tiny TV. Much to his annoyance, there's a KNOCK at the door. TITAN Oh, for crying out loud. He gets up and opens the door. It's Master Mind. MASTER MIND Do you know who I am? 75. It takes a few moments to register, but Titan's suddenly excited. TITAN Yeah, you're Master Mind. Yeah! You're actually the guy I want to see! MASTER MIND Oh, so NOW you want to get down to it. Well, I want to get a few things off my chest first. Master Mind walks past Titan into the apartment. He spins around, pointing at him accusingly with one of his metal fingers. MASTER MIND (CONT'D) Of all the inconsiderate - Do you have any idea how long we waited for you? We're you even planning on coming to me and getting revenge? Titan shuts the apartment door, and turns back toward his guest. TITAN Well, at first I was going to. You know, because that's what I figured I was supposed to do. But then I got to thinking- MASTER MIND (interrupting) -You got to thinking? There's nothing to think about. I'm the villain. I do something bad, you come and get me. TITAN - I got to thinking...what's the point? Master Mind throws up his hands. MASTER MIND Maybe you're right. What's the point? He suddenly notices something in the corner of his eye. He walks over to a futon in the living room. On top of it is a LARGE SACK OVERFLOWING WITH GOLD WATCHES,RINGS AND OTHER VALUABLES. 76. MASTER MIND (CONT'D) What are these? TITAN That's what I wanted to talk to you about. MASTER MIND (baffled) Where did you get all this? TITAN (proudly) Get this: I stole them. MASTER MIND From where? TITAN From all over. You see, once you killed Pat and ruined my other apartment building I was pretty pissed off, so I figured I'd go, find you and kick some ass. Then I thought to myself: "Okay,then what?" I mean, if we were to fight, what would I get out of it? Would I get my apartment back? Would I be able to pay the bills? MASTER MIND Well, what about your mentor? TITAN Tell you the truth? He was kind of a dick. I mean, being a hero is dandy and all, but it's volunteer work. Now you've always had the right take on all this. I mean, when you rob a bank or take over the diamond exchange you get something out of it. I mean, when you don't get caught, which, no offense, isn't very often. And that brings me to what I wanted to propose to you: Who could catch you if I'm by your side? Perplexed by his proposal, Master Mind just stares at Titan awe-struck. MASTER MIND You want to team-up? 77. TITAN You got the brains, I got the brawn. We could even call ourselves that: `Brain' and `Brawn'. Look at this. Titan picks up a piece of POSTER BOARD off the floor and shows it to Master Mind. TITAN (CONT'D) I even designed us some new costumes. The picture is crudely drawn with magic markers and crayons. A big headed man (Master Mind) is standing on a plate of grass in a blue costume with a picture of a brain on his chest. Next to him, is a picture of Titan in a red costume with a black cape, but his chest is mysteriously blank. Titan proudly points to the two figures. TITAN (CONT'D) See, you'd be brain, so you got a little one on your costume, and then I'll have brawn on mine...once I figure out the best, you know, visual interpretation of it. What do you think? MASTER MIND What do I think? Master Mind shakes his head tiredly. MASTER MIND (CONT'D) I think you're probably the biggest idiot I've ever met. I mean, I can't believe you. All your gifts, all your powers, and all you want to use them for is your own financial fulfillment. You know what? Your kind of people make me sick. Titan puts down his drawing. TITAN I worked hard on this. MASTER MIND Oh - gee - I am so sorry! 78. Master Mind looks to Heaven in disgust. MASTER MIND (CONT'D) (under his breath) Of all the people to pick, it had to be this loser. This strikes a cord with Titan. TITAN Now, hold on. You're going a little too far. MASTER MIND I wish your mother said that to your father the night of your conception, they would have saved me a whole lot of heartache. TITAN Hey, I mean it. Master Mind gets right in his face. MASTER MIND Oh, yeah? What are you gonna do? EXT. HAL'S APARTMENT BUILDING - DAY We see Master Mind's body CRASH through the building and land in a DUMPSTER across the street. A car pulls up. The driver's door opens. Da Vinci gets out and runs to help his master. DA VINCI Master! MASTER MIND (O.S.) It hurts. Da Vinci peeks into the dumpster to see Master Mind's body cushioned by a stack of trash bags. DA VINCI What hurts? MASTER MIND It! The overly large henchmen starts to pull his master from the dumpster when they suddenly hear a voice from above. It's Titan peeking through the hole in his apartment wall. 79. TITAN I don't need you, I don't need anybody. I have the power to do and take anything I want. And now, I'm gonna take back everything this city owes me. Beware Metro City, it's time for Titan to collect. Titan shoots up into the air. TITAN (CONT'D) Oh, and from now on - I'M GONNA FLY THE WAY I WANT TO FLY! He takes a sitting position and flies away as if he were piloting an invisible jet. Master Mind climbs out of the dumpster and watches Titan disappear into the distance. DA VINCI How'd the plan go, boss? MASTER MIND I just made myself redundant, old friend. Da Vinci gives Master Mind a whiff. DA VINCI It's not that bad. INT. BANK - DAY Titan, with a happy bounce in his step, enters the bank. The last time he was here he thwarted a robbery. He looks nostalgic. A SECURITY GUARD shyly walks up to him like a kid meeting his TV idol. SECURITY GUARD Morning, Tighten. TITAN Morning. SECURITY GUARD Is there something we can do for you? 80. TITAN Oh, don't bother about me. I'm just here to make a withdrawal. Titan walks across the lobby, drawing stares of admiration from all. A little girl waves to him sweetly. He gives her a good- natured WINK as he heads straight for the vault. The security guard watches him enter and come out with a SACK OF CASH. Sure he must be misunderstanding what's going on, the security guard just stares at Titan as he passes by and out the door. The bank manager comes over to the guard. BANK MANAGER Say, did he just rob us? SECURITY GUARD Not sure. Sort of looks it, don't it? BANK MANAGER Yeah. SECURITY GUARD Should I, you know, stop him? BANK MANAGER Umm...Yeah. As the security guard exits the bank, the manager stares out the window. His eyes suddenly grow wide with terror. The guard's body suddenly smashes through the window, landing at the startled bank manager's feet. BANK MANAGER (CONT'D) (looking down at the guard) He did rob us, didn't he? CUT TO: TELEVISION "A Channel 7 News Special Report." Brad Helms wipes into view. 81. BRAD HELMS "Absolute power corrupts absolutely." When Lord Acton stated that, in a letter to Bishop Mandell Creighton in 1887, no one thought much about it, but today Metro City is reeling from that very prophecy. Tighten, who many thought of as our savior, has turned his back on the cause of justice. CUT TO: TITAN BEING EVIL - MONTAGE EXT. DIAMOND EXCHANGE - DAY Titan flies through the window of the building. He emerges seconds later laughing with his shirt full of booty. EXT. CITY STREET - DAY A woman screams from the window of a BURNING BUILDING. Titan flies up to her, grabs her fur coat and zooms off again, leaving the woman behind, slightly confused. EXT. OUTSIDE MARKET - DAY Titan steals a little boy's lollipop and gooses his mother. EXT. CITY STREET - DAY Dozens of people run through the streets apparently to get out of a downpour. We cut to the top of a building and see Titan ZIPPING UP HIS PANTS and laughing. INT. ABANDONED METRO CITY LIBRARY - NIGHT Master Mind paces back and forth in front of Plato and Da Vinci. PLATO I don't understand it. He seemed to have every characteristic we were looking for in a superhero. MASTER MIND Well, there's no use crying about it now, we must take action. I'm not going to play second fiddle to that crass buffoon. We must destroy Tighten. 82. PLATO It won't be easy. Uberman had a sense of decency and genuine love for the people. That was his weakness and was easily used against him. MASTER MIND Yes, but he possesses the same flaws present in Uberman's DNA - copper. It's like Benjamin Franklin always said: "If something works don't dick with it." EXT. BAR - DAY It looks like a war zone passed through here. Smashed police cars and debris lay everywhere. This seems to be the only building left untouched. INT. BAR - DAY A very tipsy Titan is sitting at the bar, looking deep into the bottom of his beer glass for answers. TITAN I can have anything I want. I'm like a god. The BARTENDER just listens as he wipes down a glass with a dirty rag. TITAN Point to any woman in this bar. I could have her in a second. He follows the bartender's gaze to THE ONLY OTHER PERSON THERE - A passed out, MIDDLE AGED HAG OF A BARFLY. TITAN (to Old Barfly) Hey, you wanna get with this? BARTENDER Buddy, what do you want? Titan carefully considers this for a moment. TITAN What do you want? That's the question, isn't it. I mean, what do you want when you can have everything? (MORE) 83. TITAN(cont'd) I suppose what I really want is to never be forgotten again. I want to do something that can never be cast aside or one-upped. I want a - what's it called? - A legacy. I want a legacy. Yeah, that's it. I like the sound that. BARTENDER I meant, what do you want to drink? TITAN Oh. EXT. BAR - LATER Titan stumbles out of the bar, carrying a large sack of money. MASTER MIND (O.S.) Your time has come to an end, Titan! He looks up to see Master Mind suddenly standing before him. TITAN What? MASTER MIND There can be only one master criminal in this city - and it's me. TITAN Really? Titan melodramatically throws up his arms. TITAN (CONT'D) I guess I should leave town then, huh? MASTER MIND I have a better idea - NOW! Two floors up Da Vinci releases a rope. A COPPER CAGE, like the one that caged Uberman, drops down on top of Titan. Titan nonchalantly surveys the cage. He walks to the bars, tries to pull them apart but can't. MASTER MIND (CONT'D) That's copper my good man. Your one weakness. (MORE) 84. MASTER MIND(cont'd) For all your amazing gifts of brawn you are no match for my intellect. Titan thinks for a moment. Suddenly, he starts to SPIN like a human top, DRILLING HIMSELF INTO THE STREET BELOW. As he disappears beneath the surface, we see a shocked look on Master Mind's face until Titan suddenly explodes out from under the street in front of him. Master Mind stares up at him, dumbfounded. Titan makes like he's going to strike him down, but stops. TITAN You know what? You're nothing but a bug. Not even worth my effort. He turns his back to Master Mind and continues down the street. Plato makes his way from the shadows to join his master. They watch Titan shrink into the distance. MASTER MIND He's not as dumb as I thought. PLATO I guess not...Funny, though. MASTER MIND What's funny? PLATO Funny Uberman didn't think of the same thing. EXT. HIGH ABOVE METRO CITY - DAY As Titan flies, he looks down at the rooftops of the city below. Suddenly, something catches his attention. HAL That's it! He stops, hovering in place as he looks down below. The buildings, which make up the heart of downtown Metro, are in a PERFECT TRIANGLE with a long strip of street leading up to it. It sorta looks like a bowling lane. 85. HAL Hello, Legacy. EXT. KINGPIN BOWLING - DAY Vinnie and his goons come running out as the hear a COMMOTION. They look up to see Titan ripping off THE GIANT BOWLING BALL from the top of the establishment. VINNIE Hey, that's my ball! INT. ROXANNE'S APARTMENT BUILDING - DAY Roxanne enters the building's elevator. Just before the door closes an ELDERLY WOMAN slides in. ELDERLY WOMAN That was a close one. Sixth floor, please. Roxanne smiles and goes to press the button. The elderly woman suddenly pulls out a SPRAY CAN, shooting a MYSTERIOUS-LOOKING MIST into Roxanne's face. She falls to the floor unconscious. INT. ROXANNE'S APARTMENT - DAY Roxanne awakens, finding herself tied to a chair in her living room. We hear NOISE from a TV in the background as she tries to adjust her vision. Slowly, the blurry figure before her becomes clear. It's Master Mind. He sits on her Lazy-Boy, reading what looks to be some kind of JOURNAL. MASTER MIND Wow, I always thought Uberman was your first superhero - but it looks like our little Roxanne dated a linebacker in college. ROXANNE That's my diary. MASTER MIND So it is. 86. ROXANNE It's personal. MASTER MIND Well, then I wouldn't leave it in your underwear drawer for just anyone to find. He throws the diary over his shoulder. ROXANNE What do you want? MASTER MIND I need your help. ROXANNE So you knock me out and tie me to a chair? MASTER MIND You're not going to like what I'm about to tell you. As she tries to shake off her headache from being knocked unconscious, Roxanne spots something on the TV. ON TELEVISION Brad Helms is huddled behind a van. BRAD HELMS It's chaos here in city square as city police - Behind him, Titan picks up a POLICE CAR and throws it at a PADDY WAGON. Both vehicles EXPLODE on impact. BACK TO SCENE ROXANNE He's really out of control. MASTER MIND Tell me about it. As if finally realizing something, Roxanne looks back at Master Mind. ROXANNE I should have known. You have something to do with this, don't you? - With Titan turning evil. 87. MASTER MIND Well, the evil thing he did by himself. My goal was to give MYSELF purpose by creating an intellectual sparring partner. ROXANNE (confused) You're talking like you made him. MASTER MIND And they call me Master Mind. ROXANNE Let me get this straight. You missed getting your ass kicked, so you made a new guy to kick your ass. That's pathetic. MASTER MIND In hindsight... Roxanne turns back to the TV to see a group of POLICE OFFICERS open fire on Titan. The bullets just deflect off his chest. ROXANNE And his powers, they're just like Uberman's. Why would he have his powers? MASTER MIND (almost ashamed) I had some left over from something. I infused him with it. ROXANNE YOU DID WHAT!? Driven by rage, she struggles to tear out of her bonds. She finally relents, giving Master Mind a look fueled by pure hatred. MASTER MIND Yeah, that's why I decided to tie you up. ROXANNE You did all this because you wanted purpose? MASTER MIND He seemed nice. 88. TELEVISION Titan is standing on top of a destroyed police car. He waves for the camera to zoom in on him. TITAN Closer. I want to show the people my real face. He pulls off his mask, revealing himself as Hal Stewart to the public for the first time. TITAN (CONT'D) Recognize me? BACK TO SCENE ROXANNE Hal Stewart. He's the guy we thought saved that woman and kid. Turned out he was just trying to save his own ass. MASTER MIND Yeah, good to know - NOW! TELEVISION Titan throws the mask over this shoulder and hops off the car. TITAN That's right, I'm really Hal Stewart. Former hero and bowling teacher at Kingpin's Bowling. BACK TO SCENE Roxanne turns to Master Mind, condescending him with her eyes. ROXANNE You picked a bowler to give super powers to? MASTER MIND It's a modest profession! TELEVISION 89. TITAN With my new found power, I've recently started to wonder what sort of legacy I should leave. Should I be a hero? I tried that once before - even saved a lady and her baby from being squashed. I was treated like a god until everyone started to shit on me - Okay, so what if I didn't "purposely" save them! He walks over and puts his hand on a large circular concrete shape just off camera. TITAN Well, I'm going to make something that can't be taken away from me. I'm going to create a permanent monument to my greatness. One that won't be so easily forgotten or erased. The camera pulls back revealing THE GIANT CONCRETE BOWLING BALL from Kingpin's. TITAN I intend to create a new category in the Guinness Book of World's Records by rolling the biggest strike in the history of bowling. He grabs the camera and points it to the DOWNTOWN BUILDINGS. We realize they are PERFECTLY ALIGNED IN BOWLING PIN FORMATION. TITAN My thanks to the city planning commission. This wouldn't have been possible without them. Titan grabs the camera so it's pointing back at him again. TITAN Tell your friends and family to tune in right here to this station at noon tomorrow. BACK TO SCENE ROXANNE My god, he's nuts. That'll destroy the whole business triangle. 90. Master Mind seems to be contemplating something - something bad. ROXANNE What? MASTER MIND My lair is in the direct path of the ball. ROXANNE Oh, real nice. Wouldn't want anything to happen to your hideout, would we? MASTER MIND You don't understand. I have certain equipment that's - that's highly unstable. ROXANNE What do you mean? MASTER MIND I sort of have a hydrogen reactor, okay? ROXANNE A HYDROGEN reactor? MASTER MIND It's experimental - only one in the world...Well, how do you think I power all my inventions? Someone like me can't pay for electricity. The bills would be outrageous. ROXANNE A REACTOR? MASTER MIND It creates 100 times the output of a nuclear one...If destroyed it could... ROXANNE - Vaporize the entire city! MASTER MIND (proudly) Pshaw...the whole eastern seaboard, actually. That little baby is amazing. I'm quite proud of it. (MORE) 91. MASTER MIND(cont'd) (off her deadpan reaction) I mean...we'd better find a way to stop him. Master Mind thinks a moment. MASTER MIND Did Uberman have a hideout? ROXANNE What? MASTER MIND A cave, a solitary fortress of some kind. C'mon, all heros have a place to hang their capes up in. Roxanne, it may be our only chance to find something, a clue, anything that could give us a fighting chance. ROXANNE It's under his house. MASTER MIND Whose house? Roxanne can hardly believe what she's telling him. ROXANNE Wayne Scott's. Master Mind shoots up out of his chair. MASTER MIND Wayne Scott? Uberman was Wayne Scott!? Wayne Scott, the wealthy philanthropist? But he disappeared - ROXANNE (interrupting) He disappeared just over two months ago when you killed him. Not only did you rid the world of a hero, you killed a kind, noble, generous man. Perhaps ashamed, the super villain hangs his head. Master Mind walks behind Roxanne and undoes her bonds. Rubbing her wrists, she watches him as he walks over to the door. 92. ROXANNE (CONT'D) Looks like you got what you always wanted. Uberman is out of the picture and Metro City is doomed. He grabs the door knob and stops, considering her words. MASTER MIND "Metro City doomed." You know, I never thought I'd say something like this, but here it goes - He slowly turns to her, CUE HEROIC MUSIC. MASTER MIND (CONT'D) Not if I have anything to say about it. EXT. WAYNE SCOTT'S MANSION - NIGHT Master Mind stands before the huge, Gothic structure in awe. MASTER MIND Such a dark place for one such as you. I wonder, underneath your noble deeds, what inner demons drove you to your endless crusade for justice? He walks to the front entrance. The double doors have been sealed shut with boards and nails. Master Mind begins to tear them off with his metal hand. INT. WAYNE SCOTT'S MANSION - NIGHT The doors opens. A beam of moonlight immediately pierces the darkness, forming an illuminated path into the heart of the manor. Master Mind enters. Covered in dust and cobwebs, the hall looks like a gigantic crypt. MASTER MIND Good lord, man. You've only been dead for two months. Master Mind walks, coming to a gigantic painted PORTRAIT OF WAYNE SCOTT. He stops to reverently admire the image of his fallen foe. 93. MASTER MIND (CONT'D) A disguise so simple, it's ingenious. No wonder I never caught on. Besides the Armani suit, there's nothing to hide the fact that this is the same person as Uberman. In the picture, he's even standing in the same cheesy, heroic pose with his fists on his hips. MASTER MIND (CONT'D) Two lives, yet in both you were an ideal. Perhaps it was you who was victorious in the end, old friend. A BONGING sound suddenly bellows through the dark halls. Master Mind comes to a grandfather clock standing next to a gigantic BOOKCASE. On the twelfth bong it falls silent. Master Mind begins to slide it across the floor until he hears a loud CLICK. The bookcase slides into the wall, REVEALING A HIDDEN PASSAGE. MASTER MIND (CONT'D) I'll miss how predictable you were. The passage way leads Master Mind to a WORKING ESCALATOR. Master Mind gets off the escalator to see a long hallway with stone walls. He begins to hear strange SOUNDS, almost like MUFFLED SCREAMS, coming from a doorway at the end of the hallway. Master Mind starts walking towards it. As he steps closer, he begins to notice a light cracking through the bottom of the door. MASTER MIND (CONT'D) Hello? Anyone here...besides..all the BIG MEN who are with me now? Nothing. MASTER MIND (CONT'D) (to himself) What's the worst you're gonna find? (MORE) 94. MASTER MIND(cont'd) The man was a boy scout, not a serial killer. He opens the door to his immediate amazement. It's some kind of screening room. A PROJECTOR shoots an image onto A DIRTY WHITE SCREEN hanging on the wall. BEER CANS litter the floor; a table in front of a ripped-up couch is covered in discarded snack goods; and a Kiss Pinball machine stands in the far corner next to a CLOSED DOOR. Master Mind turns his attention to the action on the screen. SCREEN A woman dressed in a leather DOMINATRIX OUTFIT is whipping an overweight man lying on a swing-like device with his butt sticking out. DOMINATRIX IN FILM YOU ARE A WORM! She whips him three times. The man CRIES out in pain. FAT MAN IN FILM PINEAPPLE!!! PINEAPPLE!!! Master Mind's eyes are transfixed on the disturbing imagery. The door by the pinball machine suddenly swings open. WAYNE SCOTT, dressed in raggedy sweats, steps into the room carrying a CAN OF BEER and a bowl of JIFFY-POP. Master Mind cannot believe his horrified eyes. MASTER MIND Ahhhhhh! Wayne Scott is just as startled. WAYNE SCOTT Jesus! He drop his drink and snack to the floor. The two men stare at each other as they struggle to regain their normal breathing patterns. Wayne Scott walks over to the couch, brushes off a thick layer of chip crumbs, and sits down. WAYNE SCOTT (CONT'D) What the hell are you doing here? 95. MASTER MIND I might just ask you the same question. I had thought I incinerated you. WAYNE SCOTT You scared the bejesus out of me. How'd you figure out I was still alive? Wait, how do you know my identity!? MASTER MIND Roxanne told me. As for your ruse, I forgot to line the bottom of the copper cage - Somebody pointed that out to me recently. Figured if they could do it, so could you. But one thing I couldn't figure out - WAYNE SCOTT The skeleton? Something I "borrowed" from a medical school a few months before. MASTER MIND A few months? How long had you been planning this? WAYNE SCOTT I always planned to retire - eventually. I mean, come on, you can't do this sort of thing in your fifties. You'd just look ridiculous. The pieces of the puzzle appear to be coming together in Master Mind's head. MASTER MIND I see it all so clearly now. INT. MASTER MIND'S HYDROFOIL - FLASHBACK Master Mind and his minions cover their eyes as the observatory explodes. MASTER MIND (CONT'D - V.O.) You must have done it just seconds before the observatory exploded. 96. INT. OBSERVATORY - FLASHBACK Similar to what Titan did, Uberman bores out from under the cage. MASTER MIND (CONT'D - V.O.) You bore out from under the cage. Then, using your Uber-Speed, - EXT. OBSERVATORY - FLASHBACK Running in a blur-like haze, Uberman screeches to a halt in front of some bushes. MASTER MIND (CONT'D - V.O.) - you made your way to safety, where you had the skeleton safely hidden away somewhere. EXT OBSERVATORY - SKY - DAY Uberman soars high above the clouds. He looks down at the observatory, which is a mere speck in the distance. MASTER MIND (CONT'D - V.O) (CONT'D) Then you must have flown to a safe distance and waited for the explosion, then... Just as the observatory explodes Uberman aims and throws the SKELETON like a javelin. It soars through the air like a missile, tearing through the flames of the explosion, and crashing right into the windshield of Master Mind's hydrofoil. END OF FLASHBACK Wayne stares at Master Mind, clearly impressed. WAYNE Man, you ARE smart. MASTER MIND But why fake your death? Why go through all of it? You could have just quit. WAYNE SCOTT But the responsibility would still be there. (MORE) 97. WAYNE SCOTT(cont'd) A cop can retire and stop handing out speeding tickets - but people expect more from superheroes. I tell you, a volcano couldn't erupt in Zimbabwe without everyone expecting me to do something about it. I figured, out of sight, out of mind. MASTER MIND And Wayne Scott? Why did he have to disappear? WAYNE SCOTT Both of my lives have so much baggage. It's time for new baggage, you know? Master Mind's is absolutely flabbergasted. MASTER MIND I just can't believe it. This whole time you've been in hiding while a force of great evil is tearing your city apart? Wayne rises to his feet, waving his hands for Master Mind to say no more. WAYNE SCOTT I don't want to hear about it. That's why I don't have a television in here to remind me of all the things I SHOULD be doing. Hell, I could get a wife to do that. MASTER MIND There's a demented supervillain out there about to destroy our - I mean, your city. Wayne shrugs indifferently. MASTER MIND You're really going to do nothing? WAYNE SCOTT Good and evil have a way of balancing themselves out. If this guy is as bad as you say, somebody will rise up to fight him. It's just the order of things. You found me, didn't you? 98. Wayne puts a condescending hand on Master Mind's shoulder. WAYNE SCOTT (CONT'D) I know it's hard, but you'll find someone else someday. He then starts walking to the door. MASTER MIND You're the only one who can stop him. Wayne turns around. WAYNE SCOTT Couldn't if I wanted to. Gotta a plane to catch. MASTER MIND A plane? WAYNE SCOTT Going to Barbados for a little change in climate. Now, if you'll excuse me, I got to go pack. He reads the still defeated look on Master Mind's face. WAYNE SCOTT (CONT'D) You were a good foe. I'm sorry if I've let you down. If it makes a difference, you were the best foe a hero could ask for. MASTER MIND Not smart enough to come up with a full-proof trap. WAYNE SCOTT Well, you did almost have me when you figured out my weakness was copper. Now that made me sweat a little. Took me way too long to drill out from under that cage. MASTER MIND I got lucky. WAYNE SCOTT Anyway, it's a good thing for my sake that I could always count on you for an out. 99. MASTER MIND (suddenly confused) What do you mean? WAYNE SCOTT C'mon, we always threw each other a couple of bones. You would always leave me an out in one of your `full-proof' traps, and I'd never had you incarcerated at a penitentiary that you couldn't eventually escape from. It kept our little game going. Master Mind seems deflated. MASTER MIND Game? - Was that all this ever was to you? You know, I was trying my best every time I fought you. Those `outs' as you call them were unintentional. WAYNE SCOTT Oh. MASTER MIND I guess I was never really a match for you, was I? Wayne shrugs. MASTER MIND (CONT'D) (thoughtfully) Then how can I expect to be one for Titan? A beaten man, Master Mind heads for the door, but stops and turns around. MASTER MIND (CONT'D) What about Roxanne? Wayne unleashes an exhausted sigh. WAYNE SCOTT I think we both got what we wanted out of our relationship. She got a career out of me, and I got plenty of other things out of her. But I'm ready to move on to greener pastures. 100. Master Mind's steel hand clinches into a fist at his side. Wayne's oblivious to this. MASTER MIND I guess I wasn't the villain I thought I was, and you...you weren't the hero I thought you were. He turns to make his exit when he suddenly sees ROXANNE STANDING IN THE DOOR FRAME. Wayne is almost at a loss for words. WAYNE SCOTT Roxanne! How long have you been... ROXANNE Long enough. Roxanne looks at Master Mind. ROXANNE (CONT'D) Don't you have something else you can go do? Master Mind leaves Roxanne and Wayne facing each other in silence. EXT. ANOTHER BAR - DAY Titan emerges with Brad and Frank. He's holding a BEER CAN and a bag of PORK RINDS. TITAN Alright, I want this whole thing to look ESPN professional, understand? A distant MECHANIZED RUMBLE can be heard. The noise rises, signaling the approach of something powerful. Titan and his crew walk out to the center of the plaza as the sound becomes almost deafening. A TANK TRACK as it moves over the street. We PULL BACK to see a whole line of TANKS rolling along the street. PLAZA From the five streets branching off the plaza, a dozen tanks roll toward Titan. 101. Titan turns to Brad and Frank. TITAN (CONT'D) You guys are about to get some good footage. I might need a little room, though. Brad and Frank look at each other and run to take cover behind a nearby building. Meanwhile, Titan nonchalantly sips from his beer as the tanks begin to surround them. FEEDBACK belts out of one of the tank's loudspeaker's, causing Titan to do a mock wince. TANK LOUDSPEAKER Titan, we have orders from the city of Metro to take you into custody. If you do not give your self up willingly, we will be forced to open fire. There's a long pause as no one says anything. TANK LOUDSPEAKER What is your answer? Titan takes a sip of his beverage and UNLEASHES A GIGANTIC BURP - The shockwave of which sends several of the tanks flying into a nearby building. Two of the remaining tanks close in on the villain. Both have him dead to rights at point-blank range with their massive guns. Titan sets down his beer, then calmly plugs a fist into each barrel. They FIRE. The FORCE OF THE BLAST SENDS THEM BOTH FLYING IN OPPOSITE DIRECTIONS where they CRASH into nearby buildings. Titan bends down and pick his beet back up. TITAN (to beer) Miss me? Titan is suddenly bombarded by a massive barrage of machine- gun fire. The force sends him flying into the windshield of a nearby car. 102. He looks up to see an APACHE ASSAULT COPTER. It's nose- mounted GATLING-GUN is turning toward him. Titan gets up to his feet and looks down at his beer can. The bottom of it was blown apart in the blast. TITAN (CONT'D) Didn't mean to get you involved in all of this. He stared daggers up at the helicopter pilot just as the gun gets a bead on him. TITAN (CONT'D) Hey, man! You killed my suds! Titan throws the can up and slaps it with the palm of his hand. It flies with so much force it knocks the helicopter blade clean off. The rest of the Apache crashes to the street like a car dropped off a building. TITAN (CONT'D) That's one was for you, beer. Titan salutes the wreckage and walks away to find Brad and Frank still hiding behind the building. TITAN Guys, please tell me you got that last bit. BRAD HELMS Huh? TITAN You're kidding me. I give you my sexiest moves and you mean to tell me it was for nothing? BRAD HELMS We were afraid something might hit us. TITAN Looks like I've given the story of the century to the wrong man. He thinks about this for a moment, then it hits him. 103. TITAN Wait. What about that other reporter. Blond. Not so lumpy on the topper half, but killer legs. BRAD HELMS Roxanne. You want Roxanne. She's a much better reporter than I am. You want her. TITAN Where can I find her. FRANK We're actually not supposed to give out that sort of information. BRAD HELMS 1314 Mockingbird Lane. I believe she lives in a penthouse. TITAN You've been very helpful. He tosses Brad over his shoulder like a discarded ice cream cone. In the faint distance we see him splash down in the middle of the Metro City river. INT. ABANDONED METRO CITY LIBRARY - DAY Master Mind, pacing anxiously as Plato and Da Vinci pack boxes. Obviously Master Mind is going on the lamb. MASTER MIND Hurry, we must be on our way as soon as possible. DA VINCI Master, why must we flee? MASTER MIND I told you, Titan is too powerful. If he's set on destroying us, there's precious little we could do about it. DA VINCI Where are we going? 104. MASTER MIND To another city, someplace with a shitload of superheroes to fight. We'll start over, we'll go back to doing what we do best. PLATO With our tails between our legs? The old Master Mind would never have let this comment slip by, but as we have seen, he's not the same man. MASTER MIND Plato, do you have a better plan?! Master Mind's cell phone rings. He turns in shame from his men and answers it. MASTER MIND (CONT'D) Hello...Roxanne? INT. ROXANNE'S APARTMENT Roxanne paces back and forth on the phone. ROXANNE What are you going to do about Tighten? INTERCUT between Master Mind and Roxanne on phone. MASTER MIND Right now I'm packing, later I'll have a snack on the train. ROXANNE You're running away? MASTER MIND In a word - yes. ROXANNE You created this monster... MASTER MIND I didn't create this - the god's of irony did and I am eating the crow I so richly deserve. ROXANNE There's no time for self pity. 105. MASTER MIND I'll make the time. Roxanne can't believe what she's hearing. MASTER MIND (CONT'D) You can leave with us. You'll be safe. ROXANNE I'm not going anywhere. MASTER MIND Will you listen to me, no one can stop him. ROXANNE You have to try. The city needs your help. MASTER MIND I'm afraid you have an inflated opinion of me. ROXANNE What the hell's happened to you? The Master Mind I knew would never have run from a fight even though he knew deep in his heart that he didn't have a chance in hell of winning it. It was your best quality. You need to be that man right now...I... MASTER MIND What? ROXANNE (heart felt) I believe in you. Master Mind is taken aback, in a good way. But he catches himself before the words swell his heart. MASTER MIND Sweet words, but that man is dead. Please, Roxanne, just come with me. ROXANNE No...I guess you are a coward after all. Suddenly, there's a loud crash. 106. Roxanne looks up to see a huge hunk of her ceiling has been completely ripped off. Titan is flying above, holding the debris as casually as if it were a paper plate at a barbecue. He looks down at her and smiles. TITAN Man, have I got a story for you. Master Mind can hears Titan's familiar laugh from his side of the line. MASTER MIND Roxanne? Roxanne? EXT. KINGPIN BOWLING - DAY Titan is standing in front of the bowling alley, trying to decide on an appropriate pose for the occasion. TITAN What pose would be best? The corny folded arms thing? He demonstrates, arching his chin proudly in the air. TITAN Or maybe on the hips, like this. It's the classic Superman pose, only not as masculine. TITAN No, makes me look like a flamer pirate. As Titan starts to fix his hair in the window, Frank pretends to fix the lens on his camera as he speaks to Roxanne. FRANK (whispering) Shouldn't we be making a run for it right about now? ROXANNE (whispering) The guy can outrun bullets. I don't think either one of us is in that kind of shape. TITAN She's right, Frank. 107. Frank looks up, stunned that Titan could have possibly heard him. TITAN Also got super hearing. I promise not to keep the both of you long, but you'll thank me when this is all over. Frank and Roxanne exchange helpless expressions. INT. ABANDONED METRO CITY LIBRARY - DAY Master Mind reverently stares up at the painted portrait of his father. MASTER MIND Dad, it's me... (he looks around to make sure no one can hear) ...Bubsy. I know we haven't talked in a while, and I'm sorry. It's been a little crazy trying to live up to a legacy. The painting's menacing stare seems to reach into his very soul. MASTER MIND Anyway...You raised me to be the worst that I could possibly be. And I've tried to live up to that as best as I could - even dropping out of dentistry school like you wanted me to. But I'm about to do something now that would really piss you off. I'm going to go against everything you ever taught me. I hope...I hope that maybe you'll look down at what I'm about to do as not so much a good deed, but more like the outright defiance of a hateful and ungrateful, son. If you could do that, then maybe - in your own little way - you could - for probably the first time - find a reason to be proud of me. He looks back up at the picture. Is it our imagination, or does the painting's stare suddenly seem even angrier? 108. MASTER MIND Well...either way, you're probably going to see me real soon. (calling over his shoulder) Men? Plato and Da Vinci suddenly stop what they're doing and look up at him. PLATO AND DA VINCI Yes Sir? MASTER MIND Stop packing. Our work is not finished here. PLATO AND DA VINCI YES SIR! TELEVISION A news report shows an aerial shot of Titan setting the giant ball down in the middle of a vacant city street. REPORTER We interrupt your regular afternoon programming to show you live footage of a potential dangerous situation in downtown Metro. The former hero knows as Titan is placing what appears to be a giant ball... INT. ABANDONED METRO CITY LIBRARY - CONTINUOUS Da Vinci stops in front of a television set, seeing the news report in progress. REPORTER Hold on...It appears our own Roxanne Ritchi is somehow at the scene. We now go to her with a live report. DA VINCI Sir, I think you should see this! CUT TO: 109. EXT. CITY STREET - DAY Roxanne is standing in front of a camera with a mike in her hand. ROXANNE I'm here with the cause of the destruction in Metro City. He has kidnapped me and a cameraman to chronicle what he refers to as the creation of a monument to his invincibility and overall "Asskickiness." He will use this giant concrete bowling ball to play the largest game of bowling ever using the buildings of downtown Metro City as his pins. Titan suddenly steps into the shot. TITAN And I'm going for the biggest strike ever. He leans into the camera. TITAN And you, Metro City, have a ringside seat as I cement my name in the anal of history. ROXANNE Annals. TITAN What? ROXANNE Nevermind. EXT. CITY STREET - MOMENTS LATER Titan holds up the massive bowling ball, lining up his shot. TITAN (in quiet professional bowler announcer voice) Like Tiger before him, a young savior has come to raise a sport from the ashes. Rookie Hal Stewart, a young man with a dream, realizing that dream here today, folks. (MORE) 110. TITAN(cont'd) One might click there heels and say "There's no place like home" upon finding themselves in such a fantasy. Well, Hal looks very much at home right were he is - with a ball in hand and glory in his sights. INT. METRO CITY LIBRARY - CONTINUOUS In the bowels of Master Mind's hideout, the HYDROGEN REACTOR glows and HUMS MENACINGLY. BACK TO SCENE Roxanne just stand helpless as Frank films away. ROXANNE Hal, I know everyone treated you like shit, but you don't have to do this. TITAN You're right. I don't HAVE to do anything. Isn't that cool? Titan lines up his shot. TITAN Here's one for the record books! Titan flies a few feet and rolls the ball down the main street. ROXANNE Her face is utter horror as she watches the inevitable destruction of Metro City. As the ball rolls - it demolishes everything in it's wake; cars, street lamps - windows shatter as the giant concrete sphere brushes along side buildings. TITAN He smiles in anticipation and uses "body English" to direct the ball. GIANT BOWLING BALL POV It's nearly halfway to its target. ROXANNE 111. She closes her eyes. Titan's smile fades. He looks around as if he hears something we don't. About two hundred feet in front of the first building a GIANT SPIDER WEB flies across the path of the ball, creating a defensive barrier. An enormous letter "M" is etched in the web's center. TITAN (CONT'D) What the...? The ball breaks through the web, but it's speed is greatly reduced. FRANK Look, what's that flying in the air? We suddenly see MASTER MIND FLYING OVER THE ROLLING BALL IN A JET PACK. He quickly pulls out his goo gun and starts laying down a path of sticky plasm to stop the destructive sphere's path. MASTER MIND C'mon, slow down Master Mind looks down to see the meter of the gun close to empty. MASTER MIND C'mon. The ball slows drastically then starts rolling to the side. It heads off an embankment and rolls harmlessly into a CANAL. MASTER MIND Gutterball! TITAN He's furious to say the least. TITAN YOU! Master Mind gives him a mocking grin. MASTER MIND Bowling? What other trailer park sports can you play? 112. TITAN You are becoming a real pain in my ass. I should have done this a long time ago. Titan lunges at his tormentor. Master Mind hits the BOOSTER on his jet pack and heads back toward the other side of the city with Titan in hot pursuit. MASTER MIND (CONT'D) (into walkie talkie) Plato, Da Vinci. Secure Roxanne, he's falling for it. ELSEWHERE A flustered Titan lands. He begins searching the city streets, but Master Mind is nowhere in sight. He turns upon hearing an EEKING sound to his left. Sitting on the ground is a CHIMPANZEE wearing a strange collar. It smiles at him. TITAN What the hell? From behind, Titan is immediately set upon by five more RADIO CONTROLLED APES. TITAN (CONT'D) GODAMNIT! The critters bite hop and hit Titan. As soon as he throws one off two more jump him. Titan breaks free and with his mighty breath blows them across the street into a fruit stand. With Titan out of their sight they begin to attack the fruit. MASTER MIND He's a block away frantically hitting his remote. MASTER MIND Shit! Stupid monkeys and their fruit. Titan flies away from the mad monkeys and lands to find Master Mind sitting on the ground wrapped in a long cape with only his head sticking out. 113. TITAN (CONT'D) No more games. Titan FIRES HIS LASER VISION AT MASTER MIND's CHEST. Master Mind pulls the cloak away to reveal a FIRE HYDRANT. Titan's EYE LASERS burn through the hydrant releasing a high pressure stream of water. Master Mind uses the last remote which dumps two tons of CEMENT mix into the truck. The crowd, police and news crews move in closer when Titan doesn't emerge. Master Mind drops his last remote and walks toward the truck cautiously. MASTER MIND Could it really be that easy-- - BOOM - The back of the truck explodes, throwing dust and concrete everywhere. When the dust clears we see and enraged Titan. MASTER MIND (CONT'D) Didn't think so. As the villain walks toward him, he pulls back his fist to give Master Mind the killing blow. TITAN If you don't mind, I'm going to punch trough your face now. Preparing himself for the end, Master Mind shuts his eyes as a SUDDEN GUST OF WIND BEGINS TO PICK UP. AS Titan goes to strike, a BLURRY FIGURE RUNS IN AND SNATCHES MASTER MIND OUT OF THE AWAY. Stunned, Master Mind begins to feel around his body as if to make sure everything's still in place. MASTER MIND I'm alive. He turns to see UBERMAN standing next to him. MASTER MIND Uberman? 114. The terrified bystanders start to notice the figure standing next to Master Mind. BYSTANDER 1 It's Uberman! BYSTANDER 2 Uberman's alive! BYSTANDER 3 We're saved! As the CROWD CHEERS, A confused Master Mind turns to Metro City's newly resurrected champion. MASTER MIND I thought. UBERMAN So did I. He puts a hand on Master Mind's shoulder. UBERMAN Thank you, old enemy. MASTER MIND For what? UBERMAN Showing me the error of my ways, Showing me I'm meant to be this city's savior, showing me that, while we can try, there is no running away from our true destiny. With that, UBERMAN IS STRICKEN BY A LASER BLAST, INSTANTLY TURNING HIM INTO A CHARRED HUMAN SKELETON. Master Mind turns to see Titan smiling with his STILL SMOKING EYES. TITAN Oh...Did I interrupt something? Master Mind turns to run, but, suddenly Titan is before him. TITAN Where you going, buddy? Titan grabs Master Mind by the collar and throws him across the street into a parked car. 115. TITAN (CONT'D) Welcome to Paintown. Population: you. Master Mind manages to stand on shaky legs. He seems in a daze, unable to move. Titan flies up in the air. TITAN (CONT'D) Time to finish this. With his fist front and center, Titan speeds toward Master Mind. He's like a human torpedo, coming in for the killing blow. Master Mind comes to his senses and puts up his hands. MASTER MIND WAIT!!! Titan screeches to a halt and stops just in front of him like an old Warner Bros cartoon. TITAN What? MASTER MIND Quick joke - What's the capital of Thailand? TITAN Huh - I don't know. MASTER MIND It's bang cock! In a sudden surge of strength, MASTER MIND PUNCHES TITAN IN THE GROIN. The once mighty man instantly drops to his knees, searching, with tears in his eyes, for the proper word to express the pain suddenly surging through his member. TITAN (CONT'D) Ow. Baffled, he looks up at Master Mind's hand and sees his gauntlet is now made ENTIRELY OUT OF COPPER. MASTER MIND So, I guess pennies are good for something. 116. He punches Titan in the face, knocking him out cold. Master Mind looks down on Titan with more than a little pride. Suddenly he hears something behind him. He spins to see the crowd making a strange noise - APPLAUSE. Roxanne comes up to him. The crowd starts to go wild and cheers for Master Mind. He's not sure what to make of it. ROXANNE Pretty strange, huh? MASTER MIND They're cheering for me. ROXANNE You saved them. You saved everybody. How's it feel? Master Mind looks at the smiles all around him. He begins to well up a little. MASTER MIND It's a...it's nice, you know? I usually don't get a lot of feedback. (whispering) But I also kind of caused all this. What happens when they find that out I was the cause of some of this? Roxanne looks at the cheering crowd, then back at Master Mind. ROXANNE What they don't know won't hurt them. MASTER MIND I guess that is all in the past. ROXANNE You're the hero. MASTER MIND I don't think I'd go that far...I mean I just...er... ROXANNE Master Mind? 117. MASTER MIND Yes? ROXANNE Stop talking. She kisses him. The crowd erupts in a cheer. TELEVISION The channel 7 he channel 7 logo zooms in followed by the title "Eye on Metro City." A picture of Master Mind smiling appears on the screen behind her. SAMANTHA SUMMERS Who's bad? Well, not Master Mind. It seems the former villain has done a career 180 after defeating Tighten and saving Metro City from certain enslavement. And here he is getting a full pardon by Metro City's Mayor, Steve Dent. Cut to ceremony on capital steps. The MAYOR is shaking Master Mind's metal gauntlet when it suddenly STARTS TO CRUSH HIS HAND. MAYOR Ahhh! Secret service men quickly start to draw their weapons and take aim at Master Mind. Realizing what's happening, he quickly lets the mayor's hand go and puts his arms in the air. MASTER MIND Sorry - Metal hand. Force of habit. He elbows the mayor. MASTER MIND (CONT'D) We're okay, right? Wincing, the mayor signals the men to put their guns down. WE CUT to video of Titan behind bars in a regular prison. 118. BRAD HELMS And what about Tighten? Is there a prison in existence that can hold this super powered menace? Well, the answer we found is no. A man in a white lab coat stands in front of Titan's cell just out of reach. PRISON SCIENTIST Of course normally he could break out of there anytime, but as you can see we've taken some special precautions. The news camera pans over see Titan in his cell wearing a copper JOCK STRAP with electrical cables hooked to it. Back to Samantha at the desk. BRAD HELMS What is a Hero? It seems never has that question needed to be asked more than it does tonight. We go to our very own Roxanne Ritchi, making her triumphant return to our news desk for the answer. Brad turns. The camera pans over to Roxanne who we now see has been sitting beside him. ROXANNE What is a hero? Well, there are many different kinds. There are those who hear a call, like the policeman or doctor, then there's the kind the public creates in their search for meaning and hope. Then, there are those who have the courage to change. DARK ALLEY - NIGHT A woman is being chased by two large thugs. They're gaining on her. She comes to a brick wall - a dead end. The thugs laugh. THUG #1 Hey, gimme that purse? 119. MASTER MIND (O.S) I don't think it would go with your outfit. The thugs turn around to see Master Mind, standing with his arms folded across his chest. THUG #2 It's Master Mind! Thug #1 draws a knife. THUG #1 So? It's not like he has any superpowers. Thug #1 puts his fingers to his mouth and whistles. Suddenly two more Thugs appear behind Master Mind. MASTER MIND I'm gonna give you a chance to surrender. THUG #1 Four against one. For a Master Mind, you're really bad at math. Master Mind throws a hand signal up in the air. Suddenly a giant robotic foot crashes down on the two men behind him. Thug #1 and Thug #2 drop their knives and raise their hands in the air. Master Mind looks up and waves. MASTER MIND Way to take out those two goons, guys! We see Da Vinci and Plato at the wheel of a gigantic robot. DA VINCI What two goons? The giant robot lifts its foot to check the bottom of it's sole. It KNOCKS OVER WATER TOWER in the process. The woman looks at Master Mind, horrified. 120. MASTER MIND (apologetically) Sorry, we're new at this. THE END
Sfedfcv / Redesigned PancakeSkip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table 1862-Add-Travis-CI-migration-table (#1869, Iixixi/ZachryTylerWood#102, THEBOLCK79/docs#1, sbnbhk/docs#1) @martin389 martin389 committed on Dec 9, 2020 2 parents 2f9ec0c + 1588f50 commit 1a56ed136914e522f3a23ecc2be1c49f479a1a6a Showing 501 changed files with 5,397 additions and 1,362 deletions. 2 .github/allowed-actions.js @@ -30,7 +30,7 @@ module.exports = [ 'rachmari/labeler@832d42ec5523f3c6d46e8168de71cd54363e3e2e', 'repo-sync/github-sync@3832fe8e2be32372e1b3970bbae8e7079edeec88', 'repo-sync/pull-request@33777245b1aace1a58c87a29c90321aa7a74bd7d', 'rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815', 'someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd', 'tjenkinson/gh-action-auto-merge-dependency-updates@cee2ac0', 'EndBug/add-and-commit@9358097a71ad9fb9e2f9624c6098c89193d83575' ] 72 .github/workflows/confirm-internal-staff-work-in-docs.yml @@ -0,0 +1,72 @@ name: Confirm internal staff meant to post in public on: issues: types: - opened - reopened - transferred pull_request_target: types: - opened - reopened jobs: check-team-membership: runs-on: ubuntu-latest continue-on-error: true if: github.repository == 'github/docs' steps: - uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | // Only perform this action with GitHub employees try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'employees', username: context.payload.sender.login, }); } catch(err) { // An error will be thrown if the user is not a GitHub employee // If a user is not a GitHub employee, we should stop here and // Not send a notification return } // Don't perform this action with Docs team members try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'docs', username: context.payload.sender.login, }); // If the user is a Docs team member, we should stop here and not send // a notification return } catch(err) { // An error will be thrown if the user is not a Docs team member // If a user is not a Docs team member we should continue and send // the notification } const issueNo = context.number || context.issue.number // Create an issue in our private repo await github.issues.create({ owner: 'github', repo: 'docs-internal', title: `@${context.payload.sender.login} confirm that \#${issueNo} should be in the public github/docs repo`, body: `@${context.payload.sender.login} opened https://github.com/github/docs/issues/${issueNo} publicly in the github/docs repo, instead of the private github/docs-internal repo.\n\n@${context.payload.sender.login}, please confirm that this belongs in the public repo and that no sensitive information was disclosed by commenting below and closing the issue.\n\nIf this was not intentional and sensitive information was shared, please delete https://github.com/github/docs/issues/${issueNo} and notify us in the \#docs-open-source channel.\n\nThanks! \n\n/cc @github/docs @github/docs-engineering` }); throw new Error('A Hubber opened an issue on the public github/docs repo'); - name: Send Slack notification if a GitHub employee who isn't on the docs team opens an issue in public if: ${{ failure() && github.repository == 'github/docs' }} uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd with: channel: ${{ secrets.DOCS_OPEN_SOURCE_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} text: <@${{github.actor}}> opened https://github.com/github/docs/issues/${{ github.event.number || github.event.issue.number }} publicly on the github/docs repo instead of the private github/docs-internal repo. They have been notified via a new issue in the github/docs-internal repo to confirm this was intentional. 15 .github/workflows/js-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.js", "package*.json", ".github/workflows/js-lint.yml", ".eslint*"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 13 .github/workflows/repo-freeze-reminders.yml @@ -14,11 +14,10 @@ jobs: if: github.repository == 'github/docs-internal' steps: - name: Send Slack notification if repo is frozen uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: ${{ env.FREEZE == 'true' }} uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':freezing_face:' SLACK_COLOR: '#51A0D5' # Carolina Blue SLACK_MESSAGE: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: info text: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! 54 .github/workflows/repo-sync-stalls.yml @@ -0,0 +1,54 @@ name: Repo Sync Stalls on: workflow_dispatch: schedule: - cron: '*/30 * * * *' jobs: check-freezer: name: Check for deployment freezes runs-on: ubuntu-latest steps: - name: Exit if repo is frozen if: ${{ env.FREEZE == 'true' }} run: | echo 'The repo is currently frozen! Exiting this workflow.' exit 1 # prevents further steps from running repo-sync-stalls: runs-on: ubuntu-latest steps: - name: Check if repo sync is stalled uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | let pulls; const owner = context.repo.owner const repo = context.repo.repo try { pulls = await github.pulls.list({ owner: owner, repo: repo, head: `${owner}:repo-sync`, state: 'open' }); } catch(err) { throw err return } pulls.data.forEach(pr => { const timeDelta = Date.now() - Date.parse(pr.created_at); const minutesOpen = timeDelta / 1000 / 60; if (minutesOpen > 30) { core.setFailed('Repo sync appears to be stalled') } }) - name: Send Slack notification if workflow fails uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: Repo sync appears to be stalled for ${{github.repository}}. See https://github.com/${{github.repository}}/pulls?q=is%3Apr+is%3Aopen+repo+sync 16 .github/workflows/repo-sync.yml @@ -7,6 +7,7 @@ name: Repo Sync on: workflow_dispatch: schedule: - cron: '*/15 * * * *' # every 15 minutes @@ -70,11 +71,10 @@ jobs: number: ${{ steps.find-pull-request.outputs.number }} - name: Send Slack notification if workflow fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 if: ${{ failure() }} env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':ohno:' SLACK_COLOR: '#B90E0A' # Crimson SLACK_MESSAGE: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 10 .github/workflows/sync-algolia-search-indices.yml @@ -33,8 +33,10 @@ jobs: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: npm run sync-search - name: Send slack notification if workflow run fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_MESSAGE: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` 15 .github/workflows/yml-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.yml", "**/*.yaml", "package*.json", ".github/workflows/yml-lint.yml"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 4 README.md @@ -28,7 +28,7 @@ If you've found a problem, you can open an issue using a [template](https://gith #### Solve an issue If you have a solution to one of the open issues, you will need to fork the repository and submit a PR using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). If you have a solution to one of the open issues, you will need to fork the repository and submit a pull request using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). #### Join us in discussions @@ -50,6 +50,8 @@ There are a few more things to know when you're getting started with this repo: In addition to the README you're reading right now, this repo includes other READMEs that describe the purpose of each subdirectory in more detail: - [content/README.md](content/README.md) - [content/graphql/README.md](content/graphql/README.md) - [content/rest/README.md](content/rest/README.md) - [contributing/README.md](contributing/README.md) - [data/README.md](data/README.md) - [data/reusables/README.md](data/reusables/README.md) BIN +164 KB assets/images/help/classroom/assignment-group-hero.png Binary file not shown. BIN +75.5 KB assets/images/help/classroom/assignment-ide-go-grant-access-button.png Binary file not shown. BIN +175 KB assets/images/help/classroom/assignment-individual-hero.png Binary file not shown. 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You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 6 content/actions/creating-actions/creating-a-javascript-action.md @@ -261,9 +261,11 @@ jobs: ``` {% endraw %} From your repository, click the **Actions** tab, and select the latest workflow run. You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% elsif currentVersion ver_gt "enterprise-server@2.22" %}  {% else %}  4 content/actions/guides/about-packaging-with-github-actions.md @@ -25,7 +25,11 @@ Creating a package at the end of a continuous integration workflow can help duri Now, when reviewing a pull request, you'll be able to look at the workflow run and download the artifact that was produced. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} This will let you run the code in the pull request on your machine, which can help with debugging or testing the pull request. 4 content/actions/guides/building-and-testing-powershell.md @@ -60,7 +60,11 @@ jobs: * `run: Test-Path resultsfile.log` - Check whether a file called `resultsfile.log` is present in the repository's root directory. * `Should -Be $true` - Uses Pester to define an expected result. If the result is unexpected, then {% data variables.product.prodname_actions %} flags this as a failed test. For example: {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} * `Invoke-Pester Unit.Tests.ps1 -Passthru` - Uses Pester to execute tests defined in a file called `Unit.Tests.ps1`. For example, to perform the same test described above, the `Unit.Tests.ps1` will contain the following: ``` 7 content/actions/guides/storing-workflow-data-as-artifacts.md @@ -108,8 +108,6 @@ jobs: path: output/test/code-coverage.html ```  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Configuring a custom artifact retention period @@ -238,7 +236,12 @@ jobs: echo The result is $value ``` The workflow run will archive any artifacts that it generated. For more information on downloading archived artifacts, see "[Downloading workflow artifacts](/actions/managing-workflow-runs/downloading-workflow-artifacts)." {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" %} 8 content/actions/index.md @@ -68,18 +68,18 @@ versions: <h2 class="mb-2 font-mktg h1">Code examples</h2> <div class="pr-lg-3 mb-5 mt-3"> <input class="js-code-example-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> <input class="js-filter-card-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> </div> <div class="d-flex flex-wrap gutter"> {% render 'code-example-card' for actionsCodeExamples as example %} </div> <button class="js-code-example-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <div class="js-code-example-no-results d-none py-4 text-center text-gray font-mktg"> <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-code-example-filter-value"></strong></h3> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/action_code_examples.yml">Learn how to add a code example {% octicon "arrow-right" %}</a> </div> 11 content/actions/learn-github-actions/introduction-to-github-actions.md @@ -204,7 +204,7 @@ In this diagram, you can see the workflow file you just created and how the {% d ### Viewing the job's activity Once your job has started running, you can view each step's activity on {% data variables.product.prodname_dotcom %}. Once your job has started running, you can {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}see a visualization graph of the run's progress and {% endif %}view each step's activity on {% data variables.product.prodname_dotcom %}. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click **Actions**. @@ -213,7 +213,14 @@ Once your job has started running, you can view each step's activity on {% data  1. Under "Workflow runs", click the name of the run you want to see.  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the job you want to see.  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. View the results of each step.  {% elsif currentVersion ver_gt "enterprise-server@2.22" %} 1. Click on the job name to see the results of each step.  {% else %} 7 content/actions/managing-workflow-runs/canceling-a-workflow.md @@ -17,9 +17,14 @@ versions: {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. From the list of workflow runs, click the name of the `queued` or `in progress` run that you want to cancel.  1. In the upper-right corner of the workflow, click **Cancel workflow**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} ### Steps {% data variables.product.prodname_dotcom %} takes to cancel a workflow run 4 content/actions/managing-workflow-runs/downloading-workflow-artifacts.md @@ -20,4 +20,8 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click the artifact you want to download. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 1 content/actions/managing-workflow-runs/index.md @@ -18,6 +18,7 @@ versions: {% data reusables.actions.enterprise-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% link_in_list /using-the-visualization-graph %}{% endif %} {% link_in_list /viewing-workflow-run-history %} {% link_in_list /using-workflow-run-logs %} {% link_in_list /manually-running-a-workflow %} 3 content/actions/managing-workflow-runs/re-running-a-workflow.md @@ -16,5 +16,4 @@ versions: {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.  1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.{% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% else %}{% endif %} 4 content/actions/managing-workflow-runs/removing-workflow-artifacts.md @@ -27,7 +27,11 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click {% octicon "trashcan" aria-label="The trashcan icon" %} next to the artifact you want to remove. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Setting the retention period for an artifact 23 content/actions/managing-workflow-runs/using-the-visualization-graph.md @@ -0,0 +1,23 @@ --- title: Using the visualization graph intro: Every workflow run generates a real-time graph that illustrates the run progress. You can use this graph to monitor and debug workflows. product: '{% data reusables.gated-features.actions %}' versions: free-pro-team: '*' enterprise-server: '>=3.1' --- {% data reusables.actions.enterprise-beta %} {% data reusables.actions.visualization-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. The graph displays each job in the workflow. An icon to the left of the job name indicates the status of the job. Lines between jobs indicate dependencies.  2. Click on a job to view the job log.  18 content/actions/managing-workflow-runs/using-workflow-run-logs.md @@ -45,7 +45,11 @@ You can search the build logs for a particular step. When you search logs, only {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper-right corner of the log output, in the **Search logs** search box, type a search query. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. To expand each step you want to include in your search, click the step.  @@ -63,8 +67,12 @@ You can download the log files from your workflow run. You can also download a w {% data reusables.repositories.view-run-superlinter %} {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**. 1. In the upper right corner, click {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% octicon "gear" aria-label="The gear icon" %}{% else %}{% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}{% endif %} and select **Download log archive**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**.  @@ -80,9 +88,17 @@ You can delete the log files from your workflow run. {% data reusables.repositor {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 2. To delete the log files, click the **Delete all logs** button and review the confirmation prompt. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} After deleting logs, the **Delete all logs** button is removed to indicate that no log files remain in the workflow run. {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. 2 content/actions/managing-workflow-runs/viewing-job-execution-time.md @@ -15,7 +15,7 @@ Billable job execution minutes are only shown for jobs run on private repositori {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under the job summary, you can view the job's execution time. To view the billable job execution time, click **Run and billable time details**. 1. Under the job summary, you can view the job's execution time. To view details about the billable job execution time, click the time under **Billable time**.  {% note %} 5 content/actions/quickstart.md @@ -60,8 +60,13 @@ Committing the workflow file in your repository triggers the `push` event and ru {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow-superlinter %} {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the **Lint code base** job.  {% else %} 1. In the left sidebar, click the **Lint code base** job.  {% endif %} {% data reusables.repositories.view-failed-job-results-superlinter %} ### More starter workflows 49 content/developers/github-marketplace/about-github-marketplace.md @@ -1,6 +1,6 @@ --- title: About GitHub Marketplace intro: 'Learn the basics to prepare your app for review before joining {% data variables.product.prodname_marketplace %}.' intro: 'Learn about {% data variables.product.prodname_marketplace %} where you can share your apps and actions publicly with all {% data variables.product.product_name %} users.' redirect_from: - /apps/marketplace/getting-started/ - /marketplace/getting-started @@ -14,52 +14,41 @@ versions: {% data reusables.actions.actions-not-verified %} To learn about publishing {% data variables.product.prodname_actions %} in the {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." To learn about publishing {% data variables.product.prodname_actions %} in {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." ### Apps You can list verified and unverified apps in {% data variables.product.prodname_marketplace %}. Unverified apps do not go through the security, testing, and verification cycle {% data variables.product.prodname_dotcom %} requires for verified apps. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only listings that are verified by {% data variables.product.company_short %} can include paid plans. For more information, see "[About verified creators](/developers/github-marketplace/about-verified-creators)." Verified apps have a green badge in {% data variables.product.prodname_marketplace %}. Unverified apps have a grey badge next to their listing and are only available as free apps. If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} or {% data variables.product.prodname_oauth_app %}s, see "[Building {% data variables.product.prodname_github_apps %}](/developers/apps/building-github-apps)" or "[Building {% data variables.product.prodname_oauth_app %}s](/developers/apps/building-oauth-apps)."  If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s, see "[Building apps](/apps/)." {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. See "[Differences between GitHub and OAuth apps](/apps/differences-between-apps/)" for more details. To learn more about switching from OAuth to {% data variables.product.prodname_github_apps %}, see [Migrating OAuth Apps to {% data variables.product.prodname_github_app %}s](/apps/migrating-oauth-apps-to-github-apps/). {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. For more information, see "[Differences between {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s](/apps/differences-between-apps/)" and "[Migrating {% data variables.product.prodname_oauth_app %}s to {% data variables.product.prodname_github_apps %}](/apps/migrating-oauth-apps-to-github-apps/)." If you have questions about {% data variables.product.prodname_marketplace %}, please contact {% data variables.contact.contact_support %} directly. #### Unverified Apps Unverified apps do not need to meet the "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)" or go through the "[Security review process](/marketplace/getting-started/security-review-process/)". {% data reusables.marketplace.unverified-apps %} Having a published paid plan will prevent you from being able to submit an unverified app. You must remove paid plans or keep them in draft mode before publishing an unverified app. To list your unverified app in {% data variables.product.prodname_marketplace %}, you only need to create a "[Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/)" and submit it as an unverified listing. {% data reusables.marketplace.launch-with-free %} ### Publishing an app to {% data variables.product.prodname_marketplace %} #### Verified Apps When you have finished creating your app, you can share it with other users by publishing it to {% data variables.product.prodname_marketplace %}. In summary, the process is: If you've already built an app and you're interested in submitting a verified listing in {% data variables.product.prodname_marketplace %}, start here: 1. Review your app carefully to ensure that it will behave as expected in other repositories and that it follows best practice guidelines. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)" and "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app#best-practice-for-customer-experience)." 1. [Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)<br/>Learn about requirements, guidelines, and the app submission process. 1. Add webhook events to the app to track user billing requests. For more information about the {% data variables.product.prodname_marketplace %} API, webhook events, and billing requests, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." 1. [Integrating with the {% data variables.product.prodname_marketplace %} API](/marketplace/integrating-with-the-github-marketplace-api/)<br/>Before you can list your app on {% data variables.product.prodname_marketplace %}, you'll need to integrate billing flows using the {% data variables.product.prodname_marketplace %} API and webhook events. 1. Create a draft {% data variables.product.prodname_marketplace %} listing. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)." 1. [Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/) <br/>Create a draft {% data variables.product.prodname_marketplace %} listing, configure webhook settings, and set up pricing plans. 1. Add a pricing plan. For more information, see "[Setting pricing plans for your listing](/developers/github-marketplace/setting-pricing-plans-for-your-listing)." 1. [Selling your app](/marketplace/selling-your-app/)<br/>Learn about pricing plans, billing cycles, and how to receive payment from {% data variables.product.prodname_dotcom %} for your app. 1. Check whether your app meets the requirements for listing on {% data variables.product.prodname_marketplace %} as a free or a paid app. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." 1. [{% data variables.product.prodname_marketplace %} Insights](/marketplace/github-marketplace-insights/)<br/>See how your app is performing in {% data variables.product.prodname_marketplace %}. You can use metrics collected by {% data variables.product.prodname_dotcom %} to guide your marketing campaign and be successful in {% data variables.product.prodname_marketplace %}. 1. Read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." 1. [{% data variables.product.prodname_marketplace %} transactions](/marketplace/github-marketplace-transactions/)<br/>Download and view transaction data for your {% data variables.product.prodname_marketplace %} listing. 1. Submit your listing for publication in {% data variables.product.prodname_marketplace %}, requesting verification if you want to sell the app. For more information, see "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication)." ### Reviewing your app An onboarding expert will contact you with any questions or further steps. For example, if you have added a paid plan, you will need to complete the verification process and complete financial onboarding. As soon as your listing is approved the app is published to {% data variables.product.prodname_marketplace %}. We want to make sure that the apps offered on {% data variables.product.prodname_marketplace %} are safe, secure, and well tested. The {% data variables.product.prodname_marketplace %} onboarding specialists will review your app to ensure that it meets all requirements. Follow the guidelines in these articles before submitting your app: ### Seeing how your app is performing You can access metrics and transactions for your listing. For more information, see: * [Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/) * [Security review process](/marketplace/getting-started/security-review-process/) - "[Viewing metrics for your listing](/developers/github-marketplace/viewing-metrics-for-your-listing)" - "[Viewing transactions for your listing](/developers/github-marketplace/viewing-transactions-for-your-listing)" 43 content/developers/github-marketplace/about-verified-creators.md @@ -0,0 +1,43 @@ --- title: About verified creators intro: 'Each organization that wants to sell apps on {% data variables.product.prodname_marketplace %} must follow a verification process. Their identity is checked and their billing process reviewed.' versions: free-pro-team: '*' --- ### About verified creators A verified creator is an organization that {% data variables.product.company_short %} has checked. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only organizations that are verified by {% data variables.product.company_short %} can sell apps. For more information about organizations, see "[About organizations](/github/setting-up-and-managing-organizations-and-teams/about-organizations)." The verification process aims to protect users. For example, it verifies the seller's identity, checks that their {% data variables.product.product_name %} organization is set up securely, and that they can be contacted for support. After passing the verification checks, any apps that the organization lists on {% data variables.product.prodname_marketplace %} are shown with a verified creator badge {% octicon "verified" aria-label="Verified creator badge" %}. The organization can now add paid plans to any of their apps. Each app with a paid plan also goes through a financial onboarding process to check that it's set up to handle billing correctly.  In addition to the verified creator badge, you'll also see badges for unverified and verified apps. These apps were published using the old method for verifying individual apps.  For information on finding apps to use, see "[Searching {% data variables.product.prodname_marketplace %}](/github/searching-for-information-on-github/searching-github-marketplace)." ### About the verification process The first time you request verification for a listing of one of your apps, you will enter the verification process. An onboarding expert will guide you through the process. This includes checking: - Profile information - The basic profile information is populated accurately and appropriately. - Security - The organization has enabled two-factor authentication. - Verified domain - The organization has verified the domain of the site URL. - Purchase webhook event - The event is handled correctly by the app. When your organization is verified, all your apps are shown with a verified creator badge. You are now able to offer paid plans for any of your apps. For more information about the requirements for listing an app on {% data variables.product.prodname_marketplace %}, see "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% note %} **Note:** This verification process for apps replaces the previous process where individual apps were verified. The current process is similar to the verification process for actions. If you have apps that were verified under the old process, these will not be affected by the changes. The {% data variables.product.prodname_marketplace %} team will contact you with details of how to migrate to organization-based verification. {% endnote %} 12 content/developers/github-marketplace/billing-customers.md @@ -13,17 +13,17 @@ versions: ### Understanding the billing cycle Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)." Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[Webhook events for the {% data variables.product.prodname_marketplace %} API](/developers/github-marketplace/webhook-events-for-the-github-marketplace-api)." ### Providing billing services in your app's UI Customers must be able to perform the following actions from your app's website: - Customers must be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. Customers should be able to perform the following actions from your app's website: - Customers should be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. {% data reusables.marketplace.marketplace-billing-ui-requirements %} ### Billing services for upgrades, downgrades, and cancellations Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)." Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." You can use the `marketplace_purchase` webhook's `effective_date` key to determine when a plan change will occur and periodically synchronize the [List accounts for a plan](/rest/reference/apps#list-accounts-for-a-plan). @@ -33,7 +33,7 @@ When a customer upgrades their pricing plan or changes their billing cycle from {% data reusables.marketplace.marketplace-failed-purchase-event %} For information about building upgrade and downgrade workflows into your app, see "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)." For information about building upgrade and downgrade workflows into your app, see "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)." #### Downgrades and cancellations @@ -45,4 +45,4 @@ When a customer cancels a plan, you must: {% data reusables.marketplace.cancellation-clarification %} - Enable them to upgrade the plan through GitHub if they would like to continue the plan at a later time. For information about building cancellation workflows into your app, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." For information about building cancellation workflows into your app, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." 20 ...nt/developers/github-marketplace/customer-experience-best-practices-for-apps.md @@ -0,0 +1,20 @@ --- title: Customer experience best practices for apps intro: 'Guidelines for creating an app that will be easy to use and understand.' shortTitle: Customer experience best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a good customer experience. ### Customer communication - Marketing materials for the app should accurately represent the app's behavior. - Apps should include links to user-facing documentation that describe how to set up and use the app. - Customers should be able to see what type of plan they have in the billing, profile, or account settings section of the app. - Customers should be able to install and use your app on both a personal account and an organization account. They should be able to view and manage the app on those accounts separately. ### Plan management {% data reusables.marketplace.marketplace-billing-ui-requirements %} 4 content/developers/github-marketplace/drafting-a-listing-for-your-app.md @@ -59,8 +59,8 @@ Once you've created a {% data variables.product.prodname_marketplace %} draft li ### Submitting your app Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, the {% data variables.product.prodname_marketplace %} onboarding team will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, an onboarding expert will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." ### Removing a {% data variables.product.prodname_marketplace %} listing If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact [marketplace@github.com](mailto:marketplace@github.com) to remove your listing. If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact {% data variables.contact.contact_support %} to remove your listing. 2 content/developers/github-marketplace/handling-new-purchases-and-free-trials.md @@ -28,7 +28,7 @@ GitHub then sends the [`marketplace_purchase`](/webhooks/event-payloads/#marketp Read the `effective_date` and `marketplace_purchase` object from the `marketplace_purchase` webhook to determine which plan the customer purchased, when the billing cycle starts, and when the next billing cycle begins. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." See "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)" to find out how to transition a free trial to a paid plan when a free trial expires. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." See "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)" to find out how to transition a free trial to a paid plan when a free trial expires. See "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" for an example of the `marketplace_purchase` event payload. 6 content/developers/github-marketplace/index.md @@ -11,8 +11,10 @@ versions: {% topic_link_in_list /creating-apps-for-github-marketplace %} {% link_in_list /about-github-marketplace %} {% link_in_list /about-verified-creators %} {% link_in_list /requirements-for-listing-an-app %} {% link_in_list /security-review-process-for-submitted-apps %} {% link_in_list /security-best-practices-for-apps %} {% link_in_list /customer-experience-best-practices-for-apps %} {% link_in_list /viewing-metrics-for-your-listing %} {% link_in_list /viewing-transactions-for-your-listing %} {% topic_link_in_list /using-the-github-marketplace-api-in-your-app %} @@ -27,7 +29,7 @@ versions: {% link_in_list /writing-a-listing-description-for-your-app %} {% link_in_list /setting-pricing-plans-for-your-listing %} {% link_in_list /configuring-a-webhook-to-notify-you-of-plan-changes %} {% link_in_list /submitting-your-listing-for-review %} {% link_in_list /submitting-your-listing-for-publication %} {% topic_link_in_list /selling-your-app-on-github-marketplace %} {% link_in_list /pricing-plans-for-github-marketplace-apps %} {% link_in_list /billing-customers %} 32 content/developers/github-marketplace/pricing-plans-for-github-marketplace-apps.md @@ -10,35 +10,45 @@ versions: {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit, and GitHub lists the price in US dollars. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave GitHub.com. You don't have to write code to perform billing transactions, but you will have to handle [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) for purchase events. {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit. Prices are set, displayed, and processed in US dollars. Paid plans are restricted to verified listings. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave {% data variables.product.prodname_dotcom_the_website %}. You don't have to write code to perform billing transactions, but you will have to handle events from the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If the app you're listing on {% data variables.product.prodname_marketplace %} has multiple plan options, you can set up corresponding pricing plans. For example, if your app has two plan options, an open source plan and a pro plan, you can set up a free pricing plan for your open source plan and a flat pricing plan for your pro plan. Each {% data variables.product.prodname_marketplace %} listing must have an annual and a monthly price for every plan that's listed. For more information on how to create a pricing plan, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% note %} {% data reusables.marketplace.free-plan-note %} **Note:** If you're listing an app on {% data variables.product.prodname_marketplace %}, you can't list your app with a free pricing plan if you offer a paid service outside of {% data variables.product.prodname_marketplace %}. ### Types of pricing plans {% endnote %} #### Free pricing plans ### Types of pricing plans {% data reusables.marketplace.free-apps-encouraged %} Free plans are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. All apps need to handle events for new purchases and cancellations. Apps that only have free plans do not need to handle events for free trials, upgrades, and downgrades. For more information, see: "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to request verification for the app and go through financial onboarding. #### Paid pricing plans **Free pricing plans** are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. Unverified free apps do not need to implement any billing flows. Free apps that are verified by Github need to implement billing flows for new purchases and cancellations, but do not need to implement billing flows for free trials, upgrades, and downgrades. If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to resubmit the app for review. There are two types of paid pricing plan: **Flat rate pricing plans** charge a set fee on a monthly and yearly basis. - Flat rate pricing plans charge a set fee on a monthly and yearly basis. **Per-unit pricing plans** charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). - Per-unit pricing plans charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). **Marketplace free trials** provide 14-day free trials of OAuth or GitHub Apps to customers. When you [set up a Marketplace pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/), you can select the option to provide a free trial for flat-rate or per-unit pricing plans. You may also want to offer free trials. These provide free, 14-day trials of OAuth or GitHub Apps to customers. When you set up a Marketplace pricing plan, you can select the option to provide a free trial for flat-rate or per-unit pricing plans. ### Free trials Customers can start a free trial for any available paid plan on a Marketplace listing, but will not be able to create more than one free trial for a Marketplace product. Customers can start a free trial for any paid plan on a Marketplace listing that includes free trials. However, customers cannot create more than one free trial per marketplace product. Free trials have a fixed length of 14 days. Customers are notified 4 days before the end of their trial period (on day 11 of the free trial) that their plan will be upgraded. At the end of a free trial, customers will be auto-enrolled into the plan they are trialing if they do not cancel. See "[New purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)" for details on how to handle free trials in your app. For more information, see: "[Handling new purchases and free trials](/developers/github-marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)." {% note %} 61 content/developers/github-marketplace/requirements-for-listing-an-app.md @@ -1,6 +1,6 @@ --- title: Requirements for listing an app intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before our {% data variables.product.prodname_marketplace %} onboarding specialists will approve the listing.' intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before the listing can be published.' redirect_from: - /apps/adding-integrations/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ - /apps/marketplace/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ @@ -12,49 +12,62 @@ versions: free-pro-team: '*' --- <!--UI-LINK: Displayed as a link on the https://github.com/marketplace/new page.--> The requirements for listing an app on {% data variables.product.prodname_marketplace %} vary according to whether you want to offer a free or a paid app. Before you submit your app for review, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." You'll accept the terms within your [draft listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) on {% data variables.product.product_name %}. Once you've submitted your app, one of the {% data variables.product.prodname_marketplace %} onboarding specialists will reach out to you with more information about the onboarding process, and review your app to ensure it meets these requirements: ### Requirements for all {% data variables.product.prodname_marketplace %} listings ### User experience All listings on {% data variables.product.prodname_marketplace %} should be for tools that provide value to the {% data variables.product.product_name %} community. When you submit your listing for publication, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. #### User experience requirements for all apps All listings should meet the following requirements, regardless of whether they are for a free or paid app. - Listings must not actively persuade users away from {% data variables.product.product_name %}. - Listings must include valid contact information for the publisher. - Listings must have a relevant description of the application. - Listings must specify a pricing plan. - Apps must provide value to customers and integrate with the platform in some way beyond authentication. - Apps must be publicly available in {% data variables.product.prodname_marketplace %} and cannot be in beta or available by invite only. - Apps cannot actively persuade users away from {% data variables.product.product_name %}. - Marketing materials for the app must accurately represent the app's behavior. - Apps must include links to user-facing documentation that describe how to set up and use the app. - When a customer purchases an app and GitHub redirects them to the app's installation URL, the app must begin the OAuth flow immediately. For details, see "[Handling new purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/#step-3-authorization)." - Apps must have webhook events set up to notify the publisher of any plan changes or cancellations using the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." - Customers must be able to install your app and select repositories on both a personal and organization account. They should be able to view and manage those accounts separately. For more information on providing a good customer experience, see "[Customer experience best practices for apps](/developers/github-marketplace/customer-experience-best-practices-for-apps)." ### Brand and listing #### Brand and listing requirements for all apps - Apps that use GitHub logos must follow the "[{% data variables.product.product_name %} Logos and Usage](https://github.com/logos)" guidelines. - Apps that use GitHub logos must follow the {% data variables.product.company_short %} guidelines. For more information, see "[{% data variables.product.company_short %} Logos and Usage](https://github.com/logos)." - Apps must have a logo, feature card, and screenshots images that meet the recommendations provided in "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." - Listings must include descriptions that are well written and free of grammatical errors. For guidance in writing your listing, see "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." ### Security To protect your customers, we recommend that you also follow security best practices. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)." ### Considerations for free apps Apps will go through a security review before being listed on {% data variables.product.prodname_marketplace %}. A successful review will meet the requirements and follow the security best practices listed in "[Security review process](/marketplace/getting-started/security-review-process/)." For information on the review process, contact [marketplace@github.com](mailto:marketplace@github.com). {% data reusables.marketplace.free-apps-encouraged %} ### Requirements for paid apps In addition to the requirements for all apps above, each app that you offer as a paid service on {% data variables.product.prodname_marketplace %} must also meet the following requirements: - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. - All paid apps must handle {% data variables.product.prodname_marketplace %} purchase events for new purchases, upgrades, downgrades, cancellations, and free trials. For more information, see "[Billing requirements for paid apps](#billing-requirements-for-paid-apps)" below. - Publishing organizations must have a verified domain and must enable two-factor authentication. For more information, see "[Requiring two-factor authentication in your organization](/github/setting-up-and-managing-organizations-and-teams/requiring-two-factor-authentication-in-your-organization.") ### Billing flows When you are ready to publish the app on {% data variables.product.prodname_marketplace %} you must request verification for the listing. Your app must integrate [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) using the [{% data variables.product.prodname_marketplace %} webhook event](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/). {% note %} #### Free apps The verification process is open to organizations. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% data reusables.marketplace.free-apps-encouraged %} If you are listing a free app, you'll need to meet these requirements: {% endnote %} - Customers must be able to see that they have a free plan in the billing, profile, or account settings section of the app. - When a customer cancels your app, you must follow the flow for [cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/). ### Billing requirements for paid apps #### Paid apps Your app does not need to handle payments but does need to use {% data variables.product.prodname_marketplace %} purchase events to manage new purchases, upgrades, downgrades, cancellations, and free trials. For information about how integrate these events into your app, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." To offer your app as a paid service, you'll need to meet these requirements to list your app on {% data variables.product.prodname_marketplace %}: Using GitHub's billing API allows customers to purchase an app without leaving GitHub and to pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - To sell your app in {% data variables.product.prodname_marketplace %}, it must use GitHub's billing system. Your app does not need to handle payments but does need to use "[{% data variables.product.prodname_marketplace %} purchase events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" to manage new purchases, upgrades, downgrades, cancellations, and free trials. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" to learn about how to integrate these events into your app. Using GitHub's billing system allows customers to purchase an app without leaving GitHub and pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - Apps must support both monthly and annual billing for paid subscriptions purchases. - Listings may offer any combination of free and paid plans. Free plans are optional but encouraged. For more information, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% data reusables.marketplace.marketplace-billing-ui-requirements %} 60 content/developers/github-marketplace/security-best-practices-for-apps.md @@ -0,0 +1,60 @@ --- title: Security best practices for apps intro: 'Guidelines for preparing a secure app to share on {% data variables.product.prodname_marketplace %}.' redirect_from: - /apps/marketplace/getting-started/security-review-process/ - /marketplace/getting-started/security-review-process - /developers/github-marketplace/security-review-process-for-submitted-apps shortTitle: Security best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a secure user experience. ### Authorization, authentication, and access control We recommend creating a GitHub App rather than an OAuth App. {% data reusables.marketplace.github_apps_preferred %}. See "[Differences between GitHub Apps and OAuth Apps](/apps/differences-between-apps/)" for more details. - Apps should use the principle of least privilege and should only request the OAuth scopes and GitHub App permissions that the app needs to perform its intended functionality. For more information, see [Principle of least privilege](https://en.wikipedia.org/wiki/Principle_of_least_privilege) in Wikipedia. - Apps should provide customers with a way to delete their account, without having to email or call a support person. - Apps should not share tokens between different implementations of the app. For example, a desktop app should have a separate token from a web-based app. Individual tokens allow each app to request the access needed for GitHub resources separately. - Design your app with different user roles, depending on the functionality needed by each type of user. For example, a standard user should not have access to admin functionality, and billing managers might not need push access to repository code. - Apps should not share service accounts such as email or database services to manage your SaaS service. - All services used in your app should have unique login and password credentials. - Admin privilege access to the production hosting infrastructure should only be given to engineers and employees with administrative duties. - Apps should not use personal access tokens to authenticate and should authenticate as an [OAuth App](/apps/about-apps/#about-oauth-apps) or a [GitHub App](/apps/about-apps/#about-github-apps): - OAuth Apps should authenticate using an [OAuth token](/apps/building-oauth-apps/authorizing-oauth-apps/). - GitHub Apps should authenticate using either a [JSON Web Token (JWT)](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-a-github-app), [OAuth token](/apps/building-github-apps/identifying-and-authorizing-users-for-github-apps/), or [installation access token](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-an-installation). ### Data protection - Apps should encrypt data transferred over the public internet using HTTPS, with a valid TLS certificate, or SSH for Git. - Apps should store client ID and client secret keys securely. We recommend storing them as [environmental variables](http://en.wikipedia.org/wiki/Environment_variable#Getting_and_setting_environment_variables). - Apps should delete all GitHub user data within 30 days of receiving a request from the user, or within 30 days of the end of the user's legal relationship with GitHub. - Apps should not require the user to provide their GitHub password. - Apps should encrypt tokens, client IDs, and client secrets. ### Logging and monitoring Apps should have logging and monitoring capabilities. App logs should be retained for at least 30 days and archived for at least one year. A security log should include: - Authentication and authorization events - Service configuration changes - Object reads and writes - All user and group permission changes - Elevation of role to admin - Consistent timestamping for each event - Source users, IP addresses, and/or hostnames for all logged actions ### Incident response workflow To provide a secure experience for users, you should have a clear incident response plan in place before listing your app. We recommend having a security and operations incident response team in your company rather than using a third-party vendor. You should have the capability to notify {% data variables.product.product_name %} within 24 hours of a confirmed incident. For an example of an incident response workflow, see the "Data Breach Response Policy" on the [SANS Institute website](https://www.sans.org/information-security-policy/). A short document with clear steps to take in the event of an incident is more valuable than a lengthy policy template. ### Vulnerability management and patching workflow You should conduct regular vulnerability scans of production infrastructure. You should triage the results of vulnerability scans and define a period of time in which you agree to remediate the vulnerability. If you are not ready to set up a full vulnerability management program, it's useful to start by creating a patching process. For guidance in creating a patch management policy, see this TechRepublic article "[Establish a patch management policy](https://www.techrepublic.com/blog/it-security/establish-a-patch-management-policy-87756/)." 94 ...ent/developers/github-marketplace/security-review-process-for-submitted-apps.md This file was deleted. 53 content/developers/github-marketplace/setting-pricing-plans-for-your-listing.md @@ -1,6 +1,6 @@ --- title: Setting pricing plans for your listing intro: 'When [listing your app on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/), you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' intro: 'When you list your app on {% data variables.product.prodname_marketplace %}, you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' redirect_from: - /apps/adding-integrations/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ - /apps/marketplace/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ @@ -17,57 +17,52 @@ versions: free-pro-team: '*' --- ### About setting pricing plans If you want to sell an app on {% data variables.product.prodname_marketplace %}, you need to request verification when you publish the listing for your app. During the verification process, an onboarding expert checks the organization's identity and security settings. The onboarding expert will also take the organization through financial onboarding. For more information, see: "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." ### Creating pricing plans To learn about the types of pricing plans that {% data variables.product.prodname_marketplace %} offers, see "[{% data variables.product.prodname_marketplace %} Pricing Plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." You'll also find helpful billing guidelines in "[Selling your app](/marketplace/selling-your-app/)." Pricing plans can be in the draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published listing will function the same way as draft listings until your app is approved and listed on {% data variables.product.prodname_marketplace %}. Draft listings allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish the pricing plan, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). If you haven't created a {% data variables.product.prodname_marketplace %} listing yet, read "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)" to learn how. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: {% data variables.product.prodname_marketplace %} offers several different types of pricing plan. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)." #### Plan name ### About saving pricing plans Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align to the plan's resources, the size of the company that will use the plan, or anything you'd like. You can save pricing plans in a draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published plan will function in the same way as a draft plan until your listing is approved and shown on {% data variables.product.prodname_marketplace %}. Draft plans allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish a pricing plan on a published listing, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. #### Pricing models For guidelines on billing customers, see "[Billing customers](/developers/github-marketplace/billing-customers)." ##### Free plans {% data reusables.marketplace.free-apps-encouraged %} A free plan still requires you to handle [new purchase](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/) and [cancellation](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/) billing flows. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" for more details. ##### Flat-rate plans ### Creating pricing plans Flat-rate pricing plans allow you to offer your service to customers for a flat-rate fee. {% data reusables.marketplace.marketplace-pricing-free-trials %} To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). For more information, see "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)." You must set a price for both monthly and yearly subscriptions in U.S. Dollars for flat-rate plans. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: ##### Per-unit plans - **Plan name** - Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align with the plan's resources, the size of the company that will use the plan, or anything you'd like. Per-unit pricing allows you to offer your app in units. For example, a unit can be a person, seat, or user. You'll need to provide a name for the unit and set a price for both monthly and yearly subscriptions, in U.S. Dollars. - **Pricing models** - There are three types of pricing plan: free, flat-rate, and per-unit. All plans require you to process new purchase and cancellation events from the marketplace API. In addition, for paid plans: #### Available for - You must set a price for both monthly and yearly subscriptions in US dollars. - Your app must process plan change events. - You must request verification to publish a listing with a paid plan. - {% data reusables.marketplace.marketplace-pricing-free-trials %} {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %} apps](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Short description - **Available for** - {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. - **Short description** - Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. #### Bullets - **Bullets** - You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. {% data reusables.marketplace.free-plan-note %} ### Changing a {% data variables.product.prodname_marketplace %} listing's pricing plan If a pricing plan for your {% data variables.product.prodname_marketplace %} plan is no longer needed or if you need to adjust pricing details, you can remove it. If a pricing plan for your {% data variables.product.prodname_marketplace %} listing is no longer needed, or if you need to adjust pricing details, you can remove it.  Once you publish a pricing plan for an app already listed in the {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you publish a pricing plan for an app that is already listed in {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan and create a new plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you remove a pricing plan, users won't be able to purchase your app using that plan. Existing users on the removed pricing plan will continue to stay on the plan until they cancel their plan subscription. 37 content/developers/github-marketplace/submitting-your-listing-for-publication.md @@ -0,0 +1,37 @@ --- title: Submitting your listing for publication intro: 'You can submit your listing for the {% data variables.product.prodname_dotcom %} community to use.' redirect_from: - /marketplace/listing-on-github-marketplace/submitting-your-listing-for-review - /developers/github-marketplace/submitting-your-listing-for-review versions: free-pro-team: '*' --- Once you've completed the listing for your app, you'll see two buttons that allow you to request publication of the listing with or without verification. The **Request** button for "Publish without verification" is disabled if you have published any paid pricing plans in the listing.  {% data reusables.marketplace.launch-with-free %} After you submit your listing for review, an onboarding expert will reach out to you with additional information. For an overview of the process for creating and submitting a listing, see "[About {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/about-github-marketplace#publishing-an-app-to-github-marketplace)." ### Prerequisites for publishing with verification Before you request verification of your listing, you'll need to integrate the {% data variables.product.prodname_marketplace %} billing flows and webhook into your app. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you've met the requirements for listing and you've integrated with the {% data variables.product.prodname_marketplace %} API, go ahead and submit your listing. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Transferring an app to an organization before you submit](#transferring-an-app-to-an-organization-before-you-submit)" below. ### Transferring an app to an organization before you submit You cannot sell an app that's owned by a user account. You need to transfer the app to an organization that is already a verified creator, or that can request verification for a listing for the app. For details, see: 1. "[Creating an organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)" 1. "[Transferring ownership of a GitHub App](/developers/apps/transferring-ownership-of-a-github-app)" or "[Transferring ownership of an OAuth App](/developers/apps/transferring-ownership-of-an-oauth-app)" 22 content/developers/github-marketplace/submitting-your-listing-for-review.md This file was deleted. 4 content/developers/github-marketplace/testing-your-app.md @@ -1,6 +1,6 @@ --- title: Testing your app intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before the {% data variables.product.prodname_marketplace %} onboarding team approves your app, it must adequately handle the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows).' intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before an onboarding expert approves your app, it must adequately handle the billing flows.' redirect_from: - /apps/marketplace/testing-apps-apis-and-webhooks/ - /apps/marketplace/integrating-with-the-github-marketplace-api/testing-github-marketplace-apps/ @@ -13,7 +13,7 @@ versions: ### Testing apps You can use a [draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) to simulate each of the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows). A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. You can use a draft {% data variables.product.prodname_marketplace %} listing to simulate each of the billing flows. A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Using a development app with a draft listing to test changes 2 .../developers/github-marketplace/webhook-events-for-the-github-marketplace-api.md @@ -1,6 +1,6 @@ --- title: Webhook events for the GitHub Marketplace API intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan. For details on how to respond to each of these types of events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)."' intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan.' redirect_from: - /apps/marketplace/setting-up-github-marketplace-webhooks/about-webhook-payloads-for-a-github-marketplace-listing/ - /apps/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/ 4 content/developers/webhooks-and-events/webhook-events-and-payloads.md @@ -445,7 +445,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example @@ -469,7 +469,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_repositories_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example 54 ...ssions/collaborating-with-your-community-using-discussions/about-discussions.md @@ -0,0 +1,54 @@ --- title: About discussions intro: Use discussions to ask and answer questions, share information, make announcements, and conduct or participate in a conversation about a project on {% data variables.product.product_name %}. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About discussions With {% data variables.product.prodname_discussions %}, the community for your project can create and participate in conversations within the project's repository. Discussions empower a project's maintainers, contributors, and visitors to gather and accomplish the following goals in a central location, without third-party tools. - Share announcements and information, gather feedback, plan, and make decisions - Ask questions, discuss and answer the questions, and mark the discussions as answered - Foster an inviting atmosphere for visitors and contributors to discuss goals, development, administration, and workflows  You don't need to close a discussion like you close an issue or a pull request. If a repository administrator or project maintainer enables discussions for a repository, anyone who visits the repository can create and participate in discussions for the repository. Repository administrators and project maintainers can manage discussions and discussion categories in a repository, and pin discussions to increase the visibility of the discussion. Moderators and collaborators can mark comments as answers, lock discussions, and convert issues to discussions. For more information, see "[Repository permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." For more information about management of discussions for your repository, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." ### About categories and formats for discussions {% data reusables.discussions.you-can-categorize-discussions %} {% data reusables.discussions.about-categories-and-formats %} {% data reusables.discussions.repository-category-limit %} For discussions with a question/answer format, an individual comment within the discussion can be marked as the discussion's answer. {% data reusables.discussions.github-recognizes-members %} For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." ### Best practices for discussions As a community member or maintainer, start a discussion to ask a question or discuss information that affects the community. For more information, see "[Collaborating with maintainers using discussions](/discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions)." Participate in a discussion to ask and answer questions, provide feedback, and engage with the project's community. For more information, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." You can spotlight discussions that contain important, useful, or exemplary conversations among members in the community. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion)." ### Sharing feedback You can share your feedback about {% data variables.product.prodname_discussions %} with {% data variables.product.company_short %}. To join the conversation, see [`github/feedback`](https://github.com/github/feedback/discussions?discussions_q=category%3A%22Discussions+Feedback%22). ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About notifications](/github/managing-subscriptions-and-notifications-on-github/about-notifications)" - "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 50 ...community-using-discussions/collaborating-with-maintainers-using-discussions.md @@ -0,0 +1,50 @@ --- title: Collaborating with maintainers using discussions shortTitle: Collaborating with maintainers intro: You can contribute to the goals, plans, health, and community for a project on {% data variables.product.product_name %} by communicating with the maintainers of the project in a discussion. permissions: People with read permissions to a repository can start and participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About collaboration with maintainers using discussions {% data reusables.discussions.about-discussions %} If you use or contribute to a project, you can start a discussion to make suggestions and engage with maintainers and community members about your plans, questions, ideas, and feedback. For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." {% data reusables.discussions.about-categories-and-formats %} Repository administrators and project maintainers can delete a discussion. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#deleting-a-discussion)." {% data reusables.discussions.github-recognizes-members %} These members appear in a list of the most helpful contributors to the project's discussions. As your project grows, you can grant higher access permissions to active members of your community. For more information, see "[Granting higher permissions to top contributors](/discussions/guides/granting-higher-permissions-to-top-contributors)"  For more information about participation in discussions, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." ### Prerequisites To collaborate with maintainers using discussions, a repository administrator or project maintainer must enable discussions for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Starting a discussion {% data reusables.discussions.starting-a-discussion %} ### Filtering the list of discussions You can search for discussions and filter the list of discussions in a repository. For more information, see "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the **Search all discussions** field, type a search query. Optionally, to the right of the search field, click a button to further filter the results.  1. In the list of discussions, click the discussion you want to view.  ### Converting an issue to a discussion {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion#converting-an-issue-to-a-discussion)." ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 14 content/discussions/collaborating-with-your-community-using-discussions/index.md @@ -0,0 +1,14 @@ --- title: Collaborating with your community using discussions shortTitle: Collaborating using discussions intro: Gather and discuss your project with community members and other maintainers. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /about-discussions %} {% link_in_list /participating-in-a-discussion %} {% link_in_list /collaborating-with-maintainers-using-discussions %} 31 ...borating-with-your-community-using-discussions/participating-in-a-discussion.md @@ -0,0 +1,31 @@ --- title: Participating in a discussion intro: You can converse with the community and maintainers in a forum within the repository for a project on {% data variables.product.product_name %}. permissions: People with read permissions to a repository can participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About participation in a discussion {% data reusables.discussions.about-discussions %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." In addition to starting or viewing a discussion, you can comment in response to the original comment from the author of the discussion. You can also create a comment thread by replying to an individual comment that another community member made within the discussion, and react to comments with emoji. For more information about reactions, see "[About conversations on {% data variables.product.prodname_dotcom %}](/github/collaborating-with-issues-and-pull-requests/about-conversations-on-github#reacting-to-ideas-in-comments)." You can block users and report disruptive content to maintain a safe and pleasant environment for yourself on {% data variables.product.product_name %}. For more information, see "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)." ### Prerequisites Discussions must be enabled for the repository for you to participate in a discussion in the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Creating a discussion {% data reusables.discussions.starting-a-discussion %} ### Marking a comment as an answer Discussion authors and users with the triage role or greater for a repository can mark a comment as the answer to a discussion in the repository. {% data reusables.discussions.marking-a-comment-as-an-answer %} 49 content/discussions/guides/best-practices-for-community-conversations-on-github.md @@ -0,0 +1,49 @@ --- title: Best practices for community conversations on GitHub shortTitle: Best practices for community conversations intro: 'You can use discussions to brainstorm with your team, and eventually move the conversation to a discussion when you are ready to scope out the work.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Community conversations in {% data variables.product.prodname_discussions %} Since {% data variables.product.prodname_discussions %} is an open forum, there is an opportunity to bring non-code collaboration into a project's repository and gather diverse feedback and ideas more quickly. You can help drive a productive conversation by: - Asking pointed questions and follow-up questions to garner specific feedback - Capture a diverse experience and distill it down to main points - Open an issue to take action based on the conversation, where applicable For more information about opening an issue and cross-referencing a discussion, see "[Opening an issue from a comment](/github/managing-your-work-on-github/opening-an-issue-from-a-comment)." ### Learning about conversations on GitHub You can create and participate in discussions, issues, and pull requests, depending on the type of conversation you'd like to have. You can use {% data variables.product.prodname_discussions %} to discuss big picture ideas, brainstorm, and spike out a project's specific details before committing it to an issue, which can then be scoped. Discussions are useful for teams if: - You are in the discovery phase of a project and are still learning which director your team wants to go in - You want to collect feedback from a wider community about a project - You want to keep bug fixes, feature requests, and general conversations separate Issues are useful for discussing specific details of a project such as bug reports and planned improvements. For more information, see "[About issues](/articles/about-issues)." Pull requests allow you to comment directly on proposed changes. For more information, see "[About pull requests](/articles/about-pull-requests)" and "[Commenting on a pull request](/articles/commenting-on-a-pull-request)." {% data reusables.organizations.team-discussions-purpose %} For more information, see "[About team discussions](/articles/about-team-discussions)." ### Following contributing guidelines Before you open a discussion, check to see if the repository has contributing guidelines. The CONTRIBUTING file includes information about how the repository maintainer would like you to contribute ideas to the project. For more information, see "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Next steps To continue learning about {% data variables.product.prodname_discussions %} and quickly create a discussion for your community, see "[Quickstart for {% data variables.product.prodname_discussions %}](/discussions/quickstart)." ### Further reading - "[Setting up your project for healthy contributions](/articles/setting-up-your-project-for-healthy-contributions)" - "[Using templates to encourage useful issues and pull requests](/github/building-a-strong-community/using-templates-to-encourage-useful-issues-and-pull-requests)" - "[Moderating comments and conversations](/articles/moderating-comments-and-conversations)" - "[Writing on {% data variables.product.prodname_dotcom %}](/articles/writing-on-github)" 21 content/discussions/guides/finding-discussions-across-multiple-repositories.md @@ -0,0 +1,21 @@ --- title: Finding discussions across multiple repositories intro: 'You can easily access every discussion you''ve created or participated in across multiple repositories.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Finding discussions 1. Navigate to {% data variables.product.prodname_dotcom_the_website %}. 1. In the top-right corner of {% data variables.product.prodname_dotcom_the_website %}, click your profile photo, then click **Your enterprises**.  1. Toggle between **Created** and **Commented** to see the discussions you've created or participated in. ### Further reading - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)" - "[Managing discussions for your community](/discussions/managing-discussions-for-your-community)" 32 content/discussions/guides/granting-higher-permissions-to-top-contributors.md @@ -0,0 +1,32 @@ --- title: Granting higher permissions to top contributors intro: 'Repository administrators can promote any community member to a moderator and maintainer.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction The most helpful contributors for the past 30 days are highlighted on the {% data variables.product.prodname_discussions %} dashboard, based on how many comments were marked as answers by other community members. Helpful contributors can help drive a healthy community and moderate and guide the community space in addition to maintainers. ### Step 1: Audit your discussions top contributors {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. Compare the list of contributors with their access permissions to see who qualifies to moderate the discussion. ### Step 2: Review permission levels for discussions People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." For more information about repository permission levels and {% data variables.product.prodname_discussions %}, see "[Repository permissions levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." ### Step 3: Change permissions levels for top contributors You can change a contributor's permission levels to give them more access to the tooling they need to moderate GitHub Discussions. To change a person's or team's permission levels, see "[Managing teams and people with access to your repository](/github/administering-a-repository/managing-teams-and-people-with-access-to-your-repository)." ### Step 4: Notify community members of elevated access When you change a collaborators permission level, they will receive a notification for the change. 29 content/discussions/guides/index.md @@ -0,0 +1,29 @@ --- title: Discussions guides shortTitle: Guides intro: 'Discover pathways to get started or learn best practices for participating or monitoring your community''s discussions.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Getting started with discussions {% link_in_list /about-discussions %} {% link_in_list /best-practices-for-community-conversations-on-github %} {% link_in_list /finding-discussions-across-multiple-repositories %} <!-- {% link_in_list /managing-notifications-for-discussions %} --> ### Administering discussions {% link_in_list /granting-higher-permissions-to-top-contributors %} <!--<!-- Commenting out what is only nice to have for discussions release {% link_in_list /updating-your-contributing-guidelines-with-discussions %} --> <!-- ### Discussions and open source projects {% link_in_list /collaborating-on-open-source-projects-in-discussions %} {% link_in_list /welcoming-contributions-to-your-communitys-discussions %} --> 55 content/discussions/index.md @@ -0,0 +1,55 @@ --- title: GitHub Discussions Documentation beta_product: true shortTitle: GitHub Discussions intro: '{% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Community members can ask and answer questions, share updates, have open-ended conversations, and follow along on decisions affecting the community''s way of working.' introLinks: quickstart: /discussions/quickstart featuredLinks: guides: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions gettingStarted: - /discussions/quickstart guideCards: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions popular: - /discussions/guides/granting-higher-permissions-to-top-contributors - /discussions/guides/best-practices-for-community-conversations-on-github - /discussions/guides/finding-discussions-across-multiple-repositories - /discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions - /discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository product_video: https://www.youtube-nocookie.com/embed/DbTWBP3_RbM layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /quickstart %} --> <!-- {% link_with_intro /discussions-guides %} --> <!-- {% link_with_intro /collaborating-with-your-community-using-discussions %} --> <!-- {% link_with_intro /managing-discussions-for-your-community %} --> <!-- Community examples --> {% assign discussionsCommunityExamples = site.data.variables.discussions_community_examples %} {% if discussionsCommunityExamples %} <div class="my-6 pt-6"> <h2 class="mb-2 font-mktg h1">Communities using discussions</h2> <div class="d-flex flex-wrap gutter"> {% render 'discussions-community-card' for discussionsCommunityExamples as example %} </div> {% if discussionsCommunityExamples.length > 6 %} <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> {% endif %} <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/discussions_community_examples.yml">Add your community {% octicon "arrow-right" %}</a> </div> </div> {% endif %} 13 content/discussions/managing-discussions-for-your-community/index.md @@ -0,0 +1,13 @@ --- title: Managing discussions for your community shortTitle: Managing discussions intro: 'You can enable and configure discussions for your repository, and you can use tools on {% data variables.product.product_name %} to moderate conversations among community members.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /managing-discussions-in-your-repository %} {% link_in_list /managing-categories-for-discussions-in-your-repository %} {% link_in_list /moderating-discussions %} 64 ...ns-for-your-community/managing-categories-for-discussions-in-your-repository.md @@ -0,0 +1,64 @@ --- title: Managing categories for discussions in your repository intro: You can categorize the discussions in your repository to organize conversations for your community members, and you can choose a format for each category. permissions: Repository administrators and people with write or greater access to a repository can enable discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About categories for discussions {% data reusables.discussions.about-discussions %} {% data reusables.discussions.about-categories-and-formats %} Each category must have a unique name and emoji pairing, and can be accompanied by a detailed description stating its purpose. Categories help maintainers organize how conversations are filed and are customizable to help distinguish categories that are Q&A or more open-ended conversations.{% data reusables.discussions.repository-category-limit %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)." ### Default categories | Category | Purpose | Type | | :- | :- | :- | | #️⃣ General | Anything and everything relevant to the project | Open-ended discussion | |💡Ideas | Ideas to change or improve the project | Open-ended discussion | | 🙏 Q&A | Questions for the community to answer, with a question/answer format | Question and Answer | | 🙌 Show and tell | Creations, experiments, or tests relevant to the project | Open-ended discussion | ### Creating a category {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.edit-categories %} 1. Click **New category**.  1. Edit the emoji, title, description, and discussion format for the category. For more information about discussion formats, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)."  1. Click **Create**.  ### Editing a category You can edit a category to change the category's emoji, title, description, and discussion format. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "pencil" aria-label="The pencil icon" %}.  1. {% data reusables.discussions.edit-category-details %}  1. Click **Save changes**.  ### Deleting a category When you delete a category, {% data variables.product.product_name %} will move all discussions in the deleted category to an existing category that you choose. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "trash" aria-label="The trash icon" %}.  1. Use the drop-down menu, and choose a new category for any discussions in the category you're deleting.  1. Click **Delete & Move**.  108 ...aging-discussions-for-your-community/managing-discussions-in-your-repository.md @@ -0,0 +1,108 @@ --- title: Managing discussions in your repository intro: You can categorize, spotlight, transfer, or delete the discussions in a repository. permissions: Repository administrators and people with write or greater access to a repository can manage discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About management of discussions {% data reusables.discussions.about-discussions %} For more information about discussions, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." Organization owners can choose the permissions required to create a discussion for repositories owned by the organization. For more information, see "[Managing discussion creation for repositories in your organization](/github/setting-up-and-managing-organizations-and-teams/managing-discussion-creation-for-repositories-in-your-organization)." As a discussions maintainer, you can create community resources to encourage discussions that are aligned with the overall project goal and maintain a friendly open forum for collaborators. Creating a code of conduct or contribution guidelines for collaborators to follow will help facilitate a collaborative and productive forum. For more information on creating community resources, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)," and "[Setting guidelines for repository contributors](/github/building-a-strong-community/setting-guidelines-for-repository-contributors)." For more information on facilitating a healthy discussion, see "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)." ### Prerequisites To manage discussions in a repository, discussions must be enabled for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Changing the category for a discussion You can categorize discussions to help community members find related discussions. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" article. You can also move a discussion to a different category. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  ### Pinning a discussion You can pin up to four important discussions above the list of discussions for the repository. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Pin discussion**.  1. Optionally, customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Editing a pinned discussion Editing a pinned discussion will not change the discussion's category. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  1. Customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Unpinning a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Unpin discussion**.  1. Read the warning, then click **Unpin discussion**.  ### Transferring a discussion To transfer a discussion, you must have permissions to create discussions in the repository where you want to transfer the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "arrow-right" aria-label="The right arrow icon" %} **Transfer discussion**.  1. Select the **Choose a repository** drop-down, and click the repository you want to transfer the discussion to.  1. Click **Transfer discussion**.  ### Deleting a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "trash" aria-label="The trash arrow icon" %} **Delete discussion**.  1. Read the warning, then click **Delete this discussion**.  ### Converting issues based on labels You can convert all issues with the same label to discussions in bulk. Future issues with this label will also automatically convert to the discussion and category you configure. {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} {% data reusables.project-management.labels %} 1. Next to the label you want to convert to issues, click **Convert issues**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 40 ...t/discussions/managing-discussions-for-your-community/moderating-discussions.md @@ -0,0 +1,40 @@ --- title: Moderating discussions intro: 'You can promote healthy collaboration by marking comments as answers, locking or unlocking discussions, and converting issues to discussions. and editing or deleting comments, discussions, and categories that don''t align with your community''s code of conduct to discussions.' permissions: People with triage access to a repository can moderate discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About moderating discussions {% data reusables.discussions.about-discussions %} If you have triage permissions for a repository, you can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. ### Marking a comment as an answer {% data reusables.discussions.marking-a-comment-as-an-answer %} ### Locking discussions It's appropriate to lock a conversation when the entire conversation is not constructive or violates your community's code of conduct or {% data variables.product.prodname_dotcom %}'s [Community Guidelines](/github/site-policy/github-community-guidelines). You can also lock a conversation to prevent comments on a discussion you want to use as an announcement to the community. When you lock a conversation, people with write access to the repository will still be able to comment on the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the list of discussions, click the discussion you want to lock.  1. In the right margin of a discussion, click **Lock conversation**. 1. Read the information about locking conversations and click **Lock conversation on this discussion**. 1. When you're ready to unlock the conversation, click **Unlock conversation**, then click **Unlock conversation on this discussion**. ### Converting an issue to a discussion When you convert an issue to a discussion, the discussion is automatically created using the content from the issue. People with write access to a repository can bulk convert issues based on labels. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} 1. In the list of issues, click the issue you'd like to convert. 1. In the right margin of an issue, click **Convert to discussion**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 62 content/discussions/quickstart.md @@ -0,0 +1,62 @@ --- title: Quickstart for GitHub Discussions intro: 'Enable {% data variables.product.prodname_discussions %} on an existing repository and start conversations with your community.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction {% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Discussions are for conversations that need to be transparent and accessible but do not need to be tracked on a project board and are not related to code, unlike issues. Discussions enable fluid, open conversation in a public forum. Discussions give a space for more collaborative conversations by connecting and giving a more centralized area to connect and find information. ### Enabling {% data variables.product.prodname_discussions %} on your repository Repository owners and people with write access can enable {% data variables.product.prodname_discussions %} for a community on their public repositories. When you first enable a {% data variables.product.prodname_discussions %}, you will be invited to configure a welcome post. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click {% octicon "gear" aria-label="The gear icon" %} **Settings**.  1. Under "Features", click **Set up discussions**.  1. Under "Start a new discussion," edit the template to align with the resources and tone you want to set for your community. 1. Click **Start discussion**.  ### Welcoming contributions to your discussions You can welcome your community and introduce a new way to communicate in a repository by creating a welcome post and pin the post to your {% data variables.product.prodname_discussions %} page. Pinning and locking discussions helps people know that a post is meant as an announcement. You can use announcements as a way to link people to more resources and offer guidance for opening discussions in your community. For more information about pinning a discussion, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." ### Setting up community guidelines for contributors You can set contributing guidelines to encourage collaborators to have meaningful, useful conversations that are relevant to the repository. You can also update the repository's README to communicate expectations on when collaborators should open an issue or discussion. For more information about providing guidelines for your project, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)" and "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Creating a new discussion Anyone with access to a repository can create a discussion. {% data reusables.discussions.starting-a-discussion %} ### Organizing discussions into relevant categories Repository owners and people with write access can create new categories to keep discussions organized. Collaborators participating and creating new discussions can group discussions into the most relevant existing categories. Discussions can also be recategorized after they are created. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" ### Promoting healthy conversations People with write permissions for a repository can help surface important conversations by pinning discussions, deleting discussions that are no longer useful or are damaging to the community, and transferring discussions to more relevant repositories owned by the organization. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." ### Next steps Once there is a clear path to scope work out and move an idea from concept to reality, you can create an issue and start tracking your progress. For more information on creating an issue from a discussion, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." 45 content/education/guides.md @@ -0,0 +1,45 @@ --- title: Guides for GitHub Education intro: 'These guides for {% data variables.product.prodname_education %} help you teach and learn both {% data variables.product.product_name %} and software development.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- ### Get started with {% data variables.product.product_name %} Teachers, students, and researchers can use tools from {% data variables.product.product_name %} to enrich a software development curriculum and develop real-world collaboration skills. - [Sign up for a new {% data variables.product.prodname_dotcom %} account](/github/getting-started-with-github/signing-up-for-a-new-github-account) - [Git and {% data variables.product.prodname_dotcom %} quickstart ](/github/getting-started-with-github/quickstart) - [Apply for an educator or researcher discount](/education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount) - [Apply for a student developer pack](/education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack) ### Run a software development course with {% data variables.product.company_short %} Administer a classroom, assign and review work from your students, and teach the new generation of software developers with {% data variables.product.prodname_classroom %}. - [Basics of setting up {% data variables.product.prodname_classroom %} ](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom) - [Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms) - [Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment) - [Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment) - [Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository) - [Leave feedback with pull requests](/education/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests) - [Use autograding](/education/manage-coursework-with-github-classroom/use-autograding) ### Learn to develop software Incorporate {% data variables.product.prodname_dotcom %} into your education, and use the same tools as the professionals. - [Git and {% data variables.product.prodname_dotcom %} learning resources](/github/getting-started-with-github/git-and-github-learning-resources) - [Use {% data variables.product.prodname_dotcom %} for your schoolwork](/education/teach-and-learn-with-github-education/use-github-for-your-schoolwork) - [Try {% data variables.product.prodname_desktop %}](/desktop) - [Try {% data variables.product.prodname_cli %}](/github/getting-started-with-github/github-cli) ### Contribute to the community Participate in the community, get training from {% data variables.product.company_short %}, and learn or teach new skills. - [{% data variables.product.prodname_education_community %}](https://education.github.community) - [About Campus Experts](/education/teach-and-learn-with-github-education/about-campus-experts) - [About Campus Advisors](/education/teach-and-learn-with-github-education/about-campus-advisors) 43 content/education/index.md @@ -0,0 +1,43 @@ --- title: GitHub Education Documentation shortTitle: Education intro: "{% data variables.product.prodname_education %} helps you teach or learn software development with the tools and support of {% data variables.product.company_short %}'s platform and community." introLinks: quickstart: /education/quickstart featuredLinks: guides: - /education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack - /education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount - /education/teach-and-learn-with-github-education/use-github-at-your-educational-institution guideCards: - /github/getting-started-with-github/signing-up-for-a-new-github-account - /github/getting-started-with-github/git-and-github-learning-resources - /education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom popular: - /education/teach-and-learn-with-github-education/use-github-for-your-schoolwork - /education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research - /desktop - /github/getting-started-with-github/github-cli - /education/manage-coursework-with-github-classroom/teach-with-github-classroom changelog: - title: 'Try something new at Local Hack Day: Learn' date: '2020-10-15' href: https://github.blog/2020-10-15-try-something-new-at-local-hack-day-learn/ - title: 'Remote Education: Creating community through shared experiences' date: '2020-09-24' href: https://github.blog/2020-09-24-remote-education-creating-community-through-shared-experiences/ - title: 'Remote Education: A series of best practices for online campus communities' date: '2020-09-10' href: https://github.blog/2020-09-10-remote-education-a-series-of-best-practices-for-online-campus-communities/ - title: Welcome to the inaugural class of MLH Fellows date: '2020-06-24' href: https://github.blog/2020-06-24-welcome-to-the-inaugural-class-of-mlh-fellows/ layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /teach-and-learn-with-github-education %} --> <!-- {% link_with_intro /manage-coursework-with-github-classroom %} --> 31 ...work-with-github-classroom/about-using-makecode-arcade-with-github-classroom.md @@ -0,0 +1,31 @@ --- title: About using MakeCode Arcade with GitHub Classroom shortTitle: About using MakeCode Arcade intro: You can configure MakeCode Arcade as the online IDE for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-makecode --- ### About MakeCode Arcade MakeCode Arcade is an online integrated development environment (IDE) for developing retro arcade games using drag-and-drop block programming and JavaScript. Students can write, edit, run, test, and debug code in a browser with MakeCode Arcade. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit MakeCode Arcade, the student must sign into MakeCode Arcade with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on MakeCode Arcade. For more information about working on MakeCode Arcade, see the [MakeCode Arcade Tour](https://arcade.makecode.com/ide-tour) and [documentation](https://arcade.makecode.com/docs) on the MakeCode Arcade website. MakeCode Arcade does not support multiplayer-editing for group assignments. Instead, students can collaborate with Git and {% data variables.product.product_name %} features like branches and pull requests. ### About submission of assignments with MakeCode Arcade By default, MakeCode Arcade is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with MakeCode Arcade, students should push changes to {% data variables.product.product_location %} using the {% octicon "mark-github" aria-label="The GitHub mark" %}{% octicon "arrow-up" aria-label="The up arrow icon" %} button at the bottom of the screen.  ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...ge-coursework-with-github-classroom/about-using-replit-with-github-classroom.md @@ -0,0 +1,33 @@ --- title: About using Repl.it with GitHub Classroom shortTitle: About using Repl.it intro: You can configure Repl.it as the online integrated development environment (IDE) for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-replit --- ### About Repl.it Repl.it is an online integrated development environment (IDE) that supports multiple programming languages. Students can write, edit, run, test, and debug code in a browser with Repl.it. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit Repl.it, the student must sign into Repl.it with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on Repl.it. For more information about working on Repl.it, see the [Repl.it Quickstart Guide](https://docs.repl.it/misc/quick-start#the-repl-environment). For group assignments, students can use Repl.it Multiplayer to work collaboratively. For more information, see the [Repl.it Multiplayer](https://repl.it/site/multiplayer) website. ### About submission of assignments with Repl.it By default, Repl.it is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with Repl.it, students should push changes to {% data variables.product.product_location %} using the version control functionality in the left sidebar.  For more information about using Git on Repl.it, see the [Repl.it + Git Tutorial](https://repl.it/talk/learn/Replit-Git-Tutorial/23331) on the Repl.it website. ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...anage-coursework-with-github-classroom/basics-of-setting-up-github-classroom.md @@ -0,0 +1,33 @@ --- title: Basics of setting up GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %} basics' intro: Learn how to set up your classroom, manage assignments, and configure time-saving automation. versions: free-pro-team: '*' --- ### Videos about {% data variables.product.prodname_classroom %} You can watch a series of short video tutorials about the configuration and use of {% data variables.product.prodname_classroom %}. To watch all videos as part of a continuous playlist, see the [{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u) on YouTube. For more information about terminology for {% data variables.product.prodname_classroom %}, see "[Glossary](/education/manage-coursework-with-github-classroom/glossary)". 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">Getting started</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">Adding your student roster</a> {% octicon "link-external" aria-label="The external link icon" %} 3. Creating assignments - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">Creating an assignment using a {% data variables.product.prodname_dotcom %} repository</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">Creating an assignment using Microsoft MakeCode as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">Creating an assignment using Repl.it as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">How students complete assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">How teachers review assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">Creating group assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">Next steps to get started</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### Next steps For more information about teaching with {% data variables.product.prodname_classroom %}, see "[Teach with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)." ### Further reading - "[Teach and learn with {% data variables.product.prodname_education %}](/education/teach-and-learn-with-github-education)" 51 ...with-github-classroom/configure-default-settings-for-assignment-repositories.md @@ -0,0 +1,51 @@ --- title: Configure default settings for assignment repositories shortTitle: Configure defaults for assignment repositories intro: You can use the Probot Settings app to configure the default settings for repositories that {% data variables.product.prodname_classroom %} creates for an assignment. permissions: Organization owners can configure default settings for assignment repositories by installing a {% data variables.product.prodname_github_app %} for the organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/probot-settings --- ### About configuration of defaults for assignment repositories {% data variables.product.prodname_classroom %} creates a repository that belongs for each student or team that accepts an assignment. The repository belongs to the organization that you use for {% data variables.product.prodname_classroom %}. Assignment repositories can be empty, or you can use a template repository. For more information, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} With the Probot Settings app, you can create a file named _.github/settings.yml_ in a repository that contains a list of settings for the repository, and then install a {% data variables.product.prodname_github_app %} for your organization that automatically applies the settings to the repository. You can include _.github/settings.yml_ in a template repository that you use for an assignment in {% data variables.product.prodname_classroom %}. When an individual or team accepts the assignment, {% data variables.product.prodname_classroom %} creates the assignment repository, and the Settings app automatically applies the settings from _.github/settings.yml_. Probot is a a project, framework, and collection of free apps to automate {% data variables.product.product_name %}. A Probot app can listen to repository events, like the creation of new commits, comments, and issues, and automatically respond to the event. For more information, see the [Probot website](https://probot.github.io) and the [Settings app website](https://probot.github.io/apps/settings/). For more information about {% data variables.product.prodname_github_apps %}, see "[About apps](/developers/apps/about-apps)." ### Adding the Settings app to your organization After you install the Probot Settings app for your organization, the app will apply the settings that you define in _.github/settings.yml_ for any repository in your organization, including new assignment repositories that {% data variables.product.prodname_classroom %} creates. 1. Navigate to the [Settings app page](https://github.com/apps/settings). 1. Click **Install**, then click the organization that you use for {% data variables.product.prodname_classroom %}. Provide the app full access to all repositories owned by the organization.  ### Configuring default settings for an assignment repository 1. Create a template repository that contains a _.github/settings.yml_ file. For a complete list of settings, see the [README](https://github.com/probot/settings#github-settings) for the `probot/settings` repository. For more information about using a template repository for starter code in {% data variables.product.prodname_classroom %}, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% warning %} **Warning:** Do not define `collaborators` in the _.github/settings.yml_ file for your template repository. {% data variables.product.prodname_classroom %} automatically grants teachers and teaching assistants access to assignment repositories. {% endwarning %} 1. Create an assignment using the template repository containing _.github/settings.yml_ as the starter code. {% data reusables.classroom.for-more-information-about-assignment-creation %} The Probot Settings app for your organization will now apply the settings you define in _.github/settings.yml_ within the template repository to every assignment repository that {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} creates for a student or team. ### Further reading - [Probot apps](https://probot.github.io/apps/) - [Probot documentation](https://probot.github.io/docs/) 142 ...th-github-classroom/connect-a-learning-management-system-to-github-classroom.md @@ -0,0 +1,142 @@ --- title: Connect a learning management system to GitHub Classroom intro: You can configure an LTI-compliant learning management system (LMS) to connect to {% data variables.product.prodname_classroom %} so that you can import a roster for your classroom. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/configuring-a-learning-management-system-for-github-classroom - /education/manage-coursework-with-github-classroom/connect-to-lms - /education/manage-coursework-with-github-classroom/generate-lms-credentials - /education/manage-coursework-with-github-classroom/setup-canvas - /education/manage-coursework-with-github-classroom/setup-generic-lms - /education/manage-coursework-with-github-classroom/setup-moodle --- ### About configuration of your LMS You can connect a learning management system (LMS) to {% data variables.product.prodname_classroom %}, and {% data variables.product.prodname_classroom %} can import a roster of student identifiers from the LMS. To connect your LMS to {% data variables.product.prodname_classroom %}, you must enter configuration credentials for {% data variables.product.prodname_classroom %} in your LMS. ### Prerequisites To configure an LMS to connect to {% data variables.product.prodname_classroom %}, you must first create a classroom. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-classroom)." ### Supported LMSes {% data variables.product.prodname_classroom %} supports import of roster data from LMSes that implement Learning Tools Interoperability (LTI) standards. - LTI version 1.0 and/or 1.1 - LTI Names and Roles Provisioning 1.X Using LTI helps keep your information safe and secure. LTI is an industry-standard protocol and GitHub Classroom's use of LTI is certified by the Instructional Management System (IMS) Global Learning Consortium. For more information, see [Learning Tools Interoperability](https://www.imsglobal.org/activity/learning-tools-interoperability) and [About IMS Global Learning Consortium](http://www.imsglobal.org/aboutims.html) on the IMS Global Learning Consortium website. {% data variables.product.company_short %} has tested import of roster data from the following LMSes into {% data variables.product.prodname_classroom %}. - Canvas - Google Classroom - Moodle - Sakai Currently, {% data variables.product.prodname_classroom %} doesn't support import of roster data from Blackboard or Brightspace ### Generating configuration credentials for your classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. If your classroom already has a roster, you can either update the roster or delete the roster and create a new roster. - For more information about deleting and creating a roster, see "[Deleting a roster for a classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#deleting-a-roster-for-a-classroom)" and "[Creating a roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." - For more information about updating a roster, see "[Adding students to the roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#adding-students-to-the-roster-for-your-classroom)." 1. In the list of LMSes, click your LMS. If your LMS is not supported, click **Other LMS**.  1. Read about connecting your LMS, then click **Connect to _LMS_**. 1. Copy the "Consumer Key", "Shared Secret", and "Launch URL" for the connection to the classroom.  ### Configuring a generic LMS You must configure the privacy settings for your LMS to allow external tools to receive roster information. 1. Navigate to your LMS. 1. Configure an external tool. 1. Provide the configuration credentials you generated in {% data variables.product.prodname_classroom %}. - Consumer key - Shared secret - Launch URL (sometimes called "tool URL" or similar) ### Configuring Canvas You can configure {% data variables.product.prodname_classroom %} as an external app for Canvas to import roster data into your classroom. For more information about Canvas, see the [Canvas website](https://www.instructure.com/canvas/). 1. Sign into [Canvas](https://www.instructure.com/canvas/#login). 1. Select the Canvas course to integrate with {% data variables.product.prodname_classroom %}. 1. In the left sidebar, click **Settings**. 1. Click the **Apps** tab. 1. Click **View app configurations**. 1. Click **+App**. 1. Select the **Configuration Type** drop-down menu, and click **By URL**. 1. Paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Canvas app configuration | Value or setting | | :- | :- | | **Consumer Key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared Secret** | Shared secret from {% data variables.product.prodname_classroom %} | | **Allow this tool to access the IMS Names and Role Provisioning Service** | Enabled | | **Configuration URL** | Launch URL from {% data variables.product.prodname_classroom %} | {% note %} **Note**: If you don't see a checkbox in Canvas labeled "Allow this tool to access the IMS Names and Role Provisioning Service", then your Canvas administrator must contact Canvas support to enable membership service configuration for your Canvas account. Without enabling this feature, you won't be able to sync the roster from Canvas. For more information, see [How do I contact Canvas Support?](https://community.canvaslms.com/t5/Canvas-Basics-Guide/How-do-I-contact-Canvas-Support/ta-p/389767) on the Canvas website. {% endnote %} 1. Click **Submit**. 1. In the left sidebar, click **Home**. 1. To prompt Canvas to send a confirmation email, in the left sidebar, click **GitHub Classroom**. Follow the instructions in the email to finish linking {% data variables.product.prodname_classroom %}. ### Configuring Moodle You can configure {% data variables.product.prodname_classroom %} as an activity for Moodle to import roster data into your classroom. For more information about Moodle, see the [Moodle website](https://moodle.org). You must be using Moodle version 3.0 or greater. 1. Sign into [Moodle](https://moodle.org/login/index.php). 1. Select the Moodle course to integrate with {% data variables.product.prodname_classroom %}. 1. Click **Turn editing on**. 1. Wherever you'd like {% data variables.product.prodname_classroom %} to be available in Moodle, click **Add an activity or resource**. 1. Choose **External tool** and click **Add**. 1. In the "Activity name" field, type "GitHub Classroom". 1. In the **Preconfigured tool** field, to the right of the drop-down menu, click **+**. 1. Under "External tool configuration", paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Moodle app configuration | Value or setting | | :- | :- | | **Tool name** | {% data variables.product.prodname_classroom %} - _YOUR CLASSROOM NAME_<br/><br/>**Note**: You can use any name, but we suggest this value for clarity. | | **Tool URL** | Launch URL from {% data variables.product.prodname_classroom %} | | **LTI version** | LTI 1.0/1.1 | | **Default launch container** | New window | | **Consumer key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared secret** | Shared secret from {% data variables.product.prodname_classroom %} | 1. Scroll to and click **Services**. 1. To the right of "IMS LTI Names and Role Provisioning", select the drop-down menu and click **Use this service to retrieve members' information as per privacy settings**. 1. Scroll to and click **Privacy**. 1. To the right of **Share launcher's name with tool** and **Share launcher's email with tool**, select the drop-down menus to click **Always**. 1. At the bottom of the page, click **Save changes**. 1. In the **Preconfigure tool** menu, click **GitHub Classroom - _YOUR CLASSROOM NAME_**. 1. Under "Common module settings", to the right of "Availability", select the drop-down menu and click **Hide from students**. 1. At the bottom of the page, click **Save and return to course**. 1. Navigate to anywhere you chose to display {% data variables.product.prodname_classroom %}, and click the {% data variables.product.prodname_classroom %} activity. ### Importing a roster from your LMS For more information about importing the roster from your LMS into {% data variables.product.prodname_classroom %}, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." ### Disconnecting your LMS {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Connect to a learning management system (LMS)", click **Connection Settings**.  1. Under "Delete Connection to your learning management system", click **Disconnect from your learning management system**.  145 .../education/manage-coursework-with-github-classroom/create-a-group-assignment.md @@ -0,0 +1,145 @@ --- title: Create a group assignment intro: 'You can create a collaborative assignment for teams of students who participate in your course.' versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/create-group-assignments --- ### About group assignments {% data reusables.classroom.assignments-group-definition %} Students can work together on a group assignment in a shared repository, like a team of professional developers. When a student accepts a group assignment, the student can create a new team or join an existing team. {% data variables.product.prodname_classroom %} saves the teams for an assignment as a set. You can name the set of teams for a specific assignment when you create the assignment, and you can reuse that set of teams for a later assignment. {% data reusables.classroom.classroom-creates-group-repositories %} {% data reusables.classroom.about-assignments %} You can decide how many teams one assignment can have, and how many members each team can have. Each team that a student creates for an assignment is a team within your organization on {% data variables.product.product_name %}. The visibility of the team is secret. Teams that you create on {% data variables.product.product_name %} will not appear in {% data variables.product.prodname_classroom %}. For more information, see "[About teams](/github/setting-up-and-managing-organizations-and-teams/about-teams)." For a video demonstration of the creation of a group assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, define teams, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Defining teams for an assignment](#defining-teams-for-an-assignment) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For a group assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the name of the team. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the team's name on {% data variables.product.product_name %} is "student-team", the name of the assignment repository for members of the team will be `assignment-1-student-team`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, then click **Group assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a individual assignment, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." #### Defining teams for an assignment If you've already created a group assignment for the classroom, you can reuse a set of teams for the new assignment. To create a new set with the teams that your students create for the assignment, type the name for the set. Optionally, type the maximum number of team members and total teams. {% tip %} **Tips**: - We recommend including details about the set of teams in the name for the set. For example, if you want to use the set of teams for one assignment, name the set after the assignment. If you want to reuse the set throughout a semester or course, name the set after the semester or course. - If you'd like to assign students to a specific team, give your students a name for the team and provide a list of members. {% endtip %}  #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each team that a student creates. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} ### Providing feedback Optionally, you can automatically grade assignments and create a space for discussing each submission with the team. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see the teams that are working on or have submitted an assignment in the **Teams** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Group assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-group-hero.png"> </div> ### Next steps - After you create the assignment and your students form teams, team members can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and the team can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)," and the free course on [managing merge conflicts](https://lab.github.com/githubtraining/managing-merge-conflicts) from {% data variables.product.prodname_learning %}. - When a team finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand how the team collaborated. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" - [Using Existing Teams in Group Assignments?](https://education.github.community/t/using-existing-teams-in-group-assignments/6999) in the {% data variables.product.prodname_education %} Community 19 ...sework-with-github-classroom/create-an-assignment-from-a-template-repository.md @@ -0,0 +1,19 @@ --- title: Create an assignment from a template repository intro: You can create an assignment from a template repository to provide starter code, documentation, and other resources to your students. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/using-template-repos-for-assignments --- You can use a template repository on {% data variables.product.product_name %} as starter code for an assignment on {% data variables.product.prodname_classroom %}. Your template repository can contain boilerplate code, documentation, and other resources for your students. For more information, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." To use the template repository for your assignment, the template repository must be owned by your organization, or the visibility of the template repository must be public. {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} For more information, see "[Configure default settings for assignment repositories](/education/manage-coursework-with-github-classroom/configure-default-settings-for-assignment-repositories)." ### Further reading - "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" - "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)" 124 ...tion/manage-coursework-with-github-classroom/create-an-individual-assignment.md @@ -0,0 +1,124 @@ --- title: Create an individual assignment intro: You can create an assignment for students in your course to complete individually. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/creating-an-individual-assignment - /education/manage-coursework-with-github-classroom/create-an-individual-assignment --- ### About individual assignments {% data reusables.classroom.assignments-individual-definition %} {% data reusables.classroom.classroom-creates-individual-repositories %} {% data reusables.classroom.about-assignments %} For a video demonstration of the creation of an individual assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For an individual assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the student's {% data variables.product.product_name %} username. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the student's username on {% data variables.product.product_name %} is @octocat, the name of the assignment repository for @octocat will be `assignment-1-octocat`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, and click **Individual assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a group assignment, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each student on the roster for the classroom. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} ### Providing feedback for an assignment Optionally, you can automatically grade assignments and create a space for discussing each submission with the student. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see whether a student has joined the classroom and accepted or submitted an assignment in the **All students** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Individual assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-individual-hero.png"> </div> ### Next steps - Once you create the assignment, students can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and student can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)." - When a student finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand the student's work. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" 9 ...on/manage-coursework-with-github-classroom/get-started-with-github-classroom.md @@ -0,0 +1,9 @@ --- title: Get started with GitHub Classroom shortTitle: Get started intro: Learn how to configure and use {% data variables.product.prodname_classroom %} to administer your course. mapTopic: true versions: free-pro-team: '*' --- 52 content/education/manage-coursework-with-github-classroom/glossary.md @@ -0,0 +1,52 @@ --- title: Glossary intro: You can review explanations of terminology for {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' --- ### assignment An assignment is coursework in {% data variables.product.prodname_classroom %}. A teacher can assign an assignment to an individual student or a group of students. Teachers can import starter code for the assignment, assign students, and create a deadline for each assignment. For more information, see the definitions for "[individual assignment](#individual-assignment)" and "[group assignment](#group-assignment)." --- ### classroom A classroom is the basic unit of {% data variables.product.prodname_classroom %}. Teachers can use a classroom to organize and manage students, teaching assistants, and assignments for a single course. A classroom belongs to an organization on {% data variables.product.prodname_dotcom_the_website %}. To administer a classroom, you must be an organization owner for the organization on {% data variables.product.prodname_dotcom %}. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms)." --- ### {% data variables.product.prodname_classroom %} {% data variables.product.prodname_classroom %} is a web application for educators that provides course administration tools integrated with {% data variables.product.prodname_dotcom %}. For more information, see the [{% data variables.product.prodname_classroom %}](https://classroom.github.com/) website. --- ### group assignment {% data reusables.classroom.assignments-group-definition %} For more information, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." --- ### identifier An identifier in {% data variables.product.prodname_classroom %} is a unique ID for a student participating in a course. For example, an identifier can be a student name, alphanumeric ID, or email address. --- ### individual assignment {% data reusables.classroom.assignments-individual-definition %} For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." --- ### roster A roster allows a teacher to manage students and assignment submissions in a classroom on {% data variables.product.prodname_classroom %}. Teachers can create a roster by entering a list of student identifiers, or by connecting {% data variables.product.prodname_classroom %} to a learning management system (LMS). For more information about identifiers, see the definition of "[identifier](#identifier)." For more information about connecting {% data variables.product.prodname_classroom %} to an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." --- ### Further reading - "[{% data variables.product.prodname_dotcom %} glossary](/github/getting-started-with-github/github-glossary)" 32 content/education/manage-coursework-with-github-classroom/index.md @@ -0,0 +1,32 @@ --- title: Manage coursework with GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %}' intro: With {% data variables.product.prodname_classroom %}, you can use {% data variables.product.product_name %} to administer or participate in a course about software development. versions: free-pro-team: '*' --- ### Table of Contents {% topic_link_in_list /get-started-with-github-classroom %} {% link_in_list /basics-of-setting-up-github-classroom %} {% link_in_list /glossary %} {% topic_link_in_list /teach-with-github-classroom %} {% link_in_list /manage-classrooms %} {% link_in_list /create-an-individual-assignment %} {% link_in_list /create-a-group-assignment %} {% link_in_list /create-an-assignment-from-a-template-repository %} {% link_in_list /leave-feedback-with-pull-requests %} {% link_in_list /use-autograding %} {% link_in_list /configure-default-settings-for-assignment-repositories %} {% link_in_list /connect-a-learning-management-system-to-github-classroom %} {% topic_link_in_list /integrate-github-classroom-with-an-ide %} {% link_in_list /integrate-github-classroom-with-an-online-ide %} {% link_in_list /about-using-makecode-arcade-with-github-classroom %} {% link_in_list /about-using-replit-with-github-classroom %} {% link_in_list /run-student-code-in-an-online-ide %} {% topic_link_in_list /learn-with-github-classroom %} {% link_in_list /view-autograding-results %} 8 ...nage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide.md @@ -0,0 +1,8 @@ --- title: Integrate GitHub Classroom with an IDE shortTitle: Integrate with an IDE intro: You can help your students write, test, and debug code by preconfiguring a development environment for assignment repositories on {% data variables.product.prodname_classroom %}. mapTopic: true versions: free-pro-team: '*' --- 42 ...ursework-with-github-classroom/integrate-github-classroom-with-an-online-ide.md @@ -0,0 +1,42 @@ --- title: Integrate GitHub Classroom with an online IDE shortTitle: Integrate with an online IDE intro: You can preconfigure a supported online integrated development environment (IDE) for assignments you create in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/online-ide-integrations --- ### About integration with an online IDE {% data reusables.classroom.about-online-ides %} After a student accepts an assignment with an online IDE, the README file in the student's assignment repository will contain a button to open the assignment in the IDE. The student can begin working immediately, and no additional configuration is necessary.  ### Supported online IDEs {% data variables.product.prodname_classroom %} supports the following online IDEs. You can learn more about the student experience for each IDE. | IDE | More information | | :- | :- | | Microsoft MakeCode Arcade | "[About using MakeCode Arcade with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/about-using-makecode-arcade-with-github-classroom)" | | Repl.it | "[About using Repl.it with GitHub Classroom](/education/manage-coursework-with-github-classroom/about-using-replit-with-github-classroom)" | ### Configuring an online IDE for an assignment You can choose the online IDE you'd like to use for an assignment when you create an assignment. To learn how to create a new assignment that uses an online IDE, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Authorizing the OAuth app for an online IDE The first time you configure an assignment with an online IDE, you must authorize the OAuth app for the online IDE for your organization.  For all repositories, grant the app **read** access to metadata, administration, and code, and **write** access to administration and code. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 7 ...ducation/manage-coursework-with-github-classroom/learn-with-github-classroom.md @@ -0,0 +1,7 @@ --- title: Learn with GitHub Classroom intro: You can participate in coursework in {% data variables.product.prodname_classroom %} and see results from your teacher. mapTopic: true versions: free-pro-team: '*' --- 33 ...on/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests.md @@ -0,0 +1,33 @@ --- title: Leave feedback with pull requests intro: You can leave feedback for your students in a special pull request within the repository for each assignment. permissions: People with read permissions to a repository can leave feedback in a pull request for the repository. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/leaving-feedback-in-github --- ### About feedback pull requests for assignments {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} When you enable the pull request for feedback for an assignment, {% data variables.product.prodname_classroom %} will create a special pull request titled **Feedback** in the assignment repository for each student or team. The pull request automatically shows every commit that a student pushed to the assignment repository's default branch. ### Prerequisites To create and access the feedback pull request, you must enable the feedback pull request when you create the assignment. {% data reusables.classroom.for-more-information-about-assignment-creation %} ### Leaving feedback in a pull request for an assignment {% data reusables.classroom.sign-into-github-classroom %} 1. In the list of classrooms, click the classroom with the assignment you want to review.  {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **Review**.  1. Review the pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)." ### Further reading - "[Integrate {% data variables.product.prodname_classroom %} with an IDE](http://localhost:4000/en/free-pro-team@latest/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)" 121 content/education/manage-coursework-with-github-classroom/manage-classrooms.md @@ -0,0 +1,121 @@ --- title: Manage classrooms intro: You can create and manage a classroom for each course that you teach using {% data variables.product.prodname_classroom %}. permissions: Organization owners can manage a classroom for an organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/archive-a-classroom --- ### About classrooms {% data reusables.classroom.about-classrooms %}  ### About management of classrooms {% data variables.product.prodname_classroom %} uses organization accounts on {% data variables.product.product_name %} to manage permissions, administration, and security for each classroom that you create. Each organization can have multiple classrooms. After you create a classroom, {% data variables.product.prodname_classroom %} will prompt you to invite teaching assistants (TAs) and admins to the classroom. Each classroom can have one or more admins. Admins can be teachers, TAs, or any other course administrator who you'd like to have control over your classrooms on {% data variables.product.prodname_classroom %}. Invite TAs and admins to your classroom by inviting the user accounts on {% data variables.product.product_name %} to your organization as organization owners and sharing the URL for your classrom. Organization owners can administer any classroom for the organization. For more information, see "[Permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/permission-levels-for-an-organization)" and "[Inviting users to join your organization](/github/setting-up-and-managing-organizations-and-teams/inviting-users-to-join-your-organization)." When you're done using a classroom, you can archive the classroom and refer to the classroom, roster, and assignments later, or you can delete the classroom if you no longer need the classroom. ### About classroom rosters Each classroom has a roster. A roster is a list of identifiers for the students who participate in your course. When you first share the URL for an assignment with a student, the student must sign into {% data variables.product.product_name %} with a user account to link the user account to an identifier for the classroom. After the student links a user account, you can see the associated user account in the roster. You can also see when the student accepts or submits an assignment.  ### Prerequisites You must have an organization account on {% data variables.product.product_name %} to manage classrooms on {% data variables.product.prodname_classroom %}. For more information, see "[Types of {% data variables.product.company_short %} accounts](/github/getting-started-with-github/types-of-github-accounts#organization-accounts)" and "[Creating a new organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)." You must authorize the OAuth app for {% data variables.product.prodname_classroom %} for your organization to manage classrooms for your organization account. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Creating a classroom {% data reusables.classroom.sign-into-github-classroom %} 1. Click **New classroom**.  {% data reusables.classroom.guide-create-new-classroom %} After you create a classroom, you can begin creating assignments for students. For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Creating a roster for your classroom You can create a roster of the students who participate in your course. If your course already has a roster, you can update the students on the roster or delete the roster. For more information, see "[Adding a student to the roster for your classroom](#adding-students-to-the-roster-for-your-classroom)" or "[Deleting a roster for a classroom](#deleting-a-roster-for-a-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To connect {% data variables.product.prodname_classroom %} to your LMS and import a roster, click {% octicon "mortar-board" aria-label="The mortar board icon" %} **Import from a learning management system** and follow the instructions. For more information, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)."  1. To create a roster manually, type your student identifiers. Optionally, click **Upload a CSV or text file** to upload a file containing the identifiers.  1. Click **Create roster**.  ### Adding students to the roster for your classroom Your classroom must have an existing roster to add students to the roster. For more information about creating a roster, see "[Creating a roster for your classrom](#creating-a-roster-for-your-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To the right of "Classroom roster", click **Update students**.  1. Follow the instructions to add students to the roster. - To import students from an LMS, click **Sync from a learning management system**. For more information about importing a roster from an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." - To manually add students, under "Manually add students", click **Upload a CSV or text file** or type the identifiers for the students, then click **Add roster entries**.  ### Renaming a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Classroom name", type a new name for the classroom.  1. Click **Rename classroom**.  ### Archiving or unarchiving a classroom You can archive a classroom that you no longer use on {% data variables.product.prodname_classroom %}. When you archive a classroom, you can't create new assignments or edit existing assignments for the classroom. Students can't accept invitations to assignments in archived classrooms. {% data reusables.classroom.sign-into-github-classroom %} 1. To the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Archive**.  1. To unarchive a classroom, to the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Unarchive**.  ### Deleting a roster for a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. Under "Delete this roster", click **Delete roster**.  1. Read the warnings, then click **Delete roster**.  ### Deleting a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. To the right of "Delete this classroom", click **Delete classroom**.  1. **Read the warnings**. 1. To verify that you're deleting the correct classroom, type the name of the classroom you want to delete.  1. Click **Delete classroom**.  22 ...on/manage-coursework-with-github-classroom/run-student-code-in-an-online-ide.md @@ -0,0 +1,22 @@ --- title: Run student code in an online IDE intro: You can run the code from a student assignment within the online integrated development environment (IDE) that you configured for the assignment. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/running-student-code --- ### About student code and online IDEs If you configure an online integrated development environment (IDE) for an assignment, you can run the code within the online IDE. You don't need to clone the assignment repository to your computer. For more information about online IDEs, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." ### Running student code in the online IDE {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-assignment-in-list %} 1. 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PursuanceProject / PursuancePursuance: end-to-end encrypted task management optimized for large numbers of volunteers. We are building a vast and formidable ecosystem of opposition to institutionalized injustice.
EffectiveAF / EffectiveEffective: end-to-end encrypted project management for activists and human rights organizations. Making activists 10x more powerful via ultra effective communities of action and autonomous software. [deprecated]
sanusanth / Javascript Basic ProgramWhat is JavaScript and what does it do? Before you start learning something new, it’s important to understand exactly what it is and what it does. This is especially useful when it comes to mastering a new programming language. In simple terms, JavaScript is a programming language used to make websites interactive. If you think about the basic makeup of a website, you have HTML, which describes and defines the basic content and structure of the website, then you have CSS, which tells the browser how this HTML content should be displayed—determining things like color and font. With just HTML and CSS, you have a website that looks good but doesn’t actually do much. JavaScript brings the website to life by adding functionality. JavaScript is responsible for elements that the user can interact with, such as drop-down menus, modal windows, and contact forms. It is also used to create things like animations, video players, and interactive maps. Nowadays, JavaScript is an all-purpose programming language—meaning it runs across the entire software stack. The most popular application of JavaScript is on the client side (aka frontend), but since Node.js came on the scene, many people run JavaScript on the server side (aka backend) as well. When used on the client side, JavaScript code is read, interpreted, and executed in the user’s web browser. When used on the server side, it is run on a remote computer. You can learn more about the difference between frontend and backend programming here. JavaScript isn’t only used to create websites. It can also be used to build browser-based games and, with the help of certain frameworks, mobile apps for different operating systems. The creation of new libraries and frameworks is also making it possible to build backend programs with JavaScript, such as web apps and server apps. Is it still worth learning JavaScript in 2021? The world of web development is constantly moving. With so many new tools popping up all the time, it can be extremely difficult to know where you should focus your efforts. As an aspiring developer, you’ll want to make sure that what you’re learning is still relevant in today’s industry. If you’re having doubts about JavaScript, it’s important to know that, since its creation in 1995, JavaScript is pretty much everywhere on the web—and that’s not likely to change any time soon. According to the 2020 StackOverflow developer survey, JavaScript is the most commonly used programming language for the eighth year in a row. It is currently used by 94.5% of all websites and, despite originally being designed as a client-side language, JavaScript has now made its way to the server-side of websites (thanks to Node.js), mobile devices (thanks to React Native and Ionic) and desktop (courtesy of Electron). As long as people are interacting with the web, you can assume that JavaScript is highly relevant—there’s no doubt that this is a language worth knowing! With that in mind, let’s look at some of the key benefits of becoming a JavaScript expert. Why learn JavaScript? The most obvious reason for learning JavaScript is if you have hopes of becoming a web developer. Even if you haven’t got your heart set on a tech career, being proficient in JavaScript will enable you to build websites from scratch—a pretty useful skill to have in today’s job market! If you do want to become a web developer, here are some of the main reasons why you should learn JavaScript: JavaScript experts are versatile JavaScript is an extremely versatile language. Once you’ve mastered it, the possibilities are endless: you can code on the client-side (frontend) using Angular and on the server-side (backend) using Node.js. You can also develop web, mobile, and desktop apps using React, React Native, and Electron, and you can even get involved in machine learning. If you want to become a frontend developer, JavaScript is a prerequisite. However, that’s not the only career path open to you as a JavaScript expert. Mastering this key programming language could see you go on to work in full-stack development, games development, information security software engineering, machine learning, and artificial intelligence—to name just a few! Ultimately, if you want any kind of development or engineering career, proficiency in JavaScript is a must. JavaScript experts are in-demand (and well-paid) JavaScript is the most popular programming language in the world, so it’s no wonder that JavaScript is one of the most sought-after skills in the web development industry today. According to the Devskiller IT Skills and Hiring Report 2020, 72% of companies are looking to hire JavaScript experts. Enter the search term “JavaScript” on job site Indeed and you’ll find over 40,000 jobs requiring this skill (in the US). Run the same search on LinkedIn and the results are in excess of 125,000. At the same time, the global demand for JavaScript seems to outweigh the expertise available on the market. According to this 2018 HackerRank report, 48% of employers worldwide need developers with JavaScript skills, while only 42% of student developers claim to be proficient in JavaScript. And, in their most recent report for 2020, HackerRank once again reports that JavaScript is the most popular language that hiring mangers look for in a web developer candidate. Not only are JavaScript experts in demand—they are also well-paid. In the United States, JavaScript developers earn an average yearly salary of $111,953 per year. We’ve covered this topic in more detail in our JavaScript salary guide, but as you can see, learning JavaScript can really boost your earning potential as a developer. JavaScript is beginner-friendly Compared to many other programming languages, JavaScript offers one of the more beginner-friendly entry points into the world of coding. The great thing about JavaScript is that it comes installed on every modern web browser—there’s no need to set up any kind of development environment, which means you can start coding with JavaScript right away! Another advantage of learning JavaScript as your first programming language is that you get instant feedback; with a minimal amount of JavaScript code, you’ll immediately see visible results. There’s also a huge JavaScript community on sites like Stack Overflow, so you’ll find plenty of support as you learn. Not only is JavaScript beginner-friendly; it will also set you up with some extremely valuable transferable skills. JavaScript supports object-oriented, functional, and imperative styles of programming—skills which can be transferred to any new language you might learn later on, such as Python, Java, or C++. JavaScript provides a crucial introduction to key principles and practices that you’ll take with you throughout your career as a developer. Should you learn plain JavaScript first or can you skip to frameworks and libraries? When deciding whether or not to learn JavaScript, what you’re really asking is whether or not you should learn “vanilla” JavaScript. Vanilla JavaScript just means plain JavaScript without any libraries or frameworks. Let’s explore what this means in more detail now. What is meant by vanilla JavaScript, libraries, and frameworks? If you research the term “vanilla JavaScript”, you might run into some confusion; however, all you need to know is that vanilla JavaScript is used to refer to native, standards-based, non-extended JavaScript. There is no difference between vanilla JavaScript and JavaScript—it’s just there to emphasize the usage of plain JavaScript without the use of libraries and frameworks. So what are libraries and frameworks? JavaScript libraries and frameworks both contain sets of prewritten, ready-to-use JavaScript code—but they’re not the same thing. You can think of a framework as your blueprint for building a website: it gives you a structure to work from, and contains ready-made components and tools that help you to build certain elements much quicker than if you were to code them from scratch. Some popular JavaScript frameworks include Angular, React, Vue, and Node.js. Frameworks also contain libraries. Libraries are smaller than frameworks, and tend to be used for more specific cases. A JavaScript library contains sets of JavaScript code which can be called upon to implement certain functions and features. Let’s imagine you want to code a particular element into your website. You could write, say, ten lines of JavaScript from scratch—or you could take the condensed, ready-made version from your chosen JavaScript library. Some examples of JavaScript libraries include jQuery, Lodash, and Underscore. The easiest way to understand how frameworks and libraries work together is to imagine you are building a house. The framework provides the foundation and the structure, while the library enables you to add in ready-made components (like furniture) rather than building your own from scratch. You can learn more about the relationship between languages and libraries in this post explaining the main differences between JavaScript and jQuery. For now, let’s go back to our original question: How important is it to learn vanilla JavaScript? Should you learn vanilla JavaScript first? When it comes to learning JavaScript, it can be tempting to skip ahead to those time-saving frameworks and libraries we just talked about—and many developers do. However, there are many compelling arguments for learning plain JavaScript first. While JavaScript frameworks may help you get the job done quicker, there’s only so far you can go if you don’t understand the core concepts behind these frameworks. Frontend developer Abhishek Nagekar describes how not learning vanilla JavaScript came back to bite him when he started learning the JavaScript frameworks Node and Express: “As I went to write more and more code in Node and Express, I began to get stuck at even the tiniest problems. Suddenly, I was surrounded with words like callbacks, closures, event loop and prototype. It felt like I got a reintroduction to JavaScript, but this time, it was not a toddler playing in its cradle, it was something of a mysterious monster, challenging me on every other step for not having taken it seriously.” The above Tweet references a long-running joke within the developer community, and although it dates way back to 2015, it’s still highly relevant today. If you want to become a developer who can innovate, not just execute, you need to understand the underlying principles of the web—not just the shortcuts. This means learning vanilla JavaScript before you move on to frameworks. In fact, understanding plain JavaScript will help you later on when it comes to deciding whether to use a framework for a certain project, and if so, which framework to use. Why Study JavaScript? JavaScript is one of the 3 languages all web developers must learn: 1. HTML to define the content of web pages 2. CSS to specify the layout of web pages 3. JavaScript to program the behavior of web pages Learning Speed In this tutorial, the learning speed is your choice. Everything is up to you. If you are struggling, take a break, or re-read the material. Always make sure you understand all the "Try-it-Yourself" examples. The only way to become a clever programmer is to: Practice. Practice. Practice. Code. Code. Code ! Commonly Asked Questions How do I get JavaScript? Where can I download JavaScript? Is JavaScript Free? You don't have to get or download JavaScript. JavaScript is already running in your browser on your computer, on your tablet, and on your smart-phone. JavaScript is free to use for everyone.
bermufine / Dcmp{"categories":[{"name":"Movies","videos":[{"description":"La Radio-Télévision nationale congolaise est créée en 1945. Elle prend le nom de « Office zaïrois de radiodiffusion et de télévision (OZRT) » à l'époque du Zaïre de 1971 à 1997, elle était d'ailleurs la seule agence zaïroise à diffuser sur les ondes hertziennes depuis la loi de 1972. Elle a pris son nom actuel le 17 mai 1997, à la suite de l'arrivée au pouvoir d'AFDL, le parti de Laurent-Désiré Kabila.","sources":["http://178.33.237.146/rtnc1.m3u8"],"subtitle":"By Radio Télévision Nationale Congolaise","thumb":"https://od.lk/s/M18yNDU0Njk2MjZf/RTNC.jpegg","title":"RTNC"},{"description":"Tele Congo est une chaine nationale du congo brazza en diffusant des emissions, informations, sports, theatres, musique et autres....","sources":["https://stream.mmsiptv.com/droid/rtnc/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODYwMjFf/telecongo.jpg","title":"TELE CONGO TV / BRAZZAVILLE"},{"description":"Bein Sports 1 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/bein1/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODU4MzBf/beinone.png","title":"BEIN SPORT 1 / SPORTS"},{"description":"Bein Sport 2 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/bein2/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODU4MThf/beintwo.png","title":"BEIN SPORT 2 / SPORTS"},{"description":"Bein Sport 3 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/bein3/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODU4MDZf/beintree.png","title":"BEIN SPORTS 3 / SPORTS"},{"description":"La Radio-Télévision nationale congolaise est créée en 1945. Elle prend le nom de « Office zaïrois de radiodiffusion et de télévision (OZRT) » à l'époque du Zaïre de 1971 à 1997, elle était d'ailleurs la seule agence zaïroise à diffuser sur les ondes hertziennes depuis la loi de 1972. Elle a pris son nom actuel le 17 mai 1997, à la suite de l'arrivée au pouvoir d'AFDL, le parti de Laurent-Désiré Kabila.","sources":["https://stream.mmsiptv.com/droid/rtnc/playlist.m3u8"],"subtitle":"By Radio Télévision Nationale Congolaise","https://od.lk/s/M18yNDU0Nzc4NDZf/rtnc3.png","title":"RTNC 1 / RDC (lien2)"},{"description":"Canal Plus Sports 1 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/cpsport/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODczMzhf/canalsport.png","title":"CANAL + 1 / SPORTS"},{"description":"Canal Plus Sports 2 est une chaine televisee sportives.","sources":["https://stream.mmsiptv.com/droid/cplus/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODczMzlf/canalsporttwoo.jpg","title":"CANAL + 2 / SPORTS"},{"description":"RMC 1 est une chaine televisee sportuive","sources":["https://stream.mmsiptv.com/droid/rmc1/playlist.m3u8"],"subtitle":"By 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France","sources":["https://stream.mmsiptv.com/droid/equipe/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODg0ODhf/equipe.png","title":"L'EQUIPE TV / SPORTS"},{"description":"Sky Sport est une chaine televisee sportives","sources":["http://stream.tvtap.live:8081/live/skysports-premier-league.stream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODg2MjNf/skysport.jpg","title":"SKY SPORTS / SPORTS"},{"description":"Azam Sports 1 Tanzanie est l'une des chaines privées que l'on retrouve en tanzanie, possédant des émissions Sportives variées","sources":["https://1446000130.rsc.cdn77.org/1446000130/index.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNDg1NzQwMjJf/azam.jpg","title":"AZAM SPORTS / TANZANIA"},{"description":"ADSPORTS 1 est une chaine televisee sportives emettant a Dubai","sources":["http://admdn1.cdn.mangomolo.com/adsports1/smil:adsports1.stream.smil/playlist.m3u8"],"subtitle":"By 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Sa ligne éditoriale est axée sur les deux Congo décomplexé, un Congo qui va de l'avant et gagne !.","sources":["http://cms-streamaniak.top/Cdirect/CDIRECT/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdirect.tv/assets/img/logo-cdirect.ico","title":"CDIRECT TV / Kinshasa-Brazzaville"},{"description":"DBM TV ou digital black Music est une Chaîne TV à thématique musicale, DBM a pour vocation de révéler et promouvoir la musique Afro Urbaine, qu’elle soit d’Afrique ou d’ailleurs info@dbm-tv.com. .","sources":["https://dbmtv.vedge.infomaniak.com/livecast/smil:dbmtv.smil/manifest.m3u8"],"subtitle":"By Channel","thumb":"https://www.dbm-tv.fr/wp-content/uploads/2017/12/logo-dbm.png","title":"DBM TV / Music "},{"description":"La LUMIÈRE, ministère Chrétien pour annoncer l’évangile de Jésus Christ partout dans le monde, toucher changer et sauver des vies par la puissance de la parole de DIEU avec des enseignements prédications adorations louanges partages de prières, d’exhortations et de témoignages","sources":["https://video1.getstreamhosting.com:1936/8248/8248/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.shortpixel.ai/client/q_glossy,ret_img,w_124,h_124/https://telepack.net/wp-content/uploads/2020/05/lumiere-tv.png","title":"La Lumiere TV / Gospel"},{"description":"La Télévision Togolaise (TVT) est le nom de l'unique chaîne de télévision publique togolaise, Crée depuis 1979.","sources":["http://54.38.92.12/tvt.m3u8"],"subtitle":"By Google","thumb":"https://amp.live-tv-channels.org/pt-data/uploads/logo/tg-tv.jpg","title":"Télévision Togolais"},{"description":"CRTV est un service de radio et de télévision contrôlé par le gouvernement au Cameroun. Cela a commencé sous le nom de Cameroon Television (CTV) et a ensuite fusionné avec le service de radio pour devenir CRTV. Il couvre l'ensemble des dix régions du Cameroun, ce qui en fait le diffuseur indomptable parmi plusieurs chaînes de télévision privées du pays. Sa couverture des événements est généralement considérée comme pro-gouvernementale. Les programmes de la CRTV comprennent des documentaires, des magazines, des analyses d'actualités et des séries importées d'Asie et du Brésil..","sources":["http://178.33.237.146/crtv.m3u8"],"subtitle":"By Channel","thumb":"http://www.cameroonconcordnews.com/wp-content/uploads/2018/03/CRTV-new.jpg","title":"Cameroune Radio Télévision"},{"description":"Impact TV c'est une premiere Chaine televisee chretienne diffusant au Burkina-Fasso sur satelite innauguree le 07/03/2008 par Marie Sophie.","sources":["https://edge10.vedge.infomaniak.com/livecast/impacttele/chunklist_w973675047.m3u8"],"subtitle":"By Channel","thumb":"https://i1.wp.com/www.livetvliveradio.com/wp-content/uploads/2017/07/impact-tv.jpg?fit=259%2C194","title":"Impact TV / Burkina Fasso"},{"description":"Kigali Channel 2 ( Là pour vous) est une chaine televisee Rwandaise emmetant a Kigali. KC2 se diversite par sa diffusion des emitions exceptionnelle ainsi que des films nouveautes et plein d'autres.","sources":["https://5c46fa289c89f.streamlock.net/kc2/kc2/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQfQjI8jUhMPReWg0MOdw1xpAAXMP7YAuZKBg&usqp=CAU","title":"KC2 TV / Rwanda"},{"description":"Equinox est une chaîne de télévision basée au Cameroun. Peu de temps après son lancement, il est devenu l'un des critiques les plus virulents du régime de Paul Biya. La station était connue pour avoir diffusé des images en direct d'une manifestation politique contre le changement constitutionnel au Cameroun qui favorisait le maintien au pouvoir du président Biya après 2011, alors qu'il lui était interdit par la Constitution de se présenter à nouveau. La télévision appartient au magnat des affaires de la région ouest du Cameroun, Severin Tchounke, qui possède également un quotidien critique, La Nouvelle Expression.","sources":["http://178.33.237.146/equinoxetv.m3u8"],"subtitle":"By Channel","thumb":"https://camer-press.com/wp-content/uploads/2020/04/Equinoxe-Tv.jpg","title":"Equinoxetv"},{"description":"Rwanda Télévision (RTV) est la premiere chaîne public du Rwanda qui fournit des informations et des divertissements quotidiens au public rwandais en trois langues: anglais, français et kinyarwanda géré par l'industrie de la télévision rwandaise , mais ce derniere est composée de 12 chaînes de télévision dont 84% télévisions sont détenues par des privés (10 sur 12) tandis que 8% appartiennent respectivement à des organisations publiques et religieuses. L'Agence nationale de radiodiffusion rwandaise.","sources":["https://5c46fa289c89f.streamlock.net/rtv/rtv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://maps.prodafrica.com/wp-content/uploads/2020/03/10191_RBA_002.png","title":"RTV"},{"description":"IBN TV est un radiodiffuseur islamique de télévision et de radio qui transmet IBN TV et Radio Maarifa de Dar es Salaam et Tanga respectivement. Il a été crée sous la direction de la Fondation Al Itrah et a été diffusé officiellement depuis Mars 2003. IBN TV est un média privé qui a commencé après la libéralisation de l’industrie des médias en Tanzanie. IBN TV est la première chaîne islamique en Tanzanie. Il couvre presque toute la région de Dar es Salaam, Tanga, Arusha et Mwanza. IBN TV diffuse en quatre langues différentes, à savoir l’anglais, le swahili, le gujarati et l’ourdou.","sources":["http://138.68.138.119:8080/low/5a8993709ea19/index.m3u8"],"subtitle":"By Channel","thumb":"http://www.alitrah.co.tz/wp-content/uploads/sites/3/2015/10/ibntvafrica.png","title":"IBN TV"},{"description":"RTB est une chaîne de télévision publique générale dirigée par l’Établissement public d’État. Son siège social est situé dans la capitale du Burkina Faso, à Ouagadougou. Il est diffusé en direct à la télévision terrestre et sur Internet. Cette chaîne africaine diffuse des nouvelles télévisées en Français. Mais en général, les flashs de nouvelles sont dans la langue nationale comme Lobiri, Bwamu, Gulmancéma ainsi que Bissa. RTB offre un programme avec de nombreux magazines sur le sport, l’économie, la culture, la santé et la jeunesse.","sources":["https://edge8.vedge.infomaniak.com/livecast/ik:rtbtvlive1/manifest.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/en/c/c0/RTB_Sukmaindera.png","title":"Radio Television Burkina Fasso"},{"description":"Eri-TV est une chaîne de télévision érythréenne appartenant à l'État. Basée dans la capitale du pays, Asmara, elle diffuse 24 heures sur 24. La station propose des bulletins d'information 24 heures sur 24, des émissions-débats et des programmes culturels et éducatifs. Eri-TV a une large base d'audience en dehors de l'Érythrée, que la chaîne publique reconnaît et utilise pour communiquer avec les Érythréens vivant à l'étranger. Le réseau compte environ 1 à 2 millions de téléspectateurs par semaine. Eri-TV reconnaît la culture minoritaire érythréenne et a largement adopté un partage de temps égal entre chacune des langues parlées du pays.","sources":["http://217.182.137.206/eri.m3u8"],"subtitle":"By Channel","thumb":"https://eri.tv/images/eri-tv-live.png","title":"ERITRIE TV"},{"description":"Créée au Sénégal par le GROUPE D-MEDIA, SENTV, 1ère Chaîne Urbaine au Sénégal, consacre sa programmation au traitement de l'actualité nationale et internationale et à la culture urbaine sénégalaise et africaine en générale. Elle émet sur hertzien depuis 2009 et est désormais disponible sur satellite via le bouquet Canal + Afrique et les bouquets IPTV à l'international. Une chaîne généraliste et orientée urbaine, constituant ainsi une offre originale et unique au Sénégal. Une part importante de ses programmes est constituée par des rendez-vous d’actualité sur une rythmique quotidienne et des émissions phares orientées Société et Divertissement.","sources":["http://46.105.114.82/tfm_senegal.m3u8"],"subtitle":"By Channel","thumb":"https://www.xalat.info/wp-content/uploads/2019/02/maxresdefault-2.jpg","title":"SENEGAL TV"},{"description":"RTB diffuse des emissions ainsi que les Sports, Musique, Culture et Films d'Action.","sources":["http://46.105.114.82/rtb1.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/bf-rtb-tv-8682.jpg","title":"RTB"},{"description":"LEEEKO est un ensemble de médias web radio et tv, créé le 1er Decembre 2016 par Serges OLUBI, passionné de musiques. LEEEKO diffuse une diversité des musique telsque: Rhumba, Zouk, Ndombolo, Rnb, Classic, Jazz et autres à travers l'Afrique.","sources":["http://livetvsteam.com:1935/leeeko/leeeko/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://is2-ssl.mzstatic.com/image/thumb/Purple113/v4/c9/76/95/c9769524-8604-49ac-108e-efca1d025a99/source/512x512bb.jpg","title":"LEEKO MUSIQUE TV"},{"description":"La Radio Télévision Guinéenne (RTG), l’un des premiers organes de presse public du pays, est absente dans plusieurs villes de l’intérieur du pays. Et ce après 42 ans depuis sa création. Par endroits, les signaux de la RTG sont totalement absents depuis plusieurs années. Par contre, dans certaines préfectures, malgré la réception des signaux, faute d’énergie, les populations sont privées des émissions de la RTG, a-t-on constaté.","sources":["http://178.33.237.146/rtg.m3u8"],"subtitle":"By Blender Channel","thumb":"http://maliactu.info/wp-content/uploads/2019/08/rtg-radio-television-guineenne.png","title":"Radio Television Guinéenne "},{"description":"MTA Africa 1 (anciennement MTA Africa) est la quatrième chaîne de télévision par satellite du réseau MTA International. Il a été lancé début août 2016, diffusant spécifiquement pour les téléspectateurs africains, à travers l'Afrique et l'Europe. La chaîne a été créée sous les auspices de Mirza Masroor Ahmad, le chef spirituel de la communauté musulmane Ahmadiyya. MTA Africa est géré et financé volontairement par les Ahmadis.","sources":["https://ooyalahd2-f.akamaihd.net/i/mtaengaudio_delivery@138280/index_3000_av-p.m3u8"],"subtitle":"By Blender Channel","thumb":"https://pbs.twimg.com/profile_images/950498775893774338/XKhzDO2.jpg","title":"MTA AFRICA"},{"description":"L’Office de Radiodiffusion et Télévision du Bénin (ORTB) est le service public de l’audiovisuel du Bénin. C’est un établissement public à caractères social, culturel et scientifique doté de la personnalité morale et de l’autonomie financière. ORTB, pas sans vous !/ Tél: +229 21 30 00 48/ Whatsapp: +229 69 70 55 55/ Email: contact@ortb.bj","sources":["http://51.77.223.83/ortb.m3u8"],"subtitle":"By Channel","thumb":"https://www.lavoixduconsommateur.org/images/services/1533219563.jpg","title":"ORTB / Bénin"},{"description":"Dream Channel est une chaine télévisée ematant au cameroune qui diffuse de la musique de toutes tendances.","sources":["http://connectiktv.ddns.net:5000/dreamchannel/dreamchannel/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://connectik.tv/wp-content/uploads/2019/06/c1b45634-2f8c-47e7-8849-e6d7ea620465-300x169.jpg","title":"DREAM CHANNEL TV / Cameroune"},{"description":"Canal Algérie est la deuxième chaîne de télévision nationale grand public algérienne. La chaîne fait partie du groupe EPTV qui comprend également TV1, TV3, TV4, TV5, TV6 et TV7. C'est une chaîne francophone. La chaîne diffuse ses programmes 24h / 24 et 7j / 7 via différentes plateformes et partout dans le monde.","sources":["http://46.105.114.82/canal_algerie.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/thumb/2/22/Logo_Canal_Algerie.svg/800px-Logo_Canal_Algerie.svg.png","title":"Canal Algerie"},{"description":"Radio Télévision Sénegalaise est une station de radio diffusée sur le réseau de Radiodiffusion Télévision Sénégalaise (RTS1 HD) de Dakar, au Sénégal, fournissant des informations, des sports, des débats, des émissions en direct et des informations sur la culture ainsi que la musique.","sources":["http://46.105.114.82/rts1.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/VZyPxURRRo-C0lEWHggT8C-dDJvFNFTVxKrn1yKUNROoT85XnOl9VcmM5HFzyRDwvgs","title":"Radio Télévision Sénegalaise 1 HD"},{"description":"Kalsan est une chaîne de télévision Somalienne dont le siège est à Londres. Elle a commencé à diffuser en 2013. La chaîne est axée sur les Somaliens. La programmation est principalement axée sur les actualités et les divertissements.","sources":["http://cdn.mediavisionuae.com:1935/live/kalsantv.stream/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://xogdoonnews.net/wp-content/uploads/2017/11/kalsan-tv.jpg","title":"KALSAN TV / Somalie"},{"description":"One Africa Television est une chaine de television namibien crée en 2003 et couvrant à l'origine uniquement Windhoek, Rehoboth et Okahandja, One Africa Television a connu une croissance significative, avec son signal diffusé via 29 émetteurs analogiques à travers la Namibie. En 2013, One Africa Television a rejoint l'ère numérique, et la chaîne est depuis disponible sur le réseau de télévision numérique terrestre de la Namibian Broadcasting Corporation (Channel 301) ainsi que sur la plateforme DStv Namibia de MultiChoice (Channel 284) ainsi que sur le réseau numérique terrestre GoTV de MultiChoice. Président du groupe d'Africa Television, Paul van Schalkwyk, a été tué dans un accident d'avion le 10 mars 2014.","sources":["https://za-tv2a-wowza-origin02.akamaized.net/oneafrica/smil:oneafrica/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://neweralive.na/uploads/2016/11/Untitled-1.jpg","title":"ONE AFRICA TV / Namibia"},{"description":"VISION4 TV est une chaine television panafricanisme Camerounais crée en 2008. qui diffuse des Émissions hauts de gamme telsque : Afro Café, Matinale infos, le journal d'afrique, tour d'horizon, journal de 12, women's story, The 6h00 pm news, Let's talk, Meeting point le grand live, le grand journal de 20h, santé spirituelle, sport time, Arrêt majeur, Au cœur du mystère, parole d'artistes, Femme attitude, Panafritude, Rendez-vous santé, afro zik, Club d'élites, Plateau du Jaguar, Dimanche bonheur, face aux dinosaures. Vision 4 Le Groupe Anecdote Vision 4 TV, Satelite FM, Africa Express Siège social : Yaoundé - Cameroun (Nsam) Secrétariat PDG : Tel : +237 242 71 88 13 / Fax : +237 222 31 67 81 Service de l'information : Tel : +237 242 71 87 68 Yaoundé Centre B.P 25070 Cameroun","sources":["http://cdnamd-hls-globecast.akamaized.net/live/ramdisk/vision4/hls_video/index.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/thumb/9/94/Vision_4.jpg/600px-Vision_4.jpg","title":"VISION 4"},{"description":"Nago TV is a Haitian television channel 100% devoted to music videos(Compass, Rap Creole, Racine).","sources":["http://haititivi.com:8088/haititv/tele6NY/index.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/GdAVtX7AU8834RaKoUC4c3itv2A_R1k8XATBf26G_IgQKnvxEtAew0cJOr_kWOpWkpY","title":"NAGO TV / Haiti"},{"description":"Lagos Television has been a trail blazer right from inception. Apart from being the first TV station outside the NTA family, the station took the Nigerian TV industry by storm in the early 80s with the introduction of a 60-hour non stop weekend from 7pm on Fridays till 7am on Mondays. The then Lagos weekend Television was the first marathon TV station in Africa. It’s unprecedented public approval transformed TV viewership especially within the Lagos precinct and brought a change in the call sign LTV/LWT.","sources":["http://185.105.4.193:1935/ltv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.lagostelevision.com/wp-content/uploads/2015/10/logo.png","title":"Lagos Television"},{"description":"Emmanuel TV is the television station of The Synagogue, Church Of All Nations, broadcasting 24/7 around the globe via satellite and on the internet. The purpose of Emmanuel TV is to preach the Good News to all mankind. That is what we are born for, living for and what we shall die for. Emmanuel TV is committed to changing lives, changing nations and changing the whole world through the Gospel of our Lord Jesus Christ. Jesus Christ is the inspiration behind Emmanuel TV; as such, God’s purpose is our purpose.","sources":["https://api.new.livestream.com/accounts/23202872/events/7200883/live.m3u8"],"subtitle":"By Channel","thumb":"https://scoan-website-emmanueltv.netdna-ssl.com/wp-content/blogs.dir/12/files/2016/09/emmanuel_tv_icon.png","title":"Emmanuel TV"},{"description":"Addis TV is a City Channel based in Addis Ababa, Ethiopia, which broadcasts News and Programs 24/7.","sources":["https://rrsatrtmp.tulix.tv/addis1/addis1multi.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://et.heytv.org/wp-content/uploads/2019/04/Addis-webtvonlive-com.jpg","title":"Addis TV / Ethiopia"},{"description":"Resurrection TV is a Christian based station aimed at uplifting your soul with an unadulterated word of God. it ensures a distinction between sin and righteousness.","sources":["http://rtmp.ottdemo.rrsat.com/rrsatrtv1/rrsatrtvmulti.smil/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/9e/f5/ae/9ef5aeb5c1ddd05a20d27faaf5d9b931.jpg","title":"Résurrection TV/ Ghana"},{"description":"CTV frique est une television camerounaise basee a yaounde.","sources":["http://connectiktv.ddns.me:8080/ctv-africa/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/01/CTV-1-300x212.jpeg","title":"CTV AFRICA"},{"description":"BEL TV est une station de télévision haïtienne qui diffuse sur le web via diverses plateformes et par câble. Notre vision est de créer une télévision standard dont la qualité du programme est aussi instructive que divertissante. À cote de cette vision, BEL TV s’est fixé pour mission de promouvoir la Culture haïtienne, à savoir le Cinéma, la musique, la littérature et bien plus encore, ce à travers la Caraïbe et le monde entier. BEL TV c’est une toute autre façon de faire la télé.","sources":["http://connectiktv.ddns.me:8080/afriqueplustv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/07/NEW-LOGO0047_00000_00000-300x169.png","title":"AFRICA PLUS TV "},{"description":"1 ok.","sources":["http://connectiktv.ddns.me:8080/mygospel/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/mygospel-300x140.png","title":"MY GOSPEL TV"},{"description":"2 ok.","sources":["http://connectiktv.ddns.me:8080/media-prime/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/myprime15-300x140.png","title":"MEDIA PRIME TV"},{"description":"3 ok.","sources":["http://connectiktv.ddns.me:8080/mymusic/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/mymusic1.png","title":"MY MUSIC TV "},{"description":"4 ok.","sources":["http://connectiktv.ddns.me:8080/mymovie-en/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/myenglish-300x140.png","title":"MY MOVIE TV / English"},{"description":"5 ok.","sources":["http://connectiktv.ddns.me:8080/mymovie-fr/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/myfresh-300x140.png","title":"MY MOVIE TV / Francais"},{"description":"6 ok","sources":["http://connectiktv.ddns.me:8080/bikutsitv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/09/bikutsi-300x63.jpeg","title":"BIKUTSI TV"},{"description":"7 ok.","sources":["http://connectiktv.ddns.me:8080/cam10tv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/07/CAM10-REVUE.jpg","title":"CAM 10 TV / Cameroune"},{"description":"8 ok.","sources":["http://connectiktv.ddns.me:8080/leadergospel/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/leader-cable.jpg","title":"LEADER GOSPEL TV / Religion"},{"description":"9 ok.","sources":["http://connectiktv.ddns.me:8080/vstv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/VS-TV-300x168.jpg","title":"VS tv"},{"description":"10 0k.","sources":["http://connectiktv.ddns.me:8080/mytv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/04/mytv-channel-hd-300x169.jpg","title":"MY TV CHANNEL"},{"description":"Radio Tele Puissance est une chaine chrétienne qui diffuse en direct des programmes chrétien avec des vidéos et des films Gospel de premier ordre, des documentaires. radio Tele Puissance est une station très divertissante..","sources":["https://video1.getstreamhosting.com:1936/8560/8560/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://radioendirect.net/assets/images/radio/item/119251.jpg","title":"Radio Tele Puissance"},{"description":"Christ live est une chaine télévision de divertissement chrétienne disponible sur le satellite.","sources":["https://raw.githubusercontent.com/exodiver/IPTV/master/M3U8/Token/Cliv.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/christ-tv_logo.jpg","title":"CHRIST TV / Religion"},{"description":"QTV Gambia is the First Private Television Station","sources":["https://player.qtv.gm/hls/live.stream.m3u8"],"subtitle":"By Channel","thumb":"https://standard.gm/wp-content/uploads/2020/08/QTV-696x495.jpg","title":"QTV / Gambia"},{"description":"TVM International, or TVM Internacional, is the international channel of Mozambique's national TV broadcaster, Televisão de Moçambique (TVM), broadcasting for 24 hours per day. The channel will showcase local programming featuring Mozambican culture, tourism and sports.","sources":["http://196.28.226.121:1935/live/smil:Channel2.smil/chunklist_b714000_slpor.m3u8"],"subtitle":"By Channel","thumb":"https://clubofmozambique.com/wp-content/uploads/2020/03/tvmint.rm.jpg","title":"TVM Internacional"},{"description":"K24 TV est une chaine de télévision généraliste Kényane fondée en 2007 basé à Longonot Place, P. O. Box 49640 Kijabe St Tél : +254 20 2124801. K24 TV diffuse sur la télévision terrestre et en streaming sur Dailymotion et sur son site internet..","sources":["https://raw.githubusercontent.com/exodiver/IPTV/master/M3U8/Token/K24.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/k24-tv_logo.jpg","title":"K24 TV / Kenya"},{"description":"Afrobeat tv is a division of kaycee records .Kaycee Records is an independent record label established in the United Kingdom, and Nigeria Owned by Kennedy Kesidi Richard from Oguta in Imo State Nigeria .Afro beat tv is the new musical innovation to promote African art and and as a platform to promote and create awareness for up coming African artist all around the globe","sources":["http://connectiktv.ddns.net:8080/afrobit/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/05/AFROBIT-png-300x168.png","title":"AFROBITS / Music"},{"description":"Dunamis International Gospel Centre (DIGC) Jos Central is a powerfully anointed church, where God's Presence and power are saving, healing and restoring human destinies and dignities! Located in Alheri, Jos, Plateau State with HQT in Abuja Nigeria. Dunamis (Doo'na-mis) is the Greek word that means POWER.","sources":["https://christianworld.ashttp9.visionip.tv/live/visiontvuk-religion-dunamistv-SD/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/ng-dunamis-tv-2163-300x225.jpg","title":"DUNAMIS TV / Religion"},{"description":"France tv sport, c’est d’abord l’actualité de TOUS les sports. De l’analyse en temps réel, du live ou encore des replays vidéo sont disponibles à tout moment. Enrichissez votre expérience et plongez au cœur de l'actualité du sport.","sources":["https://streamserv.mytvchain.com/sportenfrance/SP1564435593_720p/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://liberador.net/media/images/FranceTv_Sport.max-640x640.jpg","title":"SPORTS FRANCE TV"},{"description":"Darut Tarbiyah La télévision en direct du Réseau islamique de Trinité-et-Tobago Chaîne de télévision religieuse / Darut Tarbiyah Le Réseau islamique (T.I.N.) est une chaîne de télévision câblée locale de Trinité-et-Tobago diffusant des programmes islamiques. La station est transportée sur le canal 96 ou 116 sur le système de câble Flow Trinidad. DARUT TARBIYAH - LE RÉSEAU ISLAMIQUE. Darut Tarbiyah Drive, Ramgoolie Trace North, Cunupia, Trinidad Antilles. Tél: (868) 693-1722, 693-1393","sources":["http://162.244.81.145:2215/live/livestream/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://theislamicnetwork.org/wp-content/uploads/musicpro/bd-uploads/logo_logo_TIN-Logo-White-Text.png","title":"THE ISLAMIC NETWORK"},{"description":"D Sports HD est une chaine qui se fcalise sur les Sports en General : WWE, BOX, Football: Ligue brésilienne, Super League chinoise, Ligue portugaise, Major League Soccer (USA) Courses hippiques: courses quotidiennes diffusées en direct du Royaume-Uni et d'Irlande Golf: British Open (The Open Championship), US Open, PGA Championship, LPGA Motorsports: NASCAR, Championnat du Monde de Rallycross FIA Rugby: 6 Nations Rugby Cyclisme: Tour de France (propriété d'Eurosport).","sources":["http://jiocgehub.jio.ril.com/Dsports_HD/Dsports_HD.m3u8?fluxustv.m3u8"],"subtitle":"By Channel","thumb":"https://kccl.tv/sites/default/files/dsportjpg.jpg","title":"D Sports TV"},{"description":"Africa Sports TV est la première chaîne francophone d’information en continue de sport en Afrique. C’est un média fédérateur des sports africains. On parle de compétition locales, des ligues nationales sur toutes les disciplines du continent, dont le basketball, le football, la lutte… Il y aura beaucoup de lutte, qui prend un essor important sur le continent. Il y a tout un lobby autour de la lutte. Africa Sports TV est disponible Sur Le Canal 56 de la BbOX – Sur Le Canal 614 du Bouquet Africain Max de TV ORANGE.","sources":["https://strhls.streamakaci.tv/str_africasportstv_africasportstv/str_africasportstv_multi/str_africasportstv_africasportstv/str_africasportstv_player_1080p/chunks.m3u8"],"subtitle":"By Channel","thumb":"https://pbs.twimg.com/profile_images/1215646342812401668/SOnvVloX_400x400.jpg","title":"Africa Sports TV"},{"description":"Real Madrid TV est une chaîne de télévision numérique gratuite, exploitée par le Real Madrid, spécialisée dans le club de football espagnol. La chaîne est disponible en espagnol et en anglais. Il est situé à Ciudad Real Madrid à Valdebebas (Madrid), le centre de formation du Real Madrid.","sources":["http://rmtv24hweblive-lh.akamaihd.net/i/rmtv24hwebes_1@300661/index_3_av-b.m3u8"],"subtitle":"By Channel","thumb":"https://files.cults3d.com/uploaders/13539675/illustration-file/9c08780f-eb52-427b-aad7-b0a8c0fb83a1/real_madrid_ref1_large.JPG","title":"Real Madrid TV"},{"description":"Real Madrid Club de Fútbol, ce qui signifie Royal Madrid Football Club), communément appelé Real Madrid, est un club de football professionnel espagnol basé à Madrid. Fondé le 6 mars 1902 sous le nom de Madrid Football Club, le club porte traditionnellement un maillot blanc à domicile depuis sa création. Le mot réel est espagnol pour royal et a été accordé au club par le roi Alfonso XIII en 1920 avec la couronne royale dans l'emblème. L'équipe a disputé ses matchs à domicile dans le stade Santiago Bernabéu d'une capacité de 81 044 places au centre-ville de Madrid depuis 1947.","sources":["http://rmtv24hweblive-lh.akamaihd.net/i/rmtv24hweben_1@300662/master.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/e4/de/18/e4de1869c0eba3beab9ffc9d01660e65.jpg","title":"Real Madrid TV"},{"description":" EPT SPORTS HD est la nouvelle chaîne exclusivement sportive de l’audiovisuel public, ERT Sports HD, sa première officielle à 06h00 le matin du samedi 9 février 2019.","sources":["https://ert-live.siliconweb.com/media/ert_sports/ert_sportshigh.m3u8"],"subtitle":"By Channel","thumb":"https://png.pngitem.com/pimgs/s/681-6814150_ert-sports-hd-logo-ert-sports-hd-hd.png","title":"EPT Sports HD"},{"description":"Sports Tonight Live, branded simply as Sports Tonight, was a British television show and channel, owned by VISION247 based in Central London. It was launched online on 29 August 2011.","sources":["http://sports.ashttp9.visionip.tv/live/visiontvuk-sports-sportstonightlive-hsslive-25f-4x3-SD/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://embeddedplayer.visionip.tv/portals/Sports_Tonight_Live/Sports_Tonight_Live/overlay_logos/Sports%20Tonight%20Live-plBackground-1308.png","title":"Sports Tonight"},{"description":"Arryadia HD TV est une chaîne sportive de télévision publique marocaine. Il fait partie du groupe public SNRT avec Al Aoula, Athaqafia, Al Maghribia, Assadissa, Aflam TV, Tamazight TV et Laayoune TV. La chaîne a été lancée le 16 septembre 2006. Arryadia est le diffuseur officiel de la ligue marocaine Botola.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/arriadia/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://4.bp.blogspot.com/-lnh_8LWuXaw/WZ09LDkMsZI/AAAAAAAAEeI/9FKtxdQjbl4UVqmZjqN4R-fE9uOLG2ccQCLcBGAs/s1600/FB_IMG_1503465850383.jpg","title":"Arryadia TV / Maroc"},{"description":"Assadissa TV est une chaîne de télévision publique marocaine dédiée aux affaires religieuses. Il fait partie du groupe public SNRT avec Al Aoula, Arryadia, Athaqafia, Al Maghribia, Aflam TV, Tamazight TV et Laayoune TV. La chaîne a été lancée le 3 novembre 2005. Outre les lectures du Coran, il existe également des programmes de services religieux, de débats et de documentaires. Il est diffusé tous les jours de 2h00 à 23h00. Le samedi, il est de 6h00 à 21h00.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/assadissa/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/7/7e/Assadissa.png","title":"Assadissa TV/ Maroc"},{"description":"Al Aoula, anciennement appelée TVM (Télévision marocaine, arabe: ??????? ????????), est la première chaîne de télévision publique marocaine. Il fait partie du groupe public SNRT avec Arryadia, Athaqafia, Al Maghribia, Assadissa, Aflam TV, Tamazight TV et Laayoune TV. Le réseau diffuse des programmes en arabe, berbère, français et espagnol. Son siège est situé à Rabat. Lancé en 1962, Al Aoula a été le premier réseau de télévision à produire et à diffuser ses propres programmes dans le pays. En 1962, il a commencé des émissions en couleur.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/al_aoula_inter/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://live.staticflickr.com/1853/44065447112_7a93bb434f.jpg","title":"Al Aoula TV/ Maroc"},{"description":"2M TV est une chaîne de télévision marocaine gratuite. Il a été créé par le conglomérat royal, ONA, avant d'être en partie vendu à l'État marocain. 20,7% de 2M appartiennent à la société holding de Mohammed VI SNI. Alors qu'environ 60% sont contrôlés par l'État marocain. Il est basé à Casablanca. Il est disponible gratuitement localement sur signal numérique avec une couverture sur tout le Maroc et sur la télévision par satellite via Globecast, Nilesat et Arabsat. 2M propose des services en arabe, français et berbère.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/2m_monde/hls_video_ts/2m_monde.m3u8"],"subtitle":"By Channel","thumb":"https://caidal.ma/wp-content/uploads/2019/04/ob_febd69_2-m-maroc-en-ligne.jpg","title":"2M TV / Maroc"},{"description":"La chaîne Al Magharibia diffuse des programmes politiques, sociaux et économiques depuis sa base privée de Londres. La chaîne est diffusée en arabe et s'adresse aux pays du Mahgreb, l'Algérie en particulier. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/al_maghribia_snrt/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRT-AlMaghribia.png","title":"Al maghribia TV / Maroc"},{"description":"Athaqafia TV est une chaîne gratuite disponible sur le satellite Hotbird et propose une gamme de programmes allant des documentaires et des programmes éducatifs ainsi que de la musique, des dessins animés et des divertissements familiaux. La chaîne s'adresse principalement aux familles et est diffusée principalement en arabe mais parfois en langue française et berbère. La chaîne a été créée par la société de production marocaine appartenant à l'État, SNRT.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/arrabiaa/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRTAThaqafia.png","title":"Athaqafia TV / Maroc"},{"description":"Tele Maroc est la nouvelle chaîne satellitaire généraliste marocaine créée par rachid Niny. Siège à Madrid. « C’est donc une chaéne de télévision légalement espagnole avec un contenu marocain.","sources":["https://api.new.livestream.com/accounts/27130247/events/8196478/live.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/9e/1d/b5/9e1db51201d4debce634f6e8b44a2424.jpg","title":"Tele Maroc"},{"description":"Tamazinght TV est une chaîne de télévision publique marocaine créée le 6 janvier 2010, propriété de la Société nationale de radiodiffusion et de télévision. La chaîne a pour objectif la promotion et la préservation de la culture amazighe au Maroc et dans la région de l'Afrique du Nord. en langue berbère. 70% en tashelhit, tarifit et tamazight (les 3 variantes du berbère du Maroc), le reste en arabe.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/tamazight_tv8_snrt/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"http://hub.tv-ark.org.uk/images/International/international_images/morocco_images/tamazight/Tamazight_TV_ident4_060912a.jpg","title":"Tamazight TV / Maroc"},{"description":"EMCI TV est une chaîne de télévision chrétienne évangélique francophone. Les studios de la chaîne se trouvent dans la ville de Québec, Canada. Le contenu de la programmation est assez varié et provient de divers pays francophones d’Afrique, d’Europe et d’Amérique. Des clips musicaux, des enseignements bibliques, des prédications, la Bible en vidéo, des temps de prière, des reportages, des documentaires, des films ainsi que des séries y sont présentés.","sources":["https://emci-fr-hls.akamaized.net/hls/live/2007265/emcifrhls/index.m3u8"],"subtitle":"By Channel","thumb":"https://www.enseignemoi-files.com/site/view/images/dyn-cache/pages/image/img/23/62/1522940482_236277_1200x630x1.f.jpg?v=2018021301","title":"EMCI TV / Religion"},{"description":"CIS TV est une chaine tv guinéen consacré au sport et à la culture. basée à Conakry, fondé en 2016 par Mamadou Antonio Souaré. CIS TV est diffuse via le satellite Fréquence Tv 3689: Symbole 1083: Satelite eutelsat 10a ZONES DE DIFFUSION : tiers d'Afrique.","sources":["http://51.81.109.113:1935/CDNLIVE/CISTV/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.senegal7.com/wp-content/uploads/2019/03/f9180cb9286c49c4f3a6c793798b9ddf.png","title":"CIS TV / Guinee"},{"description":"Faso TV est une initiative de Magic Communication et Médias, une société à responsabilité limitée basée à Ouagadougou, capitale du Burkina Faso. C’est une chaîne de télévision en ligne destinée à l’événementiel. Nous entendons par événementiel toutes manifestations ou activités à caractère culturel, économique, éducatif ou sportif dont l’objectif est de susciter la mobilisation, l’adhésion, l’engouement de la population ou d’un public cible au plan local, national ou international. Autrement dit, notre stratégie éditoriale consiste à faire la promotion de toutes activités qui contribuent au développement socio-économique et culturel, à l’éducation, au divertissement et au bien être de la population burkinabé et de sa diaspora.","sources":["https://playtv4kpro.com:5443/LiveApp/streams/163893638025530331068059.m3u8"],"subtitle":"By Channel","thumb":"https://fasotv.net/wp-content/uploads/2019/10/logo-final-sans-slogan.png","title":"FASO TV / Burkina Fasso "},{"description":"Plex tv une chaîne généraliste spécialisé dans la retransmissions des événement. émission et qui diffuse aussi des films, musiques, divertissement, sport, magasine etc et une multitude de programme en haute définition.","sources":["http://connectiktv.ddns.net:5000/plextv/@plextv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.lifetimepremiumaccounts.com/wp-content/uploads/2019/03/plex-logo.jpg","title":"PLEX TV / "},{"description":"PLAY TV est une chaine de télévision musicale Camerounaise basée à Yaoundé, elle diffuse un programme 100% musicale la musique d’ici et d’ailleurs en haute définition..","sources":["http://connectiktv.ddns.net:5000/playtv/@playtv/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/04/logo-play-tv-300x113.jpg","title":"PLAT TV / Cameroune "},{"description":"TVR Rennes 35 Bretagne est une chaîne de télévision locale née en mars 1987 sous le nom de TV Rennes. TVR Rennes 35 Bretagne fut inaugurée à son lancement par le président de la République, elle fut la première télévision locale créée en France elle est diffusée Canal 35 sur la TNT / Canal 30 sur Orange, Freebox et BBox / Canal 95 sur Numéricable et en direct streaming sur son site Internet.","sources":["https://streamtv.cdn.dvmr.fr/TVR/ngrp:tvr.stream_all/master.m3u8"],"subtitle":"By Channel","thumb":"https://w0.pngwave.com/png/890/19/tvr-tv-rennes-35-logo-television-channel-tvr-t350-png-clip-art.png","title":"Rennes TV / France Sports "},{"description":"Chaîne franco-marocaine basée à Tanger et destinée au Maghreb. Programmation culturelle avec information, reportages et documentaires. En arabe et en Français. Fin 2010, elle a également commencé à diffuser à la télévision analogique terrestre au Maroc, en plus de la télévision numérique par satellite. Il a été rebaptisé Medi 1 TV.","sources":["http://streaming.medi1tv.com/live/Medi1tvmaghreb.sdp/chunklist.m3u8"],"subtitle":"By Channel","thumb":"http://www.logotypes101.com/logos/807/C85CC3231EAD10CEC61C182C7DED072D/medi1tvlogo.png","title":"Medi 1 TV / Maroc"},{"description":"M24 Television est la chaîne d’info en continu de l’agence marocaine de presse (MAP). Une chaîne qui couvre l’actualité marocaine et internationale. Une chaîne fidèle aux valeurs de la MAP qui est le premier producteur d'information au Maroc. Le fil de la MAP se décline en cinq langues : Arabe, Amazighe, Français, Anglais et Espagnol. la MAP présente dans toutes les régions du Royaume et dans les cinq continents, elle fournit tous les médias en informations, reportages, analyses et portraits.","sources":["https://www.m24tv.ma/live/smil:OutStream1.smil/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://is5-ssl.mzstatic.com/image/thumb/Purple114/v4/e4/c6/3e/e4c63e4e-b8ff-a14e-cacd-3593f09c1f78/source/512x512bb.jpg","title":"M24 TV / Maroc"},{"description":"La chaîne Al Magharibia diffuse des programmes politiques, sociaux et économiques depuis sa base privée de Londres. La chaîne est diffusée en arabe et s'adresse aux pays du Mahgreb, l'Algérie en particulier. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/al_maghribia_snrt/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRT-AlMaghribia.png","title":"Al maghribia TV / Maroc"},{"description":"Athaqafia TV est une chaîne gratuite disponible sur le satellite Hotbird et propose une gamme de programmes allant des documentaires et des programmes éducatifs ainsi que de la musique, des dessins animés et des divertissements familiaux. La chaîne s'adresse principalement aux familles et est diffusée principalement en arabe mais parfois en langue française et berbère. La chaîne a été créée par la société de production marocaine appartenant à l'État, SNRT.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/arrabiaa/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRTAThaqafia.png","title":"Athaqafia TV / Maroc"},{"description":"Al-Fath channel is the property of Sheikh Ahmed Awad Abdo, and is considered the satellite channel of the Islamic religious channels that follow the Sunnah, and offers a series of programs interpretation for the Quran Al-Kareem, and many true prophetic and the CEO is Prof. Ahmed Abdou Awad, the Islamic Scholar.","sources":["https://svs.itworkscdn.net/alfatehlive/fatehtv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/eg-alfath-tv.jpg","title":"Al Fath TV / Egypte"},{"description":"Al Hayah started broadcasting in 2008 during the last years of Mubarak's rule, which saw a revival in the ownership of the media. It was founded by businessman El Sayed El Badawi as part of Al Hayah Channels Network. El Badawi assumed the presidency of the Wafd Party from May 2010 until March 2018. El Badawi is one of the businessmen who played political roles in addition to owning media outlets, such as Al Dostor (link to profile). ","sources":["http://media.islamexplained.com:1935/live/_definst_mp4:ahme.stream_360p/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/474x/76/1a/a4/761aa46eb54c24d21ca5866f21442426.jpg","title":"Al hayat TV / Maroc"},{"description":"The El Sharq channel broadcasts Various programs, from Egypt country in the Arabic language, last updated time on March 25, 2016. El Sharq which considered to view as a Free to air satellite TV channel.","sources":["https://mn-nl.mncdn.com/elsharq_live/live/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://egytvs.com/wp-content/uploads/2014/06/al-sharq-200x75.jpg","title":"Al sharq TV / Maroc"},{"description":"Guinée TV1 est une chaine de télévision généraliste Guinéenne basée à Conakry. Elle diffuse de la musique des informations des documentaires. des programmes religieux et autre.","sources":["https://playtv4kpro.com:5443/LiveApp/streams/664825404798849938149128.m3u8"],"subtitle":"By Channel","thumb":"https://gtv1love.com/wp-content/uploads/2019/10/logo4.png","title":"GUINEE TV / Guinee "},{"description":"Inooro TV chaînes de télévision généraliste Kényane en langue Kikuyu lancé le 26 octobre 2015. Elle diffuse 24 heures sur 24. Inooro TV est une chaine du groupe Royal Media Services (RMS).","sources":["https://vidcdn.vidgyor.com/inoorotv-origin/liveabr/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://royalmedia.s3.amazonaws.com/wp-content/uploads/2019/10/inoorotv.jpg","title":"INOORO TV / Kenya "},{"description":"Citizen TV Kenya est une station nationale Kényane détenue par Royal Media Services Ltd.Elle diffuse principalement en anglais et en swahili. Elle a été lancé en 1999 et relancé en Juin 2006 c’est la station de télévision avec la plus forte croissance au Kenya avec un fort accent sur ??la programmation locale Basé au Communication Centre,Maalim Juma Road,Off Dennis Pritt Road, Nairobi, 7498-00300.","sources":["https://vidcdn.vidgyor.com/citizentv-origin/liveabr/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.innocirc.com/wp-content/uploads/2017/07/citizen.jpg","title":"CITIZEN TV / Kenya "},{"description":"RTJ TV ( Radio Télévision Jeune ) est une chaine de télévision culturel Sénégalaise. Elle diffuse des programme de divertissement( WatZapp le Zapping), Musique (playlist Mix Afro Mix Zouk Mix Hip Hop Musique sénégalaise), bien être, documentaire, Émission éducatif qui consiste à joindre l’utile à l’agréable à travers l'éducation des enfants, interviews ect.","sources":["http://public.acangroup.org:1935/output/rtjtv.stream/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://rtjtv.com/images/rtjtv.png","title":"RTJ TV / Senegal"},{"description":"Mouride tv est une chaine de télévision généraliste sénégalaise basé à touba, Senegal. Mouride tv c’est la télévision base au coeur des événement mourides magal, thiante, wakhtane, khassaide, kourel en direct..","sources":["http://51.81.109.113:1935/Livemouridetv/mouridetv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/sn-mouride-tv.jpg","title":"MOURIDE TV / Senegal"},{"description":"ANN TV est une chaîne d’Informations générales et de Divertissement. Elle est produite par JUUF COMMUNICATION et diffusée sur le site d’informations générales multimédia ANN. La plateforme ANN comporte un journal en ligne (ANN), une WebRadio (ANN FM) et une WebTV (ANN TV).","sources":["http://vod.acangroup.org:1935/output/anntv.stream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://an-news.com/wp-content/uploads/2019/05/aan.png","title":"ANN TV / Senegal"},{"description":"Louga TV est une chaine culturelle et religieuse Senegalaise qui se veut attractive et objective. En temps réel, elle produit des vidéos de qualité qui tiennent compte de la spécificité de l’information et de la crédibilité de ses sources. Également, l’équipe technique et rédactionnelle est constituée de techniciens chevronnés aux compétences avérées. Dans son approche des enjeux de l’information capitale, la chaine louga tv offre des vidéos qui informent, forment et transforment le citoyen dans l’approche de son monde en devenir..","sources":["http://ira.dyndns.tv:8080/live/louga/CAnhiMtR6C/1708.m3u8"],"subtitle":"By Channel","thumb":"https://i.ytimg.com/vi/3Gnt2_SndXw/maxresdefault.jpg","title":"LOUGA TV / Senegal"},{"description":"Dieu TV est une chaine de télévision généraliste chrétienne pour la Francophonie.Elle proclame la Bonne Nouvelle du Salut en Jésus-Christ pour atteindre les 400 millions de Francophones dans le monde. Fondée en 2007. Dieu TV diffuse sur le Satellite Eutelsat 5WA (Europe et Afrique du Nord), et le Satellite Amos 5 et en streaming sur son site interne","sources":["https://katapy.hs.llnwd.net/dieutvwza1/DIEUTVLIVE/smil:dieutv.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/fr-dieu-tv.jpg","title":"DIEU TV / Religion "},{"description":"Radio Télévision Hirondelle : La nouvelle couleur du Sud. Elle diffuse des émissions pour divers catégories nouvelles locales, nationales et internationales le sport du monde Entier la musique et videos clips Promotions des artistes Locaux.","sources":["http://play.acwstream.com:2000/live/acw_01/index.m3u8"],"subtitle":"By Channel","thumb":"https://radiotelehirondelle.com/wp-content/uploads/2020/08/logo.png","title":"HIRONDELLE TV"},{"description":"BEL TV est une station de télévision haïtienne qui diffuse sur le web via diverses plateformes et par câble. Notre vision est de créer une télévision standard dont la qualité du programme est aussi instructive que divertissante. À cote de cette vision, BEL TV s’est fixé pour mission de promouvoir la Culture haïtienne, à savoir le Cinéma, la musique, la littérature et bien plus encore, ce à travers la Caraïbe et le monde entier. BEL TV c’est une toute autre façon de faire la télé.","sources":["https://hbiptv.live/player/sakchotv/index.m3u8"],"subtitle":"By Channel","thumb":"https://image.roku.com/developer_channels/prod/1de97a21d9bd773a115a5467974be0b859d1157256316bd1e72ed48965c0191a.png","title":"BEL TV / Haiti "},{"description":"The Middle East Broadcasting Center (MBC) Group is the first private free-to-air satellite broadcasting company in the Arab World. It was launched in London in 1991 and later moved to its headquarters in Dubai in 2002. MBC Group provides multiple channels of information, interaction and entertainment. MBC Group includes 10 television channels: MBC1 (general family entertainment via terrestrial), MBC2 and MBC MAX (24-hour movies), MBC3 (children’s entertainment), MBC4 (entertainment for new Arab women via terrestrial).","sources":["https://shls-masr-prod.shahid.net/masr-prod.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/7/7c/MBC_Masr_Logo.png","title":"MBC MSR 1 / Egypte"},{"description":"The Middle East Broadcasting Center (MBC) Group is the first private free-to-air satellite broadcasting company in the Arab World. It was launched in London in 1991 and later moved to its headquarters in Dubai in 2002. MBC Group provides multiple channels of information, interaction and entertainment. MBC Group includes 10 television channels: MBC1 (general family entertainment via terrestrial), MBC2 and MBC MAX (24-hour movies), MBC3 (children’s entertainment), MBC4 (entertainment for new Arab women via terrestrial).","sources":["https://shls-masr2-prod.shahid.net/masr2-prod.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/01/3c/21/013c218c3ce9b3cfc883bdcdb121e5e6.jpg","title":"MBC MSR 2 / Egypte"},{"description":"Mekameleen TV is an Egyptian opposition TV Channel. It is based in Istanbul. It's known to be supportive of the Muslim Brotherhood","sources":["https://mn-nl.mncdn.com/mekameleen/smil:mekameleentv.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/12/5b/1f/125b1febb8ada3a4f83475c2643adeb7.jpg","title":"Mekameleen TV / Egypte"},{"description":"The Kingdome Sat is television from Egypte founded in 2009 by Dr. Michael Yousef, the KingdomSat channel aims to introduce written teachings from the East and West to complement the vision given by God to the loss of the faraway and to encourage believers in the Middle East and North Africa region.","sources":["https://bcovlive-a.akamaihd.net/87f7c114719b4646b7c4263c26515cf3/eu-central-1/6008340466001/profile_0/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/eg-kingdom-sat-channe.jpg","title":"The Kingdom Sat TV / Egypt"},{"description":"D5 TV Music est une nouvelle chaîne de télévision musicale internationale, elle est dédiée aux musiques et aux cultures urbaines du monde entier (Rap, R&B, Hip-Hop, Pop, Rai, Naija, Olschool etc.) ciblant un public très large. D5Music entend devenir la chaîne référence musicale des 5 continents","sources":["https://www.rti.ci/direct_rti2.html"],"subtitle":"By Channel","thumb":"https://d5music.tv/wp-content/uploads/2020/07/cropped-LOGO-D5-MUSIC-BLANCROUGE_carre-192x192.png","title":"RTI 2 TV"},{"description":"A2iTV la chaine 100% immigration Senegalais, qui est née de la synergie de personnes qui ont décidé d’ unir leur force, leur compétence et leur ressources matérielles et financiéres pour participer avec l’aide des nouvelles technologies à informer sur l’ immigration .","sources":["http://51.158.31.93:1935/a2itv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/A2itv_logo.jpg","title":"A2i TV / Senegal"},{"description":"A2i music est une chaine culturelle destinée à la Diaspora avec des programmes musicales et des dramatiques. A2i music couvre aussi les autres parties du monde, notament les Etats Unis, le Canada, l’Asie, etc. à travers les boitiers Roku fournis par AfricaAstv, Acantv, My African pack de Invevo et Sénégal.","sources":["http://51.158.31.93:1935/a2itvtwo/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/a2i-music_logo.jpg","title":"A2i TV / Music "},{"description":"A2i tv Relegion est une chaine culturelle destinée à la Diasporat senegalais avec des programme chretiens.","sources":["http://51.158.31.93:1935/a2itvthree/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/wwumXcAbY83D0q-NgUv2veS-p54FJTq6LAvsPRwYwWo-70ggeDkCM1VdhqhibRQNk4o=s180-rw","title":"A2i TV / Religion "},{"description":"Love World Plus TV is your Christian faith and lifestyle channel destined to bring a new level of dynamism into Christian television programming through satellite and the internet. The reach of LoveWorld Plus is limitless.","sources":["http://hls.live.metacdn.com/2450C7/bedkcjfty/lwplus_628.m3u8"],"subtitle":"By Channel","thumb":"https://d3c5pcohbexzc4.cloudfront.net/videos/thumbs/be214-loveworldplus.jpg","title":"Love World Plus TV"},{"description":"A2i naija est une nouvelle chaîne de télévision musicale internationale, elle est dédiée aux musiques et aux cultures urbaines du monde entier (Rap, R&B, Hip-Hop, Pop, Rai, Naija, Olschool etc.) ciblant un public très large. D5Music entend devenir la chaîne référence musicale des 5 continents","sources":["http://51.158.31.93:1935/devtv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://image.winudf.com/v2/image/YTVjZW50cy5hMmlfc2NyZWVuXzVfMTUxNTk5NTEyNl8wNTQ/screen-5.jpg?fakeurl=1&type=.jpg","title":"A2i / naija Music"},{"description":"BOK TV is an online and public access variety show and the show's log line what would happen if In Living Color and The Daily Show had a bastard child! BOKTV is what would happen and he show is split into segments: MONOLOGUE, SKETCH, ROUND TABLE, COMMERCIAL, BLACK TWITTER. create a platform of discourse that encourages exchange as opposed to polarity, and to showcase the talents of the host and other cast members.","sources":["http://boktv.interworks.in:1935/live/boktv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://bokradio.co.za/wp-content/uploads/2017/07/button_cameratv.jpg","title":"BOK TV"},{"description":"Salt TV is a Christian television channel station from Uganda. Salt TV is based in Kampala. Matthew 5:13-16 (NKJV) Believers Are Salt and Light 13 You are the salt of the earth, but if the salt loses its flavor, how shall it be seasoned? It is then good for nothing but to be thrown out and trampled underfoot by men.","sources":["http://dcunilive38-lh.akamaihd.net/i/dclive_1@692676/index_150_av-p.m3u8"],"subtitle":"By Channel","thumb":"https://www.saltmedia.ug/images/NOV/SALT-TV.jpg","title":"Salt TV/ Uganda"},{"description":"TFM is Senegal’s privately-owned television channel.Owned by Senegalese musician Youssou N Dour, who owns a major media group in Dakar.","sources":["http://46.105.114.82/tfm_senegal.m3u8"],"subtitle":"By Channel","thumb":"https://3.bp.blogspot.com/-eyo4UyKqjlI/WWTobvXxLqI/AAAAAAAAB_g/BFn1KiR6vcYQMilgX4nWhGJHbHMEP_l0ACLcBGAs/s1600/tfm%2Bsenegal.png","title":"TFM TV/ Senegal"},{"description":"Africa tv1 est une télévision africaine qui travaille pour aider les peuples a se communiquer avec DIEU et surtout sensibiliser les Africains musulmans de partout.","sources":["http://africatv.live.net.sa:1935/live/africatv/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.africagroup.tv/img/bgTV1.png","title":"Africa TV 1"},{"description":"Africa tv2 est une télévision africaine qui travaille pour aider les peuples a se communiquer avec DIEU et surtout sensibiliser les Africains musulmans de partout.","sources":["http://africatv.live.net.sa:1935/live/africatv2/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.africagroup.tv/img/bgTV2.png","title":"Africa TV 2"},{"description":"Africa tv3 est une télévision africaine qui travaille pour aider les peuples a se communiquer avec DIEU et surtout sensibiliser les Africains de langue haoussa.","sources":["http://africatv.live.net.sa:1935/live/africatv3/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.africagroup.tv/img/bgTV3.png","title":"Africa TV 3"},{"description":"La télévision nationale tunisienne 1 est la chaîne publique nationale tunisienne. Il a été officiellement lancé le 31 mai 1966, mais diffuse des programmes pilotes de manière irrégulière depuis octobre 1965, puis régulièrement depuis janvier 1966 et s’appelle la radio et la télévision tunisienne (ATT). Elle est devenue Channel 7 en 1992 et Tunisia 7 en 1997, mais elle est restée une filiale de la Société tunisienne de radio et de télévision jusqu’en 2008, a conservé le siège qu’elle partageait et la Société tunisienne de télévision avec ses chaînes de télévision nationales tunisiennes et La Tunisie 21 plus tard connue sous le nom de Télévision nationale tunisienne 2 est devenue son nouveau siège. Après le déclenchement de la révolution populaire tunisienne et la défection de zine El Abidine Ben Ali du pays, il est devenu Télévision nationale tunisienne.","sources":["http://54.36.122.126/tunisie1.m3u8"],"subtitle":"By Channel.","thumb":"https://www.histoiredesfax.com/wp-content/uploads/2015/11/Television-nationale-watania.jpg","title":"TUNISIA 1"},{"description":"Sahel TV est la plateforme unique, ouverte à la société civile, aux citoyens et à l'autorité locale de la ville et de sa région pour leur permettre de s’exprimer librement, proposer leurs idées et accéder à toutes les informations économiques, environnementale, culturelle, sportive. Vos idées et vos propositions sont les bienvenues.","sources":["http://142.44.214.231:1935/saheltv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://mobiletv.mobibase.com/html/logo/hd/channel_ld_747.png","title":"SAHEL TV / Tunisie"},{"description":"NIGERIA TELEVISION AUTORTEAutorité a commencé sous le nom de Western Nigerian Television Services (WNTV), qui a transmis ses premiers signaux au peuple nigérian et à toute l'Afrique le 31 octobre 1959. Au début de 1962, les trois gouvernements régionaux qui existaient au Nigéria avaient mis en place le Service de télévision nigérian (NTS). Télévision ont été créés et en 1976, l'Autorité de la télévision nigériane est née en tant que seule entité responsable de Diffusion télévisée au Nigéria.","sources":["http://54.38.93.93/nta.m3u8"],"subtitle":"By Channel","thumb":"https://static.squarespace.com/static/53d2a092e4b0125510bfe57d/53d2a2c6e4b018cd23e33d7b/53d2a2c6e4b018cd23e33f6f/1362042333867/1000w/nta.jpg","title":"NTA TV / Nigeria"},{"description":"ESPACE TV est une télévision basée à Conakry dans la commune de Matoto Kondeboungny au bord de l'autoroute Fidèle Castro (République de Guinée). La télé diffuse des informations du pays et du monde en temps réel. Des magazines axés sur les réalités des terroirs et des séries de divertissement. Détenue par le groupe Hadafo Médias, cette chaîne est la première du pays en terme d'audience; selon le rapport de Stat view international en 2019.","sources":["http://46.105.114.82/espacetv.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/ric-bS2gzvt-UyrhBIEdWENN9U-fL9Bnlhv12GEYSzSkZFWEIr7hc74k83kfLPqZDk0","title":"Espace TV / Guinée"},{"description":" Movies Now is an Indian high-definition television channel featuring Hollywood films. It was launched on 19 December 2010 with a picture quality of 1080i and 5.1 surround sound. The channel is owned by The Times Group. It has exclusive content licensing from films produced or distributed by MGM and has content licensing from Universal Studios, Walt Disney Studios, Marvel Studios, 20th Century Studios, Warner Bros and Paramount Pictures.","sources":["https://timesnow.airtel.tv/live/MN_pull/master.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/en/4/49/Movies_Now_logo.png","title":"Movies Now HD"},{"description":"Tunisie Immobilier TV, la première chaîne de l’immobilier en Tunisie Vous présente toutes les semaines, les actualités immobilières et économiques en Tunisie et dans le monde à travers des reportages.contact; E-mail:tunisieimmob@planet.tn/ Tel:(+216) 71 894500.","sources":["https://5ac31d8a4c9af.streamlock.net/tunimmob/myStream/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://i2.wp.com/www.tunisieimmobiliertv.net/wp-content/uploads/2016/10/fb.jpg?fit=1024%2C500&ssl=1","title":"Tunisie Immobilier TV"}]}]}
contariaa / FastQuitLets you return to the title screen early while your world is still saving in the background
nyaundid / EC2 AWS AND SHELLSEIS 665 Assignment 2: Linux & Git Overview This week we will focus on becoming familiar with launching a Linux server and working with some basic Linux and Git commands. We will use AWS to launch and host the Linux server. AWS might seem a little confusing at this point. Don’t worry, we will gain much more hands-on experience with AWS throughout the course. The goal is to get you comfortable working with the technology and not overwhelm you with all the details. Requirements You need to have a personal AWS account and GitHub account for this assignment. You should also read the Git Hands-on Guide and Linux Hands-on Guide before beginning this exercise. A word about grading One of the key DevOps practices we learn about in this class is the use of automation to increase the speed and repeatability of processes. Automation is utilized during the assignment grading process to review and assess your work. It’s important that you follow the instructions in each assignment and type in required files and resources with the proper names. All names are case sensitive, so a name like "Web1" is not the same as "web1". If you misspell a name, use the wrong case, or put a file in the wrong directory location you will lose points on your assignment. This is the easiest way to lose points, and also the most preventable. You should always double-check your work to make sure it accurately reflects the requirements specified in the assignment. You should always carefully review the content of your files before submitting your assignment. The assignment Let’s get started! Create GitHub repository The first step in the assignment is to setup a Git repository on GitHub. We will use a special solution called GitHub Classroom for this course which automates the process of setting up student assignment repositories. Here are the basic steps: Click on the following link to open Assignment 2 on the GitHub Classroom site: https://classroom.github.com/a/K4zcVmX- (Links to an external site.)Links to an external site. Click on the Accept this assignment button. GitHub Classroom will provide you with a URL (https) to access the assignment repository. Either copy this address to your clipboard or write it down somewhere. You will need to use this address to set up the repository on a Linux server. Example: https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git At this point your new repository to ready to use. The repository is currently empty. We will put some content in there soon! Launch Linux server The second step in the assignment is to launch a Linux server using AWS EC2. The server should have the following characteristics: Amazon Linux 2 AMI 64-bit (usually the first option listed) Located in a U.S. region (us-east-1) t2.micro instance type All default instance settings (storage, vpm, security group, etc.) I’ve shown you how to launch EC2 instances in class. You can review it on Canvas. Once you launch the new server, it may take a few minutes to provision. Log into server The next step is to log into the Linux server using a terminal program with a secure shell (SSH) support. You can use iTerm2 (Links to an external site.)Links to an external site. on a Mac and GitBash/PuTTY (Links to an external site.)Links to an external site. on a PC. You will need to have the private server key and the public IP address before attempting to log into the server. The server key is basically your password. If you lose it, you will need to terminate the existing instance and launch a new server. I recommend reusing the same key when launching new servers throughout the class. Note, I make this recommendation to make the learning process easier and not because it is a common security practice. I’ve shown you how to use a terminal application to log into the instance using a Windows desktop. Your personal computer or lab computer may be running a different OS version, but the process is still very similar. You can review the videos on the Canvas. Working with Linux If you’ve made it this far, congratulations! You’ve made it over the toughest hurdle. By the end of this course, I promise you will be able to launch and log into servers in your sleep. You should be looking at a login screen that looks something like this: Last login: Mon Mar 21 21:17:54 2016 from 174-20-199-194.mpls.qwest.net __| __|_ ) _| ( / Amazon Linux AMI ___|\___|___| https://aws.amazon.com/amazon-linux-ami/2015.09-release-notes/ 8 package(s) needed for security, out of 17 available Run "sudo yum update" to apply all updates. ec2-user@ip-172-31-15-26 ~]$ Your terminal cursor is sitting at the shell prompt, waiting for you to type in your first command. Remember the shell? It is a really cool program that lets you start other programs and manage services on the Linux system. The rest of this assignment will be spent working with the shell. Note, when you are asked to type in a command in the steps below, don’t type in the dollar-sign ($) character. This is just meant to represent the command prompt. The actual commands are represented by the characters to the right of the command prompt. Let’s start by asking the shell for some help. Type in: $ help The shell provides you with a list of commands you can run along with possible command options. Next, check out one of the pages in the built-in manual: $ man ls A man page will appear with information on how to use the ls command. This command is used to list the contents of file directories. Either space through the contents of the man page or hit q to exit. Most of the core Linux commands have man pages available. But honestly, some of these man pages are a bit hard to understand. Sometimes your best bet is to search on Google if you are trying to figure out how to use a specific command. When you initially log into Linux, the system places you in your home directory. Each user on the system has a separate home directory. Let’s see where your home directory is located: $ pwd The response should be /home/ec2-user. The pwd command is handy to remember if you ever forget what file directory you are currently located in. If you recall from the Linux Hands-on Guide, this directory is also your current working directory. Type in: $ cd / The cd command let’s you change to a new working directory on the server. In this case, we changed to the root (/) directory. This is the parent of all the other directories on the file system. Type in: $ ls The ls command lists the contents of the current directory. As you can see, root directory contains many other directories. You will become familiar with these directories over time. The ls command provides a very basic directory listing. You need to supply the command with some options if you want to see more detailed information. Type in: $ ls -la See how this command provides you with much more detailed information about the files and directories? You can use this detailed listing to see the owner, group, and access control list settings for each file or directory. Do you see any files listed? Remember, the first character in the access control list column denotes whether a listed item is a file or a directory. You probably see a couple files with names like .autofsck. How come you didn’t see this file when you typed in the lscommand without any options? (Try to run this command again to convince yourself.) Files names that start with a period are called hidden files. These files won’t appear on normal directory listings. Type in: $ cd /var Then, type in: $ ls You will see a directory listing for the /var directory. Next, type in: $ ls .. Huh. This directory listing looks the same as the earlier root directory listing. When you use two periods (..) in a directory path that means you are referring to the parent directory of the current directory. Just think of the two dots as meaning the directory above the current directory. Now, type in: $ cd ~ $ pwd Whoa. We’re back at our home directory again. The tilde character (~) is another one of those handy little directory path shortcuts. It always refers to our personal home directory. Keep in mind that since every user has their own home directory, the tilde shortcut will refer to a unique directory for each logged-in user. Most students are used to navigating a file system by clicking a mouse in nested graphical folders. When they start using a command-line to navigate a file system, they sometimes get confused and lose track of their current position in the file system. Remember, you can always use the pwd command to quickly figure out what directory you are currently working in. Let’s make some changes to the file system. We can easily make our own directories on the file system. Type: mkdir test Now type: ls Cool, there’s our new test directory. Let’s pretend we don’t like that directory name and delete it. Type: rmdir test Now it’s gone. How can you be sure? You should know how to check to see if the directory still exists at this point. Go ahead and check. Let’s create another directory. Type in: $ mkdir documents Next, change to the new directory: $ cd documents Did you notice that your command prompt displays the name of the current directory? Something like: [ec2-user@ip-172-31-15-26 documents]$. Pretty handy, huh? Okay, let’s create our first file in the documents directory. This is just an empty file for training purposes. Type in: $ touch paper.txt Check to see that the new file is in the directory. Now, go back to the previous directory. Remember the double dot shortcut? $ cd .. Okay, we don’t like our documents directory any more. Let’s blow it away. Type in: $ rmdir documents Uh oh. The shell didn’t like that command because the directory isn’t empty. Let’s change back into the documents directory. But this time don’t type in the full name of the directory. You can let shell auto-completion do the typing for you. Type in the first couple characters of the directory name and then hit the tab key: $ cd doc<tab> You should use the tab auto-completion feature often. It saves typing and makes working with the Linux file system much much easier. Tab is your friend. Now, remove the file by typing: $ rm paper.txt Did you try to use the tab key instead of typing in the whole file name? Check to make sure the file was deleted from the directory. Next, create a new file: $ touch file1 We like file1 so much that we want to make a backup copy. Type: $ cp file1 file1-backup Check to make sure the new backup copy was created. We don’t really like the name of that new file, so let’s rename it. Type: $ mv file1-backup backup Moving a file to the same directory and giving it a new name is basically the same thing as renaming it. We could have moved it to a different directory if we wanted. Let’s list all of the files in the current directory that start with the letter f: $ ls f* Using wildcard pattern matching in file commands is really useful if you want the command to impact or filter a group of files. Now, go up one directory to the parent directory (remember the double dot shortcut?) We tried to remove the documents directory earlier when it had files in it. Obviously that won’t work again. However, we can use a more powerful command to destroy the directory and vanquish its contents. Behold, the all powerful remove command: $ rm -fr documents Did you remember to use auto-completion when typing in documents? This command and set of options forcibly removes the directory and its contents. It’s a dangerous command wielded by the mightiest Linux wizards. Okay, maybe that’s a bit of an exaggeration. Just be careful with it. Check to make sure the documents directory is gone before proceeding. Let’s continue. Change to the directory /var and make a directory called test. Ugh. Permission denied. We created this darn Linux server and we paid for it. Shouldn’t we be able to do anything we want on it? You logged into the system as a user called ec2-user. While this user can create and manage files in its home directory, it cannot change files all across the system. At least it can’t as a normal user. The ec2-user is a member of the root group, so it can escalate its privileges to super-user status when necessary. Let’s try it: $ sudo mkdir test Check to make sure the directory exists now. Using sudo we can execute commands as a super-user. We can do anything we want now that we know this powerful new command. Go ahead and delete the test directory. Did you remember to use sudo before the rmdir command? Check to make sure the directory is gone. You might be asking yourself the question: why can we list the contents of the /var directory but not make changes? That’s because all users have read access to the /var directory and the ls command is a read function. Only the root users or those acting as a super-user can write changes to the directory. Let’s go back to our home directory: $ cd ~ Editing text files is a really common task on Linux systems because many of the application configuration files are text files. We can create a text file by using a text editor. Type in: $ nano myfile.conf The shell starts up the nano text editor and places your terminal cursor in the editing screen. Nano is a simple text-based word processor. Type in a few lines of text. When you’re done writing your novel, hit ctrl-x and answer y to the prompt to save your work. Finally, hit enter to save the text to the filename you specified. Check to see that your file was saved in the directory. You can take a look at the contents of your file by typing: $ cat myfile.conf The cat command displays your text file content on the terminal screen. This command works fine for displaying small text files. But if your file is hundreds of lines long, the content will scroll down your terminal screen so fast that you won’t be able to easily read it. There’s a better way to view larger text files. Type in: $ less myfile.conf The less command will page the display of a text file, allowing you to page through the contents of the file using the space bar. Your text file is probably too short to see the paging in action though. Hit q to quit out of the less text viewer. Hit the up-arrow key on your keyboard a few times until the commmand nano myfile.conf appears next to your command prompt. Cool, huh? The up-arrow key allows you to replay a previously run command. Linux maintains a list of all the commands you have run since you logged into the server. This is called the command history. It’s a really useful feature if you have to re-run a complex command again. Now, hit ctrl-c. This cancels whatever command is displayed on the command line. Type in the following command to create a couple empty files in the directory: $ touch file1 file2 file3 Confirm that the files were created. Some commands, like touch. allow you to specify multiple files as arguments. You will find that Linux commands have all kinds of ways to make tasks more efficient like this. Throughout this assignment, we have been running commands and viewing results on the terminal screen. The screen is the standard place for commands to output results. It’s known as the standard out (stdout). However, it’s really useful to output results to the file system sometimes. Type in: $ ls > listing.txt Take a look at the directory listing now. You just created a new file. View the contents of the listing.txt file. What do you see? Instead of sending the output from the ls command to the screen we sent it to a text file. Let’s try another one. Type: $ cat myfile.conf > listing.txt Take a look at the contents of the listing.txt file again. It looks like your myfile.conf file now. It’s like you made a copy of it. But what happened to the previous content in the listing.txt file? When you redirect the output of a command using the right angle-bracket character (>), the output overwrites the existing file. Type this command in: $ cat myfile.conf >> listing.txt Now look at the contents of the listing.txt file. You should see your original content displayed twice. When you use two angle-bracket characters in the commmand the output appends (or adds to) the file instead of overwriting it. We redirected the output from a command to a text file. It’s also possible to redirect the input to a command. Typically we use a keyboard to provide input, but sometimes it makes more sense to input a file to a command. For example, how many words are in your new listing.txt file? Let’s find out. Type in: $ wc -w < listing.txt Did you get a number? This command inputs the listing.txt file into a word count program called wc. Type in the command: $ ls /usr/bin The terminal screen probably scrolled quickly as filenames flashed by. The /usr/bin directory holds quite a few files. It would be nice if we could page through the contents of this directory. Well, we can. We can use a special shell feature called pipes. In previous steps, we redirected I/O using the file system. Pipes allow us to redirect I/O between programs. We can redirect the output from one program into another. Type in: $ ls /usr/bin | less Now the directory listing is paged. Hit the spacebar to page through the listing. The pipe, represented by a vertical bar character (|), takes the output from the ls command and redirects it to the less command where the resulting output is paged. Pipes are super powerful and used all the time by savvy Linux operators. Hit the q key to quit the paginated directory listing command. Working with shell scripts Now things are going to get interesting. We’ve been manually typing in commands throughout this exercise. If we were running a set of repetitive tasks, we would want to automate the process as much as possible. The shell makes it really easy to automate tasks using shell scripts. The shell provides many of the same features as a basic procedural programming language. Let’s write some code. Type in this command: $ j=123 $ echo $j We just created a variable named j referencing the string 123. The echo command printed out the value of the variable. We had to use a dollar sign ($) when referencing the variable in another command. Next, type in: $ j=1+1 $ echo $j Is that what you expected? The shell just interprets the variable value as a string. It’s not going to do any sort of computation. Typing in shell script commands on the command line is sort of pointless. We want to be able to create scripts that we can run over-and-over. Let’s create our first shell script. Use the nano editor to create a file named myscript. When the file is open in the editor, type in the following lines of code: #!/bin/bash echo Hello $1 Now quit the editor and save your file. We can run our script by typing: $ ./myscript World Er, what happened? Permission denied. Didn’t we create this file? Why can’t we run it? We can’t run the script file because we haven’t set the execute permission on the file. Type in: $ chmod u+x myscript This modifies the file access control list to allow the owner of the file to execute it. Let’s try to run the command again. Hit the up-arrow key a couple times until the ./myscript World command is displayed and hit enter. Hooray! Our first shell script. It’s probably a bit underwhelming. No problem, we’ll make it a little more complex. The script took a single argument called World. Any arguments provided to a shell script are represented as consecutively numbered variables inside the script ($1, $2, etc). Pretty simple. You might be wondering why we had to type the ./ characters before the name of our script file. Try to type in the command without them: $ myscript World Command not found. That seems a little weird. Aren’t we currently in the directory where the shell script is located? Well, that’s just not how the shell works. When you enter a command into the shell, it looks for the command in a predefined set of directories on the server called your PATH. Since your script file isn’t in your special path, the shell reports it as not found. By typing in the ./ characters before the command name you are basically forcing the shell to look for your script in the current directory instead of the default path. Create another file called cleanup using nano. In the file editor window type: #!/bin/bash # My cleanup script mkdir archive mv file* archive Exit the editor window and save the file. Change the permissions on the script file so that you can execute it. Now run the command: $ ./cleanup Take a look at the file directory listing. Notice the archive directory? List the contents of that directory. The script automatically created a new directory and moved three files into it. Anything you can do manually at a command prompt can be automated using a shell script. Let’s create one more shell script. Use nano to create a script called namelist. Here is the content of the script: #!/bin/bash # for-loop test script names='Jason John Jane' for i in $names do echo Hello $i done Change the permissions on the script file so that you can execute it. Run the command: $ ./namelist The script will loop through a set of names stored in a variable displaying each one. Scripts support several programming constructs like for-loops, do-while loops, and if-then-else. These building blocks allow you to create fairly complex scripts for automating tasks. Installing packages and services We’re nearing the end of this assignment. But before we finish, let’s install some new software packages on our server. The first thing we should do is make sure all the current packages installed on our Linux server are up-to-date. Type in: $ sudo yum update -y This is one of those really powerful commands that requires sudo access. The system will review the currently installed packages and go out to the Internet and download appropriate updates. Next, let’s install an Apache web server on our system. Type in: $ sudo yum install httpd -y Bam! You probably never knew that installing a web server was so easy. We’re not going to actually use the web server in this exercise, but we will in future assignments. We installed the web server, but is it actually running? Let’s check. Type in: $ sudo service httpd status Nope. Let’s start it. Type: $ sudo service httpd start We can use the service command to control the services running on the system. Let’s setup the service so that it automatically starts when the system boots up. Type in: $ sudo chkconfig httpd on Cool. We installed the Apache web server on our system, but what other programs are currently running? We can use the pscommand to find out. Type in: $ ps -ax Lots of processes are running on our system. We can even look at the overall performance of our system using the topcommand. Let’s try that now. Type in: $ top The display might seem a little overwhelming at first. You should see lots of performance information displayed including the cpu usage, free memory, and a list of running tasks. We’re almost across the finish line. Let’s make sure all of our valuable work is stored in a git repository. First, we need to install git. Type in the command: $ sudo yum install git -y Check your work It’s very important to check your work before submitting it for grading. A misspelled, misplaced or missing file will cost you points. This may seem harsh, but the reality is that these sorts of mistakes have consequences in the real world. For example, a server instance could fail to launch properly and impact customers because a single required file is missing. Here is what the contents of your git repository should look like before final submission: ┣archive ┃ ┣ file1 ┃ ┣ file2 ┃ ┗ file3 ┣ namelist ┗ myfile.conf Saving our work in the git repository Next, make sure you are still in your home directory (/home/ec2-user). We will install the git repository you created at the beginning of this exercise. You will need to modify this command by typing in the GitHub repository URL you copied earlier. $ git clone <your GitHub URL here>.git Example: git clone https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git The git application will ask you for your GitHub username and password. Note, if you have multi-factor authentication enabled on your GitHub account you will need to provide a personal token instead of your password. Git will clone (copy) the repository from GitHub to your Linux server. Since the repository is empty the clone happens almost instantly. Check to make sure that a sub-directory called "hw2-seis665-02-spring2019-<username>" exists in the current directory (where <username> is your GitHub account name). Git automatically created this directory as part of the cloning process. Change to the hw2-seis665-02-spring2019-<username> directory and type: $ ls -la Notice the .git hidden directory? This is where git actually stores all of the file changes in your repository. Nothing is actually in your repository yet. Change back to the parent directory (cd ..). Next, let’s move some of our files into the repository. Type: $ mv archive hw2-seis665-02-spring2019-<username> $ mv namelist hw2-seis665-02-spring2019-<username> $ mv myfile.conf hw2-seis665-02-spring2019-<username> Hopefully, you remembered to use the auto-complete function to reduce some of that typing. Change to the hw2-seis665-02-spring2019-<username> directory and list the directory contents. Your files are in the working directory, but are not actually stored in the repository because they haven’t been committed yet. Type in: $ git status You should see a list of untracked files. Let’s tell git that we want these files tracked. Type in: $ git add * Now type in the git status command again. Notice how all the files are now being tracked and are ready to be committed. These files are in the git staging area. We’ll commit them to the repository next. Type: $ git commit -m 'assignment 2 files' Next, take a look at the commit log. Type: $ git log You should see your commit listed along with an assigned hash (long string of random-looking characters). Finally, let’s save the repository to our GitHub account. Type in: $ git push origin master The git client will ask you for your GitHub username and password before pushing the repository. Go back to the GitHub.com website and login if you have been logged out. Click on the repository link for the assignment. Do you see your files listed there? Congratulations, you completed the exercise! Terminate server The last step is to terminate your Linux instance. AWS will bill you for every hour the instance is running. The cost is nominal, but there’s no need to rack up unnecessary charges. Here are the steps to terminate your instance: Log into your AWS account and click on the EC2 dashboard. Click the Instances menu item. Select your server in the instances table. Click on the Actions drop down menu above the instances table. Select the Instance State menu option Click on the Terminate action. Your Linux instance will shutdown and disappear in a few minutes. The EC2 dashboard will continue to display the instance on your instance listing for another day or so. However, the state of the instance will be terminated. Submitting your assignment — IMPORTANT! If you haven’t already, please e-mail me your GitHub username in order to receive credit for this assignment. There is no need to email me to tell me that you have committed your work to GitHub or to ask me if your GitHub submission worked. If you can see your work in your GitHub repository, I can see your work.
Kasyfil97 / Fraud Transaction Detection By Balancing DistributionImagine standing at the check-out counter at the grocery store with a long line behind you and the cashier not-so-quietly announces that your card has been declined. In this moment, you probably aren’t thinking about the data science that determined your fate. Embarrassed, and certain you have the funds to cover everything needed for an epic nacho party for 50 of your closest friends, you try your card again. Same result. As you step aside and allow the cashier to tend to the next customer, you receive a text message from your bank. “Press 1 if you really tried to spend $500 on cheddar cheese.” While perhaps cumbersome (and often embarrassing) in the moment, this fraud prevention system is actually saving consumers millions of dollars per year. Researchers from the IEEE Computational Intelligence Society (IEEE-CIS) want to improve this figure, while also improving the customer experience. With higher accuracy fraud detection, you can get on with your chips without the hassle. IEEE-CIS works across a variety of AI and machine learning areas, including deep neural networks, fuzzy systems, evolutionary computation, and swarm intelligence. Today they’re partnering with the world’s leading payment service company, Vesta Corporation, seeking the best solutions for fraud prevention industry, and now you are invited to join the challenge. In this competition, you’ll benchmark machine learning models on a challenging large-scale dataset. The data comes from Vesta's real-world e-commerce transactions and contains a wide range of features from device type to product features. You also have the opportunity to create new features to improve your results. If successful, you’ll improve the efficacy of fraudulent transaction alerts for millions of people around the world, helping hundreds of thousands of businesses reduce their fraud loss and increase their revenue. And of course, you will save party people just like you the hassle of false positives. Acknowledgements: Vesta Corporation provided the dataset for this competition. Vesta Corporation is the forerunner in guaranteed e-commerce payment solutions. Founded in 1995, Vesta pioneered the process of fully guaranteed card-not-present (CNP) payment transactions for the telecommunications industry. Since then, Vesta has firmly expanded data science and machine learning capabilities across the globe and solidified its position as the leader in guaranteed ecommerce payments. Today, Vesta guarantees more than $18B in transactions annually.
Nixy1234 / Dfdfd# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/ # All map templates are defined in the templates directory # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt deftemplatesuffix: lowres # Map storage scheme: only uncommoent one 'type' value # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory) # mysql: MySQL database, at hostname:port in database, accessed via userid with password # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password storage: # Filetree storage (standard tree of image files for maps) type: filetree # SQLite db for map storage (uses dbfile as storage location) #type: sqlite #dbfile: dynmap.db # MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix' #type: mysql #hostname: localhost #port: 3306 #database: dynmap #userid: dynmap #password: dynmap #prefix: "" components: - class: org.dynmap.ClientConfigurationComponent - class: org.dynmap.InternalClientUpdateComponent sendhealth: true sendposition: true allowwebchat: true webchat-interval: 5 hidewebchatip: false trustclientname: false includehiddenplayers: false # (optional) if true, color codes in player display names are used use-name-colors: false # (optional) if true, player login IDs will be used for web chat when their IPs match use-player-login-ip: true # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored require-player-login-ip: false # (optional) block player login IDs that are banned from chatting block-banned-player-chat: true # Require login for web-to-server chat (requires login-enabled: true) webchat-requires-login: false # If set to true, users must have dynmap.webchat permission in order to chat webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 # # (Optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false # If true, hide players with invisibility potion effects active hide-if-invisiblity-potion: true # If true, player names are not shown on map, chat, list hidenames: false #- class: org.dynmap.JsonFileClientUpdateComponent # writeinterval: 1 # sendhealth: true # sendposition: true # allowwebchat: true # webchat-interval: 5 # hidewebchatip: false # includehiddenplayers: false # use-name-colors: false # use-player-login-ip: false # require-player-login-ip: false # block-banned-player-chat: true # hideifshadow: 0 # hideifundercover: 0 # hideifsneaking: false # # Require login for web-to-server chat (requires login-enabled: true) # webchat-requires-login: false # # If set to true, users must have dynmap.webchat permission in order to chat # webchat-permissions: false # # Limit length of single chat messages # chatlengthlimit: 256 # hide-if-invisiblity-potion: true # hidenames: false - class: org.dynmap.SimpleWebChatComponent allowchat: true # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true. allowurlname: false # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins - class: org.dynmap.MarkersComponent type: markers showlabel: false enablesigns: false # Default marker set for sign markers default-sign-set: markers # (optional) add spawn point markers to standard marker layer showspawn: true spawnicon: world spawnlabel: "Spawn" # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff) showofflineplayers: false offlinelabel: "Offline" offlineicon: offlineuser offlinehidebydefault: true offlineminzoom: 0 maxofflinetime: 30 # (optional) layer for showing player's spawn beds showspawnbeds: false spawnbedlabel: "Spawn Beds" spawnbedicon: bed spawnbedhidebydefault: true spawnbedminzoom: 0 spawnbedformat: "%name%'s bed" # (optional) Show world border (vanilla 1.8+) showworldborder: true worldborderlabel: "Border" - class: org.dynmap.ClientComponent type: chat allowurlname: false - class: org.dynmap.ClientComponent type: chatballoon focuschatballoons: false - class: org.dynmap.ClientComponent type: chatbox showplayerfaces: true messagettl: 5 # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 # Optional: set maximum number of lines visible for chatbox #visiblelines: 10 # Optional: send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers showplayerfaces: true showplayerhealth: true # If true, show player body too (only valid if showplayerfaces=true showplayerbody: false # Option to make player faces small - don't use with showplayerhealth smallplayerfaces: false # Optional - make player faces layer hidden by default hidebydefault: false # Optional - ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 # Optional - label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent # type: digitalclock - class: org.dynmap.ClientComponent type: link - class: org.dynmap.ClientComponent type: timeofdayclock showdigitalclock: true #showweather: true # Mouse pointer world coordinate display - class: org.dynmap.ClientComponent type: coord label: "Location" hidey: false show-mcr: false show-chunk: false # Note: more than one logo component can be defined #- class: org.dynmap.ClientComponent # type: logo # text: "Dynmap" # #logourl: "images/block_surface.png" # linkurl: "http://forums.bukkit.org/threads/dynmap.489/" # # Valid positions: top-left, top-right, bottom-left, bottom-right # position: bottom-right #- class: org.dynmap.ClientComponent # type: inactive # timeout: 1800 # in seconds (1800 seconds = 30 minutes) # redirecturl: inactive.html # #showmessage: 'You were inactive for too long.' #- class: org.dynmap.TestComponent # stuff: "This is some configuration-value" # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) display-whitelist: false # How often a tile gets rendered (in seconds). renderinterval: 1 # How many tiles on update queue before accelerate render interval renderacceleratethreshold: 60 # How often to render tiles when backlog is above renderacceleratethreshold renderaccelerateinterval: 0.2 # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores) tiles-rendered-at-once: 2 # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result # in more competition for CPU resources with other processes usenormalthreadpriority: true # Save and restore pending tile renders - prevents their loss on server shutdown or /reload saverestorepending: true # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs save-pending-period: 900 # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) zoomoutperiod: 30 # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps) initial-zoomout-validate: true # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can # also be set on individual worlds and individual maps. tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true # Optional - hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true # Optional - enabled BetterGrass style rendering of grass and snow block sides #better-grass: true # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" # "diamond_ore": "coal_ore" # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100), # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download) # # Has no effect on maps with explicit format settings image-format: jpg-q90 # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH # For Windows, include .exe # #cwebpPath: /usr/bin/cwebp #dwebpPath: /usr/bin/dwebp # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker) # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks use-generated-textures: true correct-water-lighting: true transparent-leaves: true # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default) ctm-support: true # custom-colors-support: if true, Custom Colors in texture packs is enabled (default) custom-colors-support: true # Control loading of player faces (if set to false, skins are never fetched) #fetchskins: false # Control updating of player faces, once loaded (if faces are being managed by other apps or manually) #refreshskins: false # Customize URL used for fetching player skins (%player% is macro for name) skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png" # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south) # default is 'newrose' (preserve pre-1.0 maps, rotate rose) # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap) compass-mode: newnorth # Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta # To disable, set just 'none' and comment/delete the rest render-triggers: - blockupdate #- blockupdate-with-id #- lightingupdate - chunkpopulate - chunkgenerate #- none # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server') #webpage-title: "My Awesome Server Map" # The path where the tile-files are placed. tilespath: web/tiles # The path where the web-files are located. webpath: web # The path were the /dynmapexp command exports OBJ ZIP files exportpath: export # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified) #webserver-bindaddress: 0.0.0.0 # The TCP-port the webserver will listen on. webserver-port: 8123 # Maximum concurrent session on internal web server - limits resources used in Bukkit server max-sessions: 30 # Disables Webserver portion of Dynmap (Advanced users only) disable-webserver: false # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) allow-symlinks: true # Enable login support login-enabled: false # Require login to access website (requires login-enabled: true) login-required: false # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) timesliceinterval: 0.0 # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load maxchunkspertick: 200 # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater progressloginterval: 100 # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when # setting this to equal or exceed the number of physical cores on the system. #parallelrendercnt: 4 # Interval the browser should poll for updates. updaterate: 2000 # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in fullrenderplayerlimit: 0 # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in updateplayerlimit: 0 # Target limit on server thread use - msec per tick per-tick-time-limit: 50 # If TPS of server is below this setting, update renders processing is paused update-min-tps: 18.0 # If TPS of server is below this setting, full/radius renders processing is paused fullrender-min-tps: 18.0 # If TPS of server is below this setting, zoom out processing is paused zoomout-min-tps: 18.0 showplayerfacesinmenu: true # Control whether players that are hidden or not on current map are grayed out (true=yes) grayplayerswhenhidden: true # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin #sidebaropened: true # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) #http-response-headers: # Access-Control-Allow-Origin: "my-domain.com" # X-Custom-Header-Of-Mine: "MyHeaderValue" # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields trusted-proxies: - "127.0.0.1" - "0:0:0:0:0:0:0:1" joinmessage: "%playername% joined" quitmessage: "%playername% quit" spammessage: "You may only chat once every %interval% seconds." # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text webmsgformat: "&color;2[WEB] %playername%: &color;f%message%" # Control whether layer control is presented on the UI (default is true) showlayercontrol: true # Enable checking for banned IPs via banned-ips.txt (internal web server only) check-banned-ips: true # Default selection when map page is loaded defaultzoom: 0 defaultworld: world defaultmap: flat # (optional) Zoom level and map to switch to when following a player, if possible #followzoom: 3 #followmap: surface # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching persist-ids-by-ip: true # If true, map text to cyrillic cyrillic-support: false # Messages to customize msg: maptypes: "Map Types" players: "Players" chatrequireslogin: "Chat Requires Login" chatnotallowed: "You are not permitted to send chat messages" hiddennamejoin: "Player joined" hiddennamequit: "Player quit" # URL for client configuration (only need to be tailored for proxies or other non-standard configurations) url: # configuration URL #configuration: "up/configuration" # update URL #update: "up/world/{world}/{timestamp}" # sendmessage URL #sendmessage: "up/sendmessage" # login URL #login: "up/login" # register URL #register: "up/register" # tiles base URL #tiles: "tiles/" # markers base URL #markers: "tiles/" # Snapshot cache size, in chunks snapshotcachesize: 500 # Snapshot cache uses soft references (true), else weak references (false) soft-ref-cache: true # Player enter/exit title messages for map markers # # Processing period - how often to check player positions vs markers - default is 1000ms (1 second) #enterexitperiod: 1000 # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second) #titleFadeIn: 10 # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds) #titleStay: 70 # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second) #titleFadeOut: 20 # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead #enterexitUseTitle: true # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false #enterReplacesExits: true # Set to true to enable verbose startup messages - can help with debugging map configuration problems # Set to false for a much quieter startup log verbose: false # Enables debugging. #debuggers: # - class: org.dynmap.debug.LogDebugger # Debug: dump blocks missing render data dump-missing-blocks: false
regorxxx / World Map SMPA foobar2000 UI Spider Monkey Panel which displays current artist's country on the world map and lets you generate autoplaylists based on selection and locale tag saving when integrated along WilB's Biography Script.
Altiruss / Altiruss############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: 'none' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isnt used, force essentials to add the prefix and suffix from permission plugins to displayname # This setting is ignored if essentialschat.jar is used, and defaults to 'true' # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 5 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command # This will also prevent the player attacking other players teleport-invulnerability: 4 # The delay, in seconds, required between /heal attempts heal-cooldown: 60 # What to prevent from /i /give # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules # Note: The blacklist above will be ignored then. # Permissions: # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution spawnmob-limit: 10 # Shall we notify users when using /lightning warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # Disabled commands will be completely unavailable on the server. # Disabling commands here will have no effect on command conflicts. disabled-commands: # - nick # These commands will be shown to players with socialSpy enabled # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: tools: delay: 10 items: - 272 1 - 273 1 - 274 1 - 275 1 dtools: delay: 600 items: - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day - 279:780 1 notch: delay: 6000 items: - 397:3 1 player:Notch color: delay: 6000 items: - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors firework: delay: 6000 items: - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1 - 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1 - 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1 # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: #- color #- balance #- buy #- sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled backup: # Interval in minutes interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups sort-list-by-groups: false # More output to the console debug: false # Set the locale for all messages # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties" # Don't forget to remove the # in front of the line # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here death-messages: true # Add worlds to this list, if you want to automatically disable god mode there no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home, defaults to 'default' below. # Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip # People with essentials.sethome.multiple.unlimited are not limited by these numbers. # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: default: 3 # essentials.sethome.multiple.vip vip: 5 # essentials.sethome.multiple.staff staff: 10 # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 0 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have # The amount is always limited to 10 trillion because of the limitations of a java double max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help non-ess-in-help: true # Hide plugins which do not give a permission # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '&l{DISPLAYNAME} &3➽ &f&l{MESSAGE}' Dziewczyna: '{DISPLAYNAME} &3➽ &5 {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: # Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' # Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # Database settings for sign/rail protection # mysql or sqlite # We strongly recommend against using mysql here, unless you have a good reason. # Sqlite seems to be faster in almost all cases, and in some cases mysql can be much slower. datatype: 'sqlite' # If you specified MySQL above, you MUST enter the appropriate details here. # If you specified SQLite above, these will be IGNORED. username: 'root' password: 'root' mysqlDb: 'jdbc:mysql://localhost:3306/minecraft' # General physics/behavior modifications prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players # permission essentials.protect.entitytarget.bypass disables this entitytarget: false # Prevent the spawning of creatures spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: false bat: false witch: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Protect various blocks. protect: # Protect all signs signs: false # Prevent users from destroying rails rails: false # Blocks below rails/signs are also protected if the respective rail/sign is protected. # This makes it more difficult to circumvent protection, and should be enabled. # This only has an effect if "rails" or "signs" is also enabled. block-below: true # Prevent placing blocks above protected rails, this is to stop a potential griefing prevent-block-on-rails: false # Store blocks / signs in memory before writing memstore: false # Disable various default physics and behaviors disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build # Set true to disable building for those people # Setting to false means EssentialsAntiBuild will never prevent you from building build: true # Should people with build: false in permissions be allowed to use items # Set true to disable using for those people # Setting to false means EssentialsAntiBuild will never prevent you from using use: true # Should we tell people they are not allowed to build warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing placement: 10,11,46,327 # Which items should people be prevented from using usage: 327 # Which blocks should people be prevented from breaking break: # Which blocks should not be pushed by pistons piston: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&dWelcome {DISPLAYNAME}&d to the server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: tools # Set this to lowest, if you want Multiverse to handle the respawning # Set this to high, if you want EssentialsSpawn to handle the respawning # Set this to highest, if you want to force EssentialsSpawn to handle the respawning respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
skanderjenhani001 / Foody Meals AppFoody: Your go-to Flutter recipe app for discovering, saving, and organizing recipes from around the world with ease.
dallyswag / Sqygd############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
Redheris / Mapart HelperClient-side mod to help work with maparts such as: editing images and converting it into mapart format, generating .nbt files, saving maps from the world as .png files
mahdimouss / Translate{ "اللغة الإنجليزية"، "startmenu.new_game": "لعبة جديدة" ، "startmenu.multiplayer": "MULTIPLAYER" ، "startmenu.resume_game": "استئناف اللعبة" ، "startmenu.settings": "الإعدادات"، "startmenu.high_score": "High Score"، "startmenu.throne_room": "Throne Room"، "startmenu.about": "حول"، "news.title": "أخبار بوليتوبيا"، "news.description": "مرحبًا! \ n هذا هو المكان الذي نشارك فيه آخر الأخبار من عالم Polytopia. ترقبوا!"، "gamemodepicker.title": "GAME MODE"، "tribepicker.title": "اختر قبلتك" ، "tribepicker.categories.humantribes": "القبائل العادية" ، "tribepicker.categories.specialtribes": "القبائل الخاصة" ، "tribepicker.categories.specialtribes.description": "مجموعة من القبائل التي هي خارج هذا العالم قليلاً ..."، "tribepicker.categories.random": "دع المصير يقرر!" ، "tribepicker.categories.random.button": "القبيلة العشوائية" ، "tribepicker.categories.random.selected.title": "Alakazam!"، "tribepicker.categories.random.selected.text": "تم اختيار القبيلة العشوائية"، "tribepicker.restore": "استعادة المشتريات"، "tribepicker.restoring": "استعادة ..."، "tribepicker.reset": "إعادة تعيين المشتريات"، "tribepicker.tba": "TBA"، "tribepicker.underconstruction": "قيد الإنشاء" ، "tribepicker.underconstruction.description": "ما زلنا نعمل على ابتكار هذه القبيلة. زراعة الفاكهة وتطوير اللغات والعمارة. هذا يستغرق وقتًا كما تعلم. تابعMidjiwan على Instagram أو Twitter وستكون أول من يعرف متى القبائل الجديدة يصل!"، "tribepicker.freetribe": "Free Tribe" ، "tribepicker.freetribe.description": "هذه القبيلة متاحة مجانًا ولا يمكن شراؤها لتمكين اللاعبين المتعددين عبر الإنترنت."، "tribepicker.taken": "مأخوذة"، "tribepicker.enable": "تمكين" ، "tribepicker.disable": "تعطيل"، "tribepicker.disabled": "معطل"، "tribepicker.disabled.description": "القبيلة معطلة ، لا يمكن استخدامها من قبلك أو من قبل منظمة العفو الدولية."، "tribepicker.pick": "PICK"، "tribepicker.yourname": "اسمك" ، "tribepicker.anonymous": "مجهول"، "tribepicker.firstplayer": "يجب أن يكون اللاعب الأول إنسانًا" ، "tribepicker.pickyour": "اختر قبيلتك" ، "tribepicker.playertype": "نوع اللاعب"، "tribepicker.news.readmore": "قراءة المزيد ..."، "tribepicker.toprating": "أعلى تقييم {0}٪"، "tribepicker.toprating.next": "{0}٪ مطلوب للنجم التالي"، "tribepicker.topscore": "أعلى نتيجة {0}"، "tribepicker.topscore.next": "{0} للنجمة التالية"، "tribepicker.players": "{0} players"، "tribepicker.mapsize": "حجم الخريطة: {0} مربعات"، "tribepicker.gamemode": "وضع اللعبة: {0}"، "gamesettings.title": "إعداد اللعبة"، "gamesettings.yourname": "اسمك" ، "gamesettings.anonymous": "مجهول"، "gamesettings.gamename": "اسم اللعبة"، "gamesettings.game": "اللعبة {0}"، "gamesettings.players": "اللاعبون"، "gamesettings.opponents": "المعارضون" ، "gamesettings.unlockmore": "افتح قفل المزيد من القبائل لتلعب مع المزيد من الخصوم" ، "gamesettings.notavailable": "غير متوفر" ، "gamesettings.info.multiplayer": "{0} اللاعبون ، {1} خريطة المربعات" ، "gamesettings.info.local": "{0} المعارضون ، {1} خريطة المربعات" ، "gamesettings.info.turnlimit30": "، 30 turn limit"، "gamesettings.info.difficulty.bonus": "مكافأة الصعوبة: {0}٪"، "gamesettings.difficulty": "صعوبة"، "gamesettings.difficulty.easy": "سهل"، "gamesettings.difficulty.normal": "عادي"، "gamesettings.difficulty.hard": "صعب" ، "gamesettings.difficulty.crazy": "مجنون" ، "gamesettings.startgame": "START GAME" ، "gamesettings.creatingworld": "CREATING WORLD" ، "gamesettings.mode": "Game Mode"، "gamesettings.createslot": "إنشاء فتحة لعبة ..."، "gamesettings.createslot.error": "خطأ في إنشاء اللعبة" ، "gamesettings.createslot.error.info": "تأكد من اتصالك بالإنترنت وحاول مرة أخرى."، "gamesettings.size": "حجم الخريطة"، "gamesettings.size.tiny": "صغيرة" ، "gamesettings.size.normal": "عادي"، "gamesettings.size.large": "كبير" ، "gamesettings.size.disabled": "غير متوفر"، "gamesettings.network": "الشبكة"، "gamesettings.network.online": "عبر الإنترنت" ، "gamesettings.network.passplay": "Pass & Play"، "gamesettings.online.disabled": "الإنترنت مغلق" ، "gamesettings.online.disabled.info": "هناك بعض الأشياء التي تحتاج إلى إصلاحها للعب متعددة اللاعبين عبر الإنترنت" ، "gamesettings.online.info": "العب مع أصدقائك عبر الإنترنت باستخدام خادمنا المتعدد اللاعبين."، "gamesettings.passplay.info": "العب مع أصدقائك في وضع عدم الاتصال على هذا الجهاز عن طريق تمريره."، "gamesettings.size.tiles": "{0} خريطة المربعات."، "gamesettings.continue": "متابعة"، "gamemode.perfection.caps": "الكمال" ، "gamemode.perfection": "الكمال" ، "gamemode.perfection.description.button": "أظهر مهاراتك على النقطة العالمية في اللعبة الكلاسيكية 30 دورة." ، "gamemode.perfection.description": "احصل على أعلى درجة ممكنة قبل نفاد الوقت."، "gamemode.perfection.win": "لقد وصلنا إلى نهاية الزمن. ذكرى قبيلتك سوف يتردد صداها في الأبدية!" ، "gamemode.perfection.loss": "لقد وصلنا إلى نهاية الوقت."، "gamemode.domination.caps": "DOMINATION"، "gamemode.domination": "الهيمنة" ، "gamemode.domination.description.button": "العب حتى تبقى قبيلة واحدة فقط ، بدون حد زمني."، "gamemode.domination.description": "امسح كل القبائل الأخرى من على وجه المربع. يمكن أن يكون هناك قبيلة واحدة فقط."، "gamemode.domination.win": "لقد هزمت كل القبائل الأخرى ووحدت الساحة بأكملها!" ، "gamemode.domination.loss": "فقدت مدينتك الأخيرة ، لقد هُزمت."، "gamemode.glory.caps": "GLORY" ، "gamemode.glory": "Glory"، "gamemode.glory.description": "أول من يفوز بـ {0} نقطة"، "gamemode.glory.win": "تم الوصول إلى مجموع النقاط البالغ {0}!" ، "gamemode.might.caps": "MIGHT"، "gamemode.might": "ربما"، "gamemode.might.description": "التقط كل الأحرف الكبيرة للفوز" ، "gamemode.might.win": "تم التقاط جميع الأحرف الكبيرة" ، "gamemode.death": "فقدت مدينتك الأخيرة ، لقد هُزمت."، "world.intro.title": "القائد العظيم!"، "world.intro.text": "لقد تم اختيارك لحكم قبيلة {0}. استكشف العالم ووسع إمبراطوريتك ، لكن احترس من القبائل الأخرى."، "world.intro.objective": "الهدف: {0}"، "world.turn.end": "End Turn"، "world.turn.end.question": "إنهاء دورك؟" ، "world.turn.end.confirm": "تأكيد" ، "world.turn.next": "المنعطف التالي" ، "world.turn.finish": "إنهاء اللعبة" ، "world.turn.nomoves": "لا مزيد من الحركات المتاحة ، انعطاف النهاية" ، "world.turn.start": "START" ، "world.turn.exit": "خروج" ، "world.turn.waiting": "في انتظار {0} للتشغيل ..."، "world.turn.waiting.unknown": "انتظار لعب قبيلة غير معروفة ..."، "world.turn.ready": انقر على حفظ عندما تكون جاهزًا ، "world.turn.your": "دورك" ، "world.turn.remaining": "{0} يتجه لليسار" ، "world.turn.last": "آخر منعطف!"، "world.turn.replaying": "إعادة تشغيل ..."، "world.unit.info.from": "من مدينة {0}."، "world.unit.veteran": "هذه الوحدة مخضرم."، "world.unit.veteran.progress": "{0} / {1} لتصبح متمرسًا."، "world.unit.ability": "قدرة الوحدة"، "world.unit.health": "الصحة" ، "world.unit.attack": "هجوم" ، "world.unit.defence": "دفاع"، "world.unit.movement": "حركة"، "world.unit.range": "Range" ، "world.unit.disembark.title": "اترك {0}" ، "world.unit.disembark.message": "سيؤدي النزول من هذه الوحدة إلى تفكيك {0}. هل ترغب في المتابعة؟"، "world.unit.evolve": "لقد تطورت وحدتك إلى {0}!" ، "world.unit.evolve.title": "نمو الوحدة" ، "world.unit.dissolved": "تم حل وحدتك" ، "world.building.info": "مدينة {0}" ، "world.building.village": "Village"، "world.building.capture.ready": "ستكون جاهزًا لالتقاط المنعطف التالي" ، "world.building.capture.ready.title": "إدخال {0}!"، "world.building.capture.warning": "سيتم الانتهاء من الالتقاط في المنعطف التالي إذا لم توقفهم."، "world.building.capture.warning.title": "{0} تحت الحصار!"، "world.attract.sanctuary": "ملاذك قد جذب حيوانًا بريًا!" ، "world.loading": "تحميل {0}٪"، "world.suggestion.title": "إليك نصيحة!" ، "world.suggestion.message": "يجب {0}" ، "world.suggestion.disable": "(يمكن إيقاف تشغيل هذه الاقتراحات في القائمة)" ، "world.ranks": "الأول والثاني والثالث والرابع والخامس والسادس والسابع والثامن والتاسع والعاشر والحادي عشر والثاني عشر" ، "world.road.connected.title": "طريق التجارة الجديد!"، "world.road.connected.message": "{0} متصل الآن بعاصمتك!"، "world.tech.new.title": "تقنية جديدة!" ، "world.tech.new.message": "لقد اكتشفت سر {0}" ، "world.reward.levelup": "{0} level up!"، "world.reward.building": "يمكنك الآن إنشاء {0}! هذا النصب الملحمي سيجلب الثروة والمجد إلى أقرب مدينة."، "world.reward.building.title": "تم إكمال {0}" ، "world.meet.tribe": "تلتقي {0}" ، "world.task.new": "لقد حصلت على مهمة جديدة!" ، "tribes.nature": "الطبيعة" ، "tribes.xin-xi": "Xin-xi" ، "tribes.xin-xi.info": "يبدأون رحلتهم في الجبال الكثيفة ، محاطة بأزهار الكرز الجميلة. \ n \ n {0} تبدأ اللعبة بتقنية '{1}'."، "tribes.imperius": "Imperius"، "tribes.imperius.info": "جبال ضخمة ووديان خضراء. المناخ {0} مثالي لزراعة الفاكهة. \ n \ n {0} تبدأ اللعبة بتقنية '{1}'."، "tribes.bardur": "Bardur"، "tribes.bardur.info": "البقاء على قيد الحياة في الشتاء الأبدي القاسي في {0} الغابة ليس بالمهمة السهلة ، ولكن يبدو أن {0} تزدهر هنا. \ n \ n {0} تبدأ اللعبة بـ '{1 }' تقنية."، "tribes.oumaji": "Oumaji" ، "tribes.oumaji.info": "الصحراء المباركة التي لا نهاية لها على ما يبدو هي موطن {0} القبيلة. \ n \ n {0} تبدأ اللعبة بتقنية '{1}'."، "tribes.kickoo": "Kickoo"، "tribes.kickoo.info": "شواطئ رملية بيضاء مع أشجار جوز الهند. وفرة من الفاكهة والأسماك. مرحبًا بك في منزل {0}. \ n \ n {0} ابدأ اللعبة باستخدام تقنية" {1} " . "، "tribes.hoodrick": "Hoodrick" ، "tribes.hoodrick.info": "أوراق الخريف الصفراء لغابات {0} هي مخابئ مثالية لسكانها المميزين الذين يحشوون الفطر. \ n \ n {0} ابدأ اللعبة باستخدام تقنية '{1}'."، "tribes.luxidoor": "Luxidoor"، "tribes. أجود أنواع الحرير الأرجواني. ولكن هل ستنجو خارج أسوار عاصمتهم المحبوبة؟ \ n \ n {0} تبدأ اللعبة برأسمال ضخم محاط بأسوار. "، "tribes.vengir": "Vengir"، "tribes.vengir.info": "تستهجن القبائل الأخرى وتدفعها إلى الأراضي البور غير السارة. هل سيتسامحون مع هذا الظلم أم سينهضون للرد؟ \ n \ n {0} ابدأ اللعبة بـ '{1}' التكنولوجيا ومبارز قوي. "، "tribes.zebasi": "Zebasi" ، "tribes.zebasi.info": "{0} ازدهر في غابات السافانا الدافئة ، وزرع التربة الخصبة لتوفير الغذاء لسكانها الأقوياء. \ n \ n {0} ابدأ اللعبة بتقنية" {1} ". و "tribes.zebasi.news": "يتم استثمار كل أرباح قبيلة الزباسي في مشاريع الطاقة الشمسية."، "tribes.aimo": "Ai-Mo" ، "tribes.aimo.info": "تعيش القبيلة {0} الهادئة والحكيمة في أقسى سلسلة جبال في الميدان وأكثرها رياحًا ، حيث وجدوا السلام الداخلي من خلال التأمل في ضوء المساء الأبدي. \ n \ n {0 } يبدأ اللعبة بتقنية "{1}". "، "tribes.aquarion": "Aquarion" ، "tribes.aquarion.info": "من أعماق المحيطات تظهر حضارة ضائعة منذ زمن طويل! لقد منحهم عزلتهم الشديدة قدرات مائية خاصة غير معروفة للقبائل البشرية الأخرى. \ n \ n {0} لديهم تقنية مختلفة قليلاً شجرة والوصول إلى وحدات السلاحف البرمائية الفريدة التي لا يمكن لأي قبيلة أخرى تدريبها. "، "tribes.quetzali": "Quetzali"، "tribes.quetzali.info": "قبيلة {0} تعبد آلهة الطيور في التربة الحمراء وتعيش في وئام مع التناسق الطبيعي لأدغالها التكعيبية. يُشاهدون عادة يركبون طيورًا ضخمة لا تطير. \ n \ n {0 } يبدأ اللعبة بتقنية "{1}". "، "tribes.elyrion": "riȱŋ"، "tribes.elyrion.info": "الغامض {0} يدافع عن منازلهم في الغابات بسحر ملون وضراوة التنانين التي تنفث النيران! \ n \ n إنهم يعتبرون الطبيعة روحًا مقدسة ولا يمكنهم اصطياد الحيوانات أو قطع الأشجار ، بدلاً من ذلك يبدأون اللعبة باستخدام تقنية Enchantment الفريدة التي يمكنها تحويل الحيوانات العادية إلى وحوش قوية. "، "tribes.yadakk": "يدقق" ، "tribes.yadakk.info": "بدأ {0} كقبيلة بدوية في سهول الخليج القاسية الجميلة. الآن هم تجار الساحة ، ويربطون إمبراطوريتهم بالطرق التجارية الرائعة. \ n \ n {0} تبدأ اللعبة بتقنية "{1}". "، "tribes.polaris": "Polaris"، "tribes.polaris.info": "لقد حوصر {0} في أقاصي التندرا المتجمدة على مدى دهور ، ولكنهم باركهم Gaami المجهول بالقدرة على توسيع تضاريسهم الجليدية غير الطبيعية إلى أبعد مما يسمح به الطقس. \ n \ n مع قوة الزلاجات والماموس ، تم تصميم {0} الصوفي على دفن الساحة في الجليد وتحويل الأرض إلى جنة متجمدة. \ n \ n {0} تبدأ اللعبة بإمكانية تجميد التضاريس المحيطة باستخدام موني. "، "building.capital.owner": "{0} هي عاصمة {1}" ، "building.capital.owner.former": "{0} هي العاصمة السابقة للإمبراطورية {1} ، التي تحتلها حاليًا {2} القوات" ، "building.city.owner": "{0} هي مدينة في {1} الإمبراطورية" ، "building.village.owner": "هذه قرية لا تنتمي إلى أية قبيلة" ، "build.ability.attract": "يجذب حيوانًا بريًا إلى بلاطة غابة قريبة كل 3 دورات" ، "build.produce": "تنتج {0} كل منعطف"، "building.produce.multiply.polaris": "({0} لكل {1} بلاطات مجمدة في العالم)"، "build.produce.multiply2.polaris": "تنتج {0} لكل {1} بلاطات مجمدة في العالم"، "build.produce.multiply": "({0} لكل قريب {1})"، "build.produce.multiply2": "ينتج {0} لكل مكان قريب {1} كل منعطف" ، "build.produce.multiply3": "ينتج {0} لكل قريب {1}"، "build.produce.reward.igned": "ينتج {0} لـ {1}" ، "build.produce.reward": "تنتج {0}"، "build.reward.tech": "يمنحك {0}"، "build.reward.instant": "فورًا يمنحك {0}"، "building.transform": "يحول {0} إلى {1}" ، "building.transform2": "يحول {0} إلى {1} مع {2}" ، "build.resource": "يضيف {0} في المربع المحدد" ، "build.value": "تساوي {0} من النقاط"، "build.ability.embark": "الوحدات التي تتحرك هنا ستتحول إلى قوارب يمكنها التحرك على الماء."، "build.ability.route": "يقوم بإنشاء طرق تجارية عبر {0} إلى أي {1} أخرى داخل دائرة نصف قطرها 5 مربعات."، "build.ability.route.and": "و" ، "build.ability.road": "أنشئ طرقًا لربط المدن بالعاصمة. تحصل المدن المتصلة على 1 من السكان كمكافأة. تمنح الطرق أيضًا مكافأة حركة لجميع الوحدات."، "building.ability.ruin": "خراب من حضارة قديمة ، يمكن أن يحتوي على أشياء ثمينة! اذهب إلى هناك مع وحدة لفحصها."، "build.ability.patina": "{0} تنمو بمرور الوقت ، لذا حاول بناءها في أقرب وقت ممكن."، "build.ability.limited": "يمكنك بناء واحد فقط {0} لكل مدينة."، "build.ability.unique": "يمكن بناء {0} مرة واحدة فقط."، "build.restriction.near": "يجب أن يتم بناؤه بجوار {0}."، "build.restriction.on": "يجب أن يكون على مربع به {0}."، "building.names.city": "المدينة"، "build.names.ruin": "خراب"، "building.names.monument1": "مذبح السلام" ، "building.names.monument2": "برج الحكمة" ، "building.names.monument3": "البازار الكبير" ، "building.names.monument4": "مقبرة الأباطرة" ، "building.names.monument5": "بوابة القوة" ، "building.names.monument6": "Park of Fortune" ، "building.names.monument7": "عين الله" ، "building.names.temple": "Temple"، "building.names.burnforest": "Burn Forest" ، "building.names.road": "Road"، "building.names.customshouse": "مركز الجمارك" ، "building.names.gather": "حصاد الفاكهة" ، "building.names.farm": "مزرعة" ، "building.names.windmill": "Windmill"، "building.names.fishing": "صيد السمك"، "building.names.whalehunting": "صيد الحيتان" ، "building.names.watertemple": "Water Temple" ، "building.names.port": "المنفذ"، "build.names.hunting": "صيد" ، "building.names.clearforest": "مسح مجموعة التفرعات" ، "building.names.lumberhut": "Lumber Hut" ، "building.names.sawmill": "Sawmill"، "building.names.growforest": "Grow Forest" ، "building.names.foresttemple": "Forest Temple" ، "building.names.mountaintemple": "Mountain Temple" ، "building.names.mine": "Mine"، "building.names.forge": "Forge"، "building.names.sanctuary": "Sanctuary"، "building.names.enchant": "حيوان ساحر" ، "building.names.enchant_whale": "Enchant Whale" ، "building.names.ice_bank": "Ice Bank" ، "building.names.iceport": "Outpost"، "building.names.icetemple": "Ice Temple" ، "الوحدة": "الوحدة" ، "unit.info.attack": "هجوم" ، "unit.info.defence": "الدفاع" ، "unit.info.movement": "الحركة"، "unit.info.health": "الصحة" ، "unit.info.range": "النطاق" ، "unit.info.skills": "المهارات"، "unit.names.giant": "العملاق" ، "unit.names.crab": "Crab" ، "unit.names.egg": "Dragon Egg" ، "unit.names.wendy": "Gaami" ، "unit.names.bunny": "الأرنب" ، "unit.names.scout": "Scout" ، "unit.names.boat": "قارب"، "unit.names.warrior": "المحارب" ، "unit.names.rider": "رايدر" ، "unit.names.knight": "Knight" ، "unit.names.defender": "المدافع" ، "unit.names.ship": "سفينة"، "unit.names.battleship": "سفينة حربية" ، "unit.names.catapult": "المنجنيق" ، "unit.names.archer": "رامي" ، "unit.names.priest": "Mind Bender"، "unit.names.swordman": "Swordsman"، "unit.names.amphibian": "البرمائيات" ، "unit.names.tridention": "Tridention" ، "unit.names.dragon": "Baby Dragon" ، "unit.names.dragon_large": "Fire Dragon" ، "unit.names.polytaur": "Polytaur" ، "unit.names.seamonster": "نافالون" ، "unit.names.icemaker": "Mooni" ، "unit.names.battlesled": "Battle Sled" ، "unit.names.fortress": "Ice Fortress"، "unit.names.icearcher": "Ice Archer" ، "قابلية الوحدة": "القدرة"، "unit.abilities.dash": "DASH"، "unit.abilities.escape": "ESCAPE"، "unit.abilities.scout": "SCOUT" ، "unit.abilities.sneak": "SNEAK" ، "unit.abilities.hide": "إخفاء" ، "unit.abilities.build": "BUILD" ، "unit.abilities.persist": "PERSIST" ، "unit.abilities.convert": "CONVERT" ، "unit.abilities.heal": "HEAL"، "unit.abilities.swim": "السباحة" ، "unit.abilities.carry": "CARRY"، "unit.abilities.grow": "GROW"، "unit.abilities.fly": "FLY"، "unit.abilities.splash": "SPLASH"، "unit.abilities.decay": "DECAY"، "unit.abilities.navigate": "NAVIGATE"، "unit.abilities.freeze": "التجميد"، "unit.abilities.freezearea": "منطقة التجميد" ، "unit.abilities.autofreeze": "التجميد التلقائي" ، "unit.abilities.skate": "تزلج" ، "unit.abilities.fortify": "FORTIFY"، "player.abilities.destroy": "تدمير"، "player.abilities.disband": "disband"، "player.abilities.literacy": "محو الأمية"، "player.abilities.glide": "الانزلاق"، "resources.names.fruit": "فاكهة"، "Resource.names.crop": "المحاصيل" ، "Resource.names.fish": "fish"، "Resource.names.whale": "whale"، "Resource.names.game": "wild animal"، "Resource.names.metal": "metal"، "terrain.unknown": "أراضي غير معروفة" ، "terrain.water": "Water"، "terrain.ocean": "المحيط"، "terrain.field": "حقل"، "terrain.forest": "غابة"، "terrain.mountain": "Mountain"، "terrain.ice": "Ice"، "actionbox.building.level": "المستوى {0} / {1}" ، "actionbox.tile.roads": "الطرق"، "actionbox.city": "مدينة {0}"، "actionbox.city.level": "lvl {0}"، "actionbox.village": "Village"، "actionbox.unit.frozen": "Frozen {0}"، "actionbox.unit.kills": "{0} / {1} kills"، "actionbox.unit.veteran": "Veteran"، "actionbox.unit.new": "تدريب جديد {0} {1}"، "actionbox.unit.ability": "قدرة الوحدة"، "actionbox.unit.train": "TRAIN" ، "actionbox.unit.upgrade": "ترقية" ، "actionbox.unit.toomany": "(كثير جدًا)"، "actionbox.unit.toomany.info": "هذه المدينة لا يمكنها دعم أي وحدات أخرى. قم بترقية المدينة للحصول على مساحة أكبر للوحدات."، "actionbox.building.doit": "افعل ذلك" ، "actionbox.building.requiredtech": "أنت بحاجة إلى البحث {0} للقيام بذلك ، انقر على زر" شجرة التكنولوجيا "."، "actionbox.building.techtree": "TECH TREE" ، "actionbox.insufficientfunds": "ليس لديك ما يكفي من النجوم لشراء هذا. انقر على" المنعطف التالي "للحصول على المزيد من النجوم."، "actionbox.confirm": "تأكيد {0}" ، "actionbox.confirm.info": "هل أنت متأكد أنك تريد القيام بذلك؟"، "actionbox.confirm.button": "نعم" ، "tooltip.tile.road": "قم ببناء طريق لربط هذه المدينة بعاصمتك."، "tooltip.tile.choose_unit": "اختر وحدة لإنتاج."، "tooltip.tile.limit": "هذه المدينة لا يمكنها دعم المزيد من الوحدات."، "tooltip.tile.capture.enemy": "مدينتك يتم الاستيلاء عليها من قبل العدو!" ، "tooltip.tile.capture": "هذه المدينة يتم الاستيلاء عليها."، "tooltip.tile.capture.tip": "انقل وحدة هنا للاستيلاء على هذه المدينة!"، "tooltip.tile.produces": "تنتج {0} كل منعطف."، "tooltip.tile.level.polaris": "تجميد {0} المزيد من المربعات للوصول إلى المستوى التالي"، "tooltip.tile.level.next": "المستوى التالي في {0} المنعطفات"، "tooltip.tile.level.max": "وصلت إلى الحد الأقصى" ، "tooltip.tile.sailing": "انقل وحدة هنا لبدء الإبحار!" ، "tooltip.tile.monuments": "المعالم تمنح إمبراطوريتك درجة إضافية!"، "tooltip.tile.ruin": "انقل وحدة هنا وافحص هذه الآثار القديمة."، "tooltip.tile.blocked": "تم حظر هذا المورد بواسطة وحدة معادية"، "tooltip.tile.extract.upgrade": "استخرج هذا المورد لترقية مدينتك"، "tooltip.tile.extract.convert": "يمكن تحويل هذا المورد إلى وحدة"، "tooltip.tile.extract.stars": "استخرج هذا المورد لكسب النجوم فورًا" ، "tooltip.tile.extract.research": "تحتاج إلى البحث {0} لاستخراج هذا المورد" ، "tooltip.tile.outside": "هذا المورد خارج إمبراطوريتك" ، "tooltip.tile.research": "تحتاج إلى البحث {0} لتتمكن من الانتقال إلى هنا" ، "tooltip.tile.explore": "استكشف هذه المنطقة لترى ما تحمله!"، "tooltip.unit.city.capture": "اضغط على" التقاط "لإضافة هذه المدينة إلى إمبراطوريتك" ، "tooltip.unit.city.capture.next": "ستكون هذه المدينة جاهزة لالتقاط المنعطف التالي" ، "tooltip.unit.city.capture.flying": "لا يمكن للوحدات الطائرة الاستيلاء على المدن"، "tooltip.unit.actions.none": "لا توجد إجراءات متبقية. اضغط على" المنعطف التالي "لتحريك هذه الوحدة مرة أخرى." ، "tooltip.unit.actions.move": "انقر فوق علامة زرقاء للتحرك."، "tooltip.unit.actions.attack": "انقر فوق علامة حمراء للهجوم!" ، "tooltip.unit.enemy": "هذا هو العدو!" ، "tooltip.unit.enemy.territory": "هذا العدو في منطقتك!" ، "tooltip.unit.enemy.city": "هذا العدو يستولي على مدينتك!" ، "tooltip.unit.grow.now": "سينمو إلى {0} في نهاية هذا المنعطف!"، "tooltip.unit.grow.later": "سينمو إلى {0} {1} دورة."، "tooltip.unit.decay.now": "ستحل هذه الوحدة في نهاية هذا المنعطف."، "tooltip.unit.decay.later": "ستذوب هذه الوحدة في {0} دورات."، "tooltip.ability.disband": "قم بإزالة أي من الوحدات الخاصة بك واحصل على نصف تكلفتها في المقابل."، "tooltip.ability.destroy": "قم بإزالة أي مبنى داخل حدودك ، وهو أمر رائع لإعادة بناء إمبراطوريتك."، "tooltip.ability.literacy": "خفض سعر جميع التقنيات بنسبة 20٪."، "tooltip.ability.glide": "تحصل جميع الوحدات غير المتزلجة على حركة إضافية عند التحرك على الجليد."، "tooltip.ability.dash": "يمكن لهذه الوحدة الهجوم بعد التحرك إذا كان هناك عدو في النطاق."، "tooltip.ability.convert": "يمكن لهذه الوحدة تحويل عدو إلى قبيلتك من خلال مهاجمتها."، "tooltip.ability.escape": "يمكن لهذه الوحدة التحرك مرة أخرى بعد الهجوم."، "tooltip.ability.persist": "يمكن لهذه الوحدة أن تستمر في الهجوم طالما أنها تقتل ضحاياها تمامًا."، "tooltip.ability.swim": "هذه الوحدة برمائية ويمكن أن تتحرك على الأرض والمياه."، "tooltip.ability.carry": "تحمل هذه الوحدة وحدة أخرى بداخلها."، "tooltip.ability.heal": "يمكن لهذه الوحدة أن تعالج الوحدات المحيطة."، "tooltip.ability.navigate": "يمكن لهذه الوحدة التحرك في أي تضاريس حتى لو لم تكن لديك التقنية اللازمة للانتقال إلى هناك."، "tooltip.ability.fly": "يمكن لهذه الوحدة التحليق فوق أي تضاريس بدون عقوبات أو مكافآت على الحركة."، "tooltip.ability.splash": "تتسبب هذه الوحدة في تلف الوحدات المجاورة عند الهجوم."، "tooltip.ability.grow": "ستنمو هذه الوحدة في النهاية وتصبح شيئًا آخر."، "tooltip.ability.sneak": "يمكن لهذه الوحدة تجاوز وحدات العدو دون توقف."، "tooltip.ability.scout": "هذه الوحدة لها نطاق رؤية مزدوج."، "tooltip.ability.freeze": "تقوم هذه الوحدة بتجميد أعدائها عند مهاجمتهم حتى لا يتمكنوا من التحرك."، "tooltip.ability.freeze_area": "يمكن لهذه الوحدة تجميد البلاط المحيط بما في ذلك أي وحدات معادية."، "tooltip.ability.freeze_auto": "تقوم هذه الوحدة بتجميد أي بلاطات ووحدات محيطة عند الحركة."، "tooltip.ability.skate": "تحصل هذه الوحدة على حركة مزدوجة على بلاطات الجليد ولكن حركتها على الأرض تقتصر على قطعة واحدة ويتم تعطيل جميع القدرات الأخرى."، "tooltip.ability.fortify": "تحصل هذه الوحدة على مكافأة دفاع عند الدفاع في مدنها ، علاوة مضاعفة مع جدار المدينة."، "أزرار.ok": "موافق" ، "أزرار.exit": "خروج" ، "button.save": "حفظ" ، "Button.back": "BACK"، "gameinfo.id": "المعرف: {0}"، "gameinfo.lastmove": "آخر حركة: قبل {0}"، "gameinfo.updated": "تم التحديث: منذ {0}" ، "gameinfo.turn": "Turn: {0}"، "gameinfo.serverversion": "إصدار الخادم: {0}"، "gameinfo.gameover": "انتهت هذه اللعبة ، افتحها لعرض النتيجة النهائية" ، "gameinfo.yourturn": "حان دورك إلى {0}"، "gameinfo.opponentsturn": "Waiting for {0} to {1}"، "gameinfo.start": "ابدأ اللعبة"، "gameinfo.picktribe": "اختيار القبيلة" ، "gameinfo.play": "play"، "gamesaverbinary.unable.to.save": "لم أتمكن من حفظ اللعبة ، تأكد من أن لديك مساحة تخزين كافية على جهازك" ، "gamesaverbinary.unable.to.save.title": "تعذر الحفظ :("، "gamesaverbinary.error.loading.moves": "خطأ في تحميل الحركات" ، "polyplayer.task": "مهمة"، "polyplayer.task.explorer.title": "Explorer" ، "polyplayer.task.explorer.description": "استكشف كل قطعة في هذا العالم المربع" ، "polyplayer.task.war.title": "لا رحمة" ، "polyplayer.task.war.description": "امسح عدوًا" ، "polyplayer.task.pacifist.title": "السلمي"، "polyplayer.task.pacifist.description": "لا تقم بأي هجمات لمدة 5 أدوار"، "polyplayer.task.killer.title": "القاتل"، "polyplayer.task.killer.description": "اقتل 10 أعداء في المعركة" ، "polyplayer.task.wealth.title": "الثروة"، "polyplayer.task.wealth.description": "جمع 100 نجمة" ، "polyplayer.task.genius.title": "Genius" ، "polyplayer.task.genius.description": "اكتشف كل التقنيات المتاحة" ، "polyplayer.task.metropolis.title": "Metropolis"، "polyplayer.task.metropolis.description": "أنشئ مدينة من المستوى الخامس"، "polyplayer.task.network.title": "الشبكة" ، "polyplayer.task.network.description": "اربط 5 مدن بعاصمتك" ، "task.info": "{0} للحصول على {1}" ، "price.stars": "star"، "price.stars.plural": "stars"، "price.population": "Population"، "price.population.plural": "Population"، "price.points": "point"، "price.points.plural": "Points"، "wcontroller.online.yourturn.title": "إنه دورك!"، "wcontroller.online.yourturn.description": "انقر على" موافق "لمتابعة اللعبة عندما تكون جاهزًا."، "wcontroller.convertvillage.description": "يوافق القرويون على الانضمام إلى إمبراطوريتك الناشئة!" ، "wcontroller.convertvillage.title": "تم تحويل القرية!"، "wcontroller.capital.regained.description": "لقد استعدت السيطرة على رأس المال الخاص بك ، وأعيد إنشاء شبكات التجارة" ، "wcontroller.capital.regained.title": "أخبار رائعة!"، "wcontroller.capital.lost.description": "تم الاستيلاء على رأس مالك بواسطة جحافل {0}! تم إلغاء جميع اتصالاتك التجارية حتى تستعيد السيطرة على رأس مالك" ، "wcontroller.capital.lost.title": "أخبار سيئة!"، "wcontroller.capital.captured.description": "لقد استولت على رأس مال {0}! تم إلغاء جميع اتصالاتهم التجارية حتى يستعيدوا السيطرة على رأس مالهم" ، "wcontroller.capital.captured.title": "أخبار رائعة!"، "wcontroller.capital.captured2.description": "{0} هي الآن جزء من {1} الإمبراطورية" ، "wcontroller.capital.captured2.title": "استولت المدينة!"، "wcontroller.kill.upgrade.description": "الوحدة جاهزة للترقية!" ، "wcontroller.kill.upgrade.title": "Level Up!"، "wcontroller.examine.water.elyrion": "لقد صادفت {0} مسحورًا انضم إلى قبيلتك!" ، "wcontroller.examine.water": "لقد واجهت عصابة من القراصنة الودودين الذين انضموا إلى قبيلتك!" ، "wcontroller.examine.water.title": "سفينة المعركة" ، "wcontroller.examine.giant": "لقد وجدت {0} صديقًا انضم إلى قبيلتك!" ، "wcontroller.examine.explorer": "تقابل بعض السكان المحليين الذين يظهرون لك الأراضي المحيطة."، "wcontroller.examine.explorer.title": "Explorer"، "wcontroller.examine.tech": "لقد عثرت على بعض اللفائف القديمة التي تحتوي على سر {0}."، "wcontroller.examine.tech.title": "مخطوطات الحكمة"، "wcontroller.examine.stars": "الآثار القديمة مليئة بالموارد القيمة!"، "wcontroller.examine.stars.title": "الموارد"، "wcontroller.examine.population": "تلتقي بقبيلة بدوية تستقر في عاصمتك!"، "wcontroller.examine.population.title": "السكان"، "wcontroller.move.unto.unit": "لا يمكن الانتقال إلى وحدة أخرى" ، "wcontroller.building.upgrade": "تمت ترقية {0} إلى {1}!"، "wcontroller.building.upgrade.reward": "{0} تمت الترقية إلى المستوى {1} وزاد إنتاجه +1. يمكنك أيضًا اختيار مكافأة إضافية:"، "wcontroller.reward.workshop": "Workshop"، "wcontroller.reward.citywall": "جدار المدينة"، "wcontroller.reward.populationgrowth": "النمو السكاني"، "wcontroller.reward.park": "park"، "wcontroller.reward.explorer": "explorer"، "wcontroller.reward.resources": "resources"، "wcontroller.reward.bordergrowth": "نمو الحدود"، "wcontroller.reward.superunit": "super unit"، "wcontroller.unit.promotion": "اكتسبت وحدتك حالة المحاربين القدامى! زادت الصحة."، "wcontroller.unit.promotion.title": "تم ترقية الوحدة!"، "wcontroller.meet.tribe.leader": "قائدهم"، "wcontroller.meet.tribe.bigger.hostile": "يضحك على عذرك الضئيل لقبيلة."، "wcontroller.meet.tribe.bigger.fri friendly": "تحية لك ودودًا لكنها لا تولي اهتمامًا لمملك الصغير."، "wcontroller.meet.tribe.smaller.hostile": "يبدو عدائيًا بعض الشيء ويحييك بشكل مريب."، "wcontroller.meet.tribe.smaller.fri friendly": "انحناءات في رهبة حضارتك العظيمة."، "wcontroller.meet.tribe.tech.hostile": "يمكنك سرقة سر {0}!"، "wcontroller.meet.tribe.tech.fri friendly": "كبادرة حسن نية ، يشاركون سر {0}!" ، "wcontroller.meet.tribe.resource.hostile": "يمكنك سرقة بعض القطع الذهبية الثمينة!"، "wcontroller.meet.tribe.resource.fri friendly": "إنهم يقدمون لك هدية من الموارد القيمة!" ، "wcontroller.tribe.destroy": "لقد دمرت {0}!"، "wcontroller.tribe.destroy.title": "Blood!"، "wcontroller.tribe.destroy2": "تم تدمير {0} بواسطة {1}!"، "wcontroller.tribe.destroy.all": "لقد دمرت كل القبائل المعارضة ووحدت الساحة بأكملها تحت إمرتك!" ، "wcontroller.tribe.destroy.all.title": "الهيمنة!"، "wcontroller.city.disconnect": "تم قطع اتصال {0} بـ {1}" ، "wcontroller.city.disconnect.title": "فقد طريق التجارة!"، "wcontroller.turn.end": "إنهاء الدور ..."، "wcontroller.turn.saving": "جارٍ حفظ اللعبة على الخادم ..."، "wcontroller.turn.notification": "حان دورك {0} (دوران {1})" ، "wcontroller.turn.passed": "تم تمرير اللعبة إلى {0}"، "wcontroller.turn.passed.title": "Turn Complete"، "wcontroller.turn.error": "تعذر الوصول إلى خادم اللاعبين المتعددين. يرجى التأكد من اتصالك بالإنترنت والمحاولة مرة أخرى."، "wcontroller.turn.error.title": "خطأ في الشبكة" ، "wcontroller.turn.next": "التالي"، "wcontroller.load.error": "لا توجد لعبة محفوظة لاستئنافها ، ابدأ لعبة جديدة!"، "wcontroller.load.error.title": "لا توجد لعبة محفوظة" ، "wcontroller.load.notpartof": "أنت لست جزءًا من هذه اللعبة" ، "wcontroller.load.wait": "انتظر حتى يتم تنزيل هذه اللعبة بالكامل قبل فتحها."، "wcontroller.load.wait.title": "جاري التحميل ..."، "wcontroller.load.update": "تستخدم هذه اللعبة إصدارًا أحدث من Polytopia ، يلزمك التوجه إلى {0} وتحديثه قبل أن تتمكن من اللعب."، "wcontroller.load.update.title": "التحديث مطلوب"، "wcontroller.removingplayer": "إزالة اللاعب"، "wcontroller.not.your.turn": "عذرًا ، لم يحن دورك بعد!"، "technology.intro": "ستعمل هذه التقنية على تمكين ما يلي:"، "technology.build": "{0} يجعل من الممكن إنشاء {1}" ، "technology.movement": "الحركة"، "technology.movement.info": "تمكن الحركة في {0}" ، "technology.defence": "مكافأة الدفاع"، "technology.defence.info": "يمنح وحدتك قوة إضافية عند الدفاع بـ {0}"، "technology.task": "{0} ينشط {1} المهمة" ، "قابلية التكنولوجيا": "القدرة"، "technology.ability.info": "{1} يمنحك القدرة على {1}"، "technology.names.basic": "أساسي"، "technology.names.riding": "ركوب الخيل"، "technology.names.freespirit": "Free Spirit" ، "technology.names.chivalry": "الفروسية" ، "technology.names.roads": "Roads"، "technology.names.trade": "التجارة" ، "technology.names.organization": "Organization"، "technology.names.shields": "Shields"، "technology.names.farming": "الزراعة" ، "technology.names.construction": "Construction"، "technology.names.fishing": "صيد السمك" ، "technology.names.whaling": "صيد الحيتان"، "technology.names.aquatism": "المائية" ، "technology.names.sailing": "الإبحار" ، "technology.names.navigation": "تصفح" ، "technology.names.hunting": "صيد" ، "technology.names.forestry": "الغابات" ، "technology.names.mathematics": "Mathematics"، "technology.names.archery": "الرماية"، "technology.names.spiritualism": "الروحانية" ، "technology.names.climbing": "التسلق" ، "technology.names.meditation": "تأمل" ، "technology.names.philosophy": "الفلسفة" ، "technology.names.mining": "Mining"، "technology.names.smithery": "Smithery"، "technology.names.freediving": "الغوص الحر" ، "technology.names.spearing": "Spearing"، "technology.names.forestmagic": "سحر الغابة" ، "technology.names.watermagic": "Water Magic" ، "technology.names.frostwork": "Frostwork"، "technology.names.polarwarfare": "Polar Warfare" ، "technology.names.polarism": "Polarism"، "techview.info": "تزداد تكاليف التكنولوجيا لكل مدينة في إمبراطوريتك."، "techview.info.literacy": "معرفة القراءة والكتابة تقلل من سعر جميع التقنيات بنسبة 20٪!" ، "techview.locked": "(مغلق)" ، "techview.locked.info": "يجب عليك البحث {0} قبل أن تتمكن من تعلم {1}."، "techview.completed": "(مكتمل)" ، "techview.completed.info": "لقد بحثت بالفعل عن هذه التقنية."، "techview.expensive.info": "ليس لديك ما يكفي من النجوم لشراء هذا. انقر على" المنعطف التالي "للحصول على المزيد من النجوم."، "techview.research": "بحث" ، "action.info.attack": "قم بهجوم بهذه الوحدة. حدد الوحدة وانقر فوق أي من أهداف RED إذا كنت تريد الهجوم" ، "action.info.recover": "استرداد" ، "action.info.healothers": "شفاء الآخرين" ، "action.info.train": "قم بتدريب وحدة في هذه المدينة. يمكن استخدام الوحدات لاستكشاف العالم ومهاجمة الأعداء والدفاع عن مدينتك" ، "action.info.move": "انقل هذه الوحدة. حدد الوحدة وانقر فوق أي من الأهداف الزرقاء" ، "action.info.capture": "أسر" ، "action.info.capture2": "استحوذ على هذه المدينة. المدن تولد النجوم في كل منعطف يمكنك استخدامه لتطوير إمبراطوريتك" ، "action.info.destroy": "إتلاف" ، "action.info.disband": "Disband {0}"، "action.info.remove": "إزالة" ، "action.info.cityreward": "City Reward" ، "action.info.reward": "Reward"، "action.info.trip": "رحلة"، "action.info.meet": "Meet"، "action.info.promote": "ترقية" ، "action.info.examine": "فحص" ، "action.info.endturn": "قم بإنهاء هذا المنعطف للحصول على المزيد من الموارد وتحركات الوحدة. اضغط على زر" المنعطف التالي "" ، "action.info.stay": "Stay"، "action.info.healarea": "healArea" ، "action.info.freezearea": "منطقة التجميد" ، "action.info.breakice": "كسر الجليد" ، "action.info.do": "افعل {0} هنا" ، "action.info.build": "إنشاء {0} هنا" ، "action.info.reward.population": "سيؤدي ذلك إلى زيادة عدد سكان أقرب مدينة. عندما يصبح عدد السكان كبيرًا بما يكفي ، سترتفع المدينة وتنتج المزيد من الموارد" ، "action.info.reward.resources": "هذا سيمنحك مكافأة فورية {0} من الموارد" ، "action.info.research": "بحث {0}."، "actionbtn.upgrade": "ترقية إلى {0}"، "actionbtn.remove.building": "Building"، "actionbtn.remove.roads": "الطرق" ، "stringtools.typelist.and": "و" ، "topbar.score": "النتيجة"، "topbar.turn": "Turn"، "topbar.stars": "نجوم (+ {0})"، "Bottommenu.gamestats": "إحصائيات اللعبة" ، "Bottommenu.menu": "Menu"، "Bottommenu.nextturn": "المنعطف التالي" ، "Bottommenu.techtree": "شجرة التكنولوجيا" ، "endscreen.done": "تم"، "endscreen.ruledby": "محكومة بواسطة {0}"، "endscreen.army & region": "الجيش والأراضي"، "endscreen.monuments and المعابد": "الآثار والمعابد"، "endscreen.cities": "المدن"، "endscreen.science": "Science"، "endscreen.units": "{0} الوحدات ، {1} إمبراطورية البلاط" ، "endscreen.culture": "{0} monuments، {1} temples"، "endscreen.citiescount": "{0} Cities"، "endscreen.techscore": "{0} / {1} التقنيات التي تم البحث عنها"، "endscreen.bonus": "مكافأة الصعوبة"، "endscreen.finalscore": "النتيجة النهائية"، "endscreen.speedskills": "مهارات السرعة"، "endscreen.domination.win": "{0} / {1} turn"، "endscreen.domination.loss": "{0} turn"، "endscreen.battle": "مهارات المعركة"، "endscreen.battle.info": "فقدت {0} وحدة"، "endscreen.destroyed": "قبائل دمرت"، "endscreen.destroyed.info": "{0} / {1}"، "endscreen.rating": "تصنيف الصعوبة"، "endscreen.finalrating": "التصنيف النهائي"، "endscreen.nextstar.percent": "{0}٪ مطلوبة للنجمة التالية"، "endscreen.nextstar": "{0} مطلوب للنجمة التالية"، "endscreen.topresult": "أفضل نتيجة جديدة!"، "endscreen.topresult.title": "عظيم!"، "endscreen.personal": "شخصية جديدة عالية الجودة طوال الوقت!"، "endscreen.personal.title": "مدهش!"، "endscreen.showhiscore": "SHOW HISCORE"، "endscreen.winner": "{0} win!"، "endscreen.victory": "انتصار"، "endscreen.gameover": "انتهت اللعبة"، "highscore.title": "درجة عالية"، "highscore.today": "Today"، "highscore.thisweek": "هذا الأسبوع" ، "highscore.alltime": "كل الأوقات"، "highscore.alltribes": "جميع القبائل" ، "highscore.hiscore": "hiscore"، "highscore.loading": "جارٍ التحميل .."، "highscore.notavailable": "High Score not available."، "multiplayer.passplay": "Pass & Play"، "multiplayer.passplay.info": "تحدي أصدقائك في مباراة متعددة اللاعبين على نفس الجهاز. فقط قم بتمريرها إلى اللاعب التالي عندما ينتهي دورك."، "multiplayer.activegames": "الألعاب النشطة" ، "multiplayer.finishedgames": "Finished Games" ، "multiplayer.creategame": "إنشاء لعبة" ، "multiplayer.clipboard": "تمت إضافة Gamedata إلى الحافظة" ، "multiplayer.clipboard.title": "Voilà!"، "gamestats.gamemode": "وضع اللعبة: {0}"، "gamestats.bonus": "مكافأة الصعوبة: {0}"، "gamestats.speed": "مهارات السرعة"، "gamestats.speed.info": "{0} / {1} دورة"، "gamestats.battle": "مهارات القتال" ، "gamestats.battle.info": "{0} فاز ، {1} خسر"، "gamestatus.tribes": "القبائل دمرت" ، "gamestatus.difficulty": "تصنيف الصعوبة"، "gamestatus.capitals": "Capitals Owned"، "gamestatus.scores": "النتائج"، "gamestatus.ruled": "محكومة بواسطة {0}" ، "gamestatus.ruled.you": "تحكمها أنت" ، "gamestatus.unknown.tribe": "قبيلة غير معروفة"، "gamestatus.unknown.ruler": "مسطرة غير معروفة" ، "gamestatus.score": "النتيجة: {0} نقطة"، "gamestatus.city": "{0} city"، "gamestatus.cities": "{0} Cities"، "gamestatus.destroyed": "مدمر"، "gamestatus.tasks": "المهام {0} / {1}"، "gamestatus.tasks.complete": "مكتمل!" ، "settings.title": "إعدادات"، "settings.volume": "مستوى الصوت {0}"، "settings.soundeffects": "تأثيرات صوتية"، "settings.ambience": "Ambience"، "settings.tribemusic": "Tribe Music"، "settings.suggestions": "اقتراحات" ، "settings.info": "معلومات حول الإنشاء" ، "settings.confirm": "تأكيد الدور" ، "settings.saveexit": "EXIT TO MENU" ، "settings.on": "تشغيل" ، "settings.off": "OFF" ، "settings.language": "Language"، "settings.restartlanguage": "الرجاء إعادة تشغيل Polytopia لتبديل اللغة بالكامل" ، "settings.language.load.title": "لغة مخصصة (نسخة تجريبية)" ، "settings.language.load.info": "قم بتحميل ملف لغة Polytopia من خادم بعيد باستخدام https. هذه ميزة تجريبية وليست لأصحاب القلوب الضعيفة."، "settings.language.load.input": "عنوان url لملف اللغة:"، "settings.language.load.button": "LOAD" ، "throne.title": "THRONE ROOM"، "throne.reset": "إعادة تعيين النتائج"، "throne.playerinfo": "معلومات اللاعب"، "throne.playerid": "معرف اللاعب" ، "throne.clipboard": "تمت إضافة معرف المشغل إلى الحافظة"، "throne.clipboard.title": "Voilà!"، "throne.alias": "الاسم المستعار" ، "throne.played": "تم تشغيل الألعاب"، "throne.topscore": "أعلى نتيجة"، "throne.toprating": "Top Rating"، "throne.resetwarning": "هل أنت متأكد من أنك تريد إعادة تعيين جميع درجاتك وتقييماتك المحفوظة؟ لا يمكن التراجع عن هذا."، "throne.resetwarning.title": "إعادة تعيين النتائج"، "throne.reset.complete": "تم إعادة تعيين النتائج الآن" ، "throne.google.achievements": "الإنجازات"، "throne.google.signedin": "لقد قمت بتسجيل الدخول باستخدام Google Play" ، "throne.google.out": "تسجيل الخروج"، "throne.google.info": "(!) تحتاج إلى تسجيل الدخول باستخدام Google Play لحفظ بيانات اللعبة والنتائج العالية." ، "throne.google.in": "تسجيل الدخول" ، "consent.approval.title": "مرحبًا بكم في Polytopia!" ، "consent.approval.info": "لتحسين Polytopia بإحصائيات الاستخدام ولتخزين درجاتك العالية وإعداداتك ، نحتاج إلى موافقتك للوصول إلى بعض البيانات الشخصية. \ n يمكنك قراءة المزيد حول البيانات التي نجمعها في <u> < a href = '{0}'> سياسة الخصوصية </a> </u>. \ n (يمكنك إبطال موافقتك في أي وقت في 'Throne Room') "، "Accept.approve": "الموافقة"، "Accept.deny": "DENY"، "Accept.enabled": "البيانات الشخصية ممكّنة"، "consent.enabled.info": "أنت تسمح حاليًا لـ Polytopia بالوصول إلى بعض البيانات الشخصية لتحسين الخدمة وتخزين نتائجك العالية وما إلى ذلك. لمزيد من المعلومات ، اقرأ <u> <a href='{0}'> سياسة الخصوصية < / a> </u>. "، "Accept.disabled": "البيانات الشخصية معطلة"، "consent.disabled.info": "لحفظ البيانات الشخصية مثل النتائج العالية وإحصاءات الاستخدام ، نحتاج إلى موافقتك. لمزيد من المعلومات ، اقرأ <u> <a href='{0}'> سياسة الخصوصية </a> < / u>. "، "موافقة.إلغاء": "إبطال الموافقة" ، "onlineview.title": "MULTIPLAYER"، "onlineview.loadingservice": "خدمة التحميل" ، "onlineview.yourturn": "دورك" ، "onlineview.theirturn": "دورهم" ، "onlineview.reloading": "إعادة التحميل .."، "onlineview.reloading.release": "حرر لإعادة التحميل ..."، "onlineview.newgame": "لعبة جديدة" ، "onlineview.friends": "الأصدقاء"، "onlineview.profile": "الملف الشخصي" ، "onlineview.passplay": "Pass & Play"، "onlineview.refresh": "تحديث" ، "onlineview.profile.available": "الملف الشخصي متاح فقط عند الاتصال بالخادم."، "onlineview.friendlist.available": "قائمة الأصدقاء متاحة فقط عند الاتصال بالخادم."، "onlineview.servicedisabled": "تم تعطيل خادم اللاعبين المتعددين مؤقتًا ، يرجى المحاولة مرة أخرى لاحقًا. تأكد أيضًا من أنك تستخدم أحدث إصدار من Battle of Polytopia." ، "خطأ onlineview.load": "تعذر الاتصال بخادم اللاعبين المتعددين. تحقق من اتصالك بالإنترنت وحاول مرة أخرى."، "onlineview.uptodate": "تم تحديث جميع الألعاب" ، "onlineview.intro.fix": "مرحبًا {0}! \ n \ n للعب متعدد اللاعبين عبر الإنترنت ، هناك بعض الأشياء التي تحتاج إلى إصلاحها:"، "onlineview.intro.update": "متعددة اللاعبين عبر الإنترنت غير متاحة ، يرجى تحديث Polytopia إلى أحدث إصدار" ، "onlineview.gameinvitations": "دعوات الألعاب" ، "onlineview.nogames.intro": "مرحبًا {0}!"، "onlineview.nogames.start": "لنبدأ تشغيل بعض الألعاب عبر الإنترنت مع أصدقائك. انقر على" لعبة جديدة "لبدء واحدة."، "onlineview.nogames.first": "أول شيء تحتاجه هو التواصل مع بعض البشر الآخرين الذين يلعبون Polytopia. انقر على" الأصدقاء "لإضافتهم."، "onlineview.or": "أو" ، "onlineview.passplay.start": "ابدأ إحدى ألعاب Pass & Play المحلية من خلال النقر على" لعبة جديدة "، "onlineview.login.ios": "تسجيل الدخول إلى {0}"، "onlineview.login.ios.info": "يضمن استخدام {0} أن يكون لديك معرف لاعب فريد وثابت يحافظ على بياناتك آمنة عبر الأجهزة."، "onlineview.notifications": "تمكين الإخطارات"، "onlineview.notifications.info": "We use notifications to communicate the status of your ongoing multiplayer games.", "onlineview.purchase": "Purchase one Tribe", "onlineview.purchase.info": "Running an online multiplayer service costs real money and we rely solely on the kind support from players like you.", "onlineview.completed": "completed", "onlineview.required": "required", "onlineview.check": "check", "onlineview.fixit": "FIX IT", "onlineview.clipboard": "Game ID added to clipboard: {0}", "onlineview.clipboard.title": "Voilà!", "onlineview.game.join": "JOIN GAME", "onlineview.game.start": "START GAME", "onlineview.game.open": "OPEN", "onlineview.game.size": "Map Size", "onlineview.game.moreinfo": "More info", "onlineview.game.gameinfo": "Game Info", "onlineview.game.you": "You", "onlineview.game.resign": "RESIGN", "onlineview.game.decline": "DECLINE", "onlineview.game.delete": "DELETE", "onlineview.game.resign.title": "Resign", "onlineview.game.resign.info": "Are you sure you want to leave this game permanently?", "onlineview.game.old.title": "Old file version", "onlineview.game.old.info": "This game was created with an outdated version of the game. It can unfortunately not be loaded :( My suggestion is that you delete it and start a new one. Sorry for the inconvenience.", "onlineview.game.player.left": "{0} has left the game {1} and has been replaced by a bot.", "onlineview.game.player.kicked": "You have been removed from game {0}", "onlineview.game.player.invited": "You are invited to a new game, {0}", "firebaseservice.status.connecting": "Connecting to the Polytopia server...", "firebaseservice.status.loading": "Loading game data...", "firebaseservice.status.loading.count": "Loading game data, {0} left", "firebaseservice.status.loading.player": "Loading player data...", "firebaseservice.status.sync": "Sync chronometer..", "firebaseservice.status.sync.player": "Syncing your player data..", "firebaseservice.status.checking": "Checking for changes..", "firebaseservice.status.loading.messages": "Loading messages...", "firebaseservice.important.title": "Important information", "firebaseservice.important.deleted": "{0} has deleted you from multiplayer game {1}", "firebaseservice.error": "There was an error saving the game. Please try again.", "firebaseservice.invite": "You are invited to a new game, {0}", "firebaseservice.removed": "You have been removed from game {0}", "friendlist.title": "FRIEND LIST", "friendlist.new.caps": "ADD FRIEND", "friendlist.new.title": "Add a new friend", "friendlist.new.info": "Enter the player ID of your friend. (they can find it on this Friend page on their device)", "friendlist.new.button": "ADD", "friendlist.new.input": "Player ID:", "friendlist.new.myself.title": "Me, myself & I", "friendlist.new.myself.info": "Seems like you tried to add yourself as a friend. That might sound like a nice thing to do but it would add an existential layer to the game that we cannot handle at the moment. Please submit a player ID of someone else.", "friendlist.new.empty.title": "Emptiness", "friendlist.new.empty.info": "The player ID you entered was completely empty! You should not try to make friends with the void, it is a very lonely path.", "friendlist.new.exists.title": "Duplicate Player", "friendlist.new.exists.info": "You are already friends with {0}", "friendlist.new.looking.title": "Loading Player", "friendlist.new.looking.info": "Looking for player {0}", "friendlist.new.added.title": "Player Added", "friendlist.new.added.info": "Added player {0}", "friendlist.new.error.title": "Error loading player", "friendlist.new.error.info": "Could not find player with the ID {0}.", "friendlist.new.error2.title": "Player not found", "friendlist.new.error2.info": "Could not find any player with the ID {0}. Error: {1}", "friendlist.loading": "Loading friends...", "friendlist.error": "Error loading friends", "friendlist.friends": "Friends", "friendlist.friends.old": "Outdated friends", "friendlist.local": "Local Players", "friendlist.bots": "Bots", "friendlist.bot": "{0} Bot", "friendlist.player": "Player {0}", "friendlist.remove": "REMOVE", "friendlist.reload": "RELOAD", "friendlist.checking": "Checking friend status..", "friendlist.friend.update": "{0} needs to update to the latest version of Polytopia before you can invite them to new games.", "friendlist.friend.updated": "{0} is now on the new server", "friendlist.friend.notupdated": "{0} is still on the old server", "friendlist.removed.title": "Player Removed", "friendlist.removed.info": "Removed player {0}", "idconsole.playerid": "Your Player ID:", "idconsole.share": "Send this Player ID to anyone you want to play against. Tap it to copy.", "idconsole.clipboard": "Player ID {0} added to clipboard", "idconsole.clipboard.title": "Voilà!", "playerpickerview.title": "PICK PLAYERS", "playerpickerview.name": "Game Name", "playerpickerview.startgame": "START GAME", "playerpickerview.addplayer": "ADD PLAYER", "playerpickerview.size": "Map size: {0} tiles", "playerpickerview.mode": "Game mode: {0}", "playerpickerview.players": "Players ({0}/{1})", "playerpickerview.you": "{0} (you)", "playerpickerview.bot": "{0} ({1} bot)", "playerpickerview.human": "No human player", "playerpickerview.human.info": "There needs to be at least one human player to start a game", "gameitem.join": "Join this game or decline the invitation", "gameitem.join.wait": "Waiting for {0} to pick tribe", "gameitem.ready": "Ready to start!", "gameitem.ready.wait": "{0} can start the game", "gameitem.turn.your": "Your turn", "gameitem.turn.other": "Waiting for {0}", "gameitem.gameover": "This game is over, tap to see the end.", "gameitem.pick": "{0}, pick your tribe", "gameitem.start": "{0}, start the game", "gameitem.turn": "{0}, take your turn", "gameitem.ended": "This game is over.", "gameitem.pending": "Pending. Open and save to server.", "gameitem.timeup": "Time Up!", "gameitem.timeup.info": "Your time to make a move is up, do you want to resign?", "gameitem.timelimit": "Time limit", "gameitem.timelimit.info": "You have {0} to make your move, after that you will be removed from the game.", "gameitem.kick": "Duh!", "gameitem.kick.info": "Do you want to kick {0} out of from this game? A bot will take control of the tribe.", "gameitem.kick.action": "KICK", "gameitem.slow": "Come on..", "gameitem.slow.info": "{0} has {1} to make a move. Send a rude reminder to make {0} hurry up?", "gameitem.slow.action": "REMIND", "gameitem.timeleft": "Cool runnings", "gameitem.timeleft.info": "{0} still has {1} to make a move.", "gameitem.reload": "RELOAD", "gameitem.remind.max": "That's enough", "gameitem.remind.max.info": "Reminder already sent to {0}", "gameitem.remind.notification": "We are waiting for you to play in {0}. Come on!!", "gameitem.remind.notify": "Done", "gameitem.remind.notify.info": "Reminder sent to {0}", "mplayerstats.title": "PLAYER PROFILE", "mplayerstats.clear": "clear data", "mplayerstats.reload": "reload multiplayer data", "mplayerstats.multiplayer.faq": "MULTIPLAYER FAQ", "mplayerstats.alias": "Alias", "mplayerstats.friends": "nº of friends", "mplayerstats.games": "Games Played", "mplayerstats.server": "Server version", "mplayerstats.lost": "Feeling lost? Check the:", "credits.title": "ABOUT", "credits.subtitle": "Indie Delight", "credits.midjiwan": "The Battle of Polytopia is constantly being created by Midjiwan, a tiny indie game studio in Stockholm, Sweden.", "credits.learnmore1": "Want to know everything?", "credits.learnmore2": "Check the extensive Wikia database created by the Polytopia community:", "c
markveligod / SaveGSystemAn attempt to create a universal plug-in for saving and compressing data about the game world
dallyswag / Robert Swag############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
smith86n / Wiki Is Mostly Fake Radom Words Word Genrationr MediaWiki:FileUploadWizard.js From Wikipedia, the free encyclopedia Jump to navigationJump to search Note: After saving, you have to bypass your browser's cache to see the changes. Internet Explorer: hold down the Ctrl key and click the Refresh or Reload button. Firefox: hold down the Shift key while clicking Reload (or press Ctrl-Shift-R). Google Chrome and Safari users can just click the Reload button. For details and instructions about other browsers, see Wikipedia:Bypass your cache. /* * =============================================================== * FileUploadWizard.js * Script for uploading files through a dynamic questionnaire. * This is the code to accompany [[Wikipedia:File Upload Wizard]]. * =============================================================== */ var fuwTesting = false; var fuwDefaultTextboxLength = 60; var fuwDefaultTextareaWidth = '90%'; var fuwDefaultTextareaLines = 3; // ================================================================ // Constructor function of global fuw (= File Upload Wizard) object // ================================================================ function fuwGlobal() { // Loading the accompanying .css mw.loader.load( mw.config.get('wgServer') + mw.config.get('wgScriptPath') + '/index.php?title=MediaWiki:FileUploadWizard.css&action=raw&ctype=text/css', 'text/css' ); // see if user is logged in, autoconfirmed, experienced etc. this.getUserStatus(); fuwSetVisible('warningLoggedOut', (this.userStatus == 'anon')); fuwSetVisible('warningNotConfirmed', (this.userStatus == 'notAutoconfirmed')); if ((this.userStatus == 'anon') || (this.userStatus == 'notAutoconfirmed')) { return; } fuwSetVisible('fuwStartScriptLink', false); // create the form element to wrap the main ScriptForm area // containing input elements of Step2 and Step3 var frm = fuwGet('fuwScriptForm'); if (! frm) { frm = document.createElement('form'); frm.id = "fuwScriptForm"; var area = fuwGet('placeholderScriptForm'); var parent = area.parentNode; parent.insertBefore(frm, area); parent.removeChild(area); frm.appendChild(area); } this.ScriptForm = frm; // create the TargetForm element that contains the filename // input box, together with hidden input controls. // This is the form that is actually submitted to the api.php. frm = fuwGet('TargetForm'); if (! frm) { frm = document.createElement('form'); frm.id = "TargetForm"; frm.method = "post"; frm.enctype = "multipart/form-data"; // "enctype" doesn't work properly on IE; need "encoding" instead: frm.encoding = "multipart/form-data"; // we'll submit via api.php, not index.php, mainly because that // allows us to use a proper edit summary different from the page content frm.action = mw.config.get('wgServer') + mw.config.get('wgScriptPath') + '/api.php'; // However, since api.php sends back a response page that humans won't want to read, // we'll have to channel that response away and discard it. We'll use a hidden iframe // for that purpose. // Unfortunately, it doesn't seem possible to submit file upload content through an // Xmlhtml object via Ajax. frm.target = "TargetIFrame"; //testing: //frm.target = "_blank"; var area = fuwGet('placeholderTargetForm'); var parent = area.parentNode; parent.insertBefore(frm, area); parent.removeChild(area); frm.appendChild(area); } this.TargetForm = frm; // For the testing version, create a third form that will display // the contents to be submitted, at the bottom of the page if (fuwTesting) { frm = fuwGet('fuwTestForm'); if (! frm) { frm = document.createElement('form'); frm.id = "fuwTestForm"; var area = fuwGet('placeholderTestForm'); var parent = area.parentNode; parent.insertBefore(frm, area); parent.removeChild(area); frm.appendChild(area); } this.TestForm = frm; } // objects to hold cached results during validation and processing this.opts = { }; this.warn = { }; // create the input filename box var filebox = document.createElement('input'); filebox.id = 'file'; filebox.name = 'file'; filebox.type = 'file'; filebox.size = fuwDefaultTextboxLength; filebox.onchange = fuwValidateFile; filebox.accept = 'image/png,image/jpeg,image/gif,image/svg+xml,image/tiff,image/x-xcf,application/pdf,image/vnd.djvu,audio/ogg,video/ogg,audio/rtp-midi'; fuwAppendInput('file', filebox); // create hidden controls for sending the remaining API parameters: fuwMakeHiddenfield('action', 'upload', 'apiAction'); fuwMakeHiddenfield('format', 'xml', 'apiFormat'); fuwMakeHiddenfield('filename', '', 'apiFilename'); fuwMakeHiddenfield('text', '', 'apiText'); fuwMakeHiddenfield('comment', '', 'apiComment'); fuwMakeHiddenfield('token', mw.user.tokens.get('editToken'), 'apiToken'); fuwMakeHiddenfield('ignorewarnings', 1, 'apiIgnorewarnings'); fuwMakeHiddenfield('watch', 1, 'apiWatch'); if (fuwTesting) { fuwMakeHiddenfield('title', mw.config.get('wgPageName') + "/sandbox", 'SandboxTitle'); fuwMakeHiddenfield('token', mw.user.tokens.get('editToken'), 'SandboxToken'); fuwMakeHiddenfield('recreate', 1, 'SandboxRecreate'); } // create a hidden IFrame to send the api.php response to var ifr = document.createElement('iframe'); ifr.id = "TargetIFrame"; ifr.name = "TargetIFrame"; //ifr.setAttribute('style', 'float:right;width:150px;height:150px;'); ifr.style.display = "none"; ifr.src = ""; fuwAppendInput('TargetIFrame', ifr); if (fuwTesting) { // create the sandbox submit button btn = document.createElement('input'); btn.id = 'SandboxButton'; btn.value = 'Sandbox'; btn.name = 'Sandbox'; btn.disabled = true; btn.type = 'button'; btn.style.width = '12em'; btn.onclick = fuwSubmitSandbox; fuwAppendInput('SandboxButton', btn); } // create the real submit button btn = document.createElement('input'); btn.id = "SubmitButton"; btn.value = "Upload"; btn.name = "Upload"; btn.disabled = true; btn.type = "button"; btn.onclick = fuwSubmitUpload; btn.style.width = '12em'; fuwAppendInput('SubmitButton', btn); // create the Commons submit button btn = document.createElement('input'); btn.id = "CommonsButton"; btn.value = "Upload on Commons"; btn.name = "Upload_on_Commons"; btn.disabled = true; btn.type = "button"; btn.onclick = fuwSubmitCommons; btn.style.width = '12em'; fuwAppendInput('CommonsButton', btn); // create reset buttons for (i = 1; i<=2; i++) { btn = document.createElement('input'); btn.id = 'ResetButton' + i; btn.value = "Reset form"; btn.name = "Reset form"; btn.type = "button"; btn.onclick = fuwReset; btn.style.width = '12em'; fuwAppendInput('ResetButton' + i, btn); } // names of radio button fields var optionRadioButtons = { // top-level copyright status choice 'FreeOrNonFree' : ['OptionFree','OptionNonFree','OptionNoGood'], // main subsections under OptionFree 'FreeOptions' : ['OptionOwnWork', 'OptionThirdParty', 'OptionFreeWebsite', 'OptionPDOld', 'OptionPDOther'], // main subsections under OptionNonFree 'NonFreeOptions': ['OptionNFSubject','OptionNF3D','OptionNFExcerpt', 'OptionNFCover','OptionNFLogo','OptionNFPortrait', 'OptionNFMisc'], // response options inside warningFileExists 'FileExistsOptions': ['NoOverwrite','OverwriteSame','OverwriteDifferent'], // choice of evidence in OptionThirdParty subsection 'ThirdPartyEvidenceOptions' : ['ThirdPartyEvidenceOptionLink', 'ThirdPartyEvidenceOptionOTRS', 'ThirdPartyEvidenceOptionOTRSForthcoming', 'ThirdPartyEvidenceOptionNone'], // choice of PD status in OptionPDOld subsection 'PDOldOptions' : ['PDUS1923','PDURAA','PDFormality','PDOldOther'], // choice of PD status in OptionPDOther subsection 'PDOtherOptions': ['PDOtherUSGov','PDOtherOfficial','PDOtherSimple', 'PDOtherOther'], // whether target article is wholly or only partly dedicated to discussing non-free work: 'NFSubjectCheck': ['NFSubjectCheckDedicated','NFSubjectCheckDiscussed'], 'NF3DCheck' : ['NF3DCheckDedicated','NF3DCheckDiscussed'], // choice about copyright status of photograph in OptionNF3D 'NF3DOptions' : ['NF3DOptionFree','NF3DOptionSame'] }; for (var group in optionRadioButtons) { var op = optionRadioButtons[group]; for (i=0; i<op.length; i++) { fuwMakeRadiobutton(group, op[i]); } } this.ScriptForm.NoOverwrite.checked = true; // input fields that trigger special // onchange() event handlers for validation: fuwMakeTextfield('InputName', fuwValidateFilename); fuwMakeTextfield('NFArticle', fuwValidateNFArticle); // names of input fields that trigger normal // validation event handler var activeTextfields = [ 'Artist3D','Country3D', 'Date','OwnWorkCreation','OwnWorkPublication', 'Author','Source', 'Permission','ThirdPartyOtherLicense', 'ThirdPartyEvidenceLink','ThirdPartyOTRSTicket', 'FreeWebsiteOtherLicense', 'PDOldAuthorLifetime','Publication', 'PDOldCountry','PDOldPermission', 'PDOfficialPermission','PDOtherPermission', 'NFSubjectPurpose', 'NF3DOrigDate', 'NF3DPurpose', 'NF3DCreator', 'NFPortraitDeceased', 'EditSummary' ]; for (i=0; i<activeTextfields.length; i++) { fuwMakeTextfield(activeTextfields[i]); } // names of multiline textareas var activeTextareas = [ 'InputDesc','NF3DPermission', 'NFCommercial','NFPurpose','NFReplaceableText', 'NFReplaceable','NFCommercial','NFMinimality','AnyOther' ]; for (i=0; i<activeTextareas.length; i++) { fuwMakeTextarea(activeTextareas[i]); }; var checkboxes = [ 'NFCoverCheckDedicated','NFLogoCheckDedicated','NFPortraitCheckDedicated' ]; for (i=0; i<checkboxes.length; i++) { fuwMakeCheckbox(checkboxes[i]); }; var licenseLists = { 'OwnWorkLicense' : // array structure as expected for input to fuwMakeSelection() function. // any entry that is a two-element array will be turned into an option // (first element is the value, second element is the display string). // Entries that are one-element arrays will be the label of an option group. // Zero-element arrays mark the end of an option group. [ ['Allow all use as long as others credit you and share it under similar conditions'], ['self|GFDL|cc-by-sa-4.0|migration=redundant', 'Creative Commons Attribution-Share Alike 4.0 + GFDL (recommended)', true], ['self|cc-by-sa-4.0', 'Creative Commons Attribution-Share Alike 4.0'], [], ['Allow all use as long as others credit you'], ['self|cc-by-4.0', 'Creative Commons Attribution 4.0'], [], ['Reserve no rights'], ['cc-zero', 'CC-zero Universal Public Domain Dedication'], [] ], 'ThirdPartyLicense' : [ ['', 'please select the correct license...'], ['Freely licensed:'], ['cc-by-sa-4.0', 'Creative Commons Attribution-Share Alike (cc-by-sa-4.0)'], ['cc-by-4.0', 'Creative Commons Attribution (cc-by-4.0)'], ['GFDL', 'GNU Free Documentation License (GFDL)'], [], ['No rights reserved:'], ['PD-author', 'Public domain'], [], ['Other (see below)'], [] ], 'FreeWebsiteLicense' : [ ['', 'please select the correct license...'], ['Freely licensed:'], ['cc-by-sa-4.0', 'Creative Commons Attribution-Share Alike (cc-by-sa-4.0)'], ['cc-by-4.0', 'Creative Commons Attribution (cc-by-4.0)'], ['GFDL', 'GNU Free Documentation License (GFDL)'], [], ['No rights reserved:'], ['PD-author', 'Public domain'], [], ['Other (see below)'], [] ], 'USGovLicense' : [ ['PD-USGov', 'US Federal Government'], ['PD-USGov-NASA','NASA'], ['PD-USGov-Military-Navy','US Navy'], ['PD-USGov-NOAA','US National Oceanic and Atmospheric Administration'], ['PD-USGov-Military-Air_Force','US Air Force'], ['PD-USGov-Military-Army','US Army'], ['PD-USGov-CIA-WF','CIA World Factbook'], ['PD-USGov-USGS','United States Geological Survey'] ], 'IneligibleLicense' : [ ['', 'please select one...'], ['PD-shape','Item consists solely of simple geometric shapes'], ['PD-text','Item consists solely of a few individual words or letters'], ['PD-textlogo','Logo or similar item consisting solely of letters and simple geometric shapes'], ['PD-chem','Chemical structural formula'], ['PD-ineligible','Other kind of item that contains no original authorship'] ], 'NFSubjectLicense' : [ ['', 'please select one...'], ['Non-free 2D art', '2-dimensional artwork (painting, drawing etc.)'], ['Non-free historic image', 'Unique historic photograph'], ['Non-free fair use in', 'something else (please describe in description field on top)'] ], 'NF3DLicense' : [ ['', 'please select one...'], ['Non-free architectural work', 'Architectural work'], ['Non-free 3D art', 'Other 3-dimensional creative work (sculpture etc.)'] ], 'NFCoverLicense' : [ ['', 'please select one...'], ['Non-free book cover', 'Cover page of a book'], ['Non-free album cover', 'Cover of a sound recording (album, single, song, CD)'], ['Non-free game cover', 'Cover of a video/computer game'], ['Non-free magazine cover', 'Cover page of a magazine'], ['Non-free video cover', 'Cover of a video'], ['Non-free software cover', 'Cover of a software product'], ['Non-free product cover', 'Cover of some commercial product'], ['Non-free title-card', 'Title screen of a TV programme'], ['Non-free movie poster', 'Movie poster'], ['Non-free poster', 'Official poster of an event'], ['Non-free fair use in', 'something else (please describe in description field on top)'] ], 'NFExcerptLicense' : [ ['', 'please select one...'], ['Non-free television screenshot', 'Television screenshot'], ['Non-free film screenshot', 'Movie screenshot'], ['Non-free game screenshot', 'Game screenshot'], ['Non-free video screenshot', 'Video screenshot'], ['Non-free music video screenshot', 'Music video screenshot'], ['Non-free software screenshot', 'Software screenshot'], ['Non-free web screenshot', 'Website screenshot'], ['Non-free speech', 'Audio excerpt from a speech'], ['Non-free audio sample', 'Sound sample of an audio recording'], ['Non-free video sample', 'Sample extract from a video'], ['Non-free sheet music', 'Sheet music representing a musical piece'], ['Non-free comic', 'Panel from a comic, graphic novel, manga etc.'], ['Non-free computer icon', 'Computer icon'], ['Non-free newspaper image', 'Page from a newspaper'], ['Non-free fair use in', 'something else (please describe in description field on top)'] ], 'NFLogoLicense' : [ ['Non-free logo', 'Logo of a company, organization etc.'], ['Non-free seal', 'Official seal, coat of arms etc'], ['Non-free symbol', 'Other official symbol'] ], 'NFMiscLicense' : [ ['Non-free fair use in', 'something else (please describe in description field on top)'], ['Non-free historic image', 'Historic photograph'], ['Non-free 2D art', '2-dimensional artwork (painting, drawing etc.)'], ['Non-free currency', 'Depiction of currency (banknotes, coins etc.)'], ['Non-free architectural work', 'Architectural work'], ['Non-free 3D art', 'Other 3-dimensional creative work (sculpture etc.)'], ['Non-free book cover', 'Cover page of a book'], ['Non-free album cover', 'Cover of a sound recording(album, single, song, CD)'], ['Non-free game cover', 'Cover of a video/computer game'], ['Non-free magazine cover', 'Cover page of a magazine'], ['Non-free video cover', 'Cover of a video'], ['Non-free software cover', 'Cover of a software product'], ['Non-free product cover', 'Cover of some commercial product'], ['Non-free title-card', 'Title screen of a TV programme'], ['Non-free movie poster', 'Movie poster'], ['Non-free poster', 'Official poster of an event'], ['Non-free television screenshot', 'Television screenshot'], ['Non-free film screenshot', 'Movie screenshot'], ['Non-free game screenshot', 'Game screenshot'], ['Non-free video screenshot', 'Video screenshot'], ['Non-free music video screenshot', 'Music video screenshot'], ['Non-free software screenshot', 'Software screenshot'], ['Non-free web screenshot', 'Website screenshot'], ['Non-free speech', 'Audio excerpt from a speech'], ['Non-free audio sample', 'Sound sample of an audio recording'], ['Non-free video sample', 'Sample extract from a video'], ['Non-free sheet music', 'Sheet music representing a musical piece'], ['Non-free comic', 'Panel from a comic, graphic novel, manga etc.'], ['Non-free computer icon', 'Computer icon'], ['Non-free newspaper image', 'Page from a newspaper'], ['Non-free logo', 'Logo of a company, organization etc.'], ['Non-free seal', 'Official seal, coat of arms etc'], ['Non-free symbol', 'Other official symbol'], ['Non-free sports uniform', 'Sports uniform'], ['Non-free stamp', 'Stamp'] ], 'NFExtraLicense' : [ ['', 'none'], ['Crown copyright and other governmental sources'], ['Non-free Crown copyright', 'UK Crown Copyright'], ['Non-free New Zealand Crown Copyright', 'NZ Crown Copyright'], ['Non-free Canadian Crown Copyright', 'Canadian Crown Copyright'], ['Non-free AUSPIC', 'AUSPIC (Australian Parliament image database)'], ['Non-free Philippines government', 'Philippines government'], ['Non-free Finnish Defence Forces', 'Finnish Defence Forces'], [], ['Other individual sources'], ['Non-free Denver Public Library image', 'Denver Public Library'], ['Non-free ESA media', 'ESA (European Space Agency)'], [], ['Possibly public domain in other countries'], ['Non-free Old-50', 'Author died more than 50 years ago.'], ['Non-free Old-70', 'Author died more than 70 years ago.'], [], ['Some permissions granted, but not completely free'], ['Non-free promotional', 'From promotional press kit'], ['Non-free with NC', 'Permission granted, but only for educational and/or non-commercial purposes'], ['Non-free with ND', 'Permission granted, but no derivative works allowed'], ['Non-free with permission', 'Permission granted, but only for Wikipedia'], [] ] }; for (var group in licenseLists) { fuwMakeSelection(group, licenseLists[group]); } this.knownCommonsLicenses = { 'self|GFDL|cc-by-sa-all|migration=redundant' : 1, 'self|Cc-zero' : 1, 'PD-self' : 1, 'self|GFDL|cc-by-sa-4.0|migration=redundant' : 1, 'self|GFDL|cc-by-4.0|migration=redundant' : 1, 'self|GFDL|cc-by-sa-3.0|migration=redundant' : 1, 'self|GFDL|cc-by-3.0|migration=redundant' : 1, 'self|cc-by-sa-4.0' : 1, 'self|cc-by-sa-3.0' : 1, 'cc-by-sa-4.0' : 1, 'cc-by-sa-3.0' : 1, 'cc-by-sa-2.5' : 1, 'cc-by-4.0' : 1, 'cc-by-3.0' : 1, 'cc-by-2.5' : 1, 'FAL' : 1, 'PD-old-100' : 1, 'PD-old' : 1, 'PD-Art' : 1, 'PD-US' : 1, 'PD-USGov' : 1, 'PD-USGov-NASA' : 1, 'PD-USGov-Military-Navy' : 1, 'PD-ineligible' : 1, 'Attribution' : 1, 'Copyrighted free use' : 1 }; // textfields that don't react directly // to user input and are used only for assembling stuff: if (fuwTesting) { fuwMakeTextfield('SandboxSummary', function(){void(0);}); fuwMakeTextarea('SandboxText', function(){void(0);}); fuwGet('SandboxSummary').disabled="disabled"; fuwGet('SandboxText').disabled="disabled"; fuwGet('SandboxText').rows = 12; } // set links to "_blank" target, so we don't accidentally leave the page, // because on some browsers that would destroy all the input the user has already entered $('.fuwOutLink a').each(function() { this.target = '_blank'; }); // make main area visible fuwSetVisible('UploadScriptArea', true); } // ====================================== // end of fuwGlobal constructor function // ====================================== function fuwRadioClick(e) { var ev = e || event; var src = ev.target || ev.srcElement; //alert('onclick event from ' + src + ' (' + src.value + ')'); fuwUpdateOptions(); return true; } /* * ============================================================= * function fuwUpdateOptions * ============================================================= * This is the onchange event handler for most of the input * elements in the main form. It changes visibility and disabled * status for the various sections of the input form in response * to which options are chosen. */ function fuwUpdateOptions() { var fuw = window.fuw; var warn = fuw.warn; var opts = fuw.opts = { }; opts.InputFilename = $('#TargetForm input#file').val(); var widgets = fuw.ScriptForm.elements; for (i = 0; i < widgets.length; i++) { var w = widgets[i]; if (w.type == "radio") { var nm = w.name; var id = w.id; var vl = w.checked && !w.disabled && fuwIsVisible(w); opts[id] = vl; if (vl) opts[nm] = id; } else { var id = w.id; var active = !w.disabled && fuwIsVisible(w); if (active) { var value = ((type == 'checkbox') ? w.checked : w.value); opts[id] = value; } } }; opts.MainOption = opts.FreeOptions || opts.NonFreeOptions; // some parts of the input form are re-used across sections // and must be moved into the currently active input section: // minimality section is shared between all NF sections fuwMove('NFMinimalitySection', 'detailsNFSubject', (opts.OptionNFSubject)) || fuwMove('NFMinimalitySection', 'detailsNF3D', (opts.OptionNF3D)) || fuwMove('NFMinimalitySection', 'detailsNFExcerpt', (opts.OptionNFExcerpt)) || fuwMove('NFMinimalitySection', 'detailsNFCover', (opts.OptionNFCover)) || fuwMove('NFMinimalitySection', 'detailsNFLogo', (opts.OptionNFLogo)) || fuwMove('NFMinimalitySection', 'detailsNFPortrait', (opts.OptionNFPortrait)) || fuwMove('NFMinimalitySection', 'detailsNFMisc', true); // AnyOtherInfo section is shared between all fuwMove('AnyOtherInfo', 'detailsOwnWork', opts.OptionOwnWork) || fuwMove('AnyOtherInfo', 'detailsThirdParty', opts.OptionThirdParty) || fuwMove('AnyOtherInfo', 'detailsFreeWebsite', opts.OptionFreeWebsite) || fuwMove('AnyOtherInfo', 'detailsPDOld', opts.OptionPDOld) || fuwMove('AnyOtherInfo', 'detailsPDOther', opts.OptionPDOther) || fuwMove('AnyOtherInfo', 'detailsNFSubject', opts.OptionNFSubject) || fuwMove('AnyOtherInfo', 'detailsNF3D', opts.OptionNF3D) || fuwMove('AnyOtherInfo', 'detailsNFExcerpt', opts.OptionNFExcerpt) || fuwMove('AnyOtherInfo', 'detailsNFCover', opts.OptionNFCover) || fuwMove('AnyOtherInfo', 'detailsNFLogo', opts.OptionNFLogo) || fuwMove('AnyOtherInfo', 'detailsNFPortrait', opts.OptionNFPortrait) || fuwMove('AnyOtherInfo', 'detailsNFMisc', opts.OptionNFMisc); // author input field is shared between all sections except "Own Work". // (will serve for the immediate/photographic author, in those cases where there // are two author fields) fuwMove('Author', 'placeholderFreeWebsiteAuthor', (opts.OptionFreeWebsite)) || fuwMove('Author', 'placeholderPDOldAuthor', (opts.OptionPDOld)) || fuwMove('Author', 'placeholderPDOtherAuthor', (opts.OptionPDOther)) || fuwMove('Author', 'placeholderNFSubjectAuthor', (opts.OptionNFSubject)) || fuwMove('Author', 'placeholderNF3DAuthor', (opts.OptionNF3D)) || fuwMove('Author', 'placeholderNFExcerptAuthor', (opts.OptionNFExcerpt)) || fuwMove('Author', 'placeholderNFCoverAuthor', (opts.OptionNFCover)) || fuwMove('Author', 'placeholderNFPortraitAuthor', (opts.OptionNFPortrait)) || fuwMove('Author', 'placeholderNFMiscAuthor', (opts.OptionNFMisc)) || fuwMove('Author', 'placeholderAuthor', true); // source input field is shared between all sections except "Own Work". // (will serve for immediate/web source, in those cases where there are two // source fields involved) fuwMove('Source', 'placeholderFreeWebsiteSource', (opts.OptionFreeWebsite)) || fuwMove('Source', 'placeholderPDOldSource', (opts.OptionPDOld)) || fuwMove('Source', 'placeholderPDOtherSource', (opts.OptionPDOther)) || fuwMove('Source', 'placeholderNFSubjectSource', (opts.OptionNFSubject)) || fuwMove('Source', 'placeholderNF3DSource', (opts.OptionNF3D)) || fuwMove('Source', 'placeholderNFExcerptSource', (opts.OptionNFExcerpt)) || fuwMove('Source', 'placeholderNFCoverSource', (opts.OptionNFCover)) || fuwMove('Source', 'placeholderNFLogoSource', (opts.OptionNFLogo)) || fuwMove('Source', 'placeholderNFPortraitSource', (opts.OptionNFPortrait)) || fuwMove('Source', 'placeholderNFMiscSource', (opts.OptionNFMisc)) || fuwMove('Source', 'placeholderSource', true); // date input field is shared between all sections except "Logo", which doesn't need it. // will serve for derived/photographic date in the case of 3D items fuwMove('Date', 'placeholderFreeWebsiteDate', (opts.OptionFreeWebsite)) || fuwMove('Date', 'placeholderThirdPartyDate', (opts.OptionThirdParty)) || fuwMove('Date', 'placeholderPDOldDate', (opts.OptionPDOld)) || fuwMove('Date', 'placeholderPDOtherDate', (opts.OptionPDOther)) || fuwMove('Date', 'placeholderNFSubjectDate', (opts.OptionNFSubject)) || fuwMove('Date', 'placeholderNF3DDate', (opts.OptionNF3D)) || fuwMove('Date', 'placeholderNFExcerptDate', (opts.OptionNFExcerpt)) || fuwMove('Date', 'placeholderNFCoverDate', (opts.OptionNFCover)) || fuwMove('Date', 'placeholderNFPortraitDate', (opts.OptionNFPortrait)) || fuwMove('Date', 'placeholderNFMiscDate', (opts.OptionNFMisc)) || fuwMove('Date', 'placeholderDate', true); // permission field is shared between ThirdParty and FreeWebsite sections fuwMove('Permission', 'placeholderFreeWebsitePermission', (opts.OptionFreeWebsite)) || fuwMove('Permission', 'placeholderPermission', true); // publication field is shared between PDOld, NFPortrait and NFMisc fuwMove('Publication', 'placeholderNFPortraitPublication', (opts.OptionNFPortrait)) || fuwMove('Publication', 'placeholderNFMiscPublication', (opts.OptionNFMisc)) || fuwMove('Publication', 'placeholderPublication', true); // Purpose, Commercial, Replaceable and ReplaceableText FUR fields are shared // between some but not all of the non-free sections fuwMove('NFPurpose', 'placeholderNFExcerptPurpose', (opts.OptionNFExcerpt)) || fuwMove('NFPurpose', 'placeholderNFPurpose'); fuwMove('NFCommercial', 'placeholderNFPortraitCommercial', (opts.OptionNFPortrait)) || fuwMove('NFCommercial', 'placeholderNFCommercial'); fuwMove('NFReplaceable', 'placeholderNFPortraitReplaceable', (opts.OptionNFPortrait)) || fuwMove('NFReplaceable', 'placeholderNFReplaceable'); fuwMove('NFReplaceableText', 'placeholderNFExcerptReplaceable', (opts.OptionNFExcerpt)) || fuwMove('NFReplaceableText', 'placeholderNFReplaceableText', true); // submit button goes to Step1 if user has chosen a plain overwrite of an existing file, // and to the active section of Step3 if otherwise fuwMove('fuwSubmit', 'UploadScriptStep1', (warn.ImageExists && opts.OverwriteSame)) || fuwMove('fuwSubmit', 'detailsOwnWork', opts.OptionOwnWork) || fuwMove('fuwSubmit', 'detailsThirdParty', opts.OptionThirdParty) || fuwMove('fuwSubmit', 'detailsFreeWebsite', opts.OptionFreeWebsite) || fuwMove('fuwSubmit', 'detailsPDOld', opts.OptionPDOld) || fuwMove('fuwSubmit', 'detailsPDOther', opts.OptionPDOther) || fuwMove('fuwSubmit', 'detailsNFSubject', opts.OptionNFSubject) || fuwMove('fuwSubmit', 'detailsNF3D', opts.OptionNF3D) || fuwMove('fuwSubmit', 'detailsNFExcerpt', opts.OptionNFExcerpt) || fuwMove('fuwSubmit', 'detailsNFCover', opts.OptionNFCover) || fuwMove('fuwSubmit', 'detailsNFLogo', opts.OptionNFLogo) || fuwMove('fuwSubmit', 'detailsNFPortrait', opts.OptionNFPortrait) || fuwMove('fuwSubmit', 'fuwSubmitHost', true); // Show and hide warnings: // filename-related warnings: fuwSetVisible('warningIllegalChars', warn.IllegalChars); fuwSetVisible('warningBadFilename', warn.BadFilename); fuwSetVisible('warningImageOnCommons', warn.ImageOnCommons); fuwSetVisible('warningImageExists', warn.ImageExists); fuwMove('warningImageThumb', 'warningImageOnCommons', warn.ImageOnCommons, true) || fuwMove('warningImageThumb', 'warningImageExists', true, true); // notices related to the top-level options: fuwSetVisible('warningWhyNotCommons', opts.OptionFree); fuwSetVisible('warningNF', opts.OptionNonFree); fuwSetVisible('warningNoGood', opts.OptionNoGood); // warnings related to non-free "used in" article fuwSetVisible('warningNFArticleNotFound', warn.NFArticleNotFound); fuwSetVisible('warningNFArticleNotMainspace', warn.NFArticleNotMainspace); fuwSetVisible('warningUserspaceDraft', warn.UserspaceDraft); fuwSetVisible('warningNFArticleDab', warn.NFArticleDab); fuwSetVisible('NFArticleOK', warn.NFArticleOK); // warnings depending on user status: if (fuw.userStatus.match(/problem|newbie|notAutoconfirmed/)) { fuwSetVisible('warningFreeWebsite', opts.OptionFreeWebsite); fuwSetVisible('warningOwnWork', opts.OptionOwnWork); fuwSetVisible('warningPDOther', opts.OptionPDOther); fuwSetVisible('warningNFSubject', opts.OptionNFSubject); }