20 skills found
jakubtomsu / Dungeon Of QuakeRetro FPS game inspired by Quake, using Odin and Raylib [ALPHA]
ElegyEngine / ElegyEngineModernday retro FPS engine
EricFreeman / DungeonGameUnity Retro FPS
KylerCondran / FateFate is a fast-paced first-person shooter where players battle dangerous mythical monsters from an array of unique fantasy environments. As the levels progress the enemies get more capable and more lethal. Can you survive until the end, or was it... Fate.
DylanBT928 / RetroFPS👾 retro-style fps game
graferowy / RetroFPS UnityUnity Game based upon Classic FPS titles
ikilinc1 / Godot Engine Retro 3D FPSNo description available
tomduggan85 / Fps EngineBrowser-based retro FPS in infinite procedural level, three.js+react+mobx
clydeshaffer / OverdoomRetro-style FPS engine for DOS / DOSBox
leximayfield / Rock3d.jsA 3D game engine for making retro FPS games.
DBDoco / Echoes Of IsolationEchoes of Isolation is a retro FPS horror game inspired by the graphics and gameplay of the PS1 era. Developed using the Unity Game Engine, this game immerses players in a chilling, atmospheric adventure filled with puzzles, intense exploration, and terrifying encounters.
Zeloksa / Cardputer ADV WiFi RadarAdvanced Wi-Fi Radar & Tracking tool for M5Stack Cardputer (ADV model). Features: Active Probing (40 FPS), Mesh-network support, Single Target Track, and Retro CRT UI. Only .bin files provided.
MarcosWolf / RetroFPSEngine 2D de FPS baseada no jogo clássico Doom
OctavioDiazG / UnrealEngine RetroFPSCreate a Retro FPS Doom/Wolfenstein Like
miarolfe / MiniFPSC++11 & SDL2-based retro FPS
CaspianA1 / Dungeon DaveA retro-inspired FPS platforming game. Engine and assets built from scratch.
AlexMainstone / Godot Retro FPSA retro FPS made in godot
Splif404 / SilentFloor Publicgodot 3D retro styled FPS demo
Kuvrot / Furia FPS TemplateA Stride FPS template for making retro boomer shooters
John-Dag / StoneIrrlichtPrototype of a 3D retro fps using the Irrlicht 3D engine. Features a level loader, command console, model loader, player movement, lighting, shaders, projectiles, and an event handler.