10 skills found
vinodmadigeri / 3D Game Engine In C Plus Plus3D Game Engine in C++: Implemented Shared pointers, Memory Pool using Bit Arrays, Memory Manager, World and Actor system, AABB and OABB Collision detection and Resolution system, Profiling, Messaging and Debugging system, 2D and 3D rendering using DirectX, Lua C++ integration, Shader Builder, Mesh Builder, Texture Builder, and Asset pipeline using Lua, Maya Exporter plugin.
dantol29 / So LongThe "so_long" project at 42 is a 2D game developed in C using the MinilibX graphical library, involving tile-based map rendering, player movement, and collision detection, where the engine handles real-time graphics, event handling, and resource management to create a visually engaging and interactive gaming experience.
martinstarkov / ProtegonC++23 2D game engine with custom rendering, physics simulation, collision detection, scene and camera systems, and more.
maksbilski / EtherealEngineEthereal Engine is a custom 3D game engine built with OpenGL, employing the Entity-Component-System architecture. It supports features like multi-mesh model importing, raycasting, collision detection, simple NPC AI, and real-time rendering.
MiziClare / Comp285 Graphics Operation And RendingJava graphics engine for 2D geometric shape rendering, featuring collision detection, affine transformations (scaling/rotation), and OOP-based design patterns.
everget / Rowser:mag: [WIP on 1.0.0] An experimental browser/os/rendering engine/bot detector with proxied API
Speaksee / Speaksee EngineCore engine for ASD(Active Speaker Detection), STT, and subtitle rendering.
mukeshlilawat1 / Tetris Game Using CppA modern recreation of the classic Tetris game built in C++ using the Raylib game development library. This project demonstrates the fundamentals of game loops, collision detection, matrix transformations, and rendering using a lightweight graphics engine.
XenenDev / Neutron V2A lightweight, high-performance 2D game engine built in Java, designed for simplicity and flexibility. Neutron v2 provides a robust foundation for creating 2D games with built-in rendering, collision detection, input handling, and audio management.
ukasha167 / Particle SimulationHigh-performance physics engine written completely in C++ with Raylib for rendering. It's implemented in Data-Oriented Style and uses Verlet Integeration for Physics and Spatial Hashing Grid Algorithm for Collision Detection. This repo. shows my complete journey, which things I tried, which ones I kept using, and which ones I skipped.