110 skills found · Page 1 of 4
s-macke / VoxelSpaceTerrain rendering algorithm in less than 20 lines of code
esmuellert / Codediff.nvimA Neovim plugin that provides VSCode-style diff rendering with two-tier highlighting (line + character level) in side-by-side and inline layouts, using VSCode's algorithm implemented in C.
huwb / VolsampleStructured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
tsherif / Webgl2examplesRendering algorithms implemented in raw WebGL 2.
boxesandglue / BoxesandgluePDF rendering library for Go using TeX algorithms.
jamriska / StyleblitStyleBlit is an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time.
mightycow / SluggishToy CPU and GPU implementations of the Slug rendering algorithm
diffusionstudio / Slug WebgpuWebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
viktor-ferenczi / Godot VoxelVoxel rendering for Godot 4.3 (GPU, shader, DDA algorithm)
mainroach / CrabbyA texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.
adele-k02 / Pytorch3d RendererA PyTorch3D walkthrough and a Medium article 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.
tsherif / Webgpu ExamplesRendering algorithms implemented in WebGPU.
ndrplz / Differentiable RendererRastering algorithm to approximate the rendering of a 3D model silhouette in a fully differentiable way.
GrupoDiana / BRTLibraryThe Binaural Rendering Toolbox (BRT) is a set of software libraries, applications, and definitions aimed as a virtual laboratory for psychoacoustic experimentation. The BRT is developed in the framework of the SONICOM project and includes the algorithms developed in the 3D Tune-In Toolkit in a new open, extensible architecture.
hhergeth / CudaTracerLibA library for ray tracing based rendering algorithms using CUDA
leomccormack / HO SIRRA MATLAB implementation of the Higher-order Spatial Impulse Response Rendering (HO-SIRR) algorithm; an alternative approach for reproducing Ambisonic RIRs over loudspeakers
pschaldenbrand / AniPainterAnimate a given video by using a robot to paint each frame. Frames are converted into brush strokes using a novel stroke-based rendering algorithm.
AlexSabourinDev / Software Development ResourcesCollection of links to great software development resources!
pschaldenbrand / PyPainterlyPython implementation of Aaron Hertzmann's Painterly algorithm for stroke based rendering of an image.
Go1c / Next Generation Character RenderingMy research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shaders and algorithm)