123 skills found · Page 1 of 5
lllyasviel / IC LightMore relighting!
nv-tlabs / Cosmos Transfer1 Diffusion RendererCosmos-Transfer1-DiffusionRenderer: High-quality video de-lighting and re-lighting based on Cosmos video diffusion framework
NJU-3DV / Relightable3DGaussian[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
zhhoper / DPRCode for Deep Single-image Portrait Image Relighting
bcmi / Light A Video[ICCV 2025] Light-A-Video: Training-free Video Relighting via Progressive Light Fusion
google / NerfactorNeural Factorization of Shape and Reflectance Under an Unknown Illumination
nv-tlabs / Diffusion Renderer[CVPR'25 Oral] Official implementation for "DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models"
Haian-Jin / Neural Gaffer[NeurIPS 2024] Official code for "Neural Gaffer: Relighting Any Object via Diffusion"
FrozenBurning / Relighting4D[ECCV 2022] Relighting4D: Neural Relightable Human from Videos
tandaily / Awesome RelightingNo description available
google / Neural Light TransportNeural Light Transport for Relighting and View Synthesis
ittianyu / MVVM《安卓-深入浅出MVVM教程》 附带的案例。本系列已废弃,如对MVVM有需求,可看我的新开源项目 relight
r00tman / NeRF OSRNeRF for Outdoor Scene Relighting [ECCV 2022]
Kai-46 / PhySGCode for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing
iamNCJ / DiLightNetOfficial Code Release for [SIGGRAPH 2024] DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
iamNCJ / NRHintsOfficial Code Release for [SIGGRAPH 2023] Relighting Neural Radiance Fields with Shadow and Highlight Hints
fnzhan / EMLight[AAAI 2021] EMLight: Lighting Estimation via Spherical Distribution Approximation, [TIP] GMLight: Lighting Estimation via Geometric Distribution Approximation
TQTQliu / Light X[ICLR 2026] Light-X: Generative 4D Video Rendering with Camera and Illumination Control
gsrelight / Gs RelightOfficial Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting
andrewhou1 / Shadow Mask Face RelightingOfficial Code for Towards High Fidelity Face Relighting with Realistic Shadows (CVPR 2021)