15 skills found
yinwenpeng / Answer SelectionFor those who want to model the inter-sentence relations, pls use the more powerful code of "Attentive Convolution" in another repository
sem-in-r / SeminrNatural feeling domain-specific language for building structural equation models in R for estimation by covariance-based methods (like LISREL/Lavaan) or partial least squares (like SmartPLS)
GoogleCloudPlatform / Plspm PythonA Python 3 implementation of the Partial Least Squares Path Modeling (PLS-PM) algorithm.
FuSiry / Nirs Pls CornThis code is a near-infrared spectrum modeling method based on PCA and pls
sm00thix / IkplsFast CPU and GPU Python implementations of Improved Kernel Partial Least Squares (PLS) by Dayal and MacGregor (1997) and Fast Partition-Based Cross-Validation With Centering and Scaling for XTX and XTY by Engstrøm and Jensen (2025). This package also includes options to use sample weights for PLS modeling.
kxytim / DeepPLSSource code of the article "Deep PLS: A Lightweight Deep Learning Model for Interpretable and Efficient Data Analytics".
plantphys / SpectratraitA tutorial R package for illustrating how to fit, evaluate, and report spectra-trait PLSR models. The package provides functions to enhance the base functionality of the R pls package, identify an optimal number of PLSR components, standardize model validation, and vignette examples that utilize datasets sourced from EcoSIS (ecosis.org)
UChicago-pol-methods / Plsc 40502 Statistical ModelsRepository for PLSC 40502 - "Data Analysis with Statistical Models"
pytec8800 / Pint IverilogProject PLS is developed based on icarus iverilog and will compile verilog into a much faster optimized model.
sergioventurini / PlssemStata package for Structural Equation Modeling with Partial Least Squares (PLS-SEM)
ckappatou / AcRoPLSData-driven approach for generating Accurate and Robust PLS models by coupling pre-processing and model regression in a single optimization step.
JavierLopatin / PlspmSpatialSet of functions to help in Partial Least Square Path Modeling (PLS-PM) analysis in spatial ecology applications
lirisha2228 / Online Food Ordering And Delivery System Food Ordering SystemFood Order and Delivery Solution offers a well-designed and powerful application to help customers to make an online food order at any time where the restaurant owner will get online food orders to grow up business. Partnering with the best food ordering and delivery app development company will let you reach a tech-savvy consumer-base, serve local and beyond with a reasonable upfront cost. Our experienced food delivery app developers will help you balance consumer preferences with your needs and develop a food delivery app that marks your presence in the food delivery business scenario. • Enhanced Efficiency • Increase in Sales • Positive Customer Service • Access to Powerful Database • Expand Market Reach The Business Model That Ensures A Smooth And Consistent Growth Real-Time Tracking Track and handle deliveries seamlessly with real-time location tracking of the food/grocery orders. Multiple Payment Option Secure payment options to make it simpler for customers to choose from and pay for online food delivery. Intuitive Experience Easy search, interactive product display, indulgent browsing experience to increase time on the app. Seamless Online Ordering/Delivery Food delivery mobile app development to empower order placement/delivery tracking with just a few taps. Advanced Analytics Identify customer behavior, oversee daily orders, monitor dispatches, and deliveries with powerful analytics. User-Friendly Interface With the upfront placement of features, smooth user flow, and engaging graphics, the user interface is a complete treat for the customers. How You Are Benefited With Our Online Ordering Software? Source Code MartPro provides you the application with complete source code. One-Time Payment The application is a one-time payment. No subscriptions or recurring fees. Customization You can get the application customized to your business needs. Complete Support We provide you complete support after that project launch. Fully Responsive Our application is highly responsive, compatible on both web & mobile. RTL Features MartPro supports multiple languages including RTL features. Custom Payment Gateway You can add an extra payment gateway according to your choice. Seamless Integration Our application can be seamlessly integrated to existing your system Take Control Of Your Online Food Ordering And Delivery System Go beyond the limits, combine the process of managing and tracking food orders to reduce the cost of your business operation. Integrate Anything Just come with an idea! Our team will help you integrate POS, billing software or any 3rd party applications. Manage From Anywhere Easy to track, manage food orders and delivery through web and mobile applications seamlessly. Your Own System Get your own white labelled, open-source food ordering software and personalize the way you want. Dedicated Support We delight our customers with dedicated support. Feel free to ask your questions to our sales team. Conclusion: For more details, Pls visit our website: https://www.martpro.net/online-food-ordering-and-delivery
brykimjh / Degrader Permeability Ml3d MetaDPredicts passive permeability of bifunctional degraders using ML and 3D descriptors from metadynamics simulations. Includes RF, PLS, and SVM models with 2D/3D features. Highlights the role of IMHBs, radius of gyration, and 3D-PSA in bRo5 space.
derpatron666 / Uh Something-- FridgeClan strikes again! -- Sensuke, this is why you DON'T goto Voidacity's -- Jaja has been absent, so I've taken it upon myself to steal something -------------------------------------------------------- pls = game:GetService'Players' rs = game:GetService'RunService' uinps = game:GetService'UserInputService' lp = pls.LocalPlayer mouse = lp:GetMouse() c = lp.Character human = c.Humanoid human.MaxHealth = 50 wait() human.Health = 50 c.Health:Destroy() -------------------------------------------------------- Debounces = { AnimationCycles = 0; FPS = 0; scalingDamage = false; damageLevel = 0; attackNumber = 0; isAttacking = false; isMoving = false; isSprinting = false; isBoosting = false; isPassive = false; isTyping = false; } -------------------------------------------------------- numLerp = function(start, goal, alpha) return(((goal - start) * alpha) + start) end CFrameZero = function() return CFrame.new(Vector3.new()) end rad = function(value) return math.rad(value) end CFAngles = function(Vector) return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) end -------------------------------------------------------- AnimStat = { lerpSpeed = .2; lerpSpeed2 = .35; lerpTween = 0; } Joints = { c.HumanoidRootPart.RootJoint; c.Torso.Neck; c.Torso['Left Shoulder']; c.Torso['Right Shoulder']; c.Torso['Left Hip']; c.Torso['Right Hip']; } JointTargets = { CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); } -------------------------------------------------------- BodyColors = { HeadColor = BrickColor.new("Institutional white"); LeftArmColor = BrickColor.new("Institutional white"); RightArmColor = BrickColor.new("Institutional white"); LeftLegColor = BrickColor.new("Institutional white"); RightLegColor = BrickColor.new("Institutional white"); TorsoColor = BrickColor.new("Mid gray"); } Customs = { Face = "http://www.roblox.com/asset/?id=8560915"; Shirt = "http://www.roblox.com/asset/?id=334781688"; Pants = "http://www.roblox.com/asset/?id=335237283"; } -------------------------------------------------------- prepareCharacter = function() local transPoints = { NumberSequenceKeypoint.new(0,.819,.0375), NumberSequenceKeypoint.new(.207,.594,.0187), NumberSequenceKeypoint.new(.4,.55,.031), NumberSequenceKeypoint.new(.57,.619,.05), NumberSequenceKeypoint.new(.76,.8,.0375), NumberSequenceKeypoint.new(1,1,0), } local sizePoints = { NumberSequenceKeypoint.new(0,.687,0), NumberSequenceKeypoint.new(.111,.875,0), NumberSequenceKeypoint.new(.327,1.19,0), NumberSequenceKeypoint.new(.646,1.56,0), NumberSequenceKeypoint.new(.805,1.37,0), NumberSequenceKeypoint.new(.905,1.06,0), NumberSequenceKeypoint.new(.968,.938,0), NumberSequenceKeypoint.new(.984,1.13,0), NumberSequenceKeypoint.new(1,1.62,0), } local Size = NumberSequence.new(sizePoints) local Transparency = NumberSequence.new(transPoints) rayModel = Instance.new("Model",c) efxBlock = Instance.new("Part",c) efxBlock.BrickColor = BrickColor.new("Cyan") efxBlock.Material = "Neon" efxBlock.FormFactor = "Custom" efxBlock.Transparency = .3 efxBlock.Size = Vector3.new(.3,.3,.3) local mesh = Instance.new("SpecialMesh",efxBlock) mesh.MeshType = Enum.MeshType.Sphere mesh.Scale = Vector3.new(1,1,1) light = Instance.new("PointLight",c.Head) light.Range = 10 light.Color = Color3.new(0,200/255,1) light.Shadows = false local particles = Instance.new("ParticleEmitter",efxBlock) particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255)) particles.LightEmission = .95 particles.Size = Size particles.Name = "Fire" particles.Transparency = Transparency particles.LockedToPart = true particles.VelocityInheritance = .5 particles.LockedToPart = true particles.Rate = 70 particles.Texture = "rbxassetid://56561915" particles.Lifetime = NumberRange.new(2,2) particles.RotSpeed = NumberRange.new(100,100) particles.Speed = NumberRange.new(7,7) script.Parent = efxBlock fire = particles local offset = Vector3.new(-0.11, .23, -0.5) local weld = Instance.new("Weld",c.Head) weld.Part0 = c.Head weld.Part1 = efxBlock weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40)) efxBlock.Parent = c local music = Instance.new("Sound",c) music.SoundId = "rbxassetid://316012176" music.Looped = true music.Volume = 0 fight = music local music2 = Instance.new("Sound",c) music2.SoundId = "rbxassetid://316014309" music2.Looped = true music2.Volume = 0 sans = music2 pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart) pointGyro.P = 1e7 pointGyro.D = 1e3 pointGyro.MaxTorque = Vector3.new(0,1e7,0) animator = c.Humanoid:FindFirstChild("Animator") if animator then animator:Destroy() end c.Torso.roblox:Destroy() for i,v in pairs (c.Head:children()) do if v.ClassName == "Sound" then v:Destroy() end end for i = 1,#Joints do Joints[i].C1 = CFrame.new(Vector3.new()) end human.WalkSpeed = 0 human.JumpPower = 0 end uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then Debounces.isPassive = not Debounces.isPassive end end) setJointCFrames = function(table) for i = 1,#table do JointTargets[i] = table[i] end AnimationCycles = 0 end setLerp = function(speed) AnimStat.lerpSpeed = speed end setTween = function(tween) AnimStat.lerpTween = tween end takeDamage = function(position,damage,distance,platformStand) for i,v in pairs (pls:children()) do if v.ClassName == "Player" and v:FindFirstChild("Character") then local torso = v.Character:FindFirstChild("Torso") if torso and (torso.Position - position).magnitude < distance then v.Character.Humanoid:TakeDamage(damage) if platformStand == true then v.Character.PlatformStand = platformStand end end end end end -------------------------------------------------------- prepareCharacter() -------------------------------------------------------- spawn(function() local sine = 0 while wait() do pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100) if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then setLerp(.1) if Debounces.isPassive == true then setJointCFrames({ CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658)); CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0)); CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15)); CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001)); }) else setJointCFrames({ CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); }) end elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then sine = sine + math.rad(12) human.WalkSpeed = 15 setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001)); CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0)); CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0)); CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); }) end if Debounces.scalingDamage == true then takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true) end end end) human.Changed:connect(function(prop) if prop == "MoveDirection" then if human.MoveDirection.magnitude > .02 then Debounces.isMoving = true else Debounces.isMoving = false end end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837)); CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45)); CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45)); CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495)); CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999)); }) local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); }) local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5)); CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878)); CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0)); CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087)); CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5)); CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); }) local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093)); CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939)); CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465)); CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373)); CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); }) local boostSpeed = 150 local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598)); CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511)); CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887)); CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524)); CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then local isLooping = true uinps.InputEnded:connect(function(InputObject2) if InputObject2.KeyCode == Enum.KeyCode.Q then isLooping = false end end) while true do if isLooping == false then break end Debounces.attackNumber = Debounces.attackNumber + 1 local aimPos = mouse.Hit.p local head = Instance.new("Part",c) head.Size = Vector3.new(12,.2,12) head.CanCollide = false head.Anchored = true head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end if Debounces.attackNumber%2 == 1 then head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) else head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) end spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) local hit, pos = workspace:FindPartOnRay(ray,c) local dis = (head.CFrame.p - pos).magnitude local rayPart = Instance.new("Part",rayModel) rayPart.Material = "Neon" rayPart.FormFactor = "Custom" rayPart.BrickColor = BrickColor.new(1,1,1) rayPart.Anchored = true rayPart.CanCollide = false rayPart.Size = Vector3.new(7,7,dis + 400) local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) rayPart.CFrame = rayCFrame head:Destroy() end) wait() local s = Instance.new("Sound",head) s.Volume = 1 s.SoundId = "rbxassetid://332223043" s:Play() wait(.04) end end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isAttacking = true local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p local head = Instance.new("Part",c) head.Size = Vector3.new(18,.2,18) head.CanCollide = false head.Anchored = true head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end setLerp(.1) setJointCFrames({ CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); }) spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55/.8 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) local hit, pos = workspace:FindPartOnRay(ray,c) local dis = (head.CFrame.p - pos).magnitude local rayPart = Instance.new("Part",rayModel) rayPart.Material = "Neon" rayPart.FormFactor = "Custom" rayPart.Name = "Punch" rayPart.BrickColor = BrickColor.new(1,1,1) rayPart.Anchored = true rayPart.CanCollide = false rayPart.Size = Vector3.new(28,28,dis + 400) local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) rayPart.CFrame = rayCFrame head:Destroy() end) wait() local s = Instance.new("Sound",head) s.Volume = 1 s.SoundId = "rbxassetid://332223043" s.Pitch = .8 s:Play() wait(.75) setLerp(.17) setJointCFrames({ CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); }) wait(.5) Debounces.isAttacking = false end end) reflect = function(d,n) local i, n = -1 * d.unit, n.unit local dot = n:Dot(i) return 2*dot*n - i end makeReflectionBeam = function(pos,look,isCrit) local ray = Ray.new(pos,look) local hit,hitpos,norm = workspace:FindPartOnRay(ray,c) local e = Instance.new("Part",rayModel) e.Anchored = true e.CanCollide = false e.BrickColor = BrickColor.new("White") e.Material = "Neon" e.FormFactor = "Custom" e.Size = Vector3.new(6,6,(pos - hitpos).magnitude) if isCrit == true then e.Size = Vector3.new(16,16,(pos - hitpos).magnitude) e.Name = "Punch" end e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos) local e = Instance.new("Sound",c) if isCrit == true then e.Volume = .5 else e.Volume = .3 e.Pitch = 1.5 end e.SoundId = "rbxassetid://200632875" e:Play() spawn(function() wait(6) e:Destroy() end) wait(.05) if hit ~= nil then newDir = reflect(look.unit,norm,isCrit) makeReflectionBeam(hitpos,newDir * 999,isCrit) end end uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then local isLooping = true uinps.InputEnded:connect(function(InputObject2) if InputObject2.KeyCode == Enum.KeyCode.Q then isLooping = false end end) while true do if isLooping == false then break end Debounces.attackNumber = Debounces.attackNumber + 1 local aimPos = mouse.Hit.p local head = Instance.new("Part",c) head.Size = Vector3.new(12,.2,12) head.CanCollide = false head.Anchored = true head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end if Debounces.attackNumber%2 == 1 then head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) else head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) end spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) head:Destroy() makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false) end) wait() local s = Instance.new("Sound",head) s.Volume = 1 s.SoundId = "rbxassetid://332223043" s.Pitch = 1.02 s:Play() wait(.2) end end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isAttacking = true local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p local head = Instance.new("Part",c) head.Size = Vector3.new(18,.2,18) head.CanCollide = false head.Anchored = true head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end setLerp(.1) setJointCFrames({ CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); }) spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55/.8 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) head:Destroy() makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true) end) wait() local s = Instance.new("Sound",head) s.Volume = 2 s.SoundId = "rbxassetid://332223043" s.Pitch = .8 s:Play() wait(.75) setLerp(.17) setJointCFrames({ CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); }) wait(.5) Debounces.isAttacking = false end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Slash then local finishEvent = nil Debounces.isTyping = true finishEvent = uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then Debounces.isTyping = false finishEvent:disconnect() end end) end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = true end end) uinps.InputEnded:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = false end end) rs.RenderStepped:connect(function() Debounces.FPS = 1/rs.RenderStepped:wait() local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) if Debounces.isPassive == false then fire.Enabled = false light.Range = 0 fight:Pause() sans:Resume() efxBlock.Transparency = 1 else fire.Enabled = true light.Range = 10 fight:Resume() sans:Pause() efxBlock.Transparency = 0 end for i,v in pairs (rayModel:children()) do if v.Transparency >= 1 then v:Destroy() else v.CanCollide = true local parts = v:GetTouchingParts() v.CanCollide = false for i = 1,#parts do if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60)) elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60)) end end v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0) v.Transparency = v.Transparency + .05/(Debounces.FPS/60) end end for i = 1,#Joints do Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) end local sineval = math.sin(tick() * 2) * 3 fire.Acceleration = Vector3.new(sineval,1,sineval) light.Brightness = math.sin(math.cos(tick() * 2) * 1.5) end)