129 skills found · Page 1 of 5
google-deepmind / Dm ControlGoogle DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
st-tech / Ppf Contact SolverA contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
Xiangyu-Hu / SPHinXsysSPHinXsys provides C++ APIs for engineering simulation and optimization. It aims at complex systems driven by fluid, structure, multi-body dynamics and beyond. The multi-physics library is based on a unique and unified computational framework by which strong coupling has been achieved for all involved physics.
Healthcare-Robotics / Assistive GymAssistive Gym, a physics-based simulation framework for physical human-robot interaction and robotic assistance.
Housz / Awesome SimulationResources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
Habrador / Ten Minute Physics UnityImplementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
juniorrojas / AlgovivoAn energy-based formulation for soft-bodied virtual creatures
phys-sim-book / Solid Sim TutorialA curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
penn-graphics-research / ClaymoreNo description available
alexpapados / Physics Informed Deep Learning Solid And Fluid MechanicsUsing Physics-Informed Deep Learning (PIDL) techniques (W-PINNs-DE & W-PINNs) to solve forward and inverse hydrodynamic shock-tube problems and plane stress linear elasticity boundary value problems
yunshengtian / Assemble Them All[SIGGRAPH Asia 2022] Assemble Them All: Physics-Based Planning for Generalizable Assembly by Disassembly
ebirenbaum / ParticleSolverCPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
phys-sim-book / Mdbook SrcThe mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
juniorrojas / Morphology AdaptiveMorphology-adaptive muscle-driven locomotion via attention mechanisms
robotflow-initiative / RfuniverseRobot physics simulation and RL platform based on Unity / 基于Unity的机器人物理仿真和RL平台
phys-sim-book / Solid Sim Tutorial GpuA curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
jacobaustin123 / TitanA high-performance CUDA-based physics simulation sandbox for soft robotics and reinforcement learning.
phys-sim-book / Phys Sim Book.github.ioA free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
zenustech / Zpczenus parallel computing library for zenus physics-based simulations
JordiCorbilla / Thundax Delphi Physics Engine🛴 "Thundax Delphi Physics Engine" is a Delphi-based 2D physics engine for simulations and visualizations. It employs Pascal and is ideal for learning and experimenting with 2D physics concepts.