14 skills found
SwapneelM / Awesome Particle Physics For Non PhysicistsA curated list of introductory resources to Particle Physics (Quantum Field Theory, QED, QCD, Standard Model, Colliders) for people without a formal background in Physics
izayoijiichan / VGOVGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
cernops / JensThe Puppet librarian for those who collide particles.
gerardco7 / FIGht ClubA Python-based interactive particle simulation where each particle represents a player. Particles move around, collide, and lose health based on collision force. The last particle alive wins!
llamacademy / Bullet ImpactsIn this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
mbrebion / SiDiPySimulation of colliding particles in Python, using Numba, Numpy and Glumpy
abel-framework / ABELThe Adaptable Beginning-to-End Linac (ABEL) framework: numerical modelling of particle accelerators with adaptable simulation complexity
amdreallyfast / Render Particles 2D GPU P On P CollisionsLike "render particles 2D CPU p on p collisions", this demo will collide many particles using a quad tree compute shaders. The particles and quad tree are initialized on startup on the CPU side, but everything else (quad tree reset and subdivision, particle updates, collision detection) is performed in compute shaders.
NaokiHori / CollisionEvent-driven simulator of many colliding particles
calewolf / ParticleArtsPluginA VST3 plugin built with JUCE that turns input MIDI signals into bouncing particles that play notes when they collide for cool randomized music.
kodai100 / Unity ParticleCollider2DNo description available
Gustavobb / ParticleCollisionParticle collider made in Unity with compute shaders
Brewskey / Particle Colliderspark-server stress tester
vishwajit2 / Molecular DynamicsSystem to simulate and analyze the motion of finite number of colliding particles according to the laws of elastic collision using event-driven simulation.