26 skills found
RayTale / VertexVertex is a distributed, ultimately consistent, event traceable cross platform framework based on Orleans, which is used to build high-performance, high throughput, low latency, scalable distributed applications
OrleansContrib / Orleans.Clustering.KubernetesOrleans Membership provider for Kubernetes
JorgeCandeias / TraderTrader is an algorithmic trading framework and host built on Microsoft Orleans.
OrleansContrib / Orleans.ActivitiesWorkflow Foundation (.Net 4.x System.Activities workflows) over Microsoft Orleans framework, providing stable, long-running, extremely scalable processes with XAML designer support.
OrleansContrib / Orleans.Providers.EntityFrameworkAn Entity Framework Core implementation of Orleans Grain Storage. More providers to come later.
aevatarAI / Aevatar FrameworkA distributed actor-based framework built on Microsoft Orleans for building scalable event-sourced applications.
LiamMorrow / OrgnalRSignalR backplane implemented through Orleans
OrleansContrib / Orleans.CosmosDBOrleans providers for Azure Cosmos DB
managedcode / Orleans.SignalROrleans.SignalR is a lightweight, open-source library that enables easy integration of SignalR with Orleans, a distributed virtual actor model framework for building scalable, fault-tolerant systems. The library provides a SignalR backplane, allowing you to effortlessly add real-time communication capabilities to your distributed systems.
Kubeleans / KubeleansAn opinionated way of implement Orleans Grains as Serverless Functions
lfzm / Ray2Orleans-based CQRS event-driven framework. distributed, ultra-high performance
deco-cx / ActorsActors is a library inspired by the Orleans virtual-actor pattern and powered by Deno cluster isolates and CF Durable Objects. It allows you to build scalable, stateful services with ease, where actors can be uniquely addressed and interacted with. Focus on your logic while the framework handles state and distribution seamlessly.
CoreGameIO / SharedMetaDemocratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the client (Unity / .NET).
zdeneksejcek / DDDwithOrleansSample Inventory Management domain modeled with Domain Driven Design using Orleans Framework
lmagyar / PresentationsStuffs I like to talk about...
managedcode / DotPilotLocal-first desktop control plane for AI agents: embedded Orleans host inside the Uno app, Microsoft Agent Framework for agent/workflow orchestration, and provider adapters for Codex, Claude Code, GitHub Copilot, plus local runtimes.
GokGokalp / Orleans Product Api SampleActor model based product API sample with orleans. Meetup sample project.
umegaya / Luactframework for writing robust, scalable network application, heavily inspired by celluloid(ruby) and orleans(.NET)
OrleansContrib / Orleans.DashboardA Microsoft Orleans Dashboard application based on Blazor
rdlaitila / Orleans.EntityFrameworkCoreExperimental Orleans Entity Framework Core Providers