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je-suis-tm / Quant TradingPython quantitative trading strategies including VIX Calculator, Pattern Recognition, Commodity Trading Advisor, Monte Carlo, Options Straddle, Shooting Star, London Breakout, Heikin-Ashi, Pair Trading, RSI, Bollinger Bands, Parabolic SAR, Dual Thrust, Awesome, MACD
exilon / QuickLibQuick development library (AutoMapper, LinQ, IOC Dependency Injection, MemoryCache, Scheduled tasks, Json and Yml Config and Options pattern, Serializers, etc) with crossplatform support for Delphi/Firemonkey (Windows,Linux,OSX/IOS/Android) and freepascal (Windows/Linux).
chrisneagu / FTC Skystone Dark Angels Romania 2020NOTICE This repository contains the public FTC SDK for the SKYSTONE (2019-2020) competition season. If you are looking for the current season's FTC SDK software, please visit the new and permanent home of the public FTC SDK: FtcRobotController repository Welcome! This GitHub repository contains the source code that is used to build an Android app to control a FIRST Tech Challenge competition robot. To use this SDK, download/clone the entire project to your local computer. Getting Started If you are new to robotics or new to the FIRST Tech Challenge, then you should consider reviewing the FTC Blocks Tutorial to get familiar with how to use the control system: FTC Blocks Online Tutorial Even if you are an advanced Java programmer, it is helpful to start with the FTC Blocks tutorial, and then migrate to the OnBot Java Tool or to Android Studio afterwards. Downloading the Project If you are an Android Studio programmer, there are several ways to download this repo. Note that if you use the Blocks or OnBot Java Tool to program your robot, then you do not need to download this repository. If you are a git user, you can clone the most current version of the repository: git clone https://github.com/FIRST-Tech-Challenge/SKYSTONE.git Or, if you prefer, you can use the "Download Zip" button available through the main repository page. Downloading the project as a .ZIP file will keep the size of the download manageable. You can also download the project folder (as a .zip or .tar.gz archive file) from the Downloads subsection of the Releases page for this repository. Once you have downloaded and uncompressed (if needed) your folder, you can use Android Studio to import the folder ("Import project (Eclipse ADT, Gradle, etc.)"). Getting Help User Documentation and Tutorials FIRST maintains online documentation with information and tutorials on how to use the FIRST Tech Challenge software and robot control system. You can access this documentation using the following link: SKYSTONE Online Documentation Note that the online documentation is an "evergreen" document that is constantly being updated and edited. It contains the most current information about the FIRST Tech Challenge software and control system. Javadoc Reference Material The Javadoc reference documentation for the FTC SDK is now available online. Click on the following link to view the FTC SDK Javadoc documentation as a live website: FTC Javadoc Documentation Documentation for the FTC SDK is also included with this repository. There is a subfolder called "doc" which contains several subfolders: The folder "apk" contains the .apk files for the FTC Driver Station and FTC Robot Controller apps. The folder "javadoc" contains the JavaDoc user documentation for the FTC SDK. Online User Forum For technical questions regarding the Control System or the FTC SDK, please visit the FTC Technology forum: FTC Technology Forum Release Information Version 5.5 (20200824-090813) Version 5.5 requires Android Studio 4.0 or later. New features Adds support for calling custom Java classes from Blocks OpModes (fixes SkyStone issue #161). Classes must be in the org.firstinspires.ftc.teamcode package. Methods must be public static and have no more than 21 parameters. Parameters declared as OpMode, LinearOpMode, Telemetry, and HardwareMap are supported and the argument is provided automatically, regardless of the order of the parameters. On the block, the sockets for those parameters are automatically filled in. Parameters declared as char or java.lang.Character will accept any block that returns text and will only use the first character in the text. Parameters declared as boolean or java.lang.Boolean will accept any block that returns boolean. Parameters declared as byte, java.lang.Byte, short, java.lang.Short, int, java.lang.Integer, long, or java.lang.Long, will accept any block that returns a number and will round that value to the nearest whole number. Parameters declared as float, java.lang.Float, double, java.lang.Double will accept any block that returns a number. Adds telemetry API method for setting display format Classic Monospace HTML (certain tags only) Adds blocks support for switching cameras. Adds Blocks support for TensorFlow Object Detection with a custom model. Adds support for uploading a custom TensorFlow Object Detection model in the Manage page, which is especially useful for Blocks and OnBotJava users. Shows new Control Hub blink codes when the WiFi band is switched using the Control Hub's button (only possible on Control Hub OS 1.1.2) Adds new warnings which can be disabled in the Advanced RC Settings Mismatched app versions warning Unnecessary 2.4 GHz WiFi usage warning REV Hub is running outdated firmware (older than version 1.8.2) Adds support for Sony PS4 gamepad, and reworks how gamepads work on the Driver Station Removes preference which sets gamepad type based on driver position. Replaced with menu which allows specifying type for gamepads with unknown VID and PID Attempts to auto-detect gamepad type based on USB VID and PID If gamepad VID and PID is not known, use type specified by user for that VID and PID If gamepad VID and PID is not known AND the user has not specified a type for that VID and PID, an educated guess is made about how to map the gamepad Driver Station will now attempt to automatically recover from a gamepad disconnecting, and re-assign it to the position it was assigned to when it dropped If only one gamepad is assigned and it drops: it can be recovered If two gamepads are assigned, and have different VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have different VID/PID signatures, and BOTH drop: both will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and BOTH drop: neither will be recovered, because of the ambiguity of the gamepads when they re-appear on the USB bus. There is currently one known edge case: if there are two gamepads with the same VID/PID signature plugged in, but only one is assigned, and they BOTH drop, it's a 50-50 chance of which one will be chosen for automatic recovery to the assigned position: it is determined by whichever one is re-enumerated first by the USB bus controller. Adds landscape user interface to Driver Station New feature: practice timer with audio cues New feature (Control Hub only): wireless network connection strength indicator (0-5 bars) New feature (Control Hub only): tapping on the ping/channel display will switch to an alternate display showing radio RX dBm and link speed (tap again to switch back) The layout will NOT autorotate. You can switch the layout from the Driver Station's settings menu. Breaking changes Removes support for Android versions 4.4 through 5.1 (KitKat and Lollipop). The minSdkVersion is now 23. Removes the deprecated LinearOpMode methods waitOneFullHardwareCycle() and waitForNextHardwareCycle() Enhancements Handles RS485 address of Control Hub automatically The Control Hub is automatically given a reserved address Existing configuration files will continue to work All addresses in the range of 1-10 are still available for Expansion Hubs The Control Hub light will now normally be solid green, without blinking to indicate the address The Control Hub will not be shown on the Expansion Hub Address Change settings page Improves REV Hub firmware updater The user can now choose between all available firmware update files Version 1.8.2 of the REV Hub firmware is bundled into the Robot Controller app. Text was added to clarify that Expansion Hubs can only be updated via USB. Firmware update speed was reduced to improve reliability Allows REV Hub firmware to be updated directly from the Manage webpage Improves log viewer on Robot Controller Horizontal scrolling support (no longer word wrapped) Supports pinch-to-zoom Uses a monospaced font Error messages are highlighted New color scheme Attempts to force-stop a runaway/stuck OpMode without restarting the entire app Not all types of runaway conditions are stoppable, but if the user code attempts to talk to hardware during the runaway, the system should be able to capture it. Makes various tweaks to the Self Inspect screen Renames "OS version" entry to "Android version" Renames "WiFi Direct Name" to "WiFi Name" Adds Control Hub OS version, when viewing the report of a Control Hub Hides the airplane mode entry, when viewing the report of a Control Hub Removes check for ZTE Speed Channel Changer Shows firmware version for all Expansion and Control Hubs Reworks network settings portion of Manage page All network settings are now applied with a single click The WiFi Direct channel of phone-based Robot Controllers can now be changed from the Manage page WiFi channels are filtered by band (2.4 vs 5 GHz) and whether they overlap with other channels The current WiFi channel is pre-selected on phone-based Robot Controllers, and Control Hubs running OS 1.1.2 or later. On Control Hubs running OS 1.1.2 or later, you can choose to have the system automatically select a channel on the 5 GHz band Improves OnBotJava New light and dark themes replace the old themes (chaos, github, chrome,...) the new default theme is light and will be used when you first update to this version OnBotJava now has a tabbed editor Read-only offline mode Improves function of "exit" menu item on Robot Controller and Driver Station Now guaranteed to be fully stopped and unloaded from memory Shows a warning message if a LinearOpMode exists prematurely due to failure to monitor for the start condition Improves error message shown when the Driver Station and Robot Controller are incompatible with each other Driver Station OpMode Control Panel now disabled while a Restart Robot is in progress Disables advanced settings related to WiFi direct when the Robot Controller is a Control Hub. Tint phone battery icons on Driver Station when low/critical. Uses names "Control Hub Portal" and "Control Hub" (when appropriate) in new configuration files Improve I2C read performance Very large improvement on Control Hub; up to ~2x faster with small (e.g. 6 byte) reads Not as apparent on Expansion Hubs connected to a phone Update/refresh build infrastructure Update to 'androidx' support library from 'com.android.support:appcompat', which is end-of-life Update targetSdkVersion and compileSdkVersion to 28 Update Android Studio's Android plugin to latest Fix reported build timestamp in 'About' screen Add sample illustrating manual webcam use: ConceptWebcam Bug fixes Fixes SkyStone issue #248 Fixes SkyStone issue #232 and modifies bulk caching semantics to allow for cache-preserving MANUAL/AUTO transitions. Improves performance when REV 2M distance sensor is unplugged Improves readability of Toast messages on certain devices Allows a Driver Station to connect to a Robot Controller after another has disconnected Improves generation of fake serial numbers for UVC cameras which do not provide a real serial number Previously some devices would assign such cameras a serial of 0:0 and fail to open and start streaming Fixes ftc_app issue #638. Fixes a slew of bugs with the Vuforia camera monitor including: Fixes bug where preview could be displayed with a wonky aspect ratio Fixes bug where preview could be cut off in landscape Fixes bug where preview got totally messed up when rotating phone Fixes bug where crosshair could drift off target when using webcams Fixes issue in UVC driver on some devices (ftc_app 681) if streaming was started/stopped multiple times in a row Issue manifested as kernel panic on devices which do not have this kernel patch. On affected devices which do have the patch, the issue was manifest as simply a failure to start streaming. The Tech Team believes that the root cause of the issue is a bug in the Linux kernel XHCI driver. A workaround was implemented in the SDK UVC driver. Fixes bug in UVC driver where often half the frames from the camera would be dropped (e.g. only 15FPS delivered during a streaming session configured for 30FPS). Fixes issue where TensorFlow Object Detection would show results whose confidence was lower than the minimum confidence parameter. Fixes a potential exploitation issue of CVE-2019-11358 in OnBotJava Fixes changing the address of an Expansion Hub with additional Expansion Hubs connected to it Preserves the Control Hub's network connection when "Restart Robot" is selected Fixes issue where device scans would fail while the Robot was restarting Fix RenderScript usage Use androidx.renderscript variant: increased compatibility Use RenderScript in Java mode, not native: simplifies build Fixes webcam-frame-to-bitmap conversion problem: alpha channel wasn't being initialized, only R, G, & B Fixes possible arithmetic overflow in Deadline Fixes deadlock in Vuforia webcam support which could cause 5-second delays when stopping OpMode Version 5.4 (20200108-101156) Fixes SkyStone issue #88 Adds an inspection item that notes when a robot controller (Control Hub) is using the factory default password. Fixes SkyStone issue #61 Fixes SkyStone issue #142 Fixes ftc_app issue #417 by adding more current and voltage monitoring capabilities for REV Hubs. Fixes a crash sometimes caused by OnBotJava activity Improves OnBotJava autosave functionality ftc_app #738 Fixes system responsiveness issue when an Expansion Hub is disconnected Fixes issue where IMU initialization could prevent Op Modes from stopping Fixes issue where AndroidTextToSpeech.speak() would fail if it was called too early Adds telemetry.speak() methods and blocks, which cause the Driver Station (if also updated) to speak text Adds and improves Expansion Hub-related warnings Improves Expansion Hub low battery warning Displays the warning immediately after the hub reports it Specifies whether the condition is current or occurred temporarily during an OpMode run Displays which hubs reported low battery Displays warning when hub loses and regains power during an OpMode run Fixes the hub's LED pattern after this condition Displays warning when Expansion Hub is not responding to commands Specifies whether the condition is current or occurred temporarily during an OpMode run Clarifies warning when Expansion Hub is not present at startup Specifies that this condition requires a Robot Restart before the hub can be used. The hub light will now accurately reflect this state Improves logging and reduces log spam during these conditions Syncs the Control Hub time and timezone to a connected web browser programming the robot, if a Driver Station is not available. Adds bulk read functionality for REV Hubs A bulk caching mode must be set at the Hub level with LynxModule#setBulkCachingMode(). This applies to all relevant SDK hardware classes that reference that Hub. The following following Hub bulk caching modes are available: BulkCachingMode.OFF (default): All hardware calls operate as usual. Bulk data can read through LynxModule#getBulkData() and processed manually. BulkCachingMode.AUTO: Applicable hardware calls are served from a bulk read cache that is cleared/refreshed automatically to ensure identical commands don't hit the same cache. The cache can also be cleared manually with LynxModule#clearBulkCache(), although this is not recommended. (advanced users) BulkCachingMode.MANUAL: Same as BulkCachingMode.AUTO except the cache is never cleared automatically. To avoid getting stale data, the cache must be manually cleared at the beginning of each loop body or as the user deems appropriate. Removes PIDF Annotation values added in Rev 5.3 (to AndyMark, goBILDA and TETRIX motor configurations). The new motor types will still be available but their Default control behavior will revert back to Rev 5.2 Adds new ConceptMotorBulkRead sample Opmode to demonstrate and compare Motor Bulk-Read modes for reducing I/O latencies. Version 5.3 (20191004-112306) Fixes external USB/UVC webcam support Makes various bugfixes and improvements to Blocks page, including but not limited to: Many visual tweaks Browser zoom and window resize behave better Resizing the Java preview pane works better and more consistently across browsers The Java preview pane consistently gets scrollbars when needed The Java preview pane is hidden by default on phones Internet Explorer 11 should work Large dropdown lists display properly on lower res screens Disabled buttons are now visually identifiable as disabled A warning is shown if a user selects a TFOD sample, but their device is not compatible Warning messages in a Blocks op mode are now visible by default. Adds goBILDA 5201 and 5202 motors to Robot Configurator Adds PIDF Annotation values to AndyMark, goBILDA and TETRIX motor configurations. This has the effect of causing the RUN_USING_ENCODERS and RUN_TO_POSITION modes to use PIDF vs PID closed loop control on these motors. This should provide more responsive, yet stable, speed control. PIDF adds Feedforward control to the basic PID control loop. Feedforward is useful when controlling a motor's speed because it "anticipates" how much the control voltage must change to achieve a new speed set-point, rather than requiring the integrated error to change sufficiently. The PIDF values were chosen to provide responsive, yet stable, speed control on a lightly loaded motor. The more heavily a motor is loaded (drag or friction), the more noticable the PIDF improvement will be. Fixes startup crash on Android 10 Fixes ftc_app issue #712 (thanks to FROGbots-4634) Fixes ftc_app issue #542 Allows "A" and lowercase letters when naming device through RC and DS apps. Version 5.2 (20190905-083277) Fixes extra-wide margins on settings activities, and placement of the new configuration button Adds Skystone Vuforia image target data. Includes sample Skystone Vuforia Navigation op modes (Java). Includes sample Skystone Vuforia Navigation op modes (Blocks). Adds TensorFlow inference model (.tflite) for Skystone game elements. Includes sample Skystone TensorFlow op modes (Java). Includes sample Skystone TensorFlow op modes (Blocks). Removes older (season-specific) sample op modes. Includes 64-bit support (to comply with Google Play requirements). Protects against Stuck OpModes when a Restart Robot is requested. (Thanks to FROGbots-4634) (ftc_app issue #709) Blocks related changes: Fixes bug with blocks generated code when hardware device name is a java or javascript reserved word. Shows generated java code for blocks, even when hardware items are missing from the active configuration. Displays warning icon when outdated Vuforia and TensorFlow blocks are used (SkyStone issue #27) Version 5.1 (20190820-222104) Defines default PIDF parameters for the following motors: REV Core Hex Motor REV 20:1 HD Hex Motor REV 40:1 HD Hex Motor Adds back button when running on a device without a system back button (such as a Control Hub) Allows a REV Control Hub to update the firmware on a REV Expansion Hub via USB Fixes SkyStone issue #9 Fixes ftc_app issue #715 Prevents extra DS User clicks by filtering based on current state. Prevents incorrect DS UI state changes when receiving new OpMode list from RC Adds support for REV Color Sensor V3 Adds a manual-refresh DS Camera Stream for remotely viewing RC camera frames. To show the stream on the DS, initialize but do not run a stream-enabled opmode, select the Camera Stream option in the DS menu, and tap the image to refresh. This feature is automatically enabled when using Vuforia or TFOD—no additional RC configuration is required for typical use cases. To hide the stream, select the same menu item again. Note that gamepads are disabled and the selected opmode cannot be started while the stream is open as a safety precaution. To use custom streams, consult the API docs for CameraStreamServer#setSource and CameraStreamSource. Adds many Star Wars sounds to RobotController resources. Added SKYSTONE Sounds Chooser Sample Program. Switches out startup, connect chimes, and error/warning sounds for Star Wars sounds Updates OnBot Java to use a WebSocket for communication with the robot The OnBot Java page no longer has to do a full refresh when a user switches from editing one file to another Known issues: Camera Stream The Vuforia camera stream inherits the issues present in the phone preview (namely ftc_app issue #574). This problem does not affect the TFOD camera stream even though it receives frames from Vuforia. The orientation of the stream frames may not always match the phone preview. For now, these frames may be rotated manually via a custom CameraStreamSource if desired. OnBotJava Browser back button may not always work correctly It's possible for a build to be queued, but not started. The OnBot Java build console will display a warning if this occurs. A user might not realize they are editing a different file if the user inadvertently switches from one file to another since this switch is now seamless. The name of the currently open file is displayed in the browser tab. Version 5.0 (built on 19.06.14) Support for the REV Robotics Control Hub. Adds a Java preview pane to the Blocks editor. Adds a new offline export feature to the Blocks editor. Display wifi channel in Network circle on Driver Station. Adds calibration for Logitech C270 Updates build tooling and target SDK. Compliance with Google's permissions infrastructure (Required after build tooling update). Keep Alives to mitigate the Motorola wifi scanning problem. Telemetry substitute no longer necessary. Improves Vuforia error reporting. Fixes ftctechnh/ftc_app issues 621, 713. Miscellaneous bug fixes and improvements. Version 4.3 (built on 18.10.31) Includes missing TensorFlow-related libraries and files. Version 4.2 (built on 18.10.30) Includes fix to avoid deadlock situation with WatchdogMonitor which could result in USB communication errors. Comm error appeared to require that user disconnect USB cable and restart the Robot Controller app to recover. robotControllerLog.txt would have error messages that included the words "E RobotCore: lynx xmit lock: #### abandoning lock:" Includes fix to correctly list the parent module address for a REV Robotics Expansion Hub in a configuration (.xml) file. Bug in versions 4.0 and 4.1 would incorrect list the address module for a parent REV Robotics device as "1". If the parent module had a higher address value than the daisy-chained module, then this bug would prevent the Robot Controller from communicating with the downstream Expansion Hub. Added requirement for ACCESS_COARSE_LOCATION to allow a Driver Station running Android Oreo to scan for Wi-Fi Direct devices. Added google() repo to build.gradle because aapt2 must be downloaded from the google() repository beginning with version 3.2 of the Android Gradle Plugin. Important Note: Android Studio users will need to be connected to the Internet the first time build the ftc_app project. Internet connectivity is required for the first build so the appropriate files can be downloaded from the Google repository. Users should not need to be connected to the Internet for subsequent builds. This should also fix buid issue where Android Studio would complain that it "Could not find com.android.tools.lint:lint-gradle:26.1.4" (or similar). Added support for REV Spark Mini motor controller as part of the configuration menu for a servo/PWM port on the REV Expansion Hub. Provide examples for playing audio files in an Op Mode. Block Development Tool Changes Includes a fix for a problem with the Velocity blocks that were reported in the FTC Technology forum (Blocks Programming subforum). Change the "Save completed successfully." message to a white color so it will contrast with a green background. Fixed the "Download image" feature so it will work if there are text blocks in the op mode. Introduce support for Google's TensorFlow Lite technology for object detetion for 2018-2019 game. TensorFlow lite can recognize Gold Mineral and Silver Mineral from 2018-2019 game. Example Java and Block op modes are included to show how to determine the relative position of the gold block (left, center, right). Version 4.1 (released on 18.09.24) Changes include: Fix to prevent crash when deprecated configuration annotations are used. Change to allow FTC Robot Controller APK to be auto-updated using FIRST Global Control Hub update scripts. Removed samples for non supported / non legal hardware. Improvements to Telemetry.addData block with "text" socket. Updated Blocks sample op mode list to include Rover Ruckus Vuforia example. Update SDK library version number. Version 4.0 (released on 18.09.12) Changes include: Initial support for UVC compatible cameras If UVC camera has a unique serial number, RC will detect and enumerate by serial number. If UVC camera lacks a unique serial number, RC will only support one camera of that type connected. Calibration settings for a few cameras are included (see TeamCode/src/main/res/xml/teamwebcamcalibrations.xml for details). User can upload calibration files from Program and Manage web interface. UVC cameras seem to draw a fair amount of electrical current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. Updated sample Vuforia Navigation and VuMark Op Modes to demonstrate how to use an internal phone-based camera and an external UVC webcam. Support for improved motor control. REV Robotics Expansion Hub firmware 1.8 and greater will support a feed forward mechanism for closed loop motor control. FTC SDK has been modified to support PIDF coefficients (proportional, integral, derivative, and feed forward). FTC Blocks development tool modified to include PIDF programming blocks. Deprecated older PID-related methods and variables. REV's 1.8.x PIDF-related changes provide a more linear and accurate way to control a motor. Wireless Added 5GHz support for wireless channel changing for those devices that support it. Tested with Moto G5 and E4 phones. Also tested with other (currently non-approved) phones such as Samsung Galaxy S8. Improved Expansion Hub firmware update support in Robot Controller app Changes to make the system more robust during the firmware update process (when performed through Robot Controller app). User no longer has to disconnect a downstream daisy-chained Expansion Hub when updating an Expansion Hub's firmware. If user is updating an Expansion Hub's firmware through a USB connection, he/she does not have to disconnect RS485 connection to other Expansion Hubs. The user still must use a USB connection to update an Expansion Hub's firmware. The user cannot update the Expansion Hub firmware for a downstream device that is daisy chained through an RS485 connection. If an Expansion Hub accidentally gets "bricked" the Robot Controller app is now more likely to recognize the Hub when it scans the USB bus. Robot Controller app should be able to detect an Expansion Hub, even if it accidentally was bricked in a previous update attempt. Robot Controller app should be able to install the firmware onto the Hub, even if if accidentally was bricked in a previous update attempt. Resiliency FTC software can detect and enable an FTDI reset feature that is available with REV Robotics v1.8 Expansion Hub firmware and greater. When enabled, the Expansion Hub can detect if it hasn't communicated with the Robot Controller over the FTDI (USB) connection. If the Hub hasn't heard from the Robot Controller in a while, it will reset the FTDI connection. This action helps system recover from some ESD-induced disruptions. Various fixes to improve reliability of FTC software. Blocks Fixed errors with string and list indices in blocks export to java. Support for USB connected UVC webcams. Refactored optimized Blocks Vuforia code to support Rover Ruckus image targets. Added programming blocks to support PIDF (proportional, integral, derivative and feed forward) motor control. Added formatting options (under Telemetry and Miscellaneous categories) so user can set how many decimal places to display a numerical value. Support to play audio files (which are uploaded through Blocks web interface) on Driver Station in addition to the Robot Controller. Fixed bug with Download Image of Blocks feature. Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Added blocks for DcMotorEx methods. These are enhanced methods that you can use when supported by the motor controller hardware. The REV Robotics Expansion Hub supports these enhanced methods. Enhanced methods include methods to get/set motor velocity (in encoder pulses per second), get/set PIDF coefficients, etc.. Modest Improvements in Logging Decrease frequency of battery checker voltage statements. Removed non-FTC related log statements (wherever possible). Introduced a "Match Logging" feature. Under "Settings" a user can enable/disable this feature (it's disabled by default). If enabled, user provides a "Match Number" through the Driver Station user interface (top of the screen). The Match Number is used to create a log file specifically with log statements from that particular Op Mode run. Match log files are stored in /sdcard/FIRST/matlogs on the Robot Controller. Once an op mode run is complete, the Match Number is cleared. This is a convenient way to create a separate match log with statements only related to a specific op mode run. New Devices Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added configuration option for REV 20:1 HD Hex Motor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Miscellaneous Fixed some errors in the definitions for acceleration and velocity in our javadoc documentation. Added ability to play audio files on Driver Station When user is configuring an Expansion Hub, the LED on the Expansion Hub will change blink pattern (purple-cyan) to indicate which Hub is currently being configured. Renamed I2cSensorType to I2cDeviceType. Added an external sample Op Mode that demonstrates localization using 2018-2019 (Rover Ruckus presented by QualComm) Vuforia targets. Added an external sample Op Mode that demonstrates how to use the REV Robotics 2m Laser Distance Sensor. Added an external sample Op Mode that demonstrates how to use the REV Robotics Blinkin LED Controller. Re-categorized external Java sample Op Modes to "TeleOp" instead of "Autonomous". Known issues: Initial support for UVC compatible cameras UVC cameras seem to draw significant amount of current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. There might be a possible deadlock which causes the RC to become unresponsive when using a UVC webcam with a Nougat Android Robot Controller. Wireless When user selects a wireless channel, this channel does not necessarily persist if the phone is power cycled. Tech Team is hoping to eventually address this issue in a future release. Issue has been present since apps were introduced (i.e., it is not new with the v4.0 release). Wireless channel is not currently displayed for WiFi Direct connections. Miscellaneous The blink indication feature that shows which Expansion Hub is currently being configured does not work for a newly created configuration file. User has to first save a newly created configuration file and then close and re-edit the file in order for blink indicator to work. Version 3.6 (built on 17.12.18) Changes include: Blocks Changes Uses updated Google Blockly software to allow users to edit their op modes on Apple iOS devices (including iPad and iPhone). Improvement in Blocks tool to handle corrupt op mode files. Autonomous op modes should no longer get switched back to tele-op after re-opening them to be edited. The system can now detect type mismatches during runtime and alert the user with a message on the Driver Station. Updated javadoc documentation for setPower() method to reflect correct range of values (-1 to +1). Modified VuforiaLocalizerImpl to allow for user rendering of frames Added a user-overrideable onRenderFrame() method which gets called by the class's renderFrame() method. Version 3.5 (built on 17.10.30) Changes with version 3.5 include: Introduced a fix to prevent random op mode stops, which can occur after the Robot Controller app has been paused and then resumed (for example, when a user temporarily turns off the display of the Robot Controller phone, and then turns the screen back on). Introduced a fix to prevent random op mode stops, which were previously caused by random peer disconnect events on the Driver Station. Fixes issue where log files would be closed on pause of the RC or DS, but not re-opened upon resume. Fixes issue with battery handler (voltage) start/stop race. Fixes issue where Android Studio generated op modes would disappear from available list in certain situations. Fixes problem where OnBot Java would not build on REV Robotics Control Hub. Fixes problem where OnBot Java would not build if the date and time on the Robot Controller device was "rewound" (set to an earlier date/time). Improved error message on OnBot Java that occurs when renaming a file fails. Removed unneeded resources from android.jar binaries used by OnBot Java to reduce final size of Robot Controller app. Added MR_ANALOG_TOUCH_SENSOR block to Blocks Programming Tool. Version 3.4 (built on 17.09.06) Changes with version 3.4 include: Added telemetry.update() statement for BlankLinearOpMode template. Renamed sample Block op modes to be more consistent with Java samples. Added some additional sample Block op modes. Reworded OnBot Java readme slightly. Version 3.3 (built on 17.09.04) This version of the software includes improves for the FTC Blocks Programming Tool and the OnBot Java Programming Tool. Changes with verion 3.3 include: Android Studio ftc_app project has been updated to use Gradle Plugin 2.3.3. Android Studio ftc_app project is already using gradle 3.5 distribution. Robot Controller log has been renamed to /sdcard/RobotControllerLog.txt (note that this change was actually introduced w/ v3.2). Improvements in I2C reliability. Optimized I2C read for REV Expansion Hub, with v1.7 firmware or greater. Updated all external/samples (available through OnBot and in Android project folder). Vuforia Added support for VuMarks that will be used for the 2017-2018 season game. Blocks Update to latest Google Blockly release. Sample op modes can be selected as a template when creating new op mode. Fixed bug where the blocks would disappear temporarily when mouse button is held down. Added blocks for Range.clip and Range.scale. User can now disable/enable Block op modes. Fix to prevent occasional Blocks deadlock. OnBot Java Significant improvements with autocomplete function for OnBot Java editor. Sample op modes can be selected as a template when creating new op mode. Fixes and changes to complete hardware setup feature. Updated (and more useful) onBot welcome message. Known issues: Android Studio After updating to the new v3.3 Android Studio project folder, if you get error messages indicating "InvalidVirtualFileAccessException" then you might need to do a File->Invalidate Caches / Restart to clear the error. OnBot Java Sometimes when you push the build button to build all op modes, the RC returns an error message that the build failed. If you press the build button a second time, the build typically suceeds. Version 3.2 (built on 17.08.02) This version of the software introduces the "OnBot Java" Development Tool. Similar to the FTC Blocks Development Tool, the FTC OnBot Java Development Tool allows a user to create, edit and build op modes dynamically using only a Javascript-enabled web browser. The OnBot Java Development Tool is an integrated development environment (IDE) that is served up by the Robot Controller. Op modes are created and edited using a Javascript-enabled browser (Google Chromse is recommended). Op modes are saved on the Robot Controller Android device directly. The OnBot Java Development Tool provides a Java programming environment that does NOT need Android Studio. Changes with version 3.2 include: Enhanced web-based development tools Introduction of OnBot Java Development Tool. Web-based programming and management features are "always on" (user no longer needs to put Robot Controller into programming mode). Web-based management interface (where user can change Robot Controller name and also easily download Robot Controller log file). OnBot Java, Blocks and Management features available from web based interface. Blocks Programming Development Tool: Changed "LynxI2cColorRangeSensor" block to "REV Color/range sensor" block. Fixed tooltip for ColorSensor.isLightOn block. Added blocks for ColorSensor.getNormalizedColors and LynxI2cColorRangeSensor.getNormalizedColors. Added example op modes for digital touch sensor and REV Robotics Color Distance sensor. User selectable color themes. Includes many minor enhancements and fixes (too numerous to list). Known issues: Auto complete function is incomplete and does not support the following (for now): Access via this keyword Access via super keyword Members of the super cloass, not overridden by the class Any methods provided in the current class Inner classes Can't handle casted objects Any objects coming from an parenthetically enclosed expression Version 3.10 (built on 17.05.09) This version of the software provides support for the REV Robotics Expansion Hub. This version also includes improvements in the USB communication layer in an effort to enhance system resiliency. If you were using a 2.x version of the software previously, updating to version 3.1 requires that you also update your Driver Station software in addition to updating the Robot Controller software. Also note that in version 3.10 software, the setMaxSpeed and getMaxSpeed methods are no longer available (not deprecated, they have been removed from the SDK). Also note that the the new 3.x software incorporates motor profiles that a user can select as he/she configures the robot. Changes include: Blocks changes Added VuforiaTrackableDefaultListener.getPose and Vuforia.trackPose blocks. Added optimized blocks support for Vuforia extended tracking. Added atan2 block to the math category. Added useCompetitionFieldTargetLocations parameter to Vuforia.initialize block. If set to false, the target locations are placed at (0,0,0) with target orientation as specified in https://github.com/gearsincorg/FTCVuforiaDemo/blob/master/Robot_Navigation.java tutorial op mode. Incorporates additional improvements to USB comm layer to improve system resiliency (to recover from a greater number of communication disruptions). Additional Notes Regarding Version 3.00 (built on 17.04.13) In addition to the release changes listed below (see section labeled "Version 3.00 (built on 17.04.013)"), version 3.00 has the following important changes: Version 3.00 software uses a new version of the FTC Robocol (robot protocol). If you upgrade to v3.0 on the Robot Controller and/or Android Studio side, you must also upgrade the Driver Station software to match the new Robocol. Version 3.00 software removes the setMaxSpeed and getMaxSpeed methods from the DcMotor class. If you have an op mode that formerly used these methods, you will need to remove the references/calls to these methods. Instead, v3.0 provides the max speed information through the use of motor profiles that are selected by the user during robot configuration. Version 3.00 software currently does not have a mechanism to disable extra i2c sensors. We hope to re-introduce this function with a release in the near future. Version 3.00 (built on 17.04.13) *** Use this version of the software at YOUR OWN RISK!!! *** This software is being released as an "alpha" version. Use this version at your own risk! This pre-release software contains SIGNIFICANT changes, including changes to the Wi-Fi Direct pairing mechanism, rewrites of the I2C sensor classes, changes to the USB/FTDI layer, and the introduction of support for the REV Robotics Expansion Hub and the REV Robotics color-range-light sensor. These changes were implemented to improve the reliability and resiliency of the FTC control system. Please note, however, that version 3.00 is considered "alpha" code. This code is being released so that the FIRST community will have an opportunity to test the new REV Expansion Hub electronics module when it becomes available in May. The developers do not recommend using this code for critical applications (i.e., competition use). *** Use this version of the software at YOUR OWN RISK!!! *** Changes include: Major rework of sensor-related infrastructure. Includes rewriting sensor classes to implement synchronous I2C communication. Fix to reset Autonomous timer back to 30 seconds. Implementation of specific motor profiles for approved 12V motors (includes Tetrix, AndyMark, Matrix and REV models). Modest improvements to enhance Wi-Fi P2P pairing. Fixes telemetry log addition race. Publishes all the sources (not just a select few). Includes Block programming improvements Addition of optimized Vuforia blocks. Auto scrollbar to projects and sounds pages. Fixed blocks paste bug. Blocks execute after while-opModeIsActive loop (to allow for cleanup before exiting op mode). Added gyro integratedZValue block. Fixes bug with projects page for Firefox browser. Added IsSpeaking block to AndroidTextToSpeech. Implements support for the REV Robotics Expansion Hub Implements support for integral REV IMU (physically installed on I2C bus 0, uses same Bosch BNO055 9 axis absolute orientation sensor as Adafruit 9DOF abs orientation sensor). - Implements support for REV color/range/light sensor. Provides support to update Expansion Hub firmware through FTC SDK. Detects REV firmware version and records in log file. Includes support for REV Control Hub (note that the REV Control Hub is not yet approved for FTC use). Implements FTC Blocks programming support for REV Expansion Hub and sensor hardware. Detects and alerts when I2C device disconnect. Version 2.62 (built on 17.01.07) Added null pointer check before calling modeToByte() in finishModeSwitchIfNecessary method for ModernRoboticsUsbDcMotorController class. Changes to enhance Modern Robotics USB protocol robustness. Version 2.61 (released on 16.12.19) Blocks Programming mode changes: Fix to correct issue when an exception was thrown because an OpticalDistanceSensor object appears twice in the hardware map (the second time as a LightSensor). Version 2.6 (released on 16.12.16) Fixes for Gyro class: Improve (decrease) sensor refresh latency. fix isCalibrating issues. Blocks Programming mode changes: Blocks now ignores a device in the configuration xml if the name is empty. Other devices work in configuration work fine. Version 2.5 (internal release on released on 16.12.13) Blocks Programming mode changes: Added blocks support for AdafruitBNO055IMU. Added Download Op Mode button to FtcBocks.html. Added support for copying blocks in one OpMode and pasting them in an other OpMode. The clipboard content is stored on the phone, so the programming mode server must be running. Modified Utilities section of the toolbox. In Programming Mode, display information about the active connections. Fixed paste location when workspace has been scrolled. Added blocks support for the android Accelerometer. Fixed issue where Blocks Upload Op Mode truncated name at first dot. Added blocks support for Android SoundPool. Added type safety to blocks for Acceleration. Added type safety to blocks for AdafruitBNO055IMU.Parameters. Added type safety to blocks for AnalogInput. Added type safety to blocks for AngularVelocity. Added type safety to blocks for Color. Added type safety to blocks for ColorSensor. Added type safety to blocks for CompassSensor. Added type safety to blocks for CRServo. Added type safety to blocks for DigitalChannel. Added type safety to blocks for ElapsedTime. Added type safety to blocks for Gamepad. Added type safety to blocks for GyroSensor. Added type safety to blocks for IrSeekerSensor. Added type safety to blocks for LED. Added type safety to blocks for LightSensor. Added type safety to blocks for LinearOpMode. Added type safety to blocks for MagneticFlux. Added type safety to blocks for MatrixF. Added type safety to blocks for MrI2cCompassSensor. Added type safety to blocks for MrI2cRangeSensor. Added type safety to blocks for OpticalDistanceSensor. Added type safety to blocks for Orientation. Added type safety to blocks for Position. Added type safety to blocks for Quaternion. Added type safety to blocks for Servo. Added type safety to blocks for ServoController. Added type safety to blocks for Telemetry. Added type safety to blocks for Temperature. Added type safety to blocks for TouchSensor. Added type safety to blocks for UltrasonicSensor. Added type safety to blocks for VectorF. Added type safety to blocks for Velocity. Added type safety to blocks for VoltageSensor. Added type safety to blocks for VuforiaLocalizer.Parameters. Added type safety to blocks for VuforiaTrackable. Added type safety to blocks for VuforiaTrackables. Added type safety to blocks for enums in AdafruitBNO055IMU.Parameters. Added type safety to blocks for AndroidAccelerometer, AndroidGyroscope, AndroidOrientation, and AndroidTextToSpeech. Version 2.4 (released on 16.11.13) Fix to avoid crashing for nonexistent resources. Blocks Programming mode changes: Added blocks to support OpenGLMatrix, MatrixF, and VectorF. Added blocks to support AngleUnit, AxesOrder, AxesReference, CameraDirection, CameraMonitorFeedback, DistanceUnit, and TempUnit. Added blocks to support Acceleration. Added blocks to support LinearOpMode.getRuntime. Added blocks to support MagneticFlux and Position. Fixed typos. Made blocks for ElapsedTime more consistent with other objects. Added blocks to support Quaternion, Velocity, Orientation, AngularVelocity. Added blocks to support VuforiaTrackables, VuforiaTrackable, VuforiaLocalizer, VuforiaTrackableDefaultListener. Fixed a few blocks. Added type checking to new blocks. Updated to latest blockly. Added default variable blocks to navigation and matrix blocks. Fixed toolbox entry for openGLMatrix_rotation_withAxesArgs. When user downloads Blocks-generated op mode, only the .blk file is downloaded. When user uploads Blocks-generated op mode (.blk file), Javascript code is auto generated. Added DbgLog support. Added logging when a blocks file is read/written. Fixed bug to properly render blocks even if missing devices from configuration file. Added support for additional characters (not just alphanumeric) for the block file names (for download and upload). Added support for OpMode flavor (“Autonomous” or “TeleOp”) and group. Changes to Samples to prevent tutorial issues. Incorporated suggested changes from public pull 216 (“Replace .. paths”). Remove Servo Glitches when robot stopped. if user hits “Cancels” when editing a configuration file, clears the unsaved changes and reverts to original unmodified configuration. Added log info to help diagnose why the Robot Controller app was terminated (for example, by watch dog function). Added ability to transfer log from the controller. Fixed inconsistency for AngularVelocity Limit unbounded growth of data for telemetry. If user does not call telemetry.update() for LinearOpMode in a timely manner, data added for telemetry might get lost if size limit is exceeded. Version 2.35 (released on 16.10.06) Blockly programming mode - Removed unnecesary idle() call from blocks for new project. Version 2.30 (released on 16.10.05) Blockly programming mode: Mechanism added to save Blockly op modes from Programming Mode Server onto local device To avoid clutter, blocks are displayed in categorized folders Added support for DigitalChannel Added support for ModernRoboticsI2cCompassSensor Added support for ModernRoboticsI2cRangeSensor Added support for VoltageSensor Added support for AnalogInput Added support for AnalogOutput Fix for CompassSensor setMode block Vuforia Fix deadlock / make camera data available while Vuforia is running. Update to Vuforia 6.0.117 (recommended by Vuforia and Google to close security loophole). Fix for autonomous 30 second timer bug (where timer was in effect, even though it appeared to have timed out). opModeIsActive changes to allow cleanup after op mode is stopped (with enforced 2 second safety timeout). Fix to avoid reading i2c twice. Updated sample Op Modes. Improved logging and fixed intermittent freezing. Added digital I/O sample. Cleaned up device names in sample op modes to be consistent with Pushbot guide. Fix to allow use of IrSeekerSensorV3. Version 2.20 (released on 16.09.08) Support for Modern Robotics Compass Sensor. Support for Modern Robotics Range Sensor. Revise device names for Pushbot templates to match the names used in Pushbot guide. Fixed bug so that IrSeekerSensorV3 device is accessible as IrSeekerSensor in hardwareMap. Modified computer vision code to require an individual Vuforia license (per legal requirement from PTC). Minor fixes. Blockly enhancements: Support for Voltage Sensor. Support for Analog Input. Support for Analog Output. Support for Light Sensor. Support for Servo Controller. Version 2.10 (released on 16.09.03) Support for Adafruit IMU. Improvements to ModernRoboticsI2cGyro class Block on reset of z axis. isCalibrating() returns true while gyro is calibration. Updated sample gyro program. Blockly enhancements support for android.graphics.Color. added support for ElapsedTime. improved look and legibility of blocks. support for compass sensor. support for ultrasonic sensor. support for IrSeeker. support for LED. support for color sensor. support for CRServo prompt user to configure robot before using programming mode. Provides ability to disable audio cues. various bug fixes and improvements. Version 2.00 (released on 16.08.19) This is the new release for the upcoming 2016-2017 FIRST Tech Challenge Season. Channel change is enabled in the FTC Robot Controller app for Moto G 2nd and 3rd Gen phones. Users can now use annotations to register/disable their Op Modes. Changes in the Android SDK, JDK and build tool requirements (minsdk=19, java 1.7, build tools 23.0.3). Standardized units in analog input. Cleaned up code for existing analog sensor classes. setChannelMode and getChannelMode were REMOVED from the DcMotorController class. This is important - we no longer set the motor modes through the motor controller. setMode and getMode were added to the DcMotor class. ContinuousRotationServo class has been added to the FTC SDK. Range.clip() method has been overloaded so it can support this operation for int, short and byte integers. Some changes have been made (new methods added) on how a user can access items from the hardware map. Users can now set the zero power behavior for a DC motor so that the motor will brake or float when power is zero. Prototype Blockly Programming Mode has been added to FTC Robot Controller. Users can place the Robot Controller into this mode, and then use a device (such as a laptop) that has a Javascript enabled browser to write Blockly-based Op Modes directly onto the Robot Controller. Users can now configure the robot remotely through the FTC Driver Station app. Android Studio project supports Android Studio 2.1.x and compile SDK Version 23 (Marshmallow). Vuforia Computer Vision SDK integrated into FTC SDK. Users can use sample vision targets to get localization information on a standard FTC field. Project structure has been reorganized so that there is now a TeamCode package that users can use to place their local/custom Op Modes into this package. Inspection function has been integrated into the FTC Robot Controller and Driver Station Apps (Thanks Team HazMat… 9277 & 10650!). Audio cues have been incorporated into FTC SDK. Swap mechanism added to FTC Robot Controller configuration activity. For example, if you have two motor controllers on a robot, and you misidentified them in your configuration file, you can use the Swap button to swap the devices within the configuration file (so you do not have to manually re-enter in the configuration info for the two devices). Fix mechanism added to all user to replace an electronic module easily. For example, suppose a servo controller dies on your robot. You replace the broken module with a new module, which has a different serial number from the original servo controller. You can use the Fix button to automatically reconfigure your configuration file to use the serial number of the new module. Improvements made to fix resiliency and responsiveness of the system. For LinearOpMode the user now must for a telemetry.update() to update the telemetry data on the driver station. This update() mechanism ensures that the driver station gets the updated data properly and at the same time. The Auto Configure function of the Robot Controller is now template based. If there is a commonly used robot configuration, a template can be created so that the Auto Configure mechanism can be used to quickly configure a robot of this type. The logic to detect a runaway op mode (both in the LinearOpMode and OpMode types) and to abort the run, then auto recover has been improved/implemented. Fix has been incorporated so that Logitech F310 gamepad mappings will be correct for Marshmallow users. Release 16.07.08 For the ftc_app project, the gradle files have been modified to support Android Studio 2.1.x. Release 16.03.30 For the MIT App Inventor, the design blocks have new icons that better represent the function of each design component. Some changes were made to the shutdown logic to ensure the robust shutdown of some of our USB services. A change was made to LinearOpMode so as to allow a given instance to be executed more than once, which is required for the App Inventor. Javadoc improved/updated. Release 16.03.09 Changes made to make the FTC SDK synchronous (significant change!) waitOneFullHardwareCycle() and waitForNextHardwareCycle() are no longer needed and have been deprecated. runOpMode() (for a LinearOpMode) is now decoupled from the system's hardware read/write thread. loop() (for an OpMode) is now decoupled from the system's hardware read/write thread. Methods are synchronous. For example, if you call setMode(DcMotorController.RunMode.RESET_ENCODERS) for a motor, the encoder is guaranteed to be reset when the method call is complete. For legacy module (NXT compatible), user no longer has to toggle between read and write modes when reading from or writing to a legacy device. Changes made to enhance reliability/robustness during ESD event. Changes made to make code thread safe. Debug keystore added so that user-generated robot controller APKs will all use the same signed key (to avoid conflicts if a team has multiple developer laptops for example). Firmware version information for Modern Robotics modules are now logged. Changes made to improve USB comm reliability and robustness. Added support for voltage indicator for legacy (NXT-compatible) motor controllers. Changes made to provide auto stop capabilities for op modes. A LinearOpMode class will stop when the statements in runOpMode() are complete. User does not have to push the stop button on the driver station. If an op mode is stopped by the driver station, but there is a run away/uninterruptible thread persisting, the app will log an error message then force itself to crash to stop the runaway thread. Driver Station UI modified to display lowest measured voltage below current voltage (12V battery). Driver Station UI modified to have color background for current voltage (green=good, yellow=caution, red=danger, extremely low voltage). javadoc improved (edits and additional classes). Added app build time to About activity for driver station and robot controller apps. Display local IP addresses on Driver Station About activity. Added I2cDeviceSynchImpl. Added I2cDeviceSync interface. Added seconds() and milliseconds() to ElapsedTime for clarity. Added getCallbackCount() to I2cDevice. Added missing clearI2cPortActionFlag. Added code to create log messages while waiting for LinearOpMode shutdown. Fix so Wifi Direct Config activity will no longer launch multiple times. Added the ability to specify an alternate i2c address in software for the Modern Robotics gyro. Release 16.02.09 Improved battery checker feature so that voltage values get refreshed regularly (every 250 msec) on Driver Station (DS) user interface. Improved software so that Robot Controller (RC) is much more resilient and “self-healing” to USB disconnects: If user attempts to start/restart RC with one or more module missing, it will display a warning but still start up. When running an op mode, if one or more modules gets disconnected, the RC & DS will display warnings,and robot will keep on working in spite of the missing module(s). If a disconnected module gets physically reconnected the RC will auto detect the module and the user will regain control of the recently connected module. Warning messages are more helpful (identifies the type of module that’s missing plus its USB serial number). Code changes to fix the null gamepad reference when users try to reference the gamepads in the init() portion of their op mode. NXT light sensor output is now properly scaled. Note that teams might have to readjust their light threshold values in their op modes. On DS user interface, gamepad icon for a driver will disappear if the matching gamepad is disconnected or if that gamepad gets designated as a different driver. Robot Protocol (ROBOCOL) version number info is displayed in About screen on RC and DS apps. Incorporated a display filter on pairing screen to filter out devices that don’t use the “-“ format. This filter can be turned off to show all WiFi Direct devices. Updated text in License file. Fixed formatting error in OpticalDistanceSensor.toString(). Fixed issue on with a blank (“”) device name that would disrupt WiFi Direct Pairing. Made a change so that the WiFi info and battery info can be displayed more quickly on the DS upon connecting to RC. Improved javadoc generation. Modified code to make it easier to support language localization in the future. Release 16.01.04 Updated compileSdkVersion for apps Prevent Wifi from entering power saving mode removed unused import from driver station Corrrected "Dead zone" joystick code. LED.getDeviceName and .getConnectionInfo() return null apps check for ROBOCOL_VERSION mismatch Fix for Telemetry also has off-by-one errors in its data string sizing / short size limitations error User telemetry output is sorted. added formatting variants to DbgLog and RobotLog APIs code modified to allow for a long list of op mode names. changes to improve thread safety of RobocolDatagramSocket Fix for "missing hardware leaves robot controller disconnected from driver station" error fix for "fast tapping of Init/Start causes problems" (toast is now only instantiated on UI thread). added some log statements for thread life cycle. moved gamepad reset logic inside of initActiveOpMode() for robustness changes made to mitigate risk of race conditions on public methods. changes to try and flag when WiFi Direct name contains non-printable characters. fix to correct race condition between .run() and .close() in ReadWriteRunnableStandard. updated FTDI driver made ReadWriteRunnableStanard interface public. fixed off-by-one errors in Command constructor moved specific hardware implmentations into their own package. moved specific gamepad implemnatations to the hardware library. changed LICENSE file to new BSD version. fixed race condition when shutting down Modern Robotics USB devices. methods in the ColorSensor classes have been synchronized. corrected isBusy() status to reflect end of motion. corrected "back" button keycode. the notSupported() method of the GyroSensor class was changed to protected (it should not be public). Release 15.11.04.001 Added Support for Modern Robotics Gyro. The GyroSensor class now supports the MR Gyro Sensor. Users can access heading data (about Z axis) Users can also access raw gyro data (X, Y, & Z axes). Example MRGyroTest.java op mode included. Improved error messages More descriptive error messages for exceptions in user code. Updated DcMotor API Enable read mode on new address in setI2cAddress Fix so that driver station app resets the gamepads when switching op modes. USB-related code changes to make USB comm more responsive and to display more explicit error messages. Fix so that USB will recover properly if the USB bus returns garbage data. Fix USB initializtion race condition. Better error reporting during FTDI open. More explicit messages during USB failures. Fixed bug so that USB device is closed if event loop teardown method was not called. Fixed timer UI issue Fixed duplicate name UI bug (Legacy Module configuration). Fixed race condition in EventLoopManager. Fix to keep references stable when updating gamepad. For legacy Matrix motor/servo controllers removed necessity of appending "Motor" and "Servo" to controller names. Updated HT color sensor driver to use constants from ModernRoboticsUsbLegacyModule class. Updated MR color sensor driver to use constants from ModernRoboticsUsbDeviceInterfaceModule class. Correctly handle I2C Address change in all color sensors Updated/cleaned up op modes. Updated comments in LinearI2cAddressChange.java example op mode. Replaced the calls to "setChannelMode" with "setMode" (to match the new of the DcMotor method). Removed K9AutoTime.java op mode. Added MRGyroTest.java op mode (demonstrates how to use MR Gyro Sensor). Added MRRGBExample.java op mode (demonstrates how to use MR Color Sensor). Added HTRGBExample.java op mode (demonstrates how to use HT legacy color sensor). Added MatrixControllerDemo.java (demonstrates how to use legacy Matrix controller). Updated javadoc documentation. Updated release .apk files for Robot Controller and Driver Station apps. Release 15.10.06.002 Added support for Legacy Matrix 9.6V motor/servo controller. Cleaned up build.gradle file. Minor UI and bug fixes for driver station and robot controller apps. Throws error if Ultrasonic sensor (NXT) is not configured for legacy module port 4 or 5. Release 15.08.03.001 New user interfaces for FTC Driver Station and FTC Robot Controller apps. An init() method is added to the OpMode class. For this release, init() is triggered right before the start() method. Eventually, the init() method will be triggered when the user presses an "INIT" button on driver station. The init() and loop() methods are now required (i.e., need to be overridden in the user's op mode). The start() and stop() methods are optional. A new LinearOpMode class is introduced. Teams can use the LinearOpMode mode to create a linear (not event driven) program model. Teams can use blocking statements like Thread.sleep() within a linear op mode. The API for the Legacy Module and Core Device Interface Module have been updated. Support for encoders with the Legacy Module is now working. The hardware loop has been updated for better performance.
ManojKumarPatnaik / Major Project ListA list of practical projects that anyone can solve in any programming language (See solutions). These projects are divided into multiple categories, and each category has its own folder. To get started, simply fork this repo. CONTRIBUTING See ways of contributing to this repo. You can contribute solutions (will be published in this repo) to existing problems, add new projects, or remove existing ones. Make sure you follow all instructions properly. Solutions You can find implementations of these projects in many other languages by other users in this repo. Credits Problems are motivated by the ones shared at: Martyr2’s Mega Project List Rosetta Code Table of Contents Numbers Classic Algorithms Graph Data Structures Text Networking Classes Threading Web Files Databases Graphics and Multimedia Security Numbers Find PI to the Nth Digit - Enter a number and have the program generate PI up to that many decimal places. Keep a limit to how far the program will go. Find e to the Nth Digit - Just like the previous problem, but with e instead of PI. Enter a number and have the program generate e up to that many decimal places. Keep a limit to how far the program will go. Fibonacci Sequence - Enter a number and have the program generate the Fibonacci sequence to that number or to the Nth number. Prime Factorization - Have the user enter a number and find all Prime Factors (if there are any) and display them. Next Prime Number - Have the program find prime numbers until the user chooses to stop asking for the next one. Find Cost of Tile to Cover W x H Floor - Calculate the total cost of the tile it would take to cover a floor plan of width and height, using a cost entered by the user. Mortgage Calculator - Calculate the monthly payments of a fixed-term mortgage over given Nth terms at a given interest rate. Also, figure out how long it will take the user to pay back the loan. For added complexity, add an option for users to select the compounding interval (Monthly, Weekly, Daily, Continually). Change Return Program - The user enters a cost and then the amount of money given. The program will figure out the change and the number of quarters, dimes, nickels, pennies needed for the change. Binary to Decimal and Back Converter - Develop a converter to convert a decimal number to binary or a binary number to its decimal equivalent. Calculator - A simple calculator to do basic operators. Make it a scientific calculator for added complexity. Unit Converter (temp, currency, volume, mass, and more) - Converts various units between one another. The user enters the type of unit being entered, the type of unit they want to convert to, and then the value. The program will then make the conversion. Alarm Clock - A simple clock where it plays a sound after X number of minutes/seconds or at a particular time. Distance Between Two Cities - Calculates the distance between two cities and allows the user to specify a unit of distance. This program may require finding coordinates for the cities like latitude and longitude. Credit Card Validator - Takes in a credit card number from a common credit card vendor (Visa, MasterCard, American Express, Discoverer) and validates it to make sure that it is a valid number (look into how credit cards use a checksum). Tax Calculator - Asks the user to enter a cost and either a country or state tax. It then returns the tax plus the total cost with tax. Factorial Finder - The Factorial of a positive integer, n, is defined as the product of the sequence n, n-1, n-2, ...1, and the factorial of zero, 0, is defined as being 1. Solve this using both loops and recursion. Complex Number Algebra - Show addition, multiplication, negation, and inversion of complex numbers in separate functions. (Subtraction and division operations can be made with pairs of these operations.) Print the results for each operation tested. Happy Numbers - A happy number is defined by the following process. Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals 1 (where it will stay), or it loops endlessly in a cycle which does not include 1. Those numbers for which this process ends in 1 are happy numbers, while those that do not end in 1 are unhappy numbers. Display an example of your output here. Find the first 8 happy numbers. Number Names - Show how to spell out a number in English. You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type if that's less). Optional: Support for inputs other than positive integers (like zero, negative integers, and floating-point numbers). Coin Flip Simulation - Write some code that simulates flipping a single coin however many times the user decides. The code should record the outcomes and count the number of tails and heads. Limit Calculator - Ask the user to enter f(x) and the limit value, then return the value of the limit statement Optional: Make the calculator capable of supporting infinite limits. Fast Exponentiation - Ask the user to enter 2 integers a and b and output a^b (i.e. pow(a,b)) in O(LG n) time complexity. Classic Algorithms Collatz Conjecture - Start with a number n > 1. Find the number of steps it takes to reach one using the following process: If n is even, divide it by 2. If n is odd, multiply it by 3 and add 1. Sorting - Implement two types of sorting algorithms: Merge sort and bubble sort. Closest pair problem - The closest pair of points problem or closest pair problem is a problem of computational geometry: given n points in metric space, find a pair of points with the smallest distance between them. Sieve of Eratosthenes - The sieve of Eratosthenes is one of the most efficient ways to find all of the smaller primes (below 10 million or so). Graph Graph from links - Create a program that will create a graph or network from a series of links. Eulerian Path - Create a program that will take as an input a graph and output either an Eulerian path or an Eulerian cycle, or state that it is not possible. An Eulerian path starts at one node and traverses every edge of a graph through every node and finishes at another node. An Eulerian cycle is an eulerian Path that starts and finishes at the same node. Connected Graph - Create a program that takes a graph as an input and outputs whether every node is connected or not. Dijkstra’s Algorithm - Create a program that finds the shortest path through a graph using its edges. Minimum Spanning Tree - Create a program that takes a connected, undirected graph with weights and outputs the minimum spanning tree of the graph i.e., a subgraph that is a tree, contains all the vertices, and the sum of its weights is the least possible. Data Structures Inverted index - An Inverted Index is a data structure used to create full-text search. Given a set of text files, implement a program to create an inverted index. Also, create a user interface to do a search using that inverted index which returns a list of files that contain the query term/terms. The search index can be in memory. Text Fizz Buzz - Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”. Reverse a String - Enter a string and the program will reverse it and print it out. Pig Latin - Pig Latin is a game of alterations played in the English language game. To create the Pig Latin form of an English word the initial consonant sound is transposed to the end of the word and an ay is affixed (Ex.: "banana" would yield anana-bay). Read Wikipedia for more information on rules. Count Vowels - Enter a string and the program counts the number of vowels in the text. For added complexity have it report a sum of each vowel found. Check if Palindrome - Checks if the string entered by the user is a palindrome. That is that it reads the same forwards as backward like “racecar” Count Words in a String - Counts the number of individual words in a string. For added complexity read these strings in from a text file and generate a summary. Text Editor - Notepad-style application that can open, edit, and save text documents. Optional: Add syntax highlighting and other features. RSS Feed Creator - Given a link to RSS/Atom Feed, get all posts and display them. Quote Tracker (market symbols etc) - A program that can go out and check the current value of stocks for a list of symbols entered by the user. The user can set how often the stocks are checked. For CLI, show whether the stock has moved up or down. Optional: If GUI, the program can show green up and red down arrows to show which direction the stock value has moved. Guestbook / Journal - A simple application that allows people to add comments or write journal entries. It can allow comments or not and timestamps for all entries. Could also be made into a shoutbox. Optional: Deploy it on Google App Engine or Heroku or any other PaaS (if possible, of course). Vigenere / Vernam / Ceasar Ciphers - Functions for encrypting and decrypting data messages. Then send them to a friend. Regex Query Tool - A tool that allows the user to enter a text string and then in a separate control enter a regex pattern. It will run the regular expression against the source text and return any matches or flag errors in the regular expression. Networking FTP Program - A file transfer program that can transfer files back and forth from a remote web sever. Bandwidth Monitor - A small utility program that tracks how much data you have uploaded and downloaded from the net during the course of your current online session. See if you can find out what periods of the day you use more and less and generate a report or graph that shows it. Port Scanner - Enter an IP address and a port range where the program will then attempt to find open ports on the given computer by connecting to each of them. On any successful connections mark the port as open. Mail Checker (POP3 / IMAP) - The user enters various account information include web server and IP, protocol type (POP3 or IMAP), and the application will check for email at a given interval. Country from IP Lookup - Enter an IP address and find the country that IP is registered in. Optional: Find the Ip automatically. Whois Search Tool - Enter an IP or host address and have it look it up through whois and return the results to you. Site Checker with Time Scheduling - An application that attempts to connect to a website or server every so many minute or a given time and check if it is up. If it is down, it will notify you by email or by posting a notice on the screen. Classes Product Inventory Project - Create an application that manages an inventory of products. Create a product class that has a price, id, and quantity on hand. Then create an inventory class that keeps track of various products and can sum up the inventory value. Airline / Hotel Reservation System - Create a reservation system that books airline seats or hotel rooms. It charges various rates for particular sections of the plane or hotel. For example, first class is going to cost more than a coach. Hotel rooms have penthouse suites which cost more. Keep track of when rooms will be available and can be scheduled. Company Manager - Create a hierarchy of classes - abstract class Employee and subclasses HourlyEmployee, SalariedEmployee, Manager, and Executive. Everyone's pay is calculated differently, research a bit about it. After you've established an employee hierarchy, create a Company class that allows you to manage the employees. You should be able to hire, fire, and raise employees. Bank Account Manager - Create a class called Account which will be an abstract class for three other classes called CheckingAccount, SavingsAccount, and BusinessAccount. Manage credits and debits from these accounts through an ATM-style program. Patient / Doctor Scheduler - Create a patient class and a doctor class. Have a doctor that can handle multiple patients and set up a scheduling program where a doctor can only handle 16 patients during an 8 hr workday. Recipe Creator and Manager - Create a recipe class with ingredients and put them in a recipe manager program that organizes them into categories like desserts, main courses, or by ingredients like chicken, beef, soups, pies, etc. Image Gallery - Create an image abstract class and then a class that inherits from it for each image type. Put them in a program that displays them in a gallery-style format for viewing. Shape Area and Perimeter Classes - Create an abstract class called Shape and then inherit from it other shapes like diamond, rectangle, circle, triangle, etc. Then have each class override the area and perimeter functionality to handle each shape type. Flower Shop Ordering To Go - Create a flower shop application that deals in flower objects and use those flower objects in a bouquet object which can then be sold. Keep track of the number of objects and when you may need to order more. Family Tree Creator - Create a class called Person which will have a name, when they were born, and when (and if) they died. Allow the user to create these Person classes and put them into a family tree structure. Print out the tree to the screen. Threading Create A Progress Bar for Downloads - Create a progress bar for applications that can keep track of a download in progress. The progress bar will be on a separate thread and will communicate with the main thread using delegates. Bulk Thumbnail Creator - Picture processing can take a bit of time for some transformations. Especially if the image is large. Create an image program that can take hundreds of images and converts them to a specified size in the background thread while you do other things. For added complexity, have one thread handling re-sizing, have another bulk renaming of thumbnails, etc. Web Page Scraper - Create an application that connects to a site and pulls out all links, or images, and saves them to a list. Optional: Organize the indexed content and don’t allow duplicates. Have it put the results into an easily searchable index file. Online White Board - Create an application that allows you to draw pictures, write notes and use various colors to flesh out ideas for projects. Optional: Add a feature to invite friends to collaborate on a whiteboard online. Get Atomic Time from Internet Clock - This program will get the true atomic time from an atomic time clock on the Internet. Use any one of the atomic clocks returned by a simple Google search. Fetch Current Weather - Get the current weather for a given zip/postal code. Optional: Try locating the user automatically. Scheduled Auto Login and Action - Make an application that logs into a given site on a schedule and invokes a certain action and then logs out. This can be useful for checking webmail, posting regular content, or getting info for other applications and saving it to your computer. E-Card Generator - Make a site that allows people to generate their own little e-cards and send them to other people. Do not use Flash. Use a picture library and perhaps insightful mottos or quotes. Content Management System - Create a content management system (CMS) like Joomla, Drupal, PHP Nuke, etc. Start small. Optional: Allow for the addition of modules/addons. Web Board (Forum) - Create a forum for you and your buddies to post, administer and share thoughts and ideas. CAPTCHA Maker - Ever see those images with letters numbers when you signup for a service and then ask you to enter what you see? It keeps web bots from automatically signing up and spamming. Try creating one yourself for online forms. Files Quiz Maker - Make an application that takes various questions from a file, picked randomly, and puts together a quiz for students. Each quiz can be different and then reads a key to grade the quizzes. Sort Excel/CSV File Utility - Reads a file of records, sorts them, and then writes them back to the file. Allow the user to choose various sort style and sorting based on a particular field. Create Zip File Maker - The user enters various files from different directories and the program zips them up into a zip file. Optional: Apply actual compression to the files. Start with Huffman Algorithm. PDF Generator - An application that can read in a text file, HTML file, or some other file and generates a PDF file out of it. Great for a web-based service where the user uploads the file and the program returns a PDF of the file. Optional: Deploy on GAE or Heroku if possible. Mp3 Tagger - Modify and add ID3v1 tags to MP3 files. See if you can also add in the album art into the MP3 file’s header as well as other ID3v2 tags. Code Snippet Manager - Another utility program that allows coders to put in functions, classes, or other tidbits to save for use later. Organized by the type of snippet or language the coder can quickly lookup code. Optional: For extra practice try adding syntax highlighting based on the language. Databases SQL Query Analyzer - A utility application in which a user can enter a query and have it run against a local database and look for ways to make it more efficient. Remote SQL Tool - A utility that can execute queries on remote servers from your local computer across the Internet. It should take in a remote host, user name, and password, run the query and return the results. Report Generator - Create a utility that generates a report based on some tables in a database. Generates sales reports based on the order/order details tables or sums up the day's current database activity. Event Scheduler and Calendar - Make an application that allows the user to enter a date and time of an event, event notes, and then schedule those events on a calendar. The user can then browse the calendar or search the calendar for specific events. Optional: Allow the application to create re-occurrence events that reoccur every day, week, month, year, etc. Budget Tracker - Write an application that keeps track of a household’s budget. The user can add expenses, income, and recurring costs to find out how much they are saving or losing over a period of time. Optional: Allow the user to specify a date range and see the net flow of money in and out of the house budget for that time period. TV Show Tracker - Got a favorite show you don’t want to miss? Don’t have a PVR or want to be able to find the show to then PVR it later? Make an application that can search various online TV Guide sites, locate the shows/times/channels and add them to a database application. The database/website then can send you email reminders that a show is about to start and which channel it will be on. Travel Planner System - Make a system that allows users to put together their own little travel itinerary and keep track of the airline/hotel arrangements, points of interest, budget, and schedule. Graphics and Multimedia Slide Show - Make an application that shows various pictures in a slide show format. Optional: Try adding various effects like fade in/out, star wipe, and window blinds transitions. Stream Video from Online - Try to create your own online streaming video player. Mp3 Player - A simple program for playing your favorite music files. Add features you think are missing from your favorite music player. Watermarking Application - Have some pictures you want copyright protected? Add your own logo or text lightly across the background so that no one can simply steal your graphics off your site. Make a program that will add this watermark to the picture. Optional: Use threading to process multiple images simultaneously. Turtle Graphics - This is a common project where you create a floor of 20 x 20 squares. Using various commands you tell a turtle to draw a line on the floor. You have moved forward, left or right, lift or drop the pen, etc. Do a search online for "Turtle Graphics" for more information. Optional: Allow the program to read in the list of commands from a file. GIF Creator A program that puts together multiple images (PNGs, JPGs, TIFFs) to make a smooth GIF that can be exported. Optional: Make the program convert small video files to GIFs as well. Security Caesar cipher - Implement a Caesar cipher, both encoding, and decoding. The key is an integer from 1 to 25. This cipher rotates the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to "JK", but key 20 encrypts "HI" to "BC". This simple "monoalphabetic substitution cipher" provides almost no security, because an attacker who has the encoded message can either use frequency analysis to guess the key, or just try all 25 keys.
jonschlinkert / RandomaticEasily generate random strings like passwords, with simple options for specifying a length and for using patterns of numeric, alpha-numeric, alphabetical, special or custom characters. (the original "generate-password")
mcmah309 / RustA pure Dart implementation of patterns found in the Rust programming language. Types include Result, Option, Cell, Slice, Array, Iterator, etc. Facilitates functional programming and error handling.
abhir98 / RansomwareProject Summary This project was developed for the Computer Security course at my academic degree. Basically, it will encrypt your files in background using AES-256-CTR, a strong encryption algorithm, using RSA-4096 to secure the exchange with the server, optionally using the Tor SOCKS5 Proxy. The base functionality is what you see in the famous ransomware Cryptolocker. The project is composed by three parts, the server, the malware and the unlocker. The server store the victim's identification key along with the encryption key used by the malware. The malware encrypt with a RSA-4096 (RSA-OAEP-4096 + SHA256) public key any payload before send then to the server. This approach with the optional Tor Proxy and a .onion domain allow you to hide almost completely your server. Features Run in Background (or not) Encrypt files using AES-256-CTR(Counter Mode) with random IV for each file. Multithreaded. RSA-4096 to secure the client/server communication. Includes an Unlocker. Optional TOR Proxy support. Use an AES CTR Cypher with stream encryption to avoid load an entire file into memory. Walk all drives by default. Docker image for compilation. Building the binaries DON'T RUN ransomware.exe IN YOUR PERSONAL MACHINE, EXECUTE ONLY IN A TEST ENVIRONMENT! I'm not resposible if you acidentally encrypt all of your disks! First of all download the project outside your $GOPATH: git clone github.com/mauri870/ransomware cd ransomware If you have Docker skip to the next section. You need Go at least 1.11.2 with the $GOPATH/bin in your $PATH and $GOROOT pointing to your Go installation folder. For me: export GOPATH=~/gopath export PATH=$PATH:$GOPATH/bin export GOROOT=/usr/local/go Build the project require a lot of steps, like the RSA key generation, build three binaries, embed manifest files, so, let's leave make do your job: make deps make You can build the server for windows with make -e GOOS=windows. Docker ./build-docker.sh make Config Parameters You can change some of the configs during compilation. Instead of run only make, you can use the following variables: HIDDEN='-H windowsgui' # optional. If present the malware will run in background USE_TOR=true # optional. If present the malware will download the Tor proxy and use it to contact the server SERVER_HOST=mydomain.com # the domain used to connect to your server. localhost, 0.0.0.0, 127.0.0.1 works too if you run the server on the same machine as the malware SERVER_PORT=8080 # the server port, if using a domain you can set this to 80 GOOS=linux # the target os to compile the server. Eg: darwin, linux, windows Example: make -e USE_TOR=true SERVER_HOST=mydomain.com SERVER_PORT=80 GOOS=darwin The SERVER_ variables above only apply to the malware. The server has a flag --port that you can use to change the port that it will listen on. DON'T RUN ransomware.exe IN YOUR PERSONAL MACHINE, EXECUTE ONLY IN A TEST ENVIRONMENT! I'm not resposible if you acidentally encrypt all of your disks! Step by Step Demo and How it Works For this demo I'll use two machines, my personal linux machine and a windows 10 VM. For the sake of simplicity, I have a folder mapped to the VM, so I can compile from my linux and copy to the vm. In this demo we will use the Ngrok tool, this will allow us to expose our server using a domain, but you can use your own domain or ip address if you want. We are also going to enable the Tor transport, so .onion domains will work without problems. First of all lets start our external domain: ngrok http 8080 This command will give us a url like http://2af7161c.ngrok.io. Keep this command running otherwise the malware won't reach our server. Let's compile the binaries (remember to replace the domain): make -e SERVER_HOST=2af7161c.ngrok.io SERVER_PORT=80 USE_TOR=true The SERVER_PORT needs to be 80 in this case, since ngrok redirects 2af7161c.ngrok.io:80 to your local server port 8080. After build, a binary called ransomware.exe, and unlocker.exe along with a folder called server will be generated in the bin folder. The execution of ransomware.exe and unlocker.exe (even if you use a diferent GOOS variable during compilation) is locked to windows machines only. Enter the server directory from another terminal and start it: cd bin/server && ./server --port 8080 To make sure that all is working correctly, make a http request to http://2af7161c.ngrok.io: curl http://2af7161c.ngrok.io If you see a OK and some logs in the server output you are ready to go. Now move the ransomware.exe and unlocker.exe to the VM along with some dummy files to test the malware. You can take a look at cmd/common.go to see some configuration options like file extensions to match, directories to scan, skipped folders, max size to match a file among others. Then simply run the ransomware.exe and see the magic happens 😄. The window that you see can be hidden using the HIDDEN option described in the compilation section. After download, extract and start the Tor proxy, the malware waits until the tor bootstrapping is done and then proceed with the key exchange with the server. The client/server handshake takes place and the client payload, encrypted with an RSA-4096 public key must be correctly decrypted on the server. The victim identification and encryption keys are stored in a Golang embedded database called BoltDB (it also persists on disk). When completed we get into the find, match and encrypt phase, up to N-cores workers start to encrypt files matched by the patterns defined. This proccess is really quick and in seconds all of your files will be gone. The encryption key exchanged with the server was used to encrypt all of your files. Each file has a random primitive called IV, generated individually and saved as the first 16 bytes of the encrypted content. The algorithm used is AES-256-CTR, a good AES cypher with streaming mode of operation such that the file size is left intact. The only two sources of information available about what just happen are the READ_TO_DECRYPT.html and FILES_ENCRYPTED.html in the Desktop. In theory, to decrypt your files you need to send an amount of BTC to the attacker's wallet, followed by a contact sending your ID(located on the file created on desktop). If the attacker can confirm your payment it will possibly(or maybe not) return your encryption key and the unlocker.exe and you can use then to recover your files. This exchange can be accomplished in several ways and WILL NOT be implemented in this project for obvious reasons. Let's suppose you get your encryption key back. To recover the correct key point to the following url: curl -k http://2af7161c.ngrok.io/api/keys/:id Where :id is your identification stored in the file on desktop. After, run the unlocker.exe by double click and follow the instructions. That's it, got your files back 😄 The server has only two endpoints: POST api/keys/add - Used by the malware to persist new keys. Some verifications are made, like the verification of the RSA autenticity. Returns 204 (empty content) in case of success or a json error. GET api/keys/:id - Id is a 32 characters parameter, representing an Id already persisted. Returns a json containing the encryption key or a json error The end As you can see, building a functional ransomware, with some of the best existing algorithms is not difficult, anyone with some programming skills can build that in any programming language.
mathiasbynens / Regexpu Coreregexpu’s core functionality, i.e. `rewritePattern(pattern, flag, options)`, which enables rewriting regular expressions that make use of the ES6 `u` flag into equivalent ES5-compatible regular expression patterns.
chenmingyong0423 / Go Optionergo-optioner is a tool for generating functional options pattern in Go code. This tool can automatically generate corresponding options code based on the given struct definition.
thumpersecure / XTELENUMSINT☎️ xTELENUMSINT - A powerful new Chrome extension for Telephone OSINT (NUMSINT) that automates searches in Google using 10 different formats. It then generates an extensive report using pattern analysis with advanced options. No coding required.
rick2785 / JavaCodeI specifically cover the following topics: Java primitive data types, declaration statements, expression statements, importing class libraries, excepting user input, checking for valid input, catching errors in input, math functions, if statement, relational operators, logical operators, ternary operator, switch statement, and looping. How class variables differ from local variables, Java Exception handling, the difference between run time and checked exceptions, Arrays, and UML Diagrams. Monsters gameboard, Java collection classes, Java ArrayLists, Linked Lists, manipulating Strings and StringBuilders, Polymorphism, Inheritance, Protected, Final, Instanceof, interfaces, abstract classes, abstract methods. You need interfaces and abstract classes because Java doesn't allow you to inherit from more than one other class. Java threads, Regular Expressions, Graphical User Interfaces (GUI) using Java Swing and its components, GUI Event Handling, ChangeListener, JOptionPane, combo boxes, list boxes, JLists, DefaultListModel, using JScrollpane with JList, JSpinner, JTree, Flow, Border, and Box Layout Managers. Created a calculator layout with Java Swing's GridLayout, GridBagLayout, GridBagConstraints, Font, and Insets. JLabel, JTextField, JComboBox, JSpinner, JSlider, JRadioButton, ButtonGroup, JCheckBox, JTextArea, JScrollPane, ChangeListener, pack, create and delete files and directories. How to pull lists of files from directories and manipulate them, write to and read character streams from files. PrintWriter, BufferedWriter, FileWriter, BufferedReader, FileReader, common file exceptions Binary Streams - DataOutputStream, FileOutputStream, BufferedOutputStream, all of the reading and writing primitive type methods, setup Java JDBC in Eclipse, connect to a MySQL database, query it and get the results of a query. JTables, JEditorPane Swing component. HyperlinkEvent and HyperlinkListener. Java JApplet, Java Servlets with Tomcat, GET and POST methods, Java Server Pages, parsing XML with Java, Java XPath, JDOM2 library, and 2D graphics. *Created a Java Paint Application using swing, events, mouse events, Graphics2D, ArrayList *Designed a Java Video Game like Asteroids with collision detection and shooting torpedos which also played sound in a JFrame, and removed items from the screen when they were destroyed. Rotating polygons, and Making Java Executable. Model View Controller (MVC) The Model is the class that contains the data and the methods needed to use the data. The View is the interface. The Controller coordinates interactions between the Model and View. DESIGN PATTERNS: Strategy design patternis used if you need to dynamically change an algorithm used by an object at run time. The pattern also allows you to eliminate code duplication. It separates behavior from super and subclasses. The Observer pattern is a software design pattern in which an object, called the subject (Publisher), maintains a list of its dependents, called observers (Subscribers), and notifies them automatically of any state changes, usually by calling one of their methods. The Factory design pattern is used when you want to define the class of an object at runtime. It also allows you to encapsulate object creation so that you can keep all object creation code in one place The Abstract Factory Design Pattern is like a factory, but everything is encapsulated. The Singleton pattern is used when you want to eliminate the option of instantiating more than one object. (Scrabble letters app) The Builder Design Pattern is used when you want to have many classes help in the creation of an object. By having different classes build the object you can then easily create many different types of objects without being forced to rewrite code. The Builder pattern provides a different way to make complex objects like you'd make using the Abstract Factory design pattern. The Prototype design pattern is used for creating new objects (instances) by cloning (copying) other objects. It allows for the adding of any subclass instance of a known super class at run time. It is used when there are numerous potential classes that you want to only use if needed at runtime. The major benefit of using the Prototype pattern is that it reduces the need for creating potentially unneeded subclasses. Java Reflection is an API and it's used to manipulate classes and everything in a class including fields, methods, constructors, private data, etc. (TestingReflection.java) The Decorator allows you to modify an object dynamically. You would use it when you want the capabilities of inheritance with subclasses, but you need to add functionality at run time. It is more flexible than inheritance. The Decorator Design Pattern simplifies code because you add functionality using many simple classes. Also, rather than rewrite old code you can extend it with new code and that is always good. (Pizza app) The Command design pattern allows you to store a list of commands for later use. With it you can store multiple commands in a class to use over and over. (ElectronicDevice app) The Adapter pattern is used when you want to translate one interface of a class into another interface. Allows 2 incompatible interfaces to work together. It allows the use of the available interface and the target interface. Any class can work together as long as the Adapter solves the issue that all classes must implement every method defined by the shared interface. (EnemyAttacker app) The Facade pattern basically says that you should simplify your methods so that much of what is done is in the background. In technical terms you should decouple the client from the sub components needed to perform an operation. (Bank app) The Bridge Pattern is used to decouple an abstraction from its implementation so that the two can vary independently. Progressively adding functionality while separating out major differences using abstract classes. (EntertainmentDevice app) In a Template Method pattern, you define a method (algorithm) in an abstract class. It contains both abstract methods and non-abstract methods. The subclasses that extend this abstract class then override those methods that don't make sense for them to use in the default way. (Sandwich app) The Iterator pattern provides you with a uniform way to access different collections of Objects. You can also write polymorphic code because you can refer to each collection of objects because they'll implement the same interface. (SongIterator app) The Composite design pattern is used to structure data into its individual parts as well as represent the inner workings of every part of a larger object. The composite pattern also allows you to treat both groups of parts in the same way as you treat the parts polymorphically. You can structure data, or represent the inner working of every part of a whole object individually. (SongComponent app) The flyweight design pattern is used to dramatically increase the speed of your code when you are using many similar objects. To reduce memory usage the flyweight design pattern shares Objects that are the same rather than creating new ones. (FlyWeightTest app) State Pattern allows an object to alter its behavior when its internal state changes. The object will appear to change its class. (ATMState) The Proxy design pattern limits access to just the methods you want made accessible in another class. It can be used for security reasons, because an Object is intensive to create, or is accessed from a remote location. You can think of it as a gate keeper that blocks access to another Object. (TestATMMachine) The Chain of Responsibility pattern has a group of objects that are expected to between them be able to solve a problem. If the first Object can't solve it, it passes the data to the next Object in the chain. (TestCalcChain) The Interpreter pattern is used to convert one representation of data into another. The context cantains the information that will be interpreted. The expression is an abstract class that defines all the methods needed to perform the different conversions. The terminal or concrete expressions provide specific conversions on different types of data. (MeasurementConversion) The Mediator design pattern is used to handle communication between related objects (Colleagues). All communication is handled by a Mediator Object and the Colleagues don't need to know anything about each other to work together. (TestStockMediator) The Memento design pattern provides a way to store previous states of an Object easily. It has 3 main classes: 1) Memento: The basic object that is stored in different states. 2) Originator: Sets and Gets values from the currently targeted Memento. Creates new Mementos and assigns current values to them. 3) Caretaker: Holds an ArrayList that contains all previous versions of the Memento. It can store and retrieve stored Mementos. (TestMemento) The Visitor design pattern allows you to add methods to classes of different types without much altering to those classes. You can make completely different methods depending on the class used with this pattern. (VisitorTest)
yunus6116 / Flutter Bloc Clean ArchitectureThis Flutter application follows the Clean Architecture principles and utilizes the Bloc pattern for state management. The app fetches daily news from the News API, displays them, and provides the option to save news articles to a local SQLite database.
nyaundid / EC2 AWS AND SHELLSEIS 665 Assignment 2: Linux & Git Overview This week we will focus on becoming familiar with launching a Linux server and working with some basic Linux and Git commands. We will use AWS to launch and host the Linux server. AWS might seem a little confusing at this point. Don’t worry, we will gain much more hands-on experience with AWS throughout the course. The goal is to get you comfortable working with the technology and not overwhelm you with all the details. Requirements You need to have a personal AWS account and GitHub account for this assignment. You should also read the Git Hands-on Guide and Linux Hands-on Guide before beginning this exercise. A word about grading One of the key DevOps practices we learn about in this class is the use of automation to increase the speed and repeatability of processes. Automation is utilized during the assignment grading process to review and assess your work. It’s important that you follow the instructions in each assignment and type in required files and resources with the proper names. All names are case sensitive, so a name like "Web1" is not the same as "web1". If you misspell a name, use the wrong case, or put a file in the wrong directory location you will lose points on your assignment. This is the easiest way to lose points, and also the most preventable. You should always double-check your work to make sure it accurately reflects the requirements specified in the assignment. You should always carefully review the content of your files before submitting your assignment. The assignment Let’s get started! Create GitHub repository The first step in the assignment is to setup a Git repository on GitHub. We will use a special solution called GitHub Classroom for this course which automates the process of setting up student assignment repositories. Here are the basic steps: Click on the following link to open Assignment 2 on the GitHub Classroom site: https://classroom.github.com/a/K4zcVmX- (Links to an external site.)Links to an external site. Click on the Accept this assignment button. GitHub Classroom will provide you with a URL (https) to access the assignment repository. Either copy this address to your clipboard or write it down somewhere. You will need to use this address to set up the repository on a Linux server. Example: https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git At this point your new repository to ready to use. The repository is currently empty. We will put some content in there soon! Launch Linux server The second step in the assignment is to launch a Linux server using AWS EC2. The server should have the following characteristics: Amazon Linux 2 AMI 64-bit (usually the first option listed) Located in a U.S. region (us-east-1) t2.micro instance type All default instance settings (storage, vpm, security group, etc.) I’ve shown you how to launch EC2 instances in class. You can review it on Canvas. Once you launch the new server, it may take a few minutes to provision. Log into server The next step is to log into the Linux server using a terminal program with a secure shell (SSH) support. You can use iTerm2 (Links to an external site.)Links to an external site. on a Mac and GitBash/PuTTY (Links to an external site.)Links to an external site. on a PC. You will need to have the private server key and the public IP address before attempting to log into the server. The server key is basically your password. If you lose it, you will need to terminate the existing instance and launch a new server. I recommend reusing the same key when launching new servers throughout the class. Note, I make this recommendation to make the learning process easier and not because it is a common security practice. I’ve shown you how to use a terminal application to log into the instance using a Windows desktop. Your personal computer or lab computer may be running a different OS version, but the process is still very similar. You can review the videos on the Canvas. Working with Linux If you’ve made it this far, congratulations! You’ve made it over the toughest hurdle. By the end of this course, I promise you will be able to launch and log into servers in your sleep. You should be looking at a login screen that looks something like this: Last login: Mon Mar 21 21:17:54 2016 from 174-20-199-194.mpls.qwest.net __| __|_ ) _| ( / Amazon Linux AMI ___|\___|___| https://aws.amazon.com/amazon-linux-ami/2015.09-release-notes/ 8 package(s) needed for security, out of 17 available Run "sudo yum update" to apply all updates. ec2-user@ip-172-31-15-26 ~]$ Your terminal cursor is sitting at the shell prompt, waiting for you to type in your first command. Remember the shell? It is a really cool program that lets you start other programs and manage services on the Linux system. The rest of this assignment will be spent working with the shell. Note, when you are asked to type in a command in the steps below, don’t type in the dollar-sign ($) character. This is just meant to represent the command prompt. The actual commands are represented by the characters to the right of the command prompt. Let’s start by asking the shell for some help. Type in: $ help The shell provides you with a list of commands you can run along with possible command options. Next, check out one of the pages in the built-in manual: $ man ls A man page will appear with information on how to use the ls command. This command is used to list the contents of file directories. Either space through the contents of the man page or hit q to exit. Most of the core Linux commands have man pages available. But honestly, some of these man pages are a bit hard to understand. Sometimes your best bet is to search on Google if you are trying to figure out how to use a specific command. When you initially log into Linux, the system places you in your home directory. Each user on the system has a separate home directory. Let’s see where your home directory is located: $ pwd The response should be /home/ec2-user. The pwd command is handy to remember if you ever forget what file directory you are currently located in. If you recall from the Linux Hands-on Guide, this directory is also your current working directory. Type in: $ cd / The cd command let’s you change to a new working directory on the server. In this case, we changed to the root (/) directory. This is the parent of all the other directories on the file system. Type in: $ ls The ls command lists the contents of the current directory. As you can see, root directory contains many other directories. You will become familiar with these directories over time. The ls command provides a very basic directory listing. You need to supply the command with some options if you want to see more detailed information. Type in: $ ls -la See how this command provides you with much more detailed information about the files and directories? You can use this detailed listing to see the owner, group, and access control list settings for each file or directory. Do you see any files listed? Remember, the first character in the access control list column denotes whether a listed item is a file or a directory. You probably see a couple files with names like .autofsck. How come you didn’t see this file when you typed in the lscommand without any options? (Try to run this command again to convince yourself.) Files names that start with a period are called hidden files. These files won’t appear on normal directory listings. Type in: $ cd /var Then, type in: $ ls You will see a directory listing for the /var directory. Next, type in: $ ls .. Huh. This directory listing looks the same as the earlier root directory listing. When you use two periods (..) in a directory path that means you are referring to the parent directory of the current directory. Just think of the two dots as meaning the directory above the current directory. Now, type in: $ cd ~ $ pwd Whoa. We’re back at our home directory again. The tilde character (~) is another one of those handy little directory path shortcuts. It always refers to our personal home directory. Keep in mind that since every user has their own home directory, the tilde shortcut will refer to a unique directory for each logged-in user. Most students are used to navigating a file system by clicking a mouse in nested graphical folders. When they start using a command-line to navigate a file system, they sometimes get confused and lose track of their current position in the file system. Remember, you can always use the pwd command to quickly figure out what directory you are currently working in. Let’s make some changes to the file system. We can easily make our own directories on the file system. Type: mkdir test Now type: ls Cool, there’s our new test directory. Let’s pretend we don’t like that directory name and delete it. Type: rmdir test Now it’s gone. How can you be sure? You should know how to check to see if the directory still exists at this point. Go ahead and check. Let’s create another directory. Type in: $ mkdir documents Next, change to the new directory: $ cd documents Did you notice that your command prompt displays the name of the current directory? Something like: [ec2-user@ip-172-31-15-26 documents]$. Pretty handy, huh? Okay, let’s create our first file in the documents directory. This is just an empty file for training purposes. Type in: $ touch paper.txt Check to see that the new file is in the directory. Now, go back to the previous directory. Remember the double dot shortcut? $ cd .. Okay, we don’t like our documents directory any more. Let’s blow it away. Type in: $ rmdir documents Uh oh. The shell didn’t like that command because the directory isn’t empty. Let’s change back into the documents directory. But this time don’t type in the full name of the directory. You can let shell auto-completion do the typing for you. Type in the first couple characters of the directory name and then hit the tab key: $ cd doc<tab> You should use the tab auto-completion feature often. It saves typing and makes working with the Linux file system much much easier. Tab is your friend. Now, remove the file by typing: $ rm paper.txt Did you try to use the tab key instead of typing in the whole file name? Check to make sure the file was deleted from the directory. Next, create a new file: $ touch file1 We like file1 so much that we want to make a backup copy. Type: $ cp file1 file1-backup Check to make sure the new backup copy was created. We don’t really like the name of that new file, so let’s rename it. Type: $ mv file1-backup backup Moving a file to the same directory and giving it a new name is basically the same thing as renaming it. We could have moved it to a different directory if we wanted. Let’s list all of the files in the current directory that start with the letter f: $ ls f* Using wildcard pattern matching in file commands is really useful if you want the command to impact or filter a group of files. Now, go up one directory to the parent directory (remember the double dot shortcut?) We tried to remove the documents directory earlier when it had files in it. Obviously that won’t work again. However, we can use a more powerful command to destroy the directory and vanquish its contents. Behold, the all powerful remove command: $ rm -fr documents Did you remember to use auto-completion when typing in documents? This command and set of options forcibly removes the directory and its contents. It’s a dangerous command wielded by the mightiest Linux wizards. Okay, maybe that’s a bit of an exaggeration. Just be careful with it. Check to make sure the documents directory is gone before proceeding. Let’s continue. Change to the directory /var and make a directory called test. Ugh. Permission denied. We created this darn Linux server and we paid for it. Shouldn’t we be able to do anything we want on it? You logged into the system as a user called ec2-user. While this user can create and manage files in its home directory, it cannot change files all across the system. At least it can’t as a normal user. The ec2-user is a member of the root group, so it can escalate its privileges to super-user status when necessary. Let’s try it: $ sudo mkdir test Check to make sure the directory exists now. Using sudo we can execute commands as a super-user. We can do anything we want now that we know this powerful new command. Go ahead and delete the test directory. Did you remember to use sudo before the rmdir command? Check to make sure the directory is gone. You might be asking yourself the question: why can we list the contents of the /var directory but not make changes? That’s because all users have read access to the /var directory and the ls command is a read function. Only the root users or those acting as a super-user can write changes to the directory. Let’s go back to our home directory: $ cd ~ Editing text files is a really common task on Linux systems because many of the application configuration files are text files. We can create a text file by using a text editor. Type in: $ nano myfile.conf The shell starts up the nano text editor and places your terminal cursor in the editing screen. Nano is a simple text-based word processor. Type in a few lines of text. When you’re done writing your novel, hit ctrl-x and answer y to the prompt to save your work. Finally, hit enter to save the text to the filename you specified. Check to see that your file was saved in the directory. You can take a look at the contents of your file by typing: $ cat myfile.conf The cat command displays your text file content on the terminal screen. This command works fine for displaying small text files. But if your file is hundreds of lines long, the content will scroll down your terminal screen so fast that you won’t be able to easily read it. There’s a better way to view larger text files. Type in: $ less myfile.conf The less command will page the display of a text file, allowing you to page through the contents of the file using the space bar. Your text file is probably too short to see the paging in action though. Hit q to quit out of the less text viewer. Hit the up-arrow key on your keyboard a few times until the commmand nano myfile.conf appears next to your command prompt. Cool, huh? The up-arrow key allows you to replay a previously run command. Linux maintains a list of all the commands you have run since you logged into the server. This is called the command history. It’s a really useful feature if you have to re-run a complex command again. Now, hit ctrl-c. This cancels whatever command is displayed on the command line. Type in the following command to create a couple empty files in the directory: $ touch file1 file2 file3 Confirm that the files were created. Some commands, like touch. allow you to specify multiple files as arguments. You will find that Linux commands have all kinds of ways to make tasks more efficient like this. Throughout this assignment, we have been running commands and viewing results on the terminal screen. The screen is the standard place for commands to output results. It’s known as the standard out (stdout). However, it’s really useful to output results to the file system sometimes. Type in: $ ls > listing.txt Take a look at the directory listing now. You just created a new file. View the contents of the listing.txt file. What do you see? Instead of sending the output from the ls command to the screen we sent it to a text file. Let’s try another one. Type: $ cat myfile.conf > listing.txt Take a look at the contents of the listing.txt file again. It looks like your myfile.conf file now. It’s like you made a copy of it. But what happened to the previous content in the listing.txt file? When you redirect the output of a command using the right angle-bracket character (>), the output overwrites the existing file. Type this command in: $ cat myfile.conf >> listing.txt Now look at the contents of the listing.txt file. You should see your original content displayed twice. When you use two angle-bracket characters in the commmand the output appends (or adds to) the file instead of overwriting it. We redirected the output from a command to a text file. It’s also possible to redirect the input to a command. Typically we use a keyboard to provide input, but sometimes it makes more sense to input a file to a command. For example, how many words are in your new listing.txt file? Let’s find out. Type in: $ wc -w < listing.txt Did you get a number? This command inputs the listing.txt file into a word count program called wc. Type in the command: $ ls /usr/bin The terminal screen probably scrolled quickly as filenames flashed by. The /usr/bin directory holds quite a few files. It would be nice if we could page through the contents of this directory. Well, we can. We can use a special shell feature called pipes. In previous steps, we redirected I/O using the file system. Pipes allow us to redirect I/O between programs. We can redirect the output from one program into another. Type in: $ ls /usr/bin | less Now the directory listing is paged. Hit the spacebar to page through the listing. The pipe, represented by a vertical bar character (|), takes the output from the ls command and redirects it to the less command where the resulting output is paged. Pipes are super powerful and used all the time by savvy Linux operators. Hit the q key to quit the paginated directory listing command. Working with shell scripts Now things are going to get interesting. We’ve been manually typing in commands throughout this exercise. If we were running a set of repetitive tasks, we would want to automate the process as much as possible. The shell makes it really easy to automate tasks using shell scripts. The shell provides many of the same features as a basic procedural programming language. Let’s write some code. Type in this command: $ j=123 $ echo $j We just created a variable named j referencing the string 123. The echo command printed out the value of the variable. We had to use a dollar sign ($) when referencing the variable in another command. Next, type in: $ j=1+1 $ echo $j Is that what you expected? The shell just interprets the variable value as a string. It’s not going to do any sort of computation. Typing in shell script commands on the command line is sort of pointless. We want to be able to create scripts that we can run over-and-over. Let’s create our first shell script. Use the nano editor to create a file named myscript. When the file is open in the editor, type in the following lines of code: #!/bin/bash echo Hello $1 Now quit the editor and save your file. We can run our script by typing: $ ./myscript World Er, what happened? Permission denied. Didn’t we create this file? Why can’t we run it? We can’t run the script file because we haven’t set the execute permission on the file. Type in: $ chmod u+x myscript This modifies the file access control list to allow the owner of the file to execute it. Let’s try to run the command again. Hit the up-arrow key a couple times until the ./myscript World command is displayed and hit enter. Hooray! Our first shell script. It’s probably a bit underwhelming. No problem, we’ll make it a little more complex. The script took a single argument called World. Any arguments provided to a shell script are represented as consecutively numbered variables inside the script ($1, $2, etc). Pretty simple. You might be wondering why we had to type the ./ characters before the name of our script file. Try to type in the command without them: $ myscript World Command not found. That seems a little weird. Aren’t we currently in the directory where the shell script is located? Well, that’s just not how the shell works. When you enter a command into the shell, it looks for the command in a predefined set of directories on the server called your PATH. Since your script file isn’t in your special path, the shell reports it as not found. By typing in the ./ characters before the command name you are basically forcing the shell to look for your script in the current directory instead of the default path. Create another file called cleanup using nano. In the file editor window type: #!/bin/bash # My cleanup script mkdir archive mv file* archive Exit the editor window and save the file. Change the permissions on the script file so that you can execute it. Now run the command: $ ./cleanup Take a look at the file directory listing. Notice the archive directory? List the contents of that directory. The script automatically created a new directory and moved three files into it. Anything you can do manually at a command prompt can be automated using a shell script. Let’s create one more shell script. Use nano to create a script called namelist. Here is the content of the script: #!/bin/bash # for-loop test script names='Jason John Jane' for i in $names do echo Hello $i done Change the permissions on the script file so that you can execute it. Run the command: $ ./namelist The script will loop through a set of names stored in a variable displaying each one. Scripts support several programming constructs like for-loops, do-while loops, and if-then-else. These building blocks allow you to create fairly complex scripts for automating tasks. Installing packages and services We’re nearing the end of this assignment. But before we finish, let’s install some new software packages on our server. The first thing we should do is make sure all the current packages installed on our Linux server are up-to-date. Type in: $ sudo yum update -y This is one of those really powerful commands that requires sudo access. The system will review the currently installed packages and go out to the Internet and download appropriate updates. Next, let’s install an Apache web server on our system. Type in: $ sudo yum install httpd -y Bam! You probably never knew that installing a web server was so easy. We’re not going to actually use the web server in this exercise, but we will in future assignments. We installed the web server, but is it actually running? Let’s check. Type in: $ sudo service httpd status Nope. Let’s start it. Type: $ sudo service httpd start We can use the service command to control the services running on the system. Let’s setup the service so that it automatically starts when the system boots up. Type in: $ sudo chkconfig httpd on Cool. We installed the Apache web server on our system, but what other programs are currently running? We can use the pscommand to find out. Type in: $ ps -ax Lots of processes are running on our system. We can even look at the overall performance of our system using the topcommand. Let’s try that now. Type in: $ top The display might seem a little overwhelming at first. You should see lots of performance information displayed including the cpu usage, free memory, and a list of running tasks. We’re almost across the finish line. Let’s make sure all of our valuable work is stored in a git repository. First, we need to install git. Type in the command: $ sudo yum install git -y Check your work It’s very important to check your work before submitting it for grading. A misspelled, misplaced or missing file will cost you points. This may seem harsh, but the reality is that these sorts of mistakes have consequences in the real world. For example, a server instance could fail to launch properly and impact customers because a single required file is missing. Here is what the contents of your git repository should look like before final submission: ┣archive ┃ ┣ file1 ┃ ┣ file2 ┃ ┗ file3 ┣ namelist ┗ myfile.conf Saving our work in the git repository Next, make sure you are still in your home directory (/home/ec2-user). We will install the git repository you created at the beginning of this exercise. You will need to modify this command by typing in the GitHub repository URL you copied earlier. $ git clone <your GitHub URL here>.git Example: git clone https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git The git application will ask you for your GitHub username and password. Note, if you have multi-factor authentication enabled on your GitHub account you will need to provide a personal token instead of your password. Git will clone (copy) the repository from GitHub to your Linux server. Since the repository is empty the clone happens almost instantly. Check to make sure that a sub-directory called "hw2-seis665-02-spring2019-<username>" exists in the current directory (where <username> is your GitHub account name). Git automatically created this directory as part of the cloning process. Change to the hw2-seis665-02-spring2019-<username> directory and type: $ ls -la Notice the .git hidden directory? This is where git actually stores all of the file changes in your repository. Nothing is actually in your repository yet. Change back to the parent directory (cd ..). Next, let’s move some of our files into the repository. Type: $ mv archive hw2-seis665-02-spring2019-<username> $ mv namelist hw2-seis665-02-spring2019-<username> $ mv myfile.conf hw2-seis665-02-spring2019-<username> Hopefully, you remembered to use the auto-complete function to reduce some of that typing. Change to the hw2-seis665-02-spring2019-<username> directory and list the directory contents. Your files are in the working directory, but are not actually stored in the repository because they haven’t been committed yet. Type in: $ git status You should see a list of untracked files. Let’s tell git that we want these files tracked. Type in: $ git add * Now type in the git status command again. Notice how all the files are now being tracked and are ready to be committed. These files are in the git staging area. We’ll commit them to the repository next. Type: $ git commit -m 'assignment 2 files' Next, take a look at the commit log. Type: $ git log You should see your commit listed along with an assigned hash (long string of random-looking characters). Finally, let’s save the repository to our GitHub account. Type in: $ git push origin master The git client will ask you for your GitHub username and password before pushing the repository. Go back to the GitHub.com website and login if you have been logged out. Click on the repository link for the assignment. Do you see your files listed there? Congratulations, you completed the exercise! Terminate server The last step is to terminate your Linux instance. AWS will bill you for every hour the instance is running. The cost is nominal, but there’s no need to rack up unnecessary charges. Here are the steps to terminate your instance: Log into your AWS account and click on the EC2 dashboard. Click the Instances menu item. Select your server in the instances table. Click on the Actions drop down menu above the instances table. Select the Instance State menu option Click on the Terminate action. Your Linux instance will shutdown and disappear in a few minutes. The EC2 dashboard will continue to display the instance on your instance listing for another day or so. However, the state of the instance will be terminated. Submitting your assignment — IMPORTANT! If you haven’t already, please e-mail me your GitHub username in order to receive credit for this assignment. There is no need to email me to tell me that you have committed your work to GitHub or to ask me if your GitHub submission worked. If you can see your work in your GitHub repository, I can see your work.
arhea / Backbone DeferredAn implementation of Backbone Model and Collection using the promise pattern rather than passing callback options. Supports popular deferred libraries like Q and jQuery.
RaoufGhrissi / Csv MatchyThis library provides functionality to upload XLSX files, match the file header with existing options, and validate the contents of the files based on predefined conditions. The validation includes checking for mandatory fields, maximum or minimum length, and data type (string, integer, boolean, float, or regex pattern).
beheshty / SetSharp✨ SetSharp – Auto-generate strongly-typed settings classes from your appsettings.json using C# Source Generators. No boilerplate. Just config → code. Fast, clean, and incremental.
mercerheather476 / Turbo Garbanzo [](https://search.maven.org/search?q=g:net.openid%20appauth) [](http://javadoc.io/doc/net.openid/appauth) [](https://github.com/openid/AppAuth-Android/actions/workflows/build.yml) [](https://codecov.io/github/openid/AppAuth-Android?branch=master) AppAuth for Android is a client SDK for communicating with [OAuth 2.0](https://tools.ietf.org/html/rfc6749) and [OpenID Connect](http://openid.net/specs/openid-connect-core-1_0.html) providers. It strives to directly map the requests and responses of those specifications, while following the idiomatic style of the implementation language. In addition to mapping the raw protocol flows, convenience methods are available to assist with common tasks like performing an action with fresh tokens. The library follows the best practices set out in [RFC 8252 - OAuth 2.0 for Native Apps](https://tools.ietf.org/html/rfc8252), including using [Custom Tabs](https://developer.chrome.com/multidevice/android/customtabs) for authorization requests. For this reason, `WebView` is explicitly *not* supported due to usability and security reasons. The library also supports the [PKCE](https://tools.ietf.org/html/rfc7636) extension to OAuth which was created to secure authorization codes in public clients when custom URI scheme redirects are used. The library is friendly to other extensions (standard or otherwise) with the ability to handle additional parameters in all protocol requests and responses. A talk providing an overview of using the library for enterprise single sign-on (produced by Google) can be found here: [Enterprise SSO with Chrome Custom Tabs](https://www.youtube.com/watch?v=DdQTXrk6YTk). ## Download AppAuth for Android is available on [MavenCentral](https://search.maven.org/search?q=g:net.openid%20appauth) ```groovy implementation 'net.openid:appauth:<version>' ``` ## Requirements AppAuth supports Android API 16 (Jellybean) and above. Browsers which provide a custom tabs implementation are preferred by the library, but not required. Both Custom URI Schemes (all supported versions of Android) and App Links (Android M / API 23+) can be used with the library. In general, AppAuth can work with any Authorization Server (AS) that supports native apps as documented in [RFC 8252](https://tools.ietf.org/html/rfc8252), either through custom URI scheme redirects, or App Links. AS's that assume all clients are web-based or require clients to maintain confidentiality of the client secrets may not work well. ## Demo app A demo app is contained within this repository. For instructions on how to build and configure this app, see the [demo app readme](https://github.com/openid/AppAuth-Android/blob/master/app/README.md). ## Conceptual overview AppAuth encapsulates the authorization state of the user in the [net.openid.appauth.AuthState](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java) class, and communicates with an authorization server through the use of the [net.openid.appauth.AuthorizationService](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java) class. AuthState is designed to be easily persistable as a JSON string, using the storage mechanism of your choice (e.g. [SharedPreferences](https://developer.android.com/training/basics/data-storage/shared-preferences.html), [sqlite](https://developer.android.com/training/basics/data-storage/databases.html), or even just [in a file](https://developer.android.com/training/basics/data-storage/files.html)). AppAuth provides data classes which are intended to model the OAuth2 specification as closely as possible; this provides the greatest flexibility in interacting with a wide variety of OAuth2 and OpenID Connect implementations. Authorizing the user occurs via the user's web browser, and the request is described using instances of [AuthorizationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationRequest.java). The request is dispatched using [performAuthorizationRequest()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L159) on an AuthorizationService instance, and the response (an [AuthorizationResponse](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationResponse.java) instance) will be dispatched to the activity of your choice, expressed via an Intent. Token requests, such as obtaining a new access token using a refresh token, follow a similar pattern: [TokenRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/TokenRequest.java) instances are dispatched using [performTokenRequest()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L252) on an AuthorizationService instance, and a [TokenResponse](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/TokenResponse.java) instance is returned via a callback. Responses can be provided to the [update()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java#L367) methods on AuthState in order to track and persist changes to the authorization state. Once in an authorized state, the [performActionWithFreshTokens()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java#L449) method on AuthState can be used to automatically refresh access tokens as necessary before performing actions that require valid tokens. ## Implementing the authorization code flow It is recommended that native apps use the [authorization code](https://tools.ietf.org/html/rfc6749#section-1.3.1) flow with a public client to gain authorization to access user data. This has the primary advantage for native clients that the authorization flow, which must occur in a browser, only needs to be performed once. This flow is effectively composed of four stages: 1. Discovering or specifying the endpoints to interact with the provider. 2. Authorizing the user, via a browser, in order to obtain an authorization code. 3. Exchanging the authorization code with the authorization server, to obtain a refresh token and/or ID token. 4. Using access tokens derived from the refresh token to interact with a resource server for further access to user data. At each step of the process, an AuthState instance can (optionally) be updated with the result to help with tracking the state of the flow. ### Authorization service configuration First, AppAuth must be instructed how to interact with the authorization service. This can be done either by directly creating an [AuthorizationServiceConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationServiceConfiguration.java#L102) instance, or by retrieving an OpenID Connect discovery document. Directly specifying an AuthorizationServiceConfiguration involves providing the URIs of the authorization endpoint and token endpoint, and optionally a dynamic client registration endpoint (see "Dynamic client registration" for more info): ```java AuthorizationServiceConfiguration serviceConfig = new AuthorizationServiceConfiguration( Uri.parse("https://idp.example.com/auth"), // authorization endpoint Uri.parse("https://idp.example.com/token")); // token endpoint ``` Where available, using an OpenID Connect discovery document is preferable: ```java AuthorizationServiceConfiguration.fetchFromIssuer( Uri.parse("https://idp.example.com"), new AuthorizationServiceConfiguration.RetrieveConfigurationCallback() { public void onFetchConfigurationCompleted( @Nullable AuthorizationServiceConfiguration serviceConfiguration, @Nullable AuthorizationException ex) { if (ex != null) { Log.e(TAG, "failed to fetch configuration"); return; } // use serviceConfiguration as needed } }); ``` This will attempt to download a discovery document from the standard location under this base URI, `https://idp.example.com/.well-known/openid-configuration`. If the discovery document for your IDP is in some other non-standard location, you can instead provide the full URI as follows: ```java AuthorizationServiceConfiguration.fetchFromUrl( Uri.parse("https://idp.example.com/exampletenant/openid-config"), new AuthorizationServiceConfiguration.RetrieveConfigurationCallback() { ... } }); ``` If desired, this configuration can be used to seed an AuthState instance, to persist the configuration easily: ```java AuthState authState = new AuthState(serviceConfig); ``` ### Obtaining an authorization code An authorization code can now be acquired by constructing an AuthorizationRequest, using its Builder. In AppAuth, the builders for each data class accept the mandatory parameters via the builder constructor: ```java AuthorizationRequest.Builder authRequestBuilder = new AuthorizationRequest.Builder( serviceConfig, // the authorization service configuration MY_CLIENT_ID, // the client ID, typically pre-registered and static ResponseTypeValues.CODE, // the response_type value: we want a code MY_REDIRECT_URI); // the redirect URI to which the auth response is sent ``` Other optional parameters, such as the OAuth2 [scope string](https://tools.ietf.org/html/rfc6749#section-3.3) or OpenID Connect [login hint](http://openid.net/specs/openid-connect-core-1_0.html#rfc.section.3.1.2.1) are specified through set methods on the builder: ```java AuthorizationRequest authRequest = authRequestBuilder .setScope("openid email profile https://idp.example.com/custom-scope") .setLoginHint("jdoe@user.example.com") .build(); ``` This request can then be dispatched using one of two approaches. a `startActivityForResult` call using an Intent returned from the `AuthorizationService`, or by calling `performAuthorizationRequest` and providing pending intent for completion and cancelation handling activities. The `startActivityForResult` approach is simpler to use but may require more processing of the result: ```java private void doAuthorization() { AuthorizationService authService = new AuthorizationService(this); Intent authIntent = authService.getAuthorizationRequestIntent(authRequest); startActivityForResult(authIntent, RC_AUTH); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == RC_AUTH) { AuthorizationResponse resp = AuthorizationResponse.fromIntent(data); AuthorizationException ex = AuthorizationException.fromIntent(data); // ... process the response or exception ... } else { // ... } } ``` If instead you wish to directly transition to another activity on completion or cancelation, you can use `performAuthorizationRequest`: ```java AuthorizationService authService = new AuthorizationService(this); authService.performAuthorizationRequest( authRequest, PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCompleteActivity.class), 0), PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCanceledActivity.class), 0)); ``` The intents may be customized to carry any additional data or flags required for the correct handling of the authorization response. #### Capturing the authorization redirect Once the authorization flow is completed in the browser, the authorization service will redirect to a URI specified as part of the authorization request, providing the response via query parameters. In order for your app to capture this response, it must register with the Android OS as a handler for this redirect URI. We recommend using a custom scheme based redirect URI (i.e. those of form `my.scheme:/path`), as this is the most widely supported across all versions of Android. To avoid conflicts with other apps, it is recommended to configure a distinct scheme using "reverse domain name notation". This can either match your service web domain (in reverse) e.g. `com.example.service` or your package name `com.example.app` or be something completely new as long as it's distinct enough. Using the package name of your app is quite common but it's not always possible if it contains illegal characters for URI schemes (like underscores) or if you already have another handler for that scheme - so just use something else. When a custom scheme is used, AppAuth can be easily configured to capture all redirects using this custom scheme through a manifest placeholder: ```groovy android.defaultConfig.manifestPlaceholders = [ 'appAuthRedirectScheme': 'com.example.app' ] ``` Alternatively, the redirect URI can be directly configured by adding an intent-filter for AppAuth's RedirectUriReceiverActivity to your AndroidManifest.xml: ```xml <activity android:name="net.openid.appauth.RedirectUriReceiverActivity" tools:node="replace"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.BROWSABLE"/> <data android:scheme="com.example.app"/> </intent-filter> </activity> ``` If an HTTPS redirect URI is required instead of a custom scheme, the same approach (modifying your AndroidManifest.xml) is used: ```xml <activity android:name="net.openid.appauth.RedirectUriReceiverActivity" tools:node="replace"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.BROWSABLE"/> <data android:scheme="https" android:host="app.example.com" android:path="/oauth2redirect"/> </intent-filter> </activity> ``` HTTPS redirects can be secured by configuring the redirect URI as an [app link](https://developer.android.com/training/app-links/index.html) in Android M and above. We recommend that a fallback page be configured at the same address to forward authorization responses to your app via a custom scheme, for older Android devices. #### Handling the authorization response Upon completion of the authorization flow, the completion Intent provided to performAuthorizationRequest will be triggered. The authorization response is provided to this activity via Intent extra data, which can be extracted using the `fromIntent()` methods on AuthorizationResponse and AuthorizationException respectively: ```java public void onCreate(Bundle b) { AuthorizationResponse resp = AuthorizationResponse.fromIntent(getIntent()); AuthorizationException ex = AuthorizationException.fromIntent(getIntent()); if (resp != null) { // authorization completed } else { // authorization failed, check ex for more details } // ... } ``` The response can be provided to the AuthState instance for easy persistence and further processing: ``` authState.update(resp, ex); ``` If the full redirect URI is required in order to extract additional information that AppAuth does not provide, this is also provided to your activity: ```java public void onCreate(Bundle b) { // ... Uri redirectUri = getIntent().getData(); // ... } ``` ### Exchanging the authorization code Given a successful authorization response carrying an authorization code, a token request can be made to exchange the code for a refresh token: ```java authService.performTokenRequest( resp.createTokenExchangeRequest(), new AuthorizationService.TokenResponseCallback() { @Override public void onTokenRequestCompleted( TokenResponse resp, AuthorizationException ex) { if (resp != null) { // exchange succeeded } else { // authorization failed, check ex for more details } } }); ``` The token response can also be used to update an AuthState instance: ```java authState.update(resp, ex); ``` ### Using access tokens Finally, the retrieved access token can be used to interact with a resource server. This can be done directly, by extracting the access token from a token response. However, in most cases, it is simpler to use the `performActionWithFreshTokens` utility method provided by AuthState: ```java authState.performActionWithFreshTokens(service, new AuthStateAction() { @Override public void execute( String accessToken, String idToken, AuthorizationException ex) { if (ex != null) { // negotiation for fresh tokens failed, check ex for more details return; } // use the access token to do something ... } }); ``` This also updates the AuthState object with current access, id, and refresh tokens. If you are storing your AuthState in persistent storage, you should write the updated copy in the callback to this method. ### Ending current session Given you have a logged in session and you want to end it. In that case you need to get: - `AuthorizationServiceConfiguration` - valid Open Id Token that you should get after authentication - End of session URI that should be provided within you OpenId service config First you have to build EndSessionRequest ```java EndSessionRequest endSessionRequest = new EndSessionRequest.Builder(authorizationServiceConfiguration) .setIdTokenHint(idToken) .setPostLogoutRedirectUri(endSessionRedirectUri) .build(); ``` This request can then be dispatched using one of two approaches. a `startActivityForResult` call using an Intent returned from the `AuthorizationService`, or by calling `performEndSessionRequest` and providing pending intent for completion and cancelation handling activities. The startActivityForResult approach is simpler to use but may require more processing of the result: ```java private void endSession() { AuthorizationService authService = new AuthorizationService(this); Intent endSessionItent = authService.getEndSessionRequestIntent(endSessionRequest); startActivityForResult(endSessionItent, RC_END_SESSION); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == RC_END_SESSION) { EndSessionResonse resp = EndSessionResonse.fromIntent(data); AuthorizationException ex = AuthorizationException.fromIntent(data); // ... process the response or exception ... } else { // ... } } ``` If instead you wish to directly transition to another activity on completion or cancelation, you can use `performEndSessionRequest`: ```java AuthorizationService authService = new AuthorizationService(this); authService.performEndSessionRequest( endSessionRequest, PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCompleteActivity.class), 0), PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCanceledActivity.class), 0)); ``` End session flow will also work involving browser mechanism that is described in authorization mechanism session. Handling response mechanism with transition to another activity should be as follows: ```java public void onCreate(Bundle b) { EndSessionResponse resp = EndSessionResponse.fromIntent(getIntent()); AuthorizationException ex = AuthorizationException.fromIntent(getIntent()); if (resp != null) { // authorization completed } else { // authorization failed, check ex for more details } // ... } ``` ### AuthState persistence Instances of `AuthState` keep track of the authorization and token requests and responses. This is the only object that you need to persist to retain the authorization state of the session. Typically, one would do this by storing the authorization state in SharedPreferences or some other persistent store private to the app: ```java @NonNull public AuthState readAuthState() { SharedPreferences authPrefs = getSharedPreferences("auth", MODE_PRIVATE); String stateJson = authPrefs.getString("stateJson", null); if (stateJson != null) { return AuthState.jsonDeserialize(stateJson); } else { return new AuthState(); } } public void writeAuthState(@NonNull AuthState state) { SharedPreferences authPrefs = getSharedPreferences("auth", MODE_PRIVATE); authPrefs.edit() .putString("stateJson", state.jsonSerializeString()) .apply(); } ``` The demo app has an [AuthStateManager](https://github.com/openid/AppAuth-Android/blob/master/app/java/net/openid/appauthdemo/AuthStateManager.java) type which demonstrates this in more detail. ## Advanced configuration AppAuth provides some advanced configuration options via [AppAuthConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AppAuthConfiguration.java) instances, which can be provided to [AuthorizationService](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java) during construction. ### Controlling which browser is used for authorization Some applications require explicit control over which browsers can be used for authorization - for example, to require that Chrome be used for second factor authentication to work, or require that some custom browser is used for authentication in an enterprise environment. Control over which browsers can be used can be achieved by defining a [BrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserMatcher.java), and supplying this to the builder of AppAuthConfiguration. A BrowserMatcher is suppled with a [BrowserDescriptor](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserDescriptor.java) instance, and must decide whether this browser is permitted for the authorization flow. By default, [AnyBrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/AnyBrowserMatcher.java) is used. For your convenience, utility classes to help define a browser matcher are provided, such as: - [Browsers](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/Browsers.java): contains a set of constants for the official package names and signatures of Chrome, Firefox and Samsung SBrowser. - [VersionedBrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/VersionedBrowserMatcher.java): will match a browser if it has a matching package name and signature, and a version number within a defined [VersionRange](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/VersionRange.java). This class also provides some static instances for matching Chrome, Firefox and Samsung SBrowser. - [BrowserAllowList](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserAllowList.java): takes a list of BrowserMatcher instances, and will match a browser if any of these child BrowserMatcher instances signals a match. - [BrowserDenyList](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserDenyList.java): the inverse of BrowserAllowList - takes a list of browser matcher instances, and will match a browser if it _does not_ match any of these child BrowserMatcher instances. For instance, in order to restrict the authorization flow to using Chrome or SBrowser as a custom tab: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setBrowserMatcher(new BrowserAllowList( VersionedBrowserMatcher.CHROME_CUSTOM_TAB, VersionedBrowserMatcher.SAMSUNG_CUSTOM_TAB)) .build(); AuthorizationService authService = new AuthorizationService(context, appAuthConfig); ``` Or, to prevent the use of a buggy version of the custom tabs in Samsung SBrowser: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setBrowserMatcher(new BrowserDenyList( new VersionedBrowserMatcher( Browsers.SBrowser.PACKAGE_NAME, Browsers.SBrowser.SIGNATURE_SET, true, // when this browser is used via a custom tab VersionRange.atMost("5.3") ))) .build(); AuthorizationService authService = new AuthorizationService(context, appAuthConfig); ``` ### Customizing the connection builder for HTTP requests It can be desirable to customize how HTTP connections are made when performing token requests, for instance to use [certificate pinning](https://www.owasp.org/index.php/Certificate_and_Public_Key_Pinning) or to add additional trusted certificate authorities for an enterprise environment. This can be achieved in AppAuth by providing a custom [ConnectionBuilder](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/connectivity/ConnectionBuilder.java) instance. For example, to custom the SSL socket factory used, one could do the following: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setConnectionBuilder(new ConnectionBuilder() { public HttpURLConnection openConnect(Uri uri) throws IOException { URL url = new URL(uri.toString()); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); if (connection instanceof HttpsUrlConnection) { HttpsURLConnection connection = (HttpsURLConnection) connection; connection.setSSLSocketFactory(MySocketFactory.getInstance()); } } }) .build(); ``` ### Issues with [ID Token](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/IdToken.java#L118) validation ID Token validation was introduced in `0.8.0` but not all authorization servers or configurations support it correctly. - For testing environments [setSkipIssuerHttpsCheck](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AppAuthConfiguration.java#L129) can be used to bypass the fact the issuer needs to be HTTPS. ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setSkipIssuerHttpsCheck(true) .build() ``` - For services that don't support nonce[s] resulting in **IdTokenException** `Nonce mismatch` just set nonce to `null` on the `AuthorizationRequest`. Please consider **raising an issue** with your Identity Provider and removing this once it is fixed. ```java AuthorizationRequest authRequest = authRequestBuilder .setNonce(null) .build(); ``` ## Dynamic client registration AppAuth supports the [OAuth2 dynamic client registration protocol](https://tools.ietf.org/html/rfc7591). In order to dynamically register a client, create a [RegistrationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/RegistrationRequest.java) and dispatch it using [performRegistrationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L278) on your AuthorizationService instance. The registration endpoint can either be defined directly as part of your [AuthorizationServiceConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationServiceConfiguration.java), or discovered from an OpenID Connect discovery document. ```java RegistrationRequest registrationRequest = new RegistrationRequest.Builder( serviceConfig, Arrays.asList(redirectUri)) .build(); ``` Requests are dispatched with the help of `AuthorizationService`. As this request is asynchronous the response is passed to a callback: ```java service.performRegistrationRequest( registrationRequest, new AuthorizationService.RegistrationResponseCallback() { @Override public void onRegistrationRequestCompleted( @Nullable RegistrationResponse resp, @Nullable AuthorizationException ex) { if (resp != null) { // registration succeeded, store the registration response AuthState state = new AuthState(resp); //proceed to authorization... } else { // registration failed, check ex for more details } } }); ``` ## Utilizing client secrets (DANGEROUS) We _strongly recommend_ you avoid using static client secrets in your native applications whenever possible. Client secrets derived via a dynamic client registration are safe to use, but static client secrets can be easily extracted from your apps and allow others to impersonate your app and steal user data. If client secrets must be used by the OAuth2 provider you are integrating with, we strongly recommend performing the code exchange step on your backend, where the client secret can be kept hidden. Having said this, in some cases using client secrets is unavoidable. In these cases, a [ClientAuthentication](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientAuthentication.java) instance can be provided to AppAuth when performing a token request. This allows additional parameters (both HTTP headers and request body parameters) to be added to token requests. Two standard implementations of ClientAuthentication are provided: - [ClientSecretBasic](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientSecretBasic.java): includes a client ID and client secret as an HTTP Basic Authorization header. - [ClientSecretPost](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientSecretPost.java): includes a client ID and client secret as additional request parameters. So, in order to send a token request using HTTP basic authorization, one would write: ```java ClientAuthentication clientAuth = new ClientSecretBasic(MY_CLIENT_SECRET); TokenRequest req = ...; authService.performTokenRequest(req, clientAuth, callback); ``` This can also be done when using `performActionWithFreshTokens` on AuthState: ```java ClientAuthentication clientAuth = new ClientSecretPost(MY_CLIENT_SECRET); authState.performActionWithFreshTokens( authService, clientAuth, action); ``` ## Modifying or contributing to AppAuth This project requires the Android SDK for API level 25 (Nougat) to build, though the produced binaries only require API level 16 (Jellybean) to be used. We recommend that you fork and/or clone this repository to make modifications; downloading the source has been known to cause some developers problems. For contributors, see the additional instructions in [CONTRIBUTING.md](https://github.com/openid/AppAuth-Android/blob/master/CONTRIBUTING.md). ### Building from the Command line AppAuth for Android uses Gradle as its build system. In order to build the library and app binaries, run `./gradlew assemble`. The library AAR files are output to `library/build/outputs/aar`, while the demo app is output to `app/build/outputs/apk`. In order to run the tests and code analysis, run `./gradlew check`. ### Building from Android Studio In AndroidStudio, File -> New -> Import project. Select the root folder (the one with the `build.gradle` file).
rikeda71 / Foggogenerator of functional option pattern code to Golang code
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</component> <component name="Git.Settings"> <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" /> </component> <component name="GradleLocalSettings"> <option name="availableProjects"> <map> <entry> <key> <ExternalProjectPojo> <option name="name" value="rngplus" /> <option name="path" value="$PROJECT_DIR$" /> </ExternalProjectPojo> </key> <value> <list> <ExternalProjectPojo> <option name="name" value=":app" /> <option name="path" value="$PROJECT_DIR$/app" /> </ExternalProjectPojo> <ExternalProjectPojo> <option name="name" value="rngplus" /> <option name="path" value="$PROJECT_DIR$" /> </ExternalProjectPojo> </list> </value> </entry> </map> </option> <option name="availableTasks"> <map> <entry key="$PROJECT_DIR$"> <value> <list> <ExternalTaskPojo> <option name="description" value="Displays all buildscript dependencies declared in root project 'rngplus'." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="buildEnvironment" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="clean" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the components produced by root project 'rngplus'. 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[incubating]" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="wrapper" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the Android dependencies of the project." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="androidDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles all variants of all applications and secondary packages." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="assemble" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles all the Test applications." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="assembleAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles all Debug builds." /> <option name="linkedExternalProjectPath" 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</ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileDebugUnitTestJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileDebugUnitTestSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileLint" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseAidl" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseNdk" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseRenderscript" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseUnitTestJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="compileReleaseUnitTestSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs and runs instrumentation tests for all flavors on connected devices." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="connectedAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs all device checks on currently connected devices." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="connectedCheck" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs and runs the tests for debug on connected devices." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="connectedDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs and runs instrumentation tests using all Device Providers." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="deviceAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs all device checks using Device Providers and Test Servers." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="deviceCheck" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugAndroidTestAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugAndroidTestBuildConfig" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugAndroidTestResValues" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugAndroidTestResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugAndroidTestSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugBuildConfig" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugResValues" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateDebugSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateReleaseAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateReleaseBuildConfig" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateReleaseResValues" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateReleaseResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="generateReleaseSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="incrementalDebugAndroidTestJavaCompilationSafeguard" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="incrementalDebugJavaCompilationSafeguard" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option 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/> <option name="name" value="mergeReleaseShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Creates a version of android.jar that's suitable for unit tests." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="mockableAndroidJar" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="packageDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="packageDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="packageRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="preBuild" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" 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value="$PROJECT_DIR$" /> <option name="name" value="prepareDebugUnitTestDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare me.zhanghai.android.materialprogressbar:library:1.1.5" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="prepareMeZhanghaiAndroidMaterialprogressbarLibrary115Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="prepareReleaseDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="prepareReleaseUnitTestDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="processDebugAndroidTestJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option 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value="processReleaseJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="processReleaseManifest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="processReleaseResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="processReleaseUnitTestJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the signing info for each variant." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="signingReport" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prints out all the source sets defined in this project." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="sourceSets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Run unit tests for all variants." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="test" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Run unit tests for the debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="testDebugUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Run unit tests for the release build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="testReleaseUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformClassesWithDexForDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformClassesWithDexForDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformClassesWithDexForRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformNative_libsWithMergeJniLibsForDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformNative_libsWithMergeJniLibsForDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformNative_libsWithMergeJniLibsForRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformResourcesWithMergeJavaResForDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformResourcesWithMergeJavaResForDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformResourcesWithMergeJavaResForDebugUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformResourcesWithMergeJavaResForRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="transformResourcesWithMergeJavaResForReleaseUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstall all applications." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="uninstallAll" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstalls the Debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="uninstallDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstalls the android (on device) tests for the Debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="uninstallDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstalls the Release build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="uninstallRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="validateDebugSigning" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$" /> <option name="name" value="zipalignDebug" /> </ExternalTaskPojo> </list> </value> </entry> <entry key="$PROJECT_DIR$/app"> <value> <list> <ExternalTaskPojo> <option name="description" value="Displays the Android dependencies of the project." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="androidDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles all variants of all applications and secondary packages." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="assemble" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles all the Test applications." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="assembleAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles all Debug builds." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="assembleDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="assembleDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="assembleDebugUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles all Release builds." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="assembleRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="assembleReleaseUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles and tests this project." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="build" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles and tests this project and all projects that depend on it." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="buildDependents" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays all buildscript dependencies declared in project ':app'." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="buildEnvironment" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Assembles and tests this project and all projects it depends on." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="buildNeeded" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs all checks." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="check" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="checkDebugManifest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="checkReleaseManifest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Deletes the build directory." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="clean" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugAidl" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugAndroidTestAidl" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugAndroidTestJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugAndroidTestNdk" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugAndroidTestRenderscript" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugAndroidTestShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugAndroidTestSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugNdk" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugRenderscript" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugUnitTestJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileDebugUnitTestSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileLint" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseAidl" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseNdk" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseRenderscript" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseUnitTestJavaWithJavac" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="compileReleaseUnitTestSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the components produced by project ':app'. [incubating]" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="components" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs and runs instrumentation tests for all flavors on connected devices." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="connectedAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs all device checks on currently connected devices." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="connectedCheck" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs and runs the tests for debug on connected devices." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="connectedDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays all dependencies declared in project ':app'." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="dependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the insight into a specific dependency in project ':app'." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="dependencyInsight" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs and runs instrumentation tests using all Device Providers." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="deviceAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs all device checks using Device Providers and Test Servers." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="deviceCheck" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugAndroidTestAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugAndroidTestBuildConfig" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugAndroidTestResValues" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugAndroidTestResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugAndroidTestSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugBuildConfig" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugResValues" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateDebugSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateReleaseAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateReleaseBuildConfig" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateReleaseResValues" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateReleaseResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="generateReleaseSources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays a help message." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="help" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="incrementalDebugAndroidTestJavaCompilationSafeguard" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="incrementalDebugJavaCompilationSafeguard" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="incrementalDebugUnitTestJavaCompilationSafeguard" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="incrementalReleaseJavaCompilationSafeguard" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="incrementalReleaseUnitTestJavaCompilationSafeguard" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs the Debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="installDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Installs the android (on device) tests for the Debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="installDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="jarDebugClasses" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="jarReleaseClasses" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs lint on all variants." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="lint" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs lint on the Debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="lintDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs lint on the Release build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="lintRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Runs lint on just the fatal issues in the Release build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="lintVitalRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugAndroidTestAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugAndroidTestJniLibFolders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugAndroidTestResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugAndroidTestShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugJniLibFolders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeDebugShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeReleaseAssets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeReleaseJniLibFolders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeReleaseResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mergeReleaseShaders" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Creates a version of android.jar that's suitable for unit tests." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="mockableAndroidJar" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the configuration model of project ':app'. [incubating]" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="model" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="packageDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="packageDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="packageRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="preBuild" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="preDebugAndroidTestBuild" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="preDebugBuild" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="preDebugUnitTestBuild" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prePackageMarkerForDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prePackageMarkerForDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prePackageMarkerForRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="preReleaseBuild" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="preReleaseUnitTestBuild" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.android.support:animated-vector-drawable:23.3.0" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComAndroidSupportAnimatedVectorDrawable2330Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.android.support:appcompat-v7:23.3.0" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComAndroidSupportAppcompatV72330Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.android.support:cardview-v7:23.1.1" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComAndroidSupportCardviewV72311Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.android.support:design:23.3.0" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComAndroidSupportDesign2330Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.android.support:recyclerview-v7:23.3.0" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComAndroidSupportRecyclerviewV72330Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.android.support:support-v4:23.3.0" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComAndroidSupportSupportV42330Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.android.support:support-vector-drawable:23.3.0" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComAndroidSupportSupportVectorDrawable2330Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.github.afollestad.material-dialogs:core:0.8.5.8" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComGithubAfollestadMaterialDialogsCore0858Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.github.rey5137:material:1.2.2" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComGithubRey5137Material122Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.joanzapata.iconify:android-iconify:2.2.2" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComJoanzapataIconifyAndroidIconify222Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.joanzapata.iconify:android-iconify-fontawesome:2.2.2" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComJoanzapataIconifyAndroidIconifyFontawesome222Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare com.joanzapata.iconify:android-iconify-ionicons:2.2.2" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareComJoanzapataIconifyAndroidIconifyIonicons222Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareDebugAndroidTestDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareDebugDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareDebugUnitTestDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prepare me.zhanghai.android.materialprogressbar:library:1.1.5" /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareMeZhanghaiAndroidMaterialprogressbarLibrary115Library" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareReleaseDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="prepareReleaseUnitTestDependencies" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processDebugAndroidTestJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processDebugAndroidTestManifest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processDebugAndroidTestResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processDebugJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processDebugManifest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processDebugResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processDebugUnitTestJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processReleaseJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processReleaseManifest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processReleaseResources" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="processReleaseUnitTestJavaRes" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the sub-projects of project ':app'." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="projects" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the properties of project ':app'." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="properties" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the signing info for each variant." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="signingReport" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Prints out all the source sets defined in this project." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="sourceSets" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Displays the tasks runnable from project ':app'." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="tasks" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Run unit tests for all variants." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="test" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Run unit tests for the debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="testDebugUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Run unit tests for the release build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="testReleaseUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformClassesWithDexForDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformClassesWithDexForDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformClassesWithDexForRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformNative_libsWithMergeJniLibsForDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformNative_libsWithMergeJniLibsForDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformNative_libsWithMergeJniLibsForRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformResourcesWithMergeJavaResForDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformResourcesWithMergeJavaResForDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformResourcesWithMergeJavaResForDebugUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformResourcesWithMergeJavaResForRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="transformResourcesWithMergeJavaResForReleaseUnitTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstall all applications." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="uninstallAll" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstalls the Debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="uninstallDebug" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstalls the android (on device) tests for the Debug build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="uninstallDebugAndroidTest" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="description" value="Uninstalls the Release build." /> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="uninstallRelease" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="validateDebugSigning" /> </ExternalTaskPojo> <ExternalTaskPojo> <option name="linkedExternalProjectPath" value="$PROJECT_DIR$/app" /> <option name="name" value="zipalignDebug" /> </ExternalTaskPojo> </list> </value> </entry> </map> </option> <option name="modificationStamps"> <map> <entry key="$PROJECT_DIR$" value="4377878861000" /> </map> </option> <option name="projectBuildClasspath"> <map> <entry key="$PROJECT_DIR$"> <value> <ExternalProjectBuildClasspathPojo> <option name="modulesBuildClasspath"> <map> <entry key="$PROJECT_DIR$"> <value> <ExternalModuleBuildClasspathPojo> <option name="entries"> <list> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/gradle/2.1.0/gradle-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/gradle-core/2.1.0/gradle-core-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/jacoco/org.jacoco.core/0.7.4.201502262128/org.jacoco.core-0.7.4.201502262128-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/jacoco/org.jacoco.core/0.7.4.201502262128/org.jacoco.core-0.7.4.201502262128.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-commons/5.0.3/asm-commons-5.0.3-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-commons/5.0.3/asm-commons-5.0.3.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/gradle-api/2.1.0/gradle-api-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/lint/lint/25.1.0/lint-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/databinding/compilerCommon/2.1.0/compilerCommon-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm/5.0.3/asm-5.0.3-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm/5.0.3/asm-5.0.3.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/net/sf/proguard/proguard-gradle/5.2.1/proguard-gradle-5.2.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/net/sf/proguard/proguard-gradle/5.2.1/proguard-gradle-5.2.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/transform-api/2.0.0-deprecated-use-gradle-api/transform-api-2.0.0-deprecated-use-gradle-api.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/builder/2.1.0/builder-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-debug-all/5.0.1/asm-debug-all-5.0.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-debug-all/5.0.1/asm-debug-all-5.0.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-tree/5.0.3/asm-tree-5.0.3-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-tree/5.0.3/asm-tree-5.0.3.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/google/guava/guava/17.0/guava-17.0-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/google/guava/guava/17.0/guava-17.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/annotations/25.1.0/annotations-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/lint/lint-checks/25.1.0/lint-checks-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/eclipse/jdt/core/compiler/ecj/4.4.2/ecj-4.4.2-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/eclipse/jdt/core/compiler/ecj/4.4.2/ecj-4.4.2.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/googlecode/juniversalchardet/juniversalchardet/1.0.3/juniversalchardet-1.0.3.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/tunnelvisionlabs/antlr4/4.5/antlr4-4.5.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/commons-io/commons-io/2.4/commons-io-2.4-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/commons-io/commons-io/2.4/commons-io-2.4.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/databinding/baseLibrary/2.1.0/baseLibrary-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/net/sf/proguard/proguard-base/5.2.1/proguard-base-5.2.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/net/sf/proguard/proguard-base/5.2.1/proguard-base-5.2.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/builder-model/2.1.0/builder-model-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/common/25.1.0/common-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/ddms/ddmlib/25.1.0/ddmlib-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/bouncycastle/bcprov-jdk15on/1.48/bcprov-jdk15on-1.48-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/bouncycastle/bcprov-jdk15on/1.48/bcprov-jdk15on-1.48.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/sdklib/25.1.0/sdklib-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/squareup/javawriter/2.5.0/javawriter-2.5.0-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/squareup/javawriter/2.5.0/javawriter-2.5.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/builder-test-api/2.1.0/builder-test-api-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/sdk-common/25.1.0/sdk-common-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/manifest-merger/25.1.0/manifest-merger-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/jack/jack-api/0.10.0/jack-api-0.10.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/bouncycastle/bcpkix-jdk15on/1.48/bcpkix-jdk15on-1.48-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/bouncycastle/bcpkix-jdk15on/1.48/bcpkix-jdk15on-1.48.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/jill/jill-api/0.10.0/jill-api-0.10.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-analysis/5.0.3/asm-analysis-5.0.3-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/ow2/asm/asm-analysis/5.0.3/asm-analysis-5.0.3.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/lint/lint-api/25.1.0/lint-api-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/tunnelvisionlabs/antlr4-runtime/4.5/antlr4-runtime-4.5.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/tunnelvisionlabs/antlr4-annotations/4.5/antlr4-annotations-4.5.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/antlr/antlr-runtime/3.5.2/antlr-runtime-3.5.2.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/antlr/ST4/4.0.8/ST4-4.0.8.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/net/sf/kxml/kxml2/2.3.0/kxml2-2.3.0-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/net/sf/kxml/kxml2/2.3.0/kxml2-2.3.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/repository/25.1.0/repository-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/httpcomponents/httpclient/4.1.1/httpclient-4.1.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/httpcomponents/httpclient/4.1.1/httpclient-4.1.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/httpcomponents/httpmime/4.1/httpmime-4.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/httpcomponents/httpmime/4.1/httpmime-4.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/google/code/gson/gson/2.2.4/gson-2.2.4-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/google/code/gson/gson/2.2.4/gson-2.2.4.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/dvlib/25.1.0/dvlib-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/layoutlib/layoutlib-api/25.1.0/layoutlib-api-25.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/external/lombok/lombok-ast/0.2.3/lombok-ast-0.2.3-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/external/lombok/lombok-ast/0.2.3/lombok-ast-0.2.3.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/abego/treelayout/org.abego.treelayout.core/1.0.1/org.abego.treelayout.core-1.0.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/httpcomponents/httpcore/4.1/httpcore-4.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/apache/httpcomponents/httpcore/4.1/httpcore-4.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/commons-logging/commons-logging/1.1.1/commons-logging-1.1.1-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/commons-logging/commons-logging/1.1.1/commons-logging-1.1.1.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/commons-codec/commons-codec/1.4/commons-codec-1.4-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/commons-codec/commons-codec/1.4/commons-codec-1.4.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/intellij/annotations/12.0/annotations-12.0-sources.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/intellij/annotations/12.0/annotations-12.0.jar" /> </list> </option> <option name="path" value="$PROJECT_DIR$" /> </ExternalModuleBuildClasspathPojo> </value> </entry> <entry key="$PROJECT_DIR$/app"> <value> <ExternalModuleBuildClasspathPojo> <option name="entries"> <list> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/gradle/2.1.0/gradle-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/com/android/tools/build/gradle-core/2.1.0/gradle-core-2.1.0.jar" /> <option value="$APPLICATION_HOME_DIR$/gradle/m2repository/org/jacoco/org.jacoco.core/0.7.4.201502262128/org.jacoco.core-0.7.4.201502262128-sources.jar" /> <option 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bluehands / Funicular SwitchFunicular-Switch is a lightweight C# port of F#'s result and option types to support 'railway oriented' programming patterns. Focus on the happy path, without loosing error information.