37 skills found · Page 1 of 2
iryoku / SmaaSMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
dwmkerr / SharpglUse OpenGL in .NET applications. SharpGL wraps all modern OpenGL features and offers a powerful scene graph to aid development.
makamys / NeodymiumReimplements chunk rendering using modern OpenGL features to improve performance (1.7.10)
edge-classic / EDGE ClassicCross-Platform OpenGL Doom Source Port with powerful modding features
LAGameStudio / ApoluneLost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
opentk / ObjectTKObjectTK is an abstraction layer on top of OpenTK to provide OpenGL features in an object-oriented and type-safe manner with modern C#-style.
duaneking / BansheeEngineA free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, complete asset pipeline, C# scripting support and a fully featured editor. (Note: Some systems are still a work in progress)
codearxiv / PCReconstructPoint cloud completion tool based on dictionary learning. Takes a PCL point cloud surface and fills in gaps or densifies sparse regions by learning from the various surface features of the cloud. This is done using a variation of the k-SVD dictionary learning algorithm that allows for continuous atoms and dealing with unstructured point cloud data. Written in Qt C++, using Eigen, OpenMP, and OpenGL.
alrusdi / FoobillardplusAn OpenGL Billard Game based on foobillard 3.0a with patches, new features (hud, jumpshots, correct detection of lost balls, more sound and graphics etc). Optimized for touch. New designed mouse / touch-control.
GPUOpen-LibrariesAndSDKs / DirectGMA P2PSamples showing FIrePro DirectGMA features in OpenGL and OpenCL
drecuk / QuadtreeTerrainQuadtree Terrain Rendering System with Simple Features: C++, OpenGL, SDL
ITsMrToad / GPUBoosterPerformance mod. Provides OpenGL 4+ features
acidrainstudios / TrueRealityTrue Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.
MerlijnWajer / Leastleast is a pdf viewer using mupdf as rendering backend. features a graphical opengl (and later on opengl|es) frontend, smooth graphics, threaded rendering and much more.
danmey / Ocaml GuiOpenGL custom drawn GUI, using object-oriented features of OCaml.
Kataglyphis / Kataglyphis BeschleunigerBallett🚀 C++23 based acceleration playground. Contains renderer with Vulkan/OpenGL support. Serves as playground for me to test new CMake/C++/Vulkan/... features.🚀
alaminXpro / DeadLock Zombie ShooterDEADLOCK Zombie Shooter is a 2D Shooting game made with iGraphics engine using OpenGL library in C and C++. Key Features: Intuitive mouse-controlled aiming, bouncing bullets that add a unique challenge, multiple levels, each with different zombie adversaries, immersive soundtracks and visuals, and easy installation – simply run the .exe file.
CaptainHarryChen / NoGoFinal project of Introduction of Computing PKU, NoGO. Features: GUI with OpenGL, AI with MCTS. 北京大学大一上大作业——不围棋。本项目使用OpenGL,实现图形界面的不围棋游戏,并用蒙特卡洛树(MCTS)算法实现一个较难的AI对手
maksbilski / EtherealEngineEthereal Engine is a custom 3D game engine built with OpenGL, employing the Entity-Component-System architecture. It supports features like multi-mesh model importing, raycasting, collision detection, simple NPC AI, and real-time rendering.
kallaballa / V4D.oldV4D is a high performance visualization module for OpenCV. It features vector graphics using NanoVG a GUI based on NanoGUI and OpenCL/OpenGL and OpenCL/VAAPI interoperability.