227 skills found · Page 1 of 8
boardgameio / Boardgame.ioState Management and Multiplayer Networking for Turn-Based Games
0xFA11 / MultiplayerNetworkingResourcesA curated list of Multiplayer Game Network Programming Resources
tomlooman / ActionRoguelikeCo-op Action Roguelike in Unreal Engine C++
ketoo / NoahGameFrameA fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Unity-Technologies / Com.unity.multiplayer.samples.coopA small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
multitheftauto / Mtasa BlueMulti Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
mgechev / Mk.jsCanvas implementation of basic fighting game which allows multiplayer over the network.
menacher / Java Game ServerJetserver is a high speed nio socket based multiplayer java game server written using Netty and Mike Rettig's Jetlang.It is specifically tuned for network based multiplayer games and supports TCP and UDP network protocols.
RiptideNetworking / RiptideLightweight C# networking solution for multiplayer games.
kettle11 / TangleRadically simple multiplayer / networked WebAssembly
naia-lib / Naiaa cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
cBournhonesque / LightyearA networking library to make multiplayer games for the Bevy game engine
lucaspoffo / RenetServer/Client network library for multiplayer games with authentication and connection management made with Rust
Unity-Technologies / Multiplayer Community ContributionsCommunity contributions to Unity Multiplayer Networking products and services.
maxpoletaev / DendyNES/Famicom emulator with P2P network multiplayer and WASM support
rune / RuneBuild multiplayer web games played by millions! 👾 You focus on your game, Rune handles everything else, incl. backend and networking 🚀 Make your game using JavaScript / TypeScript and any frontend web framework such as React, Svelte, Vue, Threejs, PixiJS, Phaser. You can even use plain HTML and CSS. Perfect for web devs interested in gamedev.
timetocode / Nengia node.js + html5 network engine for real-time multiplayer games
Overtorment / NoobHub🌐🔥 Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LÖVE & Defold
nxrighthere / NetStackLightweight toolset for creating concurrent networking systems for multiplayer games
hengineer / CaptainsMessA local multiplayer networking library for making games like Spaceteam in Unity