17 skills found
majimboo / MviewerReverse Engineer MView 3D File Format
riccochicco / NinjaripperRipper of 3D models/Textures/Shaders from DX11/DX9/DX8 games
gamedev44 / Fabulous RipperSketchFab Model & Texture Ripping Tool
MeltyPlayer / MeltyToolMultitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
1337ad / SketchripRipper and Conversion for Sketchfab Models
Rilshrink / WebGLRipperA tool used to rip models & textures from WebGL applets
yacineMTB / Just Large ModelsJust large language models. Hackable, with as little abstraction as possible. Done for my own purposes, feel free to rip.
antoniobarbalau / Black Box RipperBlack-Box Ripper: Copying black-box models using generative evolutionary algorithms - NIPS 2020 - Official Implementation
TheDevAtlas / Skylanders ModelsRipping Models From The Skylanders Games And Making A New Game
dtzxporter / Porter LibA 3d model, animation and generalized game ripping library written in Rust.
techinfo1082 / Ninja Ripper 2.13 Full DownloadNinja Ripper is a tool used to rip 3D models from games.
RuneFox237 / RoR2SotVBlenderScriptsRepository for Blender Scripts used to fix ripped models from RoR2 post SotV update.
ultimus11 / FruitConditionDetectionWe can detect if fruits are damaged or not also if they are ripped or not with the help of ML model.
himahuja / PcatxcorePraedicat's project with IPAM, UCLA under RIPS 2018 to develop automated statistical models for InsurTech
Kermalis / SpeedRacerToolTool to rip models from PS2/WII Speed Racer
marcoep / Ripright"RipRight is a minimal CD ripper for Linux modeled on autorip." - http://www.mcternan.me.uk/ripright/
Tajamul21 / A Network Simulator Implementing Entire Protocol StackA simulated model which demonstrates the working of the TCP/IP Networking Model. This project shows proper working of the all layers: 1. Physical Layer: The physical layer is responsible for sending and receiving packets from one physical interface to others. 2.Data Link Layer: The data link layer controls the flow of reception, delimitation and transmission of frames and establishes a communication protocol (Media Access Control) between directly connected systems 3.Network layer: Handles the routing and sending of data between different networks. The most important protocols at this layer are IP and ICMP. We have implemented the Routing Information Protocol-(RIP) in the project for shortest path. 4.Transport layer: Provides the means for transmitting data between the two connected parties, as well as controlling the quality of service. The main protocols used here are TCP and UDP. We have set a probability for packet drop in UDP to show that this protocol is unreliable. TCP is a reliable protocol where no packet drop is shown. A server class is made to enable the 3 services we have included HTTP, SSH, SMTP. 5.Application Layer: The application layer is the highest abstraction layer of the TCP/IP model that provides the interfaces and protocols needed by the users. It combines the functionalities of the session layer, the presentation layer and the application layer of the OSI model. We have included two application layer services DHCP and HTTP