36 skills found · Page 1 of 2
sjh37 / EntityFramework Reverse POCO Code First GeneratorEntityFramework Reverse POCO Code First Generator - Beautifully generated code that is fully customisable. This generator creates code as if you reverse engineered a database and lovingly created the code by hand. It is free to academics, commercial use requires a paid licence. Obtain your licence from:
PengBoXiangShang / Multigraph TransformerIEEE TNNLS 2021, transformer, multi-graph transformer, graph, graph classification, sketch recognition, sketch classification, free-hand sketch, official code of the paper "Multi-Graph Transformer for Free-Hand Sketch Recognition"
molyswu / Hand Detectionusing Neural Networks (SSD) on Tensorflow. This repo documents steps and scripts used to train a hand detector using Tensorflow (Object Detection API). As with any DNN based task, the most expensive (and riskiest) part of the process has to do with finding or creating the right (annotated) dataset. I was interested mainly in detecting hands on a table (egocentric view point). I experimented first with the [Oxford Hands Dataset](http://www.robots.ox.ac.uk/~vgg/data/hands/) (the results were not good). I then tried the [Egohands Dataset](http://vision.soic.indiana.edu/projects/egohands/) which was a much better fit to my requirements. The goal of this repo/post is to demonstrate how neural networks can be applied to the (hard) problem of tracking hands (egocentric and other views). Better still, provide code that can be adapted to other uses cases. If you use this tutorial or models in your research or project, please cite [this](#citing-this-tutorial). Here is the detector in action. <img src="images/hand1.gif" width="33.3%"><img src="images/hand2.gif" width="33.3%"><img src="images/hand3.gif" width="33.3%"> Realtime detection on video stream from a webcam . <img src="images/chess1.gif" width="33.3%"><img src="images/chess2.gif" width="33.3%"><img src="images/chess3.gif" width="33.3%"> Detection on a Youtube video. Both examples above were run on a macbook pro **CPU** (i7, 2.5GHz, 16GB). Some fps numbers are: | FPS | Image Size | Device| Comments| | ------------- | ------------- | ------------- | ------------- | | 21 | 320 * 240 | Macbook pro (i7, 2.5GHz, 16GB) | Run without visualizing results| | 16 | 320 * 240 | Macbook pro (i7, 2.5GHz, 16GB) | Run while visualizing results (image above) | | 11 | 640 * 480 | Macbook pro (i7, 2.5GHz, 16GB) | Run while visualizing results (image above) | > Note: The code in this repo is written and tested with Tensorflow `1.4.0-rc0`. Using a different version may result in [some errors](https://github.com/tensorflow/models/issues/1581). You may need to [generate your own frozen model](https://pythonprogramming.net/testing-custom-object-detector-tensorflow-object-detection-api-tutorial/?completed=/training-custom-objects-tensorflow-object-detection-api-tutorial/) graph using the [model checkpoints](model-checkpoint) in the repo to fit your TF version. **Content of this document** - Motivation - Why Track/Detect hands with Neural Networks - Data preparation and network training in Tensorflow (Dataset, Import, Training) - Training the hand detection Model - Using the Detector to Detect/Track hands - Thoughts on Optimizations. > P.S if you are using or have used the models provided here, feel free to reach out on twitter ([@vykthur](https://twitter.com/vykthur)) and share your work! ## Motivation - Why Track/Detect hands with Neural Networks? There are several existing approaches to tracking hands in the computer vision domain. Incidentally, many of these approaches are rule based (e.g extracting background based on texture and boundary features, distinguishing between hands and background using color histograms and HOG classifiers,) making them not very robust. For example, these algorithms might get confused if the background is unusual or in situations where sharp changes in lighting conditions cause sharp changes in skin color or the tracked object becomes occluded.(see [here for a review](https://www.cse.unr.edu/~bebis/handposerev.pdf) paper on hand pose estimation from the HCI perspective) With sufficiently large datasets, neural networks provide opportunity to train models that perform well and address challenges of existing object tracking/detection algorithms - varied/poor lighting, noisy environments, diverse viewpoints and even occlusion. The main drawbacks to usage for real-time tracking/detection is that they can be complex, are relatively slow compared to tracking-only algorithms and it can be quite expensive to assemble a good dataset. But things are changing with advances in fast neural networks. Furthermore, this entire area of work has been made more approachable by deep learning frameworks (such as the tensorflow object detection api) that simplify the process of training a model for custom object detection. More importantly, the advent of fast neural network models like ssd, faster r-cnn, rfcn (see [here](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/detection_model_zoo.md#coco-trained-models-coco-models) ) etc make neural networks an attractive candidate for real-time detection (and tracking) applications. Hopefully, this repo demonstrates this. > If you are not interested in the process of training the detector, you can skip straight to applying the [pretrained model I provide in detecting hands](#detecting-hands). Training a model is a multi-stage process (assembling dataset, cleaning, splitting into training/test partitions and generating an inference graph). While I lightly touch on the details of these parts, there are a few other tutorials cover training a custom object detector using the tensorflow object detection api in more detail[ see [here](https://pythonprogramming.net/training-custom-objects-tensorflow-object-detection-api-tutorial/) and [here](https://towardsdatascience.com/how-to-train-your-own-object-detector-with-tensorflows-object-detector-api-bec72ecfe1d9) ]. I recommend you walk through those if interested in training a custom object detector from scratch. ## Data preparation and network training in Tensorflow (Dataset, Import, Training) **The Egohands Dataset** The hand detector model is built using data from the [Egohands Dataset](http://vision.soic.indiana.edu/projects/egohands/) dataset. This dataset works well for several reasons. It contains high quality, pixel level annotations (>15000 ground truth labels) where hands are located across 4800 images. All images are captured from an egocentric view (Google glass) across 48 different environments (indoor, outdoor) and activities (playing cards, chess, jenga, solving puzzles etc). <img src="images/egohandstrain.jpg" width="100%"> If you will be using the Egohands dataset, you can cite them as follows: > Bambach, Sven, et al. "Lending a hand: Detecting hands and recognizing activities in complex egocentric interactions." Proceedings of the IEEE International Conference on Computer Vision. 2015. The Egohands dataset (zip file with labelled data) contains 48 folders of locations where video data was collected (100 images per folder). ``` -- LOCATION_X -- frame_1.jpg -- frame_2.jpg ... -- frame_100.jpg -- polygons.mat // contains annotations for all 100 images in current folder -- LOCATION_Y -- frame_1.jpg -- frame_2.jpg ... -- frame_100.jpg -- polygons.mat // contains annotations for all 100 images in current folder ``` **Converting data to Tensorflow Format** Some initial work needs to be done to the Egohands dataset to transform it into the format (`tfrecord`) which Tensorflow needs to train a model. This repo contains `egohands_dataset_clean.py` a script that will help you generate these csv files. - Downloads the egohands datasets - Renames all files to include their directory names to ensure each filename is unique - Splits the dataset into train (80%), test (10%) and eval (10%) folders. - Reads in `polygons.mat` for each folder, generates bounding boxes and visualizes them to ensure correctness (see image above). - Once the script is done running, you should have an images folder containing three folders - train, test and eval. Each of these folders should also contain a csv label document each - `train_labels.csv`, `test_labels.csv` that can be used to generate `tfrecords` Note: While the egohands dataset provides four separate labels for hands (own left, own right, other left, and other right), for my purpose, I am only interested in the general `hand` class and label all training data as `hand`. You can modify the data prep script to generate `tfrecords` that support 4 labels. Next: convert your dataset + csv files to tfrecords. A helpful guide on this can be found [here](https://pythonprogramming.net/creating-tfrecord-files-tensorflow-object-detection-api-tutorial/).For each folder, you should be able to generate `train.record`, `test.record` required in the training process. ## Training the hand detection Model Now that the dataset has been assembled (and your tfrecords), the next task is to train a model based on this. With neural networks, it is possible to use a process called [transfer learning](https://www.tensorflow.org/tutorials/image_retraining) to shorten the amount of time needed to train the entire model. This means we can take an existing model (that has been trained well on a related domain (here image classification) and retrain its final layer(s) to detect hands for us. Sweet!. Given that neural networks sometimes have thousands or millions of parameters that can take weeks or months to train, transfer learning helps shorten training time to possibly hours. Tensorflow does offer a few models (in the tensorflow [model zoo](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/detection_model_zoo.md#coco-trained-models-coco-models)) and I chose to use the `ssd_mobilenet_v1_coco` model as my start point given it is currently (one of) the fastest models (read the SSD research [paper here](https://arxiv.org/pdf/1512.02325.pdf)). The training process can be done locally on your CPU machine which may take a while or better on a (cloud) GPU machine (which is what I did). For reference, training on my macbook pro (tensorflow compiled from source to take advantage of the mac's cpu architecture) the maximum speed I got was 5 seconds per step as opposed to the ~0.5 seconds per step I got with a GPU. For reference it would take about 12 days to run 200k steps on my mac (i7, 2.5GHz, 16GB) compared to ~5hrs on a GPU. > **Training on your own images**: Please use the [guide provided by Harrison from pythonprogramming](https://pythonprogramming.net/training-custom-objects-tensorflow-object-detection-api-tutorial/) on how to generate tfrecords given your label csv files and your images. The guide also covers how to start the training process if training locally. [see [here] (https://pythonprogramming.net/training-custom-objects-tensorflow-object-detection-api-tutorial/)]. If training in the cloud using a service like GCP, see the [guide here](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/running_on_cloud.md). As the training process progresses, the expectation is that total loss (errors) gets reduced to its possible minimum (about a value of 1 or thereabout). By observing the tensorboard graphs for total loss(see image below), it should be possible to get an idea of when the training process is complete (total loss does not decrease with further iterations/steps). I ran my training job for 200k steps (took about 5 hours) and stopped at a total Loss (errors) value of 2.575.(In retrospect, I could have stopped the training at about 50k steps and gotten a similar total loss value). With tensorflow, you can also run an evaluation concurrently that assesses your model to see how well it performs on the test data. A commonly used metric for performance is mean average precision (mAP) which is single number used to summarize the area under the precision-recall curve. mAP is a measure of how well the model generates a bounding box that has at least a 50% overlap with the ground truth bounding box in our test dataset. For the hand detector trained here, the mAP value was **0.9686@0.5IOU**. mAP values range from 0-1, the higher the better. <img src="images/accuracy.jpg" width="100%"> Once training is completed, the trained inference graph (`frozen_inference_graph.pb`) is then exported (see the earlier referenced guides for how to do this) and saved in the `hand_inference_graph` folder. Now its time to do some interesting detection. ## Using the Detector to Detect/Track hands If you have not done this yet, please following the guide on installing [Tensorflow and the Tensorflow object detection api](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/installation.md). This will walk you through setting up the tensorflow framework, cloning the tensorflow github repo and a guide on - Load the `frozen_inference_graph.pb` trained on the hands dataset as well as the corresponding label map. In this repo, this is done in the `utils/detector_utils.py` script by the `load_inference_graph` method. ```python detection_graph = tf.Graph() with detection_graph.as_default(): od_graph_def = tf.GraphDef() with tf.gfile.GFile(PATH_TO_CKPT, 'rb') as fid: serialized_graph = fid.read() od_graph_def.ParseFromString(serialized_graph) tf.import_graph_def(od_graph_def, name='') sess = tf.Session(graph=detection_graph) print("> ====== Hand Inference graph loaded.") ``` - Detect hands. In this repo, this is done in the `utils/detector_utils.py` script by the `detect_objects` method. ```python (boxes, scores, classes, num) = sess.run( [detection_boxes, detection_scores, detection_classes, num_detections], feed_dict={image_tensor: image_np_expanded}) ``` - Visualize detected bounding detection_boxes. In this repo, this is done in the `utils/detector_utils.py` script by the `draw_box_on_image` method. This repo contains two scripts that tie all these steps together. - detect_multi_threaded.py : A threaded implementation for reading camera video input detection and detecting. Takes a set of command line flags to set parameters such as `--display` (visualize detections), image parameters `--width` and `--height`, videe `--source` (0 for camera) etc. - detect_single_threaded.py : Same as above, but single threaded. This script works for video files by setting the video source parameter videe `--source` (path to a video file). ```cmd # load and run detection on video at path "videos/chess.mov" python detect_single_threaded.py --source videos/chess.mov ``` > Update: If you do have errors loading the frozen inference graph in this repo, feel free to generate a new graph that fits your TF version from the model-checkpoint in this repo. Use the [export_inference_graph.py](https://github.com/tensorflow/models/blob/master/research/object_detection/export_inference_graph.py) script provided in the tensorflow object detection api repo. More guidance on this [here](https://pythonprogramming.net/testing-custom-object-detector-tensorflow-object-detection-api-tutorial/?completed=/training-custom-objects-tensorflow-object-detection-api-tutorial/). ## Thoughts on Optimization. A few things that led to noticeable performance increases. - Threading: Turns out that reading images from a webcam is a heavy I/O event and if run on the main application thread can slow down the program. I implemented some good ideas from [Adrian Rosebuck](https://www.pyimagesearch.com/2017/02/06/faster-video-file-fps-with-cv2-videocapture-and-opencv/) on parrallelizing image capture across multiple worker threads. This mostly led to an FPS increase of about 5 points. - For those new to Opencv, images from the `cv2.read()` method return images in [BGR format](https://www.learnopencv.com/why-does-opencv-use-bgr-color-format/). Ensure you convert to RGB before detection (accuracy will be much reduced if you dont). ```python cv2.cvtColor(image_np, cv2.COLOR_BGR2RGB) ``` - Keeping your input image small will increase fps without any significant accuracy drop.(I used about 320 x 240 compared to the 1280 x 720 which my webcam provides). - Model Quantization. Moving from the current 32 bit to 8 bit can achieve up to 4x reduction in memory required to load and store models. One way to further speed up this model is to explore the use of [8-bit fixed point quantization](https://heartbeat.fritz.ai/8-bit-quantization-and-tensorflow-lite-speeding-up-mobile-inference-with-low-precision-a882dfcafbbd). Performance can also be increased by a clever combination of tracking algorithms with the already decent detection and this is something I am still experimenting with. Have ideas for optimizing better, please share! <img src="images/general.jpg" width="100%"> Note: The detector does reflect some limitations associated with the training set. This includes non-egocentric viewpoints, very noisy backgrounds (e.g in a sea of hands) and sometimes skin tone. There is opportunity to improve these with additional data. ## Integrating Multiple DNNs. One way to make things more interesting is to integrate our new knowledge of where "hands" are with other detectors trained to recognize other objects. Unfortunately, while our hand detector can in fact detect hands, it cannot detect other objects (a factor or how it is trained). To create a detector that classifies multiple different objects would mean a long involved process of assembling datasets for each class and a lengthy training process. > Given the above, a potential strategy is to explore structures that allow us **efficiently** interleave output form multiple pretrained models for various object classes and have them detect multiple objects on a single image. An example of this is with my primary use case where I am interested in understanding the position of objects on a table with respect to hands on same table. I am currently doing some work on a threaded application that loads multiple detectors and outputs bounding boxes on a single image. More on this soon.
swati1024 / TorrentsSkip to content Search… All gists Back to GitHub Sign in Sign up Instantly share code, notes, and snippets. @giansalex giansalex/torrent-courses-download-list.md forked from M-Younus/torrent courses download-list Last active 2 days ago 15188 Code Revisions 15 Stars 151 Forks 88 <script src="https://gist.github.com/giansalex/4cd3631e94433bbbd71bf07aedb33a7b.js"></script> torrent-courses-download-list.md Torrent Courses List Download http://kickass.to/infiniteskills-learning-jquery-mobile-working-files-t7967156.html http://kickass.to/lynda-bootstrap-3-advanced-web-development-2013-eng-t8167587.html http://kickass.to/lynda-css-advanced-typographic-techniques-t7928210.html http://kickass.to/lynda-html5-projects-interactive-charts-2013-eng-t8167670.html http://kickass.to/vtc-html5-css3-responsive-web-design-course-t7922533.html http://kickass.to/10gen-m101js-mongodb-for-node-js-developers-2013-eng-t8165205.html http://kickass.to/cbt-nuggets-amazon-web-services-aws-foundations-t7839734.html http://kickass.to/cbt-nuggets-apache-hadoop-t8027965.html http://kickass.to/cbt-nuggets-backtrack-and-kali-linux-t7677281.html http://kickass.to/cbt-nuggets-ccda-desgn-640-864-t8300917.html http://kickass.to/cbt-nuggets-ccna-wireless-iuwne-640-722-t8300389.html http://kickass.to/cbt-nuggets-cisco-ccna-labs-cisco-for-the-real-world-bonus-t6154766.html http://kickass.to/cbt-nuggets-cisco-ccnp-security-firewall-v2-0-642-618-azazredhat-t6955696.html http://kickass.to/cbt-nuggets-cisco-ccnp-security-secure-642-637-azazredhat-t6955710.html http://kickass.to/cbt-nuggets-comptia-network-videos-2010-gurufuel-t4648514.html http://kickass.to/cbt-nuggets-definitive-guide-to-working-with-gns3-by-keith-bar-t8301349.html http://kickass.to/cbt-nuggets-ec-council-certified-ethical-hacker-v7-0-t6801120.html http://kickass.to/cbt-nuggets-exam-walkthrough-cisco-icnd1ccent-100-101-t8516719.html http://kickass.to/cbt-nuggets-exam-walkthrough-cisco-icnd2ccna-200-101-t8524803.html http://kickass.to/cbt-nuggets-linux-in-the-real-world-with-shawn-powers-t7718107.html http://kickass.to/cbt-nuggets-linux-series-video-tutorial-t485320.html http://kickass.to/cbt-nuggets-lpi-linux-lpic-1-101-and-comptia-linux-t8031864.html http://kickass.to/cbt-nuggets-lpi-linux-lpic-1-102-and-comptia-linux-t8031871.html http://kickass.to/cbt-nuggets-mastering-vmware-view-5-and-preparing-for-the-vcp510-dt-exam-t8301829.html http://kickass.to/cbt-nuggets-vmware-virtualization-vcp-vsphere-5-t8300512.html http://kickass.to/cbt-nuggets-wireshark-with-keith-barker-t8040855.html http://kickass.to/comptia-network-n10-005-collection-t8319928.html http://kickass.to/developing-in-html5-with-javascript-and-css3-jump-start-t8277565.html http://kickass.to/eli-the-computer-guy-linux-t8647714.html http://kickass.to/foundations-of-programming-test-driven-development-t7522376.html http://kickass.to/infiniteskills-advanced-html5-programming-t7463355.html http://kickass.to/infiniteskills-cisco-ccna-certification-bundle-2013-t7645010.html http://kickass.to/infiniteskills-css3-transformations-and-animations-t7930047.html http://kickass.to/infiniteskills-learning-javascript-programming-t7625039.html http://kickass.to/infiniteskills-learning-python-programming-t7107001.html http://kickass.to/infiniteskills-learning-regular-expressions-t8028765.html http://kickass.to/infiniteskills-learning-whitehat-hacking-and-penetration-testing-t8303725.html http://kickass.to/infiniteskills-microsoft-windows-server-2012-certification-training-exam-70-410-t7379360.html http://kickass.to/infiniteskills-php-security-t8046511.html http://kickass.to/learning-vmware-esxi-and-vsphere-5-1-administration-training-t8030885.html http://kickass.to/linuxcbt-basic-security-edition-d3x-t7650913.html http://kickass.to/linuxcbt-config-mgmt-edition-d3x-t7650929.html http://kickass.to/linuxcbthttpdxil-edition-d3x-t7653897.html http://kickass.to/linuxcbt-vbox-edition-d3x-t7653916.html http://kickass.to/linuxcbt-webscan-edition-d3x-t7653922.html http://kickass.to/linuxcbt-winpython-edition-d3x-t7653942.html http://kickass.to/linuxcbt-xenvm-edition-d3x-t7653948.html http://kickass.to/lynda-com-foundations-of-programming-code-efficiency-t8604312.html http://kickass.to/lynda-com-foundations-of-programming-databases-t8596357.html http://kickass.to/lynda-com-foundations-of-programming-design-patterns-t8692867.html http://kickass.to/lynda-com-foundations-of-programming-fundamentals-t7600288.html http://kickass.to/lynda-com-foundations-of-programming-web-services-including-exercise-files-torrenters-t7797117.html http://kickass.to/lynda-com-ruby-on-rails-4-essential-training-dec-2013-t8438392.html http://kickass.to/lynda-foundations-of-programming-refactoring-code-t7524343.html http://kickass.to/lynda-foundations-of-programming-software-quality-assurance-sum1-here-silverrg-t8043799.html http://kickass.to/lynda-javascript-events-t7893809.html http://kickass.to/lynda-leading-with-emotional-intelligence-t8157240.html http://kickass.to/lynda-management-tips-t8154761.html http://kickass.to/mysql-database-tutorials-by-bucky-thenewboston-org-1-33-t8224550.html http://kickass.to/packtpub-advanced-penetration-testing-for-highly-secured-environments-t8300620.html http://kickass.to/pluralsight-mysql-query-optimization-and-performance-tuning-with-pinal-dave-t8553369.html http://kickass.to/pluralsight-relational-database-design-t8551479.html http://kickass.to/ruby-tutorial-bucky-totally-for-beginner-t8699509.html http://kickass.to/trainsignal-vmware-vcloud-director-5-1-essentials-t7495660.html http://kickass.to/trainsignal-vmware-vsphere-optimize-and-scale-vcap5-dca-t7495659.html http://kickass.to/trainsignal-vmware-workstation-9-for-the-it-admin-t7495658.html http://kickass.to/tutsplus-advanced-command-line-techniques-t7632228.html http://kickass.to/tutsplus-advanced-javascript-fundamentals-t6739742.html http://kickass.to/tutsplus-agile-design-patterns-2012-t6992118.html http://kickass.to/tutsplus-cleaner-code-with-coffeescript-t6741625.html http://kickass.to/tutsplus-detecting-code-smells-t8128341.html http://kickass.to/tutsplus-firebug-white-to-black-belt-v413hav-t7154501.html http://kickass.to/tutsplus-foundational-flask-creating-your-own-static-blog-generator-t8356996.html http://kickass.to/tutsplus-freelance-bootcamp-t6832678.html http://kickass.to/tutsplus-premium-e-book-mega-pack-v413hav-t7178526.html http://kickass.to/tutsplus-pro-workflow-for-web-designers-t6854268.html http://kickass.to/tutsplus-riding-ruby-on-rails-t6728201.html http://kickass.to/tutsplus-sql-essentials-t6746851.html http://kickass.to/tutsplus-tools-of-the-modern-web-developer-t8107617.html http://kickass.to/tutsplus-video-fundamentals-t6752217.html http://kickass.to/ine-ccna-wireless-640-722-iuwne-t8301376.html http://kickass.to/learn-metasploit-t8174472.html http://kickass.to/lynda-ruby-on-rails-essential-training-t7630711.html http://kickass.to/lynda-up-and-running-with-python-2013-eng-t8167709.html http://kickass.to/build-flat-responsive-website-from-scratch-complete-course-t8604527.html http://kickass.to/canvas-essentials-t8550909.html http://kickass.to/cbt-nuggets-70-331-microsoft-sharepoint-server-2013-x264-mkv-encod3r-t8595423.html http://kickass.to/cbt-nuggets-98-365-windows-server-admin-fundamentals-encod3r-t8613009.html http://kickass.to/cbt-nuggets-ccie-combo-pack-t271107.html http://kickass.to/cbt-nuggets-ccna-certification-videos-material-2010-gurufu-t4648321.html http://kickass.to/cbt-nuggets-juniper-networks-certified-specialist-security-jncis-sec-jn0-332-t8028083.html http://kickass.to/cehv7-cbt-nuggets-instructor-slides-tools-video-tools-study-guide-rar-t8705752.html http://kickass.to/cisco-ccna-initial-router-and-switch-configuration-t8648377.html http://kickass.to/cisco-ccna-security-aaa-and-ip-security-t8648378.html http://kickass.to/cisco-ccna-security-introduction-to-network-security-t8648381.html http://kickass.to/cisco-ccna-voice-configuration-and-advanced-features-t8648387.html http://kickass.to/cisco-ccna-voice-voice-overview-and-lab-setup-t8648386.html http://kickass.to/cisco-press-ccna-security-640-554-official-cert-guide-videos-t8648384.html http://kickass.to/coursera-neural-networks-and-machine-learning-geoffrey-hinton-university-of-toronto-t8568642.html http://kickass.to/eli-the-computer-guy-hacking-t8647661.html http://kickass.to/ine-ccie-data-center-storage-t8029396.html http://kickass.to/infinite-skills-learning-cloud-computing-with-amazon-web-services-2013-eng-t8703045.html http://kickass.to/infiniteskills-learning-tcp-ip-t8303739.html http://kickass.to/lynda-bootstrap-3-new-features-and-migration-t7958409.html http://kickass.to/lynda-bootstrap-adding-interactivity-to-your-site-t7519306.html http://kickass.to/lynda-com-jquery-ui-widgets-t8172743.html http://kickass.to/lynda-essential-training-t8157222.html http://kickass.to/lynda-foundation-incorporating-sass-and-compass-t7953037.html http://kickass.to/lynda-html5-projects-advanced-to-do-list-t7855578.html http://kickass.to/lynda-html5-projects-creating-a-responsive-presentation-2013-eng-t8167660.html http://kickass.to/lynda-online-presentations-with-reveal-js-2013-eng-t8167575.html http://kickass.to/lynda-teacher-tips-t8157202.html http://kickass.to/lynda-up-and-running-with-angularjs-t7982840.html http://kickass.to/lynda-up-and-running-with-bootstrap-3-t8011198.html http://kickass.to/lynda-up-and-running-with-cakephp-t7963854.html http://kickass.to/lynda-up-and-running-with-google-apps-script-t7917458.html http://kickass.to/lynda-up-and-running-with-php-codeigniter-t7849968.html http://kickass.to/lynda-web-semantics-t7899223.html http://kickass.to/lynda-wordpress-essential-training-2013-tutorial-t8270624.html http://kickass.to/pluralsight-aws-developer-fundamentals-2013-eng-t8703013.html http://kickass.to/pluralsight-bootstrap-3-t8214168.html http://kickass.to/pluralsight-cisco-ccie-routing-and-switching-implement-bgp-t8648391.html http://kickass.to/pluralsight-cisco-ccna-advanced-ethernet-and-file-management-t8051456.html http://kickass.to/pluralsight-cisco-ccna-security-firewalls-and-vpns-t8648393.html http://kickass.to/pluralsight-cisco-ccna-wan-technologies-learn-wide-area-network-wan-technologies-and-configuration-t7882351.html http://kickass.to/pluralsight-javascript-from-scratch-t7612372.html http://kickass.to/pluralsight-sublime-text-3-from-scratch-2013-eng-t8153034.html http://kickass.to/ten-ton-wordpress-mastery-video-t8452016.html http://kickass.to/trainsignal-microsoft-network-monitoring-t8028791.html http://kickass.to/tuts-plus-2013-bdd-in-rails-psiclone-t8474590.html http://kickass.to/tutsplus-advanced-css3-animations-t7791566.html http://kickass.to/tutsplus-an-introduction-to-node-js-t6744596.html http://kickass.to/tutsplus-better-statistics-with-google-charts-t7983386.html http://kickass.to/tutsplus-bootstrap-for-web-design-t8210956.html http://kickass.to/tutsplus-com-advanced-ui-techniques-2013-t7072722.html http://kickass.to/tutsplus-com-build-a-cms-in-codeigniter-2013-t7072644.html http://kickass.to/tutsplus-com-learning-mongodb-2013-t7072653.html http://kickass.to/tutsplus-computer-networks-distilled-v413hav-t7630795.html http://kickass.to/tutsplus-css-3d-essentials-t8027191.html http://kickass.to/tutsplus-css-noob-to-ninja-v413hav-t7475010.html http://kickass.to/tutsplus-css-tips-and-tricks-t8292119.html http://kickass.to/tutsplus-css3-essentials-t6608214.html http://kickass.to/tutsplus-css3-typography-techniques-t7882076.html http://kickass.to/tutsplus-design-patterns-in-ruby-t8354740.html http://kickass.to/tutsplus-fundamentals-of-design-t6645691.html http://kickass.to/tutsplus-fundamentals-of-print-design-t6667261.html http://kickass.to/tutsplus-fundamentals-of-ux-design-t6710443.html http://kickass.to/tutsplus-html-kickstart-essentials-t7969388.html http://kickass.to/tutsplus-html-tips-and-tricks-t8224648.html http://kickass.to/tutsplus-introduction-to-web-typography-t6662386.html http://kickass.to/tutsplus-javascript-fundamentals-101-t6738976.html http://kickass.to/tutsplus-jquery-ui-101-the-essentials-2013-eng-t8165125.html http://kickass.to/tutsplus-jquery-ui-101-the-essentials-t7791579.html http://kickass.to/tutsplus-jquery-ui-201-beyond-the-basics-t7791583.html http://kickass.to/tutsplus-jquery-ui-301-the-widget-factory-2013-eng-t8165109.html http://kickass.to/tutsplus-jquery-ui-301-the-widget-factory-working-files-2013-eng-t8180547.html http://kickass.to/tutsplus-laravel-essentials-t6722386.html http://kickass.to/tutsplus-logo-design-fundamentals-with-gary-simon-swatiate-t7867377.html http://kickass.to/tutsplus-mastering-corporate-design-v413hav-t7586047.html http://kickass.to/tutsplus-mastering-flat-design-v413hav-t7781777.html http://kickass.to/tutsplus-mastering-retro-web-design-v413hav-t7343186.html http://kickass.to/tutsplus-object-oriented-javascript-t6863065.html http://kickass.to/tutsplus-perfect-workflow-in-sublime-text-2-t6794850.html http://kickass.to/tutsplus-php-fundamentals-t6671312.html http://kickass.to/tutsplus-php-security-pitfalls-t7835091.html http://kickass.to/tutsplus-relational-databases-t8023530.html http://kickass.to/tutsplus-responsive-web-design-for-beginners-v413hav-t7385876.html http://kickass.to/tutsplus-responsive-web-design-techniques-t8103476.html http://kickass.to/tutsplus-responsive-web-design-with-foundation-t8103477.html http://kickass.to/tutsplus-simple-development-with-jquery-mobile-t6735499.html http://kickass.to/tutsplus-solid-design-patterns-t8208974.html http://kickass.to/tutsplus-test-driven-php-in-action-t6851704.html http://kickass.to/tutsplus-testing-tricks-for-php-and-laravel-developers-t7844807.html http://kickass.to/tutsplus-web-form-design-and-development-t8020800.html http://kickass.to/tutsplus-wordpress-plugin-development-essentials-t6615050.html http://kickass.to/udemy-build-an-instantly-updating-dynamic-website-with-jquery-ajax-t8415746.html http://kickass.to/udemy-psd-to-html5-css3-hand-code-a-beautiful-website-in-4-hours-t7740752.html http://kickass.to/video2brain-drupal-power-workshop-t6811365.html http://kickass.to/video2brain-exploring-css-positioning-t6683727.html http://kickass.to/video2brain-getting-started-with-joomla-t6600909.html http://kickass.to/video2brain-html5-for-beginners-learn-by-video-t6686185.html http://kickass.to/video2brain-html5-power-workshop-t6689166.html http://kickass.to/video2brain-php-5-3-advanced-web-application-programming-t6681560.html http://kickass.to/vtc-mysql-5-development-part-1-of-2-t7502575.html http://kickass.to/vtc-mysql-5-development-part-2-of-2-t7502576.html https://thepiratebay.se/torrent/6113010/Linux_CBT_Scripting_BASH__PERL__PYTHON__PHP https://thepiratebay.se/torrent/7667241/CBT.Nuggets.Python.Programming.Python.Language-PLATO https://thepiratebay.se/torrent/8608894/InfiniteSkills_-_Web_Programming_With_Python https://thepiratebay.se/torrent/7838122/Lynda.com_-_Python_3_Essential_Training https://thepiratebay.se/torrent/7837732/python_book_collection https://thepiratebay.se/torrent/9549614/Pluralsight.com_-_Python_Fundamentals https://thepiratebay.se/torrent/5134755/LiveLessons.Python.Fundamentals.DVDR-HELL https://thepiratebay.se/torrent/7112525/The_New_Boston_-_Python_Programming_Tutorials http://kickass.to/lynda-up-and-running-with-python-2013-eng-t8167709.html http://www.seedpeer.me/details/5730405/CBT-Nuggets---COMPTIA-SECURITY-SY0-201-WITH-SY0-301,-JK0-018-UPDATES.html http://www.seedpeer.me/details/6411686/CBT.Nuggets----IPv6.html http://www.seedpeer.me/details/6421814/CBT-Nuggets---Ubuntu.html http://www.seedpeer.me/details/6107414/LinuxCBT.Awk.Sed.Edition.html http://www.seedpeer.me/details/6107522/LinuxCBT-BASH-II-Edition-d3x.html http://www.seedpeer.me/details/4799869/LinuxCBT---Berkeley-Packet-Filters-BPF-Edition.html http://www.seedpeer.me/details/6881816/LinuxCBT--HTTPD-Edition.html http://www.seedpeer.me/details/6559038/LinuxCBT-Key-Files-edition.html http://www.seedpeer.me/details/6107600/LinuxCBT.MemCacheD.Edition-d3x.html http://www.seedpeer.me/details/5870507/LinuxCBT-Monitoring-Edition-feat-Nagios.html http://www.seedpeer.me/details/6107677/LinuxCBT-NIDS-Edition-d3x.html http://www.seedpeer.me/details/5925487/LinuxCBT-OpenLDAP-Edition.html http://www.seedpeer.me/details/6107558/LinuxCBT.OpenPGP.Edition-d3x.html http://www.seedpeer.me/details/6107692/LinuxCBT-OpenSSHv2-Edition-d3x.html http://www.seedpeer.me/details/6107699/LinuxCBT-PDNS-Edition-d3x.html http://www.seedpeer.me/details/2595080/LinuxCBT-Proxy-Edition-Feat-Squid-AG-torrent-[twistedtorrents2-com].html http://www.seedpeer.me/details/6110590/LinuxCBT-Samba-Edition-d3x.html http://www.seedpeer.me/details/6110595/LinuxCBT-SELinux-Edition-d3x.html http://www.seedpeer.me/details/4799871/LinuxCBT---SFTP-Edition.html http://www.seedpeer.me/details/6110602/LinuxCBT-SQLite-Edition-d3x.html http://www.seedpeer.me/details/5408265/LinuxCBT---Ubuntu-12.04-LTS.html http://www.seedpeer.me/details/4799857/LinuxCBT---UnixCBT-BSD8x-Edition-FreeBSD-8.2.html http://www.seedpeer.me/details/6110504/LinuxCBT.WinPerl.Edition-d3x.html http://www.seedpeer.me/details/6562861/Lynda-com---CMS-Fundamentals.html http://www.seedpeer.me/details/5247098/Lynda.com---Creating-an-Effective-Resume.html http://www.seedpeer.me/details/4989808/Lynda.com---CSS-with-LESS-and-SASS.html http://www.seedpeer.me/details/5340566/Lynda.com---Fundamentals-of-Software-Version-Control-Nov.-2012.html http://www.seedpeer.me/details/5569955/Lynda.com-GMail-For-Power-Users-V413HAV.html http://www.seedpeer.me/details/4631148/Lynda.com-Invaluable-Becoming-a-Leading-Authority.html http://www.seedpeer.me/details/4631108/Lynda.com-Invaluable-Building-Professional-Connections.html http://www.seedpeer.me/details/4623697/Lynda.com---Managing-a-Hosted-Website.html http://www.seedpeer.me/details/5236946/Lynda.com---PayPal-Essential-Training.html http://www.seedpeer.me/details/4596519/Lynda.com---PostgreSQL-9-With-PHP-Essential-Training-iRONiSO.html http://www.seedpeer.me/details/5016023/Lynda.com---Ruby-Essential-Training-with-Kevin-Skoglund.html http://www.seedpeer.me/details/4931186/Lynda.com---Using-Regular-Expressions.html http://www.seedpeer.me/details/6675342/Lynda---Git-Essential-Training.html http://www.seedpeer.me/details/6698556/Lynda---Leading-Change.html http://www.seedpeer.me/details/6973932/PluralSight-Refactoring-Fundamentals.html http://www.seedpeer.me/details/6661700/Tutsplus---Building-Ribbit-in-Rails.html http://www.seedpeer.me/details/6101172/Tutsplus---Cross-Platform-Browser-Testing-V413HAV.html http://www.seedpeer.me/details/5266314/TutsPlus---Git-Essentials.html http://www.seedpeer.me/details/4848412/TutsPlus---How-to-Be-a-Terminal-Pro.html http://www.seedpeer.me/details/4848374/TutsPlus---How-To-Customize-Your-Terminal.html http://www.seedpeer.me/details/4848299/TutsPlus---Maintainable-CSS-With-Sass-and-Compass.html http://www.seedpeer.me/details/4856068/TutsPlus---Regular-Expressions---Up-and-Running.html http://www.seedpeer.me/details/4816386/TutsPlus---The-Fundamentals-of-Ruby.html http://www.seedpeer.me/details/4848281/TutsPlus---The-Ultimate-Guide-for-Learning-Mootools.html http://www.seedpeer.me/details/4935147/CBT-Nuggets---Intermediate-to-Advanced-Linux-Series.html http://www.seedpeer.me/details/6251428/CBT-Nuggets---IPv6gidbcn.html http://www.seedpeer.me/details/5124174/CBT-Nuggets---LINUX-SERIES.html http://www.seedpeer.me/details/2891954/LinuxCBT-Deb5x-Edition-DVD-YUM.html http://www.seedpeer.me/details/4799921/LinuxCBT---Enterprise-Linux-4-Edition.html http://www.seedpeer.me/details/6290791/LinuxCBT-Network-Intrusion-Detection-System.html http://www.seedpeer.me/details/6107569/LinuxCBT.PackCapAnal.Edition-d3x.html http://www.seedpeer.me/details/6107588/LinuxCBT.PAM.Edition-d3x.html http://www.seedpeer.me/details/6110616/LinuxCBT-Win-Awk-Sed-Edition-d3x.html http://www.seedpeer.me/details/6666824/Packtpub-BackTrack-5-Wireless-Penetration-Testing-[Video].html http://www.seedpeer.me/details/6668649/Packtpub-Getting-started-with-Apache-Solr-Search-Server-[Video].html http://www.seedpeer.me/details/6668652/Packtpub-Getting-Started-with-Citrix-XenApp-6.5-[Video].html http://www.seedpeer.me/details/6668669/Packtpub-Kali-Linux---Backtrack-Evolved-Assuring-Security-by-Penetration-Testing.html http://www.seedpeer.me/details/6415199/Pluralsight-com-Installing-and-Configuring-Apache-Web-Server-iNKiSO.html http://www.seedpeer.me/details/6271468/Pluralsight---MySQL-Indexing-for-Performance-2013.html http://www.seedpeer.me/details/6228283/Pluralsight---Web-Performance-Course.html http://www.seedpeer.me/details/6376899/TutsPlus---Documentation-in-Ruby.html http://www.seedpeer.me/details/5661723/CBT-Nuggets-â%EF%BF%BD%EF%BF%BD-Cisco-CCENT-CCNA-ICND1-100-101.html http://www.seedpeer.me/details/5825975/CBT-Nuggets-CCNA-200-101-mp4.html http://www.seedpeer.me/details/5513622/CBT-Nuggets---Cisco-CCNA-Security-640-554.html http://www.seedpeer.me/details/5890097/CBT-Nuggets---Citrix-XenApp-6.5.html http://www.seedpeer.me/details/6187994/CBT-Nuggets----CompTIA-A-220-801-&-220-802-Update-2012-iso.html http://www.seedpeer.me/details/6353101/CBT-Nuggets---CompTIA-Security.rar.html http://www.seedpeer.me/details/5243830/CBT-Nuggets---Oracle-Certified-Professional-1Z0-053-OCP.html http://www.seedpeer.me/details/4935122/CBT-Nuggets---Oracle-Database-11g-DBA-1-1Z0-052.html http://www.seedpeer.me/details/7222524/CBT.Nuggets----Oracle.Database.11G.DBA.1Z0-053-EnCod3r.html http://www.seedpeer.me/details/4935128/CBT-Nuggets---Oracle-Database-11g-SQL-Fundamentals-1-1Z0-051.html http://www.seedpeer.me/details/5863952/CBTNuggets-VMware-View-5.iso.html http://www.seedpeer.me/details/6199576/CBT-Nuggets---Web-Development.html http://www.seedpeer.me/details/4825729/LinuxCBT---CentOS6x-Edition.html http://www.seedpeer.me/details/1520287/linuxCBT---DBMS-mysql-5-Training.html http://www.seedpeer.me/details/4799864/LinuxCBT---Deb6x-Edition.html http://www.seedpeer.me/details/4799881/LinuxCBT---Debian-Edition.html http://www.seedpeer.me/details/1548037/LINUXCBT-FEAT-SUSE-10-ENTERPRISE-EDITION-JGTiSO[www.thepeerhub.com].html http://www.seedpeer.me/details/6107551/LinuxCBT-KornShell-Edition-d3x.html http://www.seedpeer.me/details/4261635/Linuxcbt-Redhat-6-Enterprise-Tutorials.html http://www.seedpeer.me/details/1662106/LinuxCBT---RHEL5.html http://www.seedpeer.me/details/6110601/LinuxCBT-SLES-10-Edition-d3x.html http://www.seedpeer.me/details/4799923/LinuxCBT---SLES-11-Edition-SUSE-11-Enterprise.html http://www.seedpeer.me/details/6964916/Lynda---ASP.NET-MVC-4-Essential-Training.html http://www.seedpeer.me/details/7253647/Lynda---Building-Facebook-Applications-with-PHP-and-MySQL.html http://www.seedpeer.me/details/5552857/Lynda.com---Applied-Responsive-Design-Mar,-2013.html http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html http://www.seedpeer.me/details/4986911/Lynda.com---C&C-Essential-Training.html http://www.seedpeer.me/details/4504272/Lynda.com-Choosing-Using-Web-Fonts.html http://www.seedpeer.me/details/6554622/Lynda.com---Designing-Resume.html http://www.seedpeer.me/details/5332552/Lynda.com---Drupal-7-Advanced-Training---TestOrToast.html http://www.seedpeer.me/details/7051972/Lynda.com---Drupal-7--Creating-and-Editing-Custom-Themes---with-Chaz-Chumley[Isaac-9].html http://www.seedpeer.me/details/5565633/Lynda.com---JavaScript-and-JSON-Mar,-2013.html http://www.seedpeer.me/details/6664728/Lynda.com-JavaScript-for-Web-Designers[2013].html http://www.seedpeer.me/details/6664733/Lynda.com-Node.js-Essential-Training[2013].html http://www.seedpeer.me/details/4591597/Lynda.com---Practical-and-Effective-JavaScript.html http://www.seedpeer.me/details/5256920/Lynda.com-Responsive-Design-with-Joomla--Exercice-Files.html http://www.seedpeer.me/details/5374680/Lynda.com---Simplified-Drupal-Sites-with-Drush---TestOrToast.html http://www.seedpeer.me/details/4795822/Lynda.com---Unix-for-Mac-OS-X-Users.html http://www.seedpeer.me/details/6716808/[Lynda.com]-Up-and-Running-with-Amazon-Web-Services-[2013,-ENG].html http://www.seedpeer.me/details/4593746/Lynda.com-Web-Form-Design-Best-Practices.html http://www.seedpeer.me/details/4850397/Lynda---Create-Your-First-Online-Store-with-Drupal-Commerce.html http://www.seedpeer.me/details/4850389/Lynda---Drupal-7-:-Essential-Training.html http://www.seedpeer.me/details/4850540/Lynda---Drupal-7-New-Features.html http://www.seedpeer.me/details/4850393/Lynda---Drupal-7-:-Reporting-and-Visualizing-Data.html http://www.seedpeer.me/details/5996422/Lynda---Up-and-Running-with-Backbone.js.html http://www.seedpeer.me/details/6971211/Lynda---Up-and-Running-with-CakePHP.html http://www.seedpeer.me/details/6666828/Packtpub-Beginning-Yii-[Video].html http://www.seedpeer.me/details/6666832/Packtpub-Building-a-Website-with-Drupal-[Video].html http://www.seedpeer.me/details/6668107/Packtpub-Drupal-7-Module-Development-[Video].html http://www.seedpeer.me/details/6668679/Packtpub-Learning-Joomla-3-Extension-Development-[Video].html http://www.seedpeer.me/details/7101071/Pluralsight---AngularJS-Fundamentals-[OGNADROL].html http://www.seedpeer.me/details/7268422/[Pluralsight]-AWS-Developer-Fundamentals-[2013,-ENG].html http://www.seedpeer.me/details/6695354/Pluralsight---Beginning-HTML5-Game-Development-With-Quintus.html http://www.seedpeer.me/details/6370939/Pluralsight---Cisco-CCNA-WAN-Technologies---Learn-wide-area-network-WAN-technologies-and-configuration.html http://www.seedpeer.me/details/6383616/Pluralsight-Introduction-to-Spring-MVC2013.html http://www.seedpeer.me/details/6228297/Pluralsight---Introduction-to-the-Facebook-Graph-API.html http://www.seedpeer.me/details/6294391/Pluralsight---Optimizing-and-Managing-Distributed-Systems-on-AWS-2013.html http://www.seedpeer.me/details/6698563/[Pluralsight]-Sublime-Text-3-From-Scratch-[2013,-ENG].html http://www.seedpeer.me/details/5056370/Tutsplus---Advanced-Backbone-Patterns-and-Techniques-2012.html http://www.seedpeer.me/details/7233352/Tutsplus---Become-a-Professional-JavaScript-Developer-Basics.html http://www.seedpeer.me/details/4848277/TutsPlus---Build-Web-Apps-in-Node-and-Express.html http://www.seedpeer.me/details/5683153/Tutsplus---Catch-Up-with-Ruby-on-Rails-4.html http://www.seedpeer.me/details/4918947/TutsPlus---CodeIgniter-Essentials.html http://www.seedpeer.me/details/5069781/TutsPlus---Connected-to-the-Backbone.html http://www.seedpeer.me/details/5513056/Tutsplus---Designing-Professional-Resumes.html http://www.seedpeer.me/details/5706815/Tutsplus-Easier-JavaScript-Apps-with-AngularJS.html http://www.seedpeer.me/details/6462415/TutsPlus---Easier-JavaScript-with-TypeScript.html http://www.seedpeer.me/details/5868293/TutsPlus---Getting-Started-With-Windows-8-Development-Using-HTML,-CSS-&-JavaScript-V413HAV.html http://www.seedpeer.me/details/6150521/TutsPlus-HTML5-Video-Essentials-PRODEV.html http://www.seedpeer.me/details/4841911/TutsPlus---JavaScript-Testing-With-Jasmine.html http://www.seedpeer.me/details/6593486/TutsPlus---Less-is-More.html http://www.seedpeer.me/details/6571637/TutsPlus---Modern-Testing-in-PHP-with-Codeception.html http://www.seedpeer.me/details/6095651/Tutsplus---Parallax-Scrolling-for-Web-Design.html http://www.seedpeer.me/details/6574591/TutsPlus---Say-Yo-to-Yeoman.html http://www.seedpeer.me/details/4811335/Tutsplus---Test-Driven-Development-in-Ruby.html http://www.seedpeer.me/details/6268980/TutsPlus-Test-Driven-Development-With-CoffeeScript-and-Jasmine.html http://www.seedpeer.me/details/6185755/TutsPlus---The-MVC-Mindser-Jeffery-Way---ICARUS.html http://www.seedpeer.me/details/5024493/TutsPlus---Venture-Into-Vim.html http://www.seedpeer.me/details/6286416/Tutsplus---Vim-for-Advanced-Users.html http://www.seedpeer.me/details/6585031/Tutsplus---WordPress-Hackers-Guide-to-the-Galaxy.html http://www.seedpeer.me/details/4848477/TutsPlus---Writing-Modular-JavaScript.html @giansalex Owner Author giansalex commented on 26 Feb 2018 • SOLID http://www.allitebooks.com/beginning-solid-principles-and-design-patterns-for-asp-net-developers/ @giansalex Owner Author giansalex commented on 7 Mar 2018 Udemy: AWS Arquitecto de Soluciones Certificado Asociado https://mega.co.nz/#!ZzhGWSAL!wuthFca0SdJBjmaP5lFX0QF6PeMsrdclKFXlZL1Rsi4 Pass: gratismas.org @giansalex Owner Author giansalex commented on 7 Mar 2018 Go lang Complete https://www.freetutorials.us/wp-content/uploads/2017/11/FreeTutorials.Us-Udemy-go-the-complete-developers-guide.torrent @GCPBigData GCPBigData commented on 15 Jul 2018 go books https://drive.google.com/open?id=1d6OsFAn8kpHCXtw0bcoYuyHqrAdGZva0 @freisrael freisrael commented on 14 Aug 2018 giansalex thanks for sharing. I am looking for learning phython with Joe Marini. It would be great if you post it. @FirstBoy1 FirstBoy1 commented on 25 May 2019 Can anyone provide this book "Getting started with Spring Framework: covers Spring 5" by " J Sharma (Author), Ashish Sarin ". Thanks in advance @okreka okreka commented on 31 May 2019 Can anyone provide "Windows Presentation Foundation Masterclass" course from Udemy. Thanks in advance @singhaltanvi singhaltanvi commented on 8 Aug 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. @kumarsreenivas051 kumarsreenivas051 commented on 9 Sep 2019 Can anyone provide "Programming languages A,B and C" course from Coursera. Thanks in advance. @BrunoMoreno BrunoMoreno commented on 11 Sep 2019 The link for the torrents in piratebay, now is .org to the correct url. @sany2k8 sany2k8 commented on 24 Sep 2019 Can anyone add this The Complete Hands-On Course to Master Apache Airflow @pharaoh1 pharaoh1 commented on 30 Sep 2019 can you pls add this course to your list https://www.udemy.com/course/advanced-python3/ @SushantDhote936 SushantDhote936 commented on 1 Oct 2019 Can you add Plural Sight CISSP @allayGerald allayGerald commented on 1 Oct 2019 open directive for lynda courses: https://drive.google.com/drive/folders/1zQan1cq1ZnqXmueRF5IqKoOtpFxl6Y4G @ezekielskottarathil ezekielskottarathil commented on 3 Oct 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. "wrong place boy" @pulkitd2699 pulkitd2699 commented on 8 Oct 2019 Does anyone has a link for 'Cyber security: Python and web applications' course? Thanks @mohanrajrc mohanrajrc commented on 19 Oct 2019 • Can anyone provide torrent file for Mastering React By Mosh Hamedani. Thanks https://codewithmosh.com/p/mastering-react @evilprince2009 evilprince2009 commented on 27 Oct 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 @nunusandio nunusandio commented on 30 Oct 2019 Can anyone post torrent file for ASP.NET Authentication: The Big Picture https://app.pluralsight.com/library/courses/aspdotnet-authentication-big-picture/table-of-contents @EslamElmadny EslamElmadny commented on 9 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 hay brother! do you have html5 game development with javascript course ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 This link is not working brother! http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html @smithtuka smithtuka commented on 20 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? @AbdOoSaed AbdOoSaed commented on 22 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff @EslamElmadny EslamElmadny commented on 23 Dec 2019 • Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj @jedi2610 jedi2610 commented on 27 Dec 2019 Can anyone provide me with Code with Mosh's Ultimate Java Mastery Series link? plis @InnocentZaib InnocentZaib commented on 31 Dec 2019 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms @edward-teixeira edward-teixeira commented on 1 Jan 2020 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms Yea i'm looking for it too @kaneyxx kaneyxx commented on 1 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj could you please share the part-1 & part-3? @edward-teixeira edward-teixeira commented on 2 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? @ravisharmaa ravisharmaa commented on 7 Jan Please add this . https://www.letsbuildthatapp.com/course/AppStore-JSON-APIs @WaleedAlrashed WaleedAlrashed commented on 13 Jan This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ @Sopheakmorm Sopheakmorm commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 @EslamElmadny EslamElmadny commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 +1 @EslamElmadny EslamElmadny commented on 20 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses @mohanrajrc mohanrajrc commented on 22 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. @shihab122 shihab122 commented on 22 Jan Please give me the torrnet file or link to download The Ultimate Design Patterns @EslamElmadny EslamElmadny commented on 22 Jan • Please give me the torrnet file or link to download The Ultimate Design Patterns Waiting for it also :D @K-wachira K-wachira commented on 23 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. You are a saviour .. Altho i feel bad i cant really buy the course... its really good @msdyn95 msdyn95 commented 25 days ago • Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ @K-wachira K-wachira commented 23 days ago This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ Hey did you find this one? @edward-teixeira edward-teixeira commented 22 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? @msdyn95 msdyn95 commented 21 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. @edward-teixeira edward-teixeira commented 20 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. Found it ! https://vminhsang.name.vn/category/it-courses/codewithmosh/ @ZainA14 ZainA14 commented 16 days ago • Can someone please link me to this mosh course for torrent or direct download link https://codewithmosh.com/p/the-ultimate-full-stack-net-developer-bundle @khushiigupta khushiigupta commented 9 days ago Can any one please provide me link for jenkins so that I can learn as al as possible to join this conversation on GitHub. Already have an account? Sign in to comment © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About
aryabharat / What Where For Coding InterviewList of all the important links and resources to look before appearing for a Coding Interview/Job. These links are used by me during my preparation. There might be other links that could fit in so please feel free to contribute.open_hands
mfitzp / DiffcastHands-free Programming Screencasts. Replay diffs between a series of files to generate faultless coding screencasts
nyaundid / EC2 AWS AND SHELLSEIS 665 Assignment 2: Linux & Git Overview This week we will focus on becoming familiar with launching a Linux server and working with some basic Linux and Git commands. We will use AWS to launch and host the Linux server. AWS might seem a little confusing at this point. Don’t worry, we will gain much more hands-on experience with AWS throughout the course. The goal is to get you comfortable working with the technology and not overwhelm you with all the details. Requirements You need to have a personal AWS account and GitHub account for this assignment. You should also read the Git Hands-on Guide and Linux Hands-on Guide before beginning this exercise. A word about grading One of the key DevOps practices we learn about in this class is the use of automation to increase the speed and repeatability of processes. Automation is utilized during the assignment grading process to review and assess your work. It’s important that you follow the instructions in each assignment and type in required files and resources with the proper names. All names are case sensitive, so a name like "Web1" is not the same as "web1". If you misspell a name, use the wrong case, or put a file in the wrong directory location you will lose points on your assignment. This is the easiest way to lose points, and also the most preventable. You should always double-check your work to make sure it accurately reflects the requirements specified in the assignment. You should always carefully review the content of your files before submitting your assignment. The assignment Let’s get started! Create GitHub repository The first step in the assignment is to setup a Git repository on GitHub. We will use a special solution called GitHub Classroom for this course which automates the process of setting up student assignment repositories. Here are the basic steps: Click on the following link to open Assignment 2 on the GitHub Classroom site: https://classroom.github.com/a/K4zcVmX- (Links to an external site.)Links to an external site. Click on the Accept this assignment button. GitHub Classroom will provide you with a URL (https) to access the assignment repository. Either copy this address to your clipboard or write it down somewhere. You will need to use this address to set up the repository on a Linux server. Example: https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git At this point your new repository to ready to use. The repository is currently empty. We will put some content in there soon! Launch Linux server The second step in the assignment is to launch a Linux server using AWS EC2. The server should have the following characteristics: Amazon Linux 2 AMI 64-bit (usually the first option listed) Located in a U.S. region (us-east-1) t2.micro instance type All default instance settings (storage, vpm, security group, etc.) I’ve shown you how to launch EC2 instances in class. You can review it on Canvas. Once you launch the new server, it may take a few minutes to provision. Log into server The next step is to log into the Linux server using a terminal program with a secure shell (SSH) support. You can use iTerm2 (Links to an external site.)Links to an external site. on a Mac and GitBash/PuTTY (Links to an external site.)Links to an external site. on a PC. You will need to have the private server key and the public IP address before attempting to log into the server. The server key is basically your password. If you lose it, you will need to terminate the existing instance and launch a new server. I recommend reusing the same key when launching new servers throughout the class. Note, I make this recommendation to make the learning process easier and not because it is a common security practice. I’ve shown you how to use a terminal application to log into the instance using a Windows desktop. Your personal computer or lab computer may be running a different OS version, but the process is still very similar. You can review the videos on the Canvas. Working with Linux If you’ve made it this far, congratulations! You’ve made it over the toughest hurdle. By the end of this course, I promise you will be able to launch and log into servers in your sleep. You should be looking at a login screen that looks something like this: Last login: Mon Mar 21 21:17:54 2016 from 174-20-199-194.mpls.qwest.net __| __|_ ) _| ( / Amazon Linux AMI ___|\___|___| https://aws.amazon.com/amazon-linux-ami/2015.09-release-notes/ 8 package(s) needed for security, out of 17 available Run "sudo yum update" to apply all updates. ec2-user@ip-172-31-15-26 ~]$ Your terminal cursor is sitting at the shell prompt, waiting for you to type in your first command. Remember the shell? It is a really cool program that lets you start other programs and manage services on the Linux system. The rest of this assignment will be spent working with the shell. Note, when you are asked to type in a command in the steps below, don’t type in the dollar-sign ($) character. This is just meant to represent the command prompt. The actual commands are represented by the characters to the right of the command prompt. Let’s start by asking the shell for some help. Type in: $ help The shell provides you with a list of commands you can run along with possible command options. Next, check out one of the pages in the built-in manual: $ man ls A man page will appear with information on how to use the ls command. This command is used to list the contents of file directories. Either space through the contents of the man page or hit q to exit. Most of the core Linux commands have man pages available. But honestly, some of these man pages are a bit hard to understand. Sometimes your best bet is to search on Google if you are trying to figure out how to use a specific command. When you initially log into Linux, the system places you in your home directory. Each user on the system has a separate home directory. Let’s see where your home directory is located: $ pwd The response should be /home/ec2-user. The pwd command is handy to remember if you ever forget what file directory you are currently located in. If you recall from the Linux Hands-on Guide, this directory is also your current working directory. Type in: $ cd / The cd command let’s you change to a new working directory on the server. In this case, we changed to the root (/) directory. This is the parent of all the other directories on the file system. Type in: $ ls The ls command lists the contents of the current directory. As you can see, root directory contains many other directories. You will become familiar with these directories over time. The ls command provides a very basic directory listing. You need to supply the command with some options if you want to see more detailed information. Type in: $ ls -la See how this command provides you with much more detailed information about the files and directories? You can use this detailed listing to see the owner, group, and access control list settings for each file or directory. Do you see any files listed? Remember, the first character in the access control list column denotes whether a listed item is a file or a directory. You probably see a couple files with names like .autofsck. How come you didn’t see this file when you typed in the lscommand without any options? (Try to run this command again to convince yourself.) Files names that start with a period are called hidden files. These files won’t appear on normal directory listings. Type in: $ cd /var Then, type in: $ ls You will see a directory listing for the /var directory. Next, type in: $ ls .. Huh. This directory listing looks the same as the earlier root directory listing. When you use two periods (..) in a directory path that means you are referring to the parent directory of the current directory. Just think of the two dots as meaning the directory above the current directory. Now, type in: $ cd ~ $ pwd Whoa. We’re back at our home directory again. The tilde character (~) is another one of those handy little directory path shortcuts. It always refers to our personal home directory. Keep in mind that since every user has their own home directory, the tilde shortcut will refer to a unique directory for each logged-in user. Most students are used to navigating a file system by clicking a mouse in nested graphical folders. When they start using a command-line to navigate a file system, they sometimes get confused and lose track of their current position in the file system. Remember, you can always use the pwd command to quickly figure out what directory you are currently working in. Let’s make some changes to the file system. We can easily make our own directories on the file system. Type: mkdir test Now type: ls Cool, there’s our new test directory. Let’s pretend we don’t like that directory name and delete it. Type: rmdir test Now it’s gone. How can you be sure? You should know how to check to see if the directory still exists at this point. Go ahead and check. Let’s create another directory. Type in: $ mkdir documents Next, change to the new directory: $ cd documents Did you notice that your command prompt displays the name of the current directory? Something like: [ec2-user@ip-172-31-15-26 documents]$. Pretty handy, huh? Okay, let’s create our first file in the documents directory. This is just an empty file for training purposes. Type in: $ touch paper.txt Check to see that the new file is in the directory. Now, go back to the previous directory. Remember the double dot shortcut? $ cd .. Okay, we don’t like our documents directory any more. Let’s blow it away. Type in: $ rmdir documents Uh oh. The shell didn’t like that command because the directory isn’t empty. Let’s change back into the documents directory. But this time don’t type in the full name of the directory. You can let shell auto-completion do the typing for you. Type in the first couple characters of the directory name and then hit the tab key: $ cd doc<tab> You should use the tab auto-completion feature often. It saves typing and makes working with the Linux file system much much easier. Tab is your friend. Now, remove the file by typing: $ rm paper.txt Did you try to use the tab key instead of typing in the whole file name? Check to make sure the file was deleted from the directory. Next, create a new file: $ touch file1 We like file1 so much that we want to make a backup copy. Type: $ cp file1 file1-backup Check to make sure the new backup copy was created. We don’t really like the name of that new file, so let’s rename it. Type: $ mv file1-backup backup Moving a file to the same directory and giving it a new name is basically the same thing as renaming it. We could have moved it to a different directory if we wanted. Let’s list all of the files in the current directory that start with the letter f: $ ls f* Using wildcard pattern matching in file commands is really useful if you want the command to impact or filter a group of files. Now, go up one directory to the parent directory (remember the double dot shortcut?) We tried to remove the documents directory earlier when it had files in it. Obviously that won’t work again. However, we can use a more powerful command to destroy the directory and vanquish its contents. Behold, the all powerful remove command: $ rm -fr documents Did you remember to use auto-completion when typing in documents? This command and set of options forcibly removes the directory and its contents. It’s a dangerous command wielded by the mightiest Linux wizards. Okay, maybe that’s a bit of an exaggeration. Just be careful with it. Check to make sure the documents directory is gone before proceeding. Let’s continue. Change to the directory /var and make a directory called test. Ugh. Permission denied. We created this darn Linux server and we paid for it. Shouldn’t we be able to do anything we want on it? You logged into the system as a user called ec2-user. While this user can create and manage files in its home directory, it cannot change files all across the system. At least it can’t as a normal user. The ec2-user is a member of the root group, so it can escalate its privileges to super-user status when necessary. Let’s try it: $ sudo mkdir test Check to make sure the directory exists now. Using sudo we can execute commands as a super-user. We can do anything we want now that we know this powerful new command. Go ahead and delete the test directory. Did you remember to use sudo before the rmdir command? Check to make sure the directory is gone. You might be asking yourself the question: why can we list the contents of the /var directory but not make changes? That’s because all users have read access to the /var directory and the ls command is a read function. Only the root users or those acting as a super-user can write changes to the directory. Let’s go back to our home directory: $ cd ~ Editing text files is a really common task on Linux systems because many of the application configuration files are text files. We can create a text file by using a text editor. Type in: $ nano myfile.conf The shell starts up the nano text editor and places your terminal cursor in the editing screen. Nano is a simple text-based word processor. Type in a few lines of text. When you’re done writing your novel, hit ctrl-x and answer y to the prompt to save your work. Finally, hit enter to save the text to the filename you specified. Check to see that your file was saved in the directory. You can take a look at the contents of your file by typing: $ cat myfile.conf The cat command displays your text file content on the terminal screen. This command works fine for displaying small text files. But if your file is hundreds of lines long, the content will scroll down your terminal screen so fast that you won’t be able to easily read it. There’s a better way to view larger text files. Type in: $ less myfile.conf The less command will page the display of a text file, allowing you to page through the contents of the file using the space bar. Your text file is probably too short to see the paging in action though. Hit q to quit out of the less text viewer. Hit the up-arrow key on your keyboard a few times until the commmand nano myfile.conf appears next to your command prompt. Cool, huh? The up-arrow key allows you to replay a previously run command. Linux maintains a list of all the commands you have run since you logged into the server. This is called the command history. It’s a really useful feature if you have to re-run a complex command again. Now, hit ctrl-c. This cancels whatever command is displayed on the command line. Type in the following command to create a couple empty files in the directory: $ touch file1 file2 file3 Confirm that the files were created. Some commands, like touch. allow you to specify multiple files as arguments. You will find that Linux commands have all kinds of ways to make tasks more efficient like this. Throughout this assignment, we have been running commands and viewing results on the terminal screen. The screen is the standard place for commands to output results. It’s known as the standard out (stdout). However, it’s really useful to output results to the file system sometimes. Type in: $ ls > listing.txt Take a look at the directory listing now. You just created a new file. View the contents of the listing.txt file. What do you see? Instead of sending the output from the ls command to the screen we sent it to a text file. Let’s try another one. Type: $ cat myfile.conf > listing.txt Take a look at the contents of the listing.txt file again. It looks like your myfile.conf file now. It’s like you made a copy of it. But what happened to the previous content in the listing.txt file? When you redirect the output of a command using the right angle-bracket character (>), the output overwrites the existing file. Type this command in: $ cat myfile.conf >> listing.txt Now look at the contents of the listing.txt file. You should see your original content displayed twice. When you use two angle-bracket characters in the commmand the output appends (or adds to) the file instead of overwriting it. We redirected the output from a command to a text file. It’s also possible to redirect the input to a command. Typically we use a keyboard to provide input, but sometimes it makes more sense to input a file to a command. For example, how many words are in your new listing.txt file? Let’s find out. Type in: $ wc -w < listing.txt Did you get a number? This command inputs the listing.txt file into a word count program called wc. Type in the command: $ ls /usr/bin The terminal screen probably scrolled quickly as filenames flashed by. The /usr/bin directory holds quite a few files. It would be nice if we could page through the contents of this directory. Well, we can. We can use a special shell feature called pipes. In previous steps, we redirected I/O using the file system. Pipes allow us to redirect I/O between programs. We can redirect the output from one program into another. Type in: $ ls /usr/bin | less Now the directory listing is paged. Hit the spacebar to page through the listing. The pipe, represented by a vertical bar character (|), takes the output from the ls command and redirects it to the less command where the resulting output is paged. Pipes are super powerful and used all the time by savvy Linux operators. Hit the q key to quit the paginated directory listing command. Working with shell scripts Now things are going to get interesting. We’ve been manually typing in commands throughout this exercise. If we were running a set of repetitive tasks, we would want to automate the process as much as possible. The shell makes it really easy to automate tasks using shell scripts. The shell provides many of the same features as a basic procedural programming language. Let’s write some code. Type in this command: $ j=123 $ echo $j We just created a variable named j referencing the string 123. The echo command printed out the value of the variable. We had to use a dollar sign ($) when referencing the variable in another command. Next, type in: $ j=1+1 $ echo $j Is that what you expected? The shell just interprets the variable value as a string. It’s not going to do any sort of computation. Typing in shell script commands on the command line is sort of pointless. We want to be able to create scripts that we can run over-and-over. Let’s create our first shell script. Use the nano editor to create a file named myscript. When the file is open in the editor, type in the following lines of code: #!/bin/bash echo Hello $1 Now quit the editor and save your file. We can run our script by typing: $ ./myscript World Er, what happened? Permission denied. Didn’t we create this file? Why can’t we run it? We can’t run the script file because we haven’t set the execute permission on the file. Type in: $ chmod u+x myscript This modifies the file access control list to allow the owner of the file to execute it. Let’s try to run the command again. Hit the up-arrow key a couple times until the ./myscript World command is displayed and hit enter. Hooray! Our first shell script. It’s probably a bit underwhelming. No problem, we’ll make it a little more complex. The script took a single argument called World. Any arguments provided to a shell script are represented as consecutively numbered variables inside the script ($1, $2, etc). Pretty simple. You might be wondering why we had to type the ./ characters before the name of our script file. Try to type in the command without them: $ myscript World Command not found. That seems a little weird. Aren’t we currently in the directory where the shell script is located? Well, that’s just not how the shell works. When you enter a command into the shell, it looks for the command in a predefined set of directories on the server called your PATH. Since your script file isn’t in your special path, the shell reports it as not found. By typing in the ./ characters before the command name you are basically forcing the shell to look for your script in the current directory instead of the default path. Create another file called cleanup using nano. In the file editor window type: #!/bin/bash # My cleanup script mkdir archive mv file* archive Exit the editor window and save the file. Change the permissions on the script file so that you can execute it. Now run the command: $ ./cleanup Take a look at the file directory listing. Notice the archive directory? List the contents of that directory. The script automatically created a new directory and moved three files into it. Anything you can do manually at a command prompt can be automated using a shell script. Let’s create one more shell script. Use nano to create a script called namelist. Here is the content of the script: #!/bin/bash # for-loop test script names='Jason John Jane' for i in $names do echo Hello $i done Change the permissions on the script file so that you can execute it. Run the command: $ ./namelist The script will loop through a set of names stored in a variable displaying each one. Scripts support several programming constructs like for-loops, do-while loops, and if-then-else. These building blocks allow you to create fairly complex scripts for automating tasks. Installing packages and services We’re nearing the end of this assignment. But before we finish, let’s install some new software packages on our server. The first thing we should do is make sure all the current packages installed on our Linux server are up-to-date. Type in: $ sudo yum update -y This is one of those really powerful commands that requires sudo access. The system will review the currently installed packages and go out to the Internet and download appropriate updates. Next, let’s install an Apache web server on our system. Type in: $ sudo yum install httpd -y Bam! You probably never knew that installing a web server was so easy. We’re not going to actually use the web server in this exercise, but we will in future assignments. We installed the web server, but is it actually running? Let’s check. Type in: $ sudo service httpd status Nope. Let’s start it. Type: $ sudo service httpd start We can use the service command to control the services running on the system. Let’s setup the service so that it automatically starts when the system boots up. Type in: $ sudo chkconfig httpd on Cool. We installed the Apache web server on our system, but what other programs are currently running? We can use the pscommand to find out. Type in: $ ps -ax Lots of processes are running on our system. We can even look at the overall performance of our system using the topcommand. Let’s try that now. Type in: $ top The display might seem a little overwhelming at first. You should see lots of performance information displayed including the cpu usage, free memory, and a list of running tasks. We’re almost across the finish line. Let’s make sure all of our valuable work is stored in a git repository. First, we need to install git. Type in the command: $ sudo yum install git -y Check your work It’s very important to check your work before submitting it for grading. A misspelled, misplaced or missing file will cost you points. This may seem harsh, but the reality is that these sorts of mistakes have consequences in the real world. For example, a server instance could fail to launch properly and impact customers because a single required file is missing. Here is what the contents of your git repository should look like before final submission: ┣archive ┃ ┣ file1 ┃ ┣ file2 ┃ ┗ file3 ┣ namelist ┗ myfile.conf Saving our work in the git repository Next, make sure you are still in your home directory (/home/ec2-user). We will install the git repository you created at the beginning of this exercise. You will need to modify this command by typing in the GitHub repository URL you copied earlier. $ git clone <your GitHub URL here>.git Example: git clone https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git The git application will ask you for your GitHub username and password. Note, if you have multi-factor authentication enabled on your GitHub account you will need to provide a personal token instead of your password. Git will clone (copy) the repository from GitHub to your Linux server. Since the repository is empty the clone happens almost instantly. Check to make sure that a sub-directory called "hw2-seis665-02-spring2019-<username>" exists in the current directory (where <username> is your GitHub account name). Git automatically created this directory as part of the cloning process. Change to the hw2-seis665-02-spring2019-<username> directory and type: $ ls -la Notice the .git hidden directory? This is where git actually stores all of the file changes in your repository. Nothing is actually in your repository yet. Change back to the parent directory (cd ..). Next, let’s move some of our files into the repository. Type: $ mv archive hw2-seis665-02-spring2019-<username> $ mv namelist hw2-seis665-02-spring2019-<username> $ mv myfile.conf hw2-seis665-02-spring2019-<username> Hopefully, you remembered to use the auto-complete function to reduce some of that typing. Change to the hw2-seis665-02-spring2019-<username> directory and list the directory contents. Your files are in the working directory, but are not actually stored in the repository because they haven’t been committed yet. Type in: $ git status You should see a list of untracked files. Let’s tell git that we want these files tracked. Type in: $ git add * Now type in the git status command again. Notice how all the files are now being tracked and are ready to be committed. These files are in the git staging area. We’ll commit them to the repository next. Type: $ git commit -m 'assignment 2 files' Next, take a look at the commit log. Type: $ git log You should see your commit listed along with an assigned hash (long string of random-looking characters). Finally, let’s save the repository to our GitHub account. Type in: $ git push origin master The git client will ask you for your GitHub username and password before pushing the repository. Go back to the GitHub.com website and login if you have been logged out. Click on the repository link for the assignment. Do you see your files listed there? Congratulations, you completed the exercise! Terminate server The last step is to terminate your Linux instance. AWS will bill you for every hour the instance is running. The cost is nominal, but there’s no need to rack up unnecessary charges. Here are the steps to terminate your instance: Log into your AWS account and click on the EC2 dashboard. Click the Instances menu item. Select your server in the instances table. Click on the Actions drop down menu above the instances table. Select the Instance State menu option Click on the Terminate action. Your Linux instance will shutdown and disappear in a few minutes. The EC2 dashboard will continue to display the instance on your instance listing for another day or so. However, the state of the instance will be terminated. Submitting your assignment — IMPORTANT! If you haven’t already, please e-mail me your GitHub username in order to receive credit for this assignment. There is no need to email me to tell me that you have committed your work to GitHub or to ask me if your GitHub submission worked. If you can see your work in your GitHub repository, I can see your work.
zzz1515151 / Self Supervised Learning Sketchself-supervised learning, deep learning, representation learning, RotNet, temporal convolutional network(TCN), deformation transformation, sketch pre-train, sketch classification, sketch retrieval, free-hand sketch, official code of paper "Deep Self-Supervised Representation Learning for Free-Hand Sketch"
javonn13 / AWS Basic For BeginnersThis course will teach you AWS basics right through to advanced cloud computing concepts. Ideal for beginners - absolutely no cloud computing experience is required! There are lots of hands-on exercises using an AWS free tier account to give you practical experience with Amazon Web Services. Visual slides and animations will help you gain a deep understanding of Cloud Computing. This is the perfect course for Beginners to the Cloud who want to learn the fundamentals of AWS - putting you in the perfect position to launch your AWS Certification journey and career in cloud computing. 👍 Download the course code and files here: https://digitalcloud.training/aws-bas... 👍 Access your free Guide to AWS Certifications (ebook) here: https://digitalcloud.training/aws-fre... 🎥 Course developed by Neal Davis - Founder of Digital Cloud Training 🔗 Check out the Digital Cloud Training YouTube channel: https://www.youtube.com/c/digitalclou... ⭐️ Course Contents ⭐️ (00:00:00) Course Introduction Section 1 - AWS Basics (00:00:53) Introduction (00:01:19) Amazon Web Services Overview (00:04:26) AWS Global Infrastructure (00:07:35) AWS Pricing (00:15:37) Setup your AWS Free Tier Account (00:21:19) Create a Billing Alarm (00:27:34) IAM Overview (00:32:47) Create IAM User and Group (00:37:38) Amazon Virtual Private Cloud (VPC) (00:48:36) Security Groups and Network ACLs (00:58:40) AWS Public and Private Services (01:00:51) Install the AWS Command Line Interface Section 2 - Amazon Elastic Compute Cloud (EC2) (01:02:08) Introduction (01:02:36) Amazon EC2 Overview (01:08:00) Launching an Amazon EC2 Instance (01:16:42) Connecting to Amazon EC2 Instances (01:27:48) Create a Website Using User Data (01:33:52) Using Access Keys with EC2 (01:34:50) Using IAM Roles with EC2 (01:39:05) Scale Elastically with Amazon EC2 Auto Scaling (01:47:47) Create a Target Tracking Scaling Policy (01:55:43) Add Load Balancing with Amazon ELB Section 3 - AWS Storage Services (02:09:52) Introduction (02:10:28) AWS Storage Services Overview (02:12:40) Create an Attach EBS Volume (02:20:47) Instance Store Volumes (02:23:34) EBS Snapshots and AMIs (02:31:38) Create Amazon EFS File System (02:40:26) Amazon S3 Create Bucket and Make Public (02:47:32) Working with S3 Objects from the AWS CLI Section 4 - AWS Databases (02:52:49) Introduction (02:53:28) Amazon RDS Overview (02:59:52) Create Amazon RDS Multi-AZ (03:10:35) Add an Amazon RDS Read Replica (03:16:18) Install WordPress on EC2 with RDS Database (03:23:56) Amazon DynamoDB Section 5 - Automation on AWS (03:34:34) Introduction (03:35:34) How to Deploy Infrastructure Using AWS CloudFormation (03:37:36) Create Simple Stacks with AWS CloudFormation (03:47:52) Create Complex Stack with AWS CloudFormation (03:56:45) Deploy an Application Using AWS Elastic Beanstalk Section 6 - DevOps on AWS (04:02:00) Introduction (04:02:43) Continuous Integration and Continuous Delivery (CI/CD) (04:05:55) AWS CodePipeline with AWS Elastic Beanstalk (04:15:26) Create AWS CodeStar Project Section 7 - DNS Services and Content Delivery (04:25:47) Introduction (04:26:23) Amazon Route 53 Overview and Routing Policies (04:30:22) Register Domain Using Route 53 (04:35:44) Create Amazon CloudFront Distribution with S3 Static Website (04:44:30) Add an SSL/TLS Certificate and Route 53 Alias Record Section 8 - Docker Containers and Serverless Computing (04:53:35) Introduction (04:54:34) Docker Containers on Amazon ECS (05:06:06) Serverless with AWS Lambda Section 9 - Application Integration and Loose Coupling (05:13:12) Introduction (05:14:01) Amazon SNS and Amazon SQS (05:16:32) AWS Lambda to Amazon SQS Event Source Mapping (05:22:49) Serverless Application - Amazon SQS, SNS, and Lambda 🔗 Digital Cloud Training: https://digitalcloud.training/ 🔗 LinkedIn: https://www.linkedin.com/in/nealkdavis/ 🔗 Twitter: https://twitter.com/nealkdavis 🔗 Instagram: https://www.instagram.com/digitalclou... 👍 AWS Cloud Practitioner - https://digitalcloud.training/amazon-... 👍 AWS Solutions Architect Associate - https://digitalcloud.training/amazon-...
Ronald106 / Surviv.io<!doctype html> <html lang='en'> <head> <!-- Meta Properties --> <meta charset='UTF-8'> <title>surviv.io - 2d battle royale game</title> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, viewport-fit=cover, user-scalable=no"> <link rel="manifest" href="manifest.json"> <meta name="mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-title" content="surviv.io"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> <meta name="application-name" content="surviv.io"> <meta name="description" content="Like games such as Player Unknown's Battlegrounds (PUBG), Fortnite or Apex Legends? Play this free 2d battle royale io game in your browser!"> <meta property="og:description" content="Like games such as Player Unknown's Battlegrounds (PUBG), Fortnite or Apex Legends? Play this free 2d battle royale io game in your browser!"> <meta name="keywords" content="survivio, surviv, 2d battle royale, io, battle royale browser game, 2d battlegrounds, battlegrounds, battleroyale, battle, royale, browser game, br, survival, game, web game, multiplayer"> <meta property="og:type" content="website"> <meta property="og:title" content="surviv.io"> <meta property="og:url" content="/~/https://surviv.io/"> <meta property="og:site_name" content="surviv.io"> <meta content="/~/https://surviv.io/img/title.png" property="og:image"> <link rel="canonical" href="/~/https://surviv.io" /> <link rel="apple-touch-icon-precomposed" href="img/icon_app.png"> <link rel="icon" href="favicon.ico" type="image/x-icon"> <!-- Global site tag (gtag.js) - Google Analytics --> <script> window.adsBlocked = false; window.adBlockDetected = function() { window.adsBlocked = true; } window.alert = function() { } /* Cookie consent */ var cfg = {}; var consented = true; var webview = false; try { cfg = JSON.parse(localStorage.getItem('surviv_config')) || {}; if (cfg.cookiesConsented != undefined) { consented = cfg.cookiesConsented; } webview = localStorage.getItem('surviv_webview'); } catch (e) { } window.cookiesConsented = consented; if (window.cookiesConsented) { document.write("<script async src='/~/https://www.googletagmanager.com/gtag/js?id=UA-108811301-1' onerror='adBlockDetected();'>\x3C/script>"); window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'UA-108811301-1', { 'anonymize_ip': true }); } window.webviewDetected = new RegExp("[?&]webview=true","gi").test(window.location.href) || webview; </script> <!-- AIP --> <script> document.write("<script async src='/~/https://api.adinplay.com/libs/aiptag/pub/SRV/surviv.io/tag.min.js'>\x3C/script>"); var aiptag = aiptag || {}; aiptag.gdprConsent = window.cookiesConsented; aiptag.consented = window.cookiesConsented; aiptag.cmd = aiptag.cmd || []; aiptag.cmd.display = aiptag.cmd.display || []; </script> <!-- Fonts --> <link href="/~/https://fonts.googleapis.com/css?family=Roboto+Condensed:400,700" rel="stylesheet"> <link href="css/app.dacc77a5.css" rel="stylesheet"><meta name="ROBOTS" content="NOINDEX, NOFOLLOW"/> </head> <body> <div id='preroll-wrapper'> <div id="preroll"></div> </div> <div id="fb-root"></div> <canvas tabindex='1' id='cvs'></canvas> <div id='game-area-wrapper' style='display: none' oncontextmenu='return false;'> <div id='game-touch-area'></div> <!-- Class Select --> <div id='ui-role-menu-wrapper'> <div id='ui-role-menu'> <div id='ui-role-header'></div> <div id='ui-role-body'></div> <div id='ui-role-footer'> <div id='ui-role-footer-desc' data-l10n='game-select-class'>SELECT A CLASS</div> <div id='ui-role-footer-enter'>ENTER GAME (20)</div> </div> </div> </div> <div id='ui-game' class='click-through'> <div id='tablet-console'></div> <div id='ui-center'> <div id='ui-game-menu'> <div id='btn-game-tabs' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-settings' class='btn-game-tab-select btn-game-menu btn-game-menu-selected btn-darken' data-tab='settings'></a> <div class='btn-double-row game-menu-icon-static settings-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-keybinds' class='btn-game-tab-select btn-game-menu btn-darken' data-tab='keybinds'></a> <div class='btn-double-row game-menu-icon-static keybind-icon'></div> </div> </div> <div id='ui-game-tab-settings' class='ui-game-tab'> <a id='btn-game-fullscreen' class='btn-fullscreen-toggle btn-game-menu btn-darken' data-l10n='game-full-screen'>Full Screen</a> <div id='btn-touch-styles' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-move-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle movement-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-aim-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle target-icon'></div> </div> </div> <a id='btn-game-aim-line' class='btn-game-menu btn-darken locked-on-icon' data-l10n='game-aim-line'>Aim Line</a> <a id='btn-game-sound' class='btn-sound-toggle btn-game-menu btn-darken audio-on-icon' data-l10n='game-sound'>Sound</a> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-master-volume'>Master Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-master-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-sfx-volume'>SFX Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-sound-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-music-volume'>Music Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-music-volume"> </div> <a id='btn-game-quit' class='btn-quit btn-game-menu btn-darken' data-l10n='game-quit-game'>Quit Game</a> </div> <div id='ui-game-tab-keybinds' class='ui-game-tab'> <div id='ui-keybind-list' class='js-keybind-list'></div> <a class='js-btn-keybind-restore btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> <a id='btn-game-resume' class='btn-game-menu btn-darken' data-l10n='game-return-to-game'>Return to Game</a> </div> </div> <div id='big-map' class='js-ui-map-show'> <div id='big-map-collision'></div> <div id='big-map-close'></div> </div> <div id='ui-emotes' class='ui-emote-wheel'> <div id='ui-emote-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-key='middle' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-key='top' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-key='right' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-key='bottom' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-left' class='ui-emote-left ui-emote-quarter ui-emote-parent' data-key='left' data-id='4'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> </div> <div id='ui-team-pings' class='ui-emote-wheel'> <div id='ui-team-ping-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom-left' class='ui-emote-bottom-left ui-emote-eighth ui-emote-parent' data-id='4'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> <div id='ui-team-ping-top-left' class='ui-emote-top-left ui-emote-eighth ui-emote-parent' data-id='5'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> </div> <div id='ui-team-indicators' class='js-ui-map-hidden js-desktop-ui-hud-show'> <div class='ui-team-indicator ui-indicator-main' data-id='0'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='1'> <div class='ui-team-indicator-pos ui-background-purple'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='2'> <div class='ui-team-indicator-pos ui-background-cyan'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='3'> <div class='ui-team-indicator-pos ui-background-orange'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='4'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-ping' data-id='0'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='0'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='1'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='1'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='2'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='2'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='3'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='3'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='4'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='4'></div> </div> <div id='ui-right-center' class='ui-right-center-desktop js-ui-map-hidden'> <div id='ui-medical-interactive'> <div id='ui-loot-bandage' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-bandage'>Bandage</div> <div class='tooltip-description'><span data-l10n='game-bandage-tooltip'>Left-click to restore 15 health.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-healthkit' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-healthkit'>Med Kit</div> <div class='tooltip-description'><span data-l10n='game-healthkit-tooltip'>Left-click to restore 100 health.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-soda' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-soda'>Soda</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-chocolateBox' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-chocolateBox'>ChocolateBox</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span><br><span data-l10n='game-chocolateBox-tooltip'>Inmune to frenemy effect for 20s.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-painkiller' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-painkiller'>Pills</div> <div class='tooltip-description'><span data-l10n='game-painkiller-tooltip'>Left-click to boost adrenaline by 50.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-flask' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-flask'>Flask</div> <div class='tooltip-description'><span data-l10n='game-flask-tooltip'>Left-click for freeze damage immunity for 20 seconds.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> </div> <div id='ui-ammo-interactive'> <div id='ui-loot-50AE' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-50AE'></div> <div class='tooltip-description'><span data-l10n='game-50AE-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(30,30,30,0.75)'></div> </div> <div id='ui-loot-9mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-9mm'></div> <div class='tooltip-description'><span data-l10n='game-9mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,153,0,0.75)'></div> </div> <div id='ui-loot-308sub' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-308sub'></div> <div class='tooltip-description'><span data-l10n='game-308sub-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(49,56,0,0.75)'></div> </div> <div id='ui-loot-12gauge' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-12gauge'></div> <div class='tooltip-description'><span data-l10n='game-12gauge-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,0,0,0.75)'></div> </div> <div id='ui-loot-flare' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-flare'></div> <div class='tooltip-description'><span data-l10n='game-flare-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,85,0,0.75)'></div> </div> <div id='ui-loot-762mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-762mm'></div> <div class='tooltip-description'><span data-l10n='game-762mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(0,102,255,0.75)'></div> </div> <div id='ui-loot-45acp' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-45acp'></div> <div class='tooltip-description'><span data-l10n='game-45acp-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(121,0,255,0.75)'></div> </div> <div id='ui-loot-556mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-556mm'></div> <div class='tooltip-description'><span data-l10n='game-556mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(3,123,0,0.75)'></div> </div> <div id='ui-loot-40mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-40mm'></div> <div class='tooltip-description'><span data-l10n='game-40mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(12,221,171,0.75)'></div> </div> </div> <div id='ui-emote-button'></div> </div> <div id='ui-top-left' class='js-ui-hud-show click-through'> <div id='ui-team' class='js-ui-mobile-map-hidden'> <div class='ui-team-member ui-bg-standard' data-id='0'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-yellow'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='1'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-purple'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='2'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-cyan'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='3'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-orange'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> </div> </div> <div id='ui-map-wrapper' class='ui-map-wrapper-desktop click-through'> <div id='ui-map-container'> <div id='ui-map-info' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-gas-icon' class='gas-icon'></div> <div id='ui-gas-timer'></div> </div> <div id='ui-spec-counter' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-spec-counter-icon'></div> <div id='ui-spec-counter-number'></div> </div> <div id='ui-settings-container-desktop' class='js-ui-desktop-map-hidden'> <div id='ui-map-expand-desktop' class='ui-map-expand ui-settings-button'> <img id='mag-glass-white' src=''></img> </div> <div id='ui-map-minimize' class='ui-settings-button js-ui-map-hidden'> <img id='ui-minimize-img' src=''></img> </div> </div> <div id='ui-settings-container-mobile' class='js-ui-mobile-map-hidden'> <div id='ui-alive-info'> <div id='ui-alive-icon' class='ui-map-icon alive-icon'></div> <div id='ui-map-counter-default' class='js-ui-players-alive'>0</div> <div id='ui-map-counter-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span>:<span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> </div> <div id='ui-map-expand-mobile' class='ui-map-expand ui-settings-button'></div> </div> </div> </div> <div id='ui-menu-display' class='ui-settings-button prop-event'></div> <div id='ui-kill-leader-container'> <div id='ui-kill-leader-wrapper' class='js-ui-map-hidden js-ui-hud-show hide-on-mobile'> <div id='ui-kill-leader-name'>Waiting for new leader</div> <div id='ui-kill-leader-icon'></div> <div id='ui-kill-leader-count'>0</div> </div> </div> <div id='ui-killfeed-wrapper'> <div id='ui-killfeed' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-killfeed-contents'></div> </div> </div> <div id='ui-leaderboard-wrapper'> <div id='ui-leaderboard' class='js-ui-hud-show'> <div id='ui-leaderboard-alive'> <span class='ui-players-alive js-ui-players-alive'>0</span> </div> <div id='ui-leaderboard-alive-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span> <span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> <div class='ui-leaderboard-header' data-l10n='game-alive'>Alive</div> </div> <div id='ui-kill-counter-wrapper' class='js-ui-map-show'> <div id='ui-kill-counter'> <span class='ui-player-kills js-ui-player-kills'>0</span> </div> <div class='ui-kill-counter-header' data-l10n='game-kills'>Kills</div> </div> </div> <div id='ui-top-center-scopes-wrapper'> <div id='ui-top-center-scopes' class='click-through js-ui-map-hidden'> <div id='ui-scope-1xscope' class='ui-scope ui-zoom'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>1<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-2xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>2<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-4xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>4<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-8xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>8<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-15xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>15<span class='ui-zoom-append'>x</span></div> </div> </div> </div> </div> <div id='ui-top-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-waiting-text' class='top-center-text'><span data-l10n='game-waiting-for-players'>Waiting for players</span>...</div> <div id='ui-spectate-text' class='top-center-text ui-spectate-mode'> <div class='spectate-text spectate-desc' data-l10n='game-spectating'>Spectating</div> <div id='spectate-player' class='spectate-text'></div> </div> </div> <div id='ui-upper-center' class='click-through'> <div id='ui-announcement'></div> </div> <div id='ui-upper-center-1' class='click-through'> <div id='ui-pickup-notification'> <div id='ui-pickup-description'>Item picked up</div> </div> </div> <div id='ui-lower-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-interaction'> <div id='ui-interaction-press'></div> <div id='ui-interaction-outer'> <div id='ui-interaction-description'></div> </div> </div> </div> <div id='ui-bottom-center-2' class='click-through'> <div id='ui-pickup-message' class='notify-message'></div> <div id='ui-perk-message-wrapper' class='notify-message'> <div id='ui-perk-message-image-wrapper'> <div id='ui-perk-message-image-icon'></div> </div> <div id='ui-perk-message-name' class='notify-message'></div> <div id='ui-perk-message-acquired' class='notify-message'></div> </div> </div> <div id='ui-equipped-ammo-wrapper' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-equipped-ammo'> <div id='ui-bullet-counter'> <div id='ui-current-clip'>0</div> <div id='ui-remaining-ammo'>0</div> <div id='ui-reload-button-container'> <div id='ui-reload-button'></div> </div> </div> </div> </div> <div id='ui-bottom-center-0' class='click-through js-ui-map-hidden js-ui-hud-show'> <div id='ui-boost-counter'> <div class='ui-boost-base' id='ui-boost-counter-0'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-1'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-2'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-3'> <div class='ui-bar-inner'></div> </div> </div> <div id='ui-health-counter'> <div id='ui-health-flair-left' class='ui-health-flair'></div> <div id='ui-health-flair-right' class='ui-health-flair'></div> <div id='ui-health-container'> <div class='ui-bar-inner' id='ui-health-actual'></div> <div class='ui-bar-inner' id='ui-health-depleted'></div> </div> </div> </div> <div id='ui-bottom-center-left' class='js-ui-map-hidden'> <div id='ui-perk-0' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-1' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-2' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-center-right' class='js-ui-map-hidden'> <div id='ui-armor-helmet' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-chest' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-backpack' class='ui-armor-counter'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-right' class='js-ui-map-hidden'> <div id='ui-weapon-container'> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-1' data-slot='1'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>1</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-2' data-slot='2'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>2</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-3'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>3</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-4'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>4</div> <div class='ui-weapon-exp ui-weapon-ammo-counter'>0</div> <img class='ui-weapon-image' src=''></img> </div> </div> </div> </div> <div id='ui-spectate-options-wrapper'> <div id='ui-spectate-options' class='ui-spectate-mode js-ui-hud-show click-through'> <div id='ui-spectate-buttons' class='ui-bg-standard'> <a class='menu-option btn-darken' id='btn-spectate-next-player' data-l10n='game-next-teammate'>Next Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-prev-player' data-l10n='game-previous-teammate'>Previous Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-view-stats' data-l10n='game-view-match-stats'>View Match Stats</a> <a class='menu-option btn-darken btn-quit' id='btn-spectate-quit' data-l10n='game-leave-game'>Leave Game</a> </div> <div id='ui-spectate-stats' class='ui-bg-standard'> <div id='ui-spectate-stats-header' data-l10n='game-your-results'>Your Results</div> <table id='ui-spectate-stats-table'> <tbody id='ui-spectate-stats-data'> </tbody> </table> </div> </div> </div> <div id='ui-bottom-center-1' class='click-through'> <div id='ui-kills'> <div id='ui-kill-text'></div> <div id='ui-kill-count'></div> </div> </div> </div> <div id='ui-stats'> <div id='ui-stats-bg'></div> <div id='ui-stats-contents'> <div id='ui-stats-contents-inner'> <div id='ui-stats-header'></div> <div id='ui-stats-info-box'></div> <div id='ui-stats-options'></div> <div id='ui-stats-logo'></div> </div> <div id='ui-stats-ad-container-desktop' class='ui-stats-ad-container'> <div id='surviv-io_300x250_2'></div> </div> <div id='ui-stats-ad-container-mobile' class='ui-stats-ad-container'> <div id='surviv-io_300x250_mobile_2'></div> </div> </div> </div> <div class='ui-stats-adblock surviv-shirts'> <a class='surviv-shirts-link' href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='ui-stats-adblock adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> </div> <div id='start-menu-wrapper'> <div id='safari-margin'></div> <div id='background'> <div id='start-overlay'></div> </div> <div id='event-modal'> <div id='modal-container'> <p id='modal-header' data-l10n='index-modal-test'>(HEADER TEXT)</p> <img id='modal-img-1'> <div id='modal-content'> <img id='modal-img-2'> <p id='modal-text' data-l10n='event-desc'>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tincidunt dui ut ornare lectus sit amet est.</p> </div> <button class='close' id='modal-btn' data-l10n='modal-btn-txt' type='button'>(BUTTON TEXT)</button> </div> </div> <div id='start-main'> <div id='start-top-left'> <div id='btn-hamburger' class='icon-hamburger'></div> <div id='start-top-left-desktop'> <div id='featured-streamers'> <div class='streaming-header'> <div id='streaming-header-title' data-l10n='index-streaming-live'>Streaming Live!</div> <div id='streaming-icon'></div> </div> <div class='streamer-list'></div> <div id='featured-streamer-template'> <a href='' target='_blank' class='btn-streamer btn-darken'></a> </div> </div> <div id='featured-youtuber'> <div class='youtube-header'> <div id='youtube-header-title' data-l10n='index-featured-youtuber'>Featured YouTuber</div> </div> <a href='' target='_blank' class='btn-youtuber btn-darken'></a> </div> </div> </div> <!-- Accounts Modals --> <div id='modal-account-name-change' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-create-account'>Create Account</h2> </div> <div class='modal-body modal-body-name'> <div class='modal-settings-item'> <p id='modal-account-name-desc' class='modal-body-text' data-l10n='index-set-account-name'>Set your account name:</p> <div id='modal-body-warning'></div> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter name' id='modal-account-name-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 id='modal-account-name-finish' class='finish' data-l10n='index-finish'>Finish</h3> </div> </div> </div> <div id='modal-account-reset-stats' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-reset-stats'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-reset-stats'>Reset Stats</h2> </div> <div class='modal-body modal-body-reset-stats'> <div class='modal-settings-item'> <p id='modal-account-reset-stats-desc' class='modal-body-text' data-l10n='index-reset-stats-desc'>Enter "RESET STATS" to reset your stats:</p> <p id='modal-account-reset-stats-desc-2' class='modal-body-text' data-l10n='index-reset-stats-desc-2'>(This does not reset pass progress.)</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-reset-stats-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-reset-stats modal-footer-round'> <h3 id='modal-account-reset-stats-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <div id='modal-account-delete' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-delete'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-delete-account'>Delete Account</h2> </div> <div class='modal-body modal-body-delete'> <div class='modal-settings-item'> <p id='modal-account-delete-desc' class='modal-body-text' data-l10n='index-delete-account-desc'>Enter "DELETE" to delete your account:</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-delete-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-delete modal-footer-round'> <h3 id='modal-account-delete-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <!-- Accounts Mobile --> <div id='modal-mobile-account' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2 data-l10n='index-account' data-l10n='index-account'>Account</h2> </div> <div id='modal-mobile-account-body'> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close'> <div class='account-buttons'> <div class='account-stats-link btn-player-stats-link menu-option btn-darken btn-standard ' data-l10n='index-my-stats'>My Stats</div> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options-mobile' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close'> <div class='login-options-content'></div> </div> </div> </div> </div> <!-- Accounts --> <div id='start-top-right'> <div class='account-block'> <div class='account-details-top'> <div class="account-details-top-buttons"> <div class="account-details-button-wrapper account-details-button-loadout menu-option btn-darken-alt"> <div class='account-details-button'> <div id='loadout-alert-main' class='account-alert-main account-alert'></div> <div class='account-link account-loadout-link'> <span data-l10n='index-loadout'>Loadout</span> </div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-stats-link'><span data-l10n='index-my-stats'>My Stats</span></div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-leaderboard-link'><span data-l10n='index-leaderboards'>Leaderboards</span></div> </div> </div> </div> </div> <div class='account-overview'> <div class="account-details-user account-details-block"> <div class="account-details"> <div class="account-avatar"></div> <div id="account-login" class="account-player-name account-name account-name-user" data-l10n='index-log-in-desc'>Log In / Create Account</div> <div id="account-player-name" class="account-player-name account-name account-name-user" style="display:none"></div> <div class="account-loading-container"> <div class="account-loading"></div> </div> </div> </div> </div> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='account-buttons'> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='login-options-content'></div> </div> </div> </div> <div id='start-main-center'> <div id='start-row-header'> <div id='server-warning'></div> </div> <div id='start-row-top'> <div id='start-rotate-reminder' class='menu-column menu-block'> <span>Rotate to landscape for a better experience.</span> </div> <div id='left-column' class='menu-column'> <div id='ad-block-left'> <div class='surviv-shirts'> <a href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> <div class='ad-block-med-rect' id='surviv-io_300x250'> </div> </div> <div id='social-share-block-wrapper'> <div id='social-share-block' class='menu-block'> <div class='btn-social-wrapper'> <a href='/~/https://facebook.com/surviviogame' target='_blank' class='btn-social btn-darken btn-facebook'></a> <a href='/~/https://twitter.com/survivio' target='_blank' class='btn-social btn-darken btn-twitter'></a> <a href='/~/https://www.instagram.com/surviviogame/' target='_blank' class='btn-social btn-darken btn-instagram'></a> <a href='/~/https://discord.gg/survivio' target='_blank' class='btn-social btn-darken btn-discord'></a> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' class='btn-social btn-darken btn-youtube'></a> </div> </div> </div> </div> <div id='start-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <div id='player-options'> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter your name here' id='player-name-input-solo' maxlength='16' /> <a class='btn-darken menu-option player-options-btn' id='btn-customize'></a> </div> <select id='server-select-main' class='server-select menu-option btn-hollow btn-hollow-selected'> <optgroup id='server-opts' label='Region' data-l10n='index-region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <a class='btn-green btn-darken menu-option' id='btn-start-mode-0' data-l10n='index-play-solo'>Play Solo</a> <div id='btns-quick-start'> <a class='btn-green btn-darken menu-option' id='btn-start-mode-1' data-l10n='index-play-duo'>Play Duo</a> <a class='btn-green btn-darken menu-option' id='btn-start-mode-2' data-l10n='index-play-squad'>Play Squad</a> </div> <div class='btns-double-row'> <a class='btn-darken menu-option btn-team-option' id='btn-join-team' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option btn-team-option' id='btn-create-team' data-l10n='index-create-team'>Create Team</a> </div> <div id='btn-help' class='menu-option btn-darken' data-l10n='index-how-to-play'>How to Play</div> <div id='start-help'> <h1 data-l10n='index-controls'>Controls</h1> <p><span class='help-action' data-l10n='index-movement'></span>: <span class='help-control' data-l10n='index-movement-ctrl'></span></p> <p><span class='help-action' data-l10n='index-aim'></span>: <span class='help-control' data-l10n='index-aim-ctrl'></span></p> <p><span class='help-action' data-l10n='index-punch'></span>/<span class='help-action' data-l10n='index-shoot'></span>: <span class='help-control' data-l10n='index-shoot-ctrl'></span></p> <p><span class='help-action' data-l10n='index-change-weapons'></span>: <span class='help-control' data-l10n='index-change-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-stow-weapons'></span>: <span class='help-control' data-l10n='index-stow-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapons'></span>: <span class='help-control' data-l10n='index-swap-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapon-slots'></span>: <span class='help-control' data-l10n='index-swap-weapon-slots-ctrl'></span></p> <p><span class='help-action' data-l10n='index-reload'></span>: <span class='help-control' data-l10n='index-reload-ctrl'></span></p> <p><span class='help-action' data-l10n='index-scope-zoom'></span>: <span class='help-control' data-l10n='index-scope-zoom-ctrl'></span></p> <p><span class='help-action' data-l10n='index-pickup'></span>/<span class='help-action' data-l10n='index-loot'></span>/<span class='help-action' data-l10n='index-revive'></span>: <span class='help-control' data-l10n='index-pickup-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-medical'></span>: <span class='help-control' data-l10n='index-use-medical-ctrl'></span></p> <p><span class='help-action' data-l10n='index-drop-item'></span>: <span class='help-control' data-l10n='index-drop-item-ctrl'></span></p> <p><span class='help-action' data-l10n='index-cancel-action'></span>: <span class='help-control' data-l10n='index-cancel-action-ctrl'></span></p> <p><span class='help-action' data-l10n='index-view-map'></span>: <span class='help-control' data-l10n='index-view-map-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-toggle-minimap'></span>: <span class='help-control' data-l10n='index-toggle-minimap-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-ping'></span>: <span class='help-control' data-l10n='index-use-ping-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-emote'></span>: <span class='help-control' data-l10n='index-use-emote-ctrl'></span></p> <h1 data-l10n='index-how-to-play'>How to Play</h1> <p data-l10n='index-tips-1-desc'>The goal of surviv.io is to be the last player standing. You only live once per game - there is no respawn!</p> <h1 data-l10n='index-tips-2'>2D PUBG</h1> <p data-l10n='index-tips-2-desc'>If you've played other battle royale games like PUBG, Fortnite or H1Z1, then you're already halfway there! Think of surviv.io as 2D PUBG (with slightly less desync and more chicken).</p> <h1 data-l10n='index-tips-3'>Loot and Kill</h1> <p data-l10n='index-tips-3-desc'>You'll begin the game with no items other than a simple backpack. Move around the map to find loot: weapons, ammo, scopes, and medical items. Eliminate other players and you can take their loot!</p> <h1 data-l10n='index-tips-4'>Red = Bad!</h1> <p data-l10n='index-tips-4-desc'>Players aren't the only thing that can hurt you. The deadly red zone will move in from the sides of the map and deal increasingly greater damage if you stand in it. Keep an eye on the map and stay safe.</p> </div> </div> </div> <div id='team-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <a class='btn-darken menu-option' id='btn-team-leave' data-l10n='index-leave-team'>Leave Team</a> <div id='team-menu-connecting'> <div class='ui-spinner'></div> <div class='team-menu-connecting-text' id='team-menu-joining-text'><span data-l10n='index-joining-team'>Joining team</span> ...</div> <div class='team-menu-connecting-text' id='team-menu-creating-text'><span data-l10n='index-creating-team'>Creating team</span> ...</div> </div> <div id='team-menu-contents'> <div id='team-desc'> <div id='team-desc-text'><span id='invite-link-text' data-l10n='index-invite-link'>Invite link</span>: <span id='team-url'></span> </div> <a id='team-copy-url' class='copy-item btn-darken'></a> <a id='team-hide-url' class='hide-item btn-darken'></a> <div id='team-code-text'><span id='invite-code-text' data-l10n='index-invite-code'>Invite code</span>: <span id='team-code'></span></div> </div> <div id='team-menu-columns'> <div id='team-menu-members' class='team-menu-block'> <div id='team-menu-member-list'></div> </div> <div id='team-menu-options' class='team-menu-block'> <select id='team-server-select' class='btn-hollow btn-hollow-selected server-select menu-option'> <optgroup id='team-server-opts' label='Region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-1' data-l10n='index-duo'>Duo</a> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-2' data-l10n='index-squad'>Squad</a> </div> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-fill' id='btn-team-fill-auto' data-l10n='index-auto-fill'>Auto Fill</a> <a class='btn-hollow btn-darken team-menu-option btn-team-fill' id='btn-team-fill-none' data-l10n='index-no-fill'>No Fill</a> </div> <div id='team-menu-options-start'> <a class='btn-green btn-darken menu-option' id='btn-start-team' data-label='Play' data-l10n='index-play'>Play</a> <div id='msg-wait-reason'></div> </div> </div> </div> </div> </div> </div> <div id='team-mobile-link' class='menu-column menu-block'> <div id='team-mobile-link-desc' class='team-mobile-link-text' data-l10n='index-join-team-help'>Got a team link or code? Paste it here:</div> <div id='team-mobile-link-warning' class='team-mobile-link-text'>Invalid link!</div> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste team link or enter code here' id='team-link-input' /> <a class='btn-darken menu-option btn-team-option' id='btn-team-mobile-link-join' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option' id='btn-team-mobile-link-leave' data-l10n='index-back-to-main'>Back to Main Menu</a> </div> <div id='right-column' class='menu-column'> <div id='pass-wrapper'> <div id='pass-unlock-tooltip'> <div class='tooltip-pass-title'></div> <div class='tooltip-pass-desc'></div> </div> <div class='right-column-toggle news-toggle'> <div class='account-alert'></div> </div> <div id='pass-loading' class='pass-column menu-block'> <div id='pass-loading-spinner'></div> </div> <div id='pass-block' class='pass-column menu-block'> <div id='pass-name'> <span id='pass-name-text'></span> </div> <div id='pass-progress' class=''> <div id='pass-progress-level' class=''></div> <div id='pass-progress-bar' class=''> <div id='pass-progress-bar-fill'></div> <div id='pass-progress-xp'> <span id='pass-progress-xp-current'></span> <span>/</span> <span id='pass-progress-xp-target'></span> <span>XP</span> </div> </div> <div id='pass-progress-unlock-wrapper'> <div id='pass-progress-unlock' class=''> <div id='pass-progress-unlock-image' class=''></div> </div> <div id='pass-progress-unlock-type-wrapper' class=''> <div id='pass-progress-unlock-type-border' class=''> <div id='pass-progress-unlock-type-image' class=''></div> </div> <div id='pass-progress-unlock-overlay' class=''></div> </div> </div> </div> <div id='pass-quest-wrapper' class=''> <div id='pass-locked'> <div id='btn-pass-locked' class='menu-option btn-darken' data-l10n='quest-login-prompt'>Log in to get quests!</div> </div> <div id='pass-quest-0' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> <div id='pass-quest-1' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> </div> </div> </div> <div id='news-wrapper'> <div class='right-column-toggle pass-toggle'></div> <div id='news-block' class='menu-block'> <div id='news'> <h3 class='news-header'>What's New!</h3> <div id='news-current' data-date='2020-2-24'> <small class='news-date'>February 24, 2020</small> <p class='news-paragraph'><strong>Curveball</strong></p> <p class='news-paragraph'>The <span class='highlight'>Savannah</span> has returned with a new perk to help flush snipers out of position.</p> <p class='news-paragraph'>The <span class='highlight'>Closer Perk</span> throws grenades much farther, allowing you to put Snipers on the move.</p> </div> <div data-date='2020-2-10'> <small class='news-date'>February 10, 2020</small> <p class='news-paragraph'><strong>Keep Your Enemies Closer</strong></p> <p class='news-paragraph'>PARMA recognizes this season of togetherness and generously offers to help rivals resolve their differences. The all new <span class='highlight'>Heart Cannon</span> diffuses damage taken from your frenemies. For groups of future friends, the same effect is achieved with the all-new <span class='highlight'>Heart Grenade</span>.</p> <p class='news-paragraph'>If you do not trust the intentions of your new friends, eat an entire <span class='highlight'>box of chocolates</span> to counter the effect of <span class='highlight'>Heart Weapons</span>.</p> </div> <div data-date='2020-1-27'> <small class='news-date'>January 27, 2020</small> <p class='news-paragraph'><strong>Dodge This</strong></p> <p class='news-paragraph'><span class='highlight'>Woods</span> Mode is back with two new weapons and things are bound to get explosive. The <span class='highlight'>PKM</span> and <span class='highlight'>Hawk 12G</span> join the Woods Map arsenal, along with increased grenade capacity.</p> <p class='news-paragraph'>The <span class='highlight'>PKM</span> packs a punch while balancing mobility and range. Based on the M870 with an added magazine, the <span class='highlight'>Hawk 12G</span>'s ammo capacity of 5 is the same as its parent weapon, the fire delay is faster and fires a tighter spread. </p> </div> <div data-date='2020-1-13'> <small class='news-date'>January 13, 2020</small> <p class='news-paragraph'><strong>Stay frosty</strong></p> <p class='news-paragraph'>Winter has arrived on the Island with new features and is more dangerous than ever, including PARMA's latest item, the <span class='highlight'>Flask</span>.</p> <p class='news-paragraph'>Track your enemy's footprints and use the <span class='highlight'>Snow Fox</span> perk to cover up your footprints. Be sure to keep moving or take freezing damage. Flasks and the <span class='highlight'>Polar Bear</span> perk keep you from freezing. And watch out for ice. It's slippery.</p> </div> <div data-date='2019-12-30'> <small class='news-date'>December 30, 2019</small> <p class='news-paragraph'><strong>Free Fryer</strong></p> <p class='news-paragraph'>PARMA's FSTMS division is pleased to introduce the next generation in starch-based modern warfare: the <span class='highlight'>spud gun</span>.</p> <p class='news-paragraph'>Officially designated the SMG-8 (Spud Missile Generator), the spud gun uses a proprietary breech-to-muzzle heat expander to fry and propel wedge-shaped projectiles at tremendous speeds. Like its cousin, the potato cannon, the spud gun also features nitroglycerin-spiked ammunition and a nifty tuber replication device!</p> </div> </div> </div> </div> </div> </div> <div class='ad-block-leaderboard-bottom' id='surviv-io_728x90'></div> </div> <div id='start-bottom-left'> <div class='hide-on-mobile'> <a href='/~/https://play.google.com/store/apps/details?id=io.surviv.surviv_io_mobile' target='_blank' class='btn-download-android btn-download-app btn-darken'></a> </div> <div class='hide-on-mobile'> <a href='/~/https://itunes.apple.com/us/app/surviv-io/id1401727934?ls=1&mt=8' target='_blank' class='btn-download-ios btn-download-app btn-darken'></a> </div> <div id='mobile-settings-front'> <div class='btn-settings menu-option btn-darken btn-start-option'></div> </div> </div> <div id="start-bottom-middle"> <a href='changelog.html' target="_blank" class="footer-after">ver 0.9.1b</a> <a href='proxy.txt' target="_blank" data-l10n='index-proxy-sites'>proxy sites</a> </div> <div id='start-bottom-right-wrapper'> <div id='start-bottom-right'> <div class="language-select-wrap"> <select class='language-select'></select> </div> <div class='btn-settings menu-option btn-darken btn-start-option'></div> <div class='btn-keybind menu-option btn-darken btn-start-option'></div> <div id='btn-start-fullscreen' class='btn-fullscreen-toggle menu-option btn-darken btn-start-option'></div> <div class='btn-start-mute btn-sound-toggle menu-option btn-darken btn-start-option audio-on-icon'></div> </div> <div id='mobile-download-app'> <a href='/~/https://play.google.com/store/apps/details?id=io.surviv.surviv_io_mobile' target='_blank' class='btn-download-android btn-download-app-mobile btn-darken'></a> <a href='/~/https://itunes.apple.com/us/app/surviv-io/id1401727934?ls=1&mt=8' target='_blank' class='btn-download-ios btn-download-app-mobile btn-darken'></a> </div> </div> </div> <!-- Modals --> <div id='ui-modal-keybind' class='ui-modal-keybind modal' oncontextmenu='return false;'> <div class='ui-modal-keybind-content modal-content modal-close'> <div id='ui-modal-keybind-header' class='modal-header'> <span id='ui-close-keybind' class='close close-corner'></span> <h2 data-l10n='index-customize-keybinds'>Customize Keybinds</h2> </div> <div id='ui-modal-keybind-body' class='modal-body'> <div id='ui-modal-keybind-list' class='js-keybind-list'></div> <div id='ui-modal-keybind-share'> <div class='ui-modal-keybind-share-row'> <div class='ui-modal-keybind-share-elem'> <span data-l10n='index-keybind-link'>Share your keybinds with this code</span>: </div> <div class='ui-modal-keybind-share-elem'> <div id='keybind-link-text'> <div id='keybind-link'>aFvc42SfhpoFlrJKVkA1fx+5afasdf9034hfSF09nASqqF</div> <span id='keybind-copy' class='copy-item btn-darken'></span> </div> </div> </div> <span class='keybind-share-paste-text' data-l10n='index-keybind-paste'>Load keybinds using a code here</span><span>:</span> <div id='keybind-warning' class='link-warning'>Invalid code!</div> <div class='ui-modal-keybind-share-row'> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste a keybind code here' id='keybind-code-input' /> <a class='btn-game-menu btn-darken' id='btn-keybind-code-load' data-l10n='index-keybind-apply'>Load</a> </div> </div> </div> <div id='ui-modal-keybind-footer' class='modal-footer modal-footer-round'> <a class='js-btn-keybind-share btn-game-menu btn-darken' data-l10n='game-share'>Share</a> <a class='js-btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> </div> </div> <!-- Loadouts --> <div id='modal-customize' class='modal'> <div class='ad-block-loadouts-left hide-on-mobile' id='surviv-io_300x600'></div> <div id='modal-customize-wrapper' class='modal-close'> <div id='modal-content-left' class='modal-content-shadow'> <div id='modal-customize-cat-title'></div> <div id="modal-customize-sort-wrap"> <select id='modal-customize-sort'> <option id='customize-sort-newest' value='newest' data-l10n='loadout-newest'>Newest</option> <option id='customize-sort-alpha' value='alpha' data-l10n='loadout-alpha'>Alpha</option> <option id='customize-sort-rarity' value='rarity' data-l10n='loadout-rarity'>Rarity</option> <option id='customize-sort-subcat' value='subcat' data-l10n='loadout-subcat'>Category</option> </select> </div> <div id='modal-customize-close'> <span class='close close-corner'></span> </div> <div id='modal-customize-header' class='modal-header'></div> <div class='modal-disabled'> <div class='modal-disabled-message'>The Edge browser does not support custom cursors.</div> </div> <div id='modal-customize-body' class='modal-body'> <div id='modal-customize-item-header'> <div id='modal-customize-item-name'></div> <div id='modal-customize-item-rarity'></div> <div id='modal-customize-loading-container'> <div id='modal-customize-loading'></div> </div> </div> <div id='modal-customize-list'></div> </div> <div id='modal-customize-footer' class='modal-footer modal-footer-round'> <div id='modal-customize-item-source'></div> <div id='modal-customize-item-lore'></div> </div> <div id='modal-customize-unlocks' class=''> <div id='customize-instagram-follow-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='instagram'> <div class="tooltiptext" data-l10n='loadout-instagram-reward'></div> <a href='/~/https://www.instagram.com/surviviogame/' target="_blank" id='btn-instagram-follow-unlock' class='menu-option btn-darken btn-social-unlock btn-instagram' data-lock-reason='instagram' data-l10n='loadout-instagram-follow'></a> </div> <div id='customize-youtube-subscribe-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='youtube'> <div class="tooltiptext" data-l10n='loadout-youtube-reward'></div> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' id='btn-youtube-subscribe-unlock' class='menu-option btn-darken btn-social-unlock btn-youtube' data-lock-reason='youtube' data-l10n='loadout-youtube-subscribe'></a> </div> <div id='customize-twitter-follow-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='twitter'> <div class="tooltiptext" data-l10n='loadout-twitter-reward'></div> <a href='/~/https://twitter.com/intent/follow?region=follow_link&screen_name=survivio&tw_p=followbutton' target="_blank" id='btn-twitter-follow-unlock' class='menu-option btn-darken btn-social-unlock btn-twitter' data-lock-reason='twitter' data-l10n='loadout-twitter-follow'></a> </div> <div id='customize-facebook-like-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='facebook'> <div class="tooltiptext" data-l10n='loadout-facebook-reward'></div> <a href='/~/https://www.facebook.com/surviviogame/' target='_blank' id='btn-facebook-like-unlock' class='menu-option btn-darken btn-social-unlock btn-facebook' data-lock-reason='facebook' data-l10n='loadout-facebook-like'></a> </div> </div> </div> <div id='modal-content-right-crosshair' class='modal-content-right modal-content-shadow'> <div class='modal-spacer'></div> <div class='modal-disabled'></div> <div id='customize-crosshair-parent'> <div id='customize-crosshair-selected'> <div class="customize-item-image customize-crosshair-image" draggable="false"></div> </div> <div id='customize-crosshair-sliders'> <div class="crosshair-hex-outer"> <span>#</span><input type="text" id='color-picker-hex'> </div> <section id="color-picker"></section> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-size'>Size</p> <input type="range" min="0.25" max="1.0" value="0.5" step='0.025' class="crosshair-slider" id="crosshair-size"> </div> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-stroke'>Stroke</p> <input type="range" min="0.0" max="1.5" value="0.0" step='0.025' class="crosshair-slider" id="crosshair-stroke"> </div> </div> </div> </div> <div id='modal-content-right-emote' class='modal-content-right modal-content-shadow'> <div id='customize-emote-parent'> <div id='customize-emote-wheel' class='ui-emote-wheel'> <div id='customize-emote-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> </div> <div id='customize-emote-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-slot='emoteTop' data-idx='0'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-slot='emoteRight' data-idx='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-slot='emoteBottom' data-idx='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-left' class='ui-emote-left ui-emote-quarter ui-emote-parent' data-slot='emoteLeft' data-idx='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> </div> <div id='customize-emote-autos'> <div id='customize-emote-win' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-slot='emoteWin' data-idx='4'> <div class='ui-emote ui-emote-auto-trash'></div> <div class='ui-emote ui-emote-auto-icon ui-emote-auto-chicken'></div> <div class='ui-emote ui-emote-bg-circle-outer'></div> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image'></div> <div class='customize-col customize-col-large' draggable="true"></div> </div> <div id='customize-emote-death' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-slot='emoteDeath' data-idx='5'> <div class='ui-emote ui-emote-auto-trash'></div> <div class='ui-emote ui-emote-auto-icon ui-emote-auto-skull'></div> <div class='ui-emote ui-emote-bg-circle-outer'></div> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image'></div> <div class='customize-col customize-col-large' draggable="true"></div> </div> </div> </div> </div> </div> </div> <div id='modal-settings' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2 data-l10n='index-settings'>Settings</h2> </div> <div id='modal-settings-body' class='modal-body'> <div id='language-select-mobile-wrapper' class='modal-settings-item'> <div class="language-select-wrap"> <select class='language-select'></select> </div> </div> <div id='modal-settings-high-res' class='modal-settings-item'> <input id='highResTex' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-high-resolution'>High resolution (check to increase visual quality)</p> </div> <div class='modal-settings-item hide-on-mobile'> <input id='screenShake' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-screen-shake'>Screen shake</p> </div> <div class='modal-settings-item'> <input id='anonPlayerNames' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-anon-player-names'>Anonymize player names</p> </div> <div class='modal-settings-item dpad'> <input id='activateDpad' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-left-mode'>Left handed mode </p> </div> <div class='modal-settings-item auto-melee'> <input id='autoMelee' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-auto-melee'>Auto Melee Boxes</p> </div> <div class='modal-settings-item aim-assist'> <input id='aimAssist' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-aim-assist'>Aim Assist</p> </div> <div class="modal-settings-item slider-container main-volume-slider"> <p class='modal-slider-text' data-l10n='index-master-volume'>Master Volume</p> <input type="range" min="0" max="100" value="50" class="slider sl-master-volume" id=""> </div> <div class="modal-settings-item slider-container main-volume-slider"> <p class='modal-slider-text' data-l10n='index-sfx-volume'>SFX Volume</p> <input type="range" min="0" max="100" value="50" class="slider sl-sound-volume" id=""> </div> <div class="modal-settings-item slider-container main-volume-slider"> <p class='modal-slider-text' data-l10n='index-music-volume'>Music Volume</p> <input type="range" min="0" max="100" value="50" class="slider sl-music-volume" id=""> </div> <div class="modal-settings-item slider-container slider-dpad"> <p class='modal-slider-text' data-l10n='index-sensitivy'>Analog Sensitivity</p> <input type="range" min="0" max="100" value="100" class="slider" id="sensitivity-slider"> </div> <div id='settings-links'> <a href='#' class="btn-cookie-settings footer-after">cookie settings</a> <a href='privacy.html' target="_blank" class="footer-after" data-l10n='index-privacy'>privacy</a> <a href='attribution.txt' target="_blank" class="footer-after" data-l10n='index-attributions'>attributions</a> <a href='hof.html' target="_blank" data-l10n='index-hof'>HOF</a> </div> </div> <div class='modal-footer'></div> </div> </div> <div id='modal-hamburger' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-hamburger icon-hamburger'></span> <h2> </h2> </div> <div id='modal-hamburger-body' class='modal-body'> <div id='modal-hamburger-leaderboards'> <a href='/~/https://surviv.io/stats' target='_blank' id="btn-mobile-to-stats" class='btn-leaderboard-stats-link menu-option btn-darken' data-l10n='index-leaderboards'>Leaderboards</a> </div> <div class='modal-divider'></div> <div class='btn-social-wrapper'> <a href='/~/https://facebook.com/surviviogame' target='_blank' class='btn-social btn-darken btn-facebook'></a> <a href='/~/https://twitter.com/survivio' target='_blank' class='btn-social btn-darken btn-twitter'></a> <a href='/~/https://www.instagram.com/surviviogame/' target='_blank' class='btn-social btn-darken btn-instagram'></a> <a href='/~/https://discord.gg/survivio' target='_blank' class='btn-social btn-darken btn-discord'></a> <!-- <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' class='btn-social btn-darken btn-youtube'></a> --> </div> <div class='modal-divider'></div> <div id='modal-hamburger-bottom'> <a href='changelog.html' class="footer-after">ver 0.9.1b</a> <a href='#' class="btn-cookie-settings footer-after">cookie settings</a> <a href='privacy.txt' target="_blank" class="footer-after">privacy</a> <a href='attribution.txt' target="_blank">attributions</a> </div> </div> </div> </div> <div id='modal-notification' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2>Alert</h2> </div> <div class='modal-body'> <p class='modal-body-text'></p> </div> <div class='modal-footer modal-footer-round'> <h3 class='close close-footer'>OK</h3> </div> </div> </div> <div id='modal-refresh' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2>New Update</h2> </div> <div class='modal-body'> <p class='modal-body-text'>A new version of surviv.io is available!<br><br>Press "OK" below to reload the page.</p> </div> <div class='modal-footer modal-footer-round'> <h3 id='force-refresh' class='close close-footer'>OK</h3> </div> </div> </div> <div id='modal-create-account' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <span class='close-loadouts close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-log-in-desc'>Log In / Create Account</h2> </div> <div class='modal-body modal-body-name'> <p class='modal-body-text' data-l10n='index-create-account-prompt-1'>Log in to access this feature!</p> <div class='login-options-content'></div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 class='close close-footer' data-l10n='index-cancel'>Cancel</h3> </div> </div> </div> <div id='modal-screen-block'> <div id='modal-item-confirm' class='modal'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <h2 id='modal-account-name-title'>You got a new item!</h2> </div> <div class='modal-body modal-body-name'> <div id='modal-item-confirm-image-outer'> <div id='modal-item-confirm-image-inner'></div> </div> <div class='modal-settings-item'> <p id='modal-item-confirm-name' class='modal-body-text'></p> </div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 class='close close-footer' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> </div> <div id='modal-cookie-settings' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2>Cookie Settings</h2> </div> <div class='modal-body'> <p class='modal-body-text'>We use cookies to personalize content and ads, to provide social media features, and to analyze our traffic. We also share information about your use of our site with our social media, advertising and analytics partners who may combine it with other information that you've provided to them or that they've collected from your use of their services. You consent to our cookies if you continue to use our website. Click <a href='#' id='btn-cookie-opt-out' class='close'>here</a> to opt out of using cookies.</p> </div> <div class='modal-footer modal-footer-round'> <h3 class='close close-footer'><div class='btn-cookies-close btn-darken'>Got it!</div></h3> </div> </div> </div> </div> <script type="text/javascript" src="js/manifest.8e62061f.js"></script><script type="text/javascript" src="js/vendor.bd007df0.js"></script><script type="text/javascript" src="js/app.55f8f3a9.
Hazrat-Ali9 / Car Assistant🚗 Car Assistant 🤢 Your Smart 🥶 Driving Companion 👽 Powered by Code 🤖 Fuel Tracking 👹Service Reminders 🤡 Trip History 🙉 Voice Commands 🙆♂️ and Navigation 🥷 Help Integrates 🍑 with voice 🍏 assistants hands 🥝 free commands 🕍 and updates 🚂 Intuitive and 🚋 responsive UI ✈ designed safe 🚢 use while 🚁 driving 🚀
The-Assembly / Build An AI Virtual Mouse With OpenCVIn our continuing deep dive into practical real-time computer vision, we’ll show you how to code a hands-free webcam-based controller for your computer mouse using the OpenCV library on Python. This will allow you to control your computer without any physical peripheral required—Iron Man style! In this session, we’ll first obtain our live camera feed using OpenCV and then estimate hand poses using MediaPipe Hands, an open-source framework that employs machine learning to infer 3D landmarks of the hand from single frames in real-time without any fancy hardware acceleration, working even on mobile phones. Following this, we’ll set up our simulated mouse movement in response to the poses using the AutoPy automation module. Prerequisites: ✅ Python (latest release: https://www.python.org/downloads/release/python-395/) ✅ PyCharm (https://www.jetbrains.com/pycharm/download/) or any other Python code editor ✅ pip install: OpenCV (https://pypi.org/project/opencv-python/), MediaPipe, AutoPy ----------------------------------------- To learn more about The Assembly’s workshops, visit our website, social media or email us at workshops@theassembly.ae Our website: http://theassembly.ae Instagram: http://instagram.com/makesmartthings Facebook: http://fb.com/makesmartthings Twitter: http://twitter.com/makesmartthings
Festusnkrumah / ManagerFree Methods ✅💰, [7/27/21, 10:21 AM] Requirements ✓usa no. ✓vpn ie. Snapvpn.(that changes ip) ✓Gmail account Free Methods ✅💰, [7/27/21, 10:22 AM] STEPS Free Methods ✅💰, [7/27/21, 10:22 AM] ✓Firstly make sure you have a real USA number (it is only from someone from USA u can get that from) because u need an OTP to activate it from the person. After u have seen someone to give u a USA number. You signup with your Gmail account and password ✓After Signing up you input the Zip code of the number you want i.e States e.g California or Texas ✓After you input the Zip code,it shows you a list of USA number you can choose from according to your choice. ✓After selecting your number,it shows you a menu where you have to input (The real USA number to verify your Google voice number that will be given to you) ✓Make sure the person who gave you the number is online because you need an OTP from the person to verify it ✓Once you verify it,with the OTP congratulations .you now have a fully working USA number for all purpose ✓If you want to open any account like WhatsApp, Facebook, telegram and others,You can use the number to open it because you will be receiving your messages from the app Free Methods ✅💰, [7/28/21, 8:35 AM] [😱 Sticker] Free Methods ✅💰, [7/28/21, 8:36 AM] If you looking to open your own Anon bank drops for Dropping slips, Wire Transfers, Direct deposit, and (ACH) Bank Transfers, this is a guide you can follow: Free Methods ✅💰, [7/28/21, 8:37 AM] Next, Direct yourself to the Banking site of your choice. For this guide, I went with Capital One 360 Account. Once you're on the site and have opened the application for the 360 acct, start filling in the Fullz info Leave EVERYTHING EXACTLY THE SAME except the Email, which you should change to one that you have access to. Free Methods ✅💰, [7/28/21, 8:41 AM] Here's the correct fullz format that you'll need to use: - NAME: - ADDRESS: - CITY: - ZIP CODE: - STATE ISSUED: - D.O.B: - SSN: - MMN: - DRIVERSLICENSE: Some other details that may or may not be included are the IP ADDRESS,CC,CREDIT REPORT. Always do Background checks on your Fullz especially if you plan on using for opening A Bank Drop. Fullz also may come with CC but you can put it to the side if it was. Free Methods ✅💰, [7/28/21, 8:41 AM] Unless the Fullz you have is in your current state where you are then you may be able to slide your drop address to receive the card in there Some banks might ask if your mailing and home address are the same. Untick the box and enter you drop address there instead. I suggest opening a free outlook.com or yandex.com email in Fullz name once you've filled in everything. The application will process you to a questions screen on the Fullz which if you took it upon yourself to do before hand, a background check on the Fullz will greatly come in handy for this part of the process. If you answer the questions atleast good enough to fool the system, your drop application should go through and direct you to a screen with your acct and routing # or a screen asking you how you will fund the acct. Free Methods ✅💰, [7/28/21, 8:41 AM] Here's one thing to note on the Bank OpenUps and when applying for the Unemployment too: Always use a computer and proxy same as state. Banks can access your cookies and other stuff when you log on a device. A vpn ain’t always strong enough That’s why it’s better to use a computer. Free Methods ✅💰, [7/31/21, 1:45 PM] 👊How to Register Chime Bank and getting VCC for fast cashout. Free Methods ✅💰, [8/1/21, 10:11 AM] MOBILE DEPOSIT(MD) COMPLETE TUTORIAL✅ NOTE: Here are the things required for you to do a Mobile Deposit(MD) loading • A PC, Android or Iphone • A Paid Vpn • The Bank You Loading Mobile App • A Cheque Sample •The Drop details, including the online access. ALL TOOLS AVAILABLE @MoneyMachine1O1
Festusnkrumah / The SupremeFree Methods ✅💰, [7/27/21, 10:21 AM] Requirements ✓usa no. ✓vpn ie. Snapvpn.(that changes ip) ✓Gmail account Free Methods ✅💰, [7/27/21, 10:22 AM] STEPS Free Methods ✅💰, [7/27/21, 10:22 AM] ✓Firstly make sure you have a real USA number (it is only from someone from USA u can get that from) because u need an OTP to activate it from the person. After u have seen someone to give u a USA number. You signup with your Gmail account and password ✓After Signing up you input the Zip code of the number you want i.e States e.g California or Texas ✓After you input the Zip code,it shows you a list of USA number you can choose from according to your choice. ✓After selecting your number,it shows you a menu where you have to input (The real USA number to verify your Google voice number that will be given to you) ✓Make sure the person who gave you the number is online because you need an OTP from the person to verify it ✓Once you verify it,with the OTP congratulations .you now have a fully working USA number for all purpose ✓If you want to open any account like WhatsApp, Facebook, telegram and others,You can use the number to open it because you will be receiving your messages from the app Free Methods ✅💰, [7/28/21, 8:35 AM] [😱 Sticker] Free Methods ✅💰, [7/28/21, 8:36 AM] If you looking to open your own Anon bank drops for Dropping slips, Wire Transfers, Direct deposit, and (ACH) Bank Transfers, this is a guide you can follow: Free Methods ✅💰, [7/28/21, 8:37 AM] Next, Direct yourself to the Banking site of your choice. For this guide, I went with Capital One 360 Account. Once you're on the site and have opened the application for the 360 acct, start filling in the Fullz info Leave EVERYTHING EXACTLY THE SAME except the Email, which you should change to one that you have access to. Free Methods ✅💰, [7/28/21, 8:41 AM] Here's the correct fullz format that you'll need to use: - NAME: - ADDRESS: - CITY: - ZIP CODE: - STATE ISSUED: - D.O.B: - SSN: - MMN: - DRIVERSLICENSE: Some other details that may or may not be included are the IP ADDRESS,CC,CREDIT REPORT. Always do Background checks on your Fullz especially if you plan on using for opening A Bank Drop. Fullz also may come with CC but you can put it to the side if it was. Free Methods ✅💰, [7/28/21, 8:41 AM] Unless the Fullz you have is in your current state where you are then you may be able to slide your drop address to receive the card in there Some banks might ask if your mailing and home address are the same. Untick the box and enter you drop address there instead. I suggest opening a free outlook.com or yandex.com email in Fullz name once you've filled in everything. The application will process you to a questions screen on the Fullz which if you took it upon yourself to do before hand, a background check on the Fullz will greatly come in handy for this part of the process. If you answer the questions atleast good enough to fool the system, your drop application should go through and direct you to a screen with your acct and routing # or a screen asking you how you will fund the acct. Free Methods ✅💰, [7/28/21, 8:41 AM] Here's one thing to note on the Bank OpenUps and when applying for the Unemployment too: Always use a computer and proxy same as state. Banks can access your cookies and other stuff when you log on a device. A vpn ain’t always strong enough That’s why it’s better to use a computer. Free Methods ✅💰, [7/31/21, 1:45 PM] 👊How to Register Chime Bank and getting VCC for fast cashout. Free Methods ✅💰, [8/1/21, 10:11 AM] MOBILE DEPOSIT(MD) COMPLETE TUTORIAL✅ NOTE: Here are the things required for you to do a Mobile Deposit(MD) loading • A PC, Android or Iphone • A Paid Vpn • The Bank You Loading Mobile App • A Cheque Sample •The Drop details, including the online access. ALL TOOLS AVAILABLE @MoneyMachine1O1
SOYJUN / Implement ODR ProtocolOverview For this assignment you will be developing and implementing : An On-Demand shortest-hop Routing (ODR) protocol for networks of fixed but arbitrary and unknown connectivity, using PF_PACKET sockets. The implementation is based on (a simplified version of) the AODV algorithm. Time client and server applications that send requests and replies to each other across the network using ODR. An API you will implement using Unix domain datagram sockets enables applications to communicate with the ODR mechanism running locally at their nodes. I shall be discussing the assignment in class on Wednesday, October 29, and Monday, November 3. The following should prove useful reference material for the assignment : Sections 15.1, 15.2, 15.4 & 15.6, Chapter 15, on Unix domain datagram sockets. PF_PACKET(7) from the Linux manual pages. You might find these notes made by a past CSE 533 student useful. Also, the following link http://www.pdbuchan.com/rawsock/rawsock.html contains useful code samples that use PF_PACKET sockets (as well as other code samples that use raw IP sockets which you do not need for this assignment, though you will be using these types of sockets for Assignment 4). Charles E. Perkins & Elizabeth M. Royer. “Ad-hoc On-Demand Distance Vector Routing.” Proceedings of the 2nd IEEE Workshop on Mobile Computing Systems and Applications, New Orleans, Louisiana, February 1999, pp. 90 - 100. The VMware environment minix.cs.stonybrook.edu is a Linux box running VMware. A cluster of ten Linux virtual machines, called vm1 through vm10, on which you can gain access as root and run your code have been created on minix. See VMware Environment Hosts for further details. VMware instructions takes you to a page that explains how to use the system. The ten virtual machines have been configured into a small virtual intranet of Ethernet LANs whose topology is (in principle) unknown to you. There is a course account cse533 on node minix, with home directory /users/cse533. In there, you will find a subdirectory Stevens/unpv13e , exactly as you are used to having on the cs system. You should develop your source code and makefiles for handing in accordingly. You will be handing in your source code on the minix node. Note that you do not need to link against the socket library (-lsocket) in Linux. The same is true for -lnsl and -lresolv. For example, take a look at how the LIBS variable is defined for Solaris, in /home/courses/cse533/Stevens/unpv13e_solaris2.10/Make.defines (on compserv1, say) : LIBS = ../libunp.a -lresolv -lsocket -lnsl -lpthread But if you take a look at Make.defines on minix (/users/cse533/Stevens/unpv13e/Make.defines) you will find only: LIBS = ../libunp.a -lpthread The nodes vm1 , . . . . . , vm10 are all multihomed : each has two (or more) interfaces. The interface ‘eth0 ’ should be completely ignored and is not to be used for this assignment (because it shows all ten nodes as if belonging to the same single Ethernet 192.168.1.0/24, rather than to an intranet composed of several Ethernets). Note that vm1 , . . . . . , vm10 are virtual machines, not real ones. One implication of this is that you will not be able to find out what their (virtual) IP addresses are by using nslookup and such. To find out these IP addresses, you need to look at the file /etc/hosts on minix. More to the point, invoking gethostbyname for a given vm will return to you only the (primary) IP address associated with the interface eth0 of that vm (which is the interface you will not be using). It will not return to you any other IP address for the node. Similarly, gethostbyaddr will return the vm node name only if you give it the (primary) IP address associated with the interface eth0 for the node. It will return nothing if you give it any other IP address for the node, even though the address is perfectly valid. Because of this, and because it will ease your task to be able to use gethostbyname and gethostbyaddr in a straightforward way, we shall adopt the (primary) IP addresses associated with interfaces eth0 as the ‘canonical’ IP addresses for the nodes (more on this below). Time client and server A time server runs on each of the ten vm machines. The client code should also be available on each vm so that it can be evoked at any of them. Normally, time clients/servers exchange request/reply messages using the TCP/UDP socket API that, effectively, enables them to receive service (indirectly, via the transport layer) from the local IP mechanism running at their nodes. You are to implement an API using Unix domain sockets to access the local ODR service directly (somewhat similar, in effect, to the way that raw sockets permit an application to access IP directly). Use Unix domain SOCK_DGRAM, rather than SOCK_STREAM, sockets (see Figures 15.5 & 15.6, pp. 418 - 419). API You need to implement a msg_send function that will be called by clients/servers to send requests/replies. The parameters of the function consist of : int giving the socket descriptor for write char* giving the ‘canonical’ IP address for the destination node, in presentation format int giving the destination ‘port’ number char* giving message to be sent int flag if set, force a route rediscovery to the destination node even if a non-‘stale’ route already exists (see below) msg_send will format these parameters into a single char sequence which is written to the Unix domain socket that a client/server process creates. The sequence will be read by the local ODR from a Unix domain socket that the ODR process creates for itself. Recall that the ‘canonical’ IP address for a vm node is the (primary) IP address associated with the eth0 interface for the node. It is what will be returned to you by a call to gethostbyname. Similarly, we need a msg_recv function which will do a (blocking) read on the application domain socket and return with : int giving socket descriptor for read char* giving message received char* giving ‘canonical’ IP address for the source node of message, in presentation format int* giving source ‘port’ number This information is written as a single char sequence by the ODR process to the domain socket that it creates for itself. It is read by msg_recv from the domain socket the client/server process creates, decomposed into the three components above, and returned to the caller of msg_recv. Also see the section below entitled ODR and the API. Client When a client is evoked at a node, it creates a domain datagram socket. The client should bind its socket to a ‘temporary’ (i.e., not ‘well-known’) sun_path name obtained from a call to tmpnam() (cf. line 10, Figure 15.6, p. 419) so that multiple clients may run at the same node. Note that tmpnam() is actually highly deprecated. You should use the mkstemp() function instead - look up the online man pages on minix (‘man mkstemp’) for details. As you run client code again and again during the development stage, the temporary files created by the calls to tmpnam / mkstemp start to proliferate since these files are not automatically removed when the client code terminates. You need to explicitly remove the file created by the client evocation by issuing a call to unlink() or to remove() in your client code just before the client code exits. See the online man pages on minix (‘man unlink’, ‘man remove’) for details. The client then enters an infinite loop repeating the steps below. The client prompts the user to choose one of vm1 , . . . . . , vm10 as a server node. Client msg_sends a 1 or 2 byte message to server and prints out on stdout the message client at node vm i1 sending request to server at vm i2 (In general, throughout this assignment, “trace” messages such as the one above should give the vm names and not IP addresses of the nodes.) Client then blocks in msg_recv awaiting response. This attempt to read from the domain socket should be backed up by a timeout in case no response ever comes. I leave it up to you whether you ‘wrap’ the call to msg_recv in a timeout, or you implement the timeout inside msg_recv itself. When the client receives a response it prints out on stdout the message client at node vm i1 : received from vm i2 <timestamp> If, on the other hand, the client times out, it should print out the message client at node vm i1 : timeout on response from vm i2 The client then retransmits the message out, setting the flag parameter in msg_send to force a route rediscovery, and prints out an appropriate message on stdout. This is done only once, when a timeout for a given message to the server occurs for the first time. Client repeats steps 1. - 3. Server The server creates a domain datagram socket. The server socket is assumed to have a (node-local) ‘well-known’ sun_path name which it binds to. This ‘well-known’ sun_path name is designated by a (network-wide) ‘well-known’ ‘port’ value. The time client uses this ‘port’ value to communicate with the server. The server enters an infinite sequence of calls to msg_recv followed by msg_send, awaiting client requests and responding to them. When it responds to a client request, it prints out on stdout the message server at node vm i1 responding to request from vm i2 ODR The ODR process runs on each of the ten vm machines. It is evoked with a single command line argument which gives a “staleness” time parameter, in seconds. It uses get_hw_addrs (available to you on minix in ~cse533/Asgn3_code) to obtain the index, and associated (unicast) IP and Ethernet addresses for each of the node’s interfaces, except for the eth0 and lo (loopback) interfaces, which should be ignored. In the subdirectory ~cse533/Asgn3_code (/users/cse533/Asgn3_code) on minix I am providing you with two functions, get_hw_addrs and prhwaddrs. These are analogous to the get_ifi_info_plus and prifinfo_plus of Assignment 2. Like get_ifi_info_plus, get_hw_addrs uses ioctl. get_hw_addrs gets the (primary) IP address, alias IP addresses (if any), HW address, and interface name and index value for each of the node's interfaces (including the loopback interface lo). prhwaddrs prints that information out. You should modify and use these functions as needed. Note that if an interface has no HW address associated with it (this is, typically, the case for the loopback interface lo for example), then ioctl returns get_hw_addrs a HW address which is the equivalent of 00:00:00:00:00:00 . get_hw_addrs stores this in the appropriate field of its data structures as it would with any HW address returned by ioctl, but when prhwaddrs comes across such an address, it prints a blank line instead of its usual ‘HWaddr = xx:xx:xx:xx:xx:xx’. The ODR process creates one or more PF_PACKET sockets. You will need to try out PF_PACKET sockets for yourselves and familiarize yourselves with how they behave. If, when you read from the socket and provide a sockaddr_ll structure, the kernel returns to you the index of the interface on which the incoming frame was received, then one socket will be enough. Otherwise, somewhat in the manner of Assignment 2, you shall have to create a PF_PACKET socket for every interface of interest (which are all the interfaces of the node, excluding interfaces lo and eth0 ), and bind a socket to each interface. Furthermore, if the kernel also returns to you the source Ethernet address of the frame in the sockaddr_ll structure, then you can make do with SOCK_DGRAM type PF_PACKET sockets; otherwise you shall have to use SOCK_RAW type sockets (although I would prefer you to use SOCK_RAW type sockets anyway, even if it turns out you can make do with SOCK_DGRAM type). The socket(s) should have a protocol value (no larger than 0xffff so that it fits in two bytes; this value is given as a network-byte-order parameter in the call(s) to function socket) that identifies your ODR protocol. The <linux/if_ether.h> include file (i.e., the file /usr/include/linux/if_ether.h) contains protocol values defined for the standard protocols typically found on an Ethernet LAN, as well as other values such as ETH_P_ALL. You should set protocol to a value of your choice which is not a <linux/if_ether.h> value, but which is, hopefully, unique to yourself. Remember that you will all be running your code using the same root account on the vm1 , . . . . . , vm10 nodes. So if two of you happen to choose the same protocol value and happen to be running on the same vm node at the same time, your applications will receive each other’s frames. For that reason, try to choose a protocol value for the socket(s) that is likely to be unique to yourself (something based on your Stony Brook student ID number, for example). This value effectively becomes the protocol value for your implementation of ODR, as opposed to some other cse 533 student's implementation. Because your value of protocol is to be carried in the frame type field of the Ethernet frame header, the value chosen should be not less than 1536 (0x600) so that it is not misinterpreted as the length of an Ethernet 802.3 frame. Note from the man pages for packet(7) that frames are passed to and from the socket without any processing in the frame content by the device driver on the other side of the socket, except for calculating and tagging on the 4-byte CRC trailer for outgoing frames, and stripping that trailer before delivering incoming frames to the socket. Nevertheless, if you write a frame that is less than 60 bytes, the necessary padding is automatically added by the device driver so that the frame that is actually transmitted out is the minimum Ethernet size of 64 bytes. When reading from the socket, however, any such padding that was introduced into a short frame at the sending node to bring it up to the minimum frame size is not stripped off - it is included in what you receive from the socket (thus, the minimum number of bytes you receive should never be less than 60). Also, you will have to build the frame header for outgoing frames yourselves (assuming you use SOCK_RAW type sockets). Bear in mind that the field values in that header have to be in network order. The ODR process also creates a domain datagram socket for communication with application processes at the node, and binds the socket to a ‘well known’ sun_path name for the ODR service. Because it is dealing with fixed topologies, ODR is, by and large, considerably simpler than AODV. In particular, discovered routes are relatively stable and there is no need for all the paraphernalia that goes with the possibility of routes changing (such as maintenance of active nodes in the routing tables and timeout mechanisms; timeouts on reverse links; lifetime field in the RREP messages; etc.) Nor will we be implementing source_sequence_#s (in the RREQ messages), and dest_sequence_# (in RREQ and RREP messages). In reality, we should (though we will not, for the sake of simplicity, be doing so) implement some sort of sequence number mechanism, or some alternative mechanism such as split-horizon for example, if we are to avoid possible scenarios of routing loops in a “count to infinity” context (I shall explain this point in class). However, we want ODR to discover shortest-hop paths, and we want it to do so in a reasonably efficient manner. This necessitates having one or two aspects of its operations work in a different, possibly slightly more complicated, way than AODV does. ODR has several basic responsibilities : Build and maintain a routing table. For each destination in the table, the routing table structure should include, at a minimum, the next-hop node (in the form of the Ethernet address for that node) and outgoing interface index, the number of hops to the destination, and a timestamp of when the the routing table entry was made or last “reconfirmed” / updated. Note that a destination node in the table is to be identified only by its ‘canonical’ IP address, and not by any other IP addresses the node has. Generate a RREQ in response to a time client calling msg_send for a destination for which ODR has no route (or for which a route exists, but msg_send has the flag parameter set or the route has gone ‘stale’ – see below), and ‘flood’ the RREQ out on all the node’s interfaces (except for the interface it came in on and, of course, the interfaces eth0 and lo). Flooding is done using an Ethernet broadcast destination address (0xff:ff:ff:ff:ff:ff) in the outgoing frame header. Note that a copy of the broadcast packet is supposed to / might be looped back to the node that sends it (see p. 535 in the Stevens textbook). ODR will have to take care not to treat these copies as new incoming RREQs. Also note that ODR at the client node increments the broadcast_id every time it issues a new RREQ for any destination node. When a RREQ is received, ODR has to generate a RREP if it is at the destination node, or if it is at an intermediate node that happens to have a route (which is not ‘stale’ – see below) to the destination. Otherwise, it must propagate the RREQ by flooding it out on all the node’s interfaces (except the interface the RREQ arrived on). Note that as it processes received RREQs, ODR should enter the ‘reverse’ route back to the source node into its routing table, or update an existing entry back to the source node if the RREQ received shows a shorter-hop route, or a route with the same number of hops but going through a different neighbour. The timestamp associated with the table entry should be updated whenever an existing route is either “reconfirmed” or updated. Obviously, if the node is going to generate a RREP, updating an existing entry back to the source node with a more efficient route, or a same-hops route using a different neighbour, should be done before the RREP is generated. Unlike AODV, when an intermediate node receives a RREQ for which it generates a RREP, it should nevertheless continue to flood the RREQ it received if the RREQ pertains to a source node whose existence it has heretofore been unaware of, or the RREQ gives it a more efficient route than it knew of back to the source node (the reason for continuing to flood the RREQ is so that other nodes in the intranet also become aware of the existence of the source node or of the potentially more optimal reverse route to it, and update their tables accordingly). However, since an RREP for this RREQ is being sent by our node, we do not want other nodes who receive the RREQ propagated by our node, and who might be in a position to do so, to also send RREPs. So we need to introduce a field in the RREQ message, not present in the AODV specifications, which acts like a “RREP already sent” field. Our node sets this field before further propagating the RREQ and nodes receiving an RREQ with this field set do not send RREPs in response, even if they are in a position to do so. ODR may, of course, receive multiple, distinct instances of the same RREQ (the combination of source_addr and broadcast_id uniquely identifies the RREQ). Such RREQs should not be flooded out unless they have a lower hop count than instances of that RREQ that had previously been received. By the same token, if ODR is in a position to send out a RREP, and has already done so for this, now repeating, RREQ , it should not send out another RREP unless the RREQ shows a more efficient, previously unknown, reverse route back to the source node. In other words, ODR should not generate essentially duplicative RREPs, nor generate RREPs to instances of RREQs that reflect reverse routes to the source that are not more efficient than what we already have. Relay RREPs received back to the source node (this is done using the ‘reverse’ route entered into the routing table when the corresponding RREQ was processed). At the same time, a ‘forward’ path to the destination is entered into the routing table. ODR could receive multiple, distinct RREPs for the same RREQ. The ‘forward’ route entered in the routing table should be updated to reflect the shortest-hop route to the destination, and RREPs reflecting suboptimal routes should not be relayed back to the source. In general, maintaining a route and its associated timestamp in the table in response to RREPs received is done in the same manner described above for RREQs. Forward time client/server messages along the next hop. (The following is important – you will lose points if you do not implement it.) Note that such application payload messages (especially if they are the initial request from the client to the server, rather than the server response back to the client) can be like “free” RREPs, enabling nodes along the path from source (client) to destination (server) node to build a reverse path back to the client node whose existence they were heretofore unaware of (or, possibly, to update an existing route with a more optimal one). Before it forwards an application payload message along the next hop, ODR at an intermediate node (and also at the final destination node) should use the message to update its routing table in this way. Thus, calls to msg_send by time servers should never cause ODR at the server node to initiate RREQs, since the receipt of a time client request implies that a route back to the client node should now exist in the routing table. The only exception to this is if the server node has a staleness parameter of zero (see below). A routing table entry has associated with it a timestamp that gives the time the entry was made into the table. When a client at a node calls msg_send, and if an entry for the destination node already exists in the routing table, ODR first checks that the routing information is not ‘stale’. A stale routing table entry is one that is older than the value defined by the staleness parameter given as a command line argument to the ODR process when it is executed. ODR deletes stale entries (as well as non-stale entries when the flag parameter in msg_send is set) and initiates a route rediscovery by issuing a RREQ for the destination node. This will force periodic updating of the routing tables to take care of failed nodes along the current path, Ethernet addresses that might have changed, and so on. Similarly, as RREQs propagate through the intranet, existing stale table entries at intermediate nodes are deleted and new route discoveries propagated. As noted above when discussing the processing of RREQs and RREPs, the associated timestamp for an existing table entry is updated in response to having the route either “reconfirmed” or updated (this applies to both reverse routes, by virtue of RREQs received, and to forward routes, by virtue of RREPs). Finally, note that a staleness parameter of 0 essentially indicates that the discovered route will be used only once, when first discovered, and then discarded. Effectively, an ODR with staleness parameter 0 maintains no real routing table at all ; instead, it forces route discoveries at every step of its operation. As a practical matter, ODR should be run with staleness parameter values that are considerably larger than the longest RTT on the intranet, otherwise performance will degrade considerably (and collapse entirely as the parameter values approach 0). Nevertheless, for robustness, we need to implement a mechanism by which an intermediate node that receives a RREP or application payload message for forwarding and finds that its relevant routing table entry has since gone stale, can intiate a RREQ to rediscover the route it needs. RREQ, RREP, and time client/server request/response messages will all have to be carried as encapsulated ODR protocol messages that form the data payload of Ethernet frames. So we need to design the structure of ODR protocol messages. The format should contain a type field (0 for RREQ, 1 for RREP, 2 for application payload ). The remaining fields in an ODR message will depend on what type it is. The fields needed for (our simplified versions of AODV’s) RREQ and RREP should be fairly clear to you, but keep in mind that you need to introduce two extra fields: The “RREP already sent” bit or field in RREQ messages, as mentioned above. A “forced discovery” bit or field in both RREQ and RREP messages: When a client application forces route rediscovery, this bit should be set in the RREQ issued by the client node ODR. Intermediate nodes that are not the destination node but which do have a route to the destination node should not respond with RREPs to an RREQ which has the forced discovery field set. Instead, they should continue to flood the RREQ so that it eventually reaches the destination node which will then respond with an RREP. The intermediate nodes relaying such an RREQ must update their ‘reverse’ route back to the source node accordingly, even if the new route is less efficient (i.e., has more hops) than the one they currently have in their routing table. The destination node responds to the RREQ with an RREP in which this field is also set. Intermediate nodes that receive such a forced discovery RREP must update their ‘forward’ route to the destination node accordingly, even if the new route is less efficient (i.e., has more hops) than the one they currently have in their routing table. This behaviour will cause a forced discovery RREQ to be responded to only by the destination node itself and not any other node, and will cause intermediate nodes to update their routing tables to both source and destination nodes in accordance with the latest routing information received, to cover the possibility that older routes are no longer valid because nodes and/or links along their paths have gone down. A type 2, application payload, message needs to contain the following type of information : type = 2 ‘canonical’ IP address of source node ‘port’ number of source application process (This, of course, is not a real port number in the TCP/UDP sense, but simply a value that ODR at the source node uses to designate the sun_path name for the source application’s domain socket.) ‘canonical’ IP address of destination node ‘port’ number of destination application process (This is passed to ODR by the application process at the source node when it calls msg_send. Its designates the sun_path name for an application’s domain socket at the destination node.) hop count (This starts at 0 and is incremented by 1 at each hop so that ODR can make use of the message to update its routing table, as discussed above.) number of bytes in application message The fields above essentially constitute a ‘header’ for the ODR message. Note that fields which you choose to have carry numeric values (rather than ascii characters, for example) must be in network byte order. ODR-defined numeric-valued fields in type 0, RREQ, and type 1, RREP, messages must, of course, also be in network byte order. Also note that only the ‘canonical’ IP addresses are used for the source and destination nodes in the ODR header. The same has to be true in the headers for type 0, RREQ, and type 1, RREP, messages. The general rule is that ODR messages only carry ‘canonical’ IP node addresses. The last field in the type 2 ODR message is essentially the data payload of the message. application message given in the call to msg_send An ODR protocol message is encapsulated as the data payload of an Ethernet frame whose header it fills in as follows : source address = Ethernet address of outgoing interface of the current node where ODR is processing the message. destination address = Ethernet broadcast address for type 0 messages; Ethernet address of next hop node for type 1 & 2 messages. protocol field = protocol value for the ODR PF_PACKET socket(s). Last but not least, whenever ODR writes an Ethernet frame out through its socket, it prints out on stdout the message ODR at node vm i1 : sending frame hdr src vm i1 dest addr ODR msg type n src vm i2 dest vm i3 where addr is in presentation format (i.e., hexadecimal xx:xx:xx:xx:xx:xx) and gives the destination Ethernet address in the outgoing frame header. Other nodes in the message should be identified by their vm name. A message should be printed out for each packet sent out on a distinct interface. ODR and the API When the ODR process first starts, it must construct a table in which it enters all well-known ‘port’ numbers and their corresponding sun_path names. These will constitute permanent entries in the table. Thereafter, whenever it reads a message off its domain socket, it must obtain the sun_path name for the peer process socket and check whether that name is entered in the table. If not, it must select an ‘ephemeral’ ‘port’ value by which to designate the peer sun_path name and enter the pair < port value , sun_path name > into the table. Such entries cannot be permanent otherwise the table will grow unboundedly in time, with entries surviving for ever, beyond the peer processes’ demise. We must associate a time_to_live field with a non-permanent table entry, and purge the entry if nothing is heard from the peer for that amount of time. Every time a peer process for which a non-permanent table entry exists communicates with ODR, its time_to_live value should be reinitialized. Note that when ODR writes to a peer, it is possible for the write to fail because the peer does not exist : it could be a ‘well-known’ service that is not running, or we could be in the interval between a process with a non-permanent table entry terminating and the expiration of its time_to_live value. Notes A proper implementation of ODR would probably require that RREQ and RREP messages be backed up by some kind of timeout and retransmission mechanism since the network transmission environment is not reliable. This would considerably complicate the implementation (because at any given moment, a node could have multiple RREQs that it has flooded out, but for which it has still not received RREPs; the situation is further complicated by the fact that not all intermediate nodes receiving and relaying RREQs necessarily lie on a path to the destination, and therefore should expect to receive RREPs), and, learning-wise, would not add much to the experience you should have gained from Assignment 2.
ciscoittech / Containerlab Free LabsFree containerlab network labs - Learn OSPF, BGP, and Linux networking with hands-on exercises. 75% less memory than GNS3/EVE-NG. One-click VS Code devcontainer setup.
Littledogdudu / ConsoleLogquickly print console.log() in your code and free-hand
jguida941 / VoicetermLow-latency Rust terminal overlay for Codex and Claude Code with local Whisper STT, PTY passthrough, wake words, macros, memory tools, and a customizable HUD.
lilygrace454 / Mcafee.com ActivateThe Best Antivirus and Total Protection for Mac! What's the Best Malware Protection? Malware, Spyware, and Adware Protection Antivirus programming is basic for each PC. Without it, you hazard losing your own data, your records, and even the money from your financial balance. We've tried in excess of 40 utilities to enable you to pick the best antivirus security for your PCs. Malware, Spyware, and Adware Protection Summer is practically here, and we're all anticipating a stunning get-away, be it at the shoreline, in the mountains, or even on a journey. Malware coders get-aways, as well. Theirs is an occupation, similar to some other, from numerous points of view. In any case, that doesn't mean you'll be sheltered from infections, ransomware, bots, and other malware this late spring. The malware office director timetables get-aways, much the same as any office supervisor, to ensure someone's at work, making new assaults on your gadgets and your information. Before you head out, check your antivirus membership to ensure it won't take its very own get-away soon. In case you're not ensured at this point, put introducing an antivirus on your agenda. We've tried and McAfee com activate antivirus instruments so you can pick one and unwind with no stresses. We call it antivirus, yet in truth it's far-fetched you'll get hit with a real PC infection. Malware nowadays is tied in with profiting, and there's no simple method to take advantage of spreading an infection. Ransomware and information taking Trojans are considerably more typical, as are bots that let the bot-herder lease your PC for loathsome purposes. Current antivirus utilities handle Trojans, rootkits, spyware, adware, ransomware, and that's only the tip of the iceberg. PCMag has explored in excess of 40 distinctive business antivirus utilities, and that is not notwithstanding checking the many free antivirus devices. Out of that broad field we've named fourEditors' Choice items. mcafee activate product key antivirus utilities demonstrated powerful enough to procure an astounding four-star rating nearby their progressively conventional partners. VoodooSoft VoodooShield puts together its security with respect to stifling every obscure program while the PC is in a powerless state, for example, when it's associated with the web, and furthermore acts to identify known malware. The Kure resets the PC to a known safe state on each reboot, consequently wiping out any malware. On the off chance that you have malware, one of the ten items in the graph above should deal with the issue. You may see that one item in the outline earned simply 3.5 stars. The diagram had space for one more, and of the seven 3.5-star items, the labs just focus on F-Secure and G Data. F-Secure has the additional fillip of costing the equivalent for three licenses as most items charge for only one, so it advanced into the diagram. The blurbs at the base of this article incorporate each business antivirus that earned 3.5 stars or better. www.mcafee.com/activate offer insurance past the antivirus incorporated with Windows 10; the best free antivirus utilities additionally offer more. In any case, Microsoft Windows Defender Security Center is looking somewhat better recently, with some awesome scores from free testing labs. In our grasp on tests, it demonstrated a checked improvement since our past audit, enough to at long last bring it up to three stars. Tune in to the Labs We take the outcomes announced by free antivirus testing labs in all respects truly. The basic reality that a specific merchant's item appears in the outcomes is a demonstration of positive support, of sorts. It implies the lab considered the item huge, and the merchant felt the expense of testing was advantageous. Obviously, getting great scores in the tests is additionally significant. We pursue four labs that normally discharge nitty gritty reports: SE Labs, AV-Test Institute, MRG-Effitas, and AV-Comparatives. We likewise note whether sellers have contracted with ICSA Labs and West Coast labs for affirmation. We Test Malware, Spyware, and Adware Defenses We additionally subject each item to our very own hands-on trial of malware assurance, to a limited extent to get an inclination for how the item functions. Contingent upon how altogether the item averts malware establishment, it can acquire up to 10 for malware assurance. Our malware assurance test fundamentally utilizes a similar arrangement of tests for quite a long time. To check an item's treatment of fresh out of the box new malware, we test every item utilizing 100 amazingly new malware-facilitating URLs provided by MRG-Effitas, taking note of what level of them it blocked. Items get equivalent kudos for anticipating all entrance to the vindictive URL and for clearing out the malware during download. A few items win completely outstanding evaluations from the autonomous labs, yet don't toll too in our grasp on tests. In such cases, we concede to the labs, as they carry altogether more prominent assets to their testing. Need to know more? You can dive in for a point by point portrayal of how we test security programming. Multilayered Malware Protection Antivirus items separate themselves by going past the fundamentals of on-request examining and ongoing malware insurance. Some rate URLs that you visit or that appear in indexed lists, utilizing a red-yellow-green shading coding framework. Some effectively square procedures on your framework from associating with known malware-facilitating URLs or with false (phishing) pages. Programming has imperfections, and here and there those blemishes influence your mcafee security. Judicious clients keep Windows and all projects fixed, fixing those imperfections at the earliest opportunity. The defenselessness output offered by some antivirus items can check that every vital patches are available, and even apply any that are absent. Spyware comes in numerous structures, from concealed projects that log your each keystroke to Trojans that take on the appearance of legitimate projects while mining your own information. Any antivirus should deal with spyware, alongside every other sort of malware, yet some incorporate specific segments gave to spyware insurance. You expect an antivirus to recognize and dispose of terrible projects, and to disregard great projects. Shouldn't something be said about questions, programs it can't distinguish as positive or negative? Conduct based discovery can, in principle, secure you against malware that is so new scientists have never experienced it. In any case, this isn't generally an unmixed gift. It's normal for social discovery frameworks to hail numerous harmless practices performed by genuine projects. Whitelisting is another way to deal with the issue of obscure projects. A whitelist-based security framework just permits realized great projects to run. Questions are prohibited. This mode sometimes falls short for all circumstances, however it very well may be helpful. Sandboxing gives obscure projects a chance to run, however it segregates them from full access to your framework, so they can't do lasting damage. These different added layers serve to upgrade your assurance against malware. What's the Best Malware Protection? mcafee.com/activate antivirus would it be advisable for you to pick? You have an abundance of choices. Kaspersky Anti-Virus and Bitdefender Antivirus Plus routinely take impeccable or close ideal scores from the autonomous antivirus testing labs. A solitary membership for AntiVirus Plus gives you a chance to introduce security on the majority of your Windows, Android, Mac OS, and iOS gadgets. What's more, its unordinary conduct based recognition innovation implies Webroot SecureAnywhere Antivirus is the most diminutive antivirus around. We've named these four Editors' Choice for business antivirus, however they're by all account not the only items worth thought. Peruse the surveys of our top of the line items, and afterward settle on your own choice. Note that we have assessed a lot more antivirus utilities than we could incorporate into the diagram of top items. On the off chance that your preferred programming isn't recorded there, odds are we reviewed it. The blurbs beneath incorporate each item that oversaw 3.5 stars or better. Every one of the utilities recorded in this component are Windows antivirus applications. In case you're a macOS client, don't lose hope, be that as it may; PCMag has a different gathering devoted exclusively to the best Mac antivirus programming.
bobeezy / Video Store ATM Point Of Sale System“My name is Gregory Guy. I have just purchased a video store, and I need an up to date, GUI driven system to keep track of all the stock in my store. I am not happy with the existing system where everything is done by hand. “Currently, the store operates on a cash basis, although a contract system might be in the pipeline. You will be contacted to do this at a later stage, if necessary. I have a shop next door that sells sweets, drinks, chocolates etc, which runs from a separate cash register. This should not be included in the system you develop. “My store not only stocks videos, but also video machines, as well as DVD’s. At a later stage, I would like to also stock Sony PlayStation games, controls, and possibly other stock items. I want to be able to add these into the stock list with the minimum of hassle, and without calling in the help of a programmer / system designer. “I want to store all transactional information in a database, so that my accounting system can interface with the data. “I charge as follows: New Release: (Video or DVD) R16 Older Stock: (Video or DVD) R12 • Video Machine R30 • Video Machine & any two videos: R50 “When I start stocking PlayStation games and/or consoles (or any other stock items), I would probably want to have a two-tier pricing system for them as well (where I can charge more for newer stock). “It would also be nice to be able to change my prices if and when I need to. I therefore would like the ability to change the price of a ‘New Release’, and that should affect all the videos/DVD’s that fall into that category. The same should apply to the other prices mentioned above. “I have a couple of shop assistants that helps me out, and I would like some security built in so that the assistants cannot get access to my financial and other important data. Functionality: “I obviously need the system to take care of the most important part of the business:- the quick and accurate ‘booking out’ of all stock items. The customer, upon bringing me his/her selection, must be charged accordingly, and the items must be marked as ‘out’. “The system should also allow me to quickly and easily record the returned stock items, as and when they do come in. “Sometimes I also want to credit the customer for something, as the tape/DVD/game might have been damaged before they rented it. The item should then be marked as returned, but as money is then given back to the customer, some sort of record should be kept about this credit transaction so that I can trace which assistant allowed the credit. This will help me minimize fraudulent behaviour where assistants can basically book out resources ‘for free’. “I also want the system to have an advance booking facility, where an existing customer can call in and book a certain video/DVD/other item for a certain day. The system should not allow an item to be booked out twice for a certain date, and if something has been booked out and another customer tries to rent it, at least a warning should be displayed, informing the teller that this is the case. In special cases, such a booking can then be ignored, but most times the teller will inform the customer that s/he cannot have that item for the day. A facility should also be included where the booking can be cancelled at any time, if necessary. (For example, if a customer cancels the booking telephonically, whether it is on the day, or some time in advance). “Although it could be considered part of the accounting package, I would like this system to be able to do a daily summary, where I am presented with total sales (monetary value), total number of rentals (total videos; total DVD’s, total machines,) etc. This can be shown to me either on the screen, or in a printed form. I would like you to decide on the format and content of this screen/report. “Another function that I would like you to incorporate, is that the system should be able to do some analysis for me. Examples of this include: • Top Ten rentals • Top Ten customers • Stock items that have not been rented out in 6 months or more. I would like the above three to be done, but if you can think of other examples, feel free to add them in if you have time. “The system should allow me to add/edit all customer details, and if necessary (not often) delete a customer. Customer details to be stored include, but are not limited to: Name Surname Title I.D. Number Address and Postal Code Telephone Number (Work) Telephone Number (Home) Telephone Number (Mobile) “The system should also allow me to update the information regarding my stock items, for example: • Mark a tape as damaged. • Change a video from a ‘New Release’ to ‘Older Stock’. • Change the category it belongs to. “I have several working, but old machines lying around at my house, and they are already network-capable. I would like you to build some functionality where these machines can be linked to the system you are designing so that they can be used as ‘look-up’ machines. Basically, if a shop assistant is not available, but a customer knows the title of the movie they are looking for, they should be able to go to one of these terminals that I will set up throughout my shop, and enter or select the movie name, and perhaps what they are looking for (video/dvd/game etc). If my shop carries the chosen item, then the system should give them enough information (shelf number/category etc.) to be able to locate the item in the shop. It should also show if an item is unavailable, and when it is due back. If they select an invalid item, they should be informed of this. “The above program should run independently of the main system, and should not access the database directly. The video store will have employees, customers, stock and suppliers. Employees, customers and suppliers related to the video store can be created, deleted or updated. Creating / updating / deleting a customer profile (video store) will be very similar to that of creating / updating / deleting a customer’s account in the banking industry. The stock status also needs to be up to date (available, rented, late or damaged). An ATM will be inside the video store. The ATM is available to both the public and the employees. The ATM can be used for: Bank account balance inquiry, money withdrawal, funds transfer and transaction history (last 5 transactions with dates, time, type of transaction and outcome). The ATM should also cancel a transaction request and swallow a debit card when the user has entered a wrong pin number three times in succession. The ATM can only be used by clients who have existing bank accounts and existing (valid) debit cards. Make provision for situations such as expired debit cards, frozen accounts, insufficient funds, daily withdrawal limit exceeded, etc. The video store works on a cash-only-basis. Customers can withdraw money at the ATM if they don't have cash on them. The ATM is also available to public who only wants to use the ATM (without having to do business with the video store). Payment for stock rented: A Point Of Sale screen (electronic cash register screen) needs to be displayed. The product and the quantity thereof needs to be entered. You can make use of drop boxes if you want to. The system will calculate the total amount due (and the due date back for the products). Enter the cash amount offered by the customer. Calculate the change amount. Update the video store transaction register. Stock returned: Update the electronic system. Make provision for the condition in which the stock items were returned (in a working state or damaged, on time or late - individually). Capture a history record of products rented. Know the value of the stock outside the store. Capture a history record of products currently late. Capture a history record of products damaged. Capture a history record of products currently in store. Calculate the value of stock in-store. Capture a history record of each registered client's rental record. Capture a history record of a client's ATM transactions.