25 skills found
KhronosGroup / GlslangKhronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
google / ShadercA collection of tools, libraries, and tests for Vulkan shader compilation.
septag / GlslccGLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
Kode / KrafixGLSL cross-compiler based on glslang and SPIRV-Cross
kainino0x / Glslang.jsNo description available
Games-by-Mason / Shader CompilerGlslang ported to be usable via Zig's build system.
crosire / Vs ToolsetsA collection of scripts and utilities to support integrated development with external compiler and linker toolchains under Microsoft Visual Studio 2013+.
florianvazelle / VulkanStarterA template for Vulkan C++ projects with GLFW, GLM and ImGUI using CMake, CI, Conan and doctest
docd27 / Rollup Plugin Glsl OptimizeImport GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.
ComingToy / Glslxglslang language server
AlexAltea / Glslang.jsReal-time GLSL to SPIR-V, powered by Glslang
Games-by-Mason / Glslang ZigGlslang ported to the Zig build system.
stuartcarnie / SwiftSPIRV CrossElegant bindings to glslang and SPIRV-Cross
VICTORVICKIE / Kivy GLSLangMisc Projects and gists of Kivy and Shaders
StarsX / VKCubeHLSLA Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework. This is an HLSL version of the Vulkan sample, which utilized my modified glslang initially (glslangValidator.exe attached, compiled from the official glslang, which is feasible now with my suggestions accepted).
SnowflakePowered / Glslang RsRust bindings to glslang
google / Gfbuild GlslangA set of scripts for building glslang for the GraphicsFuzz project
supernovaengine / SupershaderCross-compiler command line tool that converts GLSL code to other GLSL versions, HLSL and MSL
scenerygraphics / SpirvcrossjJava bindings for SPIRV-cross and glslang
iamhumanipromise / SPIR CSPIR-C is a tool for converting OpenCL code to GLSL code for use on legacy OpenGL 1.4 devices. It leverages shaderc, glslang, and other libraries to optimize the conversion process.