29 skills found
Diolinux / PhotoGIMPA Patch for GIMP 3+ for Photoshop Users
kamilburda / BatcherBatch Processing Plug-in for GIMP 3
bunnywaffle / GIMP 3 ThemesThemes for GIMP 3
dp0sk / Adw Gimp3adw-gtk3 patches for GIMP 3
Nenotriple / Gimp UpscaleUpscale images directly within GIMP (2.10 & 3.0) using the RealESRGAN AI upscaler powered by ncnn and Vulkan for fast, high-quality enhancement of photos, art, and anime.
garrigue / LablgtkLablGTK 2 and 3: an interface to the GIMP Tool Kit
isman7 / Gimp Python DevelopmentSome ideas and tools to develop Python 3.8 plugins for GIMP 2.99.4
bootchk / GimpFu V3Port of Gimp plugin API GimpFu to Gimp 3, Python 3
Uzugijin / GIMP IconThemesIcon themes for GIMP 2.10/3.0
Charlweed / Gimp ComfyuiA GIMP 3.0 plugin to connect realtime image editing to the AI image generation via ComfyUI's web api.
vitforlinux-gimp / ScmOld script-fu updated for Gimp 2.10 and 3.0 3.2 (300 in file name)
jsbueno / Psd Print ResourcesThis script simply parses file from a PSD Image (Adobe Photoshop native image format), and printout the resources used in the file tagged with "/Name" -- most of them are font (typeface) names. Since GIMP as of 2.8 can't import Photoshop text layers as text, this script can help designers to see what fonts where used in a given image without resorting to a Photoshop install. Tested with Python 2.6, 2.7 and 3.2, pypy 1.8
rohith-ck / Elemental Gimp ThemeElemental is a theme designed for GIMP 3
Scallact / Gimp Stroke ArrowsA python plugin for GIMP 3.0
ewhac / Gimp Plugin 3docelA plugin for The GIMP v2.8 to load cel files from the old 3DO game console.
ismdevteam / Gimp3 Rembg PluginRemove Backgrounds With AI & GIMP3
draekko-rand / GIMP 3 ThemesMy collection of GIMP 3 themes [WIP]
chev2 / Gimp VtfA (WIP) GIMP 3.0 plugin that reads and writes Valve Texture Format (VTF) files.
PCOW / GimpinatorAI image generation plug-in for GIMP 3, powered by Stable Horde and open-source models
CombinEC-R / Pixel Perfect AlignerA GIMP 3 plugin that converts messy, AI-generated or upscaled sprites into clean, grid-aligned pixel art by **re-sampling** the selected area into a target pixel grid (e.g. 64×64), with optional **noise cleanup**, **palette reduction**, **binary alpha**, **outline generation**, and **alpha-bleed fix** to prevent dark halos in-game.