86 skills found · Page 1 of 3
recp / Cglm📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
charlesq34 / Frustum PointnetsFrustum PointNets for 3D Object Detection from RGB-D Data
ellioman / Indirect Rendering With Compute ShadersAn example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
agargaro / Instanced MeshEnhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
MangoButtermilch / Unity Grass InstancerUnity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
Gorilla-Lab-SCUT / Frustum ConvnetThe PyTorch Implementation of F-ConvNet for 3D Object Detection
JenningsL / PointRCNNPointRCNN+Frustum Pointnet
Milk-Drinker01 / Milk Instancer01Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs
diharaw / Volumetric FogAn OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
simon3dv / Frustum Pointnets PytorchA pytorch version of frustum-pointnets
agargaro / Batched Mesh ExtensionsExtension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
Xiangxu-0103 / FRNet[TIP 2025] FRNet: Frustum-Range Networks for Scalable LiDAR Segmentation
DuyutongDockBlocks16 / Meta Xr Hitscollider OptimizerInspired by Recognition and Estimation of Human Finger Pointing (Authors: Eran Bamani, Eden Nissinman, Lisa Koenigsberg, Inbar Meir, Yoav Matalon and Avishai Sintov), this optimization replaces the frustum-based method with a head-hand extension line approach and applies a Gaussian distribution model to compute the most likely target.
nsf / SsecullingSSE Frustum Culling Demo
brandesjj / CenterfusionppCenterFusion++ is a frustum propsal-based camera and radar sensor fusion network.
RoyRoden / PerspectiveProjectionA Unity package that allows using an LED screen as a backdrop with camera frustum projection
anshulpaigwar / Frustum PointpillarsFrustum-PointPillars: A Multi-Stage Approach for 3D Object Detection using RGB Camera and LiDAR
CodyJasonBennett / Gpu CullingGPU based frustum and occlusion culling in WebGL.
toji / Webgpu Bundle CullingA WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.
chonepieceyb / Reading Frustum Pointnets Code小组用来研究和阅读frustum-points的代码所用的仓库