32 skills found · Page 1 of 2
doyubkim / Fluid Engine DevFluid simulation engine for computer graphics applications
Habrador / Ten Minute Physics UnityImplementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
CubbyFlow / CubbyFlowVoxel-based fluid simulation engine for computer games
mushe / NiagaraFluidFluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
danieljprice / PhantomPhantom Smoothed Particle Hydrodynamics and Magnetohydrodynamics code
kbladin / Fluid SimulationSelf advection, external force and pressure solve to a velocity field represented by a MaC grid.
mmaldacker / Vortex2DReal-time fluid simulation engine running on GPU with Vulkan
konsfik / Unity3D Coding ExamplesVarious case-studies in Unity3D
utilForever / CubbyFlow V1Voxel-based fluid simulation engine for computer games
efirdc / GodotFluidFluid simulation in the godot game engine
BlainMaguire / 3dfluidA 3D version of Jos Stam's famous fluid solver written in C using GLUT.
ZeusYang / FluidEngineOffline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.
Victor2266 / The Fluid ToyAn Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its features.
Shamrock-code / ShamrockThe Shamrock Framework, an open-source, multi-GPU hydrodynamics framework for astrophysics. Scales seamlessly from laptops to exascale supercomputers, supporting SPH, AMR, and more.
bwiberg / Position Based FluidsReal-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C
reneschulte / FluiDemoC# implementation of a real-time Smoothed Particle Hydrodynamics (SPH) physics fluid simulation engine.
yangfengzzz / Fluid Engine Swiftfluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch
yangfengzzz / Fluid Engine OpenVDBFluid simulation engine for computer graphics applications, which is based on OpenVDB
Ligo04 / FluidSimulation Engine本科毕业设计-流体模拟
kynan / FiresimLattice Boltzmann Method (LBM) fluid solver driving a particle engine for the simulation and real-time visualization of fire