24 skills found
wayfair / Rainbow SprinklesDynamic, theme-driven, style props for vanilla-extract.
storybook-eol / Storybook Addon KnobsREPO/PACKAGE MOVED - Edit React props dynamically using the Storybook UI
ramazanpolat / ProdictProdict, what Python dict meant to be.
M-DEVELOPMENT23 / M PropV2Fully standalone script that allows the creation and management of props within the game world. With this script, administrators can dynamically generate, place, and remove objects through an intuitive interface with seamless database integration.
ridoansaleh / Dynamic Form Jsondynamic-form-json is a tiny library to generate a Form in React automatically based on certain array of object that passed as a props
trappar / Props ProviderReact Component for passing props to dynamic children
kutyel / React Css Props💅🏼 Dynamically turn your props into CSS clases!
Alejandroq12 / Javascript GameThe Warrior: is an interactive, browser-based 2D game developed using pure JavaScript. It features a dynamic environment, unique characters, various props, and intriguing sound effects. The player can control characters via keyboard inputs and utilize various power-ups and weapons to interact with the environment.
ViLD-Store / Vs Interactionsvs_interactions is a flexible library that enables dynamic interactions with in-game entities like NPCs, props, and objects using a modern UI. It supports customizable options such as missions, events, and actions, with features like distance-based triggers, conditional logic, and icon-driven menus, enhancing immersive gameplay experiences.
kevin940726 / Next Dynamic Loading PropsPass props to the loading components in next/dynamic
marmelab / Redux Form InspectorAn HOC for computing dynamic props from values inside an existing redux-form component.
jtrefry / React EzformComponent for creating dynamic Bootstrap forms with React by passing a simple declarative model to its props. Supports nested forms and cross-field validation. All model changes are passed to a single onFormChange event.
codetheorist / Vue Dynamic FormA dynamic entity form component for VueJS. Simple to use, just pass the required field prop and optional entity prop.
potternate / PropBetPropBet is a modern React-based NBA sports betting web app featuring real-time player props, dynamic leaderboards, and innovative betting mechanics.
PapaZulu-2701 / HL2 Combine Dynamic CoverCode that gives the Half Life 2 Combine Soldiers the ability to reconize and use props as cover dynamically
dhavamani16 / React ProjectsA collection of React projects built with Vite to practice core React concepts such as components, JSX, props, state, and dynamic rendering, with a focus on real-world UI patterns and modern frontend development.
Faizan3N / React JSThis repository is a hands-on build to enhance my React.js skills. It covers components, props, state, and event handling while focusing on reusable UI elements. It also explores React’s component-driven architecture for creating dynamic, efficient, and scalable front-end applications.
Faizan3N / Quiz App React JSA responsive Quiz App built with React.js. Features interactive questions, dynamic scoring, and clean UI with reusable components. Designed for learning React basics like state, props, and event handling. Simple yet extendable for adding new quizzes, timers, or categories.
Faizan3N / Tailwind Props In Reactjs"This project is a practice repo where I learned how to pass and use props in React while styling with Tailwind CSS. It shows how to build reusable components, display dynamic data, and keep the design clean. A small hands-on project to improve my React basics with modern styling."
Trip12 / Chris Fps// [2011-04-05] Major issues reported on some (NOT all) PCs when specifying mat_antialias directly. Try removing it if you have problems. // As an alternative, you can try adding +mat_antialias 1 to your launch options. // NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0". // --------------------------------------------------------------------------------------------------------------------------------- // Chris' maxframes config, designed to get you a large performance boost // v1.083 | 22 May 2011 | fakkelbrigade.eu/chris/configs/ // --------------------------------------------------------------------------------------------------------------------------------- // Problems or questions? Contact me at #christf2 on QuakeNet. // --------------------------------------------------------------------------------------------------------------------------------- // Some of the commands in here are redundant to others, they are failsafes for server-side variable locks. // // Launch options: // FOR FULLSCREEN: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd // FOR WINDOWED MODE: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd // // --------------------------------------------------------------------------------------------------------------------------------- // CONFIG BEGINS // --------------------------------------------------------------------------------------------------------------------------------- sv_cheats "1" // To change vars that require a sv_cheats enabled server without error // --------------------------------------------------------------------------------------------------------------------------------- // SETTINGS THAT YOU MAY WISH TO CUSTOMISE // --------------------------------------------------------------------------------------------------------------------------------- // To uncomment a section, remove the // from all but the description line. // ------- // FPS CAP // ------- fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues. // ------------ // NET SETTINGS // ------------ // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS //cl_cmdrate "66" //cl_interp "0.016" // Change to 0.024 for hitscan //cl_interp_ratio "1" //cl_lagcompensation "1" //cl_pred_optimize "2" //cl_smooth "0" //cl_smoothtime "0.01" //cl_updaterate "66" //rate "60000" // Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS //cl_cmdrate "40" //cl_interp "0.025" // Change to 0.0375 for hitscan //cl_interp_ratio "1" //cl_lagcompensation "1" //cl_pred_optimize "2" //cl_smooth "0" //cl_smoothtime "0.01" //cl_updaterate "40" //rate "35000" // ------ // SPRAYS // ------ // Enable sprays -- not enabled by default cl_playerspraydisable "0" r_decals "200" r_spray_lifetime "2" // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED cl_playerspraydisable "1" r_decals "0" r_spray_lifetime "0" // ------- // SHADOWS // ------- // Enable shadows -- not enabled by default mat_shadowstate "1" r_shadowmaxrendered "11" r_shadowrendertotexture "0" // Set this to 1 for high definition shadows r_shadows "1" // Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED mat_shadowstate "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_shadows "0" // --------------- // FACIAL FEATURES // --------------- // Enable facial features -- not enabled by default blink_duration "0.2" r_eyes "1" r_flex "1" r_lod "1" r_rootlod "1" r_teeth "1" flex_rules "1" flex_smooth "1" // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED blink_duration "0" r_eyes "0" r_flex "0" r_lod "2" r_rootlod "2" r_teeth "0" flex_rules "0" flex_smooth "0" // -------- // RAGDOLLS // -------- // Enable ragdolls -- not enabled by default cl_ragdoll_fade_time "15" cl_ragdoll_forcefade "0" cl_ragdoll_physics_enable "1" g_ragdoll_fadespeed "600" g_ragdoll_lvfadespeed "100" ragdoll_sleepaftertime "5.0f" // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" ragdoll_sleepaftertime "0" // ---- // GIBS // ---- // Enable gibs -- not enabled by default cl_phys_props_enable "1" cl_phys_props_max "128" props_break_max_pieces "-1" r_propsmaxdist "1000" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED cl_phys_props_enable "0" cl_phys_props_max "0" props_break_max_pieces "0" r_propsmaxdist "1" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" // --------------------------------------------------------------------------------------------------------------------------------- // END OF CUSTOMISATION // --------------------------------------------------------------------------------------------------------------------------------- // Cleaning up and stopping debug flooding adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_rumblescale "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0" // Graphical cl_burninggibs "0" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_muzzleflash_dlight_1st "0" cl_ragdoll_collide "0" cl_show_splashes "0" func_break_max_pieces "0" glow_outline_effect_enable "0" lod_transitiondist "0" mat_aaquality "0" mat_alphacoverage "0" mat_antialias "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bumpmap "0" mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_excludetextures "1" mat_fastnobump "0" mat_fastspecular "1" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_mipmaptextures "1" mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen. mat_motion_blur_enabled "0" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_picmip "2" mat_postprocess_x "0" mat_postprocess_y "0" mat_reducefillrate "1" mat_reduceparticles "1" mat_softwarelighting "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_specular "0" // Set to 1 for shiny ubers mat_trilinear "0" mat_wateroverlaysize "0" mp_usehwmmodels "0" mp_usehwmvcds "0" muzzleflash_light "0" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_solid_maxalpha "0" rope_solid_maxwidth "0" rope_solid_minalpha "0" rope_solid_minwidth "0" rope_subdiv "0" rope_wind_dist "0" r_3dsky "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_avglight "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decalstaticprops "0" r_decal_cullsize "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_drawspecificstaticprop "0" r_dynamic "0" r_eyemove "0" r_flashlightdepthtexture "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_forcewaterleaf "1" r_lightaverage "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_physpropstaticlighting "0" r_pixelfog "0" r_radiosity "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_staticprop_lod "4" r_updaterefracttexture "0" r_visualizeproplightcaching "1" r_waterdrawreflection "0" r_waterdrawrefraction "1" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlights "0" tf_particles_disable_weather "1" // Set to 0 to enable weather effects on maps like Viaduct and Sawmill // Misc cl_predict "1" cl_predictweapons "1" cl_showfps "1" // Show unsmoothed FPS meter cl_showpluginmessages "0" // Performance cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded) cl_soundemitter_flush "1" //m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY mat_bufferprimitives "1" mat_clipz "1" // FX owners should set this to 0 mat_disablehwmorph "0" mat_disable_ps_patch "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_levelflush "0" mat_maxframelatency "0" mat_postprocessing_combine "1" mat_vsync "0" r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1. r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_occlusion "1" r_unloadlightmaps "0" soundscape_flush "1" // Sound dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_async_fullyasync "1" // Can help stop freezes and sound looping snd_pitchquality "0" snd_spatialize_roundrobin "1" // Threading cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "-1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "0" r_queued_ropes "1" sv_cheats "0" // Console printout clear echo "-------------------------------------------------------" echo " Chris' maxframes config loaded. " echo "-------------------------------------------------------" echo "Please direct all comments/queries/whatnot to" echo "#christf2 on QuakeNet." echo " " echo "-------------------------------------------------------" echo " Memory stats " echo "-------------------------------------------------------" memory echo " " echo "-------------------------------------------------------" echo " Code support " echo "-------------------------------------------------------" r_3dnow r_sse2 echo "-------------------------------------------------------"