25 skills found
open-covid-19 / DataDaily time-series epidemiology and hospitalization data for all countries, state/province data for 50+ countries and county/municipality data for CO, FR, NL, PH, UK and US. Covariates for all available regions include demographics, mobility reports, government interventions, weather and more.
lxndrblz / AirportsA complete list of IATA Airports including IATA code, ICAO code, Time zone, name, city code, two-letter ISO country code, URL, elevation above sea level in feet, coordinates in decimal degrees, geo encoded city, county and state.
gibbs / Uk PostcodesA CSV database of UK postal out codes relating them to general co-ordinates, towns, counties and constituent countries.
frankodoom / CountryData.NetAn offline crossplatform .NET library for getting Global Country , iso3166 Short-code and Region Data
Call-for-Code-for-Racial-Justice / Legit Info"Legit Info" app helps residents understand the impact of legislation and policies based on their country, state, county, city, district location
HeshamMegid / HMDiallingCodeHMDiallingCode gets the dialling code of the user's current location. It uses CoreLocation and reverse geocoding to determine the country of the user, then retrieve it's international dialling code. Additionally, it can be used to get the dialling code for a specific country or the counties that use a specific dialling code.
octopicorn / Covid19 ChartsMake your own chart of the covid-19 pandemic, comparing timeseries for any countries, states, and US counties.
qixuanHou / Mapping My BreakPlease Read Me First. This is a set of java file of my final version of electronic artifacts. This is a game to map my experience in Disney World, in Orlando during this spring break. However, because of my limited skills in computer science, I really have no idea how to simplify the process to run the game. Sorry for the inconvenience. In order to run the game, you may need to install JAVA. I hope the following links will help you. http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html#javasejdk http://www.cc.gatech.edu/~simpkins/teaching/gatech/cs1331/guides/install-java.html My main file is called Disney. You can call Disney in console to start the game. However, I failed to putting all the things inside Disney file. Therefore, you may also need to call AdventureLand, MainStreet, and FrontierLand to start other three games. I hope this will help you. Sorry again for the inconvenience. 1. the structure of my project My project only focused on my trip in Magic Kingdom, one part of Disney world in Orlando. It is a game which guides players to choose from six sub-games, which match six sections of the park, Main Street U.S.A, Tomorrowland, Adventureland, Frontierland, Fantasyland and Liberty Square. I chose one of the rides I took in each section which, from my perspective, shows what I found interesting in Disney world. I changed what I experienced in the park into a small computer game. I want to share my experience with others while they play my games. In the following part of self reflection, I explain the background, rules and other things about each game. For convenience of matching them, I use different color to mark different parts. I hope it will help readers a little bit when they are lost in my disordered reflections. 1. the hall of presidents - Liberty Square 2. Festivall parade - Fantasyland (I explain this one in the part of technology skill limitations) 3. Big Thunder Mountain Railroad - Frontierland 4.talking with Woody- Adventureland 5. Stitch Store - Tomorrowland 6. lunch time - Main Street USA 3. my reflection of the trip in Disney World from dream to reality When I exited Disney resort, I found a sign along the street welcomed people back to real world. Actually, when I was in Orlando, I couldn't believe as an adult, people can mess up fantasy world in the theme parks and the real world. Nevertheless, I felt I was still in fantasy world, when I dreamed twice that I fought for the key to open the door of future. As is known to all, while sleeping, people always dream about what people thinks in the daytime. Therefore, my dream shows that my mind still stayed in the world with Mickey and Donald. I believe that it is experiencing fantasy world which is the source of the greatest happiness people get from theme park. On the one hand, everybody has pressure in real life especially for adults. They can get out of pressure for a day trip in theme park. They can experience different lives here with cartoon characters. On the other hand, sometimes, it is a really hard task to fulfill some dreams, such as being a princess. However, in Disney world, you can dress up the same as Snow White, waiting for your prince; you can go to space by rocket; you can also travel all over the world in one day and enjoy the food of each country. These are all the magic of theme parks. Therefore, in my game, I learnt the way which Disney design their rides to focus on the background story of the game instead of the game itself. For example, there is a ride called Big Thunder Mountain Railroad, which streaks through a haunted gold-mining town aboard a rollicking runaway mine train. The views around the ride were like a gold mining town. There were tools for gold-mining around the railroad and the railroad looked like very old. In order to show riders that it was a haunted gold-mining town, the train always took a sudden turn or speed up quickly to scare people. I decided to name one of my game, which was inspired by this ride, the same name, Big Thunder Mountain Railroad. Instead of sitting inside the mine train to travel around the haunted town, mine was for users to use keyboard to control the train to travel around the gridding railroad. I place traps inside several parts of gridding to "scare" players, who cannot know where traps are until they get into them. If I know how to use animation, I will show scary pictures when players drive their train to the traps. Unlike the ride in Disney, my players can no longer travel once they encounter a trap because their train may have some problems to keep moving. Also, the main goal in the game is to find the gold. However, as we know, finding gold is really hard. Therefore, players must go to find Aladdin's Wonderful lamp where also places inside the gridding while players cannot see its exact place until they happen to drive inside the part where lamp is. Aladdin's Wonderful lamp will show players the map of the gold and when people get to the gold mine, they win. However, there is another limitation of the game. Haunted town is so dangerous during the night. Therefore, players only have 12 hours to finish the task. Train can drive one square in 20 min. Therefore, train can only move 36 times or they will also be caught by traps. In this game, I want to show audiences I have a background story like rides in Disney World. Players need to find the gold in a haunted gold-mining town. Also, in order to show the relationship with Disney, I use Aladdin's Wonderful Lamp as the guide for the players, which is a well known characters in Disney cartoon. I created another game, called talking with Woody to show the magic power of Disney characters. There are a lot of chances to meet Disney characters in Disney world. On the one hand, travelers, especially small kids, are really excited to meet the characters they watched on TV. I think some kids may believe they take pictures with real Mickey Mouse. On the hand, staffs in Disney who wear the costumes are really tired. It was hot in Orlando last week, but all costumes were very heavy. I was moved by the staffs inside Mickey. They also need to mimic the actions of characters and also need to show kindness and warmness to children. It seems like a really hard job. Therefore, I decide to show this part of Disney in my project as well. I decided to use Woody, a toy all the toys look up to. He is smart, kind and brave like a cowboy should be. He is more than a top, he is friend to everyone enjoying the movie Toy. In order to create an interactive game, I planned to ask players to guide Woody. Players need to call Woody before their instructions. For instance, if players say (actually players are typing) "Woody, please sit down", Woody will sit down (actually, there will be another line on the screen showing the same as players import). However, if players are rude and just say "sit down" without calling Woody, Woody won't act (actually there is just nothing showing up on the screen). great facilities to provide convenience to everyone The facilities to satisfy needs for special groups of people, like small kids or disabled people, are well developed. In the past in China, it seemed impossible for parents to take infants and small kids to travel. The road is not flat or wide enough for strollers or wheelchairs. However, in Disney world, everything seemed like well prepared for everyone to use. There are strollers rentals, and electric conveyance vehicles rentals, which are available to rent throughout Disney world. There are baby care center for mothers to feed, change and nurse little ones. There are locker rentals for storing personal items. There are also hearing disability services which have sign language interpretation to help disabled people to enjoy fantasy world. There are still a lot other convenient services in Disney world. I think the purpose of these services show the pursue of equality among everyone in the world. On the one hand, I am really touched by the availability of these services here. It seems Disney try its best to service everyone who have desire to experience fantasy land. On the other hand, in this way, Disney can attract more travelers in order to make more money in some ways. Also, in Disney, it seems like a tradition that there are stores at the exit of the famous rides. Somebody may think it is just a strategy to make people shopping a lot. However, I think it also provides some convenience that travelers can buy souvenirs where is memorable. For example, when I finished my trip in Escape Stitch, I entered a store with a lot of kinds of Stitch, like Stitch pillow, Stitch key chain and so on. I really want to buy something in order to remind me the wonderful feelings. Therefore, I showed my opinion inside my game as well. I wrote one part is for shopping. The items are different kinds of Stitch. My codes can act as a robot to help customers to shop in the store. There are a lot of restaurants in Disney. Maps of Disney are full of restaurants' name. The greatest things about the food are in Epcot, I experienced different counties in one day. I felt like I was in fast travel in different parts of the world and tasted their special food and snacks while I was on the way. I remembered I was still eating Japanese food when I was in "Mexico". It was a great experience. However, there were always a long waiting lines for the all restaurants. People needed to reserve a table a day before their trip and even they had the reservation, they still needed to wait for a long time. I think Disney may need some good ways to fix the problems of waiting for a long time. I have no idea of changing the situation of restaurants, but I think if there are robots to customers to order in fast food restaurant, it may help a lot. Thus, I have another code to customers to order in Plaza Restaurant. If this kind of robots can work in the real life, people can order by themselves and there will be more staffs available to prepare food. theme park uses interesting ways to teach knowledge of boring topics Theme part is also a great source of learning knowledge, especially for kids. They use Disney characters, interesting shows, or even games to teach useful things. The ways change the boring knowledge to interesting things, which always attract children's attention. The most amazing one was an interactive game in Epcot's Innoventions, called "where's the fire?", which teaches adults and children basic fire safety in a fun and entertaining way. About every five minutes, the players waiting in line are divided into two groups and move into the home's entry. Here, a host will explain the object of the game and lay out the rules. The scenario is this: you are on a mission to discover a number of fire hazards commonly found around the house. To do this, you move from room to room, looking for potential risks. To help in the task, each player is given a special "safely light" to help uncover lurking dangers. The rooms are large projection screens. When a hazard is discovered, all persons in the room must shine their safety light on the same spot. when they do, the hazard is rendered harmless and points are assigned. After playing in the game to find the hazardous things in the house, I learned a lot of safety tips. It is much easier to remember the tips I learned during the game than those I learned on textbook or internet. I believe kids will enjoy the games and learn from them as well. I also tried to show this reflection in my project. Thus, I planned to make a game, called the hall of presidents, which test people's knowledge of presidents in USA. However, I failed to achieve the goal of making it an entertaining game instead of a quiz. My game was still like a quiz. However, because it is the only code which can work well inside my big game. I decide to still hold the game for my projects in order to what my original ideas are. 4. technology skill limitations I feel terribly sorry for my limited skills in CS. It is my first time to learn JAVA this semester. I just begin to learn the core concepts of JAVA this month. When I choose to use java code for this project, I know I will face plentiful limitations and problems. Here I want to express my gratitude to Dr. Johnson, who encouraged me not to give up my ideas. To be honest, I have no idea of how to change a java code into a real game with animations. I know the background story of the game is more important for English course and pictures are the best way to show the background, but I have no idea to show all these things by JAVA coding. Therefore, I choose to use videos for my presentation. In this way, I can show my animation inside the videos while the code clue of my game is still composed by JAVA coding. Also, video gives me a lot of freedom when choose my contents for presentation. I can explain a lot details of my project clearly through videos. For example, I found the festival parade in the magic kingdom was great and I wanted to share the experience in my project by showing the pictures or videos. However, because of the technology limitations, I can only show the videos in my presentations. Also, I mistakenly deleted my videos which I shot on my trip Orlando, I can only share others' parade show...... Also, I want to apologize for the incompleteness of my game. I only dedicated to writing codes for Magic Kingdom, a part of my trip during spring break. Writing codes is a really time consuming task for me. In general, I need to spend more than eight hours to finish one project for my CS assignment this semester. While for this project, the final artifacts are composed of several parts of codes and in the end I need to write the father code in order to take care of my code family for spring break. Due to my limitation in writing codes, I can only finish one part of Disney world. However, I think my code shows all my reflections and perspectives during my trip, even though it looks like it only shows one part of my trip. The terrible mistake I made is that I found out the most of my codes I wrote had significant errors on Tuesday. I went to CS TA office for help, while the errors were still impossible to fix in order to achieve the goal I planned to get. Consequently, my game have to be separated into several parts. Instead of a big game having others as sub-games inside the big one, my final artifacts are composed by several small games. I need to start them one by one. It may cause some inconvenience for players to map their trip in Disney world.
aishfenton / Local GeocoderReverse geocodes lng,lat pairs into Country codes (plus State and County for the US only). Runs locally, with no dependancies, and is fast enough for large batch jobs
keyone2693 / Iran.AspNet.CountryDivisionsThe Countries List and Irans regions and divisions including a list of all provinces, cities, districts, counties, towns, and villages which you can search and access with LINQ syntax
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VinayakVasisht / The Prodigal Son Inspiration On Friday, August 23, 1912, four-year-old Bobby Dunbar along with his family were staying at their family cabin in Louisiana on Swayze Lake, a heavily wooded area that was more like a swamp. The 11 party members included Bobby's parents Lessie and Percy Dunbar, Bobby's brother Alonzo, as well as several other family and friends. On that day, Percy Dunbar, Bobby's father, had to leave for work much to young Bobby's dismay, who, in a tantrum about his father leaving, broke the strap of his straw hat. Lessie, Bobby's mother, was preparing for a fish fry. Bobby then expressed that he wanted to go with Paul Mizzi, a family friend, to the lake to shoot garfish. Paul often took Bobby horseback riding and had an affectionate nickname for him, "Heavy". His mother allowed it and the rest of the boys in the party decided to join. Later, the group of boys were called back for lunch and they started making their way back, though from here the details get fuzzy. Paul recalled putting Bobby's brother Alonzo on his shoulders, joking with Bobby, "get out of the way, Heavy, or I'll run you over." Bobby's response, what some newspapers report as his last words, was characteristic to his personality, retorting, "you can't do it. You ain't no bigger than me." When they returned back to camp, Lessie realized her son, Bobby, was no longer with the group and was missing. She and Paul began to call out for Bobby in a panic and at one point Lessie fainted into the dirt. Three men from the party began to search north on the wagon trail behind the camp, in case Bobby had gone after his father. On their search, they ran into Percy on his way back from working, who raced to camp when he heard of Bobby's disappearance. By that night, with no trace of Bobby, searchers began to look for Bobby's body. They used dynamite to blast throughout the lake while a thick cable with massive hooks stretched across the length to drag the depths. After the night was over, divers also went into the lake to search any coves the hooks were unable to reach or places where a body could get trapped in the weeds. The only corpse they turned up from these efforts was that of a deer. Because Bobby's body had not been recovered in the lake, searchers believed he could have been killed by an animal, with the most likely predator being an alligator. Searchers even cut alligators open hoping they might find his remains inside, to no avail. By Saturday, August 24th, about 500 men had come to search for Bobby. Searchers even did a test using a straw hat with a broken strap like the one Bobby had on to test how long it could float, finding that it could float uninhibited for hours, leading searchers to believe there should have at least been some evidence of Bobby's hat. The stress of Bobby's disappearance caused his mother Lessie to become grievously ill and most of the family had to return to their home in Opelousas, Louisiana. Paul Mizzi, who had been the last adult to see Bobby alive, along with two other men who had been guests at that fateful fish fry that day would stay and continue to search for weeks more. Searchers found a solitary set of bare footprints leading toward a railroad trestle bridge heading out of the swamp, with still no body or even a trace of evidence to prove he had been killed by an animal. Those who continued the desperate search began to question if Bobby could have been kidnapped. It was speculated that someone in a small boat could have taken him through the north end of the lake into the bayou or someone on foot could have taken him on the trail or down the train tracks. Searchers had run into stragglers walking along the tracks and began to question if one of them could have taken Bobby. By August 26th, the authorities had also contacted the police in New Orleans about 130 miles away to search for Bobby there, giving those invested in the theory of his kidnapping further hope and official validation. Percy Dunbar would also go to New Orleans himself to distribute 700 copies of Bobby's picture and talked with many reporters. A detective agency made postcards with a picture and description of Bobby and mailed them to town and county officials from East Texas to Florida. The description of Bobby that was widely distributed read, "age four years and four months; full size for age; stout but not fat; large, round blue eyes; light hair and very fair skin, with rosy cheeks. Left foot had been burned when a baby and shows a scar on the big toe, which is somewhat smaller than big toe on the right foot. Wore blue rompers and a straw hat; without shoes." The Dunbar's whole home town of Opelousas held out hope that Bobby was still alive and together contributed to a $1,000 reward, which was "to be paid to any person or persons who will deliver to his parent's alive little Robert Clarence Dunbar. No questions asked." In 1912, this was a relatively enormous amount, roughly equivalent to about $22,000 today. However, after over eight months with no sign of Bobby, the unused reward money was returned to the townspeople who had donated it, but only a week after a major lead in the case broke. In April, 1913, a wire from the Ladies of Hub came to alert the Dunbars that an old tinker/peddler named William Cantwell Walters was spotted in the small town of Hub in southern Mississippi with a boy resembling Bobby, though his foot had been too covered in grime for anyone to get a good look. Walters had given authorities various and inconsistent answers about who the child belonged to, saying it was his own, his sister's, et cetera. Eventually the Ladies had witnessed Walters whipping the child, finally giving a citizens' committee enough to temporarily detain Walters and examine the boy, which they then firmly believed was Bobby, but asked the Dunbars to send further photo evidence. The Dunbars remained skeptical until they in turn received photos of the boy, and at this point the Dunbars traveled to Mississippi to see him in person, still not sure if it was their Bobby. The boy they had found had a scar on his left foot, as well as a mole on his neck where Bobby had one. However, he refused to answer to the name Bobby and when Lessie tried to hold him, he refused to interact with her. Lessie asked to see the boy again the next day and in their time together was able to give him a bath. At this point, she felt without any doubt that they had found Bobby. In a wave of emotion, she's recalled as shouting, "thank God, it is my boy" before fainting. Meanwhile, William C. Walters, the man whom the boy was taken from, was insistent that the boy was not Bobby Dunbar, but in fact Bruce Anderson. Walters claimed the boy was the illegitimate son of his brother and a woman named Julia Anderson, who had cared for his elderly parents back home in Barnesville, North Carolina. Julia Anderson was a single mom who did in fact work as a field hand and a caretaker for William Walters's parents. Walters claimed that Julia had given him the boy willingly, which Julia did confirm, though she disputed some of the details of his story, telling the paper, "Walters left Barnesville, North Carolina, with my son, Charles Bruce, in February of 1912, saying that he only wanted to take the child with him for a few days on a visit to the home of his sister. I have not seen the child from that day to this. I did not give him the child, I merely consented for him to take my son for a few days." Some were skeptical at his motives to claim he was given consent to take the child, as kidnapping was a capital offense in Louisiana and he could be just trying to avoid the kidnapping charge. He wrote to the Dunbars explaining so much and begged them to send for her, saying, "I know by now you have decided. You are wrong, it is very likely I will lose my life on account of that and if I do the Great God will hold you accountable." A newspaper in New Orleans arranged to bring Julia Anderson to Mississippi so she could identify the boy as well and she arrived in Opelousas on May 1st, 1913. However, stepping into the Dunbar's hometown, Julia Anderson was essentially already on enemy territory, as the town had already decided that the boy was Bobby Dunbar, who had miraculously come back to them. His return was made into a huge spectacle and he rode through town and into the square on a fire engine covered in flowers. When Julia Anderson met the boy, he did not react well to her, much like he had originally acted with Lessie Dunbar, though he may still have been reeling from the many sudden changes in his life, including the fact that in his beautiful new home he had just been given a pony and a bicycle. Additionally, Anderson had been missing her son for even longer than the Dunbars. It had been 15 months since she had allowed Walters to take Bruce and he had never returned with him. Similar to Lessie Dunbar, at first Anderson also had trouble identifying the boy as her son, but soon after stated that "her mother's heart" knew that the boy was her son. However, unlike with Lessie Dunbar, Anderson's initial uncertainty was not easily forgiven by the press. The press largely demonized her for having three children by two different men and it was implied she was a prostitute. Others called her illiterate and naive. They also called attention to the fact that she had lost all of her children within just a year. She had to give her daughter up for adoption, she had a baby who died a sudden death that she was wrongfully blamed for, then Bruce was taken from her. An article written in the New Orleans Item wrote of Anderson, "she had not seen her son since February of 1912, she had forgotten him. Animals don't forget, but this big, coarse country woman, several times a mother, she forgot." A court-appointed arbiter ruled that the boy was the Dunbar's missing son rather than Anderson's, as Anderson had no lawyer, no money, and no allies in Opelousas. She left town and the boy was uncontestedly allowed to remain Bobby Dunbar. William Walters went through a two-week trial that was described by some as "sensational", at which he was convicted of kidnapping and sentenced to life in prison. After just two years in jail, William Walters' verdict was overturned on an appeal and he was granted a new trial on a technicality. As for the boy, he grew up and lived as Bobby Dunbar. At 18, he fell in love with a girl named Marjorie from a nearby town. They married in 1935 and had four children. He passed away in 1966, always believing he was Bobby Dunbar, but this story doesn't end there. Skipping forward to 1999, Bobby Dunbar's granddaughter, Margaret Dunbar Cutright, began looking deeper into her family's history. Cutright had always been especially intrigued by the family legend of her grandfather's kidnapping and had asked her grandmother to tell her the story many times in her childhood. It was then a story that she told to her own children. A scrapbook with over 400 articles about the Dunbar case was given to Cutright by her father. She writes of the project, "the scrapbook was like a jigsaw puzzle without the picture on the box, and over the next few months, I lost myself in trying to piece it together." She was especially affected by an editorial cartoon from 1913 titled "Fifty Years From Now", in which a bearded old man sits in a chair with his grandson looking at newspapers from the Dunbar kidnapping trial and asks, "Grandpa, do you think we'll ever know for certain what our right name is." Cutright instantly noticed discrepancies in how newspapers were reporting the events. For example, there were at least two different reported versions of Lessie and Bobby's reunion. One paper stated that Lessie recognized Bobby immediately, while the other described Lessie as unsure, even including a quote from Lessie saying, "I do not know, I am not quite sure." She also found that Percy and Lessie had originally told the papers that the boy didn't look like their son, and that his eyes were too small. Some newspapers also reported Bobby didn't recognize his father, mother, or brother Alonzo. She also was disturbed to read the many biased accounts of Julia Anderson from the time and to read that from Anderson's perspective, she had felt that the Dunbars had kidnapped her son. Linda Tarver, the granddaughter of Julia Anderson, says of the family perception, "all of us cousins grew up, we knew that we had an uncle that had been taken by the Dunbar family in Opelousas, Louisiana. We always said kidnapped. We said they kidnapped him." Cutright continued her search obsessively, researching at small town libraries, archives, and courthouses all over the south. Eventually, the idea of testing her grandfather's DNA came up. Cutright's father, Bobby Dunbar Jr., agreed to give a DNA sample to compare with a sample given by one of her great-uncles, a son of Bobby's brother Alonzo. This was a controversial choice and many in the family urged Dunbar to leave the past alone. Gerald Dunbar, one of Cutright's uncles, said of the matter, "no matter how a DNA test turns out, there's going to be a sense of loss. What is to be truly gained." Exactly, when the test results came back, shockingly, the samples did not match, leaving Bobby's son Robert Dunbar Jr. himself surprised. He said of the outcome, "my intent was to prove that we were Dunbars. The results didn't turn out that way, and I have had to do some readjusting of my thinking. But I would do it again." Still, although this test proves that the boy was not Bobby Dunbar, there does not seem to have been a test administered to prove that the boy was in fact Bruce Anderson. Hollis Rawls, Anderson's son, had expressed a willingness to submit DNA before he passed away, but even without confirmation of that DNA evidence, many were apt to believe that Bobby Dunbar had actually been Bruce Anderson. In terms of incorrectly identifying himself as a Dunbar, Bobby Dunbar Jr. recalled a conversation he had with his father when he was a teenager in which he asked his father how he knew he was Bobby Dunbar and remembered his father telling him, "I know who I am, and I know who you are, and nothing else makes a difference." This settles the mystery of the boy that was found and yet the chilling mystery surrounding the boy lost continues to persist. Many wonder what actually happened to Bobby Dunbar that day. Some continue to believe that he was eaten by an animal, such as an alligator or a bear, though no evidence such as clothing was ever found to suggest that. Some wonder if he was actually kidnapped after all. In an interview in 1932, Bobby Dunbar, who was probably Bruce Anderson, recalled a memory of his time with William Walters in which he revealed that he remembered that there was another boy with him who fell off the wagon and died and was buried. Some wondered if the memory had been a memory of suggestion, as there had been theories posed by the prosecution at Walters's trial that he could have kidnapped both Anderson and Dunbar. Psychologically, some posit these theories could have allowed the boy to rationalize Bruce Anderson's death and allowed a narrative as Bobby Dunbar to begin.