906 skills found · Page 1 of 31
k2-fsa / Sherpa OnnxSpeech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
chronoxor / NetCoreServerUltra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
mas-bandwidth / NetcodeSecure client/server connections over UDP
adamdbradley / Foresight.jsDEPRECATED: Prior to recent developments with the picture element, Foresight.js gaves webpages the ability to tell if the user's device is capable of viewing high-resolution images before the image is requested from the server. Additionally, it judges if the user's device currently has a fast enough network connection for high-resolution images. Depending on device display and network connectivity, foresight.js will request the appropriate image for the webpage.
smallnest / 1m Go Tcp Serverbenchmarks for implementation of servers which support 1 million connections
SpigotMC / BungeeCordBungeeCord, the 6th in a generation of server portal suites. Efficiently proxies and maintains connections and transport between multiple Minecraft servers.
chronoxor / CppServerUltra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
smallnest / C1000K Servers:zap: High performance websocket servers implemented by Spray-can, Netty, undertow, jetty, Vert.x, Grizzly, node.js and Go. It supports 1,200,000 active websocket connections
inetaf / TcpproxyProxy TCP connections based on static rules, HTTP Host headers, and SNI server names (Go package or binary)
reactphp / SocketAsync, streaming plaintext TCP/IP and secure TLS socket server and client connections for ReactPHP.
iohao / IoGameA lock-free, asynchronous, event-driven Java Netty framework for building high-performance network applications. Lightweight and dependency-free, it supports distributed, decentralized clusters without requiring external middleware or databases—ideal for game servers, IoT, and long-lived connection systems.
maidsafe-archive / CrustReliable p2p network connections in Rust with NAT traversal. One of the most needed libraries for any server-less / decentralised projects
lucaspoffo / RenetServer/Client network library for multiplayer games with authentication and connection management made with Rust
itzg / Mc RouterRoutes Minecraft client connections to backend servers based upon the requested server address
GeyserMC / FloodgateHybrid mode plugin to allow for connections from Geyser to join online mode servers.
moll / Node MitmIntercept and mock outgoing Node.js network TCP connections and HTTP requests for testing. Intercepts and gives you a Net.Socket, Http.IncomingMessage and Http.ServerResponse to test and respond with. Super useful when testing code that hits remote servers.
ntruchsess / Arduino UipUIPEthernet: A plugin-replacement of the stock Arduino Ethernet library for ENC28J60 shields and breakout boards. Full support for persistent (streaming) TCP-connections and UDP (Client and Server each), ARP, ICMP, DHCP and DNS. Build around Adam Dunkels uIP Stack. Further developed version can be found on https://github.com/UIPEthernet/UIPEthernet
priyankgada / The Complete Practical Certified Ethical Hacking Course In EnglishWelcome this comprehensive course on Ethical Hacking! This course assumes you have NO prior knowledge in hacking and by the end of it you'll be able to hack systems like black-hat hackers and secure them like security experts! This course is highly practical but it won't neglect the theory, so we'll start with ethical hacking basics and the different fields in penetration testing, installing the needed software (works on Windows, Linux and Mac OS X) and then we'll dive and start hacking systems straight away. From here onwards you'll learn everything by example, by analysing and exploiting computer systems such as networks, servers, clients, websites .....etc, so we'll never have any boring dry theoretical lectures. The course is divided into a number of sections, each section covers a penetration testing / hacking field, in each of these sections you'll first learn how the target system works, the weaknesses of this system, and how to practically exploit theses weaknesses and hack into it, not only that but you'll also learn how to secure this system from the discussed attacks. This course will take you from a beginner to a more advanced level by the time you finish, you will have knowledge about most penetration testing fields. The course is divided into four main sections: 1. Network Hacking - This section will teach you how to test the security of networks, both wired and wireless. First, you will learn some basic network terminology, how networks work, and how devices communicate with each other. Then it will branch into three sub sections: Pre-connection attacks: in this subsection you'll learn what can you do before even connecting to a network, and even before having internet access; you'll start by learning how to gather information about the networks around you, discover the devices connected to them, and how to control connections around you (ie: deny/allow devices from connecting to networks) even without knowing the password of the target network. Gaining Access: Now that you gathered information about the networks around you, in this subsection you will learn how to crack the key and get the password to your target network weather it uses WEP, WPA or even WPA2. Post Connection attacks: Now that you have the key, you can connect to the target network, in this subsection you will learn a number of powerful techniques that allow you to gather comprehensive information about the connected devices, see anything they do on the internet (such as login information, passwords, visited urls, images, videos ....etc), redirect requests, inject evil code in loaded pages and much more! All the attacks here work against both wireless and wired networks. You will also learn how to create a fake WiFi network, attract users to connect to it and use all of the above techniques against the connected clients. 2. Gaining Access - In this section you will learn two main approaches to gain full control or hack computer systems: Server Side Attacks: In this subsection you will learn how to gain full access to computer systems without the need for user interaction. You will learn how to gather useful information about a target computer system such as its operating system, open ports, installed services, then you'll learn how to use this information to discover weaknesses and vulnerabilitiesand exploit them to gain full control over the target. Finally you will learn how to generate different types of reports for your discoveries. Client Side Attacks - If the target system does not contain any weaknesses then the only way to gain access to it is by interacting with the users, in this subsection you'll learn how to get the target user to install a backdoor on their system without even realising, this is done by hijacking updatesor backdoornig downloadeds on the fly. Not only that but you'll also learn how to create trojans by backdooring normal files (such as an image or a pdf) and use social engineering to deliver this trojan to the target, to do this you'll learn how to spoof emails so they appear as if they're sent from the target's friend, boss or any email account they're likely to interact with. 3. Post Exploitation - In this section you will learn how to interact with the systems you compromised so far. You’ll learn how to access the file system (read/write/upload/execute), maintain your access, spy on the target and even use the target computer as a pivot to hack other computer systems. 4. Website / Web Application Hacking - In this section you will learn how websites work, how to gather information about a target website (such as website owner, server location, used technologies ....etc) and how to discover and exploit the following dangerous vulnerabilities to hack into websites:
trzsz / Tsshdtsshd is a UDP-based SSH server built for unreliable networks. It supports seamless roaming across networks and IP changes, and works well on high-latency links such as cellular connections and unstable Wi-Fi.
khoih-prog / ESP WiFiManagerThis is an ESP32 / ESP8266 WiFi Connection Manager with fallback web configuration portal. Use this library for configuring ESP32 (including ESP32-S2 and ESP32-C3), ESP8266 modules' WiFi, etc. Credentials at runtime. You can also specify static DNS servers, personalized HostName, fixed or random AP WiFi channel. With examples supporting ArduinoJson