593 skills found · Page 1 of 20
Sergio0694 / ComputeSharpA .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
wysaid / Android Gpuimage PlusAndroid Image & Camera Filters Based on OpenGL.
Temaran / UnrealEngineShaderPluginDemoA tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
Pjbomb2 / TrueTrace Unity PathtracerA High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
GarrettGunnell / Acerola ComputeA compute shader wrapper for Godot
ellioman / Indirect Rendering With Compute ShadersAn example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
m-schuetz / Compute RasterizerRendering Point Clouds with Compute Shaders
google / ClspvClspv is a compiler for OpenCL C to Vulkan compute shaders
WindyDarian / Vulkan Forward Plus RendererForward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
keijiro / SwarmAn example of use of compute shaders and procedural instancing.
IRCSS / Compute Shaders Fluid Dynamic Fluid Simulation Implementation in Compute Shaders using Unity3D
googlefonts / Compute Shader 101Sample code for compute shader 101 training
tessarakkt / Godot4 OceanfftTessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
IRCSS / Procedural PaintingProcedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
Ninjajie / FusionUnity Physics on GPU
Argon4W / AcceleratedRenderingFast vertex transform and caching using compute shader.
b0nes164 / GPUSortingState of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
KrisYu / WaterSimple calculation to render cheap water effects.
tomscii / ZuttyX terminal emulator rendering through OpenGL ES Compute Shaders
mtwoodard / TextureGenerator3D and 2D Texture generation using the compute shaders within the Unity engine.