19 skills found
Aryia-Behroziuan / ReferencesPoole, Mackworth & Goebel 1998, p. 1. Russell & Norvig 2003, p. 55. Definition of AI as the study of intelligent agents: Poole, Mackworth & Goebel (1998), which provides the version that is used in this article. These authors use the term "computational intelligence" as a synonym for artificial intelligence.[1] Russell & Norvig (2003) (who prefer the term "rational agent") and write "The whole-agent view is now widely accepted in the field".[2] Nilsson 1998 Legg & Hutter 2007 Russell & Norvig 2009, p. 2. McCorduck 2004, p. 204 Maloof, Mark. "Artificial Intelligence: An Introduction, p. 37" (PDF). georgetown.edu. Archived (PDF) from the original on 25 August 2018. "How AI Is Getting Groundbreaking Changes In Talent Management And HR Tech". Hackernoon. Archived from the original on 11 September 2019. Retrieved 14 February 2020. Schank, Roger C. (1991). "Where's the AI". AI magazine. Vol. 12 no. 4. p. 38. Russell & Norvig 2009. "AlphaGo – Google DeepMind". Archived from the original on 10 March 2016. Allen, Gregory (April 2020). "Department of Defense Joint AI Center - Understanding AI Technology" (PDF). AI.mil - The official site of the Department of Defense Joint Artificial Intelligence Center. Archived (PDF) from the original on 21 April 2020. Retrieved 25 April 2020. Optimism of early AI: * Herbert Simon quote: Simon 1965, p. 96 quoted in Crevier 1993, p. 109. * Marvin Minsky quote: Minsky 1967, p. 2 quoted in Crevier 1993, p. 109. Boom of the 1980s: rise of expert systems, Fifth Generation Project, Alvey, MCC, SCI: * McCorduck 2004, pp. 426–441 * Crevier 1993, pp. 161–162,197–203, 211, 240 * Russell & Norvig 2003, p. 24 * NRC 1999, pp. 210–211 * Newquist 1994, pp. 235–248 First AI Winter, Mansfield Amendment, Lighthill report * Crevier 1993, pp. 115–117 * Russell & Norvig 2003, p. 22 * NRC 1999, pp. 212–213 * Howe 1994 * Newquist 1994, pp. 189–201 Second AI winter: * McCorduck 2004, pp. 430–435 * Crevier 1993, pp. 209–210 * NRC 1999, pp. 214–216 * Newquist 1994, pp. 301–318 AI becomes hugely successful in the early 21st century * Clark 2015 Pamela McCorduck (2004, p. 424) writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other." This list of intelligent traits is based on the topics covered by the major AI textbooks, including: * Russell & Norvig 2003 * Luger & Stubblefield 2004 * Poole, Mackworth & Goebel 1998 * Nilsson 1998 Kolata 1982. Maker 2006. Biological intelligence vs. intelligence in general: Russell & Norvig 2003, pp. 2–3, who make the analogy with aeronautical engineering. McCorduck 2004, pp. 100–101, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplished, and the other aimed at modeling intelligent processes found in nature, particularly human ones." Kolata 1982, a paper in Science, which describes McCarthy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real".[19] McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence".[20]. Neats vs. scruffies: * McCorduck 2004, pp. 421–424, 486–489 * Crevier 1993, p. 168 * Nilsson 1983, pp. 10–11 Symbolic vs. sub-symbolic AI: * Nilsson (1998, p. 7), who uses the term "sub-symbolic". General intelligence (strong AI) is discussed in popular introductions to AI: * Kurzweil 1999 and Kurzweil 2005 See the Dartmouth proposal, under Philosophy, below. McCorduck 2004, p. 34. McCorduck 2004, p. xviii. McCorduck 2004, p. 3. McCorduck 2004, pp. 340–400. This is a central idea of Pamela McCorduck's Machines Who Think. She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition."[26] "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized."[27] "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction."[28] She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods."[29] "Stephen Hawking believes AI could be mankind's last accomplishment". BetaNews. 21 October 2016. Archived from the original on 28 August 2017. Lombardo P, Boehm I, Nairz K (2020). "RadioComics – Santa Claus and the future of radiology". Eur J Radiol. 122 (1): 108771. doi:10.1016/j.ejrad.2019.108771. PMID 31835078. Ford, Martin; Colvin, Geoff (6 September 2015). "Will robots create more jobs than they destroy?". The Guardian. Archived from the original on 16 June 2018. Retrieved 13 January 2018. AI applications widely used behind the scenes: * Russell & Norvig 2003, p. 28 * Kurzweil 2005, p. 265 * NRC 1999, pp. 216–222 * Newquist 1994, pp. 189–201 AI in myth: * McCorduck 2004, pp. 4–5 * Russell & Norvig 2003, p. 939 AI in early science fiction. * McCorduck 2004, pp. 17–25 Formal reasoning: * Berlinski, David (2000). The Advent of the Algorithm. Harcourt Books. ISBN 978-0-15-601391-8. OCLC 46890682. Archived from the original on 26 July 2020. Retrieved 22 August 2020. Turing, Alan (1948), "Machine Intelligence", in Copeland, B. Jack (ed.), The Essential Turing: The ideas that gave birth to the computer age, Oxford: Oxford University Press, p. 412, ISBN 978-0-19-825080-7 Russell & Norvig 2009, p. 16. Dartmouth conference: * McCorduck 2004, pp. 111–136 * Crevier 1993, pp. 47–49, who writes "the conference is generally recognized as the official birthdate of the new science." * Russell & Norvig 2003, p. 17, who call the conference "the birth of artificial intelligence." * NRC 1999, pp. 200–201 McCarthy, John (1988). "Review of The Question of Artificial Intelligence". Annals of the History of Computing. 10 (3): 224–229., collected in McCarthy, John (1996). "10. Review of The Question of Artificial Intelligence". Defending AI Research: A Collection of Essays and Reviews. CSLI., p. 73, "[O]ne of the reasons for inventing the term "artificial intelligence" was to escape association with "cybernetics". Its concentration on analog feedback seemed misguided, and I wished to avoid having either to accept Norbert (not Robert) Wiener as a guru or having to argue with him." Hegemony of the Dartmouth conference attendees: * Russell & Norvig 2003, p. 17, who write "for the next 20 years the field would be dominated by these people and their students." * McCorduck 2004, pp. 129–130 Russell & Norvig 2003, p. 18. Schaeffer J. (2009) Didn't Samuel Solve That Game?. In: One Jump Ahead. Springer, Boston, MA Samuel, A. L. (July 1959). "Some Studies in Machine Learning Using the Game of Checkers". IBM Journal of Research and Development. 3 (3): 210–229. CiteSeerX 10.1.1.368.2254. doi:10.1147/rd.33.0210. "Golden years" of AI (successful symbolic reasoning programs 1956–1973): * McCorduck 2004, pp. 243–252 * Crevier 1993, pp. 52–107 * Moravec 1988, p. 9 * Russell & Norvig 2003, pp. 18–21 The programs described are Arthur Samuel's checkers program for the IBM 701, Daniel Bobrow's STUDENT, Newell and Simon's Logic Theorist and Terry Winograd's SHRDLU. DARPA pours money into undirected pure research into AI during the 1960s: * McCorduck 2004, p. 131 * Crevier 1993, pp. 51, 64–65 * NRC 1999, pp. 204–205 AI in England: * Howe 1994 Lighthill 1973. Expert systems: * ACM 1998, I.2.1 * Russell & Norvig 2003, pp. 22–24 * Luger & Stubblefield 2004, pp. 227–331 * Nilsson 1998, chpt. 17.4 * McCorduck 2004, pp. 327–335, 434–435 * Crevier 1993, pp. 145–62, 197–203 * Newquist 1994, pp. 155–183 Mead, Carver A.; Ismail, Mohammed (8 May 1989). Analog VLSI Implementation of Neural Systems (PDF). The Kluwer International Series in Engineering and Computer Science. 80. Norwell, MA: Kluwer Academic Publishers. doi:10.1007/978-1-4613-1639-8. ISBN 978-1-4613-1639-8. Archived from the original (PDF) on 6 November 2019. Retrieved 24 January 2020. Formal methods are now preferred ("Victory of the neats"): * Russell & Norvig 2003, pp. 25–26 * McCorduck 2004, pp. 486–487 McCorduck 2004, pp. 480–483. Markoff 2011. 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Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Problem solving, puzzle solving, game playing and deduction: * Russell & Norvig 2003, chpt. 3–9, * Poole, Mackworth & Goebel 1998, chpt. 2,3,7,9, * Luger & Stubblefield 2004, chpt. 3,4,6,8, * Nilsson 1998, chpt. 7–12 Uncertain reasoning: * Russell & Norvig 2003, pp. 452–644, * Poole, Mackworth & Goebel 1998, pp. 345–395, * Luger & Stubblefield 2004, pp. 333–381, * Nilsson 1998, chpt. 19 Psychological evidence of sub-symbolic reasoning: * Wason & Shapiro (1966) showed that people do poorly on completely abstract problems, but if the problem is restated to allow the use of intuitive social intelligence, performance dramatically improves. (See Wason selection task) * Kahneman, Slovic & Tversky (1982) have shown that people are terrible at elementary problems that involve uncertain reasoning. (See list of cognitive biases for several examples). * Lakoff & Núñez (2000) have controversially argued that even our skills at mathematics depend on knowledge and skills that come from "the body", i.e. sensorimotor and perceptual skills. (See Where Mathematics Comes From) Knowledge representation: * ACM 1998, I.2.4, * Russell & Norvig 2003, pp. 320–363, * Poole, Mackworth & Goebel 1998, pp. 23–46, 69–81, 169–196, 235–277, 281–298, 319–345, * Luger & Stubblefield 2004, pp. 227–243, * Nilsson 1998, chpt. 18 Knowledge engineering: * Russell & Norvig 2003, pp. 260–266, * Poole, Mackworth & Goebel 1998, pp. 199–233, * Nilsson 1998, chpt. ≈17.1–17.4 Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts): * Russell & Norvig 2003, pp. 349–354, * Poole, Mackworth & Goebel 1998, pp. 174–177, * Luger & Stubblefield 2004, pp. 248–258, * Nilsson 1998, chpt. 18.3 Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem): * Russell & Norvig 2003, pp. 328–341, * Poole, Mackworth & Goebel 1998, pp. 281–298, * Nilsson 1998, chpt. 18.2 Causal calculus: * Poole, Mackworth & Goebel 1998, pp. 335–337 Representing knowledge about knowledge: Belief calculus, modal logics: * Russell & Norvig 2003, pp. 341–344, * Poole, Mackworth & Goebel 1998, pp. 275–277 Sikos, Leslie F. (June 2017). Description Logics in Multimedia Reasoning. Cham: Springer. doi:10.1007/978-3-319-54066-5. ISBN 978-3-319-54066-5. S2CID 3180114. Archived from the original on 29 August 2017. Ontology: * Russell & Norvig 2003, pp. 320–328 Smoliar, Stephen W.; Zhang, HongJiang (1994). "Content based video indexing and retrieval". IEEE Multimedia. 1 (2): 62–72. doi:10.1109/93.311653. S2CID 32710913. Neumann, Bernd; Möller, Ralf (January 2008). "On scene interpretation with description logics". Image and Vision Computing. 26 (1): 82–101. doi:10.1016/j.imavis.2007.08.013. Kuperman, G. J.; Reichley, R. M.; Bailey, T. C. (1 July 2006). "Using Commercial Knowledge Bases for Clinical Decision Support: Opportunities, Hurdles, and Recommendations". Journal of the American Medical Informatics Association. 13 (4): 369–371. doi:10.1197/jamia.M2055. PMC 1513681. PMID 16622160. MCGARRY, KEN (1 December 2005). "A survey of interestingness measures for knowledge discovery". The Knowledge Engineering Review. 20 (1): 39–61. doi:10.1017/S0269888905000408. S2CID 14987656. Bertini, M; Del Bimbo, A; Torniai, C (2006). "Automatic annotation and semantic retrieval of video sequences using multimedia ontologies". MM '06 Proceedings of the 14th ACM international conference on Multimedia. 14th ACM international conference on Multimedia. Santa Barbara: ACM. pp. 679–682. Qualification problem: * McCarthy & Hayes 1969 * Russell & Norvig 2003[page needed] While McCarthy was primarily concerned with issues in the logical representation of actions, Russell & Norvig 2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge. Default reasoning and default logic, non-monotonic logics, circumscription, closed world assumption, abduction (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"): * Russell & Norvig 2003, pp. 354–360, * Poole, Mackworth & Goebel 1998, pp. 248–256, 323–335, * Luger & Stubblefield 2004, pp. 335–363, * Nilsson 1998, ~18.3.3 Breadth of commonsense knowledge: * Russell & Norvig 2003, p. 21, * Crevier 1993, pp. 113–114, * Moravec 1988, p. 13, * Lenat & Guha 1989 (Introduction) Dreyfus & Dreyfus 1986. Gladwell 2005. Expert knowledge as embodied intuition: * Dreyfus & Dreyfus 1986 (Hubert Dreyfus is a philosopher and critic of AI who was among the first to argue that most useful human knowledge was encoded sub-symbolically. See Dreyfus' critique of AI) * Gladwell 2005 (Gladwell's Blink is a popular introduction to sub-symbolic reasoning and knowledge.) * Hawkins & Blakeslee 2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.) Planning: * ACM 1998, ~I.2.8, * Russell & Norvig 2003, pp. 375–459, * Poole, Mackworth & Goebel 1998, pp. 281–316, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Information value theory: * Russell & Norvig 2003, pp. 600–604 Classical planning: * Russell & Norvig 2003, pp. 375–430, * Poole, Mackworth & Goebel 1998, pp. 281–315, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning: * Russell & Norvig 2003, pp. 430–449 Multi-agent planning and emergent behavior: * Russell & Norvig 2003, pp. 449–455 Turing 1950. Solomonoff 1956. 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Archived from the original on 11 June 2020. Retrieved 11 June 2020. Machine perception: * Russell & Norvig 2003, pp. 537–581, 863–898 * Nilsson 1998, ~chpt. 6 Speech recognition: * ACM 1998, ~I.2.7 * Russell & Norvig 2003, pp. 568–578 Object recognition: * Russell & Norvig 2003, pp. 885–892 Computer vision: * ACM 1998, I.2.10 * Russell & Norvig 2003, pp. 863–898 * Nilsson 1998, chpt. 6 Robotics: * ACM 1998, I.2.9, * Russell & Norvig 2003, pp. 901–942, * Poole, Mackworth & Goebel 1998, pp. 443–460 Moving and configuration space: * Russell & Norvig 2003, pp. 916–932 Tecuci 2012. Robotic mapping (localization, etc): * Russell & Norvig 2003, pp. 908–915 Cadena, Cesar; Carlone, Luca; Carrillo, Henry; Latif, Yasir; Scaramuzza, Davide; Neira, Jose; Reid, Ian; Leonard, John J. (December 2016). "Past, Present, and Future of Simultaneous Localization and Mapping: Toward the Robust-Perception Age". IEEE Transactions on Robotics. 32 (6): 1309–1332. arXiv:1606.05830. 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Retrieved 26 April 2018. Domingos 2015. Artificial brain arguments: AI requires a simulation of the operation of the human brain * Russell & Norvig 2003, p. 957 * Crevier 1993, pp. 271 and 279 A few of the people who make some form of the argument: * Moravec 1988 * Kurzweil 2005, p. 262 * Hawkins & Blakeslee 2005 The most extreme form of this argument (the brain replacement scenario) was put forward by Clark Glymour in the mid-1970s and was touched on by Zenon Pylyshyn and John Searle in 1980. Goertzel, Ben; Lian, Ruiting; Arel, Itamar; de Garis, Hugo; Chen, Shuo (December 2010). "A world survey of artificial brain projects, Part II: Biologically inspired cognitive architectures". Neurocomputing. 74 (1–3): 30–49. doi:10.1016/j.neucom.2010.08.012. Nilsson 1983, p. 10. Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about."[163] AI's immediate precursors: * McCorduck 2004, pp. 51–107 * Crevier 1993, pp. 27–32 * Russell & Norvig 2003, pp. 15, 940 * Moravec 1988, p. 3 Haugeland 1985, pp. 112–117 The most dramatic case of sub-symbolic AI being pushed into the background was the devastating critique of perceptrons by Marvin Minsky and Seymour Papert in 1969. See History of AI, AI winter, or Frank Rosenblatt. Cognitive simulation, Newell and Simon, AI at CMU (then called Carnegie Tech): * McCorduck 2004, pp. 139–179, 245–250, 322–323 (EPAM) * Crevier 1993, pp. 145–149 Soar (history): * McCorduck 2004, pp. 450–451 * Crevier 1993, pp. 258–263 McCarthy and AI research at SAIL and SRI International: * McCorduck 2004, pp. 251–259 * Crevier 1993 AI research at Edinburgh and in France, birth of Prolog: * Crevier 1993, pp. 193–196 * Howe 1994 AI at MIT under Marvin Minsky in the 1960s : * McCorduck 2004, pp. 259–305 * Crevier 1993, pp. 83–102, 163–176 * Russell & Norvig 2003, p. 19 Cyc: * McCorduck 2004, p. 489, who calls it "a determinedly scruffy enterprise" * Crevier 1993, pp. 239–243 * Russell & Norvig 2003, p. 363−365 * Lenat & Guha 1989 Knowledge revolution: * McCorduck 2004, pp. 266–276, 298–300, 314, 421 * Russell & Norvig 2003, pp. 22–23 Frederick, Hayes-Roth; William, Murray; Leonard, Adelman. "Expert systems". AccessScience. doi:10.1036/1097-8542.248550. Embodied approaches to AI: * McCorduck 2004, pp. 454–462 * Brooks 1990 * Moravec 1988 Weng et al. 2001. Lungarella et al. 2003. Asada et al. 2009. Oudeyer 2010. Revival of connectionism: * Crevier 1993, pp. 214–215 * Russell & Norvig 2003, p. 25 Computational intelligence * IEEE Computational Intelligence Society Archived 9 May 2008 at the Wayback Machine Hutson, Matthew (16 February 2018). "Artificial intelligence faces reproducibility crisis". Science. pp. 725–726. Bibcode:2018Sci...359..725H. doi:10.1126/science.359.6377.725. Archived from the original on 29 April 2018. Retrieved 28 April 2018. Norvig 2012. Langley 2011. Katz 2012. The intelligent agent paradigm: * Russell & Norvig 2003, pp. 27, 32–58, 968–972 * Poole, Mackworth & Goebel 1998, pp. 7–21 * Luger & Stubblefield 2004, pp. 235–240 * Hutter 2005, pp. 125–126 The definition used in this article, in terms of goals, actions, perception and environment, is due to Russell & Norvig (2003). Other definitions also include knowledge and learning as additional criteria. Agent architectures, hybrid intelligent systems: * Russell & Norvig (2003, pp. 27, 932, 970–972) * Nilsson (1998, chpt. 25) Hierarchical control system: * Albus 2002 Lieto, Antonio; Lebiere, Christian; Oltramari, Alessandro (May 2018). "The knowledge level in cognitive architectures: Current limitations and possibile developments". Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Lieto, Antonio; Bhatt, Mehul; Oltramari, Alessandro; Vernon, David (May 2018). "The role of cognitive architectures in general artificial intelligence". Cognitive Systems Research. 48: 1–3. doi:10.1016/j.cogsys.2017.08.003. hdl:2318/1665249. S2CID 36189683. Russell & Norvig 2009, p. 1. White Paper: On Artificial Intelligence - A European approach to excellence and trust (PDF). Brussels: European Commission. 2020. p. 1. Archived (PDF) from the original on 20 February 2020. Retrieved 20 February 2020. CNN 2006. Using AI to predict flight delays Archived 20 November 2018 at the Wayback Machine, Ishti.org. N. Aletras; D. Tsarapatsanis; D. Preotiuc-Pietro; V. Lampos (2016). "Predicting judicial decisions of the European Court of Human Rights: a Natural Language Processing perspective". PeerJ Computer Science. 2: e93. doi:10.7717/peerj-cs.93. "The Economist Explains: Why firms are piling into artificial intelligence". The Economist. 31 March 2016. Archived from the original on 8 May 2016. Retrieved 19 May 2016. Lohr, Steve (28 February 2016). "The Promise of Artificial Intelligence Unfolds in Small Steps". The New York Times. Archived from the original on 29 February 2016. Retrieved 29 February 2016. Frangoul, Anmar (14 June 2019). "A Californian business is using A.I. to change the way we think about energy storage". CNBC. Archived from the original on 25 July 2020. Retrieved 5 November 2019. Wakefield, Jane (15 June 2016). "Social media 'outstrips TV' as news source for young people". BBC News. Archived from the original on 24 June 2016. Smith, Mark (22 July 2016). "So you think you chose to read this article?". BBC News. Archived from the original on 25 July 2016. Brown, Eileen. "Half of Americans do not believe deepfake news could target them online". ZDNet. Archived from the original on 6 November 2019. Retrieved 3 December 2019. The Turing test: Turing's original publication: * Turing 1950 Historical influence and philosophical implications: * Haugeland 1985, pp. 6–9 * Crevier 1993, p. 24 * McCorduck 2004, pp. 70–71 * Russell & Norvig 2003, pp. 2–3 and 948 Dartmouth proposal: * McCarthy et al. 1955 (the original proposal) * Crevier 1993, p. 49 (historical significance) The physical symbol systems hypothesis: * Newell & Simon 1976, p. 116 * McCorduck 2004, p. 153 * Russell & Norvig 2003, p. 18 Dreyfus 1992, p. 156. Dreyfus criticized the necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules."[206] Dreyfus' critique of artificial intelligence: * Dreyfus 1972, Dreyfus & Dreyfus 1986 * Crevier 1993, pp. 120–132 * McCorduck 2004, pp. 211–239 * Russell & Norvig 2003, pp. 950–952, Gödel 1951: in this lecture, Kurt Gödel uses the incompleteness theorem to arrive at the following disjunction: (a) the human mind is not a consistent finite machine, or (b) there exist Diophantine equations for which it cannot decide whether solutions exist. Gödel finds (b) implausible, and thus seems to have believed the human mind was not equivalent to a finite machine, i.e., its power exceeded that of any finite machine. He recognized that this was only a conjecture, since one could never disprove (b). Yet he considered the disjunctive conclusion to be a "certain fact". The Mathematical Objection: * Russell & Norvig 2003, p. 949 * McCorduck 2004, pp. 448–449 Making the Mathematical Objection: * Lucas 1961 * Penrose 1989 Refuting Mathematical Objection: * Turing 1950 under "(2) The Mathematical Objection" * Hofstadter 1979 Background: * Gödel 1931, Church 1936, Kleene 1935, Turing 1937 Graham Oppy (20 January 2015). "Gödel's Incompleteness Theorems". Stanford Encyclopedia of Philosophy. Archived from the original on 22 April 2016. Retrieved 27 April 2016. These Gödelian anti-mechanist arguments are, however, problematic, and there is wide consensus that they fail. Stuart J. Russell; Peter Norvig (2010). "26.1.2: Philosophical Foundations/Weak AI: Can Machines Act Intelligently?/The mathematical objection". Artificial Intelligence: A Modern Approach (3rd ed.). Upper Saddle River, NJ: Prentice Hall. ISBN 978-0-13-604259-4. even if we grant that computers have limitations on what they can prove, there is no evidence that humans are immune from those limitations. Mark Colyvan. An introduction to the philosophy of mathematics. Cambridge University Press, 2012. From 2.2.2, 'Philosophical significance of Gödel's incompleteness results': "The accepted wisdom (with which I concur) is that the Lucas-Penrose arguments fail." Iphofen, Ron; Kritikos, Mihalis (3 January 2019). "Regulating artificial intelligence and robotics: ethics by design in a digital society". Contemporary Social Science: 1–15. doi:10.1080/21582041.2018.1563803. ISSN 2158-2041. "Ethical AI Learns Human Rights Framework". Voice of America. Archived from the original on 11 November 2019. Retrieved 10 November 2019. Crevier 1993, pp. 132–144. In the early 1970s, Kenneth Colby presented a version of Weizenbaum's ELIZA known as DOCTOR which he promoted as a serious therapeutic tool.[216] Joseph Weizenbaum's critique of AI: * Weizenbaum 1976 * Crevier 1993, pp. 132–144 * McCorduck 2004, pp. 356–373 * Russell & Norvig 2003, p. 961 Weizenbaum (the AI researcher who developed the first chatterbot program, ELIZA) argued in 1976 that the misuse of artificial intelligence has the potential to devalue human life. Wendell Wallach (2010). Moral Machines, Oxford University Press. Wallach, pp 37–54. Wallach, pp 55–73. Wallach, Introduction chapter. Michael Anderson and Susan Leigh Anderson (2011), Machine Ethics, Cambridge University Press. "Machine Ethics". aaai.org. Archived from the original on 29 November 2014. Rubin, Charles (Spring 2003). "Artificial Intelligence and Human Nature". The New Atlantis. 1: 88–100. Archived from the original on 11 June 2012. Brooks, Rodney (10 November 2014). "artificial intelligence is a tool, not a threat". Archived from the original on 12 November 2014. "Stephen Hawking, Elon Musk, and Bill Gates Warn About Artificial Intelligence". Observer. 19 August 2015. Archived from the original on 30 October 2015. Retrieved 30 October 2015. Chalmers, David (1995). "Facing up to the problem of consciousness". Journal of Consciousness Studies. 2 (3): 200–219. Archived from the original on 8 March 2005. Retrieved 11 October 2018. See also this link Archived 8 April 2011 at the Wayback Machine Horst, Steven, (2005) "The Computational Theory of Mind" Archived 11 September 2018 at the Wayback Machine in The Stanford Encyclopedia of Philosophy Searle 1980, p. 1. This version is from Searle (1999), and is also quoted in Dennett 1991, p. 435. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." [230] Strong AI is defined similarly by Russell & Norvig (2003, p. 947): "The assertion that machines could possibly act intelligently
panguojun / Coordinate SystemCoordinate transformations play a pivotal role in computer graphics, robotics, and the broader domains of mathematics and physics. This project introduces a novel computable coordinate system object that bridges the gap between theoretical frameworks and numerical computations.
langerv / SugarscapeMy implementation of Epstein and Axtell's large scale agent-based computational model, the Sugarscape, to explore the role of social phenomenon such as seasonal migrations, pollution, sexual reproduction, combat, and transmission of disease and even culture.
duyali2000 / SemanticFlowGraphThis repository provides the code and guidance for reproducing the results in our ESEC/FSE 2023 submission "Pre-training Code Representations with Semantic Flow Graph for Effective Bug Localization".
NanaYngvarrdottir / Software TestingVirtual Reality is an experimental and innovative framework containing advanced tools and options for creating virtual world applications. Virtual Reality is not a virtual world, nor a stand-alone application, it is a scalable and customizable platform containing some basic modules and based on some fundamental innovative pillars (peer-to-peer architecture, secure communication infrastructure, leg al framework, powerful scripting language); additional modules can be built on top of it on demand. The core of Virtual Reality is the innovative Virtual Reality Engine based on a hybrid peer-to-peer infrastructure that allows the sharing of computational load in experiencing the virtual environment obtaining infrastructural resource optimization and bandwidth reduction. It enhances the platform in terms of robustness, availability, scalability, load balancing. From an higher level point of view, Virtual Reality is provided with a Legal Framework that allows to conclude deals and to carry out transaction directly in-world. To obtain this aim, Virtual Reality is integrated with a secure communication infrastructure based on a strong identity system that bounds the avatar to the real identity of the person behind, that is responsible of his actions as in real life. In case of infringement of the contract terms, an in-world dispute resolution is implemented within the platform The design of such system carefully mimics the Model Agreement provided by The International Mediation Institute, www.IMImediation.org . The main Science & Technology objectives of the project were: to create a scalable, reliable p2p architecture for a 3d environment: two innovative custom libraries have been developed, namely vrnet and vrengine that allow the creation of a coherent world on top of a overlay network leveraging on a newly introduced authority mechanism; to create a secure and trusted infrastructure and a certified authentication system: it allows end-to-end security in communications between either users or participating virtual nodes; this layer is built upon PKI and stresses the role of mutually entrusted communication streams as well as digital signature of documents and proof of identity; to implement a virtual law system: leveraging the platform built-in strong identity, users are allowed to carry out transactions directly in-world (contracts and online dispute resolution system) and to participate to its ruling via customizable Constitution and Law System; to create a powerful scripting engine, allowing the users to interact with the virtual world. Scripting has been targeted toward programmers, privileging power over ease-of-use; This innovative approach has received some encouraging feedbacks from private universities and training companies, so that a specific applicative scenario has been customized for educational purposes (Virtual Campus). The Virtual Campus scenario takes also advantage from the interactivity enabled by the Virtual Reality scripting engine. From the legal side, some Contracts template specifically targeted to the relationships existing among private universities, teachers and students, cover the main use cases. Moreover, after a careful examination of potential business applications, thanks to the powerful scripting engine has been possible to obtain a specific applicative scenario (industrial scenario) aimed, for example, to provide a testing platform for streetcars/railway designers/manufacturers. The project has devoted great attention also on dissemination and exploitation activities; more than thirty publications have been written and more than one hundred fifty potential stakeholders have been contacted in order to build a business relationship. Platform Validation has demonstrated that Virtual Reality offers the architectural support for adoption of the platform, whether in autonomous or assisted usage, in educational and industrial application domains (i.e. Virtual Campus and Street-cars). The validation highlighted some improvements area, in particular with respect to the usability and 3D interaction mode. Notwithstanding this finding, the users in both the domains were able to perform the planned scenarios and the validation exercises. Virtual Reality demonstrates to be fully compliant with the requirements provided by the pool of involved users. As for Virtual Campus the platform proved to enhance teachers and students to carry out their duties. In particular the possibility to visualize complex objects, as well as their exploration, and the persistence of the virtual world, were assessed as valuable features to support the educational scenarios. The experimental results demonstrated that P2P framework effectively balances richness, responsiveness, robustness to provide an enhanced user experience to what is possible on traditional client/server architectures on regular Internet connections. In addition, our P2P framework reduces the requirements of bandwidth and CPU power on the service provider of a Virtual Reality-based virtual world service, and hence reduces the total cost of ownership
dia2018 / What Is The Difference Between AI And Machine LearningArtificial Intelligence and Machine Learning have empowered our lives to a large extent. The number of advancements made in this space has revolutionized our society and continue making society a better place to live in. In terms of perception, both Artificial Intelligence and Machine Learning are often used in the same context which leads to confusion. AI is the concept in which machine makes smart decisions whereas Machine Learning is a sub-field of AI which makes decisions while learning patterns from the input data. In this blog, we would dissect each term and understand how Artificial Intelligence and Machine Learning are related to each other. What is Artificial Intelligence? The term Artificial Intelligence was recognized first in the year 1956 by John Mccarthy in an AI conference. In layman terms, Artificial Intelligence is about creating intelligent machines which could perform human-like actions. AI is not a modern-day phenomenon. In fact, it has been around since the advent of computers. The only thing that has changed is how we perceive AI and define its applications in the present world. The exponential growth of AI in the last decade or so has affected every sphere of our lives. Starting from a simple google search which gives the best results of a query to the creation of Siri or Alexa, one of the significant breakthroughs of the 21st century is Artificial Intelligence. The Four types of Artificial Intelligence are:- Reactive AI – This type of AI lacks historical data to perform actions, and completely reacts to a certain action taken at the moment. It works on the principle of Deep Reinforcement learning where a prize is awarded for any successful action and penalized vice versa. Google’s AlphaGo defeated experts in Go using this approach. Limited Memory – In the case of the limited memory, the past data is kept on adding to the memory. For example, in the case of selecting the best restaurant, the past locations would be taken into account and would be suggested accordingly. Theory of Mind – Such type of AI is yet to be built as it involves dealing with human emotions, and psychology. Face and gesture detection comes close but nothing advanced enough to understand human emotions. Self-Aware – This is the future advancement of AI which could configure self-representations. The machines could be conscious, and super-intelligent. Two of the most common usage of AI is in the field of Computer Vision, and Natural Language Processing. Computer Vision is the study of identifying objects such as Face Recognition, Real-time object detection, and so on. Detection of such movements could go a long way in analyzing the sentiments conveyed by a human being. Natural Language Processing, on the other hand, deals with textual data to extract insights or sentiments from it. From ChatBot Development to Speech Recognition like Amazon’s Alexa or Apple’s Siri all uses Natural Language to extract relevant meaning from the data. It is one of the widely popular fields of AI which has found its usefulness in every organization. One other application of AI which has gained popularity in recent times is the self-driving cars. It uses reinforcement learning technique to learn its best moves and identify the restrictions or blockage in front of the road. Many automobile companies are gradually adopting the concept of self-driving cars. What is Machine Learning? Machine Learning is a state-of-the-art subset of Artificial Intelligence which let machines learn from past data, and make accurate predictions. Machine Learning has been around for decades, and the first ML application that got popular was the Email Spam Filter Classification. The system is trained with a set of emails labeled as ‘spam’ and ‘not spam’ known as the training instance. Then a new set of unknown emails is fed to the trained system which then categorizes it as ‘spam’ or ‘not spam.’ All these predictions are made by a certain group of Regression, and Classification algorithms like – Linear Regression, Logistic Regression, Decision Tree, Random Forest, XGBoost, and so on. The usability of these algorithms varies based on the problem statement and the data set in operation. Along with these basic algorithms, a sub-field of Machine Learning which has gained immense popularity in recent times is Deep Learning. However, Deep Learning requires enormous computational power and works best with a massive amount of data. It uses neural networks whose architecture is similar to the human brain. Machine Learning could be subdivided into three categories – Supervised Learning – In supervised learning problems, both the input feature and the corresponding target variable is present in the dataset. Unsupervised Learning – The dataset is not labeled in an unsupervised learning problem i.e., only the input features are present, but not the target variable. The algorithms need to find out the separate clusters in the dataset based on certain patterns. Reinforcement Learning – In this type of problems, the learner is rewarded with a prize for every correct move, and penalized for every incorrect move. The application of Machine Learning is diversified in various domains like Banking, Healthcare, Retail, etc. One of the use cases in the banking industry is predicting the probability of credit loan default by a borrower given its past transactions, credit history, debt ratio, annual income, and so on. In Healthcare, Machine Learning is often been used to predict patient’s stay in the hospital, the likelihood of occurrence of a disease, identifying abnormal patterns in the cell, etc. Many software companies have incorporated Machine Learning in their workflow to steadfast the process of testing. Various manual, repetitive tasks are being replaced by machine learning models. Comparison Between AI and Machine Learning Machine Learning is the subset of Artificial Intelligence which has taken the advancement in AI to a whole new level. The thought behind letting the computer learn from themselves and voluminous data that are getting generated from various sources in the present world has led to the emergence of Machine Learning. In Machine Learning, the concept of neural networks plays a significant role in allowing the system to learn from themselves as well as maintaining its speed, and accuracy. The group of neural nets lets a model rectifying its prior decision and make a more accurate prediction next time. Artificial Intelligence is about acquiring knowledge and applying them to ensure success instead of accuracy. It makes the computer intelligent to make smart decisions on its own akin to the decisions made by a human being. The more complex the problem is, the better it is for AI to solve the complexity. On the other hand, Machine Learning is mostly about acquiring knowledge and maintaining better accuracy instead of success. The primary aim is to learn from the data to automate specific tasks. The possibilities around Machine Learning and Neural Networks are endless. A set of sentiments could be understood from raw text. A machine learning application could also listen to music, and even play a piece of appropriate music based on a person’s mood. NLP, a field of AI which has made some ground-breaking innovations in recent years uses Machine Learning to understand the nuances in natural language and learn to respond accordingly. Different sectors like banking, healthcare, manufacturing, etc., are reaping the benefits of Artificial Intelligence, particularly Machine Learning. Several tedious tasks are getting automated through ML which saves both time and money. Machine Learning has been sold these days consistently by marketers even before it has reached its full potential. AI could be seen as something of the old by the marketers who believe Machine Learning is the Holy Grail in the field of analytics. The future is not far when we would see human-like AI. The rapid advancement in technology has taken us closer than ever before to inevitability. The recent progress in the working AI is much down to how Machine Learning operates. Both Artificial Intelligence and Machine Learning has its own business applications and its usage is completely dependent on the requirements of an organization. AI is an age-old concept with Machine Learning picking up the pace in recent times. Companies like TCS, Infosys are yet to unleash the full potential of Machine Learning and trying to incorporate ML in their applications to keep pace with the rapidly growing Analytics space. Conclusion The hype around Artificial Intelligence and Machine Learning are such that various companies and even individuals want to master the skills without even knowing the difference between the two. Often both the terms are misused in the same context. To master Machine Learning, one needs to have a natural intuition about the data, ask the right questions, and find out the correct algorithms to use to build a model. It often doesn’t requiem how computational capacity. On the other hand, AI is about building intelligent systems which require advanced tools and techniques and often used in big companies like Google, Facebook, etc. There is a whole host of resources to master Machine Learning and AI. The Data Science blogs of Dimensionless is a good place to start with. Also, There are Online Data Science Courses which cover the various nitty gritty of Machine Learning.
pngts / Nonlinear Parameter Estimation In Thermodynamic ModelsThe reliable solution of nonlinear parameter estimation problems is an essential computational and mathematical problem in process systems engineering, both in on-line and off-line applications. Parameter estimation in semi-empirical models for vapor – liquid equilibrium (VLE) data modelling plays an important role in design, optimization and control of separation units. Conventional optimisation methods may not be reliable since they do not guarantee convergence to the global optimum sought in the parameter estimation problem. In this work we demonstrate a technique, based on genetic algorithms (GA), that can solve the nonlinear parameter estimation problem with complete reliability, providing a high probability that the global optimum is found. Two versions of stochastic optimization techniques are evaluated and compared for nine vapour - liquid equilibrium problems: our genetic base algorithm and a hybrid algorithm. Reliable experimental data from the literature on vapor - liquid equilibrium systems were correlated using the UNIQUAC equation for activity coefficients. Our results indicate that this method, when properly implemented, is a robust procedure for nonlinear parameter estimation in thermodynamic models. Considering that new globally optimal parameter values are found by using the proposed method we can surmise by our results that several sets of parameter values published in the DECHEMA VLE Data Collection correspond to local instead of global minima.
shalikaprasad / Cloud Provider Selection Recommendation Using Machine LearningCloud computing (CC) has recently been receiving tremendous attention from the IT trade and educational researchers. CC leverages its distinctive services to cloud customers in a very pay-as-you-go, anytime and anyplace manner. As well as Cloud services offer dynamically scalable services on demand. Therefore, service supplying plays a key role in CC. Then, it is good opportunity for customers to find suitable and lowly cost service for their project. Specially, Customer must be able to select appropriate cloud service according to their needs and money. It is time-consuming task for consumers to collect the necessary information and analyze from all cloud service providers to make right decision. As well as it is also a highly demanding task from a computational perspective because multiple consumers who have similar requirements conduct same computations repeatedly. They provide all products you might need for moving your business to the cloud. But these product offerings differ in pricing as well as the naming of their services. Some Businessmen already may use on-premises infrastructure or think which infrastructure will use for my project. They may have more complex problems like how to choose a cloud service, which services want use and specially how many costs want to pay for monthly or yearly. Sometimes, someone already use a cloud services, they have lot of problems like more expensive, less flexibility, hard to use, overwhelming options of services, poor management of GUI and tool, complex price schema and other issues. However, they must spend more price and time as useless. Because they could not select best cloud service provider early to their business. For solving the cloud service selection problem, many researchers have proposed some approaches including multicriteria decision analysis (MCDA) and Brokerage-Based Approach. But we cannot see any machine learning prediction system for solving this issue. This system enables the user to choose from among a number of available choices. In this paper, we make a neural network with TensorFlow to service selection in CC. This system focuses on three main players in CC. There are Amazon Web Services, Microsoft Azure and Google Cloud Platform in the race for cloud services providers. I identify and synthesize several products relevant for web services in Cloud providers. There are Featured, Compute, Storage, Database, Networking, Operation, Identity & Access and Cost. As well as I focus on Small and medium-sized businesses (SMBs). Because these are most aggressive segment in cloud service. It is less-complex IT needs, fewer legacy applications and less IT support than larger enterprises. We use Support Vector Machine (SVM), Multiple linear regression (MLR) and Multiple-criteria decision analysis (MCDA). We develop efficient and flexible recommendation system for ranking cloud service providers. I prove accuracy and effectiveness of our approach through an experimental study with the real and synthetic Cloud data.
rahomi / V2V Communication With Arduino Uno NRF GPS ModuleWhile driving a car, collision detection plays an important role in autonomous driving and for the driver. This project presents an integrative approach to speed and direction detection which aims to be as simple as possible to enable the real- time computation while being able to adapt to a variety of highway and urban scenarios on different conditions. In this work, we implement a signal-based forward collision warning system and an overtaking vehicle detection system. The forward collision warning system aims to detect other vehicles driving ahead of the host vehicle while overtaking so as to avoid the potential traffic accidents. On the other hand, the overtaking vehicle detection system is to detect other vehicles behind or on the side of the host vehicle so as to give an alert to the driver when the vehicle begins overtaking. Experimental results are presented with real scene. The performance evaluation has demonstrated the effectiveness of the proposed techniques.
jaypotnis / JP 01 Real Time Alignment And Distribution Of Weather Radar Data With Rain Gauge Data For Deep LearnQuantitative Precipitation Estimation (QPE) based on weather radar observations plays a significant role in the understanding of weather events, especially in real-time, where fast evolving phenomena like convective storm cells can be dangerous. We wish to demonstrate QPE using deep learning as an alternative approach to empirical relationship equations between rainfall rate and reflectivity which were developed in the past. QPE using radar reflectivity is one of the possible applications of deep learning in the weather radar field. Preprocessing this data and saving it in real-time on cloud would let the users skip the time-consuming preprocessing step and assist them to directly get to the deep learning phase. To train and test deep learning models with radar data, we must align rain gauge data in space and time. This data preprocessing requires time and resource consuming processes that involve downloading, extracting, gridding, aligning the radar data with respect to every gauge in the region. If this preprocessed dataset was readily available in real-time, deep learning can be easily performed on it by anyone without going through the heavy computations required in the process. EarthCube’s CHORDS tool is a real-time data service that can be used to store preprocessed data on cloud so that it can be accessed whenever and wherever required. In this work, we demonstrate the steps involved in preprocessing such as accessing WSR-88D radar and NASA-TRMM rain gauge data, Cartesian gridding of radar data, aligning the radar data with gauge data in real-time. This aligned data is stored on cloud using CHORDS, so that it can be readily available to users who wish to use it for deep learning. The notebook will also demonstrate the procedure for storing and retrieving the dataset from CHORDS server and an example of the deep learning process on the downloaded dataset.
Flocculus / Fast Approximate Spectral Norm Regularization For Enhancing Robustness Of DNNsDeep neural networks (DNNs) are recently playing an important role in machine learning fields due to its outstanding performance compared with traditional approaches. However, DNNs are vulnerable to adversarial attacks and can easily be fooled by well crafted adversarial examples. Thus, DNNs will definitely bring severe security risks if deployed in fields requiring high reliability. Spectral norm regularization is a regularization method that can ensure the trained model to possess relatively low sensitivity towards the disturbance of input samples, which makes it an appealing strategy for enhancing models' robustness. However, the time cost for exact spectral norm computation is extremely expensive and impractical for large-scale networks. In this paper, we introduce a new framework for spectral norm regularization based on Fourier method and layer separation. The key insight underlying our work is it nicely combines the sparsity of weight matrix and decomposability of convolution layers. Our experimental evaluations provide persuasive evidence to show our framework is able to achieve extremely fast time efficiency and better enhanced model robustness compared with the baseline method.
LungProtocol / About Our Platfrom INTRODUCTION Lung protocol is a platform created for buyers and sellers all over the world.With an easy-to-use online store builder Platform, any seller is able to create their own storefront to sell their things, while making use of the Lung protocol platform’s wide range of features for a minimal fee.Our service offers great opportunities for self-employed and entrepreneurs, small scale manufacturers, family businesses and makers of handmade crafts, including a selection of tools for direct customer feedback, bookkeeping, sales analysis, advertising and promotion, as well as a convenient, user-friendly interface. lung protocol utilizes innovative technological features to guarantee the maximum security in all your transactions. Securely buy & sell anywhere with decentralized reputation & escrow using the L2P token. ABOUT PLATFORM Lung protocol is a decentralized marketplace that allows anyone to buy and sell products or services for cryptocurrencies on a global scale. The marketplace will support thousands of merchants and millions of listings, with its primary focus on no fees. Sell and buy goods fast, secure and without commissions. Pay by crypto. Lung protocol is world’s largest decentralized, peer-to-peer marketplace. The computational efficiency of our protocol is powered by key code design features like forward and backward compatibility, component-based modular structure, and asynchronous core architecture. We are focused on bringing the benefits of this new disruptive technology to future facing enterprises that recognize its trans formative role in bringing real‑world commercial advantage. Lung protocol is a platform created for buyers and sellers all over the world. With an easy-to-use online store builder Platform, any seller is able to create their own storefront to sell their things, while making use of the Lung protocol platform’s wide range of features for a minimal fee. Our service offers great opportunities for self-employed and entrepreneurs, small scale manufacturers, family businesses and makers of handmade crafts, including a selection of tools for direct customer feedback, bookkeeping, sales analysis, advertising and promotion, as well as a convenient, user-friendly interface. Lung Protocol (L2P) powers our merchant storefronts and e-commerce ecosystem. Sell and buy goods fast, secure and without commissions. Pay by crypto. OUR VISION Our main intention is not to replace Fiat currency however, we aim to provide a unique approach to creating an ecosystem unattached to the current inflationary model. As we all know, Fiat currency is the foundational currency in which our society operates on a daily basis. Lung Protocol provides a reliable, stable and tax-exempt cryptocurrency to enable seamless transactions. A limited supply currency hosting safer transactions in an ecosystem that allows the token holders to have full control of their finances at all times. A limited supply currency in which there is no third-party requiring permission to interact with Lung Protocol (L2P). TOKEN INFORMATION Token Name :Lung Protocol Token symbol :L2P Token type :ERC20 Token contract :0xee0f286776639cd363da810daf3e0623f82576b0 Token Decimal :18 Token Supply :750000000 USEFUL LINKS 1. https://t.me/LungProtocol_Group 2. https://t.me/LungProtocol_Channel 3. https://twitter.com/lungprotocol 4. https://medium.com/@lungprotocol 5. https://web.facebook.com/lungProtocol 6. https://github.com/LungProtocol 7. https://www.linkedin.com/company/lungprotocolinfo/ EXCHANGE 1. CryptloCEX http://cryptlocex.com/ 2. Switchdex http://switchdex.com/ 3. Bolddax http://bolddax.com/ 4. exnce http://exnce.com/ Ongoing till 10th July Lung Protocol decide to arrange a self drop program to deliver an amazing eCommerce platform. As you all know for an e commerce platform community is the power to archive success for the future as well as you will be benefited by this path way there is a great chance to make money whatever you want in crypto exchange after lunching your favorite L2P in the open market. This concept will bring you a financial freedom world. Dear respectable community Lung Protocol is an ERC20 token now that is under ETHEUREUM block chain but very soon Lung Protocol will lunch main net for community betterment and to create the main vision in eCommerce sector. SELFDROP
leipzig / Metadata In Rcrcode and data related to "The Role of Metadata in Reproducible Computational Research"
ncbi / Co SELECTThis repository contains the source code of Co-SELECT, a computational tool to analyze the results of in vitro HT-SELEX experiments for TF-DNA binding to show the role of DNA shape in TF-DNA binding by using a novel method of deconvoluting the contributions of DNA sequence and DNA shape on the binding.
Samudraneel-98 / Cancer Subtype Prediction Using Multi Omics DatasetImportance of Cancer Subtype prediction: Cancer is a heterogeneous disease caused by chemical, physical, or genetic factors. Identification of cancer subtypes is of great importance to facilitate cancer diagnosis and therapy. Bioinformatics approaches have gradually taken the place of clinical observations and pathological experiments. The development of high-throughput genome analysis techniques on the research of cancer subtypes plays an important role in the analysis and clinical treatment of various kinds of cancers. Omics dataset: The process of mapping and sequencing the human genome began, new technologies have made it possible to obtain a huge number of molecular measurements within a tissue or cell. These technologies can be applied to a biological system of interest to obtain a snapshot of the underlying biology at a resolution that has never before been possible. Broadly speaking, the scientific fields associated with measuring such biological molecules in a high-throughput way are called omics.Omics are novel, comprehensive approaches for analysis of complete genetic or molecular profiles of humans and other organisms. the types of omics data that can be used to develop an omics-based test are discussed below: genomics, proteomics, transcriptomics and metabolomics. Importance of Omics Data with respect to Cancer Prediction: Accurately predicting cancer prognosis is necessary to choose precise strategies of treatment for patients. One of effective approaches in the prediction is the integration of multi-omics data, which reduces the impact of noise within single omics data. A number of methods have been proposed to integrate multi-sources data to identify cancer subtypes in recent years.Based on these types of expression data, various computational methods have been proposed to predict cancer subtypes. It is crucial to study how to better integrate these multiple profiles of data. Approaches of omics data concatenation: 1.Integrative NMF 2.Similarity Network Fusion 3.Joint Non Negative Matrix Factorization Deep Learning: Deep learning is an artificial intelligence (AI) function that imitates the workings of the human brain in processing data and creating patterns for use in decision making. Deep learning is a subset of machine learning in artificial intelligence that has networks capable of learning unsupervised from data that is unstructured or unlabeled. Hyperparameter tuning: Hyperparameter tuning works by running multiple trials in a single training job. Each trial is a complete execution of your training application with values for your chosen hyperparameters, set within limits you specify. The AI Platform Training training service keeps track of the results of each trial and makes adjustments for subsequent trials. When the job is finished,you can get a summary of all the trials along with the most effective configuration of values according to the criteria you specify.
geeklhem / RnetcartoFast network modularity and roles computation by simulated annealing (rgraph C library wrapper for R).
helmuthauser / Matlab Morphological Computation SimulationA set of Matlab functions that were used for the publications "Towards a theoretical foundation for morphological computation with compliant bodies" and " The role of feedback in morphological computation with compliant bodies"
prasadovhal / A Simple Method Of Solution For Multi Label Feature SelectionMulti-label learning has been a topic of research interest in multimedia, text & speech recognitions, music, image processing, information retrieval etc. In Multi-label classification (MLC) each instance is associated with a set of multiple class labels. Like other machine learning algorithms, data preprocessing plays an key role in MLC. Feature selection is an important preprocessing step in MLC, due to high dimensionality of datasets and associated computational costs. Extracting the most informative features considerably reduces the computational loads of MLC. Most of the Multi-label feature selection algorithms available in literature involve conversions to multiple single labeled feature selection problems. We proposed an efficient modification of a recent multi-label feature selection algorithm [1] available in literature. Our algorithm consists of two steps: in the first step we decompose the output label space into lower dimensions using simple matrix factorization method; subsequently we employ feature selection process in the decoupled reduced space. Our simulations with real world datasets reveal the efficiency of proposed framework.
Aryia-Behroziuan / OverviewKnowledge-representation is a field of artificial intelligence that focuses on designing computer representations that capture information about the world that can be used to solve complex problems. The justification for knowledge representation is that conventional procedural code is not the best formalism to use to solve complex problems. Knowledge representation makes complex software easier to define and maintain than procedural code and can be used in expert systems. For example, talking to experts in terms of business rules rather than code lessens the semantic gap between users and developers and makes development of complex systems more practical. Knowledge representation goes hand in hand with automated reasoning because one of the main purposes of explicitly representing knowledge is to be able to reason about that knowledge, to make inferences, assert new knowledge, etc. Virtually all knowledge representation languages have a reasoning or inference engine as part of the system.[10] A key trade-off in the design of a knowledge representation formalism is that between expressivity and practicality. The ultimate knowledge representation formalism in terms of expressive power and compactness is First Order Logic (FOL). There is no more powerful formalism than that used by mathematicians to define general propositions about the world. However, FOL has two drawbacks as a knowledge representation formalism: ease of use and practicality of implementation. First order logic can be intimidating even for many software developers. Languages that do not have the complete formal power of FOL can still provide close to the same expressive power with a user interface that is more practical for the average developer to understand. The issue of practicality of implementation is that FOL in some ways is too expressive. With FOL it is possible to create statements (e.g. quantification over infinite sets) that would cause a system to never terminate if it attempted to verify them. Thus, a subset of FOL can be both easier to use and more practical to implement. This was a driving motivation behind rule-based expert systems. IF-THEN rules provide a subset of FOL but a very useful one that is also very intuitive. The history of most of the early AI knowledge representation formalisms; from databases to semantic nets to theorem provers and production systems can be viewed as various design decisions on whether to emphasize expressive power or computability and efficiency.[11] In a key 1993 paper on the topic, Randall Davis of MIT outlined five distinct roles to analyze a knowledge representation framework:[12] A knowledge representation (KR) is most fundamentally a surrogate, a substitute for the thing itself, used to enable an entity to determine consequences by thinking rather than acting, i.e., by reasoning about the world rather than taking action in it. It is a set of ontological commitments, i.e., an answer to the question: In what terms should I think about the world? It is a fragmentary theory of intelligent reasoning, expressed in terms of three components: (i) the representation's fundamental conception of intelligent reasoning; (ii) the set of inferences the representation sanctions; and (iii) the set of inferences it recommends. It is a medium for pragmatically efficient computation, i.e., the computational environment in which thinking is accomplished. One contribution to this pragmatic efficiency is supplied by the guidance a representation provides for organizing information so as to facilitate making the recommended inferences. It is a medium of human expression, i.e., a language in which we say things about the world. Knowledge representation and reasoning are a key enabling technology for the Semantic Web. Languages based on the Frame model with automatic classification provide a layer of semantics on top of the existing Internet. Rather than searching via text strings as is typical today, it will be possible to define logical queries and find pages that map to those queries.[13] The automated reasoning component in these systems is an engine known as the classifier. Classifiers focus on the subsumption relations in a knowledge base rather than rules. A classifier can infer new classes and dynamically change the ontology as new information becomes available. This capability is ideal for the ever-changing and evolving information space of the Internet.[14] The Semantic Web integrates concepts from knowledge representation and reasoning with markup languages based on XML. The Resource Description Framework (RDF) provides the basic capabilities to define knowledge-based objects on the Internet with basic features such as Is-A relations and object properties. The Web Ontology Language (OWL) adds additional semantics and integrates with automatic classification reasoners.[15]