71 skills found · Page 1 of 3
SagarGaniga / Computer GraphicsBeginners Guide to Computer Graphics in C/C++, OpenGL, JavaFX
NJU-TJL / CG Painter【计算机图形学 - 绘图系统】核心算法模块,完成了直线生成(DDA算法、Bresenham算法),多边形生成,椭圆生成(中点椭圆算法),曲线生成(Bezier和B-spline),图元平移、旋转、缩放,线段剪裁(Cohen-Sutherland算法、Liang-Barsky算法)的实现。GUI程序实现了较为友好的用户交互UI,可以较为方便地画直线、多边形、椭圆、曲线,且可以保存画布、设定颜色、对所有类型的图元进行平移、旋转、缩放、删除。
madbence / Node BresenhamNo description available
encukou / BresenhamA simple implementation of Bresenham's line drawing algorithm
lukovicaleksa / Grid Mapping In ROSCreating Occupancy Grid Maps using Static State Bayes filter and Bresenham's algorithm for mobile robot (turtlebot3_burger) in ROS.
kyle-wang / SLGFovSLG游戏大地图的相关的基础算法,包含FOV,Bresenham算法
xxmy7 / Computer Graphics Practice武大遥感院2021年计算机图形学实习,包括图形生成:DDA直线,中点直线,Bresenham圆,正负法圆,Bezier曲线,B样条曲线,Hermite曲线;图形变化:平移,旋转,缩放,对称;图形填充:扫描线填充,边缘填充,种子填充;图形裁剪:Cohen-Sutherland算法,中点分割法,梁友栋-Barsky裁剪,多边形裁剪,圆的裁剪;设置颜色和字符;凸多面体的消隐(立方体和三棱锥),漫反射光照模型
StephaneBunel / BresenhamDraw a line in golang with the bresenham algorithm
kikito / Bresenham.luaNo description available
zingl / BresenhamA simple implementation to plot lines, circles, ellipses and Bézier curves.
w8r / Bresenham ZinglSet of efficient Bresenham rasterisers ported from Alois Zingl' code
Ragavijeyakumar / Bresenham S Line AlgorithmNo description available
nxsaken / CliplineLine segment rasterization with pixel-perfect clipping.
Ragavijeyakumar / Bresenham Line DrawingNo description available
biletnikov / Bresenham Triac DriverArduino library : control power rate on big AC load with Triac or SSR in safe way without EMI using Bresenham algorithm. Good for big resistive loads.
mbr / Bresenham RsA fast, iterator-based integer-only implementation of Bresenham's line algorithm in Rust.
pbondoer / 42 FdFFdF @ 42 - wireframe rasterizer
rm-code / BresenhamBresenham's line algorithm written in Lua.
splinedrive / I2c Oled Fpga Bresenhami2c fpga oled sdd1306 bresenham implementation
badlogic / Line RasterizationA little playground for trying out different line rasterization algorithms like DDA or Bresenham, including sub-pixel precise versions.