39 skills found · Page 1 of 2
lswiderski / Mi Scale ExporterMobile App to export data from Mi Body Composition Scale and upload it to Garmin Connect Cloud
StanfordMIMI / Comp2CompComputed tomography to body composition (Comp2Comp).
simonepri / Fitbit2garmin⬇ Downloads lifetime Fitbit data and exports it into the format supported by Garmin Connect data importer. This includes historical body composition data (weight, BMI, and fat percentage), activity data (calories burned, steps, distance, active minutes, and floors climbed), and individual GPS exercises (TCX).
MuscleMap / MuscleMapMuscleMap: An Open-Source, Community-Supported Consortium for Whole-Body Quantitative MRI of Muscle
lswiderski / WebBodyCompositionWeb App to export data from Mi Body Composition Scale and upload it to Garmin Connect Cloud
UMEssen / Body And Organ AnalysisBOA is a segmentation tool of CT scans by the SHIP-AI group (https://ship-ai.ikim.nrw/). Combining the TotalSegmentator and the Body Composition Analysis, this tool is capable of analyzing medical images and identifying the different structures within the human body, including bones, muscles, organs, and blood vessels.
zibous / Ha Miscale2Code to read weight measurements from Xiaomi Mi Body Composition Scale.
dyarleniber / AD5933 Arduino BioimpedanceArduino code for a bioimpedance or bioelectrical impedance analysis (BIA) system for body composition analysis using the AD5933.
KristianP26 / Ble Scale SyncUniversal BLE Smart Scale bridge. Captures body composition from Renpho, Xiaomi & 20+ others, syncs to Garmin Connect, Strava, MQTT (Home Assistant), InfluxDB, Webhooks, Ntfy & local files (CSV/JSONL). Headless CLI for Raspberry Pi, Linux, macOS & Windows.
davidkroell / BodycompositionBodycomposition is a program to manage your body measurements and composition stored in Garmin Connect from your beloved commandline.
rando-calrissian / Esp32 Xiaomi Mi 2 HassXiaomi Mi Body Composition Scale integration into Home Assistant using an ESP32 as a BLE to Wifi bridge with Appdaemon processing the data.
TanayGhanshyam / Crispy Octo GuideWe have come a long way since I was a child in the 1960s when all I wanted for Christmas was a slinky and some Rock’Em – Sock’Em Robots. Now imagine we have traveled ten years into the future, and it is Christmas 2031. Alexa has replaced kids’ parents and Santa Claus. Every toy is connected to the Internet and looks like a robot version of the animal it represents. Clean thermonuclear Christmas trees will be providing us with radiant, gamma-ray energy for all our holiday needs. Pogo sticks have also made a comeback, but they are solar-powered and can leap entire city blocks. And while I am busy pretending to be the Ghost of Christmas Future, I thought it would also be fun to ask the Office of the CTO team about their predictions for futuristic, technical toys. So, I posed these two questions: What cool TECHNICAL toy or gadget would you like Santa to bring you this year in 2021? As a participating member of the Office of the CTO, what cool TECHNICAL toy or gadget (that has not yet been invented) would you like Santa to bring you in 10 years from now in 2031? christmas wishlist for the octo team overlay You know what? We just might see I see a sneak preview of some of these magical tech toys of the future in just a few weeks at the CES 2022 conference. In the meantime, take a look at the wish list from all of our Extreme technical gurus: Marcus Burton – Wireless and Cloud Architect Christmas Wish 2021: Is a Tesla Cybertruck an option? I’ll even take a prototype. That will scratch several technology itches at the same time. Think about it…EV, autonomous driving, AI, 5G probably, cloud-connected, mobile-first, and all the best in materials sciences and mechanical engineering applied to trucks. What more could an outdoorsy tech guy want? Christmas Wish 2031: I’m kinda thinking that while everyone else has their brain slurped out in the metaverse (with VR!), I will prefer to go to the actual mountains. But you know, I have a wife and kids, so I have to think about safety. So here’s my wish: a smart personal device that has a full week of battery life (using ultra-thin silicon wafers) with rapid solar charging, LEO satellite connectivity (for sending “eat your heart out” 3D pics to my friends from the “there’s no 6G here” wilderness), and ultra-HD terrain feature maps for modern navigation. Carla Guzzetti – VP, Experience, Messaging & Enablement Christmas Wish 2021: I want this: Meeting Owl Pro – 360-Degree, 1080p HD Smart Video Conference Camera, Microphone, and Speaker Christmas Wish 2031: I want a gadget where we can have virtual meetings without the need for a wearable! Who wants to wear heavy goggles all day? Doug McDonald – Director of Product Management Christmas Wish 2021: As a technologist often looking for a balance between screen time and health and fitness I hope Santa brings me the Aura Strap. The Aura strap adds additional IoT sensory capabilities to compliment your Apple smartwatch. Bioelectrical impedance analysis is the cutting-edge science behind the AURA Strap. This innovation provides a way to truly see how your body changes over the course of a day. Their body composition analysis includes fat, muscle mass, minerals, and hydration; providing personalized insights that improve the results of your workouts, diet, and your lifestyle as a whole. Christmas Wish 2031: Hopefully, this innovation will be here sooner. Still, in the spirit of my first wish from Santa, I also hope to have a service engine warning light for me. The concept is utilizing advancements in biomedical sensory devices to pinpoint potential changes in your physical metrics that may help in seeking medical attention sooner than later if variances in health data occur. I spoke about this concept in the Digital Diagnosis episode of the Inflection Points podcast from the Office of the CTO. Ed Koehler – Principal Engineer Christmas Wish 2021: My answers are short and sweet. I want a nice drone with high-resolution pan, tilt, and zoom (PTZ) cameras. Christmas Wish 2031: In ten years, I want a drone that I can sit inside and fly away! Puneet Sehgal – Business Initiatives Program Manager Christmas Wish 2021: I have always wanted to enjoy the world from a bird’s eye view. Therefore, my wish is for Santa to bring me a good-quality drone camera this year. It is amazing how quickly drones have evolved from commercial /military use to becoming a personal gadget. Christmas Wish 2031: In 2031, I wish Santa could get me a virtual reality (VR) trainer to help me internalize physical motion by looking at a simulation video while sending an electrical impulse to mimic it. It will open endless possibilities, and I could become an ice skater, a karate expert, or a pianist – all in one. Maybe similar research is already being done, but we are far away from something like this maturing for practical use. So, who knows – it’s Santa after all and we are talking 2031! Tim Harrison – Director of Product Marketing, Service Provider Christmas Wish 2021: This year, I would love to extend my audio recording setup and move from a digital 24 channel mixer to a control surface that integrates with my DAW (digital audio workstation) and allows me to use my outboard microphone pre-amps. I’ve been looking at an ICON QCon Pro G2 plus one QCon EX G2 extender to give me direct control over 16 channels at once (I use 16 channels just for my drum kit). Christmas Wish 2031: Ten years from now, I sincerely hope to receive an anti-gravity platform. First, I’ll be old, and climbing stairs will have become more challenging for these creaky old bones. Secondly, who hasn’t hoped for a REAL hoverboard? Once we know what gravity is “made of,” we can start making it easier to manipulate objects on earth and make space more habitable for human physiology. Either that or a puppy. Puppy sitting Divya Balu Pazhayannur – Director of Business Initiatives Christmas Wish 2021: I’m upgrading parts of my house over the holidays and browsing online for kitchen and laundry appliances. If you had told me that I would be spending three hours reading blogs on choosing the right cooktop for me, I would not have believed you. Does it have the right power, is it reliable, is it Wi-Fi enabled, can you talk to it – I’m kidding on that last one. Having said that, I’d love to get the Bosch Benchmark Gas Stovetop. Although I can’t speak to my appliance, its minimalist look has me writing it down on my wish list for Santa. I’ll even offer him some crispy dosas in exchange. Christmas Wish 2031: Apart from flying cars and personal robot assistants, I’d love to get the gift of better connectivity. I miss my family and friends in India, and it would be amazing to engage with them through holographic technology. I imagine it would allow for a much higher level of communication than today’s ‘talking head’ approach. Although do I want my family sitting with me in my living room? Still – I’d like to think a holograph would be just fantastic. Yury Ostrovsky – Sr. Technology Manager Christmas Wish 2021: I believe 2022 will be the year of VR toys. Virtual Reality is already popular, but I believe more applications will be developed in this area. We might see radio waves coming from different sources (Wi-Fi, LTE, 5G, BT, etc.) and visualize propagation in real-time. Christmas Wish 2031: “Prediction is very difficult, especially if it’s about the future” – Niels Bohr Kurt Semba – Principal Architect Christmas Wish 2021: The Crown from Neurosity. It helps you get and stay in a deep focus to improve your work and gaming results. Christmas Wish 2031: A non-evasive health device that can quickly look deep into your body and cells and explain why you are not feeling well today. Jon Filson – Senior Producer, Content Christmas Wish 2021: I want a large rollable TV by LG. In part because I watch a lot of football. And while I have a Smart TV, I still can’t get it to connect to my Bluetooth speaker … so while I love it, I want it to work better, and isn’t that so often the way with tech? But more than that, I don’t like and have never liked that rooms have to be designed around TVs. They are big, which is fine, but they are often in the way, which is less so. They should disappear when not in use. It’s $100,000 so I don’t expect it any time soon. But it’s an idea whose time has come. Christmas Wish 2031: I cheated on this one and asked my 12-year-old son Jack what he would want. It’s the portal gun, from Rick and Morty, a show in which a crazed scientist named Rick takes his grandson Morty on wacky adventures in a multi-verse. That last part is important to me. Kids today are already well into multi-verses, while we adults are just struggling to make one decent Metaverse. The next generation is already way ahead of us digitally speaking, it’s clear. Alexey Reznik – Senior UX Designer Christmas Wish 2021: This awesome toy: DJI Mavic 2 Pro – Drone Quadcopter UAV with Hasselblad Camera 3-Axis Gimbal HDR 4K Video Adjustable Aperture 20MP 1″ CMOS Sensor, up to 48mph, Gray Christmas Wish 2031: Something along these lines: BMW Motorrad VISION NEXT 100 BMW Motorcycle Michael Rash – Distinguished Engineer – Security Christmas Wish 2021: Satechi USB-C Multiport MX Adapter – Dual 4K HDMI. Christmas Wish 2031: A virtual reality headset that actually works. Alena Amir – Senior Content and Communications Manager Christmas Wish 2021: With conversations around VR/AR and the metaverse taking the world by storm, Santa could help out with an Oculus Quest. Purely for research purposes of course! Christmas Wish 2031: The 1985 movie, Back to the Future, was a family favorite and sure we didn’t get it all exactly right by 2015 but hey, it’s almost 2022! About time we get those hoverboards! David Coleman – Director of Wireless Christmas Wish 2021: Well, it looks like drones are the #1 wish item for 2021, and I am no exception. My wife and I just bought a home in the mountains of Blue Ridge, Georgia, where there is an abundance of wildlife. I want a state-of-the-art drone for bear surveillance. Christmas Wish 2031: In ten years, I will be 71 years old, and I hope to be at least semi-retired and savoring the fruits of my long tech career. Even though we are looking to the future, I want a time machine to revisit the past. I would travel back to July 16th, 1969, and watch Apollo 11 liftoff from Cape Kennedy to the moon. I actually did that as a nine-year-old kid. Oh, and I would also travel back to 1966 and play with my Rock’Em – Sock’Em Robots. Rock'em Sock'em Robots To summarize, our peeps in the Office of the CTO all envision Christmas 2031, where the way we interact as a society will have progressed. In 2021, we already have unlimited access to information, so future tech toys might depend less on magical new technologies and more on the kinds of experiences these new technologies can create. And when those experiences can be shared across the globe in real-time, the world gains an opportunity to learn from each other and grow together in ways that would never have been possible.
CPBridge / Ct Body CompositionA deep learning framework for automated analysis of body composition from abdominal CT
MASILab / S EFOVS-EFOV: Thoracic CT-based Body Composition Analysis with Semantically Extended FOV
quantifiedbob / Bob Body Composition VizJupyter Notebook vizualizing 10+ years of my body composition data
Rosenthal-Lab-at-Dana-Farber / CT Body CompositionAn artificial intelligence model for body composition analysis in CT scans
dpfens / FitnessJSExercise Physiology Equations
JadeOfMaar / RationalResourcesStrips out CRP default distributions and applies resources by logical body composition
attogram / Body Mass Info TableMulti-weight Body Mass Index (BMI) table based on your height, age and sex, with calculated Body Fat/Lean Percentage, Base Metabolic Rate (BMR) and Total Daily Energy Expenditure (TDEE) for various activity levels.
flybunctious / The Game Of HogIntroduction In this project, you will develop a simulator and multiple strategies for the dice game Hog. You will need to use control statements and higher-order functions together, as described in Sections 1.2 through 1.6 of Composing Programs. In Hog, two players alternate turns trying to be the first to end a turn with at least 100 total points. On each turn, the current player chooses some number of dice to roll, up to 10. That player's score for the turn is the sum of the dice outcomes. To spice up the game, we will play with some special rules: Pig Out. If any of the dice outcomes is a 1, the current player's score for the turn is 1. Example 1: The current player rolls 7 dice, 5 of which are 1's. They score 1 point for the turn. Example 2: The current player rolls 4 dice, all of which are 3's. Since Pig Out did not occur, they score 12 points for the turn. Free Bacon. A player who chooses to roll zero dice scores one more than the largest digit in the opponent's total score. Example 1: If the opponent has 42 points, the current player gains 1 + max(4, 2) = 5 points by rolling zero dice. Example 2: If the opponent has 48 points, the current player gains 1 + max(4, 8) = 9 points by rolling zero dice. Example 3: If the opponent has 7 points, the current player gains 1 + max(0, 7) = 8 points by rolling zero dice. Swine Swap. After points for the turn are added to the current player's score, if both scores are larger than 1 and either one of the scores is a positive integer multiple of the other, then the two scores are swapped. Example 1: The current player has a total score of 37 and the opponent has 92. The current player rolls two dice that total 9. The opponent's score (92) is exactly twice the player's new total score (46). These scores are swapped! The current player now has 92 points and the opponent has 46. The turn ends. Example 2: The current player has 91 and the opponent has 37. The current player rolls five dice that total 20. The current player has 111, which is 3 times 37, so the scores are swapped. The opponent ends the turn with 111 and wins the game. Download starter files To get started, download all of the project code as a zip archive. You only have to make changes to hog.py. hog.py: A starter implementation of Hog dice.py: Functions for rolling dice hog_gui.py: A graphical user interface for Hog ucb.py: Utility functions for CS 61A ok: CS 61A autograder tests: A directory of tests used by ok images: A directory of images used by hog_gui.py Logistics This is a 2-week project. This is a solo project, so you will complete this project without a partner. You should not share your code with any other students, or copy from anyone else's solutions. Remember that you can earn an additional bonus point by submitting the project at least 24 hours before the deadline. The project is worth 20 points. 18 points are assigned for correctness, and 2 points for the overall composition of your program. You will turn in the following files: hog.py You do not need to modify or turn in any other files to complete the project. To submit the project, run the following command: python3 ok --submit You will be able to view your submissions on the Ok dashboard. For the functions that we ask you to complete, there may be some initial code that we provide. If you would rather not use that code, feel free to delete it and start from scratch. You may also add new function definitions as you see fit. However, please do not modify any other functions. Doing so may result in your code failing our autograder tests. Also, please do not change any function signatures (names, argument order, or number of arguments). Testing Throughout this project, you should be testing the correctness of your code. It is good practice to test often, so that it is easy to isolate any problems. However, you should not be testing too often, to allow yourself time to think through problems. We have provided an autograder called ok to help you with testing your code and tracking your progress. The first time you run the autograder, you will be asked to log in with your Ok account using your web browser. Please do so. Each time you run ok, it will back up your work and progress on our servers. The primary purpose of ok is to test your implementations, but there are two things you should be aware of. First, some of the test cases are locked. To unlock tests, run the following command from your terminal: python3 ok -u This command will start an interactive prompt that looks like: ===================================================================== Assignment: The Game of Hog Ok, version ... ===================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlocking tests At each "? ", type what you would expect the output to be. Type exit() to quit --------------------------------------------------------------------- Question 0 > Suite 1 > Case 1 (cases remaining: 1) >>> Code here ? At the ?, you can type what you expect the output to be. If you are correct, then this test case will be available the next time you run the autograder. The idea is to understand conceptually what your program should do first, before you start writing any code. Once you have unlocked some tests and written some code, you can check the correctness of your program using the tests that you have unlocked: python3 ok Most of the time, you will want to focus on a particular question. Use the -q option as directed in the problems below. We recommend that you submit after you finish each problem. Only your last submission will be graded. It is also useful for us to have more backups of your code in case you run into a submission issue. The tests folder is used to store autograder tests, so do not modify it. You may lose all your unlocking progress if you do. If you need to get a fresh copy, you can download the zip archive and copy it over, but you will need to start unlocking from scratch. If you do not want us to record a backup of your work or information about your progress, use the --local option when invoking ok. With this option, no information will be sent to our course servers. Graphical User Interface A graphical user interface (GUI, for short) is provided for you. At the moment, it doesn't work because you haven't implemented the game logic. Once you complete the play function, you will be able to play a fully interactive version of Hog! In order to render the graphics, make sure you have Tkinter, Python's main graphics library, installed on your computer. Once you've done that, you can run the GUI from your terminal: python3 hog_gui.py Once you complete the project, you can play against the final strategy that you've created! python3 hog_gui.py -f Phase 1: Simulator In the first phase, you will develop a simulator for the game of Hog. Problem 0 (0 pt) The dice.py file represents dice using non-pure zero-argument functions. These functions are non-pure because they may have different return values each time they are called. The documentation of dice.py describes the two different types of dice used in the project: Dice can be fair, meaning that they produce each possible outcome with equal probability. Example: six_sided. For testing functions that use dice, deterministic test dice always cycle through a fixed sequence of values that are passed as arguments to the make_test_dice function. Before we start writing any code, let's understand the make_test_dice function by unlocking its tests. python3 ok -q 00 -u This should display a prompt that looks like this: ===================================================================== Assignment: Project 1: Hog Ok, version v1.5.2 ===================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlocking tests At each "? ", type what you would expect the output to be. Type exit() to quit --------------------------------------------------------------------- Question 0 > Suite 1 > Case 1 (cases remaining: 1) >>> test_dice = make_test_dice(4, 1, 2) >>> test_dice() ? You should type in what you expect the output to be. To do so, you need to first figure out what test_dice will do, based on the description above. You can exit the unlocker by typing exit() (without quotes). Typing Ctrl-C on Windows to exit out of the unlocker has been known to cause problems, so avoid doing so. Problem 1 (2 pt) Implement the roll_dice function in hog.py. It takes two arguments: a positive integer called num_rolls giving the number of dice to roll and a dice function. It returns the number of points scored by rolling the dice that number of times in a turn: either the sum of the outcomes or 1 (Pig Out). To obtain a single outcome of a dice roll, call dice(). You should call dice() exactly num_rolls times in the body of roll_dice. Remember to call dice() exactly num_rolls times even if Pig Out happens in the middle of rolling. In this way, we correctly simulate rolling all the dice together. Checking Your Work: Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 01 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 01 If the tests don't pass, it's time to debug. You can observe the behavior of your function using Python directly. First, start the Python interpreter and load the hog.py file. python3 -i hog.py Then, you can call your roll_dice function on any number of dice you want, such as 4. >>> roll_dice(4) In most systems, you can evaluate the same expression again by pressing the up arrow or Control-P, then pressing enter or return. You should find that evaluating this call expression gives a different answer each time, since dice rolls are random. The roll_dice function has a default argument value for dice that is a random six-sided dice function. You can also use test dice that fix the outcomes of the dice in advance. For example, rolling twice when you know that the dice will come up 3 and 4 should give a total outcome of 7. >>> fixed_dice = make_test_dice(3, 4) >>> roll_dice(2, fixed_dice) 7 If you find a problem, you need to change your hog.py file, save it, quit Python, start it again, and then start evaluating expressions. Pressing the up arrow should give you access to your previous expressions, even after restarting Python. Once you think that your roll_dice function is correct, run the ok tests again. Tests like these don't prove that your program is exactly correct, but they help you build confidence that this part of your program does what you expect, so that you can trust the abstraction it defines as you proceed. Problem 2 (1 pt) Implement the free_bacon helper function that returns the number of points scored by rolling 0 dice, based on the opponent's current score. You can assume that score is less than 100. For a score less than 10, assume that the first of the two digits is 0. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 02 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 02 You can also test free_bacon interactively by entering python3 -i hog.py in the terminal and then calling free_bacon with various inputs. Problem 3 (1 pt) Implement the take_turn function, which returns the number of points scored for a turn by the current player. Your implementation should call roll_dice when possible. You will need to implement the Free Bacon rule. You can assume that opponent_score is less than 100. Call free_bacon in your implementation of take_turn. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 03 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 03 Problem 4 (1 pt) Implement is_swap, which returns whether or not the scores should be swapped because one is an integer multiple of the other. The is_swap function takes two arguments: the player scores. It returns a boolean value to indicate whether the Swine Swap condition is met. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 04 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 04 Problem 5 (3 pt) Implement the play function, which simulates a full game of Hog. Players alternate turns, each using their respective strategy function (Player 0 uses strategy0, etc.), until one of the players reaches the goal score. When the game ends, play returns the final total scores of both players, with Player 0's score first, and Player 1's score second. Here are some hints: You should use the functions you have already written! You will need to call take_turn with all three arguments. Only call take_turn once per turn. Enforce all the special rules. You can get the number of the other player (either 0 or 1) by calling the provided function other. You can ignore the say argument to the play function for now. You will use it in Phase 2 of the project. A strategy is a function that, given a player's score and their opponent's score, returns how many dice the player wants to roll. A strategy function (such as strategy0 and strategy1) takes two arguments: scores for the current player and opposing player, which both must be non-negative integers. A strategy function returns the number of dice that the current player wants to roll in the turn. Each strategy function should be called only once per turn. Don't worry about the details of implementing strategies yet. You will develop them in Phase 3. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 05 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 05 The last test for Question 5 is a fuzz test, which checks that your play function works for a large number of different inputs. Failing this test means something is wrong, but you should look at other tests to see where the problem might be. Once you are finished, you will be able to play a graphical version of the game. We have provided a file called hog_gui.py that you can run from the terminal: python3 hog_gui.py If you don't already have Tkinter (Python's graphics library) installed, you'll need to install it first before you can run the GUI. The GUI relies on your implementation, so if you have any bugs in your code, they will be reflected in the GUI. This means you can also use the GUI as a debugging tool; however, it's better to run the tests first. Congratulations! You have finished Phase 1 of this project! Phase 2: Commentary In the second phase, you will implement commentary functions that print remarks about the game, such as, "22 points! That's the biggest gain yet for Player 1." A commentary function takes two arguments, the current score for Player 0 and the current score for Player 1. It returns another commentary function to be called on the next turn. It may also print some output as a side effect of being called. The function say_scores in hog.py is an example of a commentary function. The function announce_lead_changes is an example of a higher-order function that returns a commentary function. def say_scores(score0, score1): """A commentary function that announces the score for each player.""" print("Player 0 now has", score0, "and Player 1 now has", score1) return say_scores def announce_lead_changes(previous_leader=None): """Return a commentary function that announces lead changes. >>> f0 = announce_lead_changes() >>> f1 = f0(5, 0) Player 0 takes the lead by 5 >>> f2 = f1(5, 12) Player 1 takes the lead by 7 >>> f3 = f2(8, 12) >>> f4 = f3(8, 13) >>> f5 = f4(15, 13) Player 0 takes the lead by 2 """ def say(score0, score1): if score0 > score1: leader = 0 elif score1 > score0: leader = 1 else: leader = None if leader != None and leader != previous_leader: print('Player', leader, 'takes the lead by', abs(score0 - score1)) return announce_lead_changes(leader) return say Problem 6 (2 pt) Update your play function so that a commentary function is called at the end of each turn. say(score0, score1) should be called at the end of the first turn. Its return value (another commentary function) should be called at the end of the second turn. Each turn, a new commentary function should be called that is the return value of the previous call to a commentary function. Also implement both, a function that takes two commentary functions (f and g) and returns a new commentary function. This new commentary function returns another commentary function which calls the functions returned by calling f and g, in that order. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 06 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 06 Problem 7 (2 pt) Implement the announce_highest function, which is a higher-order function that returns a commentary function. This commentary function announces whenever a particular player gains more points in a turn than ever before. To compute the gain, it must compare the score from last turn to the score from this turn for the player of interest, which is designated by the who argument. This function must also keep track of the highest gain for the player so far. The way in which announce_highest announces is very specific, and your implementation should match the doctests provided. Notice in particular that if the gain is only 1 point, then the message includes "point" in singular form. If the gain is larger, then the message includes "points" in plural form. Use Ok to test your code: python3 ok -q 07 Hint. The announce_lead_changes function provided to you is an example of how to keep track of information using commentary functions. If you are stuck, first make sure you understand how announce_lead_changes works. When you are done, if play the game again, you will see the commentary. python3 hog_gui.py The commentary in the GUI is generated by passing the following function as the say argument to play. both(announce_highest(0), both(announce_highest(1), announce_lead_changes())) Great work! You just finished Phase 2 of the project! Phase 3: Strategies In the third phase, you will experiment with ways to improve upon the basic strategy of always rolling a fixed number of dice. First, you need to develop some tools to evaluate strategies. Problem 8 (2 pt) Implement the make_averaged function, which is a higher-order function that takes a function fn as an argument. It returns another function that takes the same number of arguments as fn (the function originally passed into make_averaged). This returned function differs from the input function in that it returns the average value of repeatedly calling fn on the same arguments. This function should call fn a total of num_samples times and return the average of the results. To implement this function, you need a new piece of Python syntax! You must write a function that accepts an arbitrary number of arguments, then calls another function using exactly those arguments. Here's how it works. Instead of listing formal parameters for a function, we write *args. To call another function using exactly those arguments, we call it again with *args. For example, >>> def printed(fn): ... def print_and_return(*args): ... result = fn(*args) ... print('Result:', result) ... return result ... return print_and_return >>> printed_pow = printed(pow) >>> printed_pow(2, 8) Result: 256 256 >>> printed_abs = printed(abs) >>> printed_abs(-10) Result: 10 10 Read the docstring for make_averaged carefully to understand how it is meant to work. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 08 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 08 Problem 9 (1 pt) Implement the max_scoring_num_rolls function, which runs an experiment to determine the number of rolls (from 1 to 10) that gives the maximum average score for a turn. Your implementation should use make_averaged and roll_dice. If two numbers of rolls are tied for the maximum average score, return the lower number. For example, if both 3 and 6 achieve a maximum average score, return 3. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 09 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 09 To run this experiment on randomized dice, call run_experiments using the -r option: python3 hog.py -r Running experiments For the remainder of this project, you can change the implementation of run_experiments as you wish. By calling average_win_rate, you can evaluate various Hog strategies. For example, change the first if False: to if True: in order to evaluate always_roll(8) against the baseline strategy of always_roll(4). You should find that it wins slightly more often than it loses, giving a win rate around 0.5. Some of the experiments may take up to a minute to run. You can always reduce the number of samples in make_averaged to speed up experiments. Problem 10 (1 pt) A strategy can take advantage of the Free Bacon rule by rolling 0 when it is most beneficial to do so. Implement bacon_strategy, which returns 0 whenever rolling 0 would give at least margin points and returns num_rolls otherwise. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 10 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 10 Once you have implemented this strategy, change run_experiments to evaluate your new strategy against the baseline. You should find that it wins more than half of the time. Problem 11 (2 pt) A strategy can also take advantage of the Swine Swap rule. The swap_strategy rolls 0 if it would cause a beneficial swap. It also returns 0 if rolling 0 would give at least margin points and would not cause a swap. Otherwise, the strategy rolls num_rolls. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 11 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 11 Once you have implemented this strategy, update run_experiments to evaluate your new strategy against the baseline. You should find that it gives a significant edge over always_roll(4). Optional: Problem 12 (0 pt) Implement final_strategy, which combines these ideas and any other ideas you have to achieve a high win rate against the always_roll(4) strategy. Some suggestions: swap_strategy is a good default strategy to start with. There's no point in scoring more than 100. Check whether you can win by rolling 0, 1 or 2 dice. If you are in the lead, you might take fewer risks. Try to force a beneficial swap. Choose the num_rolls and margin arguments carefully. You can check that your final strategy is valid by running Ok. python3 ok -q 12 You can also check your exact final winrate by running python3 calc.py At this point, run the entire autograder to see if there are any tests that don't pass. python3 ok Once you are satisfied, submit to Ok to complete the project. python3 ok --submit You can also play against your final strategy with the graphical user interface: python3 hog_gui.py -f The GUI will alternate which player is controlled by you. Congratulations, you have reached the end of your first CS 61A project! If you haven't already, relax and enjoy a few games of Hog with a friend.