119 skills found · Page 1 of 4
llnl / ZfpCompressed numerical arrays that support high-speed random access
adbario / Php Dot NotationDot notation access to PHP arrays
royboy789 / Gutenberg Object PluginSaves Gutenberg data as an object / array and allows you to access it via REST API
milaan9 / 11 Python Matplotlib ModuleMatplotlib is an amazing visualization library in Python for 2D plots of arrays. Matplotlib is a multi-platform data visualization library built on NumPy arrays and designed to work with the broader SciPy stack. It was introduced by John Hunter in the year 2002. One of the greatest benefits of visualization is that it allows us visual access to huge amounts of data in easily digestible visuals. Matplotlib consists of several plots like line, bar, scatter, histogram, etc
bryancatanzaro / TroveFull-speed Array of Structures access
gpakosz / PackedArrayRandom access array of tightly packed unsigned integers
Qqwy / Elixir ArraysWell-structured Arrays with fast random-element-access for Elixir, offering a common interface with multiple implementations with varying performance guarantees that can be switched in your configuration.
muhammadaldacher / Layout Design Of An 8x8 SRAM ArrayThe project is about building an 8-row by 8-bit 6T SRAM memory array, & a 3-to-8 decoder that's used to access the SRAM array. The layout design is done using Cadence Virtuoso’s ADE, & the Static Noise Margin is obtained through Matlab scripts.
JosueAGtz / DisplayArrayThe display array is a board that sets 6 ST7735 display with a resolution of 80x160px in a linear array sharing the clock, data, rs, backlight pins together, and leaving individual access to the cs lines of each display, This board allows you to display images with a resolution of 480x160px.
fisothemes / TwinCat Dynamic CollectionsA TwinCAT library for creating and manipulating dynamic collections of data in TwinCAT. It provides multiple data structures such as ArrayList (a dynamic array), List (a doubly linked list that is optimized for sequential access and mutation), Set, Map, Queue, Stack and more. Examples are in the project.
sanusanth / C Basic ProgramsWhat is C#? C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! Why Use C#? It is one of the most popular programming language in the world It is easy to learn and simple to use It has a huge community support C# is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs. As C# is close to C, C++ and Java, it makes it easy for programmers to switch to C# or vice versa. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology C# Programming for Beginners: Introduction, Features and Applications By Simplilearn Last updated on Jan 20, 2020674 C# Programming for Beginners As a programmer, you’re motivated to master the most popular languages that will give you an edge in your career. There’s a vast number of programming languages that you can learn, but how do you know which is the most useful? If you know C and C++, do you need to learn C# as well? How similar is C# to Java? Does it become more comfortable for you to learn C# if you already know Java? Every developer and wannabe programmer asks these types of questions. So let us explore C# programming: how it evolved as an extension of C and why you need to learn it as a part of the Master’s Program in integrated DevOps for server-side execution. Are you a web developer or someone interested to build a website? Enroll for the Javascript Certification Training. Check out the course preview now! What is C#? C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Full Stack Java Developer Course The Gateway to Master Web DevelopmentEXPLORE COURSEFull Stack Java Developer Course Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology Who Should Learn the C# Programming Language and Why? C# is one of the most popular programming languages as it can be used for a variety of applications: mobile apps, game development, and enterprise software. What’s more, the C# 8.0 version is packed with several new features and enhancements to the C# language that can change the way developers write their C# code. The most important new features available are ‘null reference types,’ enhanced ‘pattern matching,’ and ‘async streams’ that help you to write more reliable and readable code. As you’re exposed to the fundamental programming concepts of C# in this course, you can work on projects that open the doors for you as a Full Stack Java Developer. So, upskill and master the C# language for a faster career trajectory and salary scope.
senderista / Rotated Array SetA sorted array with O(lg n) access and O(√n) inserts and deletes
rick2785 / JavaCodeI specifically cover the following topics: Java primitive data types, declaration statements, expression statements, importing class libraries, excepting user input, checking for valid input, catching errors in input, math functions, if statement, relational operators, logical operators, ternary operator, switch statement, and looping. How class variables differ from local variables, Java Exception handling, the difference between run time and checked exceptions, Arrays, and UML Diagrams. Monsters gameboard, Java collection classes, Java ArrayLists, Linked Lists, manipulating Strings and StringBuilders, Polymorphism, Inheritance, Protected, Final, Instanceof, interfaces, abstract classes, abstract methods. You need interfaces and abstract classes because Java doesn't allow you to inherit from more than one other class. Java threads, Regular Expressions, Graphical User Interfaces (GUI) using Java Swing and its components, GUI Event Handling, ChangeListener, JOptionPane, combo boxes, list boxes, JLists, DefaultListModel, using JScrollpane with JList, JSpinner, JTree, Flow, Border, and Box Layout Managers. Created a calculator layout with Java Swing's GridLayout, GridBagLayout, GridBagConstraints, Font, and Insets. JLabel, JTextField, JComboBox, JSpinner, JSlider, JRadioButton, ButtonGroup, JCheckBox, JTextArea, JScrollPane, ChangeListener, pack, create and delete files and directories. How to pull lists of files from directories and manipulate them, write to and read character streams from files. PrintWriter, BufferedWriter, FileWriter, BufferedReader, FileReader, common file exceptions Binary Streams - DataOutputStream, FileOutputStream, BufferedOutputStream, all of the reading and writing primitive type methods, setup Java JDBC in Eclipse, connect to a MySQL database, query it and get the results of a query. JTables, JEditorPane Swing component. HyperlinkEvent and HyperlinkListener. Java JApplet, Java Servlets with Tomcat, GET and POST methods, Java Server Pages, parsing XML with Java, Java XPath, JDOM2 library, and 2D graphics. *Created a Java Paint Application using swing, events, mouse events, Graphics2D, ArrayList *Designed a Java Video Game like Asteroids with collision detection and shooting torpedos which also played sound in a JFrame, and removed items from the screen when they were destroyed. Rotating polygons, and Making Java Executable. Model View Controller (MVC) The Model is the class that contains the data and the methods needed to use the data. The View is the interface. The Controller coordinates interactions between the Model and View. DESIGN PATTERNS: Strategy design patternis used if you need to dynamically change an algorithm used by an object at run time. The pattern also allows you to eliminate code duplication. It separates behavior from super and subclasses. The Observer pattern is a software design pattern in which an object, called the subject (Publisher), maintains a list of its dependents, called observers (Subscribers), and notifies them automatically of any state changes, usually by calling one of their methods. The Factory design pattern is used when you want to define the class of an object at runtime. It also allows you to encapsulate object creation so that you can keep all object creation code in one place The Abstract Factory Design Pattern is like a factory, but everything is encapsulated. The Singleton pattern is used when you want to eliminate the option of instantiating more than one object. (Scrabble letters app) The Builder Design Pattern is used when you want to have many classes help in the creation of an object. By having different classes build the object you can then easily create many different types of objects without being forced to rewrite code. The Builder pattern provides a different way to make complex objects like you'd make using the Abstract Factory design pattern. The Prototype design pattern is used for creating new objects (instances) by cloning (copying) other objects. It allows for the adding of any subclass instance of a known super class at run time. It is used when there are numerous potential classes that you want to only use if needed at runtime. The major benefit of using the Prototype pattern is that it reduces the need for creating potentially unneeded subclasses. Java Reflection is an API and it's used to manipulate classes and everything in a class including fields, methods, constructors, private data, etc. (TestingReflection.java) The Decorator allows you to modify an object dynamically. You would use it when you want the capabilities of inheritance with subclasses, but you need to add functionality at run time. It is more flexible than inheritance. The Decorator Design Pattern simplifies code because you add functionality using many simple classes. Also, rather than rewrite old code you can extend it with new code and that is always good. (Pizza app) The Command design pattern allows you to store a list of commands for later use. With it you can store multiple commands in a class to use over and over. (ElectronicDevice app) The Adapter pattern is used when you want to translate one interface of a class into another interface. Allows 2 incompatible interfaces to work together. It allows the use of the available interface and the target interface. Any class can work together as long as the Adapter solves the issue that all classes must implement every method defined by the shared interface. (EnemyAttacker app) The Facade pattern basically says that you should simplify your methods so that much of what is done is in the background. In technical terms you should decouple the client from the sub components needed to perform an operation. (Bank app) The Bridge Pattern is used to decouple an abstraction from its implementation so that the two can vary independently. Progressively adding functionality while separating out major differences using abstract classes. (EntertainmentDevice app) In a Template Method pattern, you define a method (algorithm) in an abstract class. It contains both abstract methods and non-abstract methods. The subclasses that extend this abstract class then override those methods that don't make sense for them to use in the default way. (Sandwich app) The Iterator pattern provides you with a uniform way to access different collections of Objects. You can also write polymorphic code because you can refer to each collection of objects because they'll implement the same interface. (SongIterator app) The Composite design pattern is used to structure data into its individual parts as well as represent the inner workings of every part of a larger object. The composite pattern also allows you to treat both groups of parts in the same way as you treat the parts polymorphically. You can structure data, or represent the inner working of every part of a whole object individually. (SongComponent app) The flyweight design pattern is used to dramatically increase the speed of your code when you are using many similar objects. To reduce memory usage the flyweight design pattern shares Objects that are the same rather than creating new ones. (FlyWeightTest app) State Pattern allows an object to alter its behavior when its internal state changes. The object will appear to change its class. (ATMState) The Proxy design pattern limits access to just the methods you want made accessible in another class. It can be used for security reasons, because an Object is intensive to create, or is accessed from a remote location. You can think of it as a gate keeper that blocks access to another Object. (TestATMMachine) The Chain of Responsibility pattern has a group of objects that are expected to between them be able to solve a problem. If the first Object can't solve it, it passes the data to the next Object in the chain. (TestCalcChain) The Interpreter pattern is used to convert one representation of data into another. The context cantains the information that will be interpreted. The expression is an abstract class that defines all the methods needed to perform the different conversions. The terminal or concrete expressions provide specific conversions on different types of data. (MeasurementConversion) The Mediator design pattern is used to handle communication between related objects (Colleagues). All communication is handled by a Mediator Object and the Colleagues don't need to know anything about each other to work together. (TestStockMediator) The Memento design pattern provides a way to store previous states of an Object easily. It has 3 main classes: 1) Memento: The basic object that is stored in different states. 2) Originator: Sets and Gets values from the currently targeted Memento. Creates new Mementos and assigns current values to them. 3) Caretaker: Holds an ArrayList that contains all previous versions of the Memento. It can store and retrieve stored Mementos. (TestMemento) The Visitor design pattern allows you to add methods to classes of different types without much altering to those classes. You can make completely different methods depending on the class used with this pattern. (VisitorTest)
Jura-Z / TransformAccessArrayDemoThis project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on the ground below them.
iandchasse / De LinkHub for information regarding the "de-link" development kit, based on the ESP32-S3. Offers hardware access to 24-pin e-paper communication over SPI, 4-bit SDMMC, USB-C, button array, and optional modules for series LED driver and battery overcharge/discharge
Tinkprocodes / Fca UnofficialThis repo is a fork from main repo and will usually have new features bundled faster than main repo (and maybe bundle some bugs, too). # Unofficial Facebook Chat API <img alt="version" src="https://img.shields.io/github/package-json/v/ProCoderMew/fca-unofficial?label=github&style=flat-square"> Facebook now has an official API for chat bots [here](https://developers.facebook.com/docs/messenger-platform). This API is the only way to automate chat functionalities on a user account. We do this by emulating the browser. This means doing the exact same GET/POST requests and tricking Facebook into thinking we're accessing the website normally. Because we're doing it this way, this API won't work with an auth token but requires the credentials of a Facebook account. _Disclaimer_: We are not responsible if your account gets banned for spammy activities such as sending lots of messages to people you don't know, sending messages very quickly, sending spammy looking URLs, logging in and out very quickly... Be responsible Facebook citizens. See [below](#projects-using-this-api) for projects using this API. ## Install If you just want to use fca-unofficial, you should use this command: ```bash npm install procodermew/fca-unofficial ``` It will download `fca-unofficial` from NPM repositories ## Testing your bots If you want to test your bots without creating another account on Facebook, you can use [Facebook Whitehat Accounts](https://www.facebook.com/whitehat/accounts/). ## Example Usage ```javascript const login = require("fca-unofficial"); // Create simple echo bot login({email: "FB_EMAIL", password: "FB_PASSWORD"}, (err, api) => { if(err) return console.error(err); api.listen((err, message) => { api.sendMessage(message.body, message.threadID); }); }); ``` Result: <img width="517" alt="screen shot 2016-11-04 at 14 36 00" src="https://cloud.githubusercontent.com/assets/4534692/20023545/f8c24130-a29d-11e6-9ef7-47568bdbc1f2.png"> ## Documentation You can see it [here](DOCS.md). ## Main Functionality ### Sending a message #### api.sendMessage(message, threadID[, callback][, messageID]) Various types of message can be sent: * *Regular:* set field `body` to the desired message as a string. * *Sticker:* set a field `sticker` to the desired sticker ID. * *File or image:* Set field `attachment` to a readable stream or an array of readable streams. * *URL:* set a field `url` to the desired URL. * *Emoji:* set field `emoji` to the desired emoji as a string and set field `emojiSize` with size of the emoji (`small`, `medium`, `large`) Note that a message can only be a regular message (which can be empty) and optionally one of the following: a sticker, an attachment or a url. __Tip__: to find your own ID, you can look inside the cookies. The `userID` is under the name `c_user`. __Example (Basic Message)__ ```js const login = require("fca-unofficial"); login({email: "FB_EMAIL", password: "FB_PASSWORD"}, (err, api) => { if(err) return console.error(err); var yourID = "000000000000000"; var msg = "Hey!"; api.sendMessage(msg, yourID); }); ``` __Example (File upload)__ ```js const login = require("fca-unofficial"); login({email: "FB_EMAIL", password: "FB_PASSWORD"}, (err, api) => { if(err) return console.error(err); // Note this example uploads an image called image.jpg var yourID = "000000000000000"; var msg = { body: "Hey!", attachment: fs.createReadStream(__dirname + '/image.jpg') } api.sendMessage(msg, yourID); }); ``` ------------------------------------ ### Saving session. To avoid logging in every time you should save AppState (cookies etc.) to a file, then you can use it without having password in your scripts. __Example__ ```js const fs = require("fs"); const login = require("fca-unofficial"); var credentials = {email: "FB_EMAIL", password: "FB_PASSWORD"}; login(credentials, (err, api) => { if(err) return console.error(err); fs.writeFileSync('appstate.json', JSON.stringify(api.getAppState())); }); ``` Alternative: Use [c3c-fbstate](https://github.com/c3cbot/c3c-fbstate) to get fbstate.json (appstate.json) ------------------------------------ ### Listening to a chat #### api.listen(callback) Listen watches for messages sent in a chat. By default this won't receive events (joining/leaving a chat, title change etc…) but it can be activated with `api.setOptions({listenEvents: true})`. This will by default ignore messages sent by the current account, you can enable listening to your own messages with `api.setOptions({selfListen: true})`. __Example__ ```js const fs = require("fs"); const login = require("fca-unofficial"); // Simple echo bot. It will repeat everything that you say. // Will stop when you say '/stop' login({appState: JSON.parse(fs.readFileSync('appstate.json', 'utf8'))}, (err, api) => { if(err) return console.error(err); api.setOptions({listenEvents: true}); var stopListening = api.listenMqtt((err, event) => { if(err) return console.error(err); api.markAsRead(event.threadID, (err) => { if(err) console.error(err); }); switch(event.type) { case "message": if(event.body === '/stop') { api.sendMessage("Goodbye…", event.threadID); return stopListening(); } api.sendMessage("TEST BOT: " + event.body, event.threadID); break; case "event": console.log(event); break; } }); }); ``` ## FAQS 1. How do I run tests? > For tests, create a `test-config.json` file that resembles `example-config.json` and put it in the `test` directory. From the root >directory, run `npm test`. 2. Why doesn't `sendMessage` always work when I'm logged in as a page? > Pages can't start conversations with users directly; this is to prevent pages from spamming users. 3. What do I do when `login` doesn't work? > First check that you can login to Facebook using the website. If login approvals are enabled, you might be logging in incorrectly. For how to handle login approvals, read our docs on [`login`](DOCS.md#login). 4. How can I avoid logging in every time? Can I log into a previous session? > We support caching everything relevant for you to bypass login. `api.getAppState()` returns an object that you can save and pass into login as `{appState: mySavedAppState}` instead of the credentials object. If this fails, your session has expired. 5. Do you support sending messages as a page? > Yes, set the pageID option on login (this doesn't work if you set it using api.setOptions, it affects the login process). > ```js > login(credentials, {pageID: "000000000000000"}, (err, api) => { … } > ``` 6. I'm getting some crazy weird syntax error like `SyntaxError: Unexpected token [`!!! > Please try to update your version of node.js before submitting an issue of this nature. We like to use new language features. 7. I don't want all of these logging messages! > You can use `api.setOptions` to silence the logging. You get the `api` object from `login` (see example above). Do > ```js > api.setOptions({ > logLevel: "silent" > }); > ``` <a name="projects-using-this-api"></a> ## Projects using this API: - [c3c](https://github.com/lequanglam/c3c) - A bot that can be customizable using plugins. Support Facebook & Discord. - [Miraiv2](https://github.com/miraiPr0ject/miraiv2) - A simple Facebook Messenger Bot made by CatalizCS and SpermLord. ## Projects using this API (original repository, facebook-chat-api): - [Messer](https://github.com/mjkaufer/Messer) - Command-line messaging for Facebook Messenger - [messen](https://github.com/tomquirk/messen) - Rapidly build Facebook Messenger apps in Node.js - [Concierge](https://github.com/concierge/Concierge) - Concierge is a highly modular, easily extensible general purpose chat bot with a built in package manager - [Marc Zuckerbot](https://github.com/bsansouci/marc-zuckerbot) - Facebook chat bot - [Marc Thuckerbot](https://github.com/bsansouci/lisp-bot) - Programmable lisp bot - [MarkovsInequality](https://github.com/logicx24/MarkovsInequality) - Extensible chat bot adding useful functions to Facebook Messenger - [AllanBot](https://github.com/AllanWang/AllanBot-Public) - Extensive module that combines the facebook api with firebase to create numerous functions; no coding experience is required to implement this. - [Larry Pudding Dog Bot](https://github.com/Larry850806/facebook-chat-bot) - A facebook bot you can easily customize the response - [fbash](https://github.com/avikj/fbash) - Run commands on your computer's terminal over Facebook Messenger - [Klink](https://github.com/KeNt178/klink) - This Chrome extension will 1-click share the link of your active tab over Facebook Messenger - [Botyo](https://github.com/ivkos/botyo) - Modular bot designed for group chat rooms on Facebook - [matrix-puppet-facebook](https://github.com/matrix-hacks/matrix-puppet-facebook) - A facebook bridge for [matrix](https://matrix.org) - [facebot](https://github.com/Weetbix/facebot) - A facebook bridge for Slack. - [Botium](https://github.com/codeforequity-at/botium-core) - The Selenium for Chatbots - [Messenger-CLI](https://github.com/AstroCB/Messenger-CLI) - A command-line interface for sending and receiving messages through Facebook Messenger. - [AssumeZero-Bot](https://github.com/AstroCB/AssumeZero-Bot) – A highly customizable Facebook Messenger bot for group chats. - [Miscord](https://github.com/Bjornskjald/miscord) - An easy-to-use Facebook bridge for Discord. - [chat-bridge](https://github.com/rexx0520/chat-bridge) - A Messenger, Telegram and IRC chat bridge. - [messenger-auto-reply](https://gitlab.com/theSander/messenger-auto-reply) - An auto-reply service for Messenger. - [BotCore](https://github.com/AstroCB/BotCore) – A collection of tools for writing and managing Facebook Messenger bots. - [mnotify](https://github.com/AstroCB/mnotify) – A command-line utility for sending alerts and notifications through Facebook Messenger.
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