11 skills found
PatrickJS / beefreeSDK-nocode-content-editor-cursorrules-prompt-fileCursor rules for embedding Beefree SDK's no-code content editors (for emails, pages, and popups) into a web application.
CoplayDev / unity-mcpUnity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
superset-sh / supersetCode Editor for the AI Agents Era - Run an army of Claude Code, Codex, etc. on your machine
superset-sh / supersetCode Editor for the AI Agents Era - Run an army of Claude Code, Codex, etc. on your machine
nexu-io / html-anything✨ The agentic HTML editor — your local AI agent writes the HTML, you ship it. 🚀 75 Skills × 9 Surfaces (magazine · deck · poster · XHS / tweet · prototype · data report · Hyperframes) 🛡️ Sandboxed preview · 📤 1-click to WeChat / X / Zhihu / HTML / PNG 🔑 Zero API key — Claude Code / Cursor / Code…
21st-dev / magic-mcpIt's like v0, but in your Cursor / Claude Code / Windsurf: search 10,000+ React/Tailwind components, generate new UI with AI, and publish your own — right from your editor. Magic MCP is now the 21st MCP; this package keeps old configs working. Setup: 21st.dev/mcp
CoderGamester / mcp-unityModel Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
AnkleBreaker-Studio / unity-mcp-serverUnity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more.
mbeijen / andrej-karpathy-skills-cursor-vscodeAndrej Karpathy skills for your Cursor or VS Code editor
digitalchild / cursor-best-practicesBest practices when using Cursor the AI editor.
MosaicXR-AI / mosaic-bridgeUnity Editor MCP plugin — AI agents drive Unity via Model Context Protocol. Apache 2.0, ~290 domain-specialized tools including procedural generation, simulation, physics, rendering, and AI behavior from published research papers.