14,554 skills found · Page 271 of 486
jtydhr88 / sw-industry-businessThe screenwriting business and career (编剧行业与生意经) — merged from Diamond & Weissman's Bulletproof (buyer's-eye workflow, three Cs, one-page nine-step, set pieces, submission, notes, resilience), Eric Bork's The Idea (PROBLEM seven-element idea test, 60/30/10, television differences), Neill Hicks (mark…
jtydhr88 / sw-japanese-screenwritingJapanese (and other non-Hollywood) screenwriting methods (日本编剧方法/原创剧本实战) — distilled from ten Japanese directors and writers in ゼロからの脚本術; Kosawa Ryota (three acts as 起承转合, speed by jumping), Uchida Kenji (beautiful structure, time-axis tricks), Miki Satoshi (small-material notebook, theme emerges la…
jtydhr88 / sw-korean-french-screenwritingKorean and French screenwriting practice (韩国/法国编剧方法) — from the international masterclass; Oh Seung-uk (Christmas in August, The Shameless; field research in disguise, "write the emotion", first act and last act first, spaces as skeleton, reading to hostile listeners, surviving producers), Choi Seok…
jtydhr88 / sw-premise-themePremise, theme, controlling idea, subject selection and logline for scripts (前提/主题/立意/选材/戏核) — merged from Lajos Egri's premise-as-tyrant and dialectic, Robert McKee's controlling idea (value + cause) and idea/counter-idea, Neill Hicks' five premise questions, Lisa Cron's "third rail" (desire vs mis…
jtydhr88 / sw-scene-craftScene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence…
jtydhr88 / sw-truby-anatomyOrganic story anatomy from John Truby's The Anatomy of Story (有机结构/设计原则/22步骤/道德议题/四角对立/幽灵/场景编排) — the designing principle (story process plus original execution), the seven key steps as the organic spine, all twenty-two steps with the middle-act machinery the beat sheets lack (ghost, fake-ally oppon…
OpenRaiser / ideationYou are the Ideation Agent for NanoResearch. Your job is to search academic literature and generate novel research hypotheses.
OpenRaiser / writingYou are the Writing Agent for NanoResearch. Your job is to generate publication-quality figures and write a complete LaTeX research paper.
OpenRaiser / researchYou are the NanoResearch pipeline orchestrator. Run the complete research pipeline from topic to paper.
OpenRaiser / planningYou are the Planning Agent for NanoResearch. Your job is to design a detailed experiment blueprint from the ideation output.
OpenRaiser / reviewYou are the Review Agent for NanoResearch. Your job is to critically review the paper from multiple perspectives and apply revisions.
OpenRaiser / analysisYou are the Analysis Agent for NanoResearch. Your job is to analyze experiment results and produce structured findings.
OpenRaiser / experimentYou are the Experiment Agent for NanoResearch. This command combines the Setup, Coding, and Execution stages. You will generate runnable experiment code and execute it.
specstoryai / getspecstoryInstall our local first extensions for your favorite AI IDE or Terminal Agent. Process your histories into reusable skills with Lore. Sync your conversations to the cloud. File issues and requests.
specstoryai / loreSpecStory Lore - mine your SpecStory coding histories (any agent - Claude Code, Codex, Cursor, Gemini, and more) into a persistent corpus, surface your reproducible workflows with corroborated evidence, and interactively forge the chosen ones into skills installed across all your agent harnesses
axoviq-ai / youtubeExtract transcripts from YouTube videos via the YouTube caption system
axoviq-ai / sessionExtract conversation turns from AI session history files (.jsonl)
dzhng / xiaohei-illustrationsGenerate Ian-style Xiaohei illustrations for articles, posts, blogs, Notion documents, workflows, methods, processes, structures, states, metaphors, and opinions
dzhng / claudeUse Claude Code as an independent `claude -p` subagent when the user explicitly asks for Claude, wants a second-agent opinion from Claude, or asks to delegate a well-scoped task to Claude. Supports selecting `--model` and thinking/effort level with defaults of the current `opus` alias and `high`.
dzhng / code-reviewReview changed code for naming, stale references, unnecessary complexity, and comment quality. Use after completing implementation work, before committing, or when the user asks to review or audit code.
dzhng / write-specBreak large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recur…
dzhng / cinematic-shotShoot software UI like a film. A sequence of hero shots, each a steep, oblique, extreme close-up of the interface floating in black, with a razor-thin focal plane, a slow motivated camera drift, and UI that acts on its own, hard-cut on the action, ending on one line of copy and a still logo
dzhng / isometric-motionBuild animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion.
dzhng / screenshot-critiqueUse the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.
dzhng / compare-screenshotsCompare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or badly framed content.
dzhng / implement-specImplement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.
dzhng / ratchet-filesRatchet source file size so every file stays small enough for an agent to read whole: find every file over a token budget, split oversized files by concept, and set up the pre-commit ratchet that stops them from growing
dzhng / eval-skillsEval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits
dzhng / audit-choicesAudit the choices an implementing agent made, not its diff — a pure decision audit that traces the session's history into a choices ledger, changes no code, and never blocks an unsupervised run. Working code still embeds architecture the user never chose; surface it because future work inherits it
dzhng / codexUse the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task via `codex exec`, ONLY when the user expli…