12,425 skills found · Page 238 of 415
Besty0728 / unity-lightCreate and configure Unity lights
Besty0728 / unity-skillsAutomate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations
Besty0728 / unity-batchUnified batch and async-job orchestration
Besty0728 / unity-hybridclrAutomate HybridCLR C# hot-update prebuild
Besty0728 / unity-qframework-designSource-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family toolkits (UIKit/ResKit/ActionKit/PackageKit), distilled from QFramework.cs source and the official Doc.…
Besty0728 / unity-scriptCreate, read and analyze C# scripts
Besty0728 / unity-uitoolkitBuild Unity UI Toolkit (UITK) UIs
Besty0728 / unity-cinemachineSet up Cinemachine Virtual Cameras
Besty0728 / unity-dotweenAutomate DOTween Free/Pro at editor time
Besty0728 / unity-editorControl and observe the Unity Editor state
Besty0728 / unity-netcodeSet up Netcode for GameObjects (NGO 2.x) multiplayer
Besty0728 / unity-smartAI-powered scene queries, layout and auto-binding. AI
Besty0728 / unity-validationValidate project and scene health plus cleanup
Besty0728 / unity-workflowPersistent operation history and orchestration
Besty0728 / unity-xrSet up XR Interaction Toolkit (XRI) for VR/AR
Besty0728 / unity-yooassetAutomate YooAsset hot-update and asset bundles
Besty0728 / unity-componentManage GameObject components
Besty0728 / unity-terrainOperate on Unity Terrain
Besty0728 / unity-addressables-designSource-anchored design rules for Unity Addressables 1.22.3/2.9.1
Besty0728 / unity-addressablesManage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
Besty0728 / unity-consoleCapture and query the Unity Editor console
Besty0728 / unity-importerConfigure asset import settings
Besty0728 / unity-manual-componentManually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
Besty0728 / unity-manual-gameobjectManually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
Besty0728 / unity-manual-materialManually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
Besty0728 / unity-manual-sceneManually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
Besty0728 / unity-perceptionRead-only scene, project and script analysis for AI context
Besty0728 / unity-physicsRun Unity physics queries and configure physics
Besty0728 / unity-pico-designDoc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
Besty0728 / unity-probuilderModel editable meshes with ProBuilder for blockout