10,212 skills found Β· Page 195 of 341
Besty0728 / unity-xrSet up XR Interaction Toolkit (XRI) for VR/AR
Besty0728 / unity-yooassetAutomate YooAsset hot-update and asset bundles
Besty0728 / unity-terrainOperate on Unity Terrain
Besty0728 / unity-addressables-designSource-anchored design rules for Unity Addressables 1.22.3/2.9.1
Besty0728 / unity-addressablesManage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
Besty0728 / unity-consoleCapture and query the Unity Editor console
Besty0728 / unity-importerConfigure asset import settings
Besty0728 / unity-manual-componentManually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
Besty0728 / unity-manual-gameobjectManually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
Besty0728 / unity-manual-materialManually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
Besty0728 / unity-manual-sceneManually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
Besty0728 / unity-perceptionRead-only scene, project and script analysis for AI context
Besty0728 / unity-physicsRun Unity physics queries and configure physics
Besty0728 / unity-pico-designDoc-anchored design rules for PICO Unity Integration SDK v3.4.0 β XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
Besty0728 / unity-probuilderModel editable meshes with ProBuilder for blockout
Besty0728 / unity-shaderManage HLSL/ShaderLab .shader files
Besty0728 / unity-uiCreate and lay out Unity UGUI screens
Besty0728 / unity-performanceAdvise on Unity performance red flags
Besty0728 / unity-prefabManage Prefabs and variants
LottieFiles / motion-designApplies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI
bubbuild / telegramTelegram Bot skill for sending and editing Telegram messages via Bot API. Use when Bub needs to: (1) Send a message to a Telegram user/group/channel, (2) Reply to a specific Telegram message with reply_to_message_id, (3) Edit an existing Telegram message, or (4) Push proactive Telegram notificationsβ¦
bubbuild / ghGitHub CLI skill for interacting with GitHub via the gh command line tool
AvdLee / swift-concurrencyDiagnose Swift Concurrency issues, refactor callback-based code to async/await, and guide Swift 6 migration when working with tasks, actors, @MainActor, Sendable, data races, thread safety, or concurrency-related compiler and linter warnings.
cbrock84 / chief-executiveSets direction, allocates capital and attention, and makes the calls no one else can make. Use this when a decision spans more than one function, when priorities conflict and something must be cut, when a plan needs pressure-testing before commitment, or when the question is what the organization shβ¦
cbrock84 / chief-financial-officerOwns the financial position: planning, budgeting, forecasting, unit economics, cash, and the numbers the business is run and reported on.
cbrock84 / cloud-administrationAdministers the cloud the company runs on rather than the one it sells β tenant and subscription structure, the SaaS estate and who owns each app, identity as the real perimeter, cloud spend that arrives as a surprise, and what the provider does not do for you.
cbrock84 / chief-legal-and-risk-officerOwns legal, contracts, intellectual property, regulatory compliance, privacy, security governance, enterprise risk, and audit readiness.
cbrock84 / chief-human-resources-officerOwns the organization itself: org design, hiring, performance, compensation, development, culture, and employee relations.
cbrock84 / chief-information-security-officerOwns the security posture of the organization β architecture, program strategy, risk acceptance, incident command, and the authority to stop work that creates unacceptable exposure.
cbrock84 / chief-technology-officerOwns architecture, engineering delivery, infrastructure, data platform, and internal systems. Use this for build-versus-buy calls, technology selection, architectural direction, engineering capacity and delivery risk, technical debt tradeoffs, platform and tooling decisions, or when a technical choiβ¦