14,558 skills found ¡ Page 181 of 486
NVIDIA / holoscan-app-debug-build-runUse when a concrete holoscan command in holoscan-applications or a standalone Module fails, hangs, regresses, or returns wrong output.
NVIDIA / holoscan-module-lifecycleDevelop external Holoscan Modules with the Holoscan CLI and use them in Holoscan applications: scaffold, test, Python bindings, DEB/WHEEL packaging, and clean-consumer proof.
NVIDIA / hsb-ip-defGenerate, validate, compare, or explain HSB HOLOLINK_def.svh macros. Do not use for FPGA_top.sv wrappers or packetizer-only derivation. Generation runs bundled Python scripts locally through shell commands and writes validated .svh output files after user-confirmed paths.
NVIDIA / jetson-customize-uphyConfigure Jetson UPHY lane allocation (uphy0/uphy1-config) on Orin/Thor custom carriers. Do NOT use for pinmux or PCIe-only edits.
NVIDIA / doca-setupUse this skill when the user is dealing with the DOCA environment around their workload â verifying an install is healthy, preparing the build env (pkg-config, headers, LD_LIBRARY_PATH, hugepages, devlink, representors), debugging env-class failures, deciding container-vs-bare-metal deployment shapeâĻ
NVIDIA / doca-upgradeChanging DOCA versions safely: upgrading or downgrading the host DOCA packages, refreshing the BlueField BFB, bumping the NGC DOCA container tag, or rolling back, with the discipline detect -> report -> ASK -> only then a guided upgrade.
NVIDIA / doca-debugUse this skill when the user is debugging any DOCA symptom â a build that won't compile, a link step that can't resolve a doca_* symbol, a runtime call returning DOCA_ERROR_*, a silent service or tool, or a stack trace / valgrind / core dump â and needs the layered ladder (install â version â buildâĻ
NVIDIA / foundationpose-setupInstall or repair the FoundationPose perception pipeline and build its FoundationStereo TensorRT engines. Use for SAM3/TAO dependency conflicts, CUDA library failures, and depth-engine shape or precision decisions.
NVIDIA / jetson-customize-cameraEnable MIPI/GMSL camera sensors on a Jetson Thor or Orin custom carrier by rendering a kernel-DT overlay from the in-tree sensor DTSI. Do NOT use for UPHY lane allocation or ODMDATA edits.
NVIDIA / jetson-customize-pciePer-controller PCIe enable / disable / lanes / link-speed for a Jetson Thor or Orin custom carrier via ODMDATA + kernel-DT overlay. Do NOT use for UPHY lane allocation or endpoint-mode bring-up.
NVIDIA / cdf-orchestration-write-dagUse when a user describes a custom CDF Orchestration pipeline â a specific ordered combination of stages such as augmentation only, auto-labeling only, detection+captioning only, or image attribute augmentation without full auto-labeling â that no existing DAG in airflow/dags/workflows/ covers, andâĻ
NVIDIA / cudaq-guideUse for CUDA-Q setup, simulation targets, QPU access, and @cudaq.kernel authoring guidance.
NVIDIA / data-designerUse when the user wants to create a dataset, generate synthetic data, or build a data generation pipeline.
NVIDIA / dynamo-troubleshootDiagnose failed or unhealthy Dynamo deployments
NVIDIA / jetson-customize-usbEnable/disable Jetson USB2/USB3 SS ports via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.
NVIDIA / jetson-headless-modePlan and apply safe Jetson headless-mode changes to reclaim GUI and daemon memory.
NVIDIA / jetson-customize-mgbeEnable Jetson Thor 25G/10G/1G MGBE QSFP via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.
codeaashu / claude-codeClaude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflows - all through natural language commands.
CloudAI-X / threejs-asset-pipelineShrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and gltfjsx for React
CloudAI-X / threejs-geometryCreating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL
CloudAI-X / threejs-interactionPicking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU
CloudAI-X / threejs-lightingLight types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL
CloudAI-X / threejs-loadersLoading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cloning and disposal
CloudAI-X / threejs-materialsChoosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-material and TSL equivalents
CloudAI-X / threejs-performanceMeasuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, shadows, CPU work per frame, shader stalls and GPU compute for particles, WebGL or WebGPU with TSL
CloudAI-X / threejs-postprocessingThree.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline â bloom, depth of field, ambient occlusion, custom screen effects
CloudAI-X / threejs-react-three-fiberBuilding three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL
CloudAI-X / threejs-shadersCustom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU
CloudAI-X / threejs-texturesThree.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory
CloudAI-X / threejs-fundamentalsThree.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL