12,430 skills found · Page 120 of 415
MengTo / design-first-ui-promptingUse when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
MengTo / dither-backgroundCreate a dark monochrome procedural background with enlarged square pixels and visible Bayer-style ordered dithering
MengTo / gsapUse when you need to add or debug professional web animations with GSAP (timelines, ScrollTrigger, stagger, transforms) in HTML/CSS/JS/React. Includes patterns for smooth motion, performance, and common pitfalls.
MengTo / progressive-blurCreate a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness
MengTo / scroll-progress-timelineTurn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior.
MengTo / scroll-scrubbed-visual-sequenceBuild reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers.
MengTo / scroll-scrubbed-word-revealReveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability.
MengTo / 3d-retina-resolutionRender a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks.
MengTo / illustration-framed-panelDraws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-only clouds and a pale lavender floor band with dashes inside it; L-shaped corner brackets outside two…
MengTo / illustration-halftone-lineDraws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a ba…
MengTo / illustration-teal-spotDraws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edg…
MengTo / beautiful-shadowsApply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation
MengTo / container-linesAdd vertical container-size guide lines with mini corner squares for precise, structured web layouts
MengTo / corner-diagonalsApply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells
MengTo / css-border-gradientApply subtle gradient-border treatments for premium web surfaces
MengTo / horizontal-scroll-scenesBuild scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input.
MengTo / masked-revealCreate masked staggered word reveals on scroll with GSAP ScrollTrigger
MengTo / 3d-four-seasonsAdd coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.
MengTo / 3d-orbit-inspect-demoMake a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button.
MengTo / 3d-paper-materialBuild a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact sha…
MengTo / 3d-virtual-tourBuild guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.
MengTo / 3d-wood-lighting-scorecardLight carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches…
MengTo / audit-reference-originalityAudit a website or digital experience against its supplied source references for originality and plagiarism risk
MengTo / implement-fog-of-warImplement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seam…
MengTo / iterate-until-verifiedApply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request
MengTo / stitched-full-page-captureCapture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages
MengTo / build-game-changelogDesign, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI
MengTo / create-ai-avatarMake an AI avatar of yourself that looks and sounds like you. A HeyGen digital twin trained on a couple of minutes of your own footage says lines you never recorded, in your own ElevenLabs voice, lip-synced from the audio, on the engine whose mouth moves most like yours.
MengTo / no-ai-design-slopPrevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code.
MengTo / ambient-section-particlesAdd a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks.