12,208 skills found · Page 342 of 407
oliver-kriska / phx-verifyVerify Elixir/Phoenix changes — compile, format, and test in one loop.
oliver-kriska / challengeChallenge mode reviews - rigorous questioning before approving changes
oliver-kriska / intent-detectionRoute ambiguous or mixed Phoenix/LiveView/Ecto requests before choosing a workflow
oliver-kriska / permissionsRecommend safe Bash permissions for Elixir mix commands in settings.json
oliver-kriska / phx-auditProject health audit and health check — architecture, performance, tests,
oliver-kriska / phx-challengeChallenge mode reviews - rigorous questioning before approving changes.
oliver-kriska / phx-helpUse when the user asks which phx-* command fits a task (review, plan,
oliver-kriska / phx-permissionsRecommend safe Bash permissions for Elixir mix commands in settings.json.
oliver-kriska / phx-researchResearch Elixir/Phoenix/Ecto topics or evaluate Hex libraries (--library).
oliver-kriska / phx-traceUse when debugging how a value or request reaches Elixir code, finding
michael-denyer / setup-pstackConfigure which models pstack uses per role. Detects available models and writes the current runtime's override sheet. Use for /setup-pstack, "configure pstack models", changing pstack's model choices, or turning the SessionStart hook on or off.
michael-denyer / reflectSpawn three parallel review subagents over the active transcript, surface learnings, and route each to a concrete edit on an existing skill
michael-denyer / show-me-your-workKeep a reviewable decision trail for long-running or unattended work: a TSV log with one row per decision (what, why, evidence, result). Local by default; commit it when a reviewer needs the trail to trust the result.
michael-denyer / poteto-helpGuides users through pstack setup, /poteto-mode, and picking the skill, playbook, or principle for a task. Type /poteto-help with a question.
michael-denyer / poteto-modepoteto's agent style for concise, detailed responses, deliberate subagents, unslopped prose, simple code, and verified work. Use for poteto, /poteto-mode, or requests to work in this style.
michael-denyer / thermo-nuclear-code-quality-reviewRun an extremely strict maintainability review for abstraction quality, giant files, and spaghetti-condition growth. Use for a thermo-nuclear code quality review, thermonuclear review, deep code quality audit, or especially harsh maintainability review.
michael-denyer / architectSketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
michael-denyer / arenaSpawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
michael-denyer / automate-meUse for \"automate me\", \"create/update/refresh my -mode skill\", \"turn/capture my preferences or working style into a skill\", or wanting agents to follow how the user works.
michael-denyer / interrogateUse for \"interrogate\", \"adversarial review\", \"multi-model review\", \"challenge this\", \"stress test this code\", \"find blind spots\", or \"tear this apart\". Multiple LLM reviewers challenge changes from independent angles.
michael-denyer / technical-writingLayered technical-writing standard: Diátaxis structure, Google developer style sentences, STE instruction rules, Global English syntax. Use for /technical-writing or when writing or reviewing docs, RFCs, readmes, PR descriptions, or commit messages.
michael-denyer / create-verification-skillGenerate a project-local verification skill that drives your app the way a user does — any language, framework, or platform.
RandallLiuXin / GodotMakerAutonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
RandallLiuXin / game-plannerClarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code.
RandallLiuXin / gdunit-driverRun gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention.
RandallLiuXin / gm-assetAsset stage manager. Reads current-tag ASSETS.md gaps, accepts user-provided assets, plans visual production units, dispatches asset-producer subagents, collects validated Asset Skill results, updates ASSETS.md directly, and emits minimal worker runtime snapshots from that one authority.
RandallLiuXin / gm-finalizeSeal the current tag: snapshot the per-tag working docs into docs/tags/<Tag>/, write a CHANGELOG entry, run `git tag`, and reset per-tag runtime state for the next /gm-gdd round. Does NOT package a release — that lives in a separate skill. Explicit invocation only — use /gm-finalize.
RandallLiuXin / godot-e2eWrite and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing.
RandallLiuXin / gdtoolkitLint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis.
RandallLiuXin / gecsgecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer.