10,195 skills found Β· Page 245 of 340
gamedev-skills / godot-tilemapBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map)
gamedev-skills / godot-ui-controlBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation
gamedev-skills / roblox-studio-workflowModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug oβ¦
gamedev-skills / unity-animationDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK
gamedev-skills / unity-scriptableobjectsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries
gamedev-skills / unreal-blueprintsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers)
gamedev-skills / unreal-cpp-gameplayWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs
gamedev-skills / unreal-niagaraCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++
gamedev-skills / unity-build-pipelineBuild and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds
gamedev-skills / unity-tilemap-2dBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting
gamedev-skills / unreal-enhanced-inputSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent
gamedev-skills / unreal-packagingPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun
Spark-To-Paper-Skills / ts-figure-optimizeThe suite's SOLE figure vectorizer: turn ONE raster scientific figure (a PNG/JPG, e.g. a gpt-image-2 schematic) into an editable, publication-ready figure via DrawAI's **key-free HYBRID** β local perception (SAM3 region detection + PaddleOCR + Box-IR layout, no account) then a deterministic hybrid bβ¦
Spark-To-Paper-Skills / ts-paper-writeStage 3 of the ts-paper suite. Draft every section of a Traitement du Signal paper as LaTeX body files (sections/<id>.tex + abstract.tex) from the blueprint and refs.bib, following strict per-section recipes, the no-fabricated-results rule, and IIETA citation style. Write ALL sections in one pass
Spark-To-Paper-Skills / ts-paper-experimentRepair an AI-generated scientific paper draft by diagnosing research logic, completing feasible experiments, rewriting the experiment section, and updating the full manuscript for claim-evidence consistency.
Spark-To-Paper-Skills / ts-paper-latexStage 7 (final assemble + compile) of the ts-paper suite. Assemble drafted LaTeX section bodies + refs.bib + blueprint into a compilable paper in the active TEMPLATE and compile it to PDF.
Spark-To-Paper-Skills / ts-paper-planStage 1 of the ts-paper suite. Turn a research proposal into a single structured blueprint.json (title, β€6 keywords, exactly 3 contributions, notation table, terminology glossary, experiment design, and per-section plans with word targets) for a Traitement du Signal proposal paper
Spark-To-Paper-Skills / ts-paper-refineStage 4 of the ts-paper suite. One holistic pass that right-sizes each drafted section toward Traitement du Signal JOURNAL length (not conference page-compression), enforces cross-section coherence and terminology consistency, removes redundancy, and preserves all citations, equations, and markers.
ferdinandobons / startup-designDesign, validate, and plan a startup from scratch. Covers market research, competitive analysis, business model, brand identity, product definition, financial projections, and validation experiments.
ferdinandobons / startup-competitorsDeep competitive intelligence for any market. Analyzes competitors' products, pricing, customer sentiment, GTM strategy, and growth signals using real web data. Produces battle cards, pricing landscape, and feature matrix
ferdinandobons / startup-pitchBuild investor-ready pitch scripts in multiple formats (10-min, 5-min, 2-min, 1-min elevator, investor email). Produces pitch narratives, Q&A preparation, pitch scoring rubric, and optional investor roleplay practice
ferdinandobons / startup-positioningMarket positioning strategy using the April Dunford framework, enriched with JTBD discovery, Moore positioning statement, and Neumeier's Onliness Test. Produces a complete positioning document, positioning statement, competitive alternatives map, and market category analysis
TencentCloudBase / ai-model-nodejsUse this skill for Node.js backend AI via @cloudbase/node-sdk (>=3.16.0) β cloud functions, CloudRun, Express/Koa/NestJS, serverless APIs, scheduled jobs, LLM proxies, agent orchestration. The only SDK supporting image generation (ai.createImageModel + generateImage).
TencentCloudBase / ai-model-webUse this skill when a browser/Web app (React, Vue, Next, Nuxt, static sites, SPAs, dashboards, AI chat UI, ι‘΅ι’, εη«―, η½ι‘΅) needs AI models via @cloudbase/js-sdk. Default routing for Web/frontend AI β call directly from the browser, do NOT propose a Node.js proxy.
TencentCloudBase / ai-model-wechatUse this skill for WeChat Mini Program AI via wx.cloud.extend.AI (ε°η¨εΊ, wx.cloud apps). Covers generateText and streamText with callbacks (onText, onEvent, onFinish); streamText needs a data wrapper, generateText returns the raw response.
TencentCloudBase / auth-nodejs-cloudbaseCloudBase Node SDK auth guide for server-side identity, user lookup, and custom login tickets. This skill should be used when Node.js code must read caller identity, inspect end users, or bridge an existing user system into CloudBase; not when configuring providers or building client login UI.
TencentCloudBase / auth-web-cloudbaseCloudBase Web Authentication Quick Guide for frontend integration after auth-tool has already been checked. Provides concise and practical Web authentication solutions with multiple login methods and complete user management.
TencentCloudBase / cloud-functionsCloudBase function runtime guide for building, deploying, and debugging your own Event Functions or HTTP Functions. This skill should be used when users need application runtime code on CloudBase, not when they are merely calling CloudBase official platform APIs.
TencentCloudBase / cloud-storage-webComplete guide for CloudBase cloud storage using Web SDK (@cloudbase/js-sdk) - upload, download, temporary URLs, file management, and best practices.
TencentCloudBase / cloudrun-developmentCloudBase Run backend development rules (Function mode/Container mode). Use this skill when deploying backend services that require long connections, multi-language support, custom environments, AI agent development, or migrating existing/GitHub apps that need VPC access to MySQL/PostgreSQL/Redis.