12,189 skills found · Page 235 of 407
Besty0728 / unity-validationValidate project and scene health plus cleanup
Besty0728 / unity-workflowPersistent operation history and orchestration
Besty0728 / unity-xrSet up XR Interaction Toolkit (XRI) for VR/AR
Besty0728 / unity-yooassetAutomate YooAsset hot-update and asset bundles
Besty0728 / unity-componentManage GameObject components
Besty0728 / unity-terrainOperate on Unity Terrain
Besty0728 / unity-addressables-designSource-anchored design rules for Unity Addressables 1.22.3/2.9.1
Besty0728 / unity-addressablesManage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
Besty0728 / unity-consoleCapture and query the Unity Editor console
Besty0728 / unity-importerConfigure asset import settings
Besty0728 / unity-manual-componentManually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
Besty0728 / unity-manual-gameobjectManually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
Besty0728 / unity-manual-materialManually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
Besty0728 / unity-manual-sceneManually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
Besty0728 / unity-perceptionRead-only scene, project and script analysis for AI context
Besty0728 / unity-physicsRun Unity physics queries and configure physics
Besty0728 / unity-pico-designDoc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
Besty0728 / unity-probuilderModel editable meshes with ProBuilder for blockout
Besty0728 / unity-shaderManage HLSL/ShaderLab .shader files
Besty0728 / unity-uiCreate and lay out Unity UGUI screens
Besty0728 / unity-performanceAdvise on Unity performance red flags
Besty0728 / unity-prefabManage Prefabs and variants
LottieFiles / motion-designApplies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI
qufei1993 / manage-skills-hubUse this skill whenever an Agent needs to query, find, install, deploy, update, tag, adopt, diagnose, or safely remove Skills Hub content, including natural-language requests to manage Skills for Codex, Claude Code, Cursor, or another Agent.
bubbuild / skill-creatorGuide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Bub's capabilities with specialized knowledge, workflows, or tool integrations.
bubbuild / telegramTelegram Bot skill for sending and editing Telegram messages via Bot API. Use when Bub needs to: (1) Send a message to a Telegram user/group/channel, (2) Reply to a specific Telegram message with reply_to_message_id, (3) Edit an existing Telegram message, or (4) Push proactive Telegram notifications…
bubbuild / ghGitHub CLI skill for interacting with GitHub via the gh command line tool
AvdLee / swift-concurrencyDiagnose Swift Concurrency issues, refactor callback-based code to async/await, and guide Swift 6 migration when working with tasks, actors, @MainActor, Sendable, data races, thread safety, or concurrency-related compiler and linter warnings.
cbrock84 / chief-executiveSets direction, allocates capital and attention, and makes the calls no one else can make. Use this when a decision spans more than one function, when priorities conflict and something must be cut, when a plan needs pressure-testing before commitment, or when the question is what the organization sh…
cbrock84 / chief-financial-officerOwns the financial position: planning, budgeting, forecasting, unit economics, cash, and the numbers the business is run and reported on.