12,242 skills found · Page 112 of 409
MengTo / cinematic-scroll-storytellingCreate cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders
MengTo / falling-leavesBuild falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble.
MengTo / globe-particlesCreate a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc
MengTo / mesh-gradient-dark-blue-cleanCreate a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion
MengTo / pointer-trail-emitterBuild a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots.
MengTo / illustration-flatDraws flat vector illustrations as SVG cards (480x360): slim, long-limbed people acting out one design or coding moment with one hero prop.
MengTo / illustration-grainy-gouacheDraws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop gradient shading on every rounded form, darker toward edges and base; a fine dark multiply grain tha…
MengTo / illustration-ink-sketchDraws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. Identified by thick black brush-pen outlines that swell and taper and break into separate strokes, loose marker-and-watercolour fills that slip past the line, diagonal hatching inste…
MengTo / illustration-outlined-cartoonDraws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects. Identifying traits: a warm near-black ink outline on every flat fill in three weights (2.5 / 2 / 1.5 px), tapered ink slivers for folds, brows and finger splits, big-headed characters wit…
MengTo / illustration-two-colour-brushDraws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregister…
MengTo / illustration-vintage-emblemDraws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black ink, cream, terracotta, sand, tan, pale, a touch of teal) with no gradients; one chunky hero object in thick 3.6 px ink…
MengTo / article-prompts-to-skillsConvert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit
MengTo / generate-reference-inspired-brand-worldsGenerate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements
MengTo / web-technique-to-skillTurn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity.
MengTo / write-like-meng-on-xWrite, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence
MengTo / fire-smoke-skill-vfxBuild the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a whit…
MengTo / ice-frost-skill-vfxBuild the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches lea…
MengTo / lightning-energy-skill-vfxBuild the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped l…
MengTo / water-crystal-skill-vfxBuild the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball.
MengTo / illustration-bold-popDraws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatch…
MengTo / illustration-flat-with-blackDraws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour.
MengTo / illustration-line-interiorDraws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills.
MengTo / illustration-one-lineDraws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles back to draw the whole figure.
MengTo / build-interactive-particle-trailBuild a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts.
MengTo / build-wireframe-scan-revealReveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
MengTo / html-demoShow an app working on a web page by drawing it live in HTML instead of recording it. A Mac-style window plays the app step by step, and every frame is a pure function of one clock, View(t), drawn on a fixed 1200 × 750 stage that one CSS scale fits to any width.
MengTo / liquid-metal-borderAdd and tune animated liquid-metal WebGL borders with the React `metal-fx` package
MengTo / reveal-hover-effectBuild cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another trea…
MengTo / add-mouse-driven-orbitAdd restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.
MengTo / framed-grid-layoutCreate minimal framed grid layouts with thin visible boundary lines, L-shaped corner brackets, subtle diagonal line texture, and strict section alignment