223 skills found ยท Page 1 of 8
openclaw / weatherCurrent weather and forecasts with web_fetch, falling back to wttr.in curl for locations, rain, temperature, travel planning.
JuliusBrussee / cavecrewWhen to delegate to `cavecrew-investigator` (locate code), `cavecrew-builder` (1-2 file edit) or `cavecrew-reviewer` (diff review) instead of working inline or using `Explore`. Their output is compressed, so main context lasts longer.
JuliusBrussee / caveman-helpQuick-reference card for the three caveman skills and their commands. Trigger: /caveman-help or "caveman help".
nexu-io / hyperframesCreate video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML
nexu-io / html-ppt-zhangzara-8-bit-orbitA gamer's journey building a retro-arcade collection โ the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.
nexu-io / html-ppt-zhangzara-raw-gridA brutalist poster-series case study for a music festival โ the concept, the system, and how it scaled across formats. Built as a decision-grade design craft deck for design peers, client.
nexu-io / html-ppt-zhangzara-retro-zineA neighborhood zine on the disappearing corner shops โ portraits, voices, and what a block loses when they close. Built as a decision-grade story deck for community, local readers.
nexu-io / fal-realtimeReal-time and streaming AI image generation via fal.ai. Suited for moodboard exploration, draft variations, and rapid creative iteration.
shanraisshan / weather-fetcherInstructions for fetching current weather temperature data for Dubai, UAE from Open-Meteo API
heygen-com / media-useAgent Media OS for a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captโฆ
sickn33 / ai-multilingual-dubbingInstall and use the official Multilingual Voiceover package, pinned by digest, for paid hosted work on the Beatra service.
sickn33 / ai-podcast-voiceoverInstall and use the official AI Podcast Voiceover package, pinned by digest, for paid hosted work on the Beatra service.
sickn33 / ai-image-generation-studioInstall and use the official AI Image Generator package, pinned by digest, for paid hosted work on the Beatra service.
sickn33 / agentphoneBuild AI phone agents with AgentPhone API
wshobson / unity-ecs-patternsMaster Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development
nanocoai / add-dialAdd Dial channel integration โ a real phone number for SMS and AI voice calls via the Dial platform (getdial.ai). Native adapter โ no Chat SDK bridge.
anthropics / social-content-engineRuns the owner's content operation as a standing thing rather than a one-off: keeps a rolling posting calendar, learns the owner's voice, generates on-brand Canva graphics, writes captions that sound like them, repurposes one asset into every channel format, and stages posts for approval instead ofโฆ
latent-spaces / brag-slimTurn a project directory or a website URL into a short, shareable launch video with music, motion, and share copy. One file, no bundled assets โ built entirely by the model with the tools already on the machine
MiniMax-AI / gif-sticker-makerConvert photos (people, pets, objects, logos) into 4 animated GIF stickers with captions. Use when: user wants to create cartoon stickers, GIF expressions, emoji packs, animated avatars, or convert photos to Funko Pop / Pop Mart blind box style animations.
MiniMax-AI / mmx-cliUse mmx to generate text, images, video, speech, and music via the MiniMax AI platform
Jeffallan / chaos-engineerDesigns chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems โ producing runbooks, experiment manifests, rollback procedures, and post-mortem templates
Jeffallan / game-developerUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, orโฆ
android / android-for-cars-parked-appsAdapt existing Android video streaming apps, games, and web browsers
htdt / godogenAutonomous game development with Claude Code and Codex
anbeime / poetry-music-visualๅ ๅฎนๅไฝ่ ไธๅฝฑ็ไธ่ง้ข็ผ่พๅจๅถไฝๅค่ฏ่ฏMVๆๆๅๅฏ่งๅๅ ๅฎนๆถ๏ผไฝฟ็จๆฌๆ่ฝๆทฑๅบฆ่งฃๆ่ฏ่ฏๆๅข๏ผไธ้ฎ็ๆAI็ป็ป้ ๅพๅบๆฏๆ่ฟฐไธSunoไธๅฑ็บฏ้ณไน้ ไน่ๅพ๏ผ่ฝปๆพๅฎๆ่งๅฌๅ้่บๆฏ่ฝฌๅ๏ผ่ฎฉๅคๅ ธ่ฏ่ฏ็ๅๆฐ็ใ
Devin-AXIS / voiceoverwrite the voice-over, demo script first, voiceover instead of PRD, voiceover-first development, align on the demo, script the demo, ship a feature demo-first.
deanpeters / stakeholder-mappingPrioritize stakeholders using two complementary grids
htdt / asset-genGenerate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal
MengTo / build-threejs-scroll-worldsBuild rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters.
MengTo / implement-fog-of-warImplement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seamโฆ