223 skills found · Page 5 of 8
himself65 / generative-uiDesign system and templates for interactive HTML/SVG visuals in Claude and Codex, using an available inline renderer or a standalone HTML file.
plannotator / html-prototypeDirect-invocation specialist for polished, responsive, self-contained HTML mockups and interactive prototypes grounded in the user's conversation, product context, and design language
plannotator / htmlCreate or redesign self-contained single-file HTML artifacts with a visual direction shaped by the user's brief, project, and subject
plannotator / html-wireframeDirect-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design
aaron-he-zhu / positioning-truth-tracerUse when the user asks to "check our positioning against what we can actually ship", "trace which differentiators we can defend", or "reconcile the positioning canvas with the claims ledger"; reconciles the reused positioning canvas against the shippable stage and the claims ledger to produce a diff…
aaron-he-zhu / message-house-builderUse when the user asks to "build a message house", "write a PR-FAQ for our launch", or "define the launch narrative and value pillars"; derives from the positioning canvas a message house — tagline, one-liner, three value pillars, per-persona proof points (each labeled Measured / User-provided / [ne…
Vincentwei1021 / anything2explainerTopic in, narrated explainer video out. A Claude Code / Codex skill that turns any topic into a black-canvas motion-graphics explainer video with TTS voiceover, subtitles and a chapter progress bar. Chinese or English; every frame drawn in code with Remotion.
jeremylongshore / anima-performance-tuning'Optimize Anima code generation performance with caching, parallelism,
jeremylongshore / anima-rate-limits'Implement rate limiting for Anima API code generation requests.
jeremylongshore / anima-common-errors'Diagnose and fix common Anima SDK design-to-code errors.
jeremylongshore / anima-cost-tuning'Optimize Anima API costs through caching, incremental generation, and
jeremylongshore / anima-local-dev-loop'Set up iterative design-to-code development loop with Anima SDK.
jeremylongshore / anima-debug-bundle'Collect Anima SDK debug evidence for support tickets and troubleshooting.
runkids / skillshare-ui-website-styleSkillshare frontend design system for the React dashboard (ui/) and Docusaurus website (website/). Use this skill whenever you: build or modify a dashboard page or component in ui/src/, style or layout website pages or custom CSS in website/, create new React components for the dashboard, add pages…
expo / expo-design-systemBuild and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component
softaworks / design-system-starterCreate and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products.
softaworks / qa-test-plannerGenerate comprehensive test plans, manual test cases, regression test suites, and bug reports for QA engineers. Includes Figma MCP integration for design validation.
elayadesign / landing-page-designComplete system for building high converting landing pages: intake questions, page structure, layout selection, conversion copywriting, SEO, plus strict visual rules for typography, spacing, corner radius, backgrounds, hero layout, icons, and motion.
yaklang / prototype-pollutionPrototype pollution testing for JavaScript stacks
wondelai / design-sprintRun a structured 5-day process to prototype, test, and validate product ideas with real users
wondelai / web-typographySelect, pair, and implement typefaces for web projects
wondelai / improve-code-qualityGuided journey from a working-but-untested vibe-coded prototype to a production-ready product with tests, clean structure, a business-rules boundary, and resilience at scale.
wondelai / obviously-awesomeDefine product positioning by mapping competitive alternatives, unique attributes, and best-fit customers to the right market category
wondelai / blue-ocean-strategyCreate uncontested market space using value innovation instead of competing head-to-head
LeoYeAI / adaptive-learning-playbookWorld-Class Adaptability & Learning Playbook. Use for: market trend awareness, horizon scanning, PESTLE analysis, organisational agility, Kaizen, PDCA cycles, 5S, lean operations, experimentation culture, hypothesis-driven development, A/B testing, MVP design, knowledge management, decision logs, AD…
majidmanzarpour / threejs-game-directorEntrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release.
cbrock84 / design-systemBuilds and maintains the design system a product is assembled from — tokens for color, type, spacing and elevation, component contracts, and the rules that keep them coherent as the product grows.
plugin87 / scaffold-projectScaffold a new design-product project that matches the recommended Claude Code layout (the reference structure)
daymade / excalidraw-usePlaces existing images onto an Excalidraw whiteboard, turns a slide deck into clean per-slide images, and inspects a .excalidraw file
coldteadotai / eli5Explain like I'm someone who knows nothing about this code: one sentence, then one part at a time, until the whole picture is on screen and the reader already knows every part of it.