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anything2explainer

Topic in, narrated explainer video out. A Claude Code / Codex skill that turns any topic into a black-canvas motion-graphics explainer video with TTS voiceover, subtitles and a chapter progress bar. Chinese or English; every frame drawn in code with Remotion.

Install / Use

npx skills add Vincentwei1021/anything2explainer

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

95/100

Category

Design

Supported Platforms

Claude Code
OpenAI Codex

Our assessment of anything2explainer

anything2explainer scores 95/100 on our quality scale, 18th of 260 Design skills we index (top 7%).

Its SKILL.md is 17 KB long, well organised into 25 sections with 6 code examples: a thorough specification that gives an agent plenty to work with.

With 2,746 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
20/20
Description
15/15
Adoption
15/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 37 days ago, so anything2explainer is actively maintained.
  • Our last check on 2026-10-18 found the source still online.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 88/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

anything2explainer compared with similar skills

All 4 of these similar skills score higher than anything2explainer; compare them before choosing.

SkillScoreStarsUpdatedFormat
anything2explainer (this skill)by Vincentwei1021952.7k37d agoSKILL.md
headroomby headroomlabs-ai10077.8ktodayCLAUDE.md
LocalAIby mudler10049.9ktodayMCP Server
rufloby ruvnet10079.1ktodayMCP Server
algorithmic-artby anthropics100177.9k32d agoSKILL.md

Frequently asked questions

How do I install anything2explainer?
Run npx skills add Vincentwei1021/anything2explainer. The install tabs above show the steps for each supported agent.
Which AI agents does anything2explainer work with?
It is written for Claude Code and OpenAI Codex, as a SKILL.md file. Other agents that read the same format can often use it too.
Is anything2explainer safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It declares no license and scores 88/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is anything2explainer still maintained?
The repository was last updated 37 days ago, so anything2explainer is actively maintained.

anything2explainer

Claude Code Codex Remotion License

English | 简体中文

Topic in, narrated explainer video out. anything2explainer is a Claude Code / Codex skill that turns any topic into a black-canvas motion-graphics explainer video with TTS voiceover, subtitles and a chapter progress bar, in Chinese or English. Every frame is drawn in code with Remotion (React + TypeScript). No stock footage, no generative video model, no frames lifted from anyone else's work.

It is not a CLI. What ships here is the whole method an AI coding agent needs to finish the film: a compilable Remotion template, a primitives and lighting library, tooling for voiceover / storyboard / rendering / quantitative QC, written style and motion specs, a multi-agent division-of-labour protocol, and one complete reference film as the quality bar.

English cut — RAG & Knowledge Bases, 5′02″, 44 lines / 785 words, voiced by kokoro-82m am_liam at natural speed:

https://github.com/user-attachments/assets/e2771c68-a28c-4459-ac5a-a5b685181eeb

Chinese cut — RAG 与知识库 v2, 4′54″, 44 lines / 1490 characters, dot-field backdrop (bg: 'dots'), voiced through the bring-your-own-TTS path (Volcengine TTS 2.0 + forced alignment):

https://github.com/user-attachments/assets/5c213990-cbba-439e-8371-fbb3aa348e05

Both cuts share one storyboard and 44 shots; the English cut re-times every shot to the English voiceover. The full paper trail of the original Chinese cut (4′35″, star-field backdrop, 8 build agents in parallel for 40 minutes, two QC rounds) lives in examples/rag/ (research → narration → storyboard → shot source → QC reports → delivery notes); rendered frames are in examples/rag/frames/.

What it does

  • Input: a topic ("explain vector databases"), or an article / document you want turned into a video. You also pick the length and the language.
  • Output: a 1280×720 H.264 MP4 with synchronized voiceover, word-boundary-aligned subtitles, chapter cards, a top HUD and a bottom chapter progress bar, plus the full paper trail (research doc with sources, narration, storyboard, per-shot source code, QC reports).
  • How: the agent researches the topic with sources, writes the narration, generates the voiceover and frame-accurate timeline, storyboards every shot, then dispatches parallel build agents that write one Remotion component per shot. QC agents review the rendered frames against written criteria before delivery.
  • Time: roughly 1 to 3 hours of wall clock depending on length, most of it agents building shots in parallel. You are consulted at exactly four checkpoints.

Output spec

| | | |---|---| | Frame / rate | 1280×720 @ 30fps, H.264 | | Length | your call (see table below); 2–8 minutes all work | | Language | Chinese or English (lang in src/config.ts); typography, subtitle budgets and TTS switch with it | | Look | black canvas with one of two backdrops, star field + fog gradient or dot-field wave (bg in src/config.ts; the dot-field wave is ported from video-talkcraft); white line art + purple accents; ultra-bold headline type | | Persistent layers | 44px white-on-black-stroke subtitles, bottom chapter progress bar, top capsule HUD, optional pipeline rail, built by Anything2Explainer skill end credit (builtBy, set to '' to drop) | | Voiceover | Chinese: edge-tts zh-CN-YunxiNeural (Yunxi, male, unmodified rate ≈5.5 chars/s). English: kokoro-82m am_liam (Liam, male). Or bring your own TTS / finished audio |

Length drives how much ground the film covers, and the size of the whole pipeline:

| Length | Chinese chars | English words | Lines / shots | Build agents | Wall clock | Disk | |---|---|---|---|---|---|---| | 2–3 min | 650–880 | 280–420 | 24–32 | 4–6 | ≈1 h | ≈2 GB | | 3–5 min (reference tier) | 1100–1400 | 420–700 | 40–50 | 8 | ≈2 h | ≈2 GB | | 5–8 min | 1650–2200 | 700–1150 | 60–80 | 10–14 | ≈2–3 h | ≈3 GB |

Chapter count follows the content, within limits set by length: under 3 minutes use a single chapter (no chapter cards), 3–5 minutes 3–4 chapters of at least 60 s each, 5–8 minutes 4–6. The progress bar splits evenly across however many chapters the narration declares. A blank line in the narration marks a paragraph, which is also one shot: sentences inside a paragraph are separated by 10 frames, paragraph ends by 30, so the pause lands where the picture changes and every shot holds 1–1.5 s after its last element lands. The finished video runs 5–8% longer than the raw speech by design.

Install

git clone https://github.com/Vincentwei1021/anything2explainer.git
ln -s "$PWD/anything2explainer" ~/.claude/skills/anything2explainer   # Claude Code
ln -s "$PWD/anything2explainer" ~/.codex/skills/anything2explainer    # Codex

Dependencies:

# Node ≥18 (the template's npm install pulls remotion 4.0.507 / react 19)
brew install ffmpeg          # frame extraction / transcoding, required

python3 -m venv ~/.venvs/a2e && source ~/.venvs/a2e/bin/activate
pip install 'edge-tts==7.2.8' numpy pillow scipy   # pin edge-tts: it tracks a Microsoft endpoint and breaks across upgrades (7.2.0+ needs word boundaries requested explicitly; the script does)

# only needed for English narration (kokoro-82m runs locally)
pip install kokoro soundfile && brew install espeak-ng

scipy is only used by the QC script frame_metrics.py. The shell scripts are zsh + Python 3, developed and verified on macOS; Linux should work, Windows is untested.

Linux / Raspberry Pi (ARM)

Verified on a Raspberry Pi 5 (ARM64, Python 3.13). Three things differ from macOS:

sudo apt install zsh espeak-ng                 # scripts are #!/bin/zsh; espeak-ng for kokoro/piper G2P

# Remotion has no linux-arm64 headless browser → point it at system Chromium:
sudo apt install chromium                       # or chromium-browser
export REMOTION_BROWSER_EXECUTABLE=/usr/bin/chromium   # read by template/remotion.config.ts (no-op on macOS)

TTS on Linux/ARM. kokoro (the default English engine) is hard to install on ARM/Python 3.13 (it pins an old numpy and pulls spaCy → blis, which lack aarch64 wheels). Two local engines that install cleanly instead — pass one via TTS_ENGINE:

# kokoro_onnx — natural voice, onnxruntime (no torch/spaCy). Download model + voices from
#   github.com/thewh1teagle/kokoro-onnx releases (kokoro-v1.0.onnx, voices-v1.0.bin)
pip install kokoro-onnx
TTS_ENGINE=kokoro_onnx KOKORO_ONNX_MODEL=…/kokoro-v1.0.onnx KOKORO_ONNX_VOICES=…/voices-v1.0.bin \
  KOKORO_ONNX_VOICE=am_michael python3 scripts/tts_build.py

# piper — fastest local, robotic; a Pi-native fallback. Voice .onnx from github.com/rhasspy/piper
pip install piper-tts
TTS_ENGINE=piper PIPER_MODEL=…/en_US-ryan-medium.onnx python3 scripts/tts_build.py

The edge engine (natural, free, word-boundary timing) also works on Linux and needs no local model — it's a cloud call to Microsoft: TTS_ENGINE=edge VOICE=en-US-AndrewNeural python3 scripts/tts_build.py.

Usage

In Claude Code or Codex, just say what you want. The skill triggers itself:

Make me an explainer video about vector databases.

讲一下向量数据库,做成一条讲解视频

It then walks the 9 stages in SKILL.md:

  1. Scaffold the Remotion project from the template.
  2. Research (1 agent): a sourced research doc with a list of numbers and analogies, every item with a URL.
  3. Narration & timeline: the script, then TTS voiceover with per-word boundaries turned into a frame-accurate timeline and subtitle table.
  4. Storyboard: one line per shot with frame range, beat, visuals, motion, hero element and lighting.
  5. Overlays & primitives: title, chapter cards, HUD, pipeline rail, plus 2–5 topic-specific icons.
  6. Pilot (1 agent): the first shot group, then a 30-second cut for you to judge the look.
  7. Parallel build: the remaining groups, 5–7 shots per agent, each writing pure-function Remotion components.
  8. Render the full film and run quantitative frame metrics.
  9. QC & fixes: one QC agent per chapter, fix agents per group, re-verification, then delivery notes.

You can also drive the template by hand:

template/scripts/new_project.sh ~/work/my-video myslug
cd ~/work/my-video
# 1. research/调研.md          2. script/narration.txt → python3 scripts/tts_build.py
# 3. script/storyboard_src.md → python3 scripts/render_storyboard.py     4. edit src/config.ts
# 5. src/shots/G1..Gn          6. scripts/preview.sh 30   (first 30 seconds)
# 7. VER=v1 scripts/render.sh + python3 scripts/frame_metrics.py         8. QC → fix → v2/v3

Four checkpoints

The run stops and waits for you at exactly four points instead of ploughing through (details in SKILL.md):

  1. Length and language: before the script is written. Length decides the line count, shot count and how many agents run in parallel, i.e. how much the film can actually cover; language flips lang in src/config.ts, which drives typography, subtitle budgets and the default voice.
  2. Narration sign-off: before voiceover. Once locked, frame numbers are hard-coded into every shot; changing one word re-times the whole film. This is the cheapest place to intervene.
  3. Voiceover: before TTS runs you get asked whether you have a preferred engine. If not, defaults apply (edge-tts Yunxi for Chinese, kokoro-82m Liam for English). You can also hand over finished audio and fill the per-line timeline yourself.
  4. First 30 seconds: only the first build group is done, then 30 seconds get rendered for you to judge the look. Fixing the style here costs one group; after the full render it costs every group.

How it compares

| Tool class | What it produces | Where anything2explainer differs | |---|---|---| | Generative video models (Sora, Veo, Runway) | Footage synthesized from a prompt | Deterministic code, not pixels. Every number on screen traces to a source URL, and any frame can be fixed by editing one shot file | | Avatar / presenter tools (HeyGen, Synthesia) | A digital presenter reading a script | No presenter. Motion-graphics diagrams that show the mechanism, with the narration driving the visuals | | Remotion or Motion Canvas by hand | A programmable video canvas | Ships the method on top of the canvas: research → narration → storyboard → parallel build → QC, with style specs, motion vocabulary and a reference film to match | | Manim | Python mathematical animations | An agent-driven end-to-end pipeline with TTS-aligned subtitles, chapters and QC; React / TypeScript rather than Python |

FAQ

Which AI coding agents does it work with? It is written for Claude Code and Codex, and those two are what it has been run with. The skill itself is plain Markdown plus a Remotion project, so any agent that reads SKILL.md-style skill folders and can run shell commands should be able to follow it.

Does it need a GPU? No. Remotion renders through headless Chromium on the CPU. The Chinese default voice (edge-tts) is a cloud call to a Microsoft endpoint; the English default (kokoro-82m) is an 82M-parameter model that runs locally on CPU.

Can I use my own voice or a different TTS? Yes. Put the finished audio at public/assets/<slug>/audio.wav and fill src/common/timeline.ts and subs.ts by hand (format documented at the top of tts_build.py). Everything downstream is unchanged.

Can I change the visual style? There is one visual style, on purpose, with a single switch: the backdrop, bg in `

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars2.7k
CategoryDesign
Updated1mo ago
Forks362

Languages

TypeScript

Trust signals

88/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

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